For my weekly game in the club in Port Adelaide
Has been fun and met lots of great new gamers - nice to have 5 players
Ill repeat my earlier notes on this as more resolved now from the random tables in 2014DMG
Anyone is welcome to use this map - if your playing this game dont peek
I got to run a all woman player call of cthulhu game too.
They bound an invisible star vampire and wanted to give it a harmonica so they knew where it was.
Everyone arrives through a shroud of fog.
Even local villagers arrived like this but children born here.
Tables for arival here:
https://elfmaidsandoctopi.blogspot.com/2026/02/barking-alien-challenge-day27-anecdotes.html
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It's actually a Ravenloft Domain
Hawksmire Island
A mist-shrouded island domain in the sea of Terror.
Most of the coast is cliffs and rocks, and wrecks are common.
Wrecked sailors have no idea where they are just that they were starving and lost in the mist.
The coast has a number of cursed villages that struggle to reach the central town of Hawkmire, and the other villages are worse. Hawksmire the town in the middle, is surrounded by mountains then forest. Between the coast and the mountains are wasteland and woods occupied by orcs that hunt humans for sport.
Let me know if this day/night table format works
I will detail the town later, but a brief guide to villages is here:
Chumwater
d12 Chumwater Weird Customs
d12 Chumwater Encounters day/night
1 Farmers working or a wolf skulking about
Festivals:
Wizard Praise - to thank the wizard for containing the beast (but really they try to undo the magic)
Cosmic Key Day - to prey for when the seven keys release the beast who plunges to the stars and opens the gateway to release the seven dooms of a new age of black magic
Marshball - two rivals or teams fight over a ball, waste deep in mud then drink beer until they vomit
Beer: Croaking Beast Extra Hop Ale 4cp, frog grog 1sp, marsh weed pipe 1sp pipeload or 1gp for ounce pouch of 20 uses
Countermeal: roast marsh rat with pickles 1sp or roast bugs 2cp frog stew 1sp
d12 Ealdwell Exploration
1 Huge webbed footprints
Festivals:
Mutie Hunt - where people gather into mobs and go beat up as many mutant creatures or people they can catch
Low Tide - lowest of the year where interesting deposits of marine debris and ancient ruins are exposed to loot and decorate you homes. At night, strange sea creatures come
Glownight - at end of autum where luminous bugs swarm everywhere around the swamp and things that eat them start to glow too for a few days. People like to gather them and have wild dance parties
Beer: Kelp Ale 2cp and Frog Grog 1sp
Countermeal: Shredded kelp and jellyfish with roast giant isopod 1sp Dried fish snack 1cp Dried Squid 1cp
d12 Greywater Exploration
1 Cave into underworld of glowing bugs and fungus
d12 Greywater Adventures
1 Dangerous slime coming from sewer to eat village stores please get it
2 A child is lost in the sewer looking for a pet dog please find them
3 Guard salt collectors from a horrid huge marine humanoid thing
4 Block off these weird holes around the village so spores dont come out
5 Kill a clan of mutant farmers in the swamp or hunt a mutant prisoner
6 Catch any strange small mutant creatures you find so we can bottle them and keep them in town hall attic
7 Visit goblins and see how many are afflicted with mutations
8 A giant sea ascorpion roams the streets by night and the poor drunks cant get home
9 Alchemist was killed doing essential slime research. Go check his lab is safe to loot
10 Alchemist trying to make explosive green powder from glowing bugs has been kidnapped, go find them
11 Dispose of this alchemical waste somewhere like the sea, swamp or a sinkhole
12 Slime zombies have been coming from this area go find the source colony and destroy it. If you get infected dont bother coming back
Festivals:
Rockball - two teams fight over a 4 ton granite boulder that can crush a man
Fallen Day - pray for mining ancestors, goblins, kobolds and gnomes fallen to underground peril
Eldritch Flame Festival - summon their fire god and star friends, but it doesn't always work
Beer: Goblin Beer 1cp, Mountain Beer 1cp, frog grog 1sp, marsh weed pipe 1sp pipeload
Countermeal: Pancakes and honey 2cp Bacon & eggs and steak 1sp
d12 Burning Hill Encounters day/night
1 Miners with carts of minerals or strange yowling huge cats walk around at night
d12 Burning Hill Exploration
1 Ancient stone circle where ultraterretrials were once called
d12 Burning Hill Adventure
1 Weirdos have been seen going into an abandoned burning coal mine and people think its strange
Wolfmire
Villagers are woodsfolk who live by hunting and skinning. The most important place is the hunters' guild, which is guarded by wolves. Most villagers live in fear of the werewolves in the area, who are actually senior guild leaders. Locals fight the orcs and hunt them and the orcs return in kind. The orcs like this but complain of werewolf attacks, so are wary in the area. Locals dont fear orcs like other villagers do and embrace the hunt. They have a shrine to the island's ruler. Some of the werewolves serve in her retinue.
Festivals:
Howlings Day - locals howl to the wolves and drink under a full moon
St Rolf's Day - a loyal canine-headed saint from far away was a ferocious zealot of chaos, everyone feasts and leaders reward good villagers
Beer: Bloodmoon Ale 2sp or Mountain beer 1xp
Countermeal: Hunters pie 1sp or Roast joint with tubers 4sp
d12 Fever Swamp Exploration
1 Magic fruit tree guarded by magic snake
Orc Wastelands
Orcs serve the domain ruler and embrace the realms obsession with hunting andd cruelty. They have the job of keeping villages isolated so the mistress can continue her experiments on the villages. They only fear gnolls who arrived somehow recently and eat orcs and humans. The orcs are lawful and many are devil worshipers. They seem like vicious raiders, but really their job is to scourge villagers, limit trade and reduce human numbers. Many work in the rulers' capital. Not all orcs are jerks and the non LE ones tend to live in the town. The orcs like to hunt humans but also sell them for slaves. The orcs usually fire missiles from ambush and avoid hand-to-hand or melee unless they are winning. Killing humans is just hunting to them but they might take prisoners and take to the domain ruler.
Festivals:
Hunt Mass Day - all join a great hunt then feast on prey
Beast Lord Eve - celebrate the blood lust of their beast lord
One Eyed Lords Day - celebrate a great massacre of the one-eyed lord
Beer: Bloodmoon Ale 2sp, Goblin beer 1cp, Frog grog 3sp, Bowl of pig Blood 1sp
Countermeal: Platter of nuts, olives, dips, flatbread and meat on sticks with barley 1cp
Chrysopasia Draco is the lord of this domain and her ancient, crumbling walled chateau is in the centre of the town. The whole town is hunting mad and everywhere is decorated with beasts and hunting scenes. Animal heads and stuffed animals are common. Hunters come and go, even orcs for hunting expeditions but her Ladyship's band is large with horses and known to trample people in their way. There are many taverns, and the people are festive, sharing tales of hunts. Hunters are the most revered, then craftsmen and beaters with other trades treated with disdain. Her ladyship's palace is the biggest structure and includes woods and a huge thorn hedge maze. Street criminals are chased by angry mobs and torn apart. Prisons are only temporary holding before famous hunters chase them in a competitive event. As games become fierce competition, some are taking to occult hunters. Exorcists, ghost catchers, medeums, witch hunters and others hunt the supernatural for a new challenge. Werewolf hunters were rounded up by police and executed for a "mistake". Some nobles complain that there are too many spell casters and suggest hunting them.
d12 Hawksmire Encounters day/night
1 Street sellers with pushcarts or
d12 Hawksmire Exploration
1 Private hunting lodgeThe Domain
The land itself incites hunting mania and bloodlust. Her ladyship must kill daily and over the ages she has become bored so she hunts humans. If she does not hunt in a day she becomes feral and more impulsive (chaotic) After a kill she is more cunning and calm (lawful). The longer she waits the worse she looks and the more insane she becomes. If killed she transforms into an ancient shadow dragon. If killed again she returns the next moon as if back from a hunt. She does like bards and elves but has hunted many lovers. She uses the orcs to isolate the villagers and hunt unauthorised persons. You can tell who is authorised by the use of the Lady's banner (red hawk on green field) or accompanied by orcs. Their are many strange creatures that tempt and kill hunters in wild places and the lady leaves them in favour of less dangerous prey. A fearsome horned huntsman has famously killed many hunters and left their flayed skins nailed to trees as a warning.
