Sunday 29 April 2018

Who Built the Dungeon and Why?

Who Built the Dungeon and Why?
Roll again if more history needed till generate satisfactory origin. Could have different builders for various levels from different times especially as pierces strata of earth left in different epochs.

D100 Who built this and why?
1 Crazed wizard built as a study, school and headquarters
2 Thieves guild built as lair, cache and for hideout
3 Military base built as fortress, supply depot or secret base
4 Holy site to contain holy books, relics and cult secrets
5 Library where books were stored for safety in ancient times
6 Humanoids and goblinkin for systematic invasion
7 Built by kobolds as homeland base
8 Dwarves built long ago as a treasure vault and fortress
9 Gnomes built as a workshop and outpost
10 Dark elves built as base for spies and training armies
11 Slavers built as a prison and workshop
12 Other planar beings built and have attracted monsters
13 Was on surface long ago and buried in mudslide or volcanic ash or sand
14 Built below long fallen surface ruins long ago but recently restored
15 A sentient self aware dungeon dimension is intruding on your world
16 A god or their followers built the complex as a test or punishment
17 Excavated by treasure hunters then finished by new residents expanding lair
18 Adventurers cleaned and expanded ruin then abandoned
19 Built as funeral complex and long stripped of burials
20 Remnants of prehuman civilisation or lost race
21 Built around crashed chariot of the gods fallen from sky
22 Humanoids built for reproduction
23 Cult built for forbidden vice and hedonism
24 Secret society made to stage revolt
25 Appeared fully formed at whim of chaos or trickster god one day
26 Built by beings at command of evil warlord
27 Secret military base for war that never happened
28 Underworld gods used as gateway long ago
29 Ancient dungeon refurbished by empire
30 Kobolds built from a kit they found
31 Built by undead for necromancer warlord 
32 Built by elementalist magician cult
33 Built as a prison complex by empire or a cult
34 Built as prison by mean ruler then abandoned
35 Built as secret utopian colony
36 Built as a vault or bunker to survive apocalypse
37 Automatons built then dissembled selves
38 Built by animals for some inexplicable reason
39 Grew overnight from meteor or volcanic vent
40 Water body moved revealing long lost predeluvian ruin
41 Built by a madman or monster wish
42 Artefact compelled savages to build dungeon to house it
43 Was a cave system originality
44 A great beast corpse rotted away left a cavity
45 Was a mine in ancient times then miners driven out
46 Child gods built for game like an ant farm
47 Dungeon grew from magic beans
48 Built at dawn of time as a gate to other worlds
49 Built as a museum or menagerie by mad wizard
50 Built by strange spirit folk from skychariot who long ago died out
51 Smuggling operation began building secret storehouse
52 Star fell here and complex built on top to hide secrets
52 P
rivate dungeon stormers built to hide money from taxman
53 Built to breed a type of monster
54 Dungeon came from another world as part of invasion thousands of years ago
55 Dungeon built as secret prison for family of a mad king
56 Built as a menagerie by association of eccentric nobles but left to go feral
57 Kobolds just built it by instinct guided by dreams, happens all the time
58 Built as secret brewery to avoid tariffs
59 Cult built to isolate and brainwash victims
60 Was a training school for secret police and spies bu forgotten in regime change
61 Wizard was testing if they could build a complex using spells
62 Gods built it to test mortals and bet on the outcome
63 Began as a living evil treasure vault that grew and lured in monsters
64 Fortress buried in mudslide long ago and forgotten
65 Temple for a evil cult to take over a country
66 Gnomes built for a client who never paid and was abandoned
67 Goblins made it intending to link to other dungeons in failed scheme
68 Assassins guild made as a test but the guild was all killed by the law 
69 An order of knights built as secret armoury, prison, vault and record storage
70 Once underwater was made by fishmen as a temple
71 Witches had charmed slaves build it for secret rites
72 Cult leader had demons build it in return for sacrifices
73 Rock eating creature burrowed here long ago then refitted by humanoids
74 Paranoid ruler hid here from enemies assassins and his kin
75 Halflings built a underground town but goblins came and ate them and refitted it
76 Started as a basement under a ruin and expanded slowly over generations of monsters
77 Necromancy cult built to process undead in secret
78 Was a holy reliquary but fell to chaos long ago
79 Was a underground temple complex for a forgotten deity
80 Was built by a forgotten pre human race lost in the dawn times
81 Subterranean race herded burrowing monsters here and other things settled the passages
82 Alchemists worked on a monster making lab here and abandoned it
83 A cult built a doomsday device here and dungeon is inside the surviving workings
84 Escaped creatures brought as captives from a far off land built the dungeon as a hiding place
85 A colony of madmen built it for no sane reason possibly guided by dreams
86 Ogres had a colony here long ago and other creatures took over
87 A rich madman built it so he could spy on adventurers fighting his pet monsters
88 During a past apocalypse a town build underground shelters but the town has long gone  
89 Dwarfs built the place to attract monsters planning seal and to gas them all but it never happened
90 A former religion had secret mystery initiation tunnels underground but the temple has long gone
91 A terrible burrowing chaos thing once lived here and left tunnels others have occupied
92 Before humans great glyptodons for generations burrowed here leaving a network of passages
93 Giant fungi tendrils grew through the area but was eaten bu giant worms leaving tunnels
94 Roots of a great tree once grew here but giants killed it and the roots rotted away leaving corridoors
95 An apprentice lost a burrowing automaton here for years leaving area riddled with tunnels
96 An earthquake swallowed a town once and the streets and sewers and building form the dungeon
97 An evil lord build many dungeons as part of a plot but was slain by heroes
98 Adventurers searched for a city of gold driving slaves to fill the area with tunnels
99 A monster lord did it as a gesture of love for his sweet heart for them to spawn o murderous horde
100 Earth elementalists had a school here which ended with rogue elementals tunneling madly everywhere

Saturday 28 April 2018

Why Not Break Through A Wall inThe Redbrick Dungeon?







































I honestly thought I had d100ed this but i gave up looking. Was a d20 now here is the fully fat version. Bah! d20 is strictly amatuer to me now. Some dungeon beasties use these for food sources. The dungeon may seem to be a living spiteful being. My friend Herbie did dungeons with secret tunnels where monsters would get healed, change costumes and move about in secret then pretend to be new monsters. When we caught on we joined them. My wizard Sodomon the Magnificent started wearing a mask and paid people to spread rumours about the terrible deeds he couldn't be bothered doing and even convinced people they were victims of him when he never even met them. He was a odd wizard who couldn't wait to be a dungeon boss. He claimed all his powers came from tantric sodomey. Yes I'm a horrible player. He shoulda bee a LOTFP character. Actually It was Fighting Fantasy. Anyway as a player I would break dungeons y smashing walls rather than using doors and was banned from a campaign. This is dedicated to those poor DMs.

