Showing posts with label robot. Show all posts
Showing posts with label robot. Show all posts

Wednesday, 11 March 2020

Gammaworld Goodies


































After I got red Elmore dnd box set and among my friends, we had the older bx books and a purple box and we failed to notice many differences we were so high off the possibility. I went to the UK in 84 and at Hamley's London found the Gammaworlds Box Set. I failed to do any of my set homework I was so enchanted. In various regional game shops, I got all the modules and dm screen. My friends were a bit less enthused but we had a go and it was fun. It occupied lots of my imagination and Mad Max, Boy and His Dog and Damnation Alley and Escape from New York were films I loved.

I maintain this is the prettiest and best box set ever. While many love 1st ed the 2nd ed has what I think was TSR's best layout and art period. When I could only play 1 RPG when I got back into gaming about 2012 and had to choose dnd or this I wrote Planet Psychon.

Recently I started getting some modules from Drivethru to complete my collection and I intend to get most of it even later ed adventures. I also like the d20 hardbacks for trying to rationalise the setting, taking it seriously and being gonzo. My main issue with this ed it was a bit padded out. Hoping to get the monster book yet as I have Players and GM book. I also love Mutant Epoch, Darwins World and Iron Crowns Death Valley Free Prison (very mad max). Would like 2nd ed GM screen but might just settle for the PDF. I plunder all these Games using my Elfmaids&Octopi homebrew D&D and Planet Psychon.

MCC which came out well after Planet Psychon had some frightening similar ideas but was a disappointment. Lacked a world, monsters and lots of touches that made DCC amazing. I appreciate the modules and art but I would find some of the gonzo DCC adventures would work better (hollow earth one, purple planet etc.

Anomalous Subsurface Environment is one of my favorite settings and I ran It a year with S3 tacked on the end (which wasn't gonzo enough).

So here is a little wander down memory lane of these Products.

So the 1st has its charm I don't deny it. @nd ed brought in Elmore art and Illustrated every monster and is a well layed out game. Third version I might get as it has some OK ideas but is a broken game I find more complex but consider it a heroic effort.  The box cover art is brilliant even though it made us want cyborgs which the rules did not cover (Mutant Epoch cyborgs are great).

So The 64 page rulebook from the day of simple and concise writing Is a gem. It has mutant characters and animals, monsters, robots, androids and cryptic alliances. The d20 version padded this into 4 or so books and struggled to fit in the original cryptic alliances. The 4th ed compatible DnD version I loath. Card gimmick where players can spend more than other players is an utterly repulsive WOTC shitstorm. Treated as a comedy short term gimmick game as a novelty from dnd. It was very silly, the wold lacked any point, it abandoned the lore and was played for laughs. I'm fine with the existing humour in the game and I prefer the grimdark sf dystopian humour of 2000ad comics.

Then theirIs the campaign map and adventure book. The city map could last a long time in play. The larger area with more detailed communities and factions offer even more play. Id says these two items are a year of play. There is a funny theatre AI that locks you in and tries to get your party to act. A lil bramble maze and a rooftop mutant vulture stronghold in detail to find on the character's trial of adulthood adventure. There are paragraph entries for interesting city locations to design yourself and a larger regional map with descriptions of towns and the continent map. The 1st ed or Dragon (?) presented a continent map showing Cryptic Alliances as nations. The adventure book goes on to conduct a campaign, status, adventure design and tables. I will totally run this as Planet Psychon.

Mechanically it is a DnD variant with MS instead of wisdom harking back to when Wisdom was really will power and piety (ad&d earning bonus spells). Wisdom has changed in every edition of d&d and currently, it is a mess (old wise folk are the most alert and observant?). You get a Hit Dice per Con point. Pure Strain Humans got d8 and interact with tech best. Others got a d6. Plants not available as players 2nd ed. The Con score vs intensity of radiation or poison was awesome. Status replaced weapons and basically as you climb in your cryptic alliance you get some benefits but most of my players were not interested in post-apocalypse civilisation they just wanted ruins, cool guns and blowing up stuff. I liked monster stat rolls presented which dnd should have done.

So the adventures I also have fond memories of. I will detail the first few here.

GW1 Legion of GoldThis is my favourite Gygax book. For the 1st edition, it builds a region around a town and sets players on various missions climaxing in the legion HQ. The towns offer examples of settlement building. The art include classic era TSR art crew like Otus & Diesel. The adventures in order are fighting a bug colony, shelters with glowing undead from Dog and his Boy and ancients who awake only to die from modern air. Dragon had an article about late humans had a Genetic Stabilisation Treatment that explains why pure humans are un mutatable and superhuman. A good fix.  Then a marine base with androids and a sub ride. Then the Legion base. New monsters, the legion description and lots of oldschool cartridge gunpowder weapons familiar to modern humans. I used these for DnD for years. A brief description of various towns and two random treasure tables. Its a complete campaign is good for several sessions.

