Showing posts with label sf. Show all posts
Showing posts with label sf. Show all posts

Monday, 8 June 2020

SF Timeline Notes

Had been wanting to work on some setting timelines again and had a play with my sf one a bit. Might surprise ppl that SF i prefer to fantasy mostly. I like fantasy for it's referencing to history and archaeology rather than high fantasy tropes of crystals and flying ships. 

So while crunching this I considered If I did a SF product I think space archaeology campaign would be what I would do as It is a theme not focused on yet is common in SF and even SF adventures. Old traveller black book had an ancient pyramid that I liked and the concept art of original alien film which was kind of used later. 

Have run using DnD, BRP and my old homebrew d100 system I used 84-89. It started inspired by Top Secret SI and Starfrontiers and evolved more towards BRP so I just changed to that. Ringworld RPG and GURPS probably a huge influence too. I have my setting notes but not many mechanic notes or the huge spell lists I made for the fantasy version.

I might try a spacial map to go with this to show early periods only a few hundred light-years across to being 

So some notes on this setting (I have played various past periods) 
  • Technology templates used by colony ships are standard like the way most of planet use metric. Some colonies have alternate tech and specializations they have developed that is associated with more advanced tech
  • Colonies were equipped with templates to limit them and keep them thralls to their homes
  • Various peoples of Sol (Martian, Venusian, Selinites, Jovian, Terran, Belter) were influences on early colonies 
  • Earliest colonies were isolated for up to a century and developed distinct culture and genotypes 
  • Sol is far away and forgotten. It withdrew from communication with an interdiction field and built a Dyson sphere. Centuries later it vanished, withdrawn into hyperspace. Many old peoples of Sol left the system before this. Sol is mostly a myth to most of the galaxy. The old core colonies are closed to less advanced visitors
  • Those aliens you see, most used to be human. Humanity is allied with starfish and cephalopods. Once Terra faked an alien race "Proximen" to keep colonies united. Real aliens are rare. Some are leftovers of ancients now mostly primitive
  • Ancients left bioweapons and machines and ruins that are a threat to explorers and security of the whole sectors. Quarantine planets are common
  • Humanity and allies control about 2/3 of the galaxy loosely. Together they prevent virulent swarm outbreaks and excesses of pocket empires. Many warlords feel the great civilisations are impotent uncaring as long as you keep low tech
  • There are individuals who have survived thousands of years in cryonics accidents or become synthetics or reconstructed from data by AIs
  • Although Sol is gone, many who departed It before the end and operated at Template3 came to aid the mass of humanity as crusaders who came to wage war on threats against humanity. The last of them died fighting Makkara host from another galaxy
  • Using most advanced tech attracts trouble from lotechs who want it or worse awaken the advanced remnants of ancient weapon systems 

Sunday, 29 March 2020

Funding Your Space Archaeology Teams


































Will do a few more d100s for this space archaeology
Alternative for Traveller, star frontiers or other exploration SF

So this is some simple notes for a space archaeology campaign

Characters are mission specialists or ship crew (ex scouts)
Funding bodies often nominate chosen experts for key jobs
Juggling funds and sponsors is mostly administered before an expedition
Factions continue to get involved in onboard conflicts
Expedition leader can usually veto votes from rest of the expedition
Ship crew in matters of safety and flight of ship are senior
Crew or team might have the past experience you wouldn't expect

A respectable funding body will publish and support credible work and will help expeditions credibility. A disreputable university will support more outlandish theories. Worse than disrespectable university is lunatic fringe space archaeologists. They are the most dangerous cults that contaminate data. Yet many are rich and charismatic and might get permission to explore despite the boring university verisimilitude. While scientists get excited at finding an alien poop in a space wreck, the lunatics want crystals, strange forces, magical technology, faux history and stuff that sorta look like those on other planets.

Sometimes non-archeology departments get involved to investigate the same sites for other interests. Also, some black patrons might send an agent of some kind to spy on the expedition.

One site planetary expedition for a month requires one funding body 6-12 crew
Multi site system survey for three months  requires 3 funding bodies 15-30 crew
Multi system survey for one year requires 5 funding bodies 40-60 crew
Multi exploratory voyage 3 years require 7 funding bodies

Expedition manager will arrange these things before an expedition. A few skill rolls from the expedition leader can help secure legit funding but if any fail you might seek other funding which will require rolls. You might have rival expeditions to compete and could meet later on the field.

d12 Legitimate funding bodies

1 Xeno archaeology department of a university
2 Colonial archaeology department of a university
3 Astro Anthropology department of a university
4 Other arts faculty d4 1=museum studies 2=linguistics 3=fine art 4=history
5 Other science faculty 1=computers 2=astronomy 3=paeontology 4=genetics

6 Interplanetary Heritage Council support various research and exploration
Mining company interested in heritage and loot sponsor geologists mostly
8 Biotech company seeking patents from alien life and intelligence 
9 Famous museum renown for funding science and seeking objects
10 Xenotechnology Research Group government org classifies alien objects
11 Government cultural department sponsoring various research fields
12 Colonial office supports projects that might aid colonisation and exploration


d12 Alternative funding

1 Crowdsourced from fans and subscribers, risk being popular in public
2 Credit against profits of the expedition, licencing and media rights from a company

3 Eccentric rich noble has own secret interests and access to data
4 The previous project was profitable enough to gain advance from a lender
5 Bored eccentric nobility interested, often one will come to observe
6 Politician offers aid but more red tape and wants work made public 
7 Celebrity endorsement who might even come along
8 Product sponsorship who want naming, brand rights and product placement 
9 Accepting rich donor money if an inept family member gets a job and some glory
10 Media network offers constant coverage and a documentary team
11 Famous university for irrelevant field funding this for some reason
12 Mediocre or new university out to prove itself in this field it has just adopted

d12 Dubious funding bodies

1 Tourism company sells replicants of art and holiday packages to sites
2 Research organisation, secretive and funded bu rich cult3 A disreputable university often funds mavericks and populists normally shunned
4 New age organisation with metaphysical beliefs seeks to prove some theory
5 Unheard of new institute cover for crime clan investigating things to steal
6 Galactic Brotherhood seek contact and peace with secret aliens who hide among us
7 Cyclopedia Galactica once credible now owned by popular mass media

8 Fan funded xenologist with strange unbelievable theories of ancients and aliens 
9 Racist out to prove humanity predestined master race plus other diet & sexual claims
10 A Corporation seeking xenotechnology, when they find will seek to control it
11 Sordid tourist museum nabs artifacts and lies about them to get in public
12 Antiquities dealer seeking loot for rich collectors

d12 Black funding bodies

1 Criminal mastermind seeks great treasure stockpile of fabled lot hoard
2 A pirate clan will observe operations for loot and information about the transport
3 Cult willing to steal and kill for secret religion seeking to serve the ancient ones
4 The criminal dealer uses antiquities as the front, deals in vice, drugs and arms 
5 A terrorist organisation uses antiquities to raise funds for conflict
6 Dangerous billionaire seeks xenotech innovations to gain personal power
7 A covert agent working for foreign or alien power monitoring xenotech sites
8 An independent alien slyly hiding among humans seeks relics to take advantage of
9 Secret society seeking knowledge of ancients have killed to gain it before
10 Religious organisation want to plant false data to prove cult tenets
11 Secret cult of alien hybrids who believe they are inheritors of universe
12 Black security agency dealing with alien infiltration and analysis

