Showing posts with label skulls. Show all posts
Showing posts with label skulls. Show all posts

Thursday, 8 August 2019

Books of Xor

More i think of it a Xor Series of adventures might be good. Here is a list of Faux book titles I can quote constantly in my Xor book.

d100 Books of Xor

01 Settlers of Xor
In which pioneer settlers build a city for their tribe of heroes versus their evil kin

02 Ancients of Xor
Ancient wise in the ways of living inside Xor and their strange alien weapons

03 Pirates of Xor
Pirates from another world came to Xor for treasure, plunder and wonder

04 Knights of Xor
A order of knights guard the holy orifice of Xor keeping it safe from chaos demons

05 Gargantua of Xor
A war between colossal morons of godlike power and how humankind got rid of them

06 Citadels of Xor
A cluster of great cities emerge over centuries and come to war and ruination

07 Parasites of Xor
Horrid new species of parasites invade a community who must trust Xor knows best

08 Plagues of Xor
Diseased demon cultists come bringing sickness to the tribes of Xor

09 Plant Lords of Xor
Rare tribe of plant folk on Xor seek a hidden place with vegetation to live in peace

10 Beastfolk of Xor
Scholar Hero travels to the wastes to live among the beast folk tribes

11 Rotten things on Xor
Volcanic event erupts infected chaos effluvia to the region which heroes seek to heal

12 Flesh Apes of Xor
A race of huge naked ape folk rampage over the region egged on by their ape god

13 Merchants of Xor
Traveller Aiken Zola follows trade routes describing customs of lands for traders

14 Meat Giants of Xor
A horrid race of hungry flesh giants rampaged the kingdom till their lord was killed 

15 Bastards of Xor
A gang of unwanted youths go on a adventure seeking wealth and a new home

16 Hatred of Xor
Flagellants, berserkers and murder cults roam the land until heroes stop them
17 Treasures of Xor
Adventures, heists and exploits of the rogue elderly Flurax Sepossak
18 Eaters of Xor
Another world gate allows Xor to taste uneaten worlds allowing heroes to travel
19 Prophets of Xor
Prophet dreams of Xor's desire and rouses an army to fight a crusade against chaos

20 Caverns of Xor
Heroes travel into the depths of Xor seeking a lost civilisation devoured long ago

21 Deep in the Bowels of Xor
Travel the inside Xor seeking a safe way beyond mouth, stomach & labyrinthine gut
23 Fangs of Xor
Tribal cannibal warriors taken as slaves, escape after seeing strange civilisation
24 Mutants of Xor
A saint unites mutant tribes into a army to fight the mutant hunting templars

25 Animus of Xor
An explorer in the neural chasms of Xor discovers a secret hidden race 

26 Ultra Pits of Xor
Explorers in the deeps of Xor find a great subdermal kingdom of evil wizards

27 Killers of Xor
A blood thirsty cult on a murder spree as they flee civilisation into the chaos wastes

28 Fighting Fungus of Xor
The bellybutton chasm strange forests of fungus and mould strange to people of Xor

29 Cancer of Xor
Hideous chaos growths menace a peaceful valley of warrior farmers

30 Oceans of Xor
Great oceans of sweat, tears and spi with hidden islands are explored by a bone ship

31 Bones of Xor
Great bone assemblages are home to new settlers, explorers and monsters

32 Flesh of Xor
Great flesh quarry where meat is exported and the troubles of the governor running it

33 Blood of Xor
Exterminating a cult of blood sacrifice dedicated to a vampire bat goddess

34 Breathe of Xor
Into the lungs adventurers seek a chaos incursion harming all of Xor

35 Brains of Xor
Explorers in the brain clusters of Xor seeking occult mysteries and strange wonders

36 Heart of Xor
Proffessor Carnodeles and his merry assistants look into the heart cathedral of Xor

37 Cannibal Mutant Babies of Xor
Giant babies roam the land eating everything so heroes seek a humane end for them

38 Zombies of Xor
Necromantic cult finds larder of corpses and causes trouble so heroes kill them

39 Flatulence of Xor
Gaseous emissions caused by demons of pestilence giving Xor bad bloating

40 Orifice of Xor
Land of a thousand sphincters, full of fleshy caves with treasure and monsters

41 Gateway of Xor
Intruders from another world exchanged with xorians and hijinx ensue

42 Invasion of Xor
Xor invades another realm bringing peoples of Xor to a new world not made of meat!

43 Devoured of Xor
Adventure inside Xor as explorers world eaten

44 Strangers in Xor
Visitors from a far off land explore Xor to trade and find stranded enemies from home

45 Tentacles of Xor
Tentacled mutant horrors invade and villagers must flee a land gone mad

46 Beasts of Xor
Hunter seeks strange beast to slay, enters caverns of Xor to find where beasts from

47 Templars of Xor
A warrior order help rouse a army for a crusade against chaos daemons

48 Berserker of Xor
Wild warriors raid a coastline and cavern systems for treasure and slaves

49 Bone Pyramid of Xor
Tomb of a mad necromancer king who plans on animating a bone 
colossus
50 Flesh Cube of Xor
A cube of flesh appears on a world crumbling apart offering a refuge from apocalypse

51 Carrion Ziggurat of Xor
Fleshy mountain of scarified wonder carved by cultists into the flesh of Xor 

52 Hierophant of Xor
A great priest unifies kingdoms to wage war on chaos infections breaking out

53 Crown of Xor
A king unifies local tribes to aid Xor in devouring a new realm as invaders

54 Healers of Xor
White necromancers heal and speak to the dead but some say they are really sinister

55 High Priestess of Xor
Great Priestess overcomes adversity, has great lovers and wins a kingdom 

56 Warriors of Xor
A tribal barbarian becomes a great warlord then royal guard and then king
57 Thieves of Xor
City urchin rises to become gang lord and many times uses stranger magic treasures