1 Law of the Hunt - the superior hunters are the highest ones
(People admire hunters, and hunters compete for status and authority)
2 Law of Blood - only those who hunt and kill improve their fate
(if you never kill a beast or enemy, you can't apply any + points to a dice roll)
3 Law of Revenge - anyone can curse one sworn target enemy for revenge against someone who harms or offends or humiliates or beats you
(Track, hit and damage +1. If declare a second enemy in a week you contract lycanthropy.
Chumwater
A fishing village, 2/3 of the buildings are abandoned. Current villagers found the village and occupied it. There are catacombs linking the shacks and sea caves but they are dangerous. Villagers believe they were emergency shelters and storage but know giant spiders and undead haunt them. The tavern with a sign bearing a weeping dwarf is from the dead swarf people found here, and occasionally hear its spirit sobbing in the cellar. They say the dwarf built the tavern to make friends, but nobody came. The Mariners Guild is the most impressive building and is a members only mens club for fishermen to drink, feast, and sing like many fraternal orders. They are also Dagon cultists. Cultists warn against dabbling with the seductive anglerfish cult in a northern village. Locals depend on a goblin village of mushroom houses that trade and keep orcs away. Everyone wants the pub to re-open but the angry spirit of old Willum the last keeper haiunts it. He will rest if his treasure is brought to him that he and a goblin boss stole together from other washed-up adventurers. Some kind of deal may work to keep the goblins friendly and satisfy the ghost. The cult also sacrifice washed up strangers who are not yet seen by the village. The catacombs link the cult cellars and the goblins and sea caves. Fish folk give villagers fish and cursed gold that men crave beyond reason.
Festivals:
Mariners Day - drinking, feasting a family fun day with lots of songs in an undersea speech
Dagons Feast - when villagers sacrifice to the fish god, then all eat his bounty of fish
Beer: Crying Dwarf Ale 1sp or Goblin Beer 1cp
Countermeal: Fish and parsnips wrapped in pages of books in the basement 1sp, barley porridge 1cp, crispy fish skin 1sp
Festivals:
Mariners Day - drinking, feasting a family fun day with lots of songs in an undersea speech
Dagons Feast - when villagers sacrifice to the fish god, then all eat his bounty of fish
Beer: Crying Dwarf Ale 1sp or Goblin Beer 1cp
Countermeal: Fish and parsnips wrapped in pages of books in the basement 1sp, barley porridge 1cp, crispy fish skin 1sp
d12 Chumwater Weird Customs
1 Locals sing sea chanties
2 Old man telling sea stories
3 Fish slapping contests for feuding neighbours
4 Fishermen kiss some fish, then release them
5 Mariners guild meet to feast and drink
6 Women sing and throw bones in the sea
7 Children have a chum fight, throwing stinking slop at each other
8 Mayor listening to the grievances of the village
9 Parade a mummified mermaid around village in a case and blow horns
10 Fishermen beaten with sticks for breaking the law of the briny deep
11 Puppet shows about evil angler fish mermaid witches
12 bodies were thrown off cliffs into the sea for sharks to eat for funery rites
d12 Chumwater Encounters day/night
1 Farmers working or a wolf skulking about
2 Fishermen working or a fish person exploring
3 Women working on nets or shambling seaweed humanoid
4 Blacksmith working loudly or theiving sea faerie
5 or fish cultists looking for victims
6 Locals helping a shipwreck survivor or cult grabbing shipwreck survivors
7 Women butchering seafood or drunks on the way home
8 Drunk driven away by mob or a frightened drunk has seen some stuff
9 Visiting goblin traders or a goblin thief
10 Panicked farmer saw an orc or orc scouts
11 Driftwood gatherers or fishfolk on shore
12 Goods washed ashore from a wreck or cultists meeting fishfolk on shore
d12 Chumwater Exploration
1 Sea cliff cave exposed at low tide
d12 Chumwater Adventure
1 Why does the ghost of Old WIllum haunt the tavern so he can rest and we can drink again
2 What is the recipe for Crying Dwarf Ale?
3 Clean out the catacombs so people can use them
4 Are orcs spying on us from the hills?
5 What is the Mariners Guild really up to
Angler Harbour
A fishing village with a matriarchal community. The Mariners guild here still serves the fishermen, but has secret rites for the Guildmistress and women only. Local fish folk have glowing lures and carry sacrificed men to their goddess Lampgulp, and they are fused to her flesh like male anglerfish. Lampgulp is enigmatic (and possibly a moron) but her vult believes she is a source of divination and protection. She eats ships and causes many of the wrecks on the island. The fisherfolk cult knows how to pass the mist but mostly they visit another cursed Island where Lampgulp is attracted to a beacon.
Festivals:
Lampgulp Eve - celebrating when the anglerfish goddess vomited up the sun she swallowed with floating lanterns, a great burning sea cliff beacon and then a feast. Fish mask parade with lanterns after by the sea
Sea Lords Wedding - a male is sacrificed to anglerfish folk who carry him to the deep to fuse with the flesh of mighty Lampgulp forever. Mostly it's a harmless performance but the real ceremony is later at night under a full moon
Beer: Lampgulp Sea Ale 4cp salty iodine peat flavour
Countermeal: Fish & Seaweed Chowder 1sp
d12 Chumwater Exploration
1 Sea cliff cave exposed at low tide
2 Shipwreck spotted offshore
3 Flotsam and jetsam on the beach from a ship wreck
4 Washed-up sea monster body
5 Unconscious shipwreck survivor
6 Wreckers robbing a wreck and killing survivors
7 Stone Idol of ancient fish god
8 Goblin mushroom houses
9 Owlbear or sea troll cave
10 Orc scout camp
11 Catacombs used by old people to hide, smuggle, shelter and bury dead
12 Mysterious giant sand castle populated by monsters appears for one day
d12 Chumwater Adventure
1 Why does the ghost of Old WIllum haunt the tavern so he can rest and we can drink again
2 What is the recipe for Crying Dwarf Ale?
3 Clean out the catacombs so people can use them
4 Are orcs spying on us from the hills?
5 What is the Mariners Guild really up to
6 Why do some shipwreck survivors wind up dead
7 The goblins used to trade with us what do they need?
8 What happened to the old church and what was its faith?
9 What is the real story of the Dwarf who built the tavern
10 What happened to the people of the village who built it?
11 We have quite a few monsters living in coastal caves
10 What happened to the people of the village who built it?
11 We have quite a few monsters living in coastal caves
12 If people stop the worship of Dagon how will we eat?
A fishing village with a matriarchal community. The Mariners guild here still serves the fishermen, but has secret rites for the Guildmistress and women only. Local fish folk have glowing lures and carry sacrificed men to their goddess Lampgulp, and they are fused to her flesh like male anglerfish. Lampgulp is enigmatic (and possibly a moron) but her vult believes she is a source of divination and protection. She eats ships and causes many of the wrecks on the island. The fisherfolk cult knows how to pass the mist but mostly they visit another cursed Island where Lampgulp is attracted to a beacon.
