Showing posts with label market. Show all posts
Showing posts with label market. Show all posts

Wednesday, 24 October 2018

d100 Dungeon Sex Shop Stock

Items for bad wizards, nobles and other bosses, mostly banned, for adult dungeons only. Some collectors pay more especially depraved ones or artists. Some churches keep them in a vault for study. Guilds deal with them and feud over them. Rich nobles compete for them. As you can tell by prices a imperial carnal opera performance can cost thousands to put on.

The Dungeon Sex Shop tries to keep up to dungeon standards of a pre industrial society. Management apologies to customers for poor language use or
tasteless promotions for merchandise. One mans curse in another blessing.

d12 Item Decor
1 Floral, vegetal or fungus motifs of fertility
2 Rampant beast or looking ferocious
3 Satyrs,nymphs, faeries and sylvan beings
4 Divinities or spirits of love and fertility
5 Nude figures posed artistically
6 Nude figures embracing and kissing
7 Supernatural woodland beings fornicating with animals
8 Genitalia and possibly nipples
9 Orgy scenes 1in6 even remotely "normal"
10 Symbols of love, fertility, joy, etc
11 Golden and gm encrusted
12 Living and biological thing  

d10 Quick Types
01 Potion
02 Other formulas
03 Scroll
04 Fetish Figures
05 Clothing
06 Miscellaneous
07 Oddments
08 Weapon
09 Wand
10 Bound entities