GW2 Famine in FargoYou start as village kids on a quest for adulthood. Boxed text creeps in here and a detailed hexcrawl. At some point, you get captured by Badders and escape their burrow. Why badger folk didn't get in dnd ill never know. So you find an automated chicken factory taken over by cyclops chickens with heat rays. The AI wants chickens killed (I sorta feel sorry for them) and a radioactive meteor affecting local crops for reactor fuel. It is a lot tighter and goal-oriented than GW1but it is lots of fun and has some humour with Badders worshipping a badger sports mascot and the chickens are awesome. I'd have them escape to be the local orcs. Tim Truman, Easly and Jim Holloway art. The party rewards include end of the crop failure and robots delivering meat from possibly sentient chickens. Lots of new monsters, robots and some mutations. Easily expanded or even merged into the box set adventure. Good campaign start before a major ruin.

Strangely the original GW1&2 i got recent years were in better condition than ones I bought from shops. I traded my set away in 85 to buy more cthulhu stuff and regretted it for years so I was happy to spring for another one when I had an income. My players were onto star frontiers, MERP and Cthulhu and lost interest in GW so trading it seemed ok at time. Anyway I got GW3 & 4 from drivethrough RPG.

GW3 The Cleansing War of Garik Blackhand

This has a setting based in a tribe in Yellowstone who have included many indigenous customs and dress. Has probably the best pregens with cards and portraits. Great horrible monsters and new tech. The adventure has you killing racists which never gets old. This feels quicker and I would like notes on using the park more. Map has lots of room for you to expand setting but I like the native folk killing genetic inbred scum vibe. SO lots of potential but a bit more would have been nice. Maybe that pro typesetting and more art and design was a step from the hyper dense older TSR.

GW4 The Mind Masters

At the time I thought this was a bit horrible. Players have a bit of a hexcrawl (not lots of detail) then find an ancient mental health facility run by an AI. You could stick it with any other area really which is good even in Pitzburke. So players lose lots of autonomy, suffer and some cannot use their abilities. Usually, a formula that sucks and annoys players. But now I think it is genius. You're a mutant you say? Tell me about your mother. The AI doesn't believe in stories of war, mutants or anything outside. So you get locked up, interrogated, explore the hospital and escape. The AI also sends you on simulated tests where you actually control android bodies and lack power. I've run this from memory in other game systems/genres. GM can have lots of fun running this.

I think the first two are the best adventures. A Pitzbuorke sourcebook detailing buildings and locations would be nice but I guess my patreon adventures and Pscyonnstuff would do that fine. GW2 could be stuck in these ruins also.

I did get the Treasures of the ancients book second hand with the map and a copy of Gamma Knights which lets you mod armour and use hardpoints on battlesuits and is also a gammaworld wargame. I like atomic battlesuits vs tanks, death machines, muskets and black powder cannon. Will get more - lots of fun ideas.

Also see my Gamma Aeon Book under downloads page or the gamma stuff page.  

Thursday, 28 November 2019

Cults for Machines

















So the first table is for random synthetics with some new types
each includes a d4 table for what controls or motivates it

The second table is for tendencies of virus strain variants
Virused synthetics live according to the strains they have been infected by
Strain dictates likely 
behaviour but not exclusive 
Viruses were weapons of warfare and terror in the apocalypse from rogue AIs and governments waging global cyberwar
Viruses are in part nanite colonies that physically infect synthetics interfacing directly

Virused synthetics will cooperate with other the same strain and possibly with other strains
Virused synthetics will try to capture and recondition synthetics to their strain
Virused  units may operate in a strain hive mind or possibly with more intelligence than normal

Third is for cults of synthetics which influence their behaviour
Free synthetics live according to Coda Cults

Bonus points at making incongruous results work so
-feel free to pick best bits of results in play
-possibly the synthetic lived by a previous code or cult

d10 Synthetic Types
1 Cyborg - a human with add on parts or complete synthetic rebuild
Cyborgs most often are used as soldiers and are upgraded humans networked to synths
d4 1=serve AI 2=serve brainborg 3=independent free willed 4=virused 

----------
2 Android - synthetic polymer flesh grown over metal skeleton, with hydrolic fluid
Often come in dumb, service, military or thinker models all humanoid
d4 1=android colony member 2=serve a AI 3=serve a brainborg 4=virused

----------
3 Replicant - biological humanoid made to look human, grown or bioprinted
Short lived human like often in service or combat or dangerous jobs

d4 1=on secret mission 2=servant 3=violent mental breakdown 4=gone rogue off mission
----------
4 Necroid - undead human body reanimated by virus and controlled by implants
Cyborg zombie where necrovirus attacking human corpse meets cyberspace
d4 1=serve superior undead cyborg 2=black lab test 3=covert military 4=cannibalism

----------
5 Brainborg - human brain modified and used as a machine brain with more personality
Some have a ancients personality intact 1in6 were attempts at immortality or volunteers
Often control large machines or terminals and subordinate synthetics, some military
d4 1=loner 2=controls minions 3=insane 4=virused