Festivals:
Lampgulp Eve - celebrating when the anglerfish goddess vomited up the sun she swallowed with floating lanterns, a great burning sea cliff beacon and then a feast. Fish mask parade with lanterns after by the sea
Sea Lords Wedding - a male is sacrificed to anglerfish folk who carry him to the deep to fuse with the flesh of mighty Lampgulp forever. Mostly it's a harmless performance but the real ceremony is later at night under a full moon
Beer: Lampgulp Sea Ale 4cp salty iodine peat flavour
Countermeal: Fish & Seaweed Chowder 1sp
d12 Angler Harbour Weird Customs
1 Charming folk dance with lanterns
2 Coastal beacon or bonfire redied
3 Wife carrying contest
4 Lit floating candles set adrift
5 Singing women with candle hats procession
6 Prey waste deep in water, wearing robes
7 Staring at strange men who visit
8 Preying man throws coins in sea for luck
9 Matchmaking old women gossip about unmarried men
10 Tatoos with marine art and text in ancient fish folk cuniform
11 Women come to inspect new men in town and get grabby
12 Song about finding husbands for Lampgulp the anglerfish god
d12 Angler Harbour Encounters day/night
1 Fishwives drying fish on racks or robed women singing a strange song with lanterns
1 Fishwives drying fish on racks or robed women singing a strange song with lanterns
2 Fishermen working or a selkie stealing trinkets
3 Locals helping a shipwreck survivor or cultists dragging a shipwreck survivor
4 Someone saw a ship at sea or lights visible in the sea
5 Locals find a dead mermaid or a carnivorous mermaid crawling to snatch humans
6 Local carving sea creatures from wood, or a robed woman with a lantern and a trident
7 Butcher chopping seal meat or an unconscious man dragged away by an anglerfish folk
8 or anglerfish folk and cultists dancing
9 Orc in a cage hung over sea on wharf or by night just a bloody skeleton
10 Locals boiling a cauldron of clams or giant crayfish looking for food to steal
11 Wounded fisherman being healed or crucified fisherman begging for help
12 or see a colossal anglerfish lamp at sea
d12 Angler Harbour Exploration
1 See a coral reef that was once ruins
2 Swamp with mysterious glowing lights
d12 Angler Harbour Exploration
1 See a coral reef that was once ruins
2 Swamp with mysterious glowing lights
3 A pile of burned stones of an anglerfish beakon fire
4 Cave where old man is hiding from the anglerfish cult
5 Ancient ornate lamp post with magic lamp
6 Sinkhole to salty cavern
7 Cave of a cannibal cult clan
8 Selkie sea cave
9 Sea cave with mysterious growing lights
10 Giant sargassum offshore with wrecked ships inside
11 Island from the sea floor arises for a day of ancient undead squid folk
12 See a strange island with wondrous fruit trees but its really a colossal fish trick to eat people
d12 Anglers Bay Adventure
1 What are the locals up to with fish and lamps?
2 Rescue a young selkie captured by sealers
3 Scavenging of a wrecked ship in a giant sargassum
4 Get rid of the cannibal clan in the cave
5 Explore the reef that sorta looks like ruins at low tide
6 An evil tribe of lampless fish folk have been spying on us
7 Lampgulp our great anglerfish goddess needs adventurers to kill someone in her belly, honestly, it's not a trick. In a tavern in a wrecked ship, inside her is full of all kinds of scum. She can get you off the island also
8 The beacon must be lit and kept burning all night while villagers are busy doing a ritual, dont let saboteurs mess up our plan or we might all get eaten
9 Recover idol from a sinkhole cut off from the sea
10 A quake has left a floating island-like mass from the deep that needs investigation
11 An evil whale has attacked fishing boats and needs a lesson in pain
d12 Anglers Bay Adventure
1 What are the locals up to with fish and lamps?
2 Rescue a young selkie captured by sealers
3 Scavenging of a wrecked ship in a giant sargassum
4 Get rid of the cannibal clan in the cave
5 Explore the reef that sorta looks like ruins at low tide
6 An evil tribe of lampless fish folk have been spying on us
7 Lampgulp our great anglerfish goddess needs adventurers to kill someone in her belly, honestly, it's not a trick. In a tavern in a wrecked ship, inside her is full of all kinds of scum. She can get you off the island also
8 The beacon must be lit and kept burning all night while villagers are busy doing a ritual, dont let saboteurs mess up our plan or we might all get eaten
9 Recover idol from a sinkhole cut off from the sea
10 A quake has left a floating island-like mass from the deep that needs investigation
11 An evil whale has attacked fishing boats and needs a lesson in pain
12 A man has run away from his marriage and needs to be brought back unharmed (has he been married to the lamprey god to fuse with Lampgulps flesh?)
Ealdwell
Villagers seem nice and the rustic old buildings often have tower corners and high gables. Many are crooked and seen better days but it still has some charm. The village has a sealed more ancient well with a sealed lid they open to fetch water and throw in criminals and miscreants. In the well is a tentacled frog god trapped by a wizard. His dreams have corrupted locals to his cult via dreams. People here find they forget details and their own past. Even the undead here forget and wail at the loss Villagers will try to trick adventurers into recovering seven keys to release their god so he can escape and leap to the stars (after a large meal to ready himself for a cosmic war). waste deep in mud or frog folk walking the streets.
Villagers seem nice and the rustic old buildings often have tower corners and high gables. Many are crooked and seen better days but it still has some charm. The village has a sealed more ancient well with a sealed lid they open to fetch water and throw in criminals and miscreants. In the well is a tentacled frog god trapped by a wizard. His dreams have corrupted locals to his cult via dreams. People here find they forget details and their own past. Even the undead here forget and wail at the loss Villagers will try to trick adventurers into recovering seven keys to release their god so he can escape and leap to the stars (after a large meal to ready himself for a cosmic war). waste deep in mud or frog folk walking the streets.
Festivals:
Wizard Praise - to thank the wizard for containing the beast (but really they try to undo the magic)
Cosmic Key Day - to prey for when the seven keys release the beast who plunges to the stars and opens the gateway to release the seven dooms of a new age of black magic
Marshball - two rivals or teams fight over a ball, waste deep in mud then drink beer until they vomit
Beer: Croaking Beast Extra Hop Ale 4cp, frog grog 1sp, marsh weed pipe 1sp pipeload or 1gp for ounce pouch of 20 uses