d100 Indecent Magic Items
01 Potion of arousal, based on cantrip, lasts ten minutes, often in pill form 20gp 
02 Love Potion, based on charm person, victim saves or charmed by first person they see 100gp 
03 Energy Pill, +1Con, based on cantrip, lasts ten minutes, often in syringe form 50gp 
04 Fertility Potion, based on cantrip, aids in conception, 20gp 
05 Lubricant, as grease spell on surface one use or longer for minor spot use 100gp
06 Curative Medicine +1 save vs disease (or a second save) 20gp
07 Glamour Form Potion, hour long illusion that drinker belongs to another often supernatural species, mostly used for sex, 100gp
08 Abortion Medicine, save if fail lose baby, save again or lose 2d6hp, 1gp
09 Member Enlarging pill, wizards favorite save or black out for hour 20gp
10 Magical Tatoo Ink, makes animated tattoos, often erotoic, each dose is 4 square inches comes with 2d6 doses in varied colours 400gp a dose
11 Beauty Cream +1CHA for 10 minutes 20gp
12 Contraceptive Ointment, lasts an hour, 1gp
13 Cure Disease Salve 3000gp
14 Wizards Privates Ointment, genitalia becomes enlarged and prehensile like a extra limb, one hour 100gp
15 Wizard Favour Potion, randomly changes drinkers penis for an hour, use this table*, used at parties 200gp a dose
16 Marvelous Mammary Potion, drinker gains a d6 extra breasts for an hour 400gp
17 Hair Growth Potion, grows hair or beard d6 foot extra long, 1in6 changes colour to something exotic, some make last more than one use with tiny doses 100gp
18 Hair Removal Potion, only hair on head untouched all other hair removed 1in6 includes head hair too, dwarves hate this potion but get a save to resist, eleves already this hairless,  50gp
19 Potion of Gratuitous Emissions, drink before sex to produce gallons of sexual fluid during intercourse 100gp
20 Potion of Spell Theft, if drunk before sex with a spell caster, you can steal a random spell from your lover if they fail a save, can be cast once or written in your book 1000gp
21 Erotic Scroll with animated indecent picture 1000gp
22 Scroll that composes a poem for the subject ready to be read aloud to impress lovers or crowds or kings once per day 2500gp 
23 Book of Carnal Delights illustrated sex manual with animations includes how to appease supernatural beings and gods 3000gp
24 Book of Vile Depravity, animated illustrations of sexual torture and sadism 3000gp
25 Salidar's Book of Wenching, describes wizards poor techniques for attracting love interests with lies and manipulation and magic, reading it requires save or you become a evil 800gp
26 Illmar's Book of Demonic Lust, advises on relations with demons, precautions and includes several demon names for summonings. The book was never finished as author vanished, illuminated and illustrated 2000gp
27 The Forbidden Book, describes erotic scandalous true stories of royalty, clergy and important persons, writer is unknown, banned and written to undermine authority 3000gp
28 Manual of Erotic Arts, describes love making technique for royal courtesans and harems 400gp
29 Book of Unrestrained Fornication, famed erotic life of ancient wizard queen, famed but rarely seen, promises erotic animated illustrations but unknown is reader must save or be possessed by the queen as her new body. She will make changes and seek her underground pleasure dungeon 3000gp
30 Secret Rites of Witches, describes witches sabbats and orgies writen by ugly old wizard, witches hate the book and seek to destroy it, woodcut print illustrations, 800gp
31 Aroused satyr statue, once a month will animate on command, play music, charm people and try to start an orgy, he remains for an hour and may follow other instructions 2500gp
32 A great green stone phallus, makes all sexual unions in room have most fertile outcome 2000gp 
33 Erotic figurine once a week animates as a marionette like sex golem for one hour 2000gp
34 Box of porcelain naked figurines, once a day put on a erotic show for 20 minutes 2000gp 
35 Siren statue of whale ivory, sing an hour a week attracting all who hear in 30 foot to come, sit and listen in relaxed state if fail a save, violence snaps everyone out of effect 2000gp
36 Statue of a satyr having sex with a goat becomes animated for a hour a day on command 2000gp
37 Stone phallus is a might beast like stone penis that will attach to a broken statue if it's genitals have been vandalized 400gp
38 Glass Phallus, used by lady wizards and royalty, fragile if dropped, supposed made by a love god 1000gp
39 Dragon Phallus, intimidating jade dragon penis, if used produces dragon hybrid offspring, used by ancient royal dynasty to make elite guards 3000gp
40 Porcelain Golem, beautiful life sized lover with real hair and gem eyes and obeys all commands, skilled lover, awakes on secret command, wizards often hide them from their servants and wives, require occasional cleaning 6000gp, better ones can dance and p[lay harp but cost 10000gp 
41 Wizards chastity belt, wizard locked opens with secret word whispered to it 1500gp
42 Girdle of femininity/masculinity but without a curse to lock it in place, removable at will, reverses wearers gender as long as worn 1000gp
43 Cloak of disguise, changes wearers appearance, height, weight from a halfling to large human size 5000gp
44 Girdle of the Hermaphrodite, removable at will, wearer has both gender characteristics as long as worn 1000gp
45 Ring of Hygiene keeps wearers clean and protected from natural sexualy transmitted diseases 400gp
46 Ring of Contraception prevents reproductive acts from producing offspring 400
47 Girdle of Androgeney, wearers gender is uncertain on glance but does not actually change 1000gp
48 Tentacle Girdle ads 4 tentacle limbs each 2 yards long for an hour a day, they have minds of their own groping and grasping anything in reach but wearer feels them 1000gp
49 Malvafor's Marvelous Knockers, comedy novelty golden breasts wearer wears around chest, become real for an hour a day on command 1000gp
50 Veils of the Houri, +1 CHA while worn over face, only eyes visible 800gp
51 Medallion of the Stallion, provides wearer with horse like genitalia  2000gp