Redbrick dungeons are not just bricks they are supernatural conduits connected other planes that connect to hell. Thats where some of this awful stuff comes from.

Possibly Redbrick is the epitome of what some newschoolers hate about oldschool.

d100 What happens if I break through a wall?
1 Angry snakes pour out
2 Spiders pour out to sting intruders
3 Cockroaches smother everyone
4 Worms or maggots pour out
5 Rats swarm from the hole
6 Flies pour out and crawl in eyes, nose, ears and mouth and darken room

7 Huge scorpions crawl out
8 Giant centipedes spill everywhere from hole
9 Giant leech oozes out
10 Vile poison toads hop out
11 Mass of living roots crawling with bugs
12 Cave in of rubble and bricks
13 Solid rock or concrete after the brick
14 Rubble packed in place
15 Cave in of bricks as area crumbles
16 Cave in of mud and soil
17 Loose gravel pours out
18 Loose sand pours out
19 Garbage left by builders pours out
20 Broken beer bottles pour out
21
 Poison invisible gas pours in
22 Hot steam pours out
23 Water pours out
24 Flammable gas pours out
25 Flammable rock oil oozes out
26 Corrosive chemical tainted fluid
27 Sewerage sprays out
28 Stinking cloud pours out

29 Choking and blinding smoke
30 Fog pours out flooding area
31 Musty old corpses fall out
32 Relieved skinny kobold brick layer steps out
33 Crazy madman and bones of former comrades falls out
34 Skeleton with candle stub and last note of dispair
35 Cavity full of human bones
36 Long hibernating druid or wizard
37 Cultist hostile and not sure how got here
38 
Sleeping rockman awaiting meat people to die out
39 Were rat with swarm of rats
40 Crawlspace full of kobolds
41 Secret cavity with filthy mattress, pornographic parchments and beer bottles
42 Secret shine with cursed idol
43 Crude stone chamber with ancient worship monolith
44 Connection to old cave system used as a drain by builders
45
 Tunnel from invading dungeon long sealed up
46
 Long sealed up cell with skelton huddled in corner in chains
47
 Long sealed up empty room
48
 Web and spider filled crevice
49
 Hole reveals long bricked up adventurers skeletons
50 Opens into air vent crawlspace
51 Screams like wounded humanoid come from hole
52 Moaning phantoms pour from hole
53 Inhuman volumes of blood flow out
54 Spirit released tries to possess somebody to fulfil some incomplete task
55 Spirit released offers to aid party once for aid
56 Solid brick forever
57 Grasping skeleton hands reach from hole
58 Sealed space with poltergeist in glass bottle with cork easily broken
59 Ilusion or river of rotten semi liquid moaning corpses flows out for several rounds
60 A black void with evil eyes and a cruel hungry mouth
61 Pile of 2000 copper coins neatly stacked (builders payroll)
62 Bag of d1000 silver coins stolen from payroll
63 
Bag of d100 gold with threatening letter
64 Bag of gems d10x 50gp
 with ransom letter
65 Sealed skeleton in rags with gold signet ring worth 100gp
66 Hidden treasure map
67 Bent brass crown with glass fake gems from a kobold king long ago
68 Intelligent magic weapon with extreme alignment and ego will try to control wielder
69 Cursed weapon and suit of cursed 
armour
70 
Bottle of d4 potions hidden behind bricks
71 Thousands of moths fly out darkening area

72 Thousands of worms and maggots pour out
73 Hot scalding steam pours out
74 Sarms of chittering bats pour out over area from crevive
75 Ankheg bursts out from wall hungry for humanoid flesh
76 Ochre jelly oozes out
77 Green slime oozes out
78 Vacuum beyond wall sucks air out of area
79 Lava and hot gas pours out
80 Poisonous stinking Ichor pours out
81 Animated weapons fly out and attack d4+1
82 Spectral minions angered at remains being disturbed
83 Vampires Coffin
84 Manacled immortal begs for help
85 Bricked up corpses turned undead hateful of living released
86 Shadows step out of hole released from imprisonment
87 Gremlins peek out angry at intrusion
88 Shoggoth dungeon builder trapped since earlier renovation released
89 Mirror universe versions of party hostile on sight
90 Doppelganger adopts plausible sympathetic form
91 Larvae from hell crawl out attracting netherworld evils
92 Lemures from hell ooze out gibbering madly
93 Gateway to underworld long sealed up
94 An Imp steps out and offers a cursed item
95 An Imp steps out and offers a soul contract
96 Rakshasa in disguise appears grateful
97
 Ogre magi in gaseous form is released
98 Phase spider breaches into world
99 Elemental is released
100 
 Sub level of behind the scenes of the dungeon with a surprised kobold cleaner

Friday 27 April 2018

Monster Replacements for the EMO Beastiary


Looking at the SRD monsters i need to remove from all my books on some future edit. A pretty lazy fix job really. Will write a complete emo bestiary one day and put together all my monster blogs in same freaking format. My d12 variants and reskins could be colour coded for psychon also or just made creepier and bald for Xor. I think Mutant Epoch has the best monster format of any game and I like stormbringer where chaos monsters were half the time unique mutant hybrid things made to break taxonomy and lawful interpretations. I like wikipedia and faerie lore and mythology on monsters more than the monster manual mostly and in some cases BX is better. 
Now to just re edit the 2 million words+ of content I've created here to amend this. Help!

beholder, 
gauth
Eye Fiends - to be replaced by the various giant eyeball monsters ive posted about before. I think I have only used beholders once or twice in almost 40 years but I loved them as kid. Eyeball monsters are more pinball/psychadelic too so big improvement in my settings really.

carrion crawler
cavern worms - will also have a sting or a bite attack and more varient worm types because worms are under represented and more sizes are needed. i like the medieval confusion of snakes and worms.

displacer beast
Mutant panthers or tentacle panthers - cephalapod cat mutant hybrids. more creatures need to be displaced and should be a 2nd lv spell. Possibly d12  panther variants could generate a similar thing. Panthers were ascribed all kinds of powers including terrible farts or belches. Tentacles on any monster is coole with tentacles or snakes growing out of it. Tentacle goats - bam simple. tentacle lobster, tentacle hounds tentacle dwarfs pffft easy done.