d12 Some past expedition member scandals

1 A claim was improved by later evidence and exploration by others
2 A claim was laughed at by establishment and peers, taken years to move on
3 Accident on expedition killed several members of team and flight crew
4 The sole survivor from past exploration
5 Cleared of charges to do with crime or politics
6 Accused of improper conduct with crew or expedition in past
7 Stuck to out of date theories and laughed at by younger scholars
8 Entertains wild speculation and ideas harmed credibility
9 Fell for a fraud that harmed 
10 Famous and sold some books, too popular for scholars to take seriously 
11 Stole or sabotaged others work in the race to achieve funding
12 Was robbed of artifacts by criminals

d12 Expedition Disasters

1 Targeted by crime syndicate or pirates

2 Infiltrated by d4 1=cultist 2=spy 3=rival team 4=press
3 Accident d4 1=in hyperspace 2=navigation 3=system on fire 4=collision
4 Saboteur d4 1=from rival team 2=cultist 3=crew brainwashed 4=cybernetic
5 Finance stream at risk needs the effort to save
6 Information leak d4 1=media 2=rivals 3=crooks 4=cult
7 Stalked d4 1=cultists into ancient aliens 2=locals 3=media 4=criminal cartel
8 A mining company wants expedition out of the way of their operations or just gone
9 Some populist movement claims expedition just graverobbers and plunderers
10 A political crisis emerges near the area of expedition
11 Discovery d4 1=valuable sensation 2=stolen 3=xenotech 4=alien biology
12 Hazzard d4 1=native life 2=weather 3=plague 4=geological

Pre Expedition

Expedition committee plan and nominate leader, secretary and treasurer
Board made up of principal sponsors as advisors
Students might be included in the preparation

Expedition

Flight Crew
Expedition Leader
Mission specialists (voting rights)
Technical staff, assistants, students

Other guests include
Representatives of funding bodies
-specialists
-observers
-media
-wealthy or celebrity patrons

Friday, 28 February 2020

S3 Barrier Peaks Bumper Book




































So I got this big bad boy (i drew a dick on it so you know its mine).
Went from USA to Switzerland to Australia then all the way back and then back again so was late.

Vol 1 B1-2 Was well-resolved start to series and I was keen. Having both versions of two modules was a bit tedious but had some merits. The new content was ok but the new art for the 5th ed a bit ho hum. Both are classic adventures vut Keep on Borderlands to me is the classic dnd module with wilderness, a frontier town and a dungeon which by mid 80s was lost to railroad plots with mini dungeon sequences and probably more moralistic. KOTBL is a wild west frontier magnate for murder hobos who do as they please when they want and plenty of players attacked the keep.

Vol 2 X1 Had great the extra art by William McAustland really made the book shine. The extra content was enjoyable and usable. It was especially good to see the old tsr of 81 into the mid 80s slick design. The older gear has charm but the info organization of later ones, readability, players handouts and art was significantly changed. So one module in two versions which had stark contrast. I wasn't going to persist but I enjoyed this. This was the first view of the known world

Vol 3 S3 So I have written about this adventure (December?) and I have run this the most often of the three volumes so I know it well. This book feels a bit scant on new art. It has shiny paper stock vs thick matte of the other two and the spine is a bit more square. So I always knew there were some minor changes to artwork in both versions and I think an error on the map. But thank god two versions enough. It was good revised 5th ed version has new interesting maps. The new content and levels and setups were great. Lack of monster images here so two of the major creatures added to the campaign are not illustrated which is kind of a big hole. When I see page stat blocks for slightly different monsters I am relieved I don't play 5th ed. Some of the new art like others a bit quick for my liking but new pix in the Illustrated guide section were very much goodman house and fit in with the oldschool art well.

I would probably recommend anyone running it go pick your fave dnd monsters that could be alien and throw em in here. Several planar and psionic monsters here trapped so a few more fine. I'm still tempted to do some tables for s3 and perhaps use Dyson's triangle ship layout. A new section has no monster art with stat blocks, unlike others. Revised equipment section does not list weapon damages as the original did. Nor does it tabulate the data. A bit odd. New section repeats maps twice. No maps have original cyan al B&W.

I found some of older TSR modules a bit dense and hard to read as I approach 50. So revised versions a bit more space. But Part of me likes cramming every bit of space too as preferable to some layouts. As far as adding a wilderness and an alternative start and quest which is a fairly significant addition and departure. You get to hunt the wilds for the site and meet various strange creatures and organised camps of androids and biological barley humanoid infantry. As these creatures feature heavily in pre dungeon and the new level no image of them a bit blah considering how much more visual new-gen gamers are to engage. I am possibly more likely to use this revision than the earlier volumes.

The Strength of S3 was not the well-paced adventure it is the exotic inclusion of science fantasy which should have been injected to the standard games DNA. How different dnd now would be if we got stats for androids and robots in Monster Manual 2 instead of fake rabbit killer trees and squealers.  


So I do appreciate these volumes and I do await the next volume as it should expand to fill out the vol4 the Lost City. As there have been huge fan made companions filling out extra levels and awesome drugs Im interested If any of that content would be used. The fan product is pretty similar to these books anyhow. Zargon always big fun.

Ive considered making these tables:
d100 ruined spaceship crate contents
d100 ruined ship room contents

Saturday, 26 May 2018

d100 Whats wrong with that Space Wreck?

Kinda usable for variety of SFRPGs
Made for my setting but usable in a few places. A campaign of salvage might be good mix of exploration, crime and bughunts.

d100 Whats wrong with that Space Wreck?
01 Pirate trap with a ship hidden near by using ship as bait
02 Plague ship with crew dead and atmosphere contaminated
03 Life support failure crew killed each other
04 Ship abandoned due to catastrophic life support failure
05 Ship abandoned as reactor unstable
06 Robot crew killed crew
07 Alien life form was brought on board which killed everyone 
08 Crewmber turned killer, killed crew and still onboard
09 Crew became drug addicted and died from over doses
10 Virus on ship turned systems hostile
11 AI went rogue or viruses and killed crew
12 Cultist in crew sacrificed the rest
13 Space borne life form killed crew
14 Crew found a wreck and something from salvage killed them
15 Crew member influenced by alien life form killed crew
16 Criminals killed and looted the ship taking fuel and valuables
17 Android crew members revolted or at least one did
18 Infiltrator killed the crew planning on looting ship but accomplices never came
19 Crewman was infected with alien parasites that hatched and killed crew
20 Ship systems failed and crew asphyxiated 
21 Ship systems hacked to kill crew, criminals plan to collect
22 Pirates killed crew plan on returning to collect loot later
23 Political assassin killed crew to assassinate one politician
24 Advanced aliens kidnapped the crew and scrubbed all ship recordings
25 Aliens killed the crew and have left a hostile life form on board as a trap
26 Pirates left the ship empty as a booby trap to kill law enforcers
27 Slavers took the crew, they are monitoring the wreck to entrap the curious
28 FTL drive/coms stopped functioning crew killed each other
29 Crew found a sealed cryonic pod in space and occupant awoke and killed them
30 Cultist ship, crew seemed to have all committed suicide when leader died
31 Frozen berths of crew all failed, possibly some passengers
32 Remains of bloody corpses all over ship, something escaped from hold
33 Hostile forces using ship as bait to ensnare victims for experiments
34 Ship abandoned on collision course, controls ruined
35 Crew have been turned into monsters by contaminant
36 Biological weapon turned crew into zombies as experiment
37 Biological weapon turned crew into mutated cannibals 
38 Crew memories blanked and living as savages
39 Picked up entity in hyperspace drove crew insane
40 Picked up entity in hyperspace that ate the crew
41 Hyperspace accident collided with something that should not be in this reality
42 Hyperspace accident ship haunted and abandoned by crew
43 Someone on board became possessed in hyperspace by some entity who killed crew
44 Ship FTL engines failed and crew long dead but robot or android might survive
45 Insane crewman vented all the atmosphere and ruined life support
46 Pirates killed everyone and reprogrammed robot to be hostile
47 Family owned ship, member of clan killed most crew, some freezer berths still operating
48 Bodies eviscerated by curious alien explorer 
49 Crew taken and converted into hostile cyborgs, one remains to kidnap rescuers
50 Two ships collided and are fused together, lost for generations
51 Large ship systems failed, feral colonist tribes fight to control ship