52 Hybrid Ring allows wearer to reproduce with any creature much like a god to create hybrid monsters 5000gp
53 Ring of The Rake/Harlot comes in him and her styles, prevents reproduction and infection from normal sexually transmitted diseases +1CHA  5000gp
54 Thing in a Box is a small chest with gate which slimy tentacled elder horrors reach through and grope anything within 10 feet, popular with cults 5000gp
55 Slave Collar casts charm person once a day on the prisoner in the collar and is enthralled by the collars owner, only works on humanoid persons not animals 4000gp
56 Goat Leggings transform wearer into satyr for an hour a day increasing wearers libido mostly 3000gp
57 Enchanted goggles make everyone look more attractive to viewer 2500gp
58 Love Slug is a foot long creature that eats human skin and hair and will suck and massage for a d6 hours a day, needs at last weekly fedand some daily water, kpt in a laqur box 800gp 
59 Mirkin of Mystery wearer can change their reproductive organs at will while wearing this or evn be a hmaphrodite if they wish 3000gp
60 Alchemists Womb, glass laboratory kit which grows a baby from a drop of blood from a single or several persons. After use the apparatus shatters, comes in box with manual to assemble 5000gp
61 Box of Violet candles,  when burned over one hour, all clothing worn in a 1" radius falls in crumpled heap to the floor rendering everyone naked. d12 to a box 50gp each
62 Brazier of Somnambulism, incense burned in it makes everyone in room feel dreamy and uninhibited, popular at orgies 2000gp
63 Silver hand mirror, makes everyone in it look attractive, 1000gp
64 Tin of sheep gut condoms, new oe every day 1000 gp
65 Goggles of the Voyers, increases magnification and see through 1 foot thick brick walls, mask hides the face and makes wearer breath heavily 1000gp
66 Codpiece of Monsterism, horrendous demon faced codpiece that screams, spits ectoplasm and swears at people, mostly used to be shocking at parties 1000gp
67 Jug of Oil, a standard clay table jug with olive oil, 16 gallons a day can be poured out 1000gp
68 Beer mug, ceramic with relief nudes with articulated breasts, fills with beer six times a day 1500gp
69 Crystal ball that shows visions of strangers having sex an hour a day, 3000gp
70 Magical flute allows one to play a saucy tune on completion it turns into a phallus and ejaculates on the users face. After the user can turn the flute into a phallus at will and back 1000gp
71 Dagger of Thorg +1, curved dagger, on a 19-20 hit roll will castrate any male creature 2500gp

72 Sword of Flesh +1 +2 vs Living beings made of meat, quivering moist fleshy sword that cleaves living flesh, looks obscene, wielder has increased libedo 2000gp
73 Sword of Hearts +1 once a day on command can cast charm person on one struck victim but does no damage 3000gp
74 Cornhole Shank +2 dagger, extra multiple on backstab damage vs creatures with a sphincter or cloaca 4000gp
75 Lesser Charming Blade +1, each HD slain provides wielder with +1CHA for one turn, cumulative HD slain add to duration 2500gp 
76 Greater Charming Blade +2, each 2HD slain provides wielder with +2CHA for one turn, cumulative HD slain add to duration 4000gp 
77 Lustblade +2, wielder becomes aroused each kill, becomes beserk if reduced to zero or less HP 5000gp
78 Kiss of the Goddess, +2 Mace, on natural 19-20 hit victim saves or changes gender to female if not already, all wounds resemble a bloody kiss 5000gp
79 Tentacle Flail +1, prefered weapon of certain cults with grasping living purple or green tentacles. 2d4 damage, on 19-20 human or smaller target is entangled for a turn but the weapon cannot be used until it releases victim 3000gp
80 Cupid Arrows, quiver of d12, charm on contact, save or charmed by first person they see 100gp each
81 Wand of Arousal, d100 charges casts arousal cantrips in 3" range, save to resist, used at parties or as a joke 1000gp
82 Wand of Cleaning, clean cantrip d100 charges removes stains and odours on a bed or clothing 1000gp
83 Wand of Charm Person 3d10 charges, 3000gp
84 Wand of Loveliness 3d10 charges +d4 CHA lasts one hour 3000gp
85 Wand of Exquisite Vision d100 charges can see through clothes for 10 minutes per charge 1000gp
86 Wand of Animate Clothing 3d10 charges, if victim fails save their clothes can be controlled by wand user to disrobe or restrain them 1000gp
87 Wand of The Maestro, d100 charges, if directed at victim they sing beautiful opera for one hour and will harmonise with others affected, used in carnal operas or orgies of the rich 1000gp
88 Wand of Pleasure, 3d10 charges, victims affected as hold person but gripped in spasms of pleasure, can cast on self 3000gp
89 Wand of Appeal, 3d10 charges, subject has illusion of being youthful for one hour, 1000gp
90 Wand of Fertility, d100 charges, makes a female become pregnant, but the child is a clone of the mother 1000gp
91 Dancing Imp, 
silver cage with dancing erotic imp inside, will plead for release offering rewards, will dance on command lewdley, available in various styles 1000gp