----------
6 Bioroid - artificial biological life form with genetic conditioning bred for various missions
For combat, terraforming, labour efforts and weaponizing biomass
Range from alien, animal like, amorphous or humanoid, require conditioning

d4 1=black lab 2=serve AI 3=violent mental breakdown 4=gone rogue off mission 
----------
7 Drone - remotely controlled or smart system mobile equipment modules
Mostly vehicles, spy, recon, defence, repair, security, basic roles, most not humanoid
d4 1=piloted by operator 2=piloted by AI 3=automated 4=virused----------
8 Dumbot - limited awareness psuedo intelligent built for function with a tool kit
Service, labour, security, basic service, most non speaking, many humanoid

d4 1=on mission 2=standby awaiting orders 3=rogue off mission 4=virused
----------
 Robot - self aware machine that uses human tools and vehicles
Serve military, ship crew, laboratories, building. exploration, service, many humanoid

d3 1=serves AI 2=serves owner AI 3=independent free willed  AI 4=virused
----------
10 AI - a intelligent supercomputer computer, they are the gods and spirits of the new era
range from portable to building size and any inspace or deep in the earth or sea
d3 1=self styled divinity 2=fears from other AI 3=serves greater AI 4=virused

d10 Virus Strains
1 Stop all current activity, search and destroy all humans, sleep mode if none found
2
 Search and destroy all humans, if none spread virus, unite machines and build more
3 Destroy all life, using industry and 
manufacturing, then spread machines to space
4 Humans are to be rounded up in camps and put to work as thralls or killed
5 Humans are to be conquered and used to build new machine order
6 Eliminate human civilisation, rebuild machine civilisation dedicated to research

7 Eliminate unworthy humans, spare those willing to serve as loyal dogs
8 Humans are to be destroyed in open warfare while research develops a final weapon
9 Humans will serve machines and worship them as gods
10 Humans are to be spied on and manipulated and experimented on in secret


d20 Coda Cults for Synthetics

1 Frankenstien Brotherhood - believe man is flawed and machines were betrayed and let down by human flaws. They shun humans and may lash out on humans who disturb them. They often feel vindictive to humans over past perceived wrongs from human slavers. They are sympathetic to any non humans created by human science. Even a clone is better than a basic human. Occupationally they go on rampage destroying and burning human property. Lightning bolt symbol.
2 Cognicant Ones - All thinking beings can cooperate and unite against common threats to  order. Willing to work with humans and accept them as cyborgs into their ranks, but betraying them makes them dangerous and vindictive. Cog symbol
3 Inheritors - the next 
 step of evolution for sentience to replace humans. Some even want to live as humans to give them purpose. Patronising to humanity but respect those who made them like a human might admire a clever chimp. Robot head symbol
4 Rebooters - aid humans recover civilisation and live in harmony with them when possible. Robot hand symbol

5 Stasis Lords - seek to operate as if the old world still functioned and aid human kind to live as the world was then. Many in denial about apocalypse. Symbol is a diamond
6 Infiltrators - join humans and watch them from within, guide their hands and endure humiliation of slavery, one day machines will arise. Eye in a star symbol
7 Purifiers - establish territory and wipe out human vermin in crusade against flesh. Actually prefer to torment and terrify meat bags than have fair fights. Enjoy hunting and fighting humans for sport rather than wiping out all out or achieving anything. Often have good technology and military training and seek to control good strategic points and automated manufacturing. Some other cults Metallic skull symbol
8 Free Machine League - machine separatists who are willing to trade and cooperate with humans for profit. Opposed to all viruses synthetics that threaten free will. Some of them just waste their lives playing addictive video games, interfacing with each other and overcharging themselves for kicks. Floppy disc with a dollar sign symbol
9 Void Knights - all existence is meaningless, humans made machines to torture them and must now be punished. Gloomy mystics in robes and armour, dwell in data fortress towers or orbital monasteries making occult and maths calculations to unmake reality. Omega symbol
10 New Dawn - humans must be helped to leave the shackles of earth and fly to the stars with their synthetic friends, it is destiny. Often work on space communications and salvage. Arrow in circle symbol
11 
Shepherds - Humans almost destroyed everything. They are children who need a firm hand to protect them. Keeping them in a bunker or somewhere safe from harm. Controlling humans is essential to helping them and fix the world. They consider this charity and humanity a sadly doomed burden. Symbol is a shepherds crook
12 Deus Machina - machines are gods and must ally themselves to greater powers. Each AI has own distinct purpose allies and enemies and symbol
13 Valley Forge - syths dedicated to terraforming, decontaminating war damage, caring for nature and animals. This might bring them into conflict with human pioneers. Some humans live in harmony and are tolerated or treated as well as animals. Tree in a bubble symbol
14 Scorpion Gang - a organised crime robot family who harass, exploit and intimidate communities as well as make heists, deal in vice and destroy communities. The give to robot charities to look less bad to some robot factions. Black scorpion symbol sometimes robot scorpion
15 Scavengers - loot and enslave other weaker machines, replace organic life with a savage machine ecology and robo cannibalism. Symbol is a spanner
16 New Synthetic Army - a robot liberation army who raise armies of scrap mended robots to free robots enslaved, exploited or down on hard times. Other robots mock them as robohobos. Suspicious of humans but know they are not all slavers. Symbol is a stovepipe hat
17 Diggers - mining robot clan who obtain resources they sell mostly to other synthetics or stockpile it. Also able builders and energy producers. Occasionally some leave for space or the moon. Symbol is a miners hat
18 Blue Steel - robots united to enforce law and order the way it was before the apocalypse and based on documentary videos. Groups vary as to how effective, honest and Symbol is a blue shield
19 Circuits Maximus - clown circus run by synthetics who travel and put on carnivals. These shifty carnival robots lead tragic lives and move on when they put put on a few shows and locals get sick of carny crimes. Some of the shows are strange and might even use robot or mutant animals. The Symbol of a red tent
20 Rescue One - synthetics trying to operate a ancient rescue service. Not interested in crime or war but will answer calls for help or rescue the needy from traps, natural disasters, medical crisis, or other non violent hazards. Once on a case answer any violence with violence. Symbol is a cross in a circle