Countermeal: roast marsh rat with pickles 1sp or roast bugs 2cp frog stew 1sp
d12 Ealdwell Weird Customs
1 Singing by night
2 Athletic hopping dance
3 Drunks out in public late belching
4 Marshweed users have smoking contests (smoke rings impress)
5 Some live with frog folk and vice versa
6 Puppet theatre shows the well-binding and battles with the frog god
7 Children play hopping games and chant
8 Locals catching frogs for a frog wedding to bring rain
9 People meet frog folk for rituals in the swamp
10 Tell story of heroes who recover magic keys to open the well
11 Strange dreams of the well and the frog god
12 Stories of a ruined castle where the wizard noble battled the frog god many times
d12 Ealdwell Encounters day/night
1 Dancing villagers around the well or feel underground vibrations
1 Dancing villagers around the well or feel underground vibrations
2 Farm workers singing or loud croaking frogs everywhere
3 Trapper with cage of giant bugs or a stranger weirdly hopping in the street
4 Street seller of worms & maggots or mad drunk digging a hole with hands
4 Street seller of worms & maggots or mad drunk digging a hole with hands
5 Choir in training or old people with ear trumpets listening to earth
6 Someone lost, forgotten own name or hear strange music in mind
7 Men smoking marsh weed or crazed drunks hallucinating they are frogs
8 Locals are admiring a huge frog eating a giant rat or giant frogs on patrol
8 Locals are admiring a huge frog eating a giant rat or giant frogs on patrol
9 Mysterious dancing bard or were frog spy transforming
10 Elders reciting a song cycle or naked locals dance around the well
11 Forgot the name of a family member or perceived phantom frog folk spirits
12 Children racing and pampering frogs or local talking to giant frogs
d12 Ealdwell Exploration
1 Huge webbed footprints
2 Boggy pit or pond full of croaking frogs
3 Prehistoric worn stones with mysterious amphibian glyphs
4 Enigmatic stone sphere, head or frog
5 Stone monolith
6 Pools connected by waterfalls
7 Sinkhole into the underground pool
8 Ruined bathhouse on a small lake
9 Ruins in a swamp
10 Dark haunted forest
11 Lost traveller can't remember who they are or where they are going to or from
12 Cave grotto with an aquatic monster guarding magic secrets
d12 Ealdwell Adventure
1 We believe a magic key we seek is in a dungeon
2 We seek a ruined manor of a wizard but unsure which is his
3 Help a person who forgot their past find who they are
d12 Ealdwell Adventure
1 We believe a magic key we seek is in a dungeon
2 We seek a ruined manor of a wizard but unsure which is his
3 Help a person who forgot their past find who they are
4 A valuable frog has escaped please find it
5 Goblins are selling magic frogs please trade some pairs we can breed
6 Find some relics in the prehistoric amphibian ruins for out town hall
7 A wizard has built a tower in the swamp please kill them
8 A hideous mutant frog monster in the swamp has no respect for villagers please kill it
9 A stranger came to town for the strange dreamings and went mad, please catch them so we can treat their condition
10 Before a bard battle, one bard hires people to spy on rivals
11 Drunk selling a treasure map of a dungeon they half finished 30 years ago
12 Commoner having strange dreams as if under attack, how can we help them?
Greywater
Rotting salt bog fishing town with oddly primordial fishing. Jellyfish, trilobites, giant sargassums, armoured giant fish and marine giant scorpions are oddly common here. The wetlands are filled with trees but parts the salt has killed everything and coated it in salt. The village is on the edge and has many stilt houses. Racks of drying seaweed and strange catches are everywhere, but Jellyfish are the most common. People eat jellyfish in many forms like dried, shredded like noodles, powdered, flavoured and reset im moulds. Many eat with seaweed or vinegar. Strange gelatinous horrors, fungi and plants grow. Giant bugs, worms, toads, newts and lizards thrive. Villagers and local goblins and beast folk eat these. There are shunned mutant clans in the wilds and some villagers keep shameful hidden kin mutie kin indoors. Villagers fear the terrible orcs and choose to live in a place so bad orcs reject. Their is a cave under the village where a draming liquid elder god spawns hideous freak mutants that locals often kill. Some are infected by spores and now dream of the god and a cult is forming.
Festivals:
Mutie Hunt - where people gather into mobs and go beat up as many mutant creatures or people they can catch
Low Tide - lowest of the year where interesting deposits of marine debris and ancient ruins are exposed to loot and decorate you homes. At night, strange sea creatures come
Glownight - at end of autum where luminous bugs swarm everywhere around the swamp and things that eat them start to glow too for a few days. People like to gather them and have wild dance parties
Beer: Kelp Ale 2cp and Frog Grog 1sp
Countermeal: Shredded kelp and jellyfish with roast giant isopod 1sp Dried fish snack 1cp Dried Squid 1cp
d12 Greywater Weird Customs
1 Lots of singing, drumming and dancing
2 Innovative users of slimes and alchemy
3 Children play whack the mutie
4 People look suspicious of strangers with cloaks that could hide mutations
5 People use glowing bugs for lamps and candles
6 Shadow puppets with sinister subtexts about mutants
7 People torment pathetic, small mutants from the sewers they see as pests
8 Cheap magic potions on cusp of use by date at weekly sales
9 Eel wrangling games for drunks
10 Burn effigies of the hidden impure ones
11 Locals discuss the dreams they have from below
12 Comune with strange creatures and species in secret rites
d12 Greywater Encounters day/night
1 Old people fishing or ochre jelly
1 Old people fishing or ochre jelly
2 Women beating jellyfish dry with salt or grey ooze
3 Locals are coughing and spitting colourful phlegm or slime, disolving a corpse
4 Street seller with roast trilobites or giant bugs eating washed-up cow
5 Alchemist selling potions (possibly some real) or olive slime infected zombies
6 Slime trails everywhere or giant slugs and snails 1in6 carnivorous
7 Locals dancing and drumming holding glowing bugs or the same as day but now high
8 Kid selling glowing bug jewellery or gelatinous horror absorbing a small shack
9 Kids throwing slime, crawling everywhere or a giant marine scorpion
10 Child reveals a mutation and people outraged or giant crabs
11 Locals fight off swamp monster and cook it or pack of giant toads
12 Mist from the sea or glowing spore clouds from holes and caves
d12 Greywater Exploration
1 Cave into underworld of glowing bugs and fungus
2 Hole with pathetic, small mutant things living in it
3 Sinkhole into the living lake of dreaming liquid god flesh
4 Farmstead of a clan of mutant cultists
5 Mist area full of slime creature pools
6 Giant fungus grove with giant bugs and lizards
7 Shack of abandoned mutant teens
8 Hunters cabin with a gang of inbred mutants
9 Ruined shrine of the slime gods
10 Goblin village
11 Hear strange music from holes
12 Lake of protoplasm responds to extreme emotions and dreams
d12 Greywater Adventures
1 Dangerous slime coming from sewer to eat village stores please get it
2 A child is lost in the sewer looking for a pet dog please find them
3 Guard salt collectors from a horrid huge marine humanoid thing
4 Block off these weird holes around the village so spores dont come out
5 Kill a clan of mutant farmers in the swamp or hunt a mutant prisoner
6 Catch any strange small mutant creatures you find so we can bottle them and keep them in town hall attic
7 Visit goblins and see how many are afflicted with mutations
8 A giant sea ascorpion roams the streets by night and the poor drunks cant get home
9 Alchemist was killed doing essential slime research. Go check his lab is safe to loot
10 Alchemist trying to make explosive green powder from glowing bugs has been kidnapped, go find them
11 Dispose of this alchemical waste somewhere like the sea, swamp or a sinkhole
12 Slime zombies have been coming from this area go find the source colony and destroy it. If you get infected dont bother coming back
Ooze attack on the village with multiple gelatinous fiends on the loose
Burning Hill
Mining village with deposits of iron, coal and a mysterious green crystal that if ground can be used like gunpowder. The town gets its name from a coal mine on fire for decades. Some worry the burning mine and the greenpowder mine will meet and explode. Villagers are often dirty and in mining clothes and gloomy. But they do light up when visitors come and anounce a festival. They worship a sinister green flame that lives in a well under the village and they sacrifice strangers. At the height of festival, the flame comes from the well to kill non-villagers and burn their souls. Every few years, ultratellurian beings from the stars come to trade and worship with humans with their buzzing voices. The orcs are wary of the villagers' guns and star friends but ambush travellers. Local leaders have strange gifts and weapons from beyond
Mining village with deposits of iron, coal and a mysterious green crystal that if ground can be used like gunpowder. The town gets its name from a coal mine on fire for decades. Some worry the burning mine and the greenpowder mine will meet and explode. Villagers are often dirty and in mining clothes and gloomy. But they do light up when visitors come and anounce a festival. They worship a sinister green flame that lives in a well under the village and they sacrifice strangers. At the height of festival, the flame comes from the well to kill non-villagers and burn their souls. Every few years, ultratellurian beings from the stars come to trade and worship with humans with their buzzing voices. The orcs are wary of the villagers' guns and star friends but ambush travellers. Local leaders have strange gifts and weapons from beyond
Festivals:
Rockball - two teams fight over a 4 ton granite boulder that can crush a man
Fallen Day - pray for mining ancestors, goblins, kobolds and gnomes fallen to underground peril
Eldritch Flame Festival - summon their fire god and star friends, but it doesn't always work
Beer: Goblin Beer 1cp, Mountain Beer 1cp, frog grog 1sp, marsh weed pipe 1sp pipeload