githyanki, githzeraiAstral elves - reskin of elves using my psionics spell list, done next.

kuo-toaJust fismen wooptie doo of all the fishmen in dnd these just had some finicky gimmicks/feats. Even deep ones are pretty fair game now but the precious monk fishmen cultists with gummy shields are sacred wooooo.

mind flayerSquidmen with a few levels in psionicist bam next.

slaadFrog daemons, chaos frog demons. My demons of law and chaos will be more interesting
chaos demons should roll a new form each round. Shoggoths are pretty close. In my cosmology (devised by Nanny Binks) Primal chaos is mindless more like Azathoth while Khaos is corrupted chaos manipulated by lawful or sentient or moralistic beings. True chaos goatmen would regard evil and law and good as enemies for fighting entropy and mindlessness. Chaos doesnt need help from good to preserve the universe or evil to run it down faster. It just is.

umber hulkBug Brute - bug headed burrowing ogres or giants just needed a snappy name. d12 variations will give other powers and possibly tentacles or crab claws.

yuan-ti
Reptile mutant cultists - just mutants who rolled on the reptilian mutation tables.

Thursday 26 April 2018

EMO Light - House Rules for Planet Psychon


Psychon book has had some editing and more coming through shortly I hope so weekend I get back will re layout psychon with fixes and some edits. Will do a companion volume with more content made for patrons and ppl who offer useful or interesting feedback on the book. Redbrick dungeon have been updating and getting ready too. Might be done by when you read this.

So this is about a rules light system i made night before game as it was a long game with 6 ppl and a one off with character gen so wanted to be streamlined. A bit of BX and a bit of LOTFP.

3d6 stat rolls in order
reroll if bonuses less than +2 in total

levels 5 10 15 20 you get a +1 on a stat

Bonus Mod Use

STR + melee dam
DEX + hit and AC
CON + extra HP
INT + extra skills or languages or weapons
WIS + luck points reroll dice per session +1
CHA + command radius for most characters, number of followers +1

Command radius is battlefield inches used to keep hirelings under control or restore broken morale


Bonus Mod Score

3 is -3
4-5 is -2
6-8 is  -1

9-12  is nil
13-15 is  +1
16-17 is +2
18-19 is +3

Bonus Spells and Mutations From Prerequisite

one first lv spell or minor mutation per +1
one 2nd level spell or major mutation per +3

Saves and Skill Rolls
Check with a d20 roll
Prerequisite stat gives that stat at full value for saves or feat rolls all others half
Skill gives full stat for skill rolls or half if deemed very hard
Unskilled 1/2 or roll under bonus to succeed if deemed very hard

Fighter
STR HDd10 Any armour +1 hit/2Lv
Any Weapon
Skill: Monster Lore
CHA+Lv command radius
Double damage on natural 20 roll to hit or a second attack with a to hit roll

Thief
DEX HDd8 Light Armour and shield +1 hit/3Lv -2 if not skilled
2x thief weapons (dagger, knife, small sword, light crossbow, shortbow, whip, club)
Skills: Backstab, Climb, Listen, Lock Lore, Pick Pockets, Sneak, Spot, Trap Lore
+1 Luck point per level

Cleric 

WIS HDd8 Medeum Armour and shield +1 hit/3Lv -2 if not skilled
2x cleric weapons (dagger, mace, club, crossbow, sling, staff)
Skill: God Lore
Turn undead x1/Lv per day*
Spells

Wizard

INT HDd4 No Armour +1 hit/4Lv -4 if not skilled
1x wizard weapon (dart, daggerm sling, staff)
Skill: Arcane Lore,
Spells
Ancient Languages

Eldren

CHA HDd6 Any Armour and shield +1 hit/3Lv -2 if not skilled
2x eldren weapon (dagger, spear, sword, small sword, shortbow, longbow, compasitebow)
Skill: Arcane Lore
Night Vision
Spells

Morlock

CON HDd12 Any Armour and medium shield +1 hit/3Lv -2 if not skilled
3x morlock weapon (dagger, sword, small sword, crossbow, shortbow, battle axe, hand axe)
Skill: Technician
Night Vision
+4AC vs giant humanoids ogre or larger

Halfmen

CON HDd8 Medium Armour and small shield +1 hit/3Lv -2 if not skilled
2x halfmen weapon (dagger, small sword, sling, crossbow, shortbow, hand axe, dart, javelin)
Skill: Sneak
Night Vision 
+4AC vs giant humanoids ogre or larger
Thrown rock does d4 and as skilled attack within 1"/Lv range
Make all saves as if prime requisite

Mutant
CON HDd8 Light Armour and medium shield +1 hit/3Lv -2 if not skilled
2x mutant weapon (dagger, sword, small sword, sling, spear, shortbow, battle axe, javelin)

Skill: Survival
Mutations

Skills
elect one per +1 INT bonus

Black powder, Computer Lore, First Aid (treats 1hp after fight), Poison Lore, Plague Lore, Treasure Lore, Song Lore, Acrobatics, Balance, Swim, Track, Streetwise, Pilot, Sail, Ride, Firearms, Energy Weapons

Turning Undead

d12HD/Lv if less HD than cleric Lv if roll double HD required then destroyed
IHD/Lv if HD=Lv + undead can save
Some can turn elementals or demons or lycanthropes instead

Weapon Damage (and weapons you could be skilled in)

Punch, thrown rock* 1
Knife*, dart*, shuriken* d3
Club*, dagger*, sling d4
Javelin**, hand axe*, small sword, hammer, light mace, staff, small crossbow, shortbow d6
Mace, sword, spear*, axe, flintlock d8
Musket, crossbow, composite bow, longbow d8 all use 2 hands
Pole Axe, halberd, great sword, great axe, maul, long spear, arquebus, arbelast d10 all use 2 hands

Except pistol covers any pistol rifle covers any long arm

These skills let you maintain, reload and work with ammo:
Black powder lets you operate flintlocks, muskets, cannons
Firearms is for later weapons with shells
Energy Weapons for high tech guns

Missile Range and Fire Rate

Thrown weapons* STR in feet indoors or yards outdoors except javelin** which is double
Multiple is how many can be fired a round x2 is twice per round
Range is in battlefield inches ten foot indoors ten yards outdoors per 1"
You can shoot long range up to double but has -4 to hit (-2 if a fighter)

Rock x1
Knife or dart or shuriken x3
Dagger or javelin or shortbow (9") or hand axe or club x2
Spear or small crossbow (12") or longbow (18") or composite bow (15") or sling (12") x1
Heavy crossbow (18") x1 plus one round to reload (two if non fighter)
Arbelast (24") x1 plus two rounds to reload (three if non fighter)
Flintlock (9") or musket (12") or Arquebus (15") plus ten rounds to reload (four if fighter)