58 Wizards of Xor
School wizards meet again years later before tragically they must kill each other 

59 The Tower of Flesh
Heroes invade a flesh tower to kill the mighty meat master of flesh wizardry

60 Swords of Xor
Mercenaries fight various wars in lands of Xor before they battle a daemon horde

61 Axe of Xor
Barbarian brothers hunt and kill evil wizards who destroyed their kingdom

62 Harpoons for Xor
Men hunting humongous flesh creatures are drawn to world of Xor

63 Magnificent Meat Mages of Xor
A band of wizards battle a mutant army besieging a village

64 Mummies of Xor
A great underground tomb has awakened with mummies who prepare for war

65 In the Flesh Gardens of Xor
Escaping the pleasure pits of Xor are harder than any prison with bars

66 Gluttons of Xor
New arrivals greedily gorge on the wrong flesh and become mutant monsters

67 Midden Heaps of Xor
An ancient garbage heap has remnants of long lost civilisations

68 Birthmark of Xor
Heroes marked by blemish of Xor witness the invasion and devouring of their worlds 

69 Butchers of Xor
Heroes gather exotic organs and meats of Xor for wizards

70 Slime Pits of Xor
Exploring underground slime lakes and exotic island kingdoms

71 Carnage of Xor
A warrior order slaughter their way across the realm before heroes arise and kill them

72 Blood Feast of Xor
A savage cult taking over the region claim to know secrets of Xor

73 Madness of Xor
A land of madness and behaviour altering hormones tear lakes guarding a bad wizard

74 Reanimated of Xor
A wizard makes zombies from cloned corpses he has been growing for troops

75 Elder gods of Xor
Cult calling elder intruder gods to the land of Xor who were killed by heroes
76 Bird Gods of Xor
Strange kingdom of bird folk keep a wall to ward off humanity

77 Lizard Kings of Xor
A kingdom ruled by tyrant lizards and dinosaur minions that feed off Xor

78 Dreamers of Xor
Kingdom of wild wizardry where locals dream a whole new world in contact with Xor
79 The Predators of Xor
Monstrous creatures besiege a community who hold them off until allies arrive

80 Emperor of Xor
A ruler dedicated self to Xor and carved out a empire until he was betrayed

81 Surgeon Seers of Xor
Surgical cult who created monsters and explored the depths of Xor seeking power

82 Scar of Xor
Great sickly chasm has intruders from daemon realm, heroes are sent to purify them 

83 Sickness of Xor
Plague strikes the land and heroes travel to a node of Xor's mind to save people

84 Slumber of Xor
Xor recovers after long hibernation and creatures awaken for food
 and love
85 Love Slaves of Xor
A band of slaves travels, escape and eventual settlement of a new kingdom 

86 Warp Lords of Xor
A dread lord with powers of of the alien warp comes to Xor to raise a daemon army
87 Goddess of Xor
A new goddess assembles worshippers to prove her divinity to the god kings of Xor

88 The Flesh Daemons of Xor
Horrible invaders come to xor but mighty heroes foiled them

89 The Skin Flayers of Xor
A cruel warlord arises and is eventually foiled by a lack of supporters left alive

90 Sacrifices of Xor
A startling strange civilisation sacrifices thousands of captives to the maw of xor 

91 City of Flesh
A great city of merchants and nobles and it's many tales of treachery and adventure

92 Pit of the Meat God
A great god at the bottom of a pit is foiled then killed by heroes

93 The Carrion Fortress
A vast fortress of flesh holds back a undead horde keeping kingdoms of xor safe

94 City of Bleeding Gums
A bustling corrupt city of pink and ivory, where murder and mystery are at every turn

95 Rise of the Meat Lords
Warlords of barbarian tribes arise to exterminate wizards and demon worshippers

96 Rancid Meat Sceptre of the Beast
Artefact wielded by evil god is stolen by a mortal who destroys the beasts empire

97 Fleshfall of the Meatlord
Meteors land and alien flesh grows smothering the land with Xor here to devour all

98 War with the Dead
The fallen dead enslave xor for the eternal feasts of the dead

99 Rugose Slime Caves of the Vile Ones
A hideous outsider race dwells in caverns of flesh growing their evil spawn
100 Pustullent Ones Cometh
Great infected boils cover the land until a hero confronts the plague demon lord!

Sunday, 23 October 2016

Schemes for Necromantic Masters



d100 plots for undead boss monsters and necromancers
So this is for when you need a ambition for a big boss undead or necromancers or death cult. A bit of Halloween fun. All pretty good at moment - im back in canberra with nice not bone chilling weather. 

d10 Quick Plot For Undead Boss Types

01 Send out minions for a cause
02 Revive someone or something
03 Call beings to current locations
04 Kill Somebody
05 Destroy Something
06 Find or recover a lost thing
07 Build a lair
08 Perform a ritual
09 Recruit followers
10 Seek Ultimate power


d100 Schemes of Necromantic Masters

01 Send out grave robber minions to grow an army of the living dead
02 Send out cultists for sacrifices to appease a evil supernatural being
03 Send out undead to terrorise trade routes
04 Send out undead to wipe out regional and isolated farming communities
05 Send out minions to gather fiends and horrors to raise a army
06 Send out minions to kidnap important skilled trades men to equip masters agents
07 Send out forces to scare locals away from a secret project of the master
08 Send out swarms of tiny horrible creatures to harass locals away
09 Send out phantoms and spectral minions to haunt a area
10 Send out undead to occupy local ruins as future staging posts for invasion