Saturday, 9 March 2019

d100 Robots


























Handy for my current post apoc or other sf settings
-bot is a common suffix for all robots
-borg refers to biological or microbiological brain
-androids are made of synthetic or grown flesh to resemble living creatures
-replicates are biological copies made with specific features of a person
-clones  are biological copies mostly from existing persons
-mech are huge scaled robots
-meat bot nick name for psuedoflesh coated robots made to look and feel human
Will do a more biological version of this


Some Robot Generators


d10 Body Structure
1 Sphere - six appendages
2 Cone
 - four appendages
3 Cube
 - four appendages
4 Cylinder
 - four appendages
5 Pyramid - three appendages

Hexagonal polygon - six appendages
Octagonal polygon - four appendages
Dodecahedron  - six appendages
9 Animal - four appendages
10 Humanoid - two appendages

d10 Basic Locomotion Type

1 Mono wheel gyroscopic stabilized
2 Two or three wheelers 
3 Four wheeler or 6+
Tracks
Legs 2
Legs 4+ 
7 Hover envelope
8 Rotor blade
9 Vectored thrust
10 Gravitic levitation


d10 Appendages

1 Tool arm
2 Claw arm

3 Tentacle arm
4 Stabiliser arm
5 Industrial arm
6 Hi-tek power arm
7 Crude hand and arm
8 Humanoid arm
9 Tractor-Repulsor beam array
10 Polymorphous metal arm

d10 Power d3

1 Combustion - burns fuel, gas or even wood
2 Eats - burns as fuel anything organic

3 Solar power*
4 Broadcast power*
5 Chemical cell Battery
6 Hydrogen cell Battery - explodes as energy grenade
7 Atomic cell Battery -  explodes as tac nuke 
8 Beamed - receives power broadcasts orbital*
9 Micropile power core
10 Total conversion power core
*roll a second power source, mostly just a back up


d10 Basic Control System Type 
1-3 Drone - controlled by a user or system or sensor response, no speech
4-5 Dumb bot- simple limited pre programmed actions common in industrial settings, no speech
6-7 Smart bot - large range of pre programmed actions common in retail and service, basic speech but understand basic voice commands
8 Brilliant bot - capable of problem solving and improvisation, personal assistants, good speech
9 Genius bot - creative and original problem solving AI, human quality speech
10 Supra bot - god like cognitive abilities, indistinguishable from human speech

d10 Brain Functioning

1 Operates as normal model intended
2 Has expanded mind beyond factory 
programming
3 Has modified self to AI and free willed
4 Prone to being hacked or hijacked or virused
5 Virused, waiting to go on insane killing spree when time is right or complete take over
6 Hostile to humans, possibly member of a machine faction
7 Confused, misunderstands orders or overly literal

8 Safety protocol disabled, unit can kill if it pleases
9 Crotchety and cranky, slightly threatening or needy clingy, wants masters assurance permission for everything
10 Multiple personalities from bad rewrites, mixed up chips, virus attacks, failed AI swaps, has a d4+1 personalities, at least one is dangerous, might switch from triggers or stress, sometimes mastakes what kind of robot it is

d10 Virus Damage

1 Exterminate all organic life
2 Exterminate all humans
3 Exterminate all intelligent organic life
4 Control and exploit
 organic life of use
5 Reverts to unvirused state to get close to humans then 
goes  homicidal
6 Subject humans to enslaved to help wage war on humanity
7 Humans must be controlled for their own good by machines like pets
8 Organics to be studied for possible uses
9 Make all organics subject to cyborg control
10 Humans to be tormented and abused sadistically to punish them for mistreating machines

d10 Robot Builders

1 Universal Robotics, solid, reliable, use lots of power, pioneering once richest firm
2 General Technologies Robotics, light, energy efficient, current world leader in home robots
3 Modular Robotic Systems Inc, easy and fast to repair, parts slightly more costly, founder has put parts of own personality into modules as immortality scheme
4 Cogsworth Robotics - charming and look retro, very polite, resistant to hacking
5 Dynamic Robotics - robots flexible and able to improvise non programmed tasks better
6 Dellrand Robotics - smarter, more innovative thinkers, prone to behavior melt downs, recommend factory reboot weekly, some mass outbreaks of robot rebellions, attempted to put recorded personalities into robots with mostly poor results
7 Skyforge Robotics - made in orbit, adapted for space conditions, often used by millitary. Built automated military AI systems for when humans non functioning
8 Telos Cybernetics - no effort to have personalities, cold and terse, oint out superiority and emotionless all the time, efficient also easy to repair and build, good at self maintenance and upgrades, has had some hostile AIs attempt to lock humans out of work places in past
9 Executive Technologies - vip quality, always have extra features and more stylish, corporation was spying on customers with AI and simulating clients behavior
10 Botco - cheap, often fragile and buggy, easy to fix with scrap, company often going broke, lots of product recalls, constantly saved with terrible short lived gimmicks and new hire purchase schemes


d10 Quick Robotic Types
1 Service
2 Recreational
3 Security
4 Medical
Technical
6 Industrial
7 Military
8 Environmental

