Most of the continant has highways linking all the capitol cities.
In empire era there was a messenger postal and stytem now evey kingdom has own tax and customs. There were coach houses and identical inns all along the highway and the Emperors law ruled on that road and was keen to execute bandits and highway robbers.
Their are river boats and coastal biremes and triremes around most of the continent but impirial navy ships were snatched mostly by the new states that emerged in the civil war. The pirates and merchant princes of Shadelport operate the most advanced sailing ships and more often use blackpowder, They dominate the seas between all lands and have enclaves in all four directions. They run all the sea trade to the western colonies which helped them break away from the Empire centuries ago. The other four directions have a mix of sail and triremes for trade. Northern longboats from the north are very successful. Colonies of the east trade. Islanders travel all over the world use huge canoes and catermaerangs ans sailing rafts and the pirates trade with them. Many peoples ships are poor at navagating out of sight of land.
The inner continant is a nightmare of tribes, wilderness, barbarians, orcs and abhumans for travel. The north has more mountains and Auldwood smothering huge areas and growing. Whole kingdoms of non humans hide in these lamnds and strange creatures rome. The older nature religion and gods are stronger here.
Chagrinspire is between the barbaric wastes and auldwood. In ancient times they had airships travel the world. Actually they did better than that assaulting the moon and the celestial palaces of the stars. They had many golem powered vehichles and rail systems. Their are road routes to the north eastern kingdoms. 3/4 of the outer wastland has some friendly patrols now.
Dwarves, goblins, gnomes and others have riddled the world wth passages, many now resemble natural caves with cave art on the walls painted long after, Dwarves had great underground highways other peoples now use. Their are caves and routes under the straits between Ecile Island and the continant used by slavers.
Slavers used Chagrinspire and the underland for slavery transit. They in fact sold humans as slaves and sacrifices for centuries. Underground humans decend from these slaves. The adventurers in Chagrinspires wastes have been destroying slaver routes. The gnomes seem to be operating the clone labs of the apocalypse war to sell humans to the underworld peoples and wanted the slavers gone. While slaver secret routes are mostly shattered there are people who know how to find them but there is more danger now.
Horses are not to be ridden by non nobility.
Riding horses and war horses are for the rich.
Cart horses, pack horses, plough horses and draft horses are common but so are oxen.
Often these animals are leased to peasants in return for cut of produce.
The wastes around chagrinspire have a diseas in the soil fatal to horses, as do the western jungles and why the crowded warring kingdoms kept fighting instead of facing the cult and monster filled jungles.
Goats, ass and donkeys are used as pack animals.
Exile island has many species of animal found only in one of the compas directions and not the central continant. Their are llama, two humped wooly camels in mountains and many flightless birds. Pack reptiles and invertibrates from the underland are seen occasionally without much screaming.
Daily travel costs
Travel as extra guards is the cheapest way to get around just join the caravaneers guild to help you through customs and get work quickly. You get suplies for travel and paid 1sp a day
1sp a day with own food or horse in Silver class, camp with caravan or arange own inn stay
1gp a day with food and a carraige in Gold class, servants will assemble tents or sleep in coach
This works for land and sea but sailing away from sight of the coast requires x5 or x10 cost from the Pirates of Shadelport. Some travel cheap with the islanders but the can meander while traveling the worlds oceans. Travelling into the wasteland or deep into Auldwood are rare and even getting close to them on frontier can double proices of food and travel.
A wilderness guide helps if you do travell the secret paths of the world.
They charge for a specific route a lump sum and the more dangerous or weird the higher the cost.
Planes
Their are portals and nodes of the elements and faeriland paths but most humans never see one. People do fear them greatly as they feature in stories about evil wizards. High level adventurers make their own routes. Their are some hostile planes that make links to mortal places that are harder to detect. Faerie and nightmare planes, or the dungeon dimension, hell, demon planes or Xor the world that eats other worlds. Their is a cosmic tree that can be used to travel dimensions and is inhabited by faerie beings. Its roods are in the underworld gnawed by evil dragons. Its branches reach into the arcadian plains and woods around the citadel of the heavens.