11 Revive stone age necromancer from glacier
12 Revive undead cavemen mummies from a rock sanctuary

13 Revive a lich king from an ancient ruin from age when necromancer kings ruled
14 Revive a death demigod from their resting place
15 Revive a vampire lord killed by rebellious slaves aeons ago
16 Revive pre human catfishman wizard who knows long lost spells of the monster age
17 Revive a mummy who was a great tyrant in ancient times
18 Revive a tyrant killed several hundred years ago who is still feared by everyone
19 Revive a apprentice of a necromancer lord who might have stolen and hidden a artifact
20 Revive a murdered wicked prince and help him seize his rightful throne
21 Call the ghoul king and his court to terrorise the area
22 Call the dead of the land to arise up and eat those who do not obey
23 Call down a death god to earth to ask him to kill all life for miles
24 Call the plague lords to return and ruin the land with horrible diseases
25 Call famine spirits to kill all the crops and start a famine
26 Call the Sons of Kyuss to come from the hidden crypts beneath the city
27 Call the king of a hoard of undead worshipping beast men
28 Call the court of vampire lords to meet in area to discus some terrible scheme
29 Call a council of Necromancers to assemble a new updated common spellbook 
30 Call a wandering lich lord and his armies to lay waste to the land
31 Master wants to kill a important ruler and install a puppet
32 Master wants to kill monarch then revive as a undead servant and destroy kingdom
33 Master wants to kill adventurers or descendants who defeated them years ago
34 Master wants to kill all the villagers who destroyed a favorite monster creation
35 Master wants to kill a noble youth who spurned their romantic offers
36 Master wants to kill priests of a religion who have hounded their plans for years
37 Master wants to kill a paladin who has now retired and wants no more conflict  
38 Master wants to holy magical beast as an insult to the gods
39 Master wants to kill a monster and turn it into undead horror 
40 Master wants to kill all who live forever and rule the undead
41Wants to destroy a wall that holds back undead of the frontier 
42 Destroy a holy place and it's relics which could harm future plans
43 Wants to destroy a kingdom to punish its people for not submitting to will
44 Wants to destro a vital bridge or road that is a important supply route
45 Wants to destroy a city or town or village that wronged them once
46 Wants to destroy crops and farmland to starve a region
47 Wants to destroy a castle that has defended a region for centuries
48 Wants to destroy the merchant fleet of regions and cut off trade
49 Wants to destroy an order who defend the weak and innocent
50 Wants to destroy a order of holy healers
51 Looking for a ancient engine of destruction long lost to the aeons
52 Looking for reincarnation of long lost love and will kill anyone to get
53 Looking for a mine of precious metal to bankroll more evil schemes
54 Looking for adventurers who ruined a former scheme but any will do
55 Looking for secret text on how to create a new type of undead horror
56 looking for ingredients to create a mighty evil artifact
57 Looking for a evil relic of the necromancer kings of old
58 Looking for a missing body part hacked off by adventurer years ago
59 Looking for a relic stolen by a theif decades ago now hidden from the master
60 Looking for lost ruins which contain lost spell books of forgotten evil
61 Convert a dungeon into a undead factory and dominate the region
62 Restore a ruined castle of ill repute and return it to past maleficent glory
63 Establish a camp in a cursed forest full of ruins and thorns 
64 Take over a smugglers island base and use it to spread evil instead
65 Corrupt the leaders of a town and use it to spread wickedness across the region
66 Grow a giant fungi forest and use as camp for monster minions
67 Take over a cavern complex allowing master to strike across region by surprise
68 Take a ruined temple and use in secret to spread cultists over region
69 Storm a supernatural gate and attack one of the pillars of the universe
70 Plunder another world or exploit it's people and life
71 Perform ritual to let evil god enter the plane
72 Perform ritual to release race of evil beings into the world73 Perform ritual to unmake the universe and return to raw chaos
74 Perform ritual to call a foul cloud from the underworld and sicken a nation
75 Perform a ritual to make dead of land arise
76 Perform ritual to enchant a flesh colossus, a kaiju size flesh golem
77 Perform ritual that makes anyone in kingdom who dies awake as a killer zombie
78 Perform ritual makes monarch slowly turn into a ghoul sending kingdom into chaos
79 Perform ritual to awaken the elder gods
80 Perform ritual to turn back time annd restore the monster empire from the past
81 Seeks to corrupt young apprentices
82 Find a member of another race who knows arcane information about the past
83 Raise an army of bandits and criminals
84 Raise an army of mercenaries
85 Recruit wizards into cult
86 Establish harem
87 Sway guilds and merchants 
88 Take over magic school
89 Call a horde or orcs or barbarians or beastmen
90 Seize a library and take forbidden knowledge
91 Seize and seal a palace and hunt the inhabitants to take power
92 Control the catacombs and sewers of a city
93 Take over organised crime and banditry
94 Use espionage agents to manipulate authorities
95 Subvert a secret society or religion to serve a new leader
96 Recruit a cult and be worshiped like a god by idiots
97 Marry a bloodline by force for legal reasons for power
98 Release the armies of the underworld to plunder life from the living
99 Control a bound elder god or demon with a artifact 
100 Make a pact with the evil elemental lords and conquer the world

Sunday, 8 May 2016

d100 What is in that cultist hiding spot?









Can be used as evidence, treasure all kinds of things

d10 Hiding Spots
1 Behind loose bricks in wall or house
2 In old tree stump
3 In old well
4 In secret nook in chimney or fireplace
5 In secret panel in wooden furniture
6 Hidden inside respectable shrine or altar
7 In roof cavity
8 Under floorboards or paving stones
9 Buried in yard
10 Under floor of animal pen

d10 Containers
1 Black leather sack
2 Worn cloth sack
3 Wooden box
4 Clay jar or chamber pot
5 Small wooden chest locked and trapped
6 Wooden barrel or washtub
7 Child's coffin
8 Bundle wrapped in oilskin
9 Wrapped in woven carpet
10 Stuffed in hay bale