Countermeal: Pancakes and honey 2cp Bacon & eggs and steak 1sp
d12 Burning Hill Weird Customs
1 Leave bread at the shrines of fallen miners for kobolds
2 Sing gloomy songs about industrial accidents
3 Find a witch to bless a new mine
4 Certain trees are never harmed or forest spirits offended
5 Fear of digging too deep and opening a pit to hell
6 Consult divination or mine spirits for dig hazards
7 Pray to mountain spirits for mercy
8 If you hear insects call your name, flee!
9 Kobolds appreciate the gifts we leave them and we live in peace
10 Mining companies and the mining guild own most of the village
11 Locals revere dwarves and gnomes and ask for their blessings
12 Gems are the blood and tears of gods
1 Miners with carts of minerals or strange yowling huge cats walk around at night
2 Miners treating a wounded worker or mephit released from a thermal vent
3 Miners singing between mine and home or shy gnomes
4 Men stoking a furnace to smelt ore or clanking automaton
5 Bakers delivering food or lone werewolf and wolves
6 Farmers at work or devil goat up to mischief on rooftops
7 Pony cart with load or witch flying in iron cauldron
8 Men drinking after a shift or mine spirits come to moan to living
8 Men drinking after a shift or mine spirits come to moan to living
9 Women doing laundry or an adorable redcap gnome turns ogrish with a pole axe
10 Women making pasties or a dopelganger in disguise, hunting with glee
11 Weird preacher giving a sermon or a strange buzzing voice in the night, chanting
12 Playing a ballgame or drinking competition
d12 Burning Hill Exploration
1 Ancient stone circle where ultraterretrials were once called
2 Abandoned mine
3 Prospector or trapper shack
4 Frontier farm shack
5 Cultist family farmstead
6 Crater or quarry or open-cut mine
7 Concealed forgotten mine shaft
8 Wild goats and other game
9 Alchemist shack making greenpowder and guns
10 Witch cottage
11 Hell goat
12 Pit of vivesected human corpses
d12 Burning Hill Adventure
1 Weirdos have been seen going into an abandoned burning coal mine and people think its strange
2 Werewolf hunting mob forming and inviting you
3 Body found spread out carefully over a field exposing circulatory, digestive, respiratory tracts and nervoius system but no brains. Locals puzzled
4 Help rescue miners in an accident, locals will be impressed with your efforts
5 A company wants proof a rival company serves hell! Go get evidence
6 Check out abandoned houses for any monsters
7 Shambling seaweed or algae creature roaming the coast, screaming and keeping babies awake
8 Recover the telescope for a wizard stolen by goblins
9 An old man who liked midnight mountain walks has vanished. Please find his body to comfort the family
10 Investigate devil cults trying to reach hell through abandoned mines
11 They say a great hairy ape beast eats people in the woods but nobody has ever killed one. Maybe it is one of the old woodland spirits? Kill one to prove it is real
12 Ghouls have been seen in mine graveyards please get rid of them and repair tombs
11 They say a great hairy ape beast eats people in the woods but nobody has ever killed one. Maybe it is one of the old woodland spirits? Kill one to prove it is real
12 Ghouls have been seen in mine graveyards please get rid of them and repair tombs
Villagers are woodsfolk who live by hunting and skinning. The most important place is the hunters' guild, which is guarded by wolves. Most villagers live in fear of the werewolves in the area, who are actually senior guild leaders. Locals fight the orcs and hunt them and the orcs return in kind. The orcs like this but complain of werewolf attacks, so are wary in the area. Locals dont fear orcs like other villagers do and embrace the hunt. They have a shrine to the island's ruler. Some of the werewolves serve in her retinue.
Festivals:
Howlings Day - locals howl to the wolves and drink under a full moon
St Rolf's Day - a loyal canine-headed saint from far away was a ferocious zealot of chaos, everyone feasts and leaders reward good villagers
Beer: Bloodmoon Ale 2sp or Mountain beer 1xp
Countermeal: Hunters pie 1sp or Roast joint with tubers 4sp
d12 Wolfmire Weird Customs
1 Animals brought to testify in court
2 Marraige of the wolf effigy procession
3 New moon ceremony to bless village
4 Man dressed in wolf hide catches children but those who hide get a cake
5 Puppet shows about wolves getting farm animals one by one
6 Ceremonial testing blades on a boar or orc carcass
7 Locals keep "wolf hounds" that are just wolves who hate dogs
8 Locals only aprove packs of local black wolves and werewolves and hunt outsiders
9 Criminals and orcs thrown into a wolf pit and locals bet on how long they live
10 Most locals have beards ir long hair
11 Locals enjoy rivalry with orcs and hunt them
12 Local bards lead singing events
d12 Wolfmire Encounters day/night1 Loggers with axes, drinking or berserker cannibal cult on murder spree
2 Wounded drunk lumberjack drinking or lone wolf
3 Party of surely unfriendly hunters or wolf pack
4 Jolly local bard out hunting or a wolfwere
5 Butcher hacking meat or drunk murderer who likes to hunt and skin people
6 Workers flensing skins or doppelganger hungry for manflesh
7 Crafters making leather goods or malicious evil dire wolf
8 Carpenters making wooden crafts or creepy old drunks urinating on doorsteps
9 Trapper with donkey load of skins and meat or a werewolf
10 Man butchering wild dogs or werewolf witch
11 Hunterrs return ofter months in wild or berserker werewolf
12 Men brawling for money or pack of snarling werewolves preparing to hunt
d12 Wolfmire Exploration
1 Cave with wolf lair
d12 Wolfmire Exploration
1 Cave with wolf lair
2 Stone wolf cult altar
3 Area of bloody gnawed carcasses and bones
4 Shack of a poacher who is also a werewolf hunter
5 Treetop hideout of a werewolf hunter spying on the area
6 Cottage of a wolf witch
7 Secret hunting lodge
8 Wolf traps to protect a secret or werewolf hunter
9 Stone dolmen, where the gift of lycanthropy can be gained with a ritual
10 Shrine of a feral beast god of bloodlust
11 Ruined idol in the temple of the old sky-death god with wolves by its side
12 Camp of Berserkers preparing a cannibalistic feat
d12 Wolfmire Exploration
1 A beast attacked the loggers' camp and stopped work
2 A peskie pixie or sprite or imp is performing pranks and making people fight. Please stop it
3 Rich people want dangerous adventurers to come to their hunting lodge for a birthday, offer 100gp each and dinner guests of honour
4 Find out why kobolds are offended in a mine and why they won't work
5 Join a hunt for a magical, unique monster
6 A farmstead of deranged berserkers attacked tax collectors. Please arrest them as our bailiffs are all off sick with skifflsniffs
7 We have brought in some small mutant horrors for children to hunt, guard them so nobody steals or kills them or burns the shack down
8 Wolf-headed cultists serve some planar being spreading, obtain any cult books and a prisoner or corpse if possible
9 Cannibal berserks kidnapped some youths to force them to join their cult with forced horrible rituals
10 A seawolf shapeshifter part shark and part wolf and part human has infiltrated the village and spying on us. Lure them from water and kill them
11 A tribe of wild people serve a cannibal god and now a monstrous beast lives with them so we need them all killed
12 Werewolf hunt, enemy pack spying on locals again, please kill them
d12 Wolfmire Exploration
1 A beast attacked the loggers' camp and stopped work
2 A peskie pixie or sprite or imp is performing pranks and making people fight. Please stop it
3 Rich people want dangerous adventurers to come to their hunting lodge for a birthday, offer 100gp each and dinner guests of honour
4 Find out why kobolds are offended in a mine and why they won't work
5 Join a hunt for a magical, unique monster
6 A farmstead of deranged berserkers attacked tax collectors. Please arrest them as our bailiffs are all off sick with skifflsniffs
7 We have brought in some small mutant horrors for children to hunt, guard them so nobody steals or kills them or burns the shack down
8 Wolf-headed cultists serve some planar being spreading, obtain any cult books and a prisoner or corpse if possible
9 Cannibal berserks kidnapped some youths to force them to join their cult with forced horrible rituals
10 A seawolf shapeshifter part shark and part wolf and part human has infiltrated the village and spying on us. Lure them from water and kill them
11 A tribe of wild people serve a cannibal god and now a monstrous beast lives with them so we need them all killed
12 Werewolf hunt, enemy pack spying on locals again, please kill them
Swinewater
A village of starving dirt farmers in shacks. There are struggling fields but healthy grapevines. There is also a fine bakery. The huge, bloated mayor Dirk Hartogg owns the tavern and eats and drinks all day. He also offers those in debt to be his lovers. He is a devil swine and utterly corrupt and serves hell. Several lesser devil swine serve him some in human others in pig form (Meatball & Chungus). He gets along with the orcs who come here to party and spend their stolen loot. Locals fear the drunk orcs and try to keep away. The mayor even sells debtors to the orcs who hunt them for sport.
