Sunday, 18 October 2020

Stoneage Slaughter
























































Got four-players to my stoneage dnd clone day. All onto 11 levels now.

Boron the warrior the hero of the tundra heads a sky god cult and has taken a ziggurat base for the sect and has a pet griffon and speaks their language has ride and an animal husbandry skill. His wife in a priestess of the cult.

A stag hat human wizard, the greatest wizard of the tundra and his own school among the elk tribe.

An elf with his own hidden hill spy bunker base dedicated to chaos heresy. Also has a pet griffon

A giant who first learned the language of griffons, currently living as a human warrior a while.

The party clan of the mountain have satellite clans now from their cave stronghold including red ape valley and monster valley. Had heard for a while about centaur problems with kidnappings and now they were at home when the griffons got exited. Elf flew off to see centaur raiders almost 24 so party set up an ambush in a tight canyon with entangling spells then fireballs and the warrior and the giant battled those that got through. Centaurs were ready with archers intending to hit spell casters but they were among first to be targeted. One archer hurt the elf the other wizard was arrow proof. 

With most of the centaurs trapped those who got close died heroically. Then griffons grabbed some centaurs and tore off their human parts showering the battlefield in blood. The elf let a teen boy centaur leave the battlefield and invisibly followed it home to see the secret master's dragon Templars. 

Invited griffons in wild to eat the horse bits and Boron buried all the human bits sure the best he could do would be was to separate the chaos bits. Decided that a raid on the giant cloud castle with intent to take it over was the best action. So they spied on it and saw orcs inside courtyards working. So Elf and wizard went invisible and the elf sent sprite to take out guards in the gatehouse mechanism room to lower the fog stairs to the mountain top they parked on. Rest of party rushed in to be welcomed by orcs because the elf in orc form speaking elf spread sorry of guests of the giants.

Went to huge feast hall and orc servants brought them food and backed off when mistress came. Tabitha was a four-legged part brontotherium part fish formation and was hideous, She yelled at them and threatened to eat the giant's many pet dogs so the party attacked and struggled to defeat her. They had determined one giant was in the central control apparatus tower and one snoring in a tower. So they fireballed one in bed and all attacked as it scrambled to stand. Outside a bigger and a smaller teen formation lumbered out and the party ice stormed them blocking the central tower entrance. With a fierce struggle, they defeated the large giant and chased the small one who fled to mummy in the hub control centre. The baby went down butt everyone was hurt badly and mamma managed to trample lots of dogs and stomp the warrior and the giant to death and was finally killed by survivors. They had won the castle and flew the castle home where they debated letting druids reincarnate the dead but they got some of the sky cult priests to bring the dead heroes back.  


Did a castle fly over the Dragon Templar and identified the Death Templars. Both were survivors of decadent cults that had wizards and priests and ruled over slaves in the south before the flood. Took the tower to the frost giants valley in the north for future murder and mayhem. Discussed flying to other continents or dimensions. Repurposed towers of the keep to sky cult and griffon nest, an orc tower (orc cult is armourer of sky god ), elf hall and alchemy lab, giant tower, halfling tower and a druid cult one.

Probably the most OP kill power sessions I've had in a long time. 




,

EMO Mart

 

























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Will be putting some stuff on drive-through shortly
56 Page mega-dungeon mostly done now on Patreon
-will add some more like stat blocks later

This is some notes on it

Running The Thrice Cursed CIty
The adventure is a sandbox ruin though some areas are suited to beginning adventurers and some parts far more dangerous. The party could meet as adventurers, travellers or escaped slaves in the city. They could have travelled here together from civilisation. The group could have a mission or every player could have a custom mission. Players could mostly deal with the dungeon but could use factions and saving the city as goals.

d12 Why come to the city? 
1 Captive of slave traders but escaped and stole some equipment
2 Travelled with a gang of thieves and band, came here for treasure
3 Worked as a caravan merchant then heard of this loot-filled rubble
4 Merchant paid you to investigate if a trade caravan should visit
5 A lord paid you to investigate the ruins and rumours from there
6 Found a map to the current location of explorers guild mistook for treasure
7 Cultist murdered a loved one, the fled to the ruin to escape you
8 Church sent you to report on cultist activity in the area 
9 Wizard scholar seeks occult lore and historical documents and wants a report
10 Serve a city magistrate and have heard many wanted criminals might be here
11 Accused of crime and had to flea to avoid execution (d4 1=witchcraft 2=treason 3=murder 4=kinslayer)
12 Ancestor came from here and have often dreamed of seeing the place

Adventurers will hopefully meet up with the explorers guild or might be allies of the thieves guild for a safe camp. Players might explore the surface first before finding a good underground entry.  It is easy to get extra adventurer NPCs through the thieves or explorers guilds. 

Appendix A gives you options to design your own demon cult and a form to record your design. The central part of the dungeon has a demon cult and the demon cult you generate will inform cult behaviours and decor. If any faction dies early in your game roll up a new cult and let them move in.

Many adventurers come to the city to find arcane documents to sell, others seek gold and murder, others are idealists who hope to fight evil cults or help the city. 

d12 Events around faction camp
1 Fight broke out still grudges
2 Shortage of basic supplies, makes people mean
3 Someone has a contagious illness and medicine uncommon
4 New preacher arrives exiting everyone
5 Merchant comes with much in demand goods
6 Someone murdered (1in6 times a shapeshifter infiltrated)
7 Cultist among faction betray all and kidnaps several people
8 A popular band of heroes have failed to return from a place of exploration
9 A newcomer looking to kill members of a certain cult
10 Monsters attack, possibly skirmish or kill a loner
11 Tribe of chaos nomads or orcs pass-through area raiding some camps
12 New monster moves into a ruin to hunt humans

Once the players know and work with factions they might find new goals. Protect the camp from cults, rescue someone from monsters, kill a monster bothering everyone, recover some goods from a faction.

As they almost cleanse the city and various curses are relieved the long lost citizens will return and settle. Escaped slaves, wasteland nomads and barbarian clans all descendants of the original city return. This could introduce new factions. Mostly these people will be grateful to adventurers. There could be a move to repopulate the area as a new kingdom while others prefer to be linked to a local kingdom. Local lords will take a new city seriously. Adventurers could end up being rewarded with titles and land and good marriages by the new city or the local kingdom.