Armour
Light ArmourCap +1*
Full Helm +2** but makes all spot and listen rolls half
Hero Harness +1*
Greaves and bracers +1*
Cloak +1*
Padding +2
Leather +3
*stackable up to +4 max
**stackable up to +7 max

Medium ArmourScale or ring +4
Chain +5
Reinforced Chain +6

Heavy ArmorPlate Mail +7
Full Plate +8

Shields
Buckler +1 vs one attack
Small shield +1
Medeum shiled +1 +2 vs missiles
Large shield +1 +3 vs missiles
Tower shield +1 +4 vs missiles

Notes
So if you want a skill or language you need a INT increase
So skills uncommon and a bigger deal
Halfmen or halflings saves w
Worked out well from discussion in game
Will use again and might make a zine with fantasy version

Still to come player characters from psychon game
Adventure log from psychon

Wednesday 25 April 2018

Cults In Space: Colony Cultist Peril

Working and gaming lots over next week so might not post daily.

So iv done various cultist colonies and cult clues for colonies with suspicious events in the past but this is about a single cultist in a colony and how they might use their position for trouble or start to spread their cult. They could be new arrivals and given posts while players are on the scene or well entrenched. Someone might become a cultist by finding texts, personal desperation or contact with entities. Some beings might contact via mental projections but will lure the recipient to stronger contact like by building a gate. Often such a person keeps these matters quiet and grows more insane. Some might be deluded into thinking they are helping the colony. Others see themselves as curing the cancer of humanity. One of these should liven up any colony.

Cults in Space
game notes for space session - asteroid hab map
Initial ideas
High House in the stars
Lotsa adventure ideas and space location table
Space Wreck Loot
Updates and colony generators
Colony Secrets

d10 Cultist Thing
1 Mythos tome or digital file on reader
2 Talisman that aids a spell 
3 Device that allows communications with otherworldly biengs
4 Drug which allows spirit to travel in time or space or dimensions
5 Familiar creature or spirit
6 Alien weapon
7 Fragment of alien body
8 Communications device for alien contact
9 Elder sign
10 Sacrificial knife that aids summoning

d20 Cultist Plots
1 Upload mythos books into public data
2 Hack or virus computers
3 Help aliens spy or remote link to colony
4 Assassinate leaders in bid for power
5 Introduce alien disease
6 Sacrifice victims for power or summoning
7 Open a gateway
8 Seek pre human relics
9 Sabotage colony systems
10 Convert new cultists
11 Spread insanity
12 Contaminate colony genepool
13 Disarm colony to help invaders
14 Assist more cultists in coming to colony
15 Subvert colony election or power structure
16 Cripple technology
17 Help alien beings infiltrate colony
18 Isolate colony communications or transport
19 Perform experiments
20 Create climate of paranoia and persecution

d100 Space Cultists
01 Medic contaminated vaccines with alien dna 02 Coms engineer talking with aliens in secret
03 Surgeon performing unethical experiments with corpses
04 Geneticist wants to make a new species
05 Life support tech wants to trade with aliens
06 Administrator recruits department into cult
07 Corp manager wants to opress colony and secretly support rebel cult
08 Robotics tech preparing machine revolt
09 Programmer corrupting AI with alien software
10 Archaeologist seeks recover alien mythos relics
11 Geologist contacting deep sub surface entities
12 Librarian contacting ancient aliens via dreamlands
13 Meteorologist contacting beings in atmospheric high altitude tests
14 Ag tech growing alien plants in greenhouse
15 Pilot sacrificing victims to please their god for spells
16 Technician calls down entity in meteorite
17 Miner digging secret tunnels and temple complex
18 Physicist receiving spells from dream contact with alien god
19 Psychologist converting patients to cult
20 Survey team head wants to open alien gateway 
21 Marine Biologist has been mating with alien life
22 Astronomer trying to contact life forms in surface of the sun
23 Medi Tech sneaking cryonic colonists away to sacrifices
24 Psychiatrist teaching mental patients secrets of the necronomicon
25 Mathematician made contact with strange angled entities
26 Doctor in morgue experimenting on resurrection formula
27 Policeman hunting rival cultists to help own cult take over
28 Astronaut survived accident with alien help now want to help aliens
29 Asteroid miner wants to help dormant entity in asteroid reach planet
30 Biologist discovered colonial life form and has been infected
31 Journalist planting mythos documents in archives and false conspiracies
32 Teacher teaching kids about the old ones and dream travel
33 Lone refinery tech has been hearing voices and has been drilling off site on own
34 Ship steward has been drugging victims with mind expanding mythos meds
35 Doctor arrived to help part deep ones awaken true heretige
36 Historian collecting relics from old earth he couldn't possibly obtain
37 Construction tech has been hiding alien eggs in colony habs
38 Long lived colonist falsifying records to hide
39 Body hopping cultist plans to take over a colony leader
40 Technician has been sabotaging transports to get dead bodies
41 Administrator has been visited by dead wife in secret really an alien
42 Medic resurrecting dead and recruiting as cultists or monsters
43 Biologist has had dreams of making shoggoths in lab
44 Mycologist has grown alien spores found in space and begun speaking to samples
45 Com tech incorporating Tillinghast resonator in antenna array 
46 Historian researching witch cults found files of mythos books
47 Zoologist has been studying a life form and is convinced they use language
48 Explorer had brain replaced by mi go with that of ancient cultist
49 Survey team leader contracted alien parasite driving them to cult activity
50 Security officer convinced of enemy aliens has been listening to voices in his head
51 Explorer found area with strange readings has been contacted by things

52 Radar technician developed virus to cover up strange phenomena
53 Diplomat has been in contact with aliens believes they know best for humans
54 Technician contacted by a witch ancestor promising power and rewards
55 Geneticist seeks to contaminate pregnant victims with alien DNA 
56 Biologis received signal from space they use to grow a organism
57 Astronaut visited in dreams by aliens wants a team to explore a asteroid
58 Asteroid miner found by aliens and operated on has been released for some scheme
59 Explorer found a strange sphere trying to use physics lab to open
60 Ecologist wants to sacrifice colony to restore ancient life forms
61 Linguist wants to build array that drives population insane
62 Aqua farmer wants to turn co workers to his cult and bring in deep ones with a gate
63 Archaeologist found some wreckage and has been sending signals to its origin point
64 Farmer brought dust forms of ancestral cultists and ressurected them
65 Architect has worked occult symbols into hab structure and is ready to activate
66 Life support tech gassing sleeping colonists with otherworldly dreaming drug
67 Astronaut met an alien probe and smuggled back to colony
68 Historian brought ancient cultists from earth through a gate (druids, aztecs, romans?)
69 Food Technician has been recycling dead humans through colony food supply
70 Astronomer obsessed with a comet contriving to send research team to investigate
71 Musician has been constructing monoliths to summon Hastur