52 Asteroid hab generation ship, long lost and inhabitants now a cult into human sacrifice
53 Large wrecked ship overrun by alien biological life, inside surviving crew battling mutated survivors and mad AI
54 Ancient miner habitat with mad old prospector thinks intruders after his claim
55 Ship irradiated and crew dead, mystery how became so contaminated
56 Crew have fused into a single mutated horror that wants more to join it
57 Hyperspace accident crew fading in and out of reality want help
58 Passengers sending SOS but actually being used as a trap by pirates
59 Cargo of illicit goods belonging to vindictive cartel who will find anyone who sells goods
60 Ship sends SOS, crew on limited supplies and systems failing
61 Ship sends SOS, crew being killed by something on board, messages soon stop
62 Alien combat robots have been left on ship to kill intruders as a trap
63 After hyperspace jump latent psionic crew member accidentally killed crew then froze self
64 Penal transport inmates seized control but crew shut ship down, killers send SOS
65 Plague ship transporting contaminated passengers has had crew inhabited and AI started a count down to self destruct, crew put out SOS
66 Space yacht of fancy noble, passengers murdered by crewmember
67 Freight ship captain tried to killed crew to save on owed wages but they were killed too
68 Ship collided with life form that is rapidly growing and taking over helpless ship and crew
69 Barnacle like organisms growing on the ship have absorbed crew
70 SOS after ship collided in hyperspace, part of ship out of phaze and many crew trapped in such sections desperate to escape, strange phenomena and entities have them terrified
71 Docked asteroid miner ship and unknown ship. Alien thing ate human miner crew and now sends out SOS messages for more food

72 Wrecked ship collided with meteor, damaged cyborg crewman inside is hostile
73 Plastic eating bacteria destroyed ship systems 
74 Nanoswarm of advanced design killed almost everybody
75 Ai vs virus fighting to control ship systems and have crew trapped inside
76 Reactor in trouble, engines down, crew SOS for help
77 Ship with ruined hyperdrive and crew has traveled too far through time and space
78 Damaged ship with cyborg mutant cultists trying to lure in new victims with SOS and fake damage on badly battered ship
79 Garbage scow ship abandoned with mostly full load of ancient space men trash bound for recycling. Something in the trash caused the crews death
80 Damaged scout ship of hostile enemy force need a new ship so wait in ambush, will try to fix or destroy their ship, will commit suicide to prevent ship capture
81 Ancient battered gunboat with frozen crew from some long forgotten pocket empire
82 Dead freighter full of space refugee corpses leaving only last message of who caused them to flee
83 Damaged ancient fighter craft with dead alien pilot remains
84 Mine pod from ancient war might activate and deploy nuclear cluster mines
85 Miner ship quite old and serviceable but out of fuel, mummified belt miner inside
86 High velocity experimental military craft with liquid interior and built for sustained high G travel before anti gravity available, freeze dried crew in ice mass
87 Strange metal ship or pod contains frozen horrible space shoggoth in humanoid form in block of ice
88 Ship collided with a strange hypersolid black monolith killing everyone on board
89 Mostly blasted apart wreck with salvageable parts destroyed by pirates who monitor the wreck for investigators
90 Mercenary cruiser with mostly empty drop pods and battle damage, all crew killed by combat android commando
91 A collection of wrecked ships of unknown ancient designs, a thing on one of the ships uses as bait to eat astronauts and can move all the ships to other locations
92 A collision of ships from warp space fused together the size of Manhattan and unfathomably old

93 A collection of ancient alien wrecks in a unstable warp zone prone to being sucked into hyperspace for an aeon
94 Alien wreck with a armoured creature on board in stasis
95 Biological alien ship has many possible treasures on board 

96 A ancient stasis bubble possibly from a billion years ago collided with the ship
97 An asteroid hab secret base of ancient pirates with a intact pirate frigate and some smaller vessels painted in pirate colours and pirate treasure under guard by robots
98 A colossal colony generation ship with dozens of habs infected with biological weapons or some alien agent under quarantine and sending SOS
99 A ghost ship that fades in and out of reality of advanced ancient alien design appears in many places across space
100 Appears to be a several mile long habitat module with a ruined city and out of control wilderness built by an unknown civilization

Wednesday, 25 April 2018

Cults In Space: Colony Cultist Peril

Working and gaming lots over next week so might not post daily.

So iv done various cultist colonies and cult clues for colonies with suspicious events in the past but this is about a single cultist in a colony and how they might use their position for trouble or start to spread their cult. They could be new arrivals and given posts while players are on the scene or well entrenched. Someone might become a cultist by finding texts, personal desperation or contact with entities. Some beings might contact via mental projections but will lure the recipient to stronger contact like by building a gate. Often such a person keeps these matters quiet and grows more insane. Some might be deluded into thinking they are helping the colony. Others see themselves as curing the cancer of humanity. One of these should liven up any colony.

Cults in Space
game notes for space session - asteroid hab map
Initial ideas
High House in the stars
Lotsa adventure ideas and space location table
Space Wreck Loot
Updates and colony generators
Colony Secrets

d10 Cultist Thing
1 Mythos tome or digital file on reader
2 Talisman that aids a spell 
3 Device that allows communications with otherworldly biengs
4 Drug which allows spirit to travel in time or space or dimensions
5 Familiar creature or spirit
6 Alien weapon
7 Fragment of alien body
8 Communications device for alien contact
9 Elder sign
10 Sacrificial knife that aids summoning

d20 Cultist Plots
1 Upload mythos books into public data
2 Hack or virus computers
3 Help aliens spy or remote link to colony
4 Assassinate leaders in bid for power
5 Introduce alien disease
6 Sacrifice victims for power or summoning
7 Open a gateway
8 Seek pre human relics
9 Sabotage colony systems
10 Convert new cultists
11 Spread insanity
12 Contaminate colony genepool
13 Disarm colony to help invaders
14 Assist more cultists in coming to colony
15 Subvert colony election or power structure
16 Cripple technology
17 Help alien beings infiltrate colony
18 Isolate colony communications or transport
19 Perform experiments
20 Create climate of paranoia and persecution