Some of the cults might come from other places and have headquarters full of loot. Bringing the lost peoples back to the city might mean attacking a foreign land or international slavers. Demonic cults don't forgive or forget and players will have enemies for life. A visit to the demons home might be required for a campaign climax.

d12 Deeds to Liberate the CIty Curses
1 Restore nature cult and druid shrine
2 Destroy the demon cults
3 Destroy slavery in the area
4 Help free enslaved heirs of the city in another land 
5 Find and convince the horse tribe nomads to return
6 Find heir to the city royal bloodline (or something close) 
7 Defend a settlement
8 Find descendants in other cities poorest districts
9 Invite other people who were allied once
10 Help establish a new city god for the region
11 Find rebel army in distant forest descended from this city
12 Find the lost crown of the king to help unite the people

Obviously, players could become the new state using this at name level to be their own. Those bad things destroyed or sealed and all those dungeons can be storage places. Players could locate a village and build defences. 

Players could become involved in national politics and even attacks on other planes.




Wednesday, 14 October 2020

d100 Crisis for Stone Age Sorcery Tribes









So as my game on name level and players have own satellite settlements I need bigger thrill power. 

Current player jobs:
-Frost giant citadel
-Glacial city of the old ones
-Centaur invasion
-Dragon Templars & Darkness templars from flooded kingdoms

d10 Quick Crisis Types for Stone Age Sorcery
01 Hunting and gathering
02 Scarce Resources
03 Enemy tribe needs stopping
04 Ally tribe needs help
05 Hearthside crisis
06 Strange sighting
07 Great beasts
08 Spirits of nature
09 Eldrich wizardry
10 WIll of the gods


d100 Crisis for Stone Age Sorcery Tribes
01 Tribe members not returned d4 encountered 1=rival tribe 2=trapped 3=injured 4=monster
02 Discovered a new tribe near fringes of the clan territory
03 Discovered cave of strange giant mushrooms
04 Vanished tribe member d4 1=snatched by water monster 2=captured 3=fell down a sinkhole 4=snatched by a flying monster
05 Found lair of dangerous animals in the territory
06 Herd of strange megafauna moved in the area highly aggressive
07 Supernatural being murdered a tribe member and left remains as warning
08 Hunters saw a rare possibly magical creature and many hunters seek it
09 Evil tribe threaten a whole species all depend on so stop them
10 Rare migration of food animal has all kinds of peoples and beasts waiting to feast
11 Certain kind of animal not common in this area needed by holy person
12 Certain herb needed to make a potion of medicine
13 Some other tribes have learned the use of new materials or tools or weapon
14 Hear of a certain magic cave art location that provides needed information about a threat
15 Someone discovers a resource like ochre or bitumen 
16 Someone discovers an entrance to a long-buried building under a hill
17 Something falls from the sky, an unusual object many crave
18 A traveller seeks something found in your land and seeks an audience for a deal
19 A holy person seeks to improve a shrine and needs special ochre not found locally
20 Monster in the area requires a certain metal to harm it or scare it away
21 Strange tribe of savages come from the wastes to hunt and eat your tribe
22 Survivor of an old enemy has made a pact with some evil force in the mountains
23 Enemy found a not quite human tribe of allies and tricked them to menace your tribe 
24 Hidden tribe have revealed their advanced magic and intention of ruling area
25 Enemy tribe with new mysterious allies start a tribal war 
26 An enemy champion has a new weapon or pet emboldening them to a raid
27 Several tribes meet to discuss a tribal matter, faction murders delegates to start fights
28 An enemy has been giving gifts to those who speak against your tribal heroes
29 A tribe tries to convince other tribes to join them in alliance versus your tribe
30 An enemy tribe kidnap some people and some resources 
31 An allied tribe has found a new enemy and need your expertise
32 An ally has discovered a strange artefact in a discovered cave
33 A number of allies have vanished and all are tense with worry
34 Allies have had a problem with a gigantic elder beast roaming the land
35 Allies would like your magical experts to meet their experts 
36 Someone has been knocking over some allied monoliths and border stones
37 Allies have a blood feud with an enemy and they seek your aid in finishing it
38 Allies invite you to regional trade opportunity with a new people attending
39 Allies claim tribe should intermarry and swap some members
40 Ally has had sacred totems stolen by a new enemy seek your help
41 Tribe has gender imbalance wise ones recommend inter-tribal marriages
42 Someone in the tribe has been having an affair outside the tribe causing conflict, possibly the lover's tribe are unusual
43 Elders decide unmarried tribal champions need to marry a land or water spirit
44 Someone in the tribe has been accused of a crime, exile or execution demanded
45 Tribe member broke a taboo and angered a spirit that needs to be placated 
46 An elder becomes bedridden and lesser tribe members are competing for the job
47 Troublesome marriage and tribe sick of fighting and want leaders to finish
49 Split forms in the tribe over some custom or event and people look to leadership
50 A young person feels competitive and criticises elders causing problems
51 someone seen a spirit creature in woods watching tribe

