So after the big ball where the party met Chrysopasia the domain lord of Hawksmire their gloomy dark elf cleric of light in her fancy ball outfit went to hunt vampires in some moment of loathing her existence. Her orchid spider familiar had followed the vampire from the ball home. The party tracked her after a quick change into fighting gear in their gold carraige. So they all killed a few vampire thralls and another sub vamp.
We had a new bard player and another missing so some dramatic shadow of ravenloft swapped out the bards for some mysterious reason. Everyone is now 8th lv.
Cal was a x bard in fancy leather and a stash of gold from some old campaign and the right level.
Glubglub the barbarian, a failed entertainer who likes to twang his lute, juggle severed heads and decapitate enemies. He is a brutish beast.
Anel the dark elf cleric of light and her spider familiar
Ratrump the halfling thief raised by were rats in a sewer now lord with a townhouse and title.
Threekay the dwarf priest of a humble farming godess and healer.
They searched the house and stole tapestries and vases. Found a groveling man worshipping a vampiress portrait. Glubglub axed the artwork buut Anel healed it. They questioned the madman so he tried jumping out the window. Anel tried to catch him but Glub cut off his head. He had a jar of bugs. They offered some copper to the new bard Cal, and he said he was rich and well equipped.
They went home and rested, and in the morning, a letter from Chrysopasia arrived as part of her pay for the murder spree deal they brokered at the ball. Asked to hunt a criminal on an island monastery and hunt the vampire they had uncovered, Lady Emma Wilderhorn. Glub suspected Chrysopasia was always watching them somehow.
They were happy to hunt vampires and went to the deeds office and got the name of the owner of the vampire house. Found they had a rural hunting lodge so off they marched. Met some hunters and was friendly till the party boasted they were vampire hunting for Chrysopasia. The hunters backed off and party abused them.
At the hunting lodge they found glowing skull lamps and broke inside. Searched house and stole ladies dressess. Found secret panel and a ladder went up and down. So in classic horror style Threekay and Ratrum and his grimalkin pet went down and Cal and Anel went up.
Glub Glub was collecting skulls and filled his former-grell-made-into-a-backpack.
Upstairs was a coffin to investigate.
Downstairs Threekay and Ratrump opened a sealed lockled door into a room with a silver coffin with same design as as the last house main crypt. Of course while going to check it out the Grimalkin was playing with some headstones with multiple death dates. A stone fell crushing the cat and some purple flame and now there were 4 grimalkins. Then the silver coffin opened with a white dressed vampiress with red fingers came out to attack.
Upstairs Anel and Cal battled the vampire. Glubglub heard and turned on his magic speed boots and ran up the ladder to help the bard and priest. He was very helpful and Anel slipped down the ladder in the secret shaft to aid the downstairs fight. Then Glubglub jumped from the attack to the basement for 11 damage (tis a scratch) and Anell dodged the Goliath brute by hugging the ladder in time. Threekay tried to turn the vamp and failed but sneaky ratrump scooped up his kittens and hid by the door to stab the vamp with a critical blow. Glubglub did his axe works and Anel made the room light up burning the vamp. After killing her and searching some loot a pesky kitten found a drain and was sniffing it. Anel could see a chamber below and sent her spider. The real vamp lords coffin!
Recalled her spider and party chatted and in that time the vamp came out on stairs to the kirtchen via a secret door and set vampire bats at Anelle. As others ran up she used her conditional actions acrivate. The stairs were tricky for spells and Glub had grown larger, blocking the stairs. Threekay ran through his legs, swinging his holy flain and healing his friends. Anell sat back and considered what to do next. The vampire went back to her coffin and others didnt know how to reach her chamber but ratrump teleported into her coffin rook and impaled her with his sword. The others found a way down and Anel burns the vampire. There was some cash and loot but also a deck of many things.
I'll quote David playing Threekay:
The party is able to get into the secret crypt through the secret panel and loot the following items:
. a bag which produces badgers (an uncommon wonder worth 400GP)
. an arrow with the giant runes for "giant" and "death" etched in to it (worth tens of thousands of GPs)
. 1000 PP
. 300 GP
. a pair of green Boots of Elvenkind (worth 400GP) These bestow Silence (not sure what this means) and advantage on Stealth checks
. a necklace worth 800GP
. two bracelets worth 300GP each
. a Minor Deck of Many Things which would have been priceless until the party exceeded their normal silliness and proceeded to risk their lives, sanity and the stability of the Planes of Existence by drawing several cards.
Anel acquired a knight who pledges to defend her until they die (Knight card)
We had a new bard player and another missing so some dramatic shadow of ravenloft swapped out the bards for some mysterious reason. Everyone is now 8th lv.
Cal was a x bard in fancy leather and a stash of gold from some old campaign and the right level.
Glubglub the barbarian, a failed entertainer who likes to twang his lute, juggle severed heads and decapitate enemies. He is a brutish beast.
Anel the dark elf cleric of light and her spider familiar
Ratrump the halfling thief raised by were rats in a sewer now lord with a townhouse and title.
Threekay the dwarf priest of a humble farming godess and healer.