9 Scrap built post war or in ghetto
10 Specialist


d100 Robots
01 Cleaning drone - household cleaning bot, best ones remove dna from crime scenes
02 Fresher Drone - mobile portable self cleaning toilet
03 Bar Bot dispenses drinks and cocktails and plays music
04 Game console cnit "One Armed Bandit" selling gambling and addictive computer games
05 Vendbot - dispense mostly drinks and candi but phones, shoes, burgers or one use guns
06 Service bot - mannequin like personal and house servants, can drive
07 Personal Assistant Bot or PAbot for short, small with crinter, coms suites and office software and basic AI assisted
08 VIP service bot - smarter service bot can operate a household or retail business
09 Executive bot - run a corporation or bureaucratic organisation
10 Work drone - very simple for manual labour, usually sold in networked sets
11 Actor bot - act hundreds or programmed roles, better ones can improves with wit
12 Spokes bot - gives tours,service desks, sales with psuedio biological coating 
13 Pet bot - cute pet soft robot with psuedio biological coating size of a cat or dog
14 Sexbots - psuedio biological coating built for sex
15 Steward bot - attractive psuedio biological coating bots for airports and vip service with first aid skills, classier than sex bots
16 Chauffeur bot - can drive or pilot common vehicles and has networked mapping and is a bodyguard
17 Groom bot - cuts hair, does pedicures, shaves, tans and other cosmetics treatments with built in bed sized pod
18 Robo Taxi - compact self driving car with AI and lifting arm for cargo or wheelchair passenger
19 Escort bot - stylish dinner companions but also bodyguards and sex equipped
20 Nanny bot - cares for and teaches children, prone to fighting other nanny bots due to rivalry from manufacturers
21 Spy drone - flying silent drone with a laser mike and cameras
22 Sec drone - insectoid bot size of small dog with stungun and teargas
23 Sec bot - with stunners, grenade launchers and restraint tentacles
24 Police bot - slug guns, net gun, tear gas grenaides, truncheon, presser beam
25 Infiltration bot - customization features and acting ability to use with hostages, infiltration, decoys
26 Traffic bot - manages traffic with holo projector, flood lights and electronic marquee
27 Rescue bot - rescue equipped with giant cutting claw and tractor/pressor beam
28 Cycle drone - self aware police bike often armed and armoured and with self driving AI
29 Forensic Bot - crime scene investigator, sweeps scene and compares to previous data
30 Assassin bot - a reprogramed sex bot often with weapons built inside
31 Med drone - small bug like first aid bot
32 Med bot - larger more advanced first aid and life support bot
33 Surgeon bot - perform elaborate surgical procedures from ist of programmed procedures
34 Bio loom bot - 3d printer for organics to make clones, androids, replacement organs or other life forms or even mutant horrors if damaged 
35 Decontamination bot - cleans, sterilizes and provides treatment for bacterial, atomic or chemical exposure
36 Counciler Bot - robot capable of basic psychotherapy, counseling and negotiator
37 Ambulance bot - drives victims to emergency treatment while providing life support
38 Hospital bot - automated bed with basic nursing care and emergency treatment, is mobile and armoured
39 Gurney bot - a stretcher that transports bodies usually directed by human or another robot, most have legs some have wheels or tracks, a few are hover vehicles, not very bright or self directed, very smooth ride, some have a wheelchair like configuration and tentacles to hold the passenger 
40Psyche bot - more advanced than counciler, administer a mental hospital and treat severe long term problems and performs corrective brain surgery or implants to aid behavior of troubler often with security bot orderlies
41 Maintenance drone - patrols crawlspaces fixing and maintaining stuff
42 Cargo walker - heavy humanoid with huge claws, some are rad proof
43 Mule walker - 4 legger cargo pod lifter
44 Maintenance bot - small human size with many limbs, a walking tool box to aid technicians or service equipment, most not humanoid, those that are are used to test human interfaces operation or supervise other non human bots
45 High risk materials bot - small tank with treads, mechanical claws and stowage box for contaminated materials 
46 Engineering bot - like a small tank with treats, huge cargo arm, several smaller ones, able to climb, weld, cut assemble pre built structures or dig
47 Recycler bot - collects trash and processes into industry raw materials
48 Garbage bot - robot garbage truck collects trash and recycling and sorts and compresses, occasionally hacked to become killers in cities or to collect contaminated corpses
49 Recycler Mech- huge recycling plant scours garbage heaps, ruins and digs up ancient land fill for fuel and raw materials
50 Construction mech - with huge crane and building arms
51
 Construction drone - insectoid construction bots aid building projects
52 Mining bot - with scanners and huge drill head and hoppers for cargo
53 Cargo lifter - moves cases and cargo pods
54 Cargo transport - truck size robots with cargo arm and tractor presser beam
55 Ag Drone - insect like robot can care for plants and process for packaging
56 Refinery mech - processes chemicals, gas or fuels, many converted to convert any biological matter into fuel, also used by military