Festivals:
Golden Boar Festival - locals drink and perform lewd dances for the mayor, who beds the winner
Debters Day - where all come to pay tax to the mayor or be flogged, then comes the speeches
Marshball - two rivals or teams fight over a ball waste deep in mud then drink beer until they vomit. Locals gamble wildly and the Mayor is book keeper. The mayor has started womens events with paid entry
Beer: Goldenboar Ale 1sp, Goblin beer 1cp, Frog Grog 2sp, Marsh weed pipe 2sp
Countermeal: Turnip and cabbage with butter 2cp or roast piglet 4sp
A village of starving dirt farmers in shacks. There are struggling fields but healthy grapevines. There is also a fine bakery. The huge, bloated mayor Dirk Hartogg owns the tavern and eats and drinks all day. He also offers those in debt to be his lovers. He is a devil swine and utterly corrupt and serves hell. Several lesser devil swine serve him some in human others in pig form (Meatball & Chungus). He gets along with the orcs who come here to party and spend their stolen loot. Locals fear the drunk orcs and try to keep away. The mayor even sells debtors to the orcs who hunt them for sport.
Festivals:
Golden Boar Festival - locals drink and perform lewd dances for the mayor, who beds the winner
Debters Day - where all come to pay tax to the mayor or be flogged, then comes the speeches
Marshball - two rivals or teams fight over a ball waste deep in mud then drink beer until they vomit. Locals gamble wildly and the Mayor is book keeper. The mayor has started womens events with paid entry
Beer: Goldenboar Ale 1sp, Goblin beer 1cp, Frog Grog 2sp, Marsh weed pipe 2sp
Countermeal: Turnip and cabbage with butter 2cp or roast piglet 4sp
d12 Swinewater Weird Customs
1 Locals live with pigs in homes
2 Locals nursemaid orphan piglets
3 Lots of festive feasts always being prepared
4 Lots of luxury food items in shops
5 Lead villagers all obese while poorest are scrawny
6 Fat children eating constantly and whining
7 Dead roasted and fed to devil swine in private
8 Art depicts pigs in clothes feasting
9 Pig birthdays celebrated with cake
10 People stealing pig food were beaten with sticks
11 Puppet shows about pigs saving children from snakes and wolves
12 Town leaders wear pig masks at events and bailiffs do it often
d12 Swinewater Encounters day/night
1 Piglets running in the streets or hear loud squeals and screams
2 Huge fat sow with a score of piglets or huge black boar with evil eyes
1 Piglets running in the streets or hear loud squeals and screams
2 Huge fat sow with a score of piglets or huge black boar with evil eyes
3 Villagers scrubbing pigs with brushes and feeding leftovers or villagers stealing piglet
4 Drunk sleeping with a pig in mud or see a human change into a pig
5 Children playing in mud with pigs or see a servant of mayor talking to pigs about rackets
6 Farmers growing turnips and cabbage or hunter with wild boar companion
7 Criminals grabbed by mob thrown to hogs or guild theif spy from capitol
8 Wild party in the tavern or wild party with quite a few pigs and cruel games
9 Villagers prepare feast for the devil swine or devil swine feasting, get sloppy and show taint
10 Tall obese bailiffs bully a commoner to pay tax or a devil swine witch talking to pigs
12 Obese dandy on a palanquin carried by old men in rags or a pig in posh clothes on a chair, eating rich food on a table served by peasants bowing