52 Strange lights seen in evening mists alar people
53 Some huge flying beast snatched a tribe member and people have seen where it carries its prey
54 Someone found a strange stone and has weird dreams of old gods and monstrous ancients
55 Someone saw a person in distance and when they got closer they turned into animal and fled
56 Someone offended a spirit and a creature has been lurking near the village for them
57 Someone saw strange naked old people roaming the woods at night
58 Someone saw some kind of creature but didnt get a good look but they can show strange tracks of the creature
59 Someone found a cave but strange noises from it have made local people all afraid
60 Distant unknown tribe have built huge fires and been chanting daily 
61 Gigantic divine beast strides the land leading a huge herd of its lesser kin
62 Shaggy giant from the mountains or some chasm has been hunting humans to eat
63 Giant predator divine beast roams gobbling up beast or people it finds
64 A great herbivore has come to hate humans and leads herd into war until stopped
65 Locals fear some strange beast that kills with a gaze 
66 Rumours say another tribe has seen a dragon in the region
67 Shamans wish to seek an alliance with a beast totem and need a mighty hunter for ritual treaty with the beast and their kind
68 A beast totem sends dreams about a problem the allied animal totem has
69 Someone found some strange stones in s weird cave and released some strange gibbering horror like no other creature from a sealed pit in the rock
70 Magical creature infiltrates the tribe for a few seasons until caught
71
 An enemy hero went on a quest and returned with a magical beast or companion
72 Area becomes known as taboo as some dangerous creature lurks there 
73 Hidden colony of demihumans makes contact through trade
74 Local spirit offers a treaty and aid if humans perform a task for it
75 Strange humanoid tribe are rounding up a family of demihuman for slaves
76 A clan of beast abhumans move into the area and they may claim local kin species as their exclusive kin. This will upset tribes and cause conflict
77 A local tomb has a spirit animal guardian that is shy but might know ancient local lore
78 A villager met a talking animal some kind of spirit folk and it might be worth investigating
79 Someone followed a strange animal and it led them to a hidden wonderous valley
80 Several camps have been attacked by giant creatures and only a few survived, nobody knows where they hide but every attack there is a great cloud in the high country
81 Someone disturbed some of the forbidden ruins and undead have come forth
82 A band of strange barbarian warriors sweep into the region bent on killing all wizards and destroying their cave writing and rock carvings
83 A cave wizard visits the area and seeks a quiet cave and certain ingredients for a few seasons. d4 1=necromancer making undead 2=dracologist calls a dragon to cave 3=summons demons or elementals 4=seeks to free an elder god
84 A skeleton wizard leading 30 skeletons marches across the land exploring for some evil cult of darkness and death seeking to build an outpost here
85 A burial place is visited by an evil priest who breaks the sanctity of the place and makes undead slaves, plans to gain as many dead as can and move on without losses
86 A wizard leading a squad of orc archers with pet wolves is searching the area for elves to loot of elder lore or any other interesting sources of evil lore
87 Robed cultists seek to knock over some old monoliths and erect their own strange green stones that aid the spread of their gods will. The older stones inhibit them
88 Strange tribal cult move in using unfamiliar magic or religion and offended by local customs
89 Strange omens reveal an evil cult tribe in mountains is trying to command a being from beyond and making many sacrifices
90 Trader speaks of new civilised strange people who have built an outpost on the coast
91 Trader speaks of a new religion and building style a people have adopted
92 A minor religion has a new leader and have grown as the chosen one relates their dreams

93 A god sends a dream explaining where to find a cult relic 
94 Spirit of the gods comes down, warns all an object is forbidden d4 1=magic tree 2=spooki cave 3=prehuman magical ruins 4=a magic weapon 5=sacred beast 6=a stone monolith
95 God is seen in the distance on way somewhere striding over land sea or sky

96 Constellations move indicating gods are battling, a d6 stars fall that night
97 Huge storm and during flashes some see titanic god battle a monster god
98 Mountain explodes sending a plume into the sky for a d4 years, severe storms and fire are occasionally seen from the distance. On closer inspection see fire giants are building a gateway for invasion
99 God crosses sky on a vehicle or mount seen by lucky few
100 Strange beings from the stars come down to trade, the star spirits trade wonders like shiny star stones and wool from the clouds in return for slaves they take away in their chariots 

Tuesday, 13 October 2020

d100 Ancient Urns



So for my ancient city ruins stuff instead of funerary urns in gothic dungeons or barrels in redbrick dungeons, I present ancient urns to smash for loot.

d10 Urn Condition
01 Broken and cracked
02 Worn and chipped
03 Repaired cracks
04 Cracked and caked in dirt
05 Smeared in dirt
06 Blood spattered
07 Covered in dust
08 Covered in ash
09 Covered in other broken pots and mud
10 Mostly buried under sand

d10 Urn Decor
01 Sundried clay 1cp
02 Fired unglazed clay 2cp
03 Plain glaze 3cp
04 Decorative shape 10cp
05 Decorative shape with two colours 2sp
06 Painted colour 5sp
07 Painted several colours 10sp
08 Painted with patterns 1gp
09 Painted with a scene with beasts and people 10gp
10 Painted and decorative shape with a scene from mythology 100

d10 Quick Urn Contents
01 Food
02 Minerals
03 Animal
04 Luxuries
05 Artisan
06 Scrolls
07 Cursed
08 Blessings
09 Cursed
10 Magic

d100 Ancient Urns
01 Barley (mostly turning to dust 1in6 usable)
02 Wheat 
(mostly turning to dust 1in6 usable)
03 Olive oil 
(mostly turning to dust 1in6 usable)
04 Beer 
(mostly turning to dust 1in6 usable)
05 Wine 
(mostly turning to vinegar 1in6 usable)
06 Flour 
(mostly turning to dust 1in6 usable)
07 Dried garlic 
(mostly turning to dust 1in6 usable)
08 Dates 
(mostly turning to dust 1in6 usable)
09 Palm wine or palm sugar 
(mostly turning to dust 1in6 usable)
10 Bread 
(mostly turning to dust 1in6 usable)
11 Lead for makeup, medicine or plumbing 
(400+d100sp)
12 Salt 
(100+d100cp)
13 Coal (d10 cp)

