d10 Awful Faerietale Background Types1 Orphans underclass
2 Magic Medows
3 Witches
4 Goblins!
5 Sylvan
6 Underland
7 Aquatic
8 Faerie
9 Giants
10 Monstrosities
d100 More Awful Faerietale Backgrounds
Roll again, results are cumulative on your fabulous story
A proper job is your class training or apprenticeship and it ends your results here
Or roll d100 3x times or roll a d4 times
01 Raised by homeless beggars guild and street gangs when the family died in the plague but you got out of the roll again
02 Caught as a street urchin and kept in a sweatshop, working but you escaped roll again
03 Adopted as a household servant and treated meanly by adopted siblings and family but you escaped roll again
04 Raised by travelling tinkerers who knew many unusual skills and secrets
05 Sold to a cruel master as an apprentice but you escaped roll again
06 Paid foster parent tried to kill you but you escaped roll again
07 Wicked relative stole you as a child to get revenge but you escaped roll again
08 Wicked relative threw you down a well but you escaped roll again
09 Village raided and destroyed by a faction but you escaped roll again
10 Raised by rat folk in the sewers until old enough to join a youth gang before getting a proper job
11 Lived under a tree stump with a badger, a dwarf and a brownie until you got a proper job
12 Lived with kindly halflings in a pleasant rustic village until you got a proper job
13 Shrunk by a witch and lived with intelligent talking mice in a bramble bush. The witch reversed the spell, and you lost your friend's roll again
14 Lived by a pond in the dingly dell with sprites, pixies, gnomes and talking animals until you got a proper job
15 Lived with gnomes in their mushroom cottage village, but you got too big and had to go roll again
16 Shrunk by a witch and lived in a tree with furry animal friends and birds. The witch reversed the spell, and you lost your friend's roll again
17 Raised by intelligent shapeshifting faerie cats in a magical palace until cats thought you should meet your own kind, and you got a proper job
18 A witch shrunk you, and you lived with hedgehogs, toads and other hedge critters. The witch reversed the spell, and you lost your friend's roll again
19 Raised by shepherds who dealt with various spirits and wee folk, but with your natural talent, they sent you away to get a proper job
20 Raised by a rustic, isolated farmstead where your family dealt with druids and witches for survival, but with your natural talent, they sent you away to get a proper job
21`Raised by a hag and helped her glean trinkets in the city river at low tide until she got you a proper job with her uncanny influence
22 Raised by a coven of witches for some reason they would not say. When you got old enough, they sent you away to get a proper job
23 A witch saved you as an infant, and you lived in her cottage for a time. Roll again
24 Your parents died as adventurers, and a kindly witch saved you from a life of slavery. She even helped you get a proper job and checks up on you in your dreams sometimes
25 Three witch godmothers blessed you as a baby, and when your family was murdered, they carried you away before you could be found. They found supernatural folk to educate you in the way of a proper job
26 A relative you were left in the care of was a witch who showed you some weird stuff and when older, she used her contacts to get you a proper job
27 A stranger saved you from a fire and gave you to a witch to care for. She kept you in good condition, and you saw weird stuff, some stuff, but eventually you fled, roll again
28 You were living in an orphan poorhouse when the custodians met a witch who offered gold for you. If you willingly went roll again or if you stayed the custodians sold so you could get a proper job
29 You had a witch godmother, and she saved you from the grisly murder of your family and raised you in her lair in a shipwreck inside a monster. Eventually, she took you to get a proper job so you could find those who killed your family
30 You were lost in the woods and raised by witches. They often kept you in a familiar form like a toad at witch gatherings so nobody ate you. Eventually, they took you to meet your destiny. Roll again
31 Goblins got you addicted to faerie fruits and lured you into willingly slavery to faerie folk. But when you became immune to the glamour, you escaped. Roll again
32 As a child, you had a secret goblin pal who sometimes helped you but eventually you were sent away to get a proper job
33 Goblins carried you away as a child, and dwarves rescued you, raising you in a stern underground citadel until you were able to return to the surface and get a proper job
34 Goblins saved you as a lost child in the woods and took you to the hollow tree house they lived in but eventually they sent you on your way to find yourself. Roll again
35 A goblin came from under your childhood bed and would take you on adventures in dreamland buy you probably just imagined it all. Since then you grew up and got a proper job
36 A bugbear used to torment you as a child and nobody believed you. Now you've grown with a proper job but have heard bugbears are real. How could you know what they look so well if you made it up?
37 Goblins were tormenting you as a child to accept their forbidden fruit and a priest came and smashed their brains out with a mace. The kindly cleric made sure local church helped you in life and get a proper job
38 Goblins took you to see their secret market and showed you fabulous goods but you went home empty-handed. Nobody believed you. Roll again
39 Lived in a stilt village of swamp goblins, frog folk and bug folk but eventually you left to see the wider world outside the swamp. Roll again
40 Raised with a family of goblins living in a dwarf ruin until you grew too big to fit in the family bolthole and had to leave. Roll again
41 Raised by satyrs, centaurs, nymphs and dryads. Frolicking in a delightful wilderness until you grew too old roll again
42 Raised by tree folk and tree spirits until they felt you should live with your own kind and sent you with amber beads to pay to learn a trade and get a proper job.