d100 What is in that cultist hiding spot
1 Mummified heart pierced by thorns
2 Ancient exotic sacrificial knife
3 Wig and false nose
4 Goat mask and leggings
5 Drum made of strange beast
6 Skull lyre
7 Trousers made of human skin
8 Candles made of human fat
9 Human skull carved with runes
10 Stone phallus
11 Silver medallions with devil or demon names
12 Contract for human soul
13 List of coven members secret names
14 Astrological charts
15 Flute or pan pipes made of human bones
16 Mummified bats
17 Mummified ball of rats with fused tails
18 Demon or devil horn made into cup
19 Evil eye medallion
20 Mortar and pestle with strange powders
21 Narcotic resin and pipe
22 Hallucinogenic dried mushrooms
23 Live snake
24 Dried placenta
25 Strap on spiked phallus
26 Ritual bowls and cups
27 Creepy wooden idol
28 Evil looking puppet
29 Mirror with occult marks on frame
30 Body or paint
31 Ointment that gives otherworldly visions
32 Weird lens lets you see secret stars and constellations
33 Hand of glory
34 Small ritual cauldron
35 Sickle
36 Monster costume
37 Whip
38 Painted cow or stag skull
39 Occult code book
40 Leather cord with thorns tied into it for whipping
41 Ancient squat stone idol
42 Skull of a monster
43 Leather bundle with odd talisman sewn inside
44 Collection of hair and nail trimmings
45 Bag with mummified testicles
46 Toad or newt for licking
47 Roosters egg
48 Cult robes
49 Block of incense
50 Lewd prints of Sabbaths
51 Collection of flint arrow heads and hand tools
52 Remains of dog sacrifice
53 Rug with design for summoning
54 Bag of dried herbs for many medical uses
55 Bottle of dried blood
56 Map to forgotten stone circle
57 Murdered corpse
58 Drugged and bound child
59 Set of ornamental carnival masks
60 Well crafted child doll
61 Dolly or dog made from bundle of wheat
62 Twig dolly
63 Doll with thorns stuck in and real human hair
64 Doll of devil or demon
65 Sacred stone
66 Notes on vices of local villagers (blackmail, recruiting?)
67 Stolen milk from local cows in a bucket
68 Bundle of knotted cords used in weather spells and curses
69 Strange root shaped like ugly screaming baby
70 A familiar spirit in small animal form
71 A imp or gremlin
72 Disguise kit
73 A ledger of evil deeds
74 Stolen items from church
75 Scroll with a demons true name
76 Human meat, salted
77 Formula to predict next high sabbat location and date
78 Map to ruined castle where a demon lives
79 Zombie manservant servant
80 Instruction book for young witches bound in human skin
81 Note with plot to destroy person and family
82 Letter from senior cultist of region
83 Note incriminating minor official as cultist
84 Stolen farm tools with blood on them
85 Pamphlet on spotting cultists from witch hunters
86 Details of witch hunters persona life observed by cult spies
87 A human headed maggot from hell in a sound proofed pot
88 A witch hunter corpse shrunk to six inches impaled on a nail
89 A list of vulnerable youths the cult hopes to recruit
90 A list of people to frame and fake evidence for emergency
91 A newborn goatman baby chewing a chunk of meat
92 Bundled human skeleton
93 A human tail in a jar removed at birth
94 Unholy water in bottle
95 Bottles of beer and strong grog
96 Holy book cover but really a cult manual inside
97 Holy symbol with concealed knife
98 Holy symbol conceals a unholy symbol
99 Silver unholy symbol medallion
100 A list of all innocent people local witch hunters murdered

Wednesday, 26 February 2014

d100 Strange Things in the Graveyard

Ok so I'm back from blog suicide and doing stuff for DnD again. Party of bastards are pretty rotten and I hope to have them in graveyards. Want to start using my Gothic zone book draft and start on my goblin mines volume. This will be developed here of course. As my work has dropped, my health good and I can cook safely so I'm putting on food again which might have my player Matt back so four players is good to have again. 

Made a FB page for fans of this page and to communicate with players of my games especially what we will be eating. I wanna try get players into eating less crap and live longer. I dont want to get enough XPs to become a 1st level diabetic. We have a 2nd lv in club and he brings healthier snacks which I admire. Discovered all brands of frozen berries in stores here from Latin America and have DDT and other crap banned in Australia so that's one healthy snack im gonna drop.

I got gangbusters set which i want to try two opposing teams in trouble brewing campaign setting. Best crime income rules ever. Have a 70s purple dnd set and worlds of wonder set to get next and Ronnie book gentleman's relish (vintage smut).

I started some tables on thresholds and stairs but were pretty uninspiring. Will print a draft of my Gothic tables for use (one reader already compiled own version of my tables and some translated into German). Being workless but healthy giving me time to chill and make art and zines again. Will set up my design PC soon too.

also im in this volume of secret santicore page 117 - apologies for all my typos from sticky keyboard and thank you to everyone on board

So back to my to do list....

This can be rolled for any graveyards from necropolis to country church.
A few rolls will make any graveyard more memorable or interesting.
Some things revealed by locals and might be just local gossip.