d100 Space Cultists
01 Medic contaminated vaccines with alien dna 02 Coms engineer talking with aliens in secret
03 Surgeon performing unethical experiments with corpses
04 Geneticist wants to make a new species
05 Life support tech wants to trade with aliens
06 Administrator recruits department into cult
07 Corp manager wants to opress colony and secretly support rebel cult
08 Robotics tech preparing machine revolt
09 Programmer corrupting AI with alien software
10 Archaeologist seeks recover alien mythos relics
11 Geologist contacting deep sub surface entities
12 Librarian contacting ancient aliens via dreamlands
13 Meteorologist contacting beings in atmospheric high altitude tests
14 Ag tech growing alien plants in greenhouse
15 Pilot sacrificing victims to please their god for spells
16 Technician calls down entity in meteorite
17 Miner digging secret tunnels and temple complex
18 Physicist receiving spells from dream contact with alien god
19 Psychologist converting patients to cult
20 Survey team head wants to open alien gateway 
21 Marine Biologist has been mating with alien life
22 Astronomer trying to contact life forms in surface of the sun
23 Medi Tech sneaking cryonic colonists away to sacrifices
24 Psychiatrist teaching mental patients secrets of the necronomicon
25 Mathematician made contact with strange angled entities
26 Doctor in morgue experimenting on resurrection formula
27 Policeman hunting rival cultists to help own cult take over
28 Astronaut survived accident with alien help now want to help aliens
29 Asteroid miner wants to help dormant entity in asteroid reach planet
30 Biologist discovered colonial life form and has been infected
31 Journalist planting mythos documents in archives and false conspiracies
32 Teacher teaching kids about the old ones and dream travel
33 Lone refinery tech has been hearing voices and has been drilling off site on own
34 Ship steward has been drugging victims with mind expanding mythos meds
35 Doctor arrived to help part deep ones awaken true heretige
36 Historian collecting relics from old earth he couldn't possibly obtain
37 Construction tech has been hiding alien eggs in colony habs
38 Long lived colonist falsifying records to hide
39 Body hopping cultist plans to take over a colony leader
40 Technician has been sabotaging transports to get dead bodies
41 Administrator has been visited by dead wife in secret really an alien
42 Medic resurrecting dead and recruiting as cultists or monsters
43 Biologist has had dreams of making shoggoths in lab
44 Mycologist has grown alien spores found in space and begun speaking to samples
45 Com tech incorporating Tillinghast resonator in antenna array 
46 Historian researching witch cults found files of mythos books
47 Zoologist has been studying a life form and is convinced they use language
48 Explorer had brain replaced by mi go with that of ancient cultist
49 Survey team leader contracted alien parasite driving them to cult activity
50 Security officer convinced of enemy aliens has been listening to voices in his head
51 Explorer found area with strange readings has been contacted by things

52 Radar technician developed virus to cover up strange phenomena
53 Diplomat has been in contact with aliens believes they know best for humans
54 Technician contacted by a witch ancestor promising power and rewards
55 Geneticist seeks to contaminate pregnant victims with alien DNA 
56 Biologis received signal from space they use to grow a organism
57 Astronaut visited in dreams by aliens wants a team to explore a asteroid
58 Asteroid miner found by aliens and operated on has been released for some scheme
59 Explorer found a strange sphere trying to use physics lab to open
60 Ecologist wants to sacrifice colony to restore ancient life forms
61 Linguist wants to build array that drives population insane
62 Aqua farmer wants to turn co workers to his cult and bring in deep ones with a gate
63 Archaeologist found some wreckage and has been sending signals to its origin point
64 Farmer brought dust forms of ancestral cultists and ressurected them
65 Architect has worked occult symbols into hab structure and is ready to activate
66 Life support tech gassing sleeping colonists with otherworldly dreaming drug
67 Astronaut met an alien probe and smuggled back to colony
68 Historian brought ancient cultists from earth through a gate (druids, aztecs, romans?)
69 Food Technician has been recycling dead humans through colony food supply
70 Astronomer obsessed with a comet contriving to send research team to investigate
71 Musician has been constructing monoliths to summon Hastur

72 Actor has tried to introduce The King In Yellow to amatuer theatre company
73 Transport tech has been selling illicit drugs actually part of a gods flesh
74 Code breaker has been deciphering supposed random signals from space
75 Biologist has been consuming found alien DNA samples from artifact
76 Astronaut smuggled strange colored rock from space
77 Biologist bringing strange infant creatures into hab
78 Administrator luring victims to be impregnated by summoned god
79 Geologist found a strange crystal and while testing in a lab it spoke to their mind
80 A spelunker in a cave came in contact with a dormant alien bieng
81 A scholar reading dread ancient text files contacted something and is now just a host
82 Miner found a metal buried object and contacted alien Insects like beings
83 Biologist found unusual creatures not conforming to local life and found alien intelgence
84 Linguist studying alien ruin script tried reading some aloud and began to dream of aliens
85 Blind person begins to have strange visions from another world
86 Climate control specialist dreams of past civilization millions of years ago
87 Scholar found encampment of a 16th century witch from salem who fled here long ago
88 Climber found ancient roman weapons and carvings in a cave
89 Mathematician began dreaming about a rat like creature whispering through walls
90 Programer awoke in morgue after pronounced dead and assumed new identity
91 Chemist inspired to create a artificial life form but nothing like they expected
92 Technician working on FTL drive was contacted by beings from overspace
93 Recent scientist arrival survived warp mishap now craves blood

94 Biologist bitten by creature transforms into a monster under certain solar storms
95 Technician resuscitated after accident now hears strange voices from beyond
96 Technician had a stroke and has relearned to walk and talk but seems changed
97 Diver caught in sub acident survived and now compelled to return to the depths
98 Astronaut struck by micro meteorite survived and has had personality change
99 Astronaut grounded due to visions of aliens under observation by medics
100 Scientist scanning nebula has been receiving strange coded messages

Friday, 9 February 2018

A-Z Ruins of Planet Psychon





Ruins are a pretty common feature on any hex in Psychon. This is to help adlib and speed up the process of making ruins. Just like the gods of Psychon do all the time. Do remember these ruins could be victorian, deco-jazz age, 50s, 21st C or more advanced or even inconsistent. Civilizations have risen and fallen for aeons or faked a week ago by a god who just like ruins. For less tech stuff try some of my other a-z or table books.


A-Z City
A-Z Xor Meat Dungeons
A-Z Gothic Dungeon
A-Z Goblin Mine
A-Z Redbrick Dungeon
A-Z Village

A-Z Psychon Ruins

01 A Alien
2-6 B Bunker
7-9 C Crossing
10-14 D Dungeon
15-17 E Educational 
18-24 F Factory
25-27 G Garden  
28-30 H Hazzard
31-36 I Camp
37-40 J  Magician
41-47 K Shopping 
48-50 L Lair
51-52 M Medical 
53-56 N Administration
57-60 O Organic 
61-65 P Police 
66 Q Weird Phenomena 
67-71 R Residence
71 S Secret
72-74 T Temple
75-77 U Underground
78  V Military
79-83 W Wastes
84 X Black Laboratory 
85-94 Y Transit Hub
95-100 Z Burial ground

A Alien

It is possible that aliens might visit Psychon but it is more likely that the gods are just faking aliens or some one has returned from the stars after centuries away. Alien locations tend to offer strange technology, ruins and dead bodies. Living alien creatures or machines might be here also. Such places are dangerous and often taboo to locals. 