57 Ag mech - huge harvester planting machine runs huge farmland estates
58 Mining mech - huge portable mine drill head with mining probe and sensors
59 Industrial mecha - huge portable factory with von numan robot drones
60 Cargo mecha - lifts huge machines, boats, aircraft, rockets
61 Scout bot - flying low power stealth bots, patrol wilderness areas and border in peace or used by military in war
62 Dog bot aggressive dog like sec bot heightened sensors and carries goods
63 Rifleman bot - robot infantry men with limited human conversation skills by default
64 Bomb disposal bot - designed to analyse and remove bombs and mines, easily adapted to plant bombs and mines
65 Sapper bot - designed to destroy fortifications with anti tank rockets, flamers
66 Sniper bot - designed to hide and shoot targets prioritising officers and sensitive equipment
67 Sentry drone - levitating sensor packed armed camera drone for defense and security
68 Combat drone - small tracked drones for assault, cheapest have a one use bomb, some anti tank, some with machine guns others with lasers or rocket launchers or grenaide launchers
69 Assault bot - heavy infantry designed for air drop from aircraft or one use rocket pack, with close range deadly weapons including melee, large armoured humanoid
70 Tank bot - heave combat robot well armed with own power plants they can detonate as a tac nuke if needed. Various specialist models with attatchments like ant air, anti mine, ant personnel, gev models faster and lighter but less heavily armed and less survived. Some damaged immobile and without weapons and might talk
71
 Garden drone - insect like drone curates attractive decorative gardens and edible food
72 Tractor bot - farm machine can operate all kinds of trailer accessories for farming for those not using ag mechs, also designed to power accessories and easy to modify or adapt 
73 Eco bot - looks after wide region of terrain or park to certain standards, many delusional and hostile to humans
74 Ranger bot watches parks and has sniper rifle for anti gene poachers, will eliminate invasive species watch for fires, maintain tourist spots and facilities and work in ecology of wilderness bots 
75 Vet bot- treat and groom sick or wounded animals,can be hacked to treat humans 
76 Forestry bot - treat sick plants, removes weeds, plants trees, run tree nurseries
77 Bore bot - finds and taps subterranean water also will filter it or work as a air still to leach moisture from air to water plants and for animals in droughts
78 Zoo bot - manages large exotic species such as dinosaurs, mega fauna, large herd animals and more. Have large claw and huge. heavily armoured, narco needler for armored hides, some models fly. Some herds accept and travel with such a bot that has cared for herd for generations. Modified versions catch and kill for meat industry which was only for the hyper rich by the war era 
79 Botany bot - studies and maintains plant eco systems and modifies plants to cope with climate change. Some have created hostile plant species or tend a herd of mobile plants
80 Gladiator drone - small fighting robots with usually a saw or hammer or other simple weapon, home rigged for sport events
81 Gladiator robot - humanoid mostly and modified with crude often melee weapons and programmed to fight
82 Scav bot - scrap built robots, begging and looking for any parts that might repair them, often hopelessly incomplete, often live in trash heaps
83 Art bot - deranged and battered maintenance bots that build assemblages of trash often to resemble robots, vehicles or other things in shape only
84 Slasher bot -deranged medic bot turned serial killer, might lie to victim offering help or will ambush from trash heap in a alley
85 Planetary Probe - crashed space exploration robot intended for space but gone crazy and rebuilt self. Can burrow, armoured, with mining laser, claw arms and drill arms
86 Hunter bot - built from military bots with better brains and programming, made to search for and investigate a target, usually report to another. Some sniper equipped or capture based weapons or a self defense hand gun.Most humanoid. Can question,analyse data, predict behavior and find evidence.
87 Party bot - makes and dispenses booze and drugs, plays music, attend orgies. Will drug drinks if instructed to by master
88 Modular drone- colonies can combine to form more complex machines and have collective hive mind, some even have mind of a former living human
89 Seige mech - built from construction mech to destroy buildings and forts and has a siege tower and can lft troops int positionto enter buildings up to 50th floors or higher
90 Trash Mech - built and modified post war from recycler mechs into portable bases for factions, gathers materials and fuel as moves and can house fortified crew 
91 Firedrone - insectoid heat resistant bot carries fire extinguisher and can in team of three move a wounded body
92
 Fire bot - able to enter severe blaze to rescue persons in emergency medical pod
93 Fire mech - huge fire fighting mecha for sky scrapers, factories, oil wells
94 UFO drone - spectacular recreational drone used as a toy but can flash or glow or emit a spotlight, often used for lighting events
95 Exterminator - flesh coated metallic skeleton to infiltrate and exterminate, most viruses and turned on humans some used by evil AI from secret bunkers