d100 Strange Things in the Graveyard
01 A statue of a crying angel, tears of blood may be seen some nights when evil afoot
02 Sounds of rattling bones are heard from underground at night
03 Occasionally graves are found opened and defiled with corpses half eaten
04 Occasionally graves are found burst open from the inside
05 Robbers come here to steal corpses and grave goods leaving a horrid mess
06 Locals remark someone leaves fresh flowers every night but are never seen
07 The ground is filled with chunks of old bone fragments making the soil partly white
08 Ravens gather around visitors cawing, sometimes they seem to say your name
09 When it rains or is damp or before dawn, thousands of worms crawl to surface
10 Something in graveyard howls at full moon, locals lock their doors and stay in
11 Hear scratching and scuttling noises from underground
12 Strange lights seen at night dancing around graveyard
13 Ever since hidden treasure stash found in yard, looters have been drawn here
14 Dead half eaten corpses of robbers have been found here
15 Older graves with strange ancient markings have been found when digging new ones
16 An ancient monolith in the yard from some lost civilization
17 A huge oak tree in the yard bleeds if cut and locals leave alone
18 A dog sits on the grave of it's master wasting away
19 A ghost dog is seen occasionally on a old grave at night
20 Sobbing is heard in the yard but no source is ever seen
21 A necromancer and his students come here to steal bodies but nobody sees them
22 If you pour blood on the right grave a devil appears to trade your soul for gold
23 Some of the small animals seen by night are witch familiars
24 If you leave a coin on crypt of miser Kelly by night, a bony hand reaches out to snatch it
25 A black goat is seen in yard at night, those who chase it are wounded in nasty falls
26 Long ago a necromancer came and took the dead, his footprints can still be seen
27 A rich man buried was taken by a devil, a hoof print is on his sarcophagi lid
28 Youths coming to fool around in yard are attacked by angry hungry dead
29 Many graves encased in iron bars to prevent robbers or necromancers
30 Unmarked graves outside of sanctified yard have been disturbed of late
31 Graffiti in lost script of the necromancer kings of old appears on walls and gates
32 Someone has stolen heads off many statues and a reward is on offer
33 A toothless old crone sells flowers by the gate as long as anyone remembers
34 A witch flies in from south to steal corpses for stews since yard founded
35 A cannibal sect in area defile graves on monthly basis
36 Locals suspicious of strangers interests in the yard and spy on them constantly
37 A huge cat roams the yard chasing children away who play near walls
38 A silent monk spectre stands by the the gate some evenings as if awaiting someone
39 Some force in the yard blows out candles, lanterns and other light sources
40 Once a statue came to life and killed four grave robbers
41 Strange fluid bubbles up from one of the graves
42 A revenant dwells in the yard who seeks his murderer, but any in yard at night will do
43 Some say there are coded scripts on the headstones leading to a lost treasure
44 A vampire was once active in the area but it sleeps mostly now
45 Witches scour the soil for bits of bone to cast spells and make charms
46 A coven meet near the yard to call out spirits by night
47 A strange visitor at local inn at night is seen shouting and cracking a whip
48 A strange visitor at local inn at night comes to call spirits in his search for treasure
49 If you slip a coin in the charity box by the gate evil in the yard by night will avoid you
50 A warrior ghost in the yard appears to challenge any who draw their sword on his grave
51 Mandrake grows outside the yard on the graves of executed, magicians come to gather it
52 A man ate odd mushrooms in the yard and could hear and see angry dread spirits
53 A tomb was opened once for repairs and hundreds of bugs and lizards swarmed out
54 A family keep trying to move their dead kinsman executed for crimes into the yard
55 If you sleep on grave of widow Zatara, you will have forbidden erotic dreams
56 Strange gurgling noises are head day and night by many witnesses
57 Pools of water in the yard sometimes are seen dimly glowing in dark
58 Some say a holy saint relic was interred here to protect it from a tyrant
59 Ghastly smelling holes are sometimes found in the yard and are promptly buried
60 If you hear a ghastly scream in the night run as fast as you can
61 A jackal has been seen in the yard and watches visitors curiously
62 A group of owls meet here hooting to another as if debating something
63 Half chewed rats are found around the yard and cats never enter at night
64 If you bring a dog here it will not enter and will howl in terror
65 Some graves have unnatural deposits of frost in the morning
66 If you cook bacon near graveyard some of the dead will cry out for some
67 Death head moths are common in yard, sometimes swarming around a grave
68 Patches of dead grass like footprints are found some mornings
69 Eggs brought into yard all go off, birds never nest here
70 Snakes are common in the yard, some seen dozens pour from crack in a crypt
71 Some of the rats in the yard are actually undead, several have been badly bitten
72 Speaking ill of the dead here attracts a plague spirit
73 Somewhere in the yard is a secret keyhole which opens a door to hidden tunnels
74 Attractive men in the yard sometimes feel as though being touched by spectral hands
75 A spirit in the yard sometimes blows wind up skirts of ladies but never at funerals
76 A skeleton arises and collects all the dead flowers and burns them once a month
77 A gore covered weasel has been seen crawling through cracks in crypts
78 A rat has been seen carrying copper pieces, he must have quire a stash by now
79 A few months ago a drunk saw a grave burst open and a giant moth crawl from a corpse
80 Maggots have been seen swarming with purpose and a strange robed man with them
81 Ghostly monks chanting are seen whenever a new king crowned and other occasions
82 Ghostly candles appear on some family crypts when a family member is about to die
83 If you give a coin to toad in the yard you will have wonderful night of lovemaking
84 Any child conceived in the yard is pale, cold and quiet and will be a necromancer
85 Anyone who climbs the walls at night will be struck sterile by guardian spirit
86 The walls were built to keep dead in not living out
87 Walls predate modern yard, an ancient ruin was said to lie here, stones were re-used
88 A grave robber was found dead at the gates with his skull crushed by a stone
89 If a girl dances on the grave of Sedraz Manrad, his ghost will give her a copper
90 Women entering the yard must cover their hair or the dead will be tempted by them
91 A man who tried to use yard as a toilet had a skeletal hand tear off his manhood
92 Local children enjoyed company of a strange friend near here, now they are forbidden
93 An ancient rock or hill is said to be doorway to elfland where ancient dead live as elves
94 A local gypsy woman may speak with dead for gold but priest does not approve
95 An old grave keeper used to whittle wooden toys and sometimes children find new ones
96 A great poet buried here attracts pilgrims but his angry ghost chased bad poets away
97 A section of the yard is older than the village and headstones in a strange language
98 An artist came here to take rubbings of historic graves and died yet people still see him
99 A creepy old man offers strangers a drink but he is the ghost of a poisoner
100 One of the crypts is a gate to the underworld and dancing dead are seen emerging

Tuesday, 11 February 2014

d100 Necromancer Relics

I'm Planing a list of demonologist/diabolist items too. Maybe some elementalist ones. I am
enjoying possibility of introducing corrupt items. Also items that carry hazards of usage of corruption. Different source items have different pros and cons.