1 Crashed flying saucer with ancient grey skinned space eldren corpses and some tech

2 Crude shelter where crashed space travellers lived for several years scrawling messages before deaths
3 Elderly space traveller living in ship wreck warns about horrors from the stars 
4 Wrecked orbital populated by adressive robot survivors and a uplink terminal to one of the AI gods
5 Wrecked space transport with bewildered androids inside, 1in6 virused human haters
6 Crashed ship with broken cages. A horrible monster from the stars or orbital gene lab lives here 
7 A forcefield and holographic shielded area where alien observers watch the outside world
8 Cyborg clone troops deployed from cryonic storage in orbit arrived bit too late for the apocalypse
9 Scout craft for race of hostile brain borgs who have returned from the stars and seek to terraform the earth for their new need that would kill all current life
10 Eldren shuttle parked here while xplorers gather goods needed for their orbital station

B Bunker

Many complexes are buried beneath Psychon some predating he apocalypse. Though the gods are not above creating a ruined bunker with long histories and populations. Some are very ancient but once opened the population will be modified by nanite swarms to be natives of Planet Psychon. Some bunkers are specialised in some function. Others were overrun by hostile savages, monsters or undead aeons ago. They are famous for intact technology but some were build more recently by collapsing civilizations. Some are overgrown with fungus or tree roots or other organic matter. Some were defective and fell victim to life support failure or mutation or biological weapons. Some act as thriving settlements and trade but often don't let strangers inside. 

1 Sealed and populated by ancients uncontaminated by elements of Planet Psychon

2 Secured population act as a trading post, some sections might be abandoned
3 Corroded and even burned, occupied by undead and other monsters but some loot4 Overgrown with fungus, tree roots or vegetation with feral animals inside
5 Population are mutated cultists hungry for flesh and depravity 
6 Has been resettled by scavengers and is littered in junk and garbage 
7 Occupied by robots and androids most often not welcoming to humans but in good repair 
8 Semi ruined bunker occupied by a gang, cult or secret society
9 Biological mutant growths have covered everything in organic matter and is home to creatures
10 Sealed survivalist bunker with cryonics freezers for humans and DNA and equipment to repopulate the world

C Crossing

A location with some obstacle or barrier to travel. Often just difficult or has a toll or crew required to operate like a ferryman or drawbridge. Some more curious barriers might require a moral challenge or a test when operated by a sphynx or wizard or a god.

1 Gaping chasm with a rickety old rope and plank bridge with flimsy rope handhold and some kind of guardian

2 Flooded chasm with water cascading indo deeps, something lurks in the water
3 Pit of garbage with plank walkways and scaffolding, creatures in pit walls lunge at travellers
4 Gate with armed guards demand toll to pass if in a good mood, possibly with heavy weapons
5 Two sphinxes stand guard over the path and demand a riddle to pass or die 
6 A portcullis gate with guards who don't want to let anyone through without a valuable gift
7 Trolls guarding a crude stone wall with a open gate want food to pass
8 Forcefield or energy screen barrier blocks the path, an AI is rude to anyone wanting passage
9 Wall of magical fire with a magic mouth that warns intruders to stay away (could be cold or electric arc)
10 Minefield covers area possibly a warning sign or corpses and craters as a warning

D Dungeon

Dungeons are more primitive than bunkers, typically sub ground levels in a ruined castle or fort used as a miserable place of imprisonment. Many such complexes become overrun by monsters of all sorts who set up multiple lairs. Sometimes a boss monster becomes a leader of the dungeon and begins raiding outsiders. Some dungeons go deeper or might connect to other subterranean passages, caves or bunker complexes. Dungeons are a principal way for adventurers to get treasure. Other unsavoury types often inhabit dungeons or just wild creatures looking for a home. It is rare to find a truly empty one.

1 A ruined castle with a grim open gateway. Crumbling stone labyrinth once a prison now inhabited by humanoids and monsters

2 A bleak dark gateway, a former prison and now abandoned. Morlocks dwell here with cells for of Eloi to eat and pens for their guard and hunting beasts
3 An abandoned mental hospital roaming with undead madmen and insane clown cannibals
4 A former storage complex under some ruins now home to a tribe of humanoids ruled by a king or queen 
5 A former advanced prison badly damaged by fire with a complex beneath it where monsters, madmen and some surviving robots dwell
6 Ancient detentions centre for plague victims now haunted by undead but medical supplies inside
7 A brick complex with burning torches in brackets where all kinds of monsters cohabitate and are mysteriously replaced by the gods if killed in a few days
8 Hellish dungeon where devils, cultists and orcs plot conquest of the local area
9 Abandoned underground prison where a cult worship the great old ones and bring sacrifices
10 Remains of ancient boiler room filled with garbage where desperate survivors hide from the monsters they also share

E Educational

These facilities were schools of various types used by the ancients. Some are for children or teens, some for adult vocational or academic. Some cultures produced schools for magic or psionics or other strange arts. Even strange cults operate schools but often they will have some kind of front or cover. A few schools are run by AIs and are possibly dangerously delusional. Some are homes of feral children or youth gangs.

1 Kindergarten operated by nanny bots who are desperate for victims to feed and burp and put nappies on

2 Primary School where some well meaning being teaches local children skills to survive on Psychon like read ancient
3 Boarding school operated by androids under a mad AI. Truants are captured, uniformed and sent to class
Highschool full of mutant students kidnapped and children and not released till graduated by the robot teachers
5 Wizard school taught by liches specializing in necromance, stone gothic style complex
6 Druidic college where senior druids teach students and bards the ways of earth magic and natural religion
7 Temple school where clerics learn about faith and caring for worshipers
8 The black school, strange other dimensional space where students are taught black magic by devils and demons 
9 School is a front for cultists worshiping some vile evil god in secret 
10 Fighting school where students study martial arts or sword fighting

F Factory

These ancient manufacturing plants are very common in ruined cities. Some are automated by robots, others low tech machine shops and boilers or even archaic sweatshops. Various types of factories depend on what kind of goods are made. Power plants, smelters, foundries, refineries are heavy typical industry. Food, cars, appliances and other more personal goods are common too. Such places are good for raw materials and industrial loot. Many are stripped bare and choked in rust. Looters are fond of searching them for scrap or raw materials.

1 Roofless shattered brick building with rusted turbines or foundry overgrown with ferns and surrounded by garbage

2 Rows of rusted metal sheds strewn with garbage overgrown with thorn bushes
3 Vehicle factory in ruined state with car bodies littering area with trees growing amongst them. Animals lair here
4 Ruined android and robot factory with remains of plastic and metal human like remains, some crazy synthetics still haunt the plant
5 Stone mill complex where huge amounts of grain were once grinded up with stone and muscle power and flour made into bread, now a lair
6 Crumbling manufacturing plant but underground robotic factory intact and sealed with a hostile AI and secbots
7 Factory complex operating still but with a hostile faction or androids operating it, possibly a forcefields and animal or robot guards
8 Nuclear power plant, burned out and highly radioactive. Mutants or undead mostly in the area which glows at night
9 Mine complex with huge pit, mine tunnels and huge rusted trucks, machines and toxic waste heaps Savage gangs fight to control
10 Sealed autofactory with robot guards and a forcefield. The AI might be willing to trade raw materials or to get rid of organic life infesting the complex

G Garden

A area rich in vegetation including parks, greenhouses, agricultural complexes and other forms of mostly plants. Some areas also attracted animals or even were zoological gardens. All kinds of life forms and hunters are atracted and some have guardians who care for the location. Some are fenced off or enclosed under glass or a dome. Some have thriving ecologies. Whatever the case rich life attracts more life and encounters.