14 Copper 
(400+d100sp)
15 Iron ore 
(200+d100sp)
16 Tin ore 
(100+d100sp)
17 Silver (100+d100sp)
18 Ochre or pigment 
(100+d100gp)
19 Glass beads (
100+d100sp)
20 Sulphur 
 (100+d100cp)
21 Dried dead snake (1in6 undead as a skeleton +entangle)
22 Dried dead baby dear
23 Mummified cat (1in6 has 3d6gp jewellery)
24 Dried old eggs (chicken, duck or crocodile)
25 Desiccated human head preserved in chemicals
26 Cremated human remains
 (1in6 has 3d6gp jewellery)
27 Human hands dried and painted in symbols
28 Dried frogs used in medicine
29 Dried beetles used in medicine
30 Dried dead rats
31 
Aromatic oil (100+d100sp)
32 
Honey (100+d100sp)
33 Khol eye make up 
(100+d100sp)
34
 Incense (100+d100sp)
35 Camphor 
(100+d100sp)
36 Spices 
(100+d100sp)
37 Silkworm cocoons 
(100+d100sp)
38 Saffron 
(100+d100sp)
39 
Coloured sand (100+d100cp)
40 Cedar wood for burning in ceremonies
 (100+d100sp)
41 Bitumen 
 (100+d100cp)
42 Fabric Dye Common
 (100+d100cp)
43 
Fabric Dye Purple (100+d100sp)
44 Spun sheep wool
 (100+d100sp)
45 Goat Hide (d10cp)
46 Amber pellets 
(100+d100sp)
47 Chalk 
(100+d100cp)
48 Acacia Gum 
(100+d100sp)
49 Medicinal flowers 
(100+d100sp) 
50 Medicinal roots 
(100+d100sp)
51 Scroll of funerary prayers
52 
Scrolls of merchant contract
53 
Scroll of property sales
54 
Scroll of legal will
55 
Scroll of letter to a family member
56 
Scroll of religious devotional prayers
57 Scroll lamenting fall of civilisation
58 Scroll with a map
59 Scroll describing the ancient journey
60 Scroll of magic spell Lv d3
61 Desiccated undead hand AC+3 d8HD d4 claw 
62 Colony of stinging sandfly swarm 
63 Green slime
64 Sealed rot grub or stingworm
65 Vapour forms an undead skeleton
66 
Vapour forms an undead zombie
67 
Vapour forms an undead ghoul
68 
Vapour forms an undead ghast
69 Undead mummified cat 
AC+3 d8HD d4 claw 
70 Unholy water
71 Holy water
72 Ancient holy symbols d4 (30gp each)
73 Cestrum or rattle for ceremonies 
(30gp each)
74 Jade carved scarab 
(65gp each)
75 Silver mask possibly for a cult 
 (30gp)
76 Copper rod a +1 follower morale +1 club
77 Ancient crude meteoric Iron +1 dagger
78 Lead curse tablets (curse reader who fails save)
79 Lucky charms d6 each gives a +1 dice roll once
80 Incense of divination d4 uses (each is one cast of augury)
81 Corrosive vapour over d4 range area d4 rounds d4 damage +1/round
82 Diseased miasma 
over d4 range save or suffer mummy rot
83 Contains an undead shadow bound inside
84 Venemus snakes d4 inside
85 Venomous scorpions d4 inside
86 Swarm of aggressive bats inside
87 Swarm of flesh-eating locusts inside

88
 Bronze cobra inside AC+4 2d8HD d4bite and d4 remaining poison bites
89 Deadly spores 
over d4 range area save or 2d6 rounds choking 1HP/round
90 Poison gas 
over d4 range area save or lose 1HP per round for 3d6 rounds
91 Black lotus resin 2d4 doses save or d6 hours of melancholic underworld visions
92
 Black lotus resin 2d4 doses save or d6 hours of heavenly blissful visions
93 Corpse powder d4 doses each does 2d4 damage to an undead
94 Curse save or magical healing won't work until removed
95 Trapped spectral minion d4 1=thankful servant 2=warrior 3=hooded Assasin 4=mad hermit 
96 Healing potion d3 doses heals 2d4
97 Magical potion 
d3 doses d4 1=haste 2=invisibility 3=strength 4=gaseous form
98 Flesh to stone oil for one humanoid, use on petrified or a statue
99 Ancient trapped as a gaseous form within d4 1=beserker dervish 2=grateful servant 3=petty noble who expects respect 4=eunach guard
100 Spirit is released d4 1=screaming wraith 2=grateful being cast a spell then departs 3=curses then departs 4=sorms a furious regenerating wight warrior 
(1HP/round not in sunlight)

Saturday, 10 October 2020

d100 Signs of the Presence of Things From Beyond



Whether hunting a preternatural horror in a haunted house or approaching the place of worship of a forbidden cult, signs of their dread influence may be detected. Sometimes after the first is notes, more emerge. Beware forbidden horrors unseen!

d100 
Signs of the Presence of Things From Beyond
01 Flies buzz noisily gaining tempo and volume
02 Worms come from the earth in thick ropey squirming masses
03 Birds or vermin minding their own business scream and fall dead
04 Birds or vermin flee the area in a swarm
05 Bugs crawl from cracks and cover walls in swarms
06 Squeaking and scuttling rats heard, some screaming in distress
07 Moths swarm attracted to lights or any carrying one
08 Chirping birds, friends or insects all suddenly become silent
09 Distant animals howling then sounds of fear then stop     
10 Strange buzzing insect sounds almost like chanting in unison 
11 Smell of decay and rotting flesh and garbage
12 Smell of sewerage, sulphur and methane
13 Smells of cinnamon and spices
14 smell of strange incense
15 Smell of spores and damp mildew
16 Smell of ozone like after a storm
17 Smell fear as if hundreds of panicked humans
18 Smell of sickly sweet heady odour partly pleasant but sickening
19 Smell of smoke and brimstone
20 Smell of dry metallic organic goes from sweet to rank (blood)
21 Air pressure increases, eyes hurt and noses bleed
22 Ears ringing leading to headache
23 Eyes bleeding in scarlet tears 
24 Teeth hurting, strange chills and sensations
25 Surface of skin tingling then feels burning yet no heat
26 Sweat profusely for no reason
27 Unpleasany itch, on back of the neck at first, then increasing
28 Vision becomes blurry and balancing gets worse
29 Bones hurt with sudden chill
30 Body hair often on arms stands and feel strange unfamiliar chill
31 Strange bell like tone sounds, vibrates some glass and hard items
32 Strange melancholic trumpet sounds then fades
33 Strange electrical crackling sound
34 Thunderclap then odd silence 
35 Wave of air passes
36 Feel vibrations through walls and in ground
37 Screetching sounds like metal on metal, squeaky chalk or marker pen
38 Hear echoes or own voices and any noises they make
39 Hear strangely muffled distant sounds of possible voices
40 Humming sound from walls or floor crumble into dust leaving holes and divots

41 Stones or objects or leaves vibrate
42 
Tiny stones or dust or objects temporarily levitate a foreams height
43 Wind carrying dust and strange whispers
44 Objects rattling on own build in intensity, finally some break
45 Objects levitate and float around room then fall
46 
Objects levitate and float around then are hurled at intruders
47 Hear distant sounds almost like a child voice laughing or sobbing
48 Invisible force slaps and strikes intruders or breaks objects
49 A weapon or large object becomes animated and hostile  
50 Some invisible force grasps and holds victims then beats or squeezes them 
51 Strange distant strange light like a fire but odd colour