d12 Corruption conditions
Corruption takes time usually or has some conditions

01 At first sunset after first use

02 After 3 uses of power
04 After 7 uses of power

05 If carried 24 hours
06 If carried 7 days
07 If carried next full moon
08 If used to cause death
09 When wielder takes more than half damage
10 If the item touches blood
11 If the wielder touches a dead person
12 If carried lunar month (28) days

d100 Corruption effects

01 Inadvertently act as servant to revive dead necromancer, guided by dreams
02 Will attempt possession when weak, might even argue it would save wielder
03 Starts to talk and dress like creator, WIS save or one step alignment shift
04 Small animals and plants nearby die to fuel the items power
05 Item requires a sacrifice, WIS save to snap out of doing it monthly
06 Only aroused by dead things and death, cant get interested in living beings
07 Can't stand being near the living, depend more on isolation and dead servants
08 Sleep in only coffins, crypts, sarcophagi or buried in a grave
09 Body crawling with worms, become immortal worm colony in 24 months
10 Grow increasingly hideous, CHA save monthly or lose stat point, at zero are undead
11 Death stalks you, sometimes making you loose cool in stress moments
12 Spirit of the relic can talk to you offers biased horrible advice on everything

d100 Necromancer Relics

01 Black Finger of Ankron, long black finger with long nail drains 1d6 HP if victim fails CON save, wielder gets one HP healed, more than one and have been used by several famous wielders
02 Circlet of the Skeleton, silver circlet with skull symbol and gens for eyes, can call a skeleton from earth one per level in a single day, separate or all at one use, gift to the Doomlords of Kraan
03 Ring of Krakanjezzrad, simple gold ring with crossed sythe patterns, casts hold person and hold undead once per day, didn't trust even his dead subjects
04 Sickle of Korg, +2 sickle that increases all undead summoning and creation spells by 10% more HD of creatures if a sacrifice is made, black and silver with seal of underworld goddess on hilt
05 Harp of Ganath the Cruel, +2 Quality Harp can be used to cast charm person and charm undead once per day if instrument is played well, used to enslave his enemies
06 Skullcap of Zeos, +1 INT and provides knowledge to learn and cast 1d4 necromancy spells, made from wizards own skull by apprentices 
07 Witches Heart, a mummified heart pierced by thorns in a small plane box, if a blood dropped on has a day with -1 to save vs spells
08 Necklace of Skulls, made from shrunken or tiny humanoid skulls with jade beads and fangs in between, can talk to dead as spell once per day 
09 Zaarban's Wand, allows conversion of memorised or spell energy levels to animate skeletons 1HD per spell level, a elegant bone wand with silver necromancer script 
10 Gormanigar's Dagger, can heal 1hp damage per good person sacrificed, silver blade with demonhide bindings and magic runes appear on blade when wet with innocent blood   
11 Hrothgars Mill, a bone mill made from magic cold iron, spend one hour grinding a skeleton to dust and powder usable for any skeleton raising magic as a instant skeleton 2lb each 
12 Bat cape of Galron, made from demon bat wings, allows necromancer to fly by for one hour at night only, has inscribed map on inside of the wizards tomb  
13 Medallion of Carnax, if worn allows wearer to heal 1hp for eating a meal of human flesh up to 3 uses a day. A skull medallion from iron and lacquer  
14 Rod of Vraldar, a black iron rod may strike as a +2 club and anyone killed is raised as a free willed cannibal zombie the next night. Covered in skeletal engravings
15 Mralgar's Boots, these pointy boots allow wearer to walk on blood, +1 kick damage and can sense decaying buried corpses up to 6 foot under (not on skeletons)
16 Delarad's Bloody Decanter, a small ruby glass bottle bound in steel which can release one gallon of blood per day for rituals, drinking or just decorating  
17 Vrondmar's Staff, a bronze skull on the end, up to 1d6 times a day can drain 1d8 damage and give to wielder or another who touches the staff, can be used in a fight to add to damage
18 Krondmar's Mantle, a black short cape of shiny silk, If worn wielder is detected as undead by skeletons or zombies and mostly left alone
19 Mirgan's Ring, a black metal ring that can detect awakening undead or undead being created within 100 yards, used by wizard to catch out apprentices
20 Zlotmar's Staff, may conjure a skeletal ladder 10 high per wielder level up to twice a day, carved from leg bone of a mammoth or giant the necromancer found
21 Heragmarg's Mantle, a black robe which allows the wielder to attach corpse parts for a buffer of 2d6 HP once per day, parts may smell and look disgusting 
22 Kramtherg's Girdle, a massive belt of black leather and fur from a demon with silver skull studs and belt buckles. Gives a wizard 18 strength for 1d4 hours if a warriors heart eaten once a day 
23 Zagradan's Circlet, a black metal circlet with tiny skulls stamped in able to sense any deaths within 100 yards, feels joyous rush each time, slightly adictive
24 Rodrahn's Ring, a steel ring with spinal cord design, shoots 1d4+1 bone dart like a magic missile with 2d10+10 charges, can recharge with a human sacrifice max of 100
25 Crianna's Girdle, a black woman's leather belt with roses and skeletons embossed, can make a mind link with one skeleton or ghoul or zombie per day, undead seems very attractive and if a ghoul touch does not harm
26 Hralzar's cloak pin, a silver broach like pin depicting a graveyard, makes wearer invisible to undead 1 turn/lv once a day, undead with better HD than wielders lv get a save to detect 
27 Maggarya's Lamp, a spectral eerie green glowing skull lanterns, cast a phantom light three times a day, has a haunted feel may scare some beings
28 Vorlacks Scalpel, looks unoffensive but as a dagger +1 +4 vs magical creatures, bone handle small elegant blade cuts like a duelist fighting dagger
29 Werlam Ornstoms Black Sphere, spirit inside answers 3 Y/N questions a day that the spirit could know of or investigate quickly, had questions take qd12 hours
30 Varagasan's Claw, a black mummified black bird claw with a leather handle is able as a rod, can heal undead 1d4 hp once per day per undead with a touch
31 Tolrud's Stylus, a black demon feather can write dictation on request, if requested it will write several (1d4) necromancer spells lost aeons ago