1 Domed structure rich in plants and animals, often mutated and hostile. An AI takes care of the complex and operates several robots

2 Huge wrought iron and glass green house complex thick with vegetation. Plant abhumans dwell here who have mobile plant pets and hate animal life they grind up to fertilise soil
3 Multi level tower with vegetation on top floors, kelp and algae tubes and empty animal pens and slaughter yards. Robots look after the place but are failing more and more
4 Farm complex overgrown with mutant food crops and animals, lots of sheds and rusted vehicles
5 Overgrown park with trees, playground area, ornamental pools full of slime and some gardener drones wandering about with watering cans and garden tools
6 Rows of plastic polydomes with androids or robots growing plants under command of a AI
7 Zoo with walls, enclosures and cages long abandoned but fierce animals still lair here and often tribal peoples or beastial abhumans
8 Agricultural Research Station where strange plants and animals were bred then mutated. Beastmen abhumans often live here where their ancestors were created 
9 Rustic farm with cottages, wooden shacks and primitive farmers 
10 Monster Menagerie where dinosaurs and pleistocene mammals and other horrors made to attract fans to a theme park that went wrong long ago

H Hazzard

These are dangerous areas with dangerous features not included in crossings or traps or wastes. Not all are deliberate but most require problem solving to cross and might require teamwork.

1 A gigantic creature sleeps here and awakes hungrily every few years for a rampage

2 Area under a magical curse or brain hacking tech field or piles of mutant spore dust d4 1=sleep 2=confusion 3=madness 4=fear 
3 Surface ready to collapse into a sinkhole, transit tube or basement
4 Automated weapon system takes potshots at anyone in area
5 Strange pylon with control panel inside with bewildering controls d4 1=weather control 2=gateway 3=change users species 4=time gate
6 Ruined temple with AI inside long mad from lack of worship
7 Narcotic flowers cause d4 1=solar reflectors fire solar beam by day 2=nausea and retching 3=dancing fever  4=poisons and dead victims become zombies
8 Dangerous giant fungi garden d4 1=poison 2=hallucinations 3=mutations 4=disease carrying 
9 Area covered in giant webs where giant intelligent spiders live
10 Swampy area with thick vegetation, bogs and slime pits

I Camp

Camps are temporary habitations made by travellers, refugees, tribal hunters, bandits, soldiers and adventurers. Some are inhabited others abandoned. Some camps have guards or defences of some kind. Some are quite long term and some are even a form of prison camp. Most have shelters and a fireplace at least but might have waggons, animal pens,

1 Tribal camp of some race with enclosed animals, hunters and warriors

2 Military camp with trenches, orderly tents and a palisade wall or barbed wire fence
3 Adventurers camp of tents exploring ruins for loot with various followers and servants watching camp mostly
4 Merchant camp with guards, waggons, huge beast of burden and large tents
5 Knight camp with at least one knight and various squires, servants, a bard, several horses and 1in6 of a pretty noble youth they just saved
6 A bandit headquarters where they hide from the law. Have been on run for a while and have a log wall and shacks
7 Refugee camp where on the run travellers of a different race to locals shelter having escaped some war or disaster
8 Prison camp where soldiers watch over unwilling captives. Might be political, enemy troops, quarantined or a ethnic minority
9 Camping ground of ancients with rotting caravans, holiday shacks and tents with a shower, toilet block and BBQ area
10 Cultist camp where they meet to perform vile rites and plan their deeds of wickedness

J Magician
This ruin has become occupied by spell casters. Such beings have moved to the ruins for privacy for research or as a base to explore the ruins. Such people treasure their privacy and know most people wouldn't understand their work.

1 Field of radar dishes of various sizes, bunkers and a windowless building where a wizard and his students analyzing the movements of orbitals and planets

2 Series of razor wire and forcefield guarded ruined science bunkers. A wizard has been making abhumans and releasing them into the wild 
3 Geodesic ruined dome overgrown with plants. Inside a sorcerer and his cult are breeding strange plant creatures and drug crops
4 Witches have made a ruined courtyard complex into a temple, covered in cobwebs and vermin to keep away outsiders. The witches and their pets are searching ruins
5 Ruined factory complex where a hidden school of wizards study and search ruins to understand ancients
6 Rows of huge greenhouses where druids have gathered to breed new creatures and plants to restore the natural world. Some are prehistoric monsters and carnivorous plants
7 Ruined apartment complex ground floor guarded by monsters. Upper floors home of many sorcerers who live decadent lives of pleasure cut off from the world
8 Ruined bunker contaminated by waste and radioactives to keep the privacy of the evil wizard secure. From his hidden lab he studies mutations and he releases many of his rejects and monstrocities
9 Bunker of robots and cyborgs working busily ruled by a wizard and his AI ally attempting to teach machines wizardry and experimenting with cyborg apprentices or any other victims
10 Walled manor house where decadent family of wizards and sorcerers have lived for centuries growing increasingly insane

K Shopping
These ruins are former retail places. Can vary from small stores to supermarkets to malls. Some still operate in some form. Synthetic staff might think it is business as usual. Someone might have re opened it as a store or a marketplace. Some gain colourful names from locals like murdermart, killco, deathmall. As premier loot places they attract all kinds of scavengers and scum. 


1 A semi intact store of some specialty type with a robot security guard. Is friendly until you try to leave without paying then it attacks and calls help
2 A wizard or witch has reopened a store selling potions and strange things
3 A merchant caravan set up in a old supermarket and others have moved in too
4 Rotting crumbling department store with hostile looters inside
5 Mall complex with multiple factions of gangs, mutants and undead
6 Attractive android with a food replicator requires long gone currency
7 Warehouse store complex is ruled by a tribe who think the place is holy
8 Supermarket seemingly intact with corpses. Undead awake as they smell the living
9 Underground shopping arcade inhabited by monsters and humanoid and mutant gaangs
10 Fortified shop with android guards, inside eldren live lives of luxury like the ancients

L Lair

This is a typical monster or gang lair. Most are simply ruined building shells or overgrown or mud choked buildings that have come to resemble caves but have pipes and rotting fittings inside. Sometimes a large vehicle or section of elevated highway might serve as a lair. Most inhabitants are hostile and many have treasure.

1 Cave like hole in a mostly rubble building is home to a huge monster preditor

2 A trailer truck or cargo container is home to a small gang of hostile scavengers
3 Section of elevated highway with some hoarding has mad a humanoid or gang lair
4 Intact motel or hotel is home to a large gang or humanoid tribe or mutant mob
5 Collection of buildings and ruins connected by scaffolding walkways and ladders
6 Huge mound of rubble with entrance in the top home to burrowing monsters
7 Foyer of a huger tower block home of aggressive blood thirsty huge mutant ogres
8 Warehouse complex with camp inside, entrances are trapped and lookouts on the roof 
9 Tower complex requiring drawbridge or ladder to enter into the upper ruined levels
10 Ruined building has been occupied by social monster family

M Medical

This can vary from a full fledged hospital to a medical centre or a doctors office. Sometimes a healer sets up shop in the ruins to treat the wounded. Some medical facilities are more for research and are still secure or might contain hazardous materials. Loot includes medical supplies so such locations are popular to loot. A tribe might aggressively occupy such a place or regard it as a holy place.