52 Dancing strange lights in distance like fireflies
53 Animated armour, elemental matter or statue moves
54 Strange translucent figure like light or shadow in distance
55 Strange shapes in darkness like shadows moving and writhing
56 Multiple slowly moving unaware spectral persons spreading
57 See attractive luminous or shadow being floating and gesturing to come to them
58 Neon magical symbols, sigils, glyphs and hieroglyphs 
59 Several lights or shadows become visible and approach seemingly aware
60 light or shadow object, rarge flying in distance then pass to observe intruders
61 Walking between two points slower than it should be by several times
62 Walking between two points seems instantanious 
63 Environment seems to grow
64
 Environment seems to grow
65 Everything seems to be liquifying then returns to normal
66 Strange bulges and depressions in surfaces from spacial distortions
67 Randomly find in different direction or corridoor
68 Door or threshold opens to other area briefly 1in6 chance it can return
69 Somehow end up going back the way you came without noticing
70 Moving seems to blink in and out hopping through area
71 
Strange damp areas or condensation forms from sudden chill
72 Strange web like ectoplasmic threads cover area thickly 

73 Strange ectoplasmic fog forms and sudden chill spreads
74 Ground damp with cool slime trails 
75 Thick ropey ectoplasmic webs like fishing nets strewn about
76 A being forms from ectoplasm then breaks done into slime
77 A phantom bodypart or several twitching or crawling, turn to ectoplasm slime if touched
78 Ectoplasmic liquid forms and some kind of humanoid tries to form then all collapses
79 Ectoplasmic pool forms and shapes of freakish animal like slimy horrors break into slime if touched
80 Ectoplamis beings form to attack or capture intruders and draw them in
81 
Time flies visibly faster for brief spurts 
82 
Time flies visibly slower for brief spurts 
83 Everyone freezes for brief spurt

84
 Time flows backwards for brief spells
85 Time loop repeats a cycle of action several times
86 Everyones hair and fingernails grow
87 Everyone seems to age and effect eventually reverses
88
 Everyone seems to become younger and effect eventually reverses
89 Area briefly transposed with long ago when area was new or long ago
90
 Area briefly transposed with overgrown and ruined future
91 
A door or threshold (forests, fairy ring, water,  stone) opens into another universe
92 Angles become strange and warped

93 Something near falls out of the universe
94 Rift in universe allowing some curious entity from beyond
95 See glimpses into another world alien and bizzarre

96 Brains of intruders seel aflame making everyone brilliant then exhausted when over
97 Swap universe with other selves and leave universes linked in danger of destruction if balance not restored
98 Devolve into lower lifeform hybrids and reduce intellect, usually temporarily
99 E
volve into puny but genius higher lifeform hybrids, usually temporarily
100 Conjuction feel oness with other incarnations in the multiverse

Friday, 9 October 2020

Blood for the Craft God!



Here I am with my moon surface that people seem to like and its my first properly finished thing. Carved from foam then spakfilla crater rims then grey paint with sand and glue (which was old and had weird lumps that probably helped) then spray paint grey and a spatter of silver and final ink wash and drybrush. I have to fill a room with this over next week possibly might get some child slaves to help paint. For a nightclub space theme. Building a lunar lander after that with a smoke machine inside.

My lounge and house needs a bit of sorting. I made a first card staircase which I got the size of the steps a bit small but the method is sound. Building some post apoc terrain that can pass as 1/72 or normal gamer mini size. Black coat is done but I'm wary of painting the rest as I have never done this stuff before. Part of the point of making scenery is to get a technique that will prep me for mini painting. Used my offcut foam and a glue gun to make some rocks for scatter terrain. Not sure if they need trees or If I should make a flatter base for bunches of trees. I have lots of plastic toy army terrain, bridges and trees that might be repurposed too. I can see some stuff I'm working on seem better than some pre-bought bits.

Players seem to appreciate. The use and I have a mass of grey painted baby blocks. I'm not doing full tactical square movement mostly just an aid for where people are and who to attack with a ruler to attack. Im enjoying minitures as an aid for drama and occasionally it inpires stuff I wouldnt have thought of otherwise. Like by putting my hotwheels cars into thematic teams it forms basis of a bunch of road gangs.

I was an artist and an art teacher for 20 years and have had a break for a while this has been a good way to renew my interest. I have more patience now for letting coats dry and lots of steps. Even though I have years of experience as a photographer, designer and street artist doing this has changed the ways I look at structures of real things very differently. Collecting historic minis and animal figures have improved my drawing and detail too so Im enjoying looking at building structures and factories near me more. So Im learning a lot. Lots of art is just tricks and Im picking up from youtube and developing my own or applying fine art I used to teach or street art methods to this. I found two nori seaweed trays fit in a takeaway container so i have my wash and highlight paint sealed and ready to use.

Got some Hirst moulds and some crooked dice retro computers for future scenery. I wish I got straight brick mould because air-dry clay for the bricks I could do 3-5 batches a day then build stuff. Im not sure the clay Im using right for the stuff I'm doing. I got cave, gothic dungeon and modern clutter moulds. I might need to look into resin next and possibly a foam cutter table.

So odd direction for me after 38 years of gaming to start this kind of stuff. Room and money and COVID all helped. The online communities and crafter videos are amazingly helpful in a way I would never have accessed years ago. I would of had to of learned face to face but we live in an autodidactic paradise.







Thursday, 8 October 2020

d100 Things Found In The Rubble




This is for my current Mega Dungeon projects and because I am rusty at d100 so need to get back on. My craft and street art stuff making money again and getting some attention from more experienced model makers. Using COVID to teach me skills and have room to work. This is for petty items and interesting things to find throughout the thrice-cursed city.