32 Mirband's Ring of Darkness, can eat soul of a dying person and heal 1d4 damage once per level per day, black other planar metal always detects as evil and magic
33 Trollgug's decanter, if filled with blood turns into a 1d6 healing potion in one hour, works 3 times a day. black glass with a relief moulded skull design and and a cork  stopper
34 Dulrun's Ring of Death, cast feign death three times a day, actualy he used spells on his lovers, plain silver ring with underworld coffin scene 
35 Tritharm's Silver Dagger, can harm any undead normally requiring magic. Also stops undead regenerating damage til next sundown, ivy and skeletons engraved on blade 
36 Maakran the Magnificents Scepter, silver regal skeletal theme designs with a violet crystal the size of a fist on the end, wielder can see in darkness, identify undead and +4 CHA dealing with undead 
37 Ravernarn's Ring, a blue metal zigzag pattern, any zombies wearer creates move as fast as ghouls for movement and initiative, zombies are more animated and disintegrate in a month 
38 Dolkoth's Staff, a black wood stave with a silver death rune, Inflicts 2d4 damage and can harm any undead, or inscribe the silver rune on any skeleton or zombie you command
39 Zaella's Charm, a medallion shoots 1d4+1 missile per round of darkness, d100 charges when found, recharge with a sacrificial ritual one life per charge with max of 100
40 Rugor's Wand, a silver slender specimen can be used to detect level draining undead and protects wielder from 1 level of energy draining which annoys the cheated undead
41 Quandar's Wand, a slender ritual wand if used to create skeletons they appear as they did in life for the hour of sunset or sunrise, he used this to scare villagers he preyed on
42 Rutarmor's Ring, a green jade ring, skeletons created glow green and have green flaming skulls, skeletons also get +1 HP and seem to talk to each other 
42 Palagmars's Staff, red lacquered staff +1 damage vs living from blood drain and the wielder is immune to necromancy magic of up to third level 
43 Zragdara's Talisman, +2AC vs undead and bare hands can harm any undead as if with magic weapons, blood red jewel in centre with evil runes around it
44 Herandu's Medallion, able to cast haste on skeletons or zombies 3 times a day, undead glow while under effect, grinning skull face design with ruby eyes
45 Kellad's Necklace, allows wielder to see invisible undead, depicts underworld ferryman, used to find hauntings an hidden spectral beings or ghost  possessions  
46 Zordara's Couldron can render a man into essential fats and able to carry as a 2lb jar that can be animated as a zombie, takes one day per corpse and fuel for fire
47 Nekkardra's Darts, sprout a skeleton each hit, come in bundles of 3d6, black with bone point and fins, left many bundles in many places
48 Deryoriv's Kettle, brews a tea that heals any undead 1HP a day, need tea and a cup also to use, often found in a set, rotting dancing bodies illustrated in relief
49 Waffyoggen's Staff, a violet staff with a black crystal provides protection from good if wielded by an evil person, infamously used to kill his sons who stories say stalk wielders as spirits  
50 Morgaran's Ring, turns into a dagger at will which returns to the wielders hand at end of round. Can cast charm undead once per day, blue metal with skull motif
51 Xothasta's Candelabra, black flames from corpse tallow candles burnt in this cause all sound in 30 feet to be nullifies even affecting some spell casting
52 Hrothgar's Bindings, rope any tied up appears as feign death spell and does not require air to live while bound, starvation is the biggest threat while under
53 Mirgan's Harp, a black ivory harp from evil unicorn horn, +2 on Harp skill and can cast charm undead 3 times a day
54 Gorgak's Spade, a black wooden handle with silver can diga 6 foot deep grave onece per level per day or fill in a grave, also used to quickly rob corpses, dig trenches or toilets
55 Kindra's Lamp, burns with black flame reveals any disturbed graves or crypts or formerly sanctified burials or sites that have been disturbed and estimation of how long, years or days
56 Zirria's Horn, If blown next to one skeleton per level once per day, skeleton develops ethereal flesh and its hand turn into claws that cant use weapons but can make 2 1d6 attacks
57 Shayzanna's Skullcap, a smooth silver skullcap, as long wearer eats some of a new human corpse for breakfast get +1d3 CHA that lasts till midnight that applies only to evil or undead beings 
58 Piryam's Cloth, a black altar cloth that is placed over a zombie and chanted over, the zombie grows a single horn and eyes merge and it grows crab pincers for hands. inflicts 1d6 horn and two 1d3 attacks with claws, Piryam's zombies are mostly naked and disinterrate in sunlight
59 Natangor's Staff, set with shark teeth and fish skeleton designs, can turn a sack of dead fish into a hopping undead 1HD swarm, 1HD per level per day uses, 2d4 damage vs aquatic undead
60 Plastor's Band, a gold arm band that infuses a single skeleton with dark powers for one day and can do this once per week, the skeleton gets +1HD, can fly at 3 MV and shoot two 1d4 black rays from it's eye sockets and is smart enough for recon and assassinations 
61 Raggorna's Gloves, opera style black elbow length that turn into d4 silver claws at will, the gloves are as effective as steel gauntlets vs harm, and always clean, great for surgery 
62 Rorgan's Veil of Decay, a veil which if worn gives thermographic vision in darkness that can detect most undead and living beings
63 Zorbadan's Wand, a black spiny wand that can turn into a staff for fighting and can jolt undead for an extra d3 damage on a strike. He enjoyed fighting and beating failed undead
64 Crenran's Black Sphere of the Crypt, a onyx sphere can contain and store one undead humanoid under your control for later use, undead made pocket portable 
65 Pakara's sickle of despair, a silver sicle with obsidian and demon ivory can destroy a 1 or 2 HD undead who fails a magic save if hit by the weapon, burn in black flame if fail save
66 Cape of Mabgerrzas, a black half length cape provides +1 MV and +2AC in darkness or night as wearer blends in, made from underland shroom leather with violet runes
67 Vestments of Cysroth, smells of spicy incence and wearer neverr gets soiled or smells bad things, also can store a 1st level spell is a secret word is known, old fationed funeral ceremonial undertaker dress