1 Small medical clinic building mostly stripped but has a safe and some monster using as a lair

2 Small clinic with robotic or android staff who will treat you if you have insurance
3 Small medical office where a healer has set up shop with several assistants, patients and visitors of the sick in temporary truces. Some have a guard or a security robot
4 Large medical centre in good condition but is a holy place where mutants assemble hoping to be cured just for praying here
5 Chemist super store with robot security guards and tens of thousands of faded medecine bottles
6 Badly damaged hospital mostly rubble with a hostile species living in rubble
7 Intact hospital but upper floors hard to access but in pristine condition with robot and android staff
8 Old stripped hospital where several healers treat many patients with crude reassembling of hospital fittings and using primitive treatments like cauterising with burned logs and trepanning
9 Sealed medical black lab often contains security borgs and might contain some medical technology or hazardous material or even undead
10 Crionic centre guarded by robots trying to keep out hungry undead

N Administration

Often archaic stone buildings with columns and ancient decor or crumbling modern complexes. Often feature statues and government signage. Some might be guarded by synthetics or inhabited by cults who believe they can establish the old order. Often full of records and ruined computers, many are fire damaged. Some have become libraries dedicated to collecting information about the past established by well meaning secret societies. Some gangs occupy these for the sense they represent authority.

1 Classic greek temple like building with huge ornate bronze doors. Inhabitants with a guardpost might let you into their experimental society if you pay and dot seem too awful

2 Stylish plexiglass and steel building in good condition with robot security guard who wants to see your pass
3 Ancient library where primitive scholars try to reconstruct knowledge of the ancients
4 Museum complex where cultists gather holy relics to stockpile rather than use or study
5 Council hall where a savage gang has set u and declares themselves overlords of the ruins
6 Space age community centre in some strange design where ancients came to take classes, perform or hold other events. Large monsters are often atracted and there is often good looting inside
7 Burned out shell of classical building hanging with corpses and decorated with skulls. A gang is based here
8 Damaged civic building where idealistic settlers believe they can create a new society
9 Intact court building where savages come to worship and bring prisoners before a mad AI judge
10 Council or parliament meeting chamber where ancients gathered to debate and rule. A idealistic fanatic or old robot offer to show you around and explain political processes

O Organic
Living biological structures have various origins. Ancients and gods have experimented with organic buildings that even feed the inhabitants and grow extra chambers as needed. Sometimes some poor mutant thing becomes so massive it cannot move or even be recognised. Some creatures build semi organic structures using secretions. Such places might be disgusting and are definitely inhabited.
1 Giant termite like mounds made of spittle and rubble towering like ancient buildings
2 Huge waxy hexagon structured hive for bee or wasp like creatures or peoples
3 Huge bloated organic round cancer like structure wedged in between ruined buildings, was once a person now it swallows up creatures that try to feed off it and possibly has chambers inside
4 Huge tree with windows and doors where a peaceful naked tribe dwell inside in harmony. A type of creature also living in the tree defends them and the tree might lock out hostile intruders
5 A gigantic sleeping humanoid or kaiju with a tribe using its dormant body passages as a home and for food
6 Organic black and green structures built my some creature as a fortress for a breeding colony, warriors voraciously hunt for food while breeders raise offspring 
7 Complex built of bones and webs where giant spiders live
8 A huge slimy bubble filled dome structure where a strange species live 
9 Building made of meat with primitive tribals living within their fleshy god who provides their every need
10 Huge mound of feces gathered by some creature to feed their young, but other creatures or mutants or humanoids have moved in to cohabit

P Police

These are where ancient authorities of law and order were based. Most are small stations but some bigger ones were central admin hubs. Some specialized in training or imprisonment. Some specialized in secretive security or were paramilitary. Many have armouries and vehicles. Sometimes low tech peoples occupy them with militia to monitor the ruins.

1 Small station with cyborg cop who futilely tries to maintain local order

2 Police drone station where armed robots were based in the final years
3 Motor pool where police kept various vehicles like squad cars, air cars, helicopters and APC in underground garages or rooftop launch bays4 Small station badly damaged but with locked evidence rooms and armouries, possibly with a robot guard or a monster lair
5 Sprawling central police complex for admin and training with police androids patrolling the site
6 Ruined prison where slavers keep merchandise and hold regular auctions 
7 Prison complex looks intact, AI has been imprisoning innocent victims for life with android and robot guards
8 Riot control branch where a tribe have taken over and wear riot armour and shields and are well armed, possibly with a working vehichle
9 Black op station looks like just any building but intact advanced lock. Inside are replicant under cover police who bring victims here to torture in holding cells 
10 Militia fort based in a old station house, they monitor ruins for dangers to local human tribes and kill bandits and hostile tribes

Q Weird Phenomena
This includes all kinds of weird black science or supernatural zones in ruins where strange things can happen. Some might be products of the gods or weapons or distortions in space time created by technology. Or could be the gods are just messing with you.

1 Area is haunted by spirits and locals have scawled occult symbols to contain them

2 Holographic phantoms appear some intelligent digitised personalities some ads in loops that follow you and try to sell things or just forms of signage
3 Spacial anomaly might teleport or time shift explorers elsewhere
4 Mind hacking field alters personalities often to make them hate an ancient long gone faction
5 Air pressure feels denser, paranormal entities seek host bodies to invade this world
6 Cultists gather here to commune w
7 A god monitors area and alters sex, race and gender or travellers for fun
8 Mind hacking field turns any in area who don't resist into mindless savage cannibals who attack non infected
9 Magical field alters magic in area with weird results
10 AI god appears and grants wishes but it tends to interpret on own terms

R Residence
Houses or apartment blocks and town houses most common. Most are ruined but some are maintained by machines or sealed. Some have been settled by gangs or peaceful survivors. Some sprawling residential complexes are semi maintained by a AI who keeps some law and order but they are often deranged and impose strange laws.

1 A intact locked house maintained by an AI or robot to ancient standards

2 Ruined apartment block with feuding teen gangs
3 Housing complex where religious shambling mutants believe they live just like the ancients
4 Semi secure complex where AI welcomes new residents but does not want them to leave. Cannibal gangs and killer robots roam the complex
5 A village built by settlers from rubble with a wall and a watch tower
6 Shack where a elderly possibly mad survivor ekes out a living
7 Apartment complex and headquarters of a gang
8 Public housing complex infested with undead who slowly awake when living explore
9 Sealed glass tower with happy eloi inside living lives of ancient luxury, morlocks hungrily plot to enter
10 Housing complex where morlocks live and have herd of eloi confined in the centre

S Secret
Concealed places often ancient secrets or caches of looters.

1 Secret door into a survivalist cache basement with several agressive defenders

2 Secret hatch into a small defence bunker with basic supplies
3 Secret entrance to tunnel connecting to a base or lair the inhabitants are ignorant of
4 Secret lair of ancient terrorists with explosives and possible bio weapons or gas
5 Secret black ops lair with cell, armoury and torture chamber and guard replicants
6 Secret wizards lair where they conduct research and make potions
7 Secret gang cache with years of loot and supplies, will hunt anyone who touches stuff
8 Secret entrance to a cultist lair with cells and a sacrificial altar
9 Secret watch tower of eldren from space watching area for study
10 Secret panic room with skeletons, some weapons and empty food and water containers

T Temple
Many in the ruins are deeply religious and the various AI gods often operate temples in ruined zones as it is a good place to recruit desperate worshipers. These are good places to get healing or missions just don't pick the wrong cult. Priests often can provide advice and can be grateful for help with cult goals. Many cults fight so most are well defended. A god might intervene in some cases bringing orbital weapons or teleporting guardians into place. Weaker gods rely on fanatic cultists and pets.
1 Classical building with cult guards and a great AI altar and monitor where you can speak to a god directly
2 Shattered cinema complex used as a multi faith temple complex with a different god each theatre and cultists watch educational videos
3 War borg guarding a evil underworld god temple underneath a crumbling building
4 Golems operate and defend a ruined temple where worshipers rarely visit
5 A great demonic temple with statues of entities out the front with vicious cult inside sacrificing and eating victims
6 Underworld god temple crawling with undead guardians
7 Former theatre complex inside a cult put on plays and choral shows praising their god
8 Temple administered by robots, androids and synthetics devoted to crushing organic life
9 Overgrown classical building with no roof where a nature cult perform sacred fertility rites and orgies
10 Templar church where a martial order serving a god make war on heathens and crusade against cult enemies

U Underground

This includes underground train tubes, shopping malls, roads and other structures long abandoned and often lairs of gangs, mutants or monsters.