Found more data lost from the pages from my wanted/shopping list as well as my main article index of fantasy stuff. I'm worrying less and will be plodding on anyway. A few new hobbies though cutting into my time and I don't worry about trying to make content here - if it happens it happens.

d100 Things Found In The Rubble
01 Tiny cracked terracotta figure of a person in prayer
02 Small ivory figurehead worth 30gp
03 Wooden comb with a carving of a hunter and a boar
04 Corroded tiny copper idol of a forgotten god 10gp if cleaned
05 Clay figurine of snake-headed figure missing some limbs
06 Head from marble statue with missing nose 15gp
07 Small clay toy cart and ox
08 Glazed clay goddess figurine with ornate patterns
09 Wooden idol left by barbarian beast folk of one of their gods
10 Fist size chunk of unusual stone, buried close are many fragments of a statue of a king
11
 Clay tablet in an ancient script a receipt for slaves
12 
Clay tablet in an ancient script a sales contract for land
13
 Clay tablet in an ancient script payer to forgotten god
14
 Clay tablet in an ancient script from a students homework
15 
Clay tablet in an ancient script from a court case
16 Jade seal of an ancient state with heraldic designs 40gp
17 Red jasper seal of demon cult with a demon face
18
 Broken headstone from a grave with an inscription
19
 Seal ring of copper, corroded but if clean worth 15gp
20
 Small agate seal of a merchant 30gp
21 Corroded bronze nails from wood or boots
22 Large lump of bitumen
23 Ceramic roof tiles
24 Clay brick with an ancient inscription to a god or king
25 Corroded bronze spearheads could be cleaned and used
26 Corroded bronze short sword or dagger crumbling apart
27 Sheet of corroded copper with the impression of deer over a crumbling wood bucket
28 Broken glazed pottery, some depict demons and monsters
29 Mostly intact pot with images of ancient nobles in court drinking
30 Broken glass bottle with intact decorative stopper worth 15gp
31 Copper arm ring with semi-precious stone 15gp
32 Copper ring with 5gp
33 Gold leaf on a copper headband 15gp
34 Tooth with an inset gem worth 15gp
35 Carved boar tusk drilled for a necklace 15gp
36 Bronze torc with ornate organic designs 40gp
37 Remains of a bronze helm with a bird crest 12gp
38 Ornate bronze cod piece with remains of leather strap 15gp
39 Copper head circlet, battered worth 25gp if fixed 
40 Silver wrist ring with sun symbol (used as a compass or clock by an expert) 30gp
41 Gold leaf pine cone for ritual purposes 15gp
42 Copper ornate sceptre worth 20gp
43 Copper medalion with demon name used in summoning 30gp
44 Ornate sacrificial bronze dagger
45 Holy symbol of forgotten god 30gp
46 Conch shell horn with silver inlay 30gp
47 Hundreds of glazed clay ornate beads from ritual necklace 5gp in total
48 Holy symbol of bronze on top of staff with a crystal and writing 40gp
49 Copper bowl with designs featuring a temple, dried blood inside 10gp 
50 Fine flint knife with ornate handle 15gp
51 Turquoise earing 5gp

52 Jade lip plug 15gp
53 Ankle bracelet of copper with glass beads 15gp
54 Wooden holy symbol on leather thong worth 1sp
55 Bronze bull-headed mace 25gp
56 Skull filled with clay and face painted on it
57 Necklace of human teeth 
58 Ceremonial tin rattle or sistrum
59 Corroded and battered trumpet
60 Flute carved from human leg bone
61 Broken bottles of well-known brand
62 Modern tent peg someone dropped 
63 Moth eaten bedroll
64 Tattered remains of a tent with a several-month-old corpse
65 Wanted poster for a local bandit
66 Slaver manacles cut through and dropped by an escaped slave recently
67 Empty box of military hardtack rations
68 Human skulls 
69 Pile of dead rats
70 Human ear necklace
71 Clay broken pipe with black lotus resin in a bowl for one use

72 Horseshoe
73 An old boot
74 Fishing line and fish hooks
75 Eel trap
76 Clay jar of long rotten cabbage
77 Clay bottle of spoiled wine
78 Cowrie shell necklace 5-20gp depending how far from the sea
79 Old sheepskin with fleece with 3d6gp with of gold dust (used for gold panning)
80 Burnt sheet of paper torn from a spellbook
81 Carved ornate wooden table leg with dragon and knotwork design 5gp
82 Stone carved palm-sized beetle with inscription 15gp
83 Corroded lead plates with inscriptions (cursed) 10gp
84 Brass corroded oil lamp with designs, inscription and inlaid glass 12 gp
85 Crumbling mummified cat with topaz earing 5gp
86 Onyx broken off snarling panther head with inscription 20gp
87 Tiny meteorite of iron size of fingernail 30gp
88 Broken ornate wooden ceremonial hat 40cm high
89 Map of ruin scratched in wall recently with several x marks
90 Beast shaped ceremonial full helmet, quite fearsome 50gp
91 Broken sundial with ancient zodiac symbols 1m
92 Diorite border stone with symbols of city gods 1m

93 Granite pillar with 8 sides of ancient laws in tiny script 1.2m
94 Large grinding stone used for grain long ago
95 Battered remains of bronze cauldron with scenes of gods and beasts

96 Stone idol of demon carved from basalt 1m high
97 Mummified hand with occult symbols tattooed on it
98 Ancient bronze key with engravings
99 Painted wooden coffin with a mummified corpse with 30gp of grave trinkets
100 Stone bones of some huge unknown creature

Wednesday, 7 October 2020

Moving My Goal Posts






































https://www.osrelfgame.com/post/nazis-not-welcome?fbclid=IwAR364PJBxdEr576tgxEmHBaXgfSYYNUMigMhPD5_9vWwUCY7XXR5SkGqJsQ

http://www.tabletoproleplaying.com/the-osr-is-anti-fascist/?fbclid=IwAR36KiZvQKagXqPL0aMT-NAqBCB1Y3k6YuiCEc-UwYG2HitCmk3BER9YxeI

https://thac0rpg.blogspot.com/2020/10/thac0-stands-in-support-of-elf-blog.html?fbclid=IwAR3kcf_vg4zmlYQVUeOl1nGrCm_n3LjNkcMCW9DIgTcTJO2NAYTrvYUP0-A

So a renewed interest in being anti-fascist anti-nazi and anti-racist has sprung up which I welcome. Few links above examples of this. I had my doubts that OSR can be saved or should be as so many good people gave up on it years ago but If people are keen to try good. It would be good to create a culture that could bring back all those who quit the scene and even quit public gaming lives. It would be good to convince all the people who associate OSR with awful people might reconsider. It would be good if people called out fake centrism and neutrality that uses SJW as pejorative or who use the phrase "PC culture gone mad". I'm not sure if things are at that stage but If you have the energy to try to go for it and you have my blessing. Antifascism should be normal and politicians shouldn't be trying to target it by the use of fantastic claims. 