72 Actor has tried to introduce The King In Yellow to amatuer theatre company
73 Transport tech has been selling illicit drugs actually part of a gods flesh
74 Code breaker has been deciphering supposed random signals from space
75 Biologist has been consuming found alien DNA samples from artifact
76 Astronaut smuggled strange colored rock from space
77 Biologist bringing strange infant creatures into hab
78 Administrator luring victims to be impregnated by summoned god
79 Geologist found a strange crystal and while testing in a lab it spoke to their mind
80 A spelunker in a cave came in contact with a dormant alien bieng
81 A scholar reading dread ancient text files contacted something and is now just a host
82 Miner found a metal buried object and contacted alien Insects like beings
83 Biologist found unusual creatures not conforming to local life and found alien intelgence
84 Linguist studying alien ruin script tried reading some aloud and began to dream of aliens
85 Blind person begins to have strange visions from another world
86 Climate control specialist dreams of past civilization millions of years ago
87 Scholar found encampment of a 16th century witch from salem who fled here long ago
88 Climber found ancient roman weapons and carvings in a cave
89 Mathematician began dreaming about a rat like creature whispering through walls
90 Programer awoke in morgue after pronounced dead and assumed new identity
91 Chemist inspired to create a artificial life form but nothing like they expected
92 Technician working on FTL drive was contacted by beings from overspace
93 Recent scientist arrival survived warp mishap now craves blood

94 Biologist bitten by creature transforms into a monster under certain solar storms
95 Technician resuscitated after accident now hears strange voices from beyond
96 Technician had a stroke and has relearned to walk and talk but seems changed
97 Diver caught in sub acident survived and now compelled to return to the depths
98 Astronaut struck by micro meteorite survived and has had personality change
99 Astronaut grounded due to visions of aliens under observation by medics
100 Scientist scanning nebula has been receiving strange coded messages

Meet The Freaks of Planet Psychon



This is a recap of the player characters at end of session

Harold Mutant Lv 5 
Cyan tastes of chlorine
STR 9 DEX 14 CON 13 INT 12 WIS 16 CHA 16 AC14 HP38
Self sealing nostrils
Glowing heart and brain when stressed
Shell like ears
Transparent flesh
Hands glow at will
Audiable heart beat when stressed
Cyclops
Tusks
Colour changing eyes
Psychological aversion to harming god or minions
Magnetic sense
spiked club fist now silvered
Trunk
Blowhole
Detect evil puffer 5 uses, porno mags with green people
4 shot derringer, 9mm pistol, dagger, sling
Teleported to Psychon from a orbital colony accident
Worships Ankor the Judge hated by Korad the Evolver

Lee Thief Lv 5 
Jet tastes of salt
STR 5 DEX 18 CON 10 INT 11 WIS 7 CHA 18 AC16 HP20See Through skull
Circuit board patterns in silver on skin
Red tattoos all over
Huge veins
Playing cards, shortbow, small sword, daggerHelmet, Greaves/Bracers, Hero Harness, Ring (+1 save)
Came from a pod from space no memories
Worships Donarkong hates Colossus hated by Korad the Evolver


Zograd Mutant Lv 5 Cyan tastes of cumin
STR 16 DEX 11 CON 11 INT 16 WIS 11 CHA 12 AC14 HP26Ambidextrous
Glowing hands
Backwards feet
Huge veins
Buds offspring monthly
Halucinates when hungry
Flippers
Can taste with feet
Circuit board patterns in silver on skinHuge feet
Anti Toxin Gland
Spotlight Eyes 2"/Lv
Hypnotic eyes
Stops bleeding in one round
Sonic lance d4/Lv 3" cone daily causes deafness if fail save
Scorpion tail save or -4 STR, extra att d6
Up to d4 ribs a month can be snapped off and used as daggers
Bronze Sword +1, mace, dagger, neutralize disease puffer 2 uses 

Military Las Rifle 2 shots/10 5d6 24" Hydrogen cell
Helmet, Greaves/Bracers, Hero Harness
Raised in a cave by goblins
Hated by Korad the EvolverTeen Bugbear gang member follower with silver shank and club 2HD 11hp

Hillman Eldren Lv 5 Turquoise tastes of peach
STR 12 DEX 9 CON 16 INT 11 WIS 16 CHA 18 AC16 HP30Strange voice - everyone thinks he sounds just like them
Breathe water puffer
Detect magic cigarettes two left in pack

Black riot armour with helm
Sword, shortbow,
teleported in ancient times appeared like this
Worships Azathoth, hates Eris of mars, hated by Korad the Evolver
Followers:
Seaweed Demon
Smoke Demon with fins immune to non magic weapons
Class 4 Tech replicant
Stewardess Repllecant
Class 3 Medic Replicant


Pew Morlock Lv 5 Cyan tastes of eucalyptus
STR 9 DEX 10 CON 13 INT 12 WIS 14 CHA 11 AC13 HP27Goat Horns
Flatulent in crisis (smells of reptile house)
Hold breath 10 minutes with save
Two handed axe, bronze battle axe +1, crossbowMilitary Las Rifle 4 shots/10 5d6 24" Hydrogen cellTankbot brain, electric eye, 176 electronic parts
Potion of levitation, helm, harness, greaves/bracers
Helmet, Greaves/Bracers, Hero Harness, Ring (+1 save)
Used to be a Eloi but changed by a god on a whim
Worships Iquanta 
hated by Defendor and Korad the Evolver
Young Bugbear assistant


Pew Morlock Lv 5 Cyan tastes of eucalyptus
STR 9 DEX 10 CON 13 INT 12 WIS 14 CHA 11 AC13 HP27Goat Horns
Flatulent in crisis (smells of reptile house)
Hold breath 10 minutes with save
Two handed axe, bronze battle axe +1, crossbowMilitary Las Rifle 4 shots/10 5d6 24" Hydrogen cellTankbot brain, electric eye, 176 electronic parts
Potion of levitation, helm, harness, greaves/bracers
Helmet, Greaves/Bracers, Hero Harness, Ring (+1 save)
Used to be a Eloi but changed by a god on a whim
Worships Iquanta hated by Defendor and Korad the Evolver

Young Bugbear assistant

Ben kept his sheet....so this is best i can do from memory....