43 So, they say your absent parent was a nature spirit or supernatural being, roll again
44 Some of your ancestors were petrified, and you heard where their statues are now. Roll again
45 Some of your ancestors were turned into trees, and you heard where they are now. Roll again
46 Your family had their own shrine and claimed descent from a divine or spirit being. Some of your standout features are attributed to this being. Roll again
47 You met talking snakes guarding a sacred tree, but could not find them again. Roll gain
48 You were lost in the wasteland, and wild people found you and cared for you for a while. Eventually, they brought you to civilisation, where you got a proper job
49 You were educated by a centaur, which helped you get a proper job
50 Faerie brought you the tools of your trade so you could get a proper job
51 As a child, a gnome lured you in a hole with a toy and shrinking candy. Once you were trapped in a hole had to serve him for years and rarely even got candy or magic toys to play with. Eventually, a faerie helped you escape and roll again
52 Trolls carried you into the deep and sold you to dark elves. Took years to escape and reach the surface, but the skills learned helped you get a proper job
53 Taken by dark elves as a slave and saw their city in the underland among the roots of the world tree, but you escaped. Roll again
54 Taken by gnomes into the great deep to toil in an underground sweatshop, and saw their automatons and machines. Abandoned when sick, you escaped through a garbage cavern to the surface with the skills to get a proper job
55 Taken by dark pixies into a giant mushroom cavern and used as a beast of burden until you escaped. Roll again
56 Lured by enchanted spores into a cave, you served mushroom folk for years until a benevolent gnome cured the fungal infection, altering your mind to free you. You got to the surface and were welcomed. Locals helped you until you got a proper job
57 Adventurers hired you as a torchbearer and lost you in a pit. Dark humanoids carried you to the deep and made you toil in an underground sweatshop. You grew stronger and killed several to get to the surface. You spent some time adjusting to the surface, and commoners helped you get a better job
58 Taken by dungeon monsters and lived with humanoids until they considered you local, and you just walked out. The original monsters that kidnapped you died in dungeon incidents over the years, so recent arrivals treated you better. With your dungeon skills, you got a proper job
59 Snatched by a tribe of cannibalistic cave folk and taken with them as rations on their migrations deep in the earth. Eventually, after many ordeals, they let you loose and you reached the surface in a different kingdom and got a proper job
60 Reptilians from the deep carried you through flooded caverns to the remnants of an underground citadel of reptilians. After years, you saved some eggs and were set free and returned to the surface to get a proper job
61 Standed on a rocky island, cared for like a pet by mermaids. When you saw them eat sailors, you ran away, roll again
62 Pressganged onto a ship's cruel service, but mermaids lured you into their undersea faerieland, where you worked serving fancy fish, nymphs, sea elves, and dolphins until you escaped, roll again
63 Taken by undead pirates at sea and served them for several years before you swam for land and got a proper job
64 Adopted by selkies and found wandering a beach. The faerie were seal folk who carried you to many hidden underwater wonders, but returned you to land when you were old enough. Roll again
65 Thrown into the sea but saved by underwater faeries who let you live in their sea palace before returning you to the surface, roll again
66 Found by seawolf pirates who were awful sea raider lycanthropes. You managed to escape and settle down with a proper job
67 Washed up on a beach and lived several years in a giant sandcastle with a nymph and her pet giant crabs, but you got washed away in a storm and arrived in civilisation roll again
68 Kept by a sea hag in her island lair to fatten up, but you were freed by a nixie, roll again
69 Travelled at see and saw strange foreign lands and sea monsters before returning home and getting a proper job
70 Lived with peaceful islander natives, but a ship came and rescued you by force against your will back to civilisation, roll again
71 Trapped in hazy dreamlike faerieland for what seemed like years, but when you escaped, decades had passed, so you got a proper job
72 Faerie kept you as a pet for a time until they grew bored with you. They released you, roll again
73 Found isolated nobles in a castle who were really faerie folk. You lived among them for a while, but you escaped when their intrigues became perilous, roll again
74 You were kidnapped by a faerie and escaped. When you returned, a changeling had replaced you, and you drove it away. After this, you settled down and got a proper job
75 Faerie creatures constantly played tricks on you for some reason so you moved far away to escape them. Roll again
76 You dreamed of an attractive youth for months and wasted away until a priest saved you from the influence of a faerie being. You still think about them. Roll again
77 As a child you spoke to faeries but as you got older you could no longer see them. You gave up these youthful dreams and got a proper job
78 As a child, a beautiful woman would sing you to sleep but as you got older, you realised nobody else saw her. Sometimes you see her in your dreams. Roll again
79 Faerie appeared when you were born for some reason, roll again
80 As a child, a faerie branded you for some reason with a strange mark, roll again
81 On a foggy night, you saw giant figures walking in the mist
82 Giantchildren found you and kept you as a pet in a dollhouse or cage. Eventually escaped and roll again
83 Lived with a cyclops shepherd who found you lost for years. Eventually, they helped you contact travellers and find your way back to the kingdom and you got a proper job
84 Ogres caught you and put you in their larder for months, but you burrowed and squeezed out, once home you looked for a proper job
85 You were lost in the mist and taken by giants who took you to their wondrous cloud castle. You saw many wonders, but eventually they returned you and you got a propper job
86 Orcs sold you to fire giants as a slave. It was a hellish life of toil and sweat. You escaped when adventurers attacked roll again
87 You were lost in the mountains and met peaceful grey stone giants who helped you get back on the road
88 You saw hill giants tear a frontier stockade aprt and eat the inhabitants. You were determined to get a proper job after that
89 You saw a titanic humanoid waist deep in the sea. It swatted your ship aside and you survived. You were determined to get a proper job after that
90 Once while travelling you felt the earth quake and saw the mountain was a collosal giant
91 You saw a dragon burn a village and eat everyone. After that you dedicated yourself to getting a propper job