They searched the house and stole tapestries and vases. Found a groveling man worshipping a vampiress portrait. Glubglub axed the artwork buut Anel healed it. They questioned the madman so he tried jumping out the window. Anel tried to catch him but Glub cut off his head. He had a jar of bugs. They offered some copper to the new bard Cal, and he said he was rich and well equipped.
They went home and rested, and in the morning, a letter from Chrysopasia arrived as part of her pay for the murder spree deal they brokered at the ball. Asked to hunt a criminal on an island monastery and hunt the vampire they had uncovered, Lady Emma Wilderhorn. Glub suspected Chrysopasia was always watching them somehow.
They were happy to hunt vampires and went to the deeds office and got the name of the owner of the vampire house. Found they had a rural hunting lodge so off they marched. Met some hunters and was friendly till the party boasted they were vampire hunting for Chrysopasia. The hunters backed off and party abused them.
At the hunting lodge they found glowing skull lamps and broke inside. Searched house and stole ladies dressess. Found secret panel and a ladder went up and down. So in classic horror style Threekay and Ratrum and his grimalkin pet went down and Cal and Anel went up.
Glub Glub was collecting skulls and filled his former-grell-made-into-a-backpack.
Upstairs was a coffin to investigate.
Downstairs Threekay and Ratrump opened a sealed lockled door into a room with a silver coffin with same design as as the last house main crypt. Of course while going to check it out the Grimalkin was playing with some headstones with multiple death dates. A stone fell crushing the cat and some purple flame and now there were 4 grimalkins. Then the silver coffin opened with a white dressed vampiress with red fingers came out to attack.
Upstairs Anel and Cal battled the vampire. Glubglub heard and turned on his magic speed boots and ran up the ladder to help the bard and priest. He was very helpful and Anel slipped down the ladder in the secret shaft to aid the downstairs fight. Then Glubglub jumped from the attack to the basement for 11 damage (tis a scratch) and Anell dodged the Goliath brute by hugging the ladder in time. Threekay tried to turn the vamp and failed but sneaky ratrump scooped up his kittens and hid by the door to stab the vamp with a critical blow. Glubglub did his axe works and Anel made the room light up burning the vamp. After killing her and searching some loot a pesky kitten found a drain and was sniffing it. Anel could see a chamber below and sent her spider. The real vamp lords coffin!
Recalled her spider and party chatted and in that time the vamp came out on stairs to the kirtchen via a secret door and set vampire bats at Anelle. As others ran up she used her conditional actions acrivate. The stairs were tricky for spells and Glub had grown larger, blocking the stairs. Threekay ran through his legs, swinging his holy flain and healing his friends. Anell sat back and considered what to do next. The vampire went back to her coffin and others didnt know how to reach her chamber but ratrump teleported into her coffin rook and impaled her with his sword. The others found a way down and Anel burns the vampire. There was some cash and loot but also a deck of many things.
I'll quote David playing Threekay:
The party is able to get into the secret crypt through the secret panel and loot the following items:
. a bag which produces badgers (an uncommon wonder worth 400GP)
. an arrow with the giant runes for "giant" and "death" etched in to it (worth tens of thousands of GPs)
. 1000 PP
. 300 GP
. a pair of green Boots of Elvenkind (worth 400GP) These bestow Silence (not sure what this means) and advantage on Stealth checks
. a necklace worth 800GP
. two bracelets worth 300GP each
. a Minor Deck of Many Things which would have been priceless until the party exceeded their normal silliness and proceeded to risk their lives, sanity and the stability of the Planes of Existence by drawing several cards.
Anel acquired a knight who pledges to defend her until they die (Knight card)
Ratrump obtained two wishes (Moon card) and wished for Chrysoprasia's love and the ability to speak to grimalkins. They chose another card (Skull) and an avatar of Death appears in front of them to be resolved....
Cal picked a card which bore a thief, until the image glared at them and then faded way. They choose another card (Ruin) and lose all portable property and any bastion they own. Clearly gaining no wisdom from this experience Cal draws again (Sun) and will now receive 10 temp hit points every morning and also gains a suit of blue dragonscale leather armour providing resistance to electricty
Glumpglump chose the Throne card and received an image of a beautiful house and its location outside the city. Their second card bears an image of a devil (Flames) which glares at Glumpglump and fades away
The remaining cards (about 14?) are probably worth about 50k GP but it is unlikely we will be able to find someone able to pay this.
In addition, Anel secures the deeds for all of Emma's properties.
TOTAL LOOT
4CP
300 GP
1000 PP
3 urns decorated with lillies (300GP ea)
a necklace worth 800GP
two bracelets worth 300GP each
Boots of Elvenkind (worth 400GP)
a bag which produces badgers (an uncommon wonder worth 400GP)
an arrow with the giant runes for "giant" and "death" etched in to it (worth tens of thousands of GPs)
a somewhat depleted Minor Deck of Many Things
a jar of bugs
lots of skulls, some glowing
some wine
I would like to suggest the following apportionment between the five adventurers
200 PP
640 GP in either specie or portable property. For example if someone wanted the Boots of Elvenkind (400 GP) they would only receive 240GP in coin.
The problematic booty could be kept in the Bag of Holding for use by the party as a whole at a later time.
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If your party has lots of chaotic flexing, I recommend the deck and a bag of beans





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