92 Ring with bound incubus or succubus, wearer is invulnerable to draining effects, can release for an hour a week to do bidding and command back before duration up, if time exceeded the demon is free of thee binding to do as it pleases 5000gp
93 Urn releases a sensual water elemental once a week in a bath for three hours that assumes attractive human form appealing to the user, creature will bathe and have sex with summoner, if insulted or taken for granted will try drowning the summoner and will never forgive them 3000gp
94 Bracelet with onyx and jet stones, wearer has erotic dreams of ebon skinned demon who gives advice on how to release them into the world. It can change it's gender to suit the wearers tastes, sought by the demons cult 2000gp
95 Ring of Lust promises sexual fulfilment if words spoken, conjures hideous demon with proboscis that injects demon eggs into the summoner if it can overcome them, can only appear once a month 1000gp

96 Tablet of the Sea Lord, if thrown in the sea by night next night summons 2d6 fishmen who will seek to mate with summoner and anyone near them, they don't care about victims gender
97 Incense of the Love Goddess, if used in a hour ritual will summon vision of a naked love goddess, all viewing her save or die, one use 3000gp
98 Scroll of Divine Love, glowing runes if read summon a divinity whos form is too much destroying any who gaze on them, left as a gift for a gods lover who wanted to see their true form, one use 3000gp
99 Seed of the Gods, this potion of divine fluid if drunk causes the user to glow, have a extra level and +1 on all atributes for a d4 days, one use 10000gp
100 Gift of the Gods, potion if drunk before love making allows a god to possess the drinker, their lover must save or be turned to ash but if lives will produce a superior child with a divine bloodline, often craved by royalty, 3000gp
*http://elfmaidsandoctopi.blogspot.com/2017/05/d100-wizard-dicks-by-request.html


Tuesday, 9 October 2018

Flower Power Forever & Weapon Immunity


Flower Power Forever & Harming Magical Beings
Immune to non magical weapons

Silver weapons hurt devils and lycanthropes and wights and some undead Iron weapons hurt devils fairie beings including elves and changelings born on other world Immune to non magic/silver/iron/blesses weapons isn't just weapons not hurting you

It is wounds gruesomely regrowing instantly

Or a flickr or blur that resets being to unwounded instantly as if reset or a jump cut

Leaves horrible gory wounds that are visual only with no loss of hp

Weapon passes through being as if unreal to it

Weapon breaks if fails save with no effect on target. Quality weapons do better

More gruesome
More awesome to describe
More scary
More supernatural
Weirder

Just call this tamms law

More alternates to just no damage?

Tom McGrenery
You snap back in time to the moment before your attack. You didn't really strike it, you just imagined that. My bonus the monster smirks knowingly at you

Tito B.A.
I like describing weapons rebounding or bending, like when you hit an anvil with a hammer.

Dallas Mc+1
Bone shards sprout out of the site like Doomsday in The Death of Superman.

Dallas Mc+1
Matrix bullet time limbo dodge

Dallas Mc+1
Lightning crashes overhead when struck

Dallas Mc+1
Dampening field inches away from body which slow and stop weapons like the field generators in Dune, or the reason why Superman's clothes don't get damaged, or reboot Daleks.

Dallas Mc+1
The round plays out then resets exactly like a Doctor Who time loop: the baddie's damage is reset, but not the PCs.