d12 Swinewater Exploration
1 Shed used to slaughter and cook humans
d12 Swinewater Adventure
1 Stop pig thieves from the hills
2 Fetch exquisite cakes from a witch
3 Collect this book of erotic prints from Hawksmire
d12 Swinewater Exploration
1 Shed used to slaughter and cook humans
2 Burned down church ruin with graffiti, pig skulls and black candle nubs
3 Cottage of a devil swine witch
4 Abandoned lodge hall with remains of a massacre
5 Frightened homestead of goat farmers
6 Cave of lone berserker, really a chaotic good wereboar investigating evil pigs
7 Camp of a huge highway robber and devil swine shunned by the others
8 Chapel of fat friars who stuff their faces while pilgrims serve them
9 Camp of pig-faced orc scouts with berserker leaders
10 Elf swinherd from Faeriland looking for a golden boar
11 Oak woods full of fat wild boar
12 Fancy lodge with thug guards where devil swine meet for vice and planning
d12 Swinewater Adventure
1 Stop pig thieves from the hills
2 Fetch exquisite cakes from a witch
3 Collect this book of erotic prints from Hawksmire
4 Take these gifts of piglets to the porcine orc tribe chief
5 By all the meat pies from that shop in the village for an emergency party ASAP
6 Recover stolen wine from bandits and kill them all
7 Recover a famous truffle boar who escaped
8 Kill this man while in the bath house behind his house, he is a cannibal mutant heretic
9 What are the village top nobs really do in their private parties?
10 A local priests supports the local rich and can drink a whole keg at every after service drink. Some say he is a heretic
11 Get this message to the inquisitor at Hawksmire to come to the village urgently
12 Someone saw devils openly in woods, go investigate and if find nothing, bring the witness back
Fever Bay
A snake-infested stilt house village. The locals dont mind snakes because many are snake cultists and slink into the swamp for rituals with the snake cult and protect the ruins of their prehistoric civilisation. Adventurers just cause trouble and are reviled. Orcs are wary of the snake cult and fear them, so they leave the village mostly alone. The mayor Silas Hydrason runs the town and his wife runs the cult and magic research in the underground temple under the village. They may hire adventurers to recover relics in the swamp ruins
Festivals:
Oraborus Day - celebrating the cosmic serpent coiling through time and infinity with chanting and a meal after
Hydras Eve - celebrating the primal hydra who blesses with wisdom and healing, locals in a generous mood and heal and feed strangers
White Worm Mass - sacrifices are impaled and hurled into a pit where the white worm dwells
Beer: Goblin beer 1cp or Frog Grog 1sp, Snakewine 4sp
Countermeal: Poached Roof Rat 1sp, cabbage & dumpling soup 2cp
A snake-infested stilt house village. The locals dont mind snakes because many are snake cultists and slink into the swamp for rituals with the snake cult and protect the ruins of their prehistoric civilisation. Adventurers just cause trouble and are reviled. Orcs are wary of the snake cult and fear them, so they leave the village mostly alone. The mayor Silas Hydrason runs the town and his wife runs the cult and magic research in the underground temple under the village. They may hire adventurers to recover relics in the swamp ruins
Festivals:
Oraborus Day - celebrating the cosmic serpent coiling through time and infinity with chanting and a meal after
Hydras Eve - celebrating the primal hydra who blesses with wisdom and healing, locals in a generous mood and heal and feed strangers
White Worm Mass - sacrifices are impaled and hurled into a pit where the white worm dwells
Beer: Goblin beer 1cp or Frog Grog 1sp, Snakewine 4sp
Countermeal: Poached Roof Rat 1sp, cabbage & dumpling soup 2cp
d12 Fever Bay Weird Customs
1 People keep pet house snakes to keep away rats
2 People like festive parties and performances
3 Flirtatious locals and flamboyant affairs are desirable
4 Lots of bare flesh, jewellery, tatoos and well groomed locals
5 Leave out bowls of milk for snakes by doorstep
6 Snake beauty contests common
7 Many carry a pet snake when out in streets
8 People talk to snakes
9 Wall and roof cavities often have snakes in them
10 Snakes bring good luck
11 Snakes more trustworthy than a stranger
12 Snake idols and artwork common
d12 Fever Swamp Encounters day/night
1 Family showing off a new python or 18 foot reticulated python
2 Snake charmer performing or an attractive youth looking for company has some nearby
3 Crowd watching snake dancers or hear music and laughter from a tent
4 Robed snake cultists off to the local shop or snake cultists bullying non-believers
5 Rat seller with cages of giant rats or see a local swallow a huge rat whole
6 Martial artists display or snake cult assassins
7 Robed wizard showing off or robed cultist turns into a snake person
8 Muscled murdererous barbarian caught or lurking gang of thugs kidnapping sacrifices
9 Snake preacher proselytising or swarms of small snakes slithering and covering ground
10 Scavenger showing a stone idol from the marsh or a happy cultist wearing only snakes
11 Mismatched species, small beast folk sold in an auction or cultist riding a giant snake
12 Someone looking for a missing pet or finds the shed skin of a huge snake
d12 Fever Swamp Exploration
1 Magic fruit tree guarded by magic snake
2 Stone snake idol with ancient faded text
3 Ruined snake shrine in swamp
4 Ruined snake tomb
5 Shack of a snake witch
6 Grotto, crawling with swarms of colourful snakes and an idol
7 Broken portal to distant ruined snake folk city
8 Camp of snake-eating orcs
9 Farmstead of snake cultists with hybrid members hidden from public
10 Prehistoric rock art depcting snakes ruling over humans
11 Sinkhole into flooded cave temple
12 Naga spirits cave pool
d12 Fever Swamp Adventures
1 Recover party supplies and wine stolen by bandits
2 A man's favourite snake has been stolen
3 Kill a camp of snake-eating orcs tribe
4 Explore a cave or ruin for snake art objects
5 Take medicine to a community suffering from swamp pox
6 Increasing undead from the swamp, we will pay 1gp per sombie and 5sp per skeleton
7 Frog folk warriors have been caught releasing tadpoles. Find out their plans
8 Catch giant rats for our biggest python contest
d12 Fever Swamp Adventures
1 Recover party supplies and wine stolen by bandits
2 A man's favourite snake has been stolen
3 Kill a camp of snake-eating orcs tribe
4 Explore a cave or ruin for snake art objects
5 Take medicine to a community suffering from swamp pox
6 Increasing undead from the swamp, we will pay 1gp per sombie and 5sp per skeleton
7 Frog folk warriors have been caught releasing tadpoles. Find out their plans
8 Catch giant rats for our biggest python contest
9 Return this cursed idol to its shrine in the swamp, please
10 Duelist has been provoking fights to kill them and some think he is paid to target people. Stop him or find who he serves
11 Martial arts tournament for unarmoured combat with bets and three skill catagories
12 Find the hidden map of a reptilian tomb
Orcs serve the domain ruler and embrace the realms obsession with hunting andd cruelty. They have the job of keeping villages isolated so the mistress can continue her experiments on the villages. They only fear gnolls who arrived somehow recently and eat orcs and humans. The orcs are lawful and many are devil worshipers. They seem like vicious raiders, but really their job is to scourge villagers, limit trade and reduce human numbers. Many work in the rulers' capital. Not all orcs are jerks and the non LE ones tend to live in the town. The orcs like to hunt humans but also sell them for slaves. The orcs usually fire missiles from ambush and avoid hand-to-hand or melee unless they are winning. Killing humans is just hunting to them but they might take prisoners and take to the domain ruler.
1 Warg Riders trade with humans of Wolfmire
2 Boar Riders trade with humans of Swinewater
3 Red Arrows directly serve the Domain Lord
4 Black Arrows hate even other orcs and cover themselves in blood
5 Snake Eaters hate humans of Fever Swamp
6 Bone Lords were necromancers killed by other tribes years ago
6 Bone Lords were necromancers killed by other tribes years ago
Festivals:
Hunt Mass Day - all join a great hunt then feast on prey
Beast Lord Eve - celebrate the blood lust of their beast lord
One Eyed Lords Day - celebrate a great massacre of the one-eyed lord
Beer: Bloodmoon Ale 2sp, Goblin beer 1cp, Frog grog 3sp, Bowl of pig Blood 1sp
Countermeal: Platter of nuts, olives, dips, flatbread and meat on sticks with barley 1cp
