Ive been a bit frog mad this last few months for some reason. I guess its the zeitgeist and i was a big fan when i was young and had as pets (i dont have pets now maybe in future).
I might get some canetoad folk illustrated as they are main bad guys in my campaign. A bit like guys in Hell comes to Frog Town, Ferengi, and Jabba the Hutt but occasionally you meet some that are not so bad.
So when you meet canetoads it is usually in humid wet areas but of course in wet seasons their scouts will cross normally desert areas for new territory in a never ending wave. Places that are too hot or dry they will hide in until conditions are good to breed and take over. Adults often build a underground hatchery and will feed offspring for three months as tadpoles and about 4 years until big enough to hold a weapon in battle. Most come from the great Canetoad Empire of Queensland but many isolated pockets without adults to train them developed their own weird ideas. Even unallied toad factions and ignorant tribals hordes. A charismatic advanced toad can often recruit a less advanced tribe which tend to be young and easily influenced by well equipped and eloquent toads. Some less impressed by superiors.
Most toads are cannibalistic and will use meat and leather of their comrades. Sinew and glue, drugs and medicine can be extracted also. With the skin removed they safe to eat and are half meat. Cannibalism is used as population control. Parasites in some places make them smaller and scrawny looking and less likely live to be old and sophisticated. These stunted toadlings are rejected by the empire and as food.
Toads who are self-raised begin to improvise weapons and learn from observing fast. The cane toad empire operates at a pre ww2 technology based on biodiesel and electricity. Advanced technology is all funnelled to the toad capitol or to frontline war zones. Long-range flying support and scout craft reach further all the time but Orung enemies to the further north are using jets. Toad industrialisation is dirty and polluting but they do keep away from wetlands where they spawn. Such places are protected and claimed as toad land.
d20 Canetoad Encounter Types
1 Barbarian Toads - Morale9
Ride giant toads, wield primitive weapons and roam frontiers of Toadland
2 Feral Toads- Morale7
Toads live off the land and expand toads across the wilderness areas
Drunken farmers toads with wagon or pick-up 4wd on hunting holiday
4 Syndicate Toads - Morale7
Criminal enterprise operate black markets and slave trade with toad enemies Morale8
5 Bandit Toads - Morale7
Rogue colony up for crime and mayhem, most conscripted or syndicated
These toads cut off in south wage wars on any armed militant imperialist faction
8 InfantryToads - Morale6
Lazy, unwilling conscripts of the empire, ill-equipped and untrained
9 Paratrooper Toads - Morale7
Airdropped from prop planes or dropped in transport gliders
10 Ranger Toads- Morale7
Deep infiltration, signals and sniping specialists in small hidden teams
11 Commando Toads - Morale8
Infiltration specialists hide and grow secret canetoad armies behind enemy lines
Wasteland toad gangs copying the human raider gang culture
13 Mutant Toads - Morale6
Toads affected by mutagens, shunned by own people looking for toxic land
14 Zombie Toads - Morale12
Toad are walking dead with rotting flesh, often may lay dead awaiting food
15 Demon Toads - Morale 11
Toad cultists sacrifice victims for the toad demon-god and to eat
16 Highborn Toads Lords - Morale7
Adventurer toad dandies out to hunt enemies often mounted or with a vehicle
17 AirtoadsToads - Morale7
Toads who operate airships, balloons or ultralight to explore for the empire
18 Road Toads - Morale10
Road raiders usually with mount or vehicle, follow roads into enemy land Morale8
19 Science Toads - Morale9
Toad colony controlled by AI d4 1=aircar 2=support robot 3=APC 4=battlesuit
20 Cyber Toads - Morale11
Toad colony controlled by AI have become synthetic enhanced troopers