Dallas Mc+1
Hit points wind down like normal but when they hit 0 the opponent spontaneously reincarnated: roll on table for new colour, horns, scales, etc. This happens endlessly

Dallas Mc+1
Angelic/demonic refutation.
Attack was refuted by a higher power (perhaps the monster) and profound sense that the act will be held against the attacker in the afterlife.

Angus Warman
It's exactly like stabbing playdoh. Squish- and then it gets pushed back.
Hydra-style regrowth.
Your weapons seem to be less real compared to the vibrant nature of the target.
Against angelic beings, you hear the clear sound of metal bells being struck instead of the thunk of weapons on flesh.
Demonic wounds split, revealing tiny tortured half-souls trying to claw their way out as the skin seals over.
The treat their flesh being damaged like you would a shirt being torn. Exactly the same tone of voice.
"Spare parts" appear out of nowhere and adhere into place.


Flower PowerStandard EMO dnd equipment from now on

Posies to huff in city or dungeon to protect you from miasmas and disease checks 1cp

Herbal mask covers lower face with days worth of scented herbs to protect you from miasmas 1sp elves and hobbits and herbalists make them

Plague dr mask with goggles and "beak"
Some include personal incense burner face mask 30gp

Plague dr suit complete sealed suit with helmet with valves and replaceable filters. Very advanced ones of dwarves or gnomes have air tank 10 minutes of pressurised canned air 150gp or delux 1000gp

"Quick everyone that monster has a runny nose get your posies" needs to be said in every game

Finally samurai in 1st Ed OA now benefit from flower arranging skill

Holy Rowan Wood Hit anything with silver or iron but no effect on elven or faerie - druids and faeries and elves monopolies it, rowan arrows and staves are most common. Wood tip arrows bump to a lower die for damage expt vs supernatural beings. Detects as magic. Trees keep evil away and form barriers keeping out evils in elf forest. Purity repels certain evils and counts as a blessed weapon
Oak protects vs madness and lightning, acorns for pigs and was grain of druid days before grain arrived, Purity repels certain evils and counts as a blessed weapon
Beach protects against decay. Purity repels certain evils and counts as a blessed weapon
Willow can induce sleep or madness and possibly holds bad spirits
Apple smoke dispel an evil miasma, Purity repels certain evils and counts as a blessed weapon
Bog-Oak Smoke roots make shelaighly that can hurt evil spirits requiring +1 to hit or smoke can also drive away evil spirits but not purity like regular oak
Ash is the foundation of the universe and the cosmic tree, best for making magic items, staves, spear shafts, axe handles, construction if you dont have oak, Purity repels certain evils and counts as a blessed weapon
Pine attract evil spirits and madness, make poisons, hags like them
Birch associated with death and weather magic, can make books from it's bark, make tannin
Mistletoe, make a wreath, berries, powder, juice. Purity repels certain evils and counts as a blessed weapon Wreath +1 save vs evil magic (evil ppl us nightshade)
Mandrake unholy and poisonous, some experts use diluted amounts as drug. Ingredient in many enchantments, conjurings, divination, summoning, bindings, homonculi and other uses. Kills in agony slowly

Look up tree and plant powers reputed easily
A special bless spell might activate the power

Obviously druids and priests and wizards and faeries would use these effects

Friday, 24 August 2018

d100 Petty Magic Dealers



These are shops where you can buy magic stuff at low low prices
Some might not stay in the same place mysteriously
Locals will know but they can be hard to find
Fancy guilds of city frown on amateur non guild stores and warn people not to use them
Locals are reluctant to mention where to find them