People weaponising soft porn to drive people out of nerd culture are one of my pet hates. I'm for porn but smearing it everywhere to deliberately offend people and drive away people who don't like it is shitty. It is a common tactic in all kinds of nerd culture.

So If I have not lost your readership forever yet stay tuned.

So If you didn't know I have been an anarchist punk since the 80s. I've been destroying nazi graffiti, posters and stickers all that time. I've worked in unions and was elected as a left newspaper editor for 3 years (yea I mostly art directed and had a team of proofreaders). I worked in human rights, community groups, indigenous aid, homeless and sex worker programs and prisons. Friends have been involved in gang brawls with Nazis for decades and carried weapons. I prefer pacifism and I'm not a huge fan of violence and I prefer to give people a chance If I can. I prefer not to purge people from my life but I have. I prefer not to do this to my family but I have to some degree - some made this easy for me. While lecturers at uni could tell what uni I was in when by my style and considered me very left-wing Id be first to admit some of my ideas are dated and this is why I appreciate young friends and people who have given me a chance rather than banhammered me for life for my errors.

I've known lots of awful people and I generally will try to be civil if people are civil to me. Plenty of douche edgelords like to say shocking shit but might not act on it. People who think they are normal and nice can say shitty things out of ignorance and lack of experience. As I managed to convince some nazis and racists to not be anymore I prefer to leave a door open rather than shut it forever. I guess if someone went to being a nazi skinhead white supremacist into genocide to now just says they wouldn't marry a different skinned person but will socialise with them and let hippies hug them I count as an improvement. Some of them thanked me for helping them get out. I did swerve to scare a Nazi in a huge swastika T-shirt once and my GF of the time thought I was intolerant. Sure thing I was and not just because I know such people would hurt me or people I care for.

So I'm not going into details today but after I removed a bunch of swastika stickers and looked at my phone I had discovered I had lost people over my suggestion I prefer to judge people over their conduct vs the shit they say but I probably said this in a shitty way. Basically, I said one group I admin had someone I recently was a Nazi. I had known them for 20 years since they were a teen and never noticed till someone pointed it out - rather I hoped to keep an eye on them. I had no idea from their group posts but looking at their personal feed I unfriended them but didn't kick them out. So I've adminned stuff for orgs and government and I don't feel I always have the luxury to impose my standards on everyone In a public forum. Actually, my standards would exclude most co-workers, some family and some of my clients. So anyway people didn't like my shitty examples so I have apologised to all concerned, purged the previously mentioned Nazi and backed off. 

I get people who didn't like my approach. I do hope I can influence deluded people rather than isolate them more into their world of shit. We don't all have the same approach to dealing with this or the same antipathy in us. But I get other people to have different takes. I have friends who don't believe in any anti-nazi iconography that depicts Nazis or Swastikas because portraying them at all ever empowers Nazis. I get this point but I wouldn't go that far so I lost one friend over this. I've lost friends on the correct way to hate HP Lovecraft's racism even though we agree he was a racist and agreed on almost everything else.

I'm an Anarchist and I am suspicious of Communism being of Estonian descent and seeing how they behaved in unions and told me my ethnic group deserved to be put in gulags without a thought. My dad told me about seeing farmworkers being found in the forest dead with hammers and sickles carved in their bodies. Some Estonians were pro-German some Pro Russian and some pro-nationalist despite that cause vs two huge war machines unlikely. Pro german and pro-Russians factions argued which side would exterminate all Estonians fastest and argued 20 years was more desirable than a few years. Which is pretty crap and sad alternative to debate. My grandpa was an heir to a Jewish department store - he ran away from home as son of a single mother who ran a bathhouse because he wanted to go to school and was adopted by Jews. By the end of the war, the store had been robbed, bombed flat and he was in a camp for 18 years unaware his wife and children escaped to Germany and eventually got to Australia because Estonians were considered white and non-semetic so desirable for immigration officials under the White Australia Policy.

Estonian Christmas is was a contest who could tell the most shit miserable war stories. Grandma my dad and aunt fleeing Russia got locked in a German jam factory with Polish people and spent several years there. One night grandma was sent to the hospital and her kids went with her. While in the hospital the Jam factory was bombed and everybody killed. When released from the hospital the family got to rebuild the factory. After the war, lots of Estonians were tempted by (fake) letters from home to go to Soviet-occupied Estonia and none were seen again. I'm sure plenty of people have worse stories.

So I'm not a fan of swastikas or hammers or sickles. I know Ukrainians whose family were murdered by forces of Nestor Makhno the anarchist Hero and I get their unhappiness with people liking this man or Anarchy. I've been assaulted plenty by people claiming I am gay or foreign or Asian of which I am non of. But I know I didn't like racists my first day of school because I have epidermal folds. I regret some shitty things I've done and said or when I was slow or resistant to ditch shit ideas. I feel safer in a diverse community.

Nazis are officially racist. Fascists and Communist states may officially not be racist but can be in practice and historically were. There are lots of brands of left thought that are neither communist nor socialist. Cruelty and authoritarianism are always wrong even if capitalist or whatever. People bringing up slavery in Arabia or Africa as if it absolves white people in developed colonialist nations now are arseholes. Yes, cops have an image problem and all those new weapons and doubling down on douchebaggery instead of doing better and failing to police themselves is not helping anyone.

I mostly don't approve of mass murder. But the new super-rich could back off and not gobble faster when exposed because it is killing people more than a powerless idiot who blames the wrong people. Millions of idiots with violent fantasies they wish to unleash on the others they blame is a problem. Wanting everyone to have justice, food, water, safety and home is fine.