In empire era there was a messenger postal and stytem now evey kingdom has own tax and customs. There were coach houses and identical inns all along the highway and the Emperors law ruled on that road and was keen to execute bandits and highway robbers.
Their are river boats and coastal biremes and triremes around most of the continent but impirial navy ships were snatched mostly by the new states that emerged in the civil war. The pirates and merchant princes of Shadelport operate the most advanced sailing ships and more often use blackpowder, They dominate the seas between all lands and have enclaves in all four directions. They run all the sea trade to the western colonies which helped them break away from the Empire centuries ago. The other four directions have a mix of sail and triremes for trade. Northern longboats from the north are very successful. Colonies of the east trade. Islanders travel all over the world use huge canoes and catermaerangs ans sailing rafts and the pirates trade with them. Many peoples ships are poor at navagating out of sight of land.
The inner continant is a nightmare of tribes, wilderness, barbarians, orcs and abhumans for travel. The north has more mountains and Auldwood smothering huge areas and growing. Whole kingdoms of non humans hide in these lamnds and strange creatures rome. The older nature religion and gods are stronger here.
Chagrinspire is between the barbaric wastes and auldwood. In ancient times they had airships travel the world. Actually they did better than that assaulting the moon and the celestial palaces of the stars. They had many golem powered vehichles and rail systems. Their are road routes to the north eastern kingdoms. 3/4 of the outer wastland has some friendly patrols now.
Dwarves, goblins, gnomes and others have riddled the world wth passages, many now resemble natural caves with cave art on the walls painted long after, Dwarves had great underground highways other peoples now use. Their are caves and routes under the straits between Ecile Island and the continant used by slavers.
Slavers used Chagrinspire and the underland for slavery transit. They in fact sold humans as slaves and sacrifices for centuries. Underground humans decend from these slaves. The adventurers in Chagrinspires wastes have been destroying slaver routes. The gnomes seem to be operating the clone labs of the apocalypse war to sell humans to the underworld peoples and wanted the slavers gone. While slaver secret routes are mostly shattered there are people who know how to find them but there is more danger now.
Horses are not to be ridden by non nobility.
Riding horses and war horses are for the rich.
Cart horses, pack horses, plough horses and draft horses are common but so are oxen.
Often these animals are leased to peasants in return for cut of produce.
The wastes around chagrinspire have a diseas in the soil fatal to horses, as do the western jungles and why the crowded warring kingdoms kept fighting instead of facing the cult and monster filled jungles.
Goats, ass and donkeys are used as pack animals.
Exile island has many species of animal found only in one of the compas directions and not the central continant. Their are llama, two humped wooly camels in mountains and many flightless birds. Pack reptiles and invertibrates from the underland are seen occasionally without much screaming.
Daily travel costs
Travel as extra guards is the cheapest way to get around just join the caravaneers guild to help you through customs and get work quickly. You get suplies for travel and paid 1sp a day
1sp a day with own food or horse in Silver class, camp with caravan or arange own inn stay
1gp a day with food and a carraige in Gold class, servants will assemble tents or sleep in coach
This works for land and sea but sailing away from sight of the coast requires x5 or x10 cost from the Pirates of Shadelport. Some travel cheap with the islanders but the can meander while traveling the worlds oceans. Travelling into the wasteland or deep into Auldwood are rare and even getting close to them on frontier can double proices of food and travel.
A wilderness guide helps if you do travell the secret paths of the world.
They charge for a specific route a lump sum and the more dangerous or weird the higher the cost.
Planes
Their are portals and nodes of the elements and faeriland paths but most humans never see one. People do fear them greatly as they feature in stories about evil wizards. High level adventurers make their own routes. Their are some hostile planes that make links to mortal places that are harder to detect. Faerie and nightmare planes, or the dungeon dimension, hell, demon planes or Xor the world that eats other worlds. Their is a cosmic tree that can be used to travel dimensions and is inhabited by faerie beings. Its roods are in the underworld gnawed by evil dragons. Its branches reach into the arcadian plains and woods around the citadel of the heavens.