1 Tube station with access to tunnel system often a lair of some kind

2 Great pit exposing huge underground highway or tube train
3 Entrance of underground parking garage of wrecked transports often a lair
4 Underground arcade connecting several train stations often with real estate
5 Huge train station with entries to dozens of tunnels and whole wrecked tube trains, often factions fight over these areas
6 Tribe or gang trying to dig way into tunnel complex sealed for hundreds of years
7 Gaping sinkhole into long forgotten tunnel complex
8 Tunnel complex with builder accommodation of side passages
9 Maintenance tunnels run under block connecting building basement plant rooms
10 Sewer manhole entrance to miles of tunnels and lairs

V Military
Military complexes are popular places to loot but many have been badly damaged or are sealed and defended. Any who do occupy one guard them savagely for the loot and the status. Gangs and creatures often wear uniforms and helmets of the old military. Everyone knows such places are dangerous.

1 Crater filled with rubble. Robots guard a underground entrance still intact serving a military AI

2 Shattered complex mostly burned down and radioactive with mutant gangs or undead in basements guarding their garbage heaps
3 Recruitment station where a AI with robot guards signs you up with promises of guns and battlesuits and sends you to camp in a defective dropship somewhere there used to be a training camp
4 training camp with crumbling barracks, obstacle course and various traps and automated defences
5 Huge land leviathan AI tank shoots most intruders in remains of a base. Will try and talk non hostile beings into fixing it's tracks and getting it a hit of nuclear fuel and ammo, will supply armoury codes and locations
6 Badly damaged buildings where a gang dress in military gear and claim to be lawful armed forces before claiming your stuff in now theirs
7 Sealed concrete windowless complex with sealed entrance. Inside are frozen troops ready to deploy
8 Sprawling barracks mostly in ruins with some lairs, but main building has a military cult plotting to take over area with weapons they stockpile
9 Motor pool fenced off with robot guards. Trucks, robo tanks and jeeps are inside. The tanks are eager to fight someone but their base AI wont let them
10 Airforce base with landing strip, hanger ruined aircraft and possible missile silos. AI has command of some robots and exterminates intruders. Might be convinced to launch a missile

W Wastes
These are vast piles of garbage and rubble. Some have toxic or dangerous contamination. Some attract miners and scavengers. Some contain caves or wrecked vehicles which make good lairs  

1 Crashed aircraft half buried in rubble with loot and a lair

2 Mound of garbage swarming with huge flies and filth eating creatures
3 Several wrecked garbage trucks half buried at least one is a lair
4 Wrecked train with carriages and freight containers
5 Yellow drums of toxic radioactive and bilogical waste contaminating the area
6 Flooded with strange coloured toxic pools and a aquatic monster lair
7 Small humanoids gleaning through the trash for valuables live in burrows cramped for humans
8 Mounds of trash some possibly valuable but giant vermin nest in area
9 Huge ruined mecha badly damaged but AI intact would like to be removed and taken somewhere it can be useful
10 Garbage heap contaminated with mutagens, undead necrovirus, mind hacking nanites or other ancient bioweapons

X Black Lab

All kinds of labs existed in the past but black labs seem to survive better due to danger and security. Many are in good condition. Not all are involved in amoral evil projects but people lump all ancient tech in with black science at times. Some cults are atracted to them and temples and other parties often send explorers on missions to them. Some lone mad scientists might set up a crude lab but they can only go so far compared to these complexes

1 Concrete bunker guarded by robots, inside are dead scientists and a AI working on a new doomsday bio weapon

2 Black glass complex guarded by a forcefield. If breached there are android guards and a AI working on mind control. Prisoners are in cells inside being tested
3 Ruined lab complex guarded by ape abjumans descendants of uplifted apes who hate humans
4 Mutants worship a AI as god in this ruined complex with a underground secret AI bunker
5 Necromancer has set up a undead assembly line where his students are trying to make a colossus from hundreds of bodies and run zombie sweatshops
6 Alchemist in a ruined factory has built huge glass apparatus and is making dragons
7 A concrete slab opens every few years releasing dozens of hybrid monsters like sphinxes and manticores
8 AI lab working on weaponizing lycanthropy. Prisoners inside beg for release and will go on murder sprees. Android lab techs try and trich visitors into becoming lab rats offering them superpowers
9 Large sealed lab complex. Inside humans sealed for ages believe they are on a space craft off to colonise a new world. The AI is waiting for the outside to be less recognisable before releasing them onto a "new planet"
10 Theme park biolab complex where AI created dinosaurs and pleistocene mammals to release for research

Y Transit Hub

These represent large scale transport infrastructure on the surface to facilitate transport. It includes airports, monorail lines, airship mooring towers, elevated highways, harbours and other transport. Water based ones might be landlocked after time goes by or choked in vegetation. As some of these are huge expect multiple factions and types of monsters

1 Airport with huge buildings, hangars and crashed aircraft often with feuding factions

2 Airship mooring possibly with huge hangers and wrecks of airships
3 Monorail line with stations and wrecked trains draped over terrain and rubble
4 Elevated roads often hard to reach from ground with wrecked cars. Some settle them and install lifts and bring up dirt to farm away from ground threats 
5 Major crossroads of multiple highways possibly with footbridge or underpass, some with elevated or underground lanes. Encounters are common here
6 Aqueduct once transported water, often dry but might have living fish 
7 Harbour with jetties, boat sheds and wrecked boats possibly land locked
8 Bus depot with building and dozens of wrecked busses often make a good camp
9 Canal possibly dried or overgrown with boats and ships rusting away. Each boat could be a lair or gang camp
10 Spaceport with shuttle craft and terminal structure, often these have been damages by warfare or explosions from crashes or liftoff disasters. often with a funcional AI or com link to a orbital

Z Burial ground
The ancients buried their dead. Some cultures included grave goods and jewelry but most shun such places. Obviously undead proliferate in such places. Some are simple graveyards others massive mausoleums.

1 Small fenced off graveyard with several dug up graves, by night ghouls and zombies roam

2 Sprawling necropolis with many tombs and thousands of graves popular with undead and necromancers
3 Tomb where a necromancer works making new undead for research purposes. They hope to build a army and invade a local settlement or conquer the ruins
4 Mausoleum where sentient ghouls and zombies live in a parody of a living community
5 Morgue complex where necromancers make flesh golems
6 Medical museum with dissection labs and all kinds of roaming skeletons, some wierd hybrids
7 Mound built of headstones in a graveyard, inside a undead dragon lives with it's treasure and its breath reanimates the undead when it needs labour or soldiers
8 Funeral parlour with piles of coffins, prep rooms and robot  transport loaded with coffins. Staff  of necromancers and robots will bury your loved ones and hold tasteful service
9 Crematorium popular when undead became a problem, locals use to destroy undead and infected corpses
10 Graveyard where a town of necro mutants live. Still alive but mutating into undead, decorated with skulls and bones