Zanno Mutant 5th tastes of Coriander
Mutant hermaphrodite who budded off clone children he ate as birth control. Also had spectacular huge genitalia. Had a good bugbear adult warrior and a gnome follower with trap and lock lore kept in backpack.

The eldren player kept notes on tastes of other characters flavours in case he ate them so some of this info came from him.

Tuesday 24 April 2018

Psychon game in Sydney 2018

Using two rules one from a good looking geniarse on G+ i forgot the name of - if player goes to to toilet or goes to get a drink or snack so does the character. The other is any dice off the table is a fumble or worse possible result.

So the party met after being taken by a strange mist by the gods into a ruined black rocky landscape. This sort of thing happens a lot on Psychon. The adventurers introduced each other and climbed a peak to see the lay of the land. From a hill top they saw the jagged broken landscape with a sparse smattering of huge yellow trees and globs of cyan fungus. Some mountain peaks were covered in tangerine snow and the air was crisp and cold. In the distance they saw two built sites of interest. One was a half mile high octagonal metallic ting surrounded by flying things like flies and the other was a plateau of ruins with hundreds of stone pillars. They debated which do visit and after a split debate (my gnome gets a vote - no he doesnt - if he gets a vote i will summon two demons to vote with me). They agreed as both northish they would go forward and decide when closer.

On the way they saw alien statues of grey astronauts a vile hated breed of space men. After a few miles one of the flying things moved towards them. It was a red skinned horned bat winged fork tailed demon with a flaming sword. So they fired volleys of arrows and magic missiles at it and when it got close they dogpiled it beating it into a bile of cinnamon scented smoking gore and ichor. Several tasted it and they gathered three man days of food before the remains melted.

So they decided the ruins with pillars looked better. They saw some shambling green zombies and dispatched them easily and found signs of alien vivisection and implants reanimating them. The ruins had statues of bugbears and was a bronze age civilization. So poking about on the top they found some possible underworld entries but saw four yellow bugbears camping and eating a goat like creature, The eldren was the most charming and least freakish with only one mutation of a speech that everyone thinks sounds like them. He approached the wary bugbear hunters and held out his hand in the universal gesture of chuminess on psychon. After tasting each others hands (the eldren was peach flavour and the bugbears were mustard), they made friends and the bugbears invited them to dine on roast zorg and drink a tiny cup of its alien milk. Several were a bit woozy from the milk but everyone was impressed. The bugbears said they were wary of morlocks because of the yellow demon worshiping chaos cult ones they had met and wary of green humans. They explained there was a smart tribe in a underwater city and several groups who had run away from the city and were not as bad. Most of the undead were green made by aliens when they destroyed the green civilization. There was mention of the lawful bugbear tribe to the north who were not as compassionate and more rigid as their tribe. They mentioned the ruined grey city defended by undead and the greenman mausoleum that the greys made into a undead factory somehow. Also there were the hated evil greenman weregoats also made by greys.

Tht bugbears took the party to their village and several party members traded their useless old laser guns for magic bronze magic weapons and swapped potions for silver weapons. The mace handed mutant got silver coating on the spikes on his hand. The elden bought a idiot child bugbear to be a sacrifice. A mutant adopted a bugbear follower tempting them with his double his her enormous genitalia.

The next morning the were exploring the ruins and found a shaft more modern than the ruins under a temple. Entered into a 25 meter wide tunnel and followed it to a huge metal door on tracks. Then the thief disarmed a electric eye and a tripwire on the door then they opened the door. Inside was a rusty shed with a atomic robo tank which began to wake up. The Morlock patted it and soothed it told it to go back to standby and wait for a service. Then he took out the brain. Tried to remove the atomic power core and got it really wrong. Klaxon started and they all ran. When off the plateau they hid from the mushroom cloud that destroyed the ruins and turned a plateau into a crater. The eldren praised Azathoth while one of the mutants sparkled and giggled from the rads. Most were fine but the thief and a bugbear followers started losing hair. The eldren recommend they not eat solid food for a few days just stick to blood.

So they headed north where there were some other ruins of a ancient lawful bugbear tribe. they approached the ziggurat avoided some weregoats. They did kill a lone old weregoat who didn't realise the party had lots of silver and magic weapons. They found an old apartment inhabited covered in graffiti and surrounded by trash. The thief started scrawling some ash something about goats and a resident yelled abuse calling them goat lovers. There was a exchange of abuse but they calmed down and met a gang of teen yellow gubgears in gang leathers with mohawks called the silver shanks. They heard of the gang fueds with weregoats and offered to help. The party tried to be cool but couldnt fool the teens. So they entered the ruined building awaiting the full moon and the weregoats.

One of the mutant used his nanoslap patch anti virus meds and cured a teen who was dying of weregoat bite. Goblinoids and demihumans just die from the bite while humans (or mutant humans) will go goat first full moon. After several years they might change when angry and more before they would get control of the condition so the party decided going goat was not a plan. The hermaphrodite slept with some teens in secret while the rest drank terribly bunk brew beer (garbage with mould on top) and others worked their way to charm the gang. Most developed some friendships and one who had cut off his hand where a goat bit him had a mace prosthetic and got to mace fist the mutant adventurers mace hand.

The teens used to use silver slug slings but ran out as the crafty weregoats taunted them and gathered the slugs so the party though they should track the goats home. At night the howls and bleats of goats were heard and the nasty creatures gathered to start abuse. The eldren taunted them in and the doors were opened and goats charged in. The first died from a mace fist bump from two sided crushing his head. More goats died and finally they retreated. The party gave chase for 40 minutes and came to the goat cave. While the goats lined up with the she goats in the cave, the eldren sneaked behind and put their kids in a sack and silver stash in his purse. A quick fight and the were goats were dead but two they took captive. Back at the bugbear apartment they had a party. They learned that when the teens matured they became lawful and rejoined joined the lawful tribe. The eldren summoned a seaweed demon with the weregoat sacrifices which was quite loyal and able to stay with him.

Leaving their bugbear teens they went to the ruins the next day and found filthy dwarf greys digging rubble they waited and watched and one of the mutants was sure there was a space craft under the rubble. The party beat them up and the eldren charmed one. Inside they found three crionic pods with service replicants they awoke. The eldren who could speak ancient made them his slaves. They debated weather to set off a nuke but the morlock wanted the cockpit electronics and their was a argument. They did both and managed to radio some space god orbital obsessed with genetic purity and conned a team to come and help them. One of the mutants who hated ancient talk wandered off and watched the ship land and hid. He saw two armoured troopers with lasers step out. When they were out of sight he sneaked into the shuttle.