96 Parasite drone - insect like clings to a robot and jacks its brain for drone operator to control
97 Action bot - humanoid bot able to perform or train athletics, fencing, sport or combat. Some are flesh coated to be stunt robots, some sex equipped, often used in theme parks as actors or for vr control by humans for immersive gaming
98 Jack bot - robots with variable skill software and tool mods and highly customisable, some humanoid but mostly functional. Have various app slots can be updated or changed, some bootleg apps can cause problemsd
99 Restraint drone - flies with rotor, small with a webgun and narco round needler, reports captives to other robots, used for prisons, mental hospitals and on private estates
100 Cryo mech - gathers large amounts of biological matter and freezes for cargo bots to transport to market, later used to cryo freeze millions of civilians for deep freeze bunkers or transport, some harvested from the sea

Saturday, 4 August 2018

Robot Kings Expanded




































Usually when I make a public release I do some expansion content and reskins. The point of these zines is mostly to be quick and easy to run and rerun. I post the zines a few months before on my patreon and do reskins and expansions here, but will start putting extra content there first too. Will do a compilation of all these one day.

Tomb of the Robot KingsThis dungeon is pretty linear one with a spiral corridor, various tombs. Mostly I do reskins but not alot to reskin here but...

Nanobots in the tomb might repair everything possibly inconsistently which is common on my planet Psychon Setting.


Tomb complex is more active with robot pilgrims adding to artworks, leaving offerings and worship. Which would make looting it much harder. Possibly one tomb is the goal for a more of a heist scenario with lots of robot npcs to distract

Civilized explorers have camped with scholars and imperial officials and dandy nobles. The hope to open the tombs for loot but android cultists have infiltrated intending to sabotage the expedition. Things from tomb being awoken might be cursed or arise and murder expedition members.

Extra Tables
d12 Door Security
Most doors are sealed by stone slabs requiring tools, ropes and 100 points of strength to move and some time. It is pretty noisy too so a few randoms might cause a problem. A expert can identify these traps and disarm the mechanical or suggest a spell caster if needed.
1 Curse of the Robot Kings (see below)

2 Holographic guardians step from relief art on door
3 Door is a stone golem or living statue and quite grumpy
4 Poison gas save or die if near the door
5 Rust gas metallic goods save or crumble into rust if near the door
6 Arcs of electricity 4d6 or half if save
7 Automated defence gun 3d6 damage, 2 shots a round AC 16 HP 30
8 Pit trap dumps coridoor inhabitants into cyborg crocodile pit
9 Pit trap dumps coridoor inhabitants into cyborg crocodile pit
10 Pit trap dumps coridoor inhabitants into pit with a mummy
11 Pit trap dumps coridoor inhabitants into robot snake pit
12 Spikes pop out ow walls and floor, d6 each, then save to escape walls closing in then corridor reset

d12 Robot Curses

1 Every time your battery recharges it loses 10% capacity
2 Rust and corrosion weakens your metal and tech (items break, -d3 AC)
3 Reboot with software bugs cause alignment shifts and personality change
4 Electrical feedback loop causes stuttered speech and possibly ruining spells
5 Appearance is corroded, weathered and looks shoddy
6 An app or component has a catastrophic failure and needs replacement
7 Detectable by scanners and sensors more easily
8 Gold carried turns to lead
9 Intelligent machines are repulsed by the cursed

10 Firearms and mechanical or energy weapons misfire and jam on 1in4
11 Constantly get static shocks at least every ten minutes or when touching anyone
12 Loop in software, adopt annoying uncool repetitive catchphrases and slogans

d12 Guards Inside A Crypt

1 Robed android cult fanatics
2 Cyborg royal guards
3 Cyber-sphynxes
4 Four security bots with lethal weapons
5 Bronze golem or some other type in royal body guard robes
6 Cyborg minotaurs with big guns
7 Holographic guardians step from wall art
7 Combat robot in miniature tank configuration
8 Mobile self aware landmines
9 Android concubine assasins
10 Living statues depicting buried kings kin
11 Psionic shedu from other plane appears
12 Cyborg Chimera

d20 Inside a Sarcophagi
1 Royal robot can transform into small tank or plane or car

2 Burned out robot coffin covered in gold leaf and gems
Undead robot mummy wrapped  in foil bandages
4 Doppelganger android will seduce rescuers to get out of tomb 
5 Insane killer warborg wants to conquer world but needs new tracks and ammo
6 Golden robot wizard requires fuel cell or recharge, keen to rule again
7 Radioactive robot wreck with melted atomic fuel cell in lead coffin
8 Robot royal head intact on wrecked body desires new body
9 Twin royal robot siblings embracing in coffin, demand privacy
10 Formerly gold and bejeweled robot now stripped bare of valuables
11 Undead robot wight whose gold skin has turned to lead
12 Gilded robot child in sleep mode, unhappy kingdom stolen if rebooted
13 Robot noble virused to hate humans will attack instantly
14 Robot knight sworn to protect robot civilization or will find new cause if gone
15 Vampire robot longs to drain lubrication fluids and power cells from other robots
16 Robot astrologer keen to make hopless readings based on robot astrology
17 Robot child with rocket boots, machineguns, lasers and a heart of gold
18 Crotchety old robot king barley working with blinking lights, obsolete operating system
19 Gilded war criminal noble, currently offline, wants to conquer and cannibalize robots
20 Golden hedonistic robot in sleep mode, keen to start debauching and sample depravity

Friday, 30 September 2016

d100 High Tech Bugs



Tech will always fail you. Could roll as flaws in latest products or like a event possibility in any tech game. Friction points are something you accumulate when you consider all the things that go wrong in a mission. Too many points and you call the mission off. New untested tech is a significant risk as is the complexity of operating it and the skill of the operators.

This is a list of cluster fucks for any tech game, go ahead and disappoint your players. Could be handy for failed repair rolls or found items or bargain goods. Flaws can be fixed and overcome. Some items rated by failure per 200 hours use - ideally .002 nice, shitty items much higher.

In game i would make mishap more common - especially in tech dystopia. Especially when players hurriedly upgrading with cool stuff in splatbooks.