68 Boots of Cysroth, leave no trail even if walk through gore pile, and our silent exept if turned by a priest wearer flees as if undead, will not step over holy symbols, items or artworks. Actually made from "live" feet of undead  
69 Ring of Cysroth, a green metal band with a jackal head, once a week can brand a skeleton and see through it's eyes at will over next 24 hours, sign of Cysroth visible on forehead 
70 Wand of Cysroth, scarlet enamel with a vulture toe claw on end ans some black feathers, can cast hold undead 3 times a day if secret word known
71 Xrull's lichfinger wand, a long bony finger with part of hand one end with a ring on one end, Lich is looking for it, -1 victims save vs necromatic spells and can ask lich a question once a week while in trance
72 Bowl of the Pharaohs, can see through eyes of a mummy, usually the closest one, once a week can ask nearest mummy a question even if they are long asleep
73 Dagger of Hebunas, an ancient stone dagger, any undead struck must save vs magic or be slowed for 1d6 rounds, dagger can hit any undead normally weapon proof
74 Obsidian Blade of Ancient Ones, black glassy unbreakable blade +2, cuts made scarify, great for body art and decorating zombies or fleshy undead without harming them
75 Sickle of the Ancient Ones, black glassy unbreakable blade +1 +3vs living foes that bleed, can be used to cripple beings that usually regenerate if used to mutilate them
76 Ring of Kirthix, large green crystal ring can hurl 1d4 green flame with a hit roll or start fire at will, after d100 uses require burning a victim to regain a d100 new uses
77 Eyglass or Eraznax, a large magnifying manacle held by a chain necklace, +2 to any roll requiring fine motor manipulation, can also start a fire outdoors in 1d6 rounds in good sunlight
78 Black Book of Eragalzarg, spellbook with 2d4 1st level spells and 1d4 2nd level spells and room for more, spell bites for a d4 any who try to open without naming its makers name. If then fed meat the book will bond to new owner
79 Deathmasters Manual for necromancer lords of ancient evil empire, 1d3 spells of 1st to 3rd level, the book is poison and ungloved readers make a poison save every consultation or spell read
80 Wand of the Deathmasters for necromancer lords of ancient evil empire, makes a under 1HD humanoids burst apart apart into a skeleton if animate dead cast on them and they fail a save vs magic, one person person per level per occasion, silver wand with onyx bead tip
81 Scythe of the Deathmasters for necromancer lords of ancient evil empire, can harm any undead, can reap grain crops twice as fast, blade can retract and appear as a staff
82 Crown of the Deathmasters, a black iron crown, can communicate with other crown wearers around the world and they will offer their advice, worn by local rulers world wide
83 Ring of the Death Masters, drains life of a sacrificed body and sends it to deathlords temple thought destroyed 10 000 years ago, victim gets a save to get to proper afterlife
84 Ring of Nimrath the Destroyer, wearer +3 vs fear and might be possessed by the wizards soul in the ring, can inhabit and use normally unconscious body of wearer or control hem if they fail a magic save. First save fail lasts 1 turn, one turn longer each turn. Ring is cursed and weilder must save to take off and again to leave it alone
85 Torc of the Doom lords, made from gold with three skulls with jewel eyes, each eye can store 3HP which comes from wearer first time they try it, which the wearer can use to heal himself later
86 Staff of the Doomlords, made from dragon fangs, inflict 2d4 with a strike strikes beings requiring magic to hit as if +3, dragons hate you on sight
87 Book of the Black Lodge, four first level spells and instructions on scribing scrolls technique printed for beginners of legendary school of evil magic, some have secret notes or maps hidden inside
88 Book of Dural the Insane, has notes to recreate 1d3 spells with research, but reader makes a WIS save vs insanity, becomes obsessed with Durals Destroy World Spell among other craziness
89 Scrolls of Mondra the Grim, may cast undead creating spells and undead get +1HP after studying, WIS save or alignment becomes evil and hair turns white
90 Chalice of the Dark Godess, stolen from dark elves long ago, wine placed in becomes blood suitable for rituals, from the goddes in the underworld, whoever holds it attracts undue attention from many evil cults 
91 Glorgan's Bloodletter, surgeons tools for bleeding, 1d4 hp blood can be drained and made into a healing potion that treats 1hp. If a person donates more than once a month lose CON points instead, vampires can live off these potions
92 Zamagars claws, set of arm bands, turn forearms into horrible undead claws, 1d6 damage with two attacks, used to tear out hearts in his birthday ritual
93 Zamagars skullcap, a iron cap with runes of death, head surrounded by aurara of flame and can make a extra headbutt or bite attack 1d6 per round, used in his coronation thousands of years ago 
94 Skins of the horned man, a collection of pictograms on hide which could be used to recover a long lost 4th level spell, and possibly other secrets like a underworld enterance
95 Hand of Gornax, obeys commands, has 8HP, AC+6, MV18 can carry or use tools like a dagger of hammer, can point to other magical parts of Gornax, writes treasure maps and notes
96 Eye of Trasveran, eyeball of otherworldly vision, if put in socket will see magic, perceive live from undead and the wizard sees everything you do. Once a week can contact other plane by entering a trance
97 Girbra's Book, diary of a young girl necromancer and her journey to adulthood and serving her master Sythe. Research one spell of each level one to three, WIS or develop unhealthy obsessions of a tween goth girl  (undead ponies, kissing zombies, sitting on a lich's lap to get spells)
98 Nekkra's Scepter, skull on one end can detect holy water and sanctified ground or a priest turning, +1 level on necromancer spells, can commune with the Demon Prince of Undead once per week 
99 Wand of the Black School, student wand from the famous forbidden school of olden times, can detect corpses and estimate ages, Adds +1 Lv to effects of 1st-3rd necromancer spells 
100 Staff of the Black School, masters  staff from the famous forbidden school of olden times, can detect undead and Adds +1 Lv to effects of 4th-5th Lv necromancer spells and can store a 1st level spell cast on it for later use