The las troopers threatened the party and the team attacked. The scorpion tained mutant grapples ones gun and the others pounded them while lasers exploded rocks (5d5 lasers not the puny 2d6 ones they used to own). The scorpion tailed guy moved his victim into the path of the other guys laser and the poor guy exploded in a steamy gore heap. Then they beat the standing one and got their lasers.

In the shuttle the mutant got into a argument and got shot by a slug pistol and started wrestling in the cabin. Other party members arrived and dragged out a nurse replicant and the co pilot. The beat up the pilot and the sneaky mutant began button mashing and argued with the morlock. The orbital tried a remote take over and the morlock failed to stop it so they bailed out and the shuttle flew away. On the wrecked shuttle they got threats from a space god. They saw a the colossal armoured space titan descend and raise his analyser rod and the party scattered into seperate caves or ran. The eldren with his new slaves and prisoners was happy he was pure enough to avoid cleansing but the thief followed him spoiling this.  The space god started atomizing the hill with a cave to get at a mutant and the sneakiest mutant with his invisible flesh and glowing heart and brain flaring abused the space god in the name of his space god. The space god unsure of his jurisdiction atomizing his allies worshiper zoomed into space.

The party begrudgingly reassembled. The eldren sacrificed all the spare victims, his charmed alien, the replicants and his idiot boy bugbear and got a smoke demon impervious to non magic weapons. They debated attacking the greenman mausoleum or the alien city. but that is another tale...

Was a bit of player vs player as i expected but was good day with six players.
After there was a reclaim the streets doof i wandered about for a while better than any paid rave id been to in over ten years. Possibly might get a wednesday game or talisman in then a doodle drawing game on the ANZAC wed holiday here we celebrate Australia spending more on the memorials of WW1 than any other nation on earth and how that money was taken from the arts and cost hundreds of culture jobs for nationalism yay! Also we shit on NZ (the NZ in ANZAC) and break our treaties with them and don't mention them much.

Monday 23 April 2018

Katharmir: Rolling up a hex for Psychon Game

So testing my books is pretty handy and shows some flaws. Having multiple ways of generating similar info has some advantages for variety and you don't have to roll every table. Stop when you think you have enough weird stuff. Today's game is a one off with fairly aggressive club players including some player vs player types I might have to act on. Possibly if they are bored enough to start purging heretics I might roll on my things fall out of the sky table. One thing happened rolling was to see possibly some tables need to be in different chapters. Also once I found a tech level table then couldnt find it again in my own book. So will do a new one in settlement table. So This hex is full of strange stuff to investigate and plenty of conflicts for players to get involved with and no clear solutions to solve them.

I also wrote a simple character gen system to simplify my emo rules and I quite liked it and might post soon. I just want character gen to be fast. possibly followers and mutants will be the slowest thing. Have stripped away lots of choices and advancement benefits so a litehack of my EMO rules might be a thing soon at least for con games and one offs.

Katharmir
Basic Natural Conditions

Black rocky plains with broken mountains and rubble heaps
Cold with snowstorms and tangerine snow that tastes like pepper
Ocean of emerald fresh water that tastes a bit fishy
Sparse yellow huge trees and explosive delicious cyan fungus
The most common animals are
-goat like Zergs with bizzare horns who make varios magic milk varieties
-evil rock baboons who hate humans and skirmish them often
-huge hawk like Vrawk birds that can snatch children and small zergs and baboons

Ruins and Structures and Locations

Their are ancient alien statues everywhere across the plains
Their are exposed datastacks guarded by planar beings where the gods store souls as data
There are bronze age ruins scattered of former yellow bugbear civilization
There are grey alien ruined city surrounded by trenches with undead soldiers
The alien city has wild fields of fleshy udder plants that lactate hypnotic milk
the alien city feigns friendliness but really they are vivisectionist undead makers
Their is a great mausoleum of the egreen men populated by undead
There is a underwater city of green men whos exiles have coastal villages
-the city can be raised or lowered but are currently xenophobes
Their is a gargantuan crab where greys are working on rewiring it's brain to use as a war machine

Peoples
There is a tribe of yellow bugbears who once had a civilization split into two tribes
- the lawful and good tribes who mostly live around their ruined monuments
The Green Men who are mostly good in two tribes and worship Maaria's good aspect
-the advanced city dwellers who follow their xenophobe AI god and fear strangers
-the exiled coastal dwellers who have little tech but comprehend it
The Green Were Goats worship the evil version of Maaria and eat humans
Chaotic Yellow Morlocks who worship demons and elementals by the data stacks
Grey aliens in two tribes and are utterly evils
-the ferals who live in rubble and are based on morlocks a tech caste
-the high ones who live in the city and are based on eldren a command caste and who make undead to replace their robots and androids that all went insane

Wilderness Encounters

1 Vrawk tries to snatch something small
2 Zergs up close are startled and several males attack 2d6
3 Zergs in distance run away 2d6
4 Baboons fling rocks and feces 2d6
5 Yellow bugbear tribal warriors on hunt 2d4
6 Yellow morlocks looking for sacrifices 2d4
7 Feral greys hungry and fanatic 2d4
8 High greys eye from distance with ray guns d4
9 Green men explorers looking for place to settle 3d6

10 Green men exterminators from city with guns on air raft 2d4
11 Green men undead 2d4 zombies and 1in6 led by wight with a musket and sword
12 Giant rock crab

Things To Do

Kill aliens and destroy their civilization
Stop the xenophobes in the green sea city
-help the morlocks eat them???
-help the exiled green men take over
Stop the aliens with the gargantua crab
Exterminate the Were Goats
Exterminate the undead mausoleum
Unite the bugbears and humans who currently dislike each other
Try to mess with the data stacks (which might trigger an apocalypse)




Sunday 22 April 2018

Murder Hobos & The Power Of Friendship




































So had a quick game of Lamentations/ BX mash up at game shop. Was intended for noobs but several bailed and two of my fave vet players came plus Katie. She has started gaming but has had a interest in sword fighting and listened to me argue with story gamers for years at mid week geek. She is also mostly blind and very sharp. So I rolled up a quick dungeon using my Redbrick draft. I also had idea for my sentient dungeons to have abilities they can call on based on their levels per day but more on that later.