d12 Orc Wasteland Weird Customs
1 Hunting, killing and eating is the way
2 The domain lord ordained us to spread terror to humanity
3 Purging the weak with predation makes them stronger
4 Be an eater not mere fodder
5 Surviving suffering makes you strong
6 Torturing food makes it taste better
7 Every orc drills with weapons daily
8 You become an adult by defeating an adult
9 Civilised people have soft, sweet flesh, good for children or the elderly to eat
10 Try to use all parts of your kills and collect trophies of the best
11 Some human children raised as orcs can be strong enough to survive and be orcs
12 Real orcs can drink a bowl of hogblood without vomiting
d12 Waste Encounters day and night
1 Warg Riders - ride wolves, use hit and run shortbow attacks, emaciated grey flesh
1 Warg Riders - ride wolves, use hit and run shortbow attacks, emaciated grey flesh
2 Boar Riders - CN use javelins and ride boars, and they have piggy snouts and tusks
3 Red Arrows - LE use longbows, and have a melee ambush ready if any attack the archers with red leathery shiny skin
4 Black Arrows - CE use shortbows and poison arrows with red, leathery, shiny skin
5 Snake Eaters - CN berserker warriors with green skin
6 Goblins - either wolf or bat rider tribes, more willing to parley with humans
7 Hyena folk - with pet hyena gnawing on bones and keen for fresh meat
8 Giant vultures - circling around some wounded traveller or orc
9 Fire lizard - hidden under rubble near path or choke point
10 Wolf pack - hunting but cowardly unless starving
11 Herd animals - including buffalo, auroch, elk, deer
12 Travellers - traders or hunters trying to reach a friendly village
d12 Waste Exploration
1 Humanoid village - orc or goblin
Hawksmire Townd12 Waste Exploration
1 Humanoid village - orc or goblin
2 Ancient ruin
3 Abandoned camp
4 Burial mound - with undead or gnolls
5 Grazing area with many herd animals and water
6 Stone orc idol
7 Ruined fort
8 Cave complex
9 Abandoned house
10 Dungeon complex
11 Cult shrine
12 Bandit camp
d12 Waste Adventures
1 Two orc tribes in conflict - could be helped or hindered
2 Orc wrestling contest, if you win 3 rounds, you can be called an orc
d12 Waste Adventures
1 Two orc tribes in conflict - could be helped or hindered
2 Orc wrestling contest, if you win 3 rounds, you can be called an orc
3 Crucified orc victims on a hilltop need rescue but its probably a trap
4 Orcs are auctioning humans for meat so save them!
5 Tribal clan meeting and a good time to provoke conflict among them
6 They say an evil orc necromancer lives in a ruined tower with undead orcs
7 Orc archery contest with prizes non orcs
8 Goblins want help resisting orcs and offer their stone and metal skills
9 Orcs have built a camp to make arrow poison and soon they will all be using it
10 Orcs are hunting rebels across the wastes and searching everywhere
11 Some orcs trade with some people secretly, which is profitable
12 Domain ruler Chrysopasia Draco meeting orc cheifs and it might be interesting to find out why
5 Tribal clan meeting and a good time to provoke conflict among them
6 They say an evil orc necromancer lives in a ruined tower with undead orcs
7 Orc archery contest with prizes non orcs
8 Goblins want help resisting orcs and offer their stone and metal skills
9 Orcs have built a camp to make arrow poison and soon they will all be using it
10 Orcs are hunting rebels across the wastes and searching everywhere
11 Some orcs trade with some people secretly, which is profitable
12 Domain ruler Chrysopasia Draco meeting orc cheifs and it might be interesting to find out why
Chrysopasia Draco is the lord of this domain and her ancient, crumbling walled chateau is in the centre of the town. The whole town is hunting mad and everywhere is decorated with beasts and hunting scenes. Animal heads and stuffed animals are common. Hunters come and go, even orcs for hunting expeditions but her Ladyship's band is large with horses and known to trample people in their way. There are many taverns, and the people are festive, sharing tales of hunts. Hunters are the most revered, then craftsmen and beaters with other trades treated with disdain. Her ladyship's palace is the biggest structure and includes woods and a huge thorn hedge maze. Street criminals are chased by angry mobs and torn apart. Prisons are only temporary holding before famous hunters chase them in a competitive event. As games become fierce competition, some are taking to occult hunters. Exorcists, ghost catchers, medeums, witch hunters and others hunt the supernatural for a new challenge. Werewolf hunters were rounded up by police and executed for a "mistake". Some nobles complain that there are too many spell casters and suggest hunting them.
Festivals:
Hunting Day - a regular event where commoners help hunters and gather wild food for a feast
Beast Lord Eve - celebrate the dark lord of the hunt with blood sacrifice
Beer: Bloodmoon Ale 4sp, Mountain beer 1cp, Lampgulp Sea Ale 1sp, Crying Dwarf Ale 4sp, Goblin Beer 2cp, Frog Grog 3sp, Snakewine 5sp, Croaking Beast Extra Hop Ale 4sp, Kelp Ale 2cp, Marsh weed 2sp a pipeload, Goldenboar Ale 3sp
Hunting Day - a regular event where commoners help hunters and gather wild food for a feast
Beast Lord Eve - celebrate the dark lord of the hunt with blood sacrifice
Beer: Bloodmoon Ale 4sp, Mountain beer 1cp, Lampgulp Sea Ale 1sp, Crying Dwarf Ale 4sp, Goblin Beer 2cp, Frog Grog 3sp, Snakewine 5sp, Croaking Beast Extra Hop Ale 4sp, Kelp Ale 2cp, Marsh weed 2sp a pipeload, Goldenboar Ale 3sp
Countermeal: Barley porridge 1cp, Rat on a stick 1cp, Cabbage Soup 1cp, Roast Boar Stew 4sp, Hunters pie 1sp, Roast joint with turnips 4sp, Orc Platter 2sp, Huge Beef Steak with butter, onion, musrooms & gravy 1gp
d12 Hawksmire Weird Customs
1 A good hunter is always worth more than a weak one
2 You only get to eat if you're willing to be the butcher
3 Orcs are welcome and wise in the way of the hunter
4 Everyone should carry a hunting knife
5 All blood is good and best drunk from a beast, dont waste it on the floor
6 The domain lord Chrystopasia is adored with idols and shrines
7 Keeping a hall of trophies and hosting feasts make you important
8 Criminals are hunted by the mob or worst are hunted by nobility
9 Man is the deadliest prey, and the hunters of man the deadlest of all
10 Children like hide and stalk and carry adorable tiny knives
11 It's fine to butcher animals on your doorstep and leave lots of mess
12. Staring at strangers helps you percieve their weaknesses
1 Street sellers with pushcarts or
2 Town criar anouncing upcoming hunt or
3 Nobles on horses barge through the streets or
4 Beggers calling for food or
5 Public execution (often released to be hunted)
6 Crowd watching a large beast being butchered or
7 Quality horse or falcon for sale in a hurry
8 Musicians playing for a crowd
9 Drunken hunters celebrate a good hunt
10 Brawling mercenaries fight in street until bailiffs arrive
11 Preacher complains of tyranny and is grabbed by bailiffs
12 Her ladyship with her companions, embarks on a hunt
d12 Hawksmire Exploration
1 Private hunting lodge
2 Butcher shop
3 Family farmstead
4 Inn and stable
5 Trappers shack
6 Prospectors camp
7 Orc camp
8 Hunting grounds where herd beasts dwell
9 Fishing hole
10 Butchers camp with vultures and jackals awaiting scraps
11 Site of a cult ritual and stone altar
12 Cave into vast monster-filled tunnels
d12 Hawksmire Adventure
1 Some say local bandits are rebels unfairly hunted by the domain lord
d12 Hawksmire Adventure
1 Some say local bandits are rebels unfairly hunted by the domain lord
2 More and more guards are now orcs and some secret police are werewolves. People wonder what's happening
3 Trade with the coast is very difficult now, and criminal smugglers do better than merchants now. Guarding a merchant caravan would be a start to break this limit
4 Rich people like to invite adventurers to hunting lodges then hunt them as sport
5 Bandit leader is to be hunted by the nobles a death sentence. Rebels want help to save their guy
6 Help an escape from the secret police prison
7 A church is closed down until a new priest is found, some want to know where the old one went
8 Who does the thieves guild really work for? The domain or the people?
9 Spell users are to be registered for public defence by the police
10 A unicorn sighting has every hunter swarming the forest, leaving town and the palace quiet
11 Elves have been sighted and are wanted for a noble's menagerie
12 A haunted hunting lodge has foiled exorcists and spirit hunters
The land itself incites hunting mania and bloodlust. Her ladyship must kill daily and over the ages she has become bored so she hunts humans. If she does not hunt in a day she becomes feral and more impulsive (chaotic) After a kill she is more cunning and calm (lawful). The longer she waits the worse she looks and the more insane she becomes. If killed she transforms into an ancient shadow dragon. If killed again she returns the next moon as if back from a hunt. She does like bards and elves but has hunted many lovers. She uses the orcs to isolate the villagers and hunt unauthorised persons. You can tell who is authorised by the use of the Lady's banner (red hawk on green field) or accompanied by orcs. Their are many strange creatures that tempt and kill hunters in wild places and the lady leaves them in favour of less dangerous prey. A fearsome horned huntsman has famously killed many hunters and left their flayed skins nailed to trees as a warning.
1 Law of the Hunt - the superior hunters are the highest ones
(People admire hunters, and hunters compete for status and authority)
2 Law of Blood - only those who hunt and kill improve their fate
(if you never kill a beast or enemy, you can't apply any + points to a dice roll)
3 Law of Revenge - anyone can curse one sworn target enemy for revenge against someone who harms or offends or humiliates or beats you
(Track, hit and damage +1. If declare a second enemy in a week you contract lycanthropy.