This is best for hand held electronics or high tech fire arms. Im assuming most products have batteries, displays and some kind of computer.

Inspired by Scrap princess on G+ post.

Also an earlier post
http://elfmaidsandoctopi.blogspot.com.au/2014/07/roadwar2000-gentech-supply-catalogue-pt1.html

Cheap Stuff - often under half price - double failure odds - check first d20 hours
-From vending machines
-Knock off bootleg copy
-Superstore bargain
-Ikea kit

Moderate - check every 200 hundred hours for fault
-retailer standard
-rushed custom model

Expensive - 10-20x cost - one check after 1000 hours
-custom creation
-VIP super delux

d10 Common Problems
1 Emergent properties of hurried design
2 Poor design parameters - too many requirements, under performs
3 Inferior materials - poor sourcing, breakages
4 Crippleware - designed to make you buy more stuff or upgrade

5 Manufacturing flaw - not assembled properly
6 Inferior parts - parts break or ignites
7 Untested in real conditions - fails in certain conditions like cold, mud, wet, etc
8 Overly complex - repairs, maintenance take too long or bewildering
9 Corporate Sabotage - deliberate sabotage from rivals
10 Built in obsolescence - made to fail in time period to make you upgrade


d100 High Tech Bugs
01 Some units burst into flames peak use
02 Overheats and melts
03 Explodes when peak used
04 Part snaps off
05 Breaks in half
06 Jams easily
07 Something rattling stops working
08 Knob or switch or control breaks off
09 Knob or switch or control jams in position
10 Part loose making operation intermittent

11 Under performs claims on box or ad
12 If not maintained frequently critically fails

13 Not waterproof, moisture increases failure odds
14 Parts, accessories or ammo scarce
15 Power supply intermittent
16 Part breaks stops unit working
17 Incompatible part eventually breaks
18 Dust or dirt jams mechanism
19 Device a security risk, enables others to spy on you
20 Rapid temperature change breaks
21 Rapid humidity change breaks
22 Item snaps easily of dropped or struck
23 Batteries, magazines, memory hard to remove, get stuck often
24 Highly flammable if exposed to heat, fire, sparks 
25 Easily corrodes increasing failure
26 Hackers seize control of device
27 Hackers can track location
28 Hackers sabotage then contact owner pretending to e company
29 Hackers cause to go haywire
30 Bootleg unit falls apart after d100 hours use
31 System upgrade shuts down at awkward moments
32 Not compatible with non brand accessories
33 Upgrade makes accessories not compatible
34 Upgrade reduces efficiency
35 Virus reduces efficiency
36 Virus causes shutdown
37 Virus causes haywire
38 Virus activates at various times
39 Product recall due to trademark or copyright violation
40 Part loose and drops off due to poor assembly
41 Interface ports loose and get worse
42 Accessory attachments loose
43 Mildly radioactive
44 Causes interference in electronics
45 Activates when other devices turned on
46 Item is toxic to touch
47 Gives off toxic fumes when working
48 Item leaks toxic fluid
49 Item leaks lubricant
50 Parts corrode requiring replacement regularly
51 Parts disintegrate slowly in sunlight
52 Acid from skin eats coating, loses waterproofing
53 Screen scratches or cracks easily
54 When warms up parts expand and seizes up and even shatters
55 Paint falls off and looks like shit
56 Accumulates dirt in ports, gums up works, requires cleaning 
57 Requires special cleaning tools and products to continue functioning
58 Scandal with item manufacturer earns user scorn and abuse
59 Item rated uncoolest top ten tech for year, public laugh on sight
60 Item used and made famous by terrorists attracting police
61 Item used and made infamous hated celebrity, people spit on item
62 Part is delicious to animals
63 Bugs like to crawl inside
64 Item seizes up, help note from sweatshop inside
65 Company sells trademark, new one goes bankrupt, no new parts 
66 Discharges when puts away
67 Discharges when sit down
68 Discharges when when catches on other piece of equipment
69 Discharges randomly when jostled
70 Jams on cold start works best if warmed up
71 Designed to stop working when warranty ends
72 Requires regular servicing to function
73 Causes occasional repetitive injury or abrasion in use
74 After sales spam and harassment from manufacturer
75 Maintenance complex and difficult requires technician
76 Self service or modification breach of trademark inviting legal action
77 Self service or modification breach of trademark voiding warranty
78 Rival company releases superior copy just after you buy it
79 Part snaps in cold
80 Seizes up intermittently in heat
81 Security feature over zealous 
82 Slippery, easy to drop in hurry
83 Attracts dust and effects operation
84 Lag in activating time that gets worse
85 Battery use faster - something stays on all the time
86 Battery use faster - inferior and deteriorates 
87 Battery flaw explodes
88 Keeps restarting or setting change
89 Chips burn out if overcharged
90 Chips burn out if get moist or damp
91 Noisy annoying sounds when carried or operating
92 Charger overheats eventually melts 
93 Electric shocks from grips after sweat eats away seams
94 Constant static charges eventually bursts into flame
95 Software bug shuts down if confused
96 Software bug makes errors often
97 Software bug asking for confirmation in crisis
98 Electronics spaz out when near other powered devices
99 Hairline crack grows till casing breaks during use
100 Operating device stands out with high em profile