So I rolled Up This
-humanoid Breeders Dungeon (decided on kobold as 1st Lv)
-Serpent man wizard boss named Seestak LE the kobolds self titled god
-Ragon the cleric with his goatmen guards trying to resurrect a ancient evil said to be hidden in the cave plus several zombies (using my 1st Lv problematic zombie spell)
-Dungeon Spirit will use ESP to make voices of peoples loved ones

-Rumours that local area was dependant on dungeon
-The entry had statues of two kobold crowned warriors before a archway
-Carved from black basalt and smelled of rotten food
-Was crawling in bugs and vermin
-intersections lit by dim green magic light

The Players Rolled up characters
-Jimmy the Thief sent by guild to stop chep kobold labour destroying economy and guild skill base from kobold slave trade with his pet kobold torchbearer slave and Lifto the baggage handler whos speciaty is loot hauling and running away
-Sleazy Nick the Priest of Baccus sent to recover a recipe for a male potency formula so the high priest could perform functions at the cult woodland drunken orgies who has a kobold torch bearer
-Fred the warrior a mercenary who woke up one day with tatoo of the dungeon door on his chest whos charisma is 8 and has never had a true friend

Party met in pub of town where everyone using kobold slaves for dirty jobs. The local industry was booming from kobold slave trade and the kobold breeding dungeon was well known and had a sign pointing to it. The shop sold kobold traps and manacles and other kobold slave items. The peasants no longer felt on the bottom and were getting rich and lazy at kobold expense. Of late kobold trappers had disappeared.

The party met in the pub and the priest was pleased to see the pub offered him discounts and had statuette of his god with a huge erection. They set off to the dungeon and spied a single kobold fishing. Jimmy with his kobold offered it food and were friendly and the kobold Bing explained the evil priest and goatmen had taken part of the dungeon. Talked about their god Seestak and said they should talk to him and plan a meeting. Two days drinking and pick pocketing later and they met Seestak who was a bald wizard with a goatee and green eyeliner and a slight lisp. The made a deal ans Seestak gave them armbands and offered gold to kill the goatmen and priest. They were told head left to find the priest factions lair. Then kill them and send Bing to the tell Seestak when the job done. Seestak referred to people as humans as if not to include himself. The kobolds were impressed by Fred the fighters tattoo but their master was not.

So into the dungeon and past a few kobold guards. Found a garbage room and Jimmy went exploring silently with two kobolds but a carrion crawler surprised him and a kobold paralyzing them. Priest and warrior rushed and killed it with torch bearer kobolds. Found lots of trash and a crawler hole with two corpses in it of kobolds. One was a paralysed kobold warrior and other body tore in half when pulled out and had grubs in it's mouth. Waited for paralysed peers to be able to move and moved on. Thief grabbed the crawlers head and the rescued kobold had worm eggs removed and was grateful and went home to tell of parties good deeds.

Saw kobold guard posts and found dimly lit cavern of the evil cult. Thief sneaked up and found zombie guards, obviously murder hobos and the weasel faced one was from his guild who was sent on a nameless mission just a bit before him. He shanked one and ran. The zombies lumbered slowly after him and the party fired missiles and the priest tried to turn them. Zombies were allowed to close and the warrior finished them with thief who his in a wall depression as zombies passed him.

All this was pretty quiet and they found a temple and some boxes and barrels and a chest. Barrel of paint another of flower plus box of stale bread (kobolds ate). Locked chest had a iron pot with 20lb or fresh mortar. Kobolds tasted the paint noting the high lead content and the mortar. The top of the mortar should have scabbed over and they spread some on wall and watched it dry. It was a magic mortar pot possibly worth a thousand gold. Found white painted altar repurposed from kobold mother god to the Seestak then the new chaos underworld god. A smashed clay statue kobolds said was of Seestak was on floor but they didn't pay attention. Ahead was curtained tunnel where the evil priest and goatmen. They realized by questioning the kobold that there was only 2 goatmen but they were "twice as big as kobolds".

Thief went ahead and saw priest in bed and two black goatmen playing dice. He went up to priest and stabbed him in the chainmail and woke him up with a yell. Goatmen got up and the fighter and cleric charged in. The cleric had blessed himself and protected the fighter in plate with protection from evil. The goatmen went down and the theif fled the angry priest who cast hold person on the party. A kobold and th thief were paralysed. The priest whaked the paralysed thief in the head then was brought down in a hail of blows. The kobolds were quite handy. Priest saved the priest with  a healing spell and they rested 12 hours till morning. Kobolds told how Seestak had saved kobolds from slavery by walking among the men and betraying them with a kobold ambush outside town.

Found gold and the priest holy book on betrayal, murder, torture and deceit and his orders to awaken an ancient evil, enthrall the kobolds and take over the region. Priest of Baccus tried to convert the surviving goatman as he had froliced in the woods with some good ones once but it was vile so he dashed out its brains. The priest was ungagged and questioned and demanded party serve him. The party told him they won and he should serve them. He promised to be good and they looked in his unholy book to see his supplication word for word from the chapter on telling vile lies. So they killed him. Convinced the local kobold they were better friends and Freds tats were a sign. The bacchanalian priest gave the kobold some proper wine not the piss kobolds drank and promised all the wine they wanted and freedom. Impressed by the human kindness the kobold admitted their god could shape shift into a snake man and would eat kobold eggs and had seen him swallow a human baby. The kobolds had found him asleep and covered in dust in the sealed library chamber. So they realized the snake was the ancient sleeping evil the cult was seeking.

They sent in kobolds ahead to convince others bu they didn't do so well. The kobold they had saved earlier did do some good. They met as planned their kobolds in a guard junction and the kobolds were tolerant of the helpful humans but had orders not to let them pass. Their allied kobolds attacked first the party joined in and subdued most of them. Except the one a fighter cut in half while holding a fire bomb with a lit fuse that was beyond first aid.

They went to the hatchery and convinced the kobold matriarch to aid them and said they would not eat kobold eggs. She led them to the warrior barracks and they planned to call out the wizard snakke from the library. They called him and he came out looking human as before and the party and 8 kobolds shot him peppering the surprised wizard lizard who resumed his true form on death.

So the party stayed on. The priest brought in the saucy bachinalean kobolds of his cult, taught them wine making and the ways of drunkenness. The thief made a deal with the guild to rent kobold labourers which made their labour not so cheap and kept the class and economic order intact. Fred the fighter was a bit scary to the kobolds (CHA8) but had the tattoos of liberator so they accepted him. Everybody lived happily ever after.

Real murder hobos might have turned on the kobolds too but they made a good income. In my games players often become dungeon bosses. Apparently this is abnormal.