Being Australian I find it sad for people to predicate their idea of masculinity or freedom on guns. Running protesters over or turning up from another state with a gun is a terrorist dick move. Claims antifascists are an organisation to be feared by non-fascists or more dangerous than the right are a scam. While I'm here, look at the discrimination subhuman status atheists like me are given in many places here. Many places assume atheists are communists and incapable of moral conduct. 

I try to be utilitarian and humanist. I'm not a fan of ultra-rich or the conservative politics they puppetmaster through racism and classism. I like minimum income, everyone with a home, shelters for special interest groups, free healthcare, free education and an effort to help people get over generational poverty rather than blame the poor or the yet unborn generations they will produce. 

The point of this is to make my stance clear - its part self cringe and despair at recent events and state of the world and where I am now. I'm not doing this to be popular. But I hope by wearing my politics on my sleeve it can act like a dickhead filter. Also to say I support people suffering from xenophobes, homophobes, transphobes or attacks against the poor. I don't have to understand all your struggles or problems but I can try to not add to them or deny them. So I'm sorry If I contributed to your problems.

I'm happy to talk if I have time, it is in good faith and you don't resort to swearing or arguing like a graduate of the Ben Shapiro school of man-baby debate. Jordan Peterson is a loser too.

Monday, 5 October 2020

Sour Hill Sessions


Had a public holiday monday for something and managed to get 3 players in for an extra game which cheered me up and got to use my cobblestone battleboard, turf sheet for wilderness and some of my old and new terrain bits.

Game wise I realise I really need to print up my homebrew rules in 3 copies ASAP. Also a good use of setting I made over a year ago for my 3fold mania days. Playing stuff I design is a huge help for editing and writing new stuff to fill in blanks. Playing creates in-game needs for my play style that keeps me writing more.


I went to use blogger  EMO DnD Rules and world page as I have for over 8 years to use my blog directory pages to find once again most of my content has vanished from this page again. No other weirdness yet but disappointing. I might have backed that page up so will see. As I went through data loss a few months back I coped better this time but sad I used a fan-made article directory instead of my own and mostly I just didnt.

Have had some better news on gaming work front which is also encouraging.

Everyone had a good time and we went from a 6 to a 9 hour game with a meal break. Often grabbing a random bunch of minis and using that to generate equipment kinda works. Players all into the system which has lots of choices, standard build options for speed and as examples when needed and runs pretty quickly.

Sour Hill is based on Old Sarum UK. While civil war rages for decades over the corpse of the third empire, the north becomes neglected, lawless and increasingly abandoned. Nobles spend more time in the south or increasingly insane. Whole villages have been abandoned and wild folk, beat folk and humanoids are returning.

Hugh played a drunken monk running away from family attempts to marry him off and avoid all the angry women he rejected. Maxed out in open hand and movement abilities which proved pretty interesting and different to other players versions of that class. 

Fergus played a lawful good young giant with a two handed sword whos clan had been wiped out by chaos in the frozen mountains. He headed for human land as he still could pass as a human.

JB played a dwarf who was very average (ended up 1/3 potential HP) so got into crossbows and being clever and wary. His clan in the frozen mountains had been sealed under an avalanche and he fled to human land. 

The party met on a road and battled some devil cultists in red robes with gold paper mache masks. The gang were injured but fended of the cultists. Met a tinkerer on kings road who gave them some pointers for the north. Later got attacked by kobolds and the giant caught the last one fleeing and saved the two unconscious from wounds. Arrived at a village they heard was abandoned and found a hotel so stayed for lamb shanks, mash and beer. The kobold was a bit amazed by the kind giant who fed him more than anyone ever had before. The monk managed to drink more than anyone. They stayed in a room and heard some troubling noises so barricaded the door but all succumbed to a sleep spell. 

Awoke in a cell in nightshirt in a cave. The giant broke free using a twisted cloth to bend bars and spent about 20 minutes freeing everyone. Found their gear and took unconscious kobolds and the awake one and found some stairs up into a witch cottage. They killed her and her goat and grabbed her magic loot to burn if evil and identify or not. Escaped onto the moors and fled. Met abard on the road who provided lots of gossip on area and was keen to join them.

Arrived in Sour Hill and got room in a good in to drink and gorge on food. Most got better but one unconscious kobold choked when daily force feeding went wrong. The giant had a loyal companion in the awake kobold. They heard of the ruined church quarter and guards discouraged them. Dwarf met local dwarf clan who invited him to the Underland embassy. Next day they went to the ruins and explored the cathedral ruin which turned out to involve a wight. On way home found an intact nunnery and sold them some loot for healing. This worked out well and party offered to recover more stuff for cash and healing credit. Went through a bit of holy water.

Returned a week later to find wight had respawned and battled again with some zombies and giant skeletons. As they had got stronger they decided to get that cult village which ended up in a hopless chase where party plundered the cult, burned houses, killed monsters and fled with a new nun companion. Reporting to the Lady of the sour hill they got invited to dine with the bored noblewoman rumoured to be quite bizarre and descended from generations of lords who had ruined the region. The monk jumped in the river to clean up in fear of women falling in love with him an then hating him. Dwarf groomed himself and the giant bought a noble outfit. WHen he spent the night with the noblewoman he discovered her family obsessed with breeding monsters and he saw a model of her father's menagerie complex in the ruins, a possible dungeon to visit. She knew he was a giant and promptly lost interest after confirming her theories. Got lots of terrible magic items most they burned like books or boots of stealth made from halfling feet and witch flying ointment made from babies. 

WIll try again hopefully and just what I needed after the last session folded. Trying to get at least one more player. 

Health has plagued out games. One friend diagnosed by post virus stress and his boss apologised which is nice. Quite a few players Ive had last few years have been unwell or caring for loved ones. A few having mental health issues. One guy I met for 2 games was awesome fit in our group but having diabetes problems and vanished sadly when I thought we had a good long term guy. Quite a few people working report bosses being extra awful to get rid of people because they want to downsize. One friend being sacked for being spat on helping customers be safe. Actually, they are trying to automate the workforce and get rid of people. In many ways I feel lucky to have done so well this year despite some disappointment. Hoping your all as well as can be in the shitstorm that is 2020.

Nightclub happy with my punk poster wall extending upstairs on Wednesday