Typical Stock

2d6 Faux Charlatan wares 1gp+ useless but popular
d6 Petty wares 1gp+ with minor effects
d6 Lesser magic wares 20gp+ some measurable effect
d6 Minor magic wares 50gp+ equal to a cantrip
d4 Quality Items 100gp+ equal to a 1st lv spell
25% of one excellent item

d10 Faux Charlatan Wares*

01 Love potion 6 doses
02 Good luck charm d6 doses
03 Hair restorer d6 doses
04 Fertility potion d6 doses
05 Monster bane potion d6 doses
06 Vitality potion d6 doses
07 Beauty creame d6 doses
08 Food or drink purification d6 doses
09 Plague cure d6 doses
10 Venom antidote d6 doses
*1in4 actually dangerous, sav or d6 damage

d10 
Petty wares
01 Quality pipe weed 1lb
02 Stimulant helps you keep awake or working d6 doses
03 Strong grog by gallon or exotic drugs d6 doses
04 Sleep brew helps you rest d6 doses
05 Pain numbing brew d6 doses
06 Delicious herbal tea helps relax 1lb
07 Exotic cooking seasoning d6 ounces
08 Mushrooms make strange dreams d6 doses 
09 Weed killer by gallon
10 Medicine -d4 days off flu symptoms d6 doses

d10 Lesser magic wares
01 Arousal potion 10 minutes duration, save to resist
02 Healing medicine treats 1hp once a day max
03 Purgative medicine +1 save vs poison (or a second save)
04 Curative medicine +1 save vs disease (or a second save) 
05 Night vision for ten minutes duration (low light not absolute darkness)
06 Delicious sauce makes anything taste good
07 Holy water
08 Flammable oil flask with fuse d4+save or 1pt dam for d4 rounds
09 Smoke bomb with fuse d4 rounds 1" blocks visibility
10 Stink bomb with fuse d4 rounds 1" save or -4 while inside and for d3 rounds after

d10 Minor magic wares
01 Attribute booster +1 on one stat lasts 10 minutes
02 Healing potion d4 1=d2 2=d3 3=d4 4=d3+1
03 Protection +1 on saving throw for 10 minutes
04 Light potion activate for d6 hours of 1" light 
05 Feign death for 10 minutes
06 Acid potion d4 damage if splashed on person or dissolve a lock or trap
07 Poison ingested 2d4 or half if saved after ten minutes
08 Blade venom +d4 or save for no damage, one blow,  1 hand weapon or 10 arrows
09 Bless weapon +1 magic for 10 minutes, 1 hand weapon or 10 arrows
10 Quality fire potion 2d4+save or 1pt dam for d4 rounds

d10 Quality magic wares
01 Attribute booster +1 on one stat lasts one hour
02 Attribute booster +1d4 on one stat lasts ten minutes
03 Charm potion as spell lasts 24 hours on first person seen after drinking if fail save
04 Healing potion 2d4
05 Feign death for d6 hours
06 Climb potion 10 minutes
07 Protection from evil potion 10 minutes
08 Detect magic potion 10 minutes
09 Detect evil potion 10 minutes
10 Conjure monster potion serves for 10 minutes then free *
*d4 1=goblin 2=kobold 3=dog 4=stirge



d10 Excellent Items
01 +1 dagger 1000gp
02 +1 hand weapon d4 1=sword 2=spear 3=mace 4=staff 1500gp
03 Bundle of 3d4 +1 ammo d4 1=arrows 2=sling stones 3=bolts 4=darts
04 Potion of fire resistance 1 hour minutes halves damage300gp
05 Potion of improved healing 300gp
06 Potion of water breathing 1 hour 300gp
07 Potion of cure poison 300gp
08 Potion of cure disease 300gp
09 Candle of speak with dead (1word/user Lv) 200gp
10 Potion of levitation 200gp

d10 Form
01 Coloured fluid in tiny medicine bottle
02 Quart of coloured fluid
03 Exotic herb
04 Pill
05 Ointment
06 Inhaled vapour
07 Candy
08 Cake
09 Suppository
10 Patch or wrappings

d10 Where to find it

01 Under a bridge
02 In dark alleyway
03 In sewer
04 Private inn room or tavern
05 Pushcart on market day
06 Wandering the streets
07 High street shop
08 Crossroads at midnight
09 Blasted heath
10 Just outside village in d4 1=swamp 2=cave 3=woods 4=overhanging cliff


d10 Quick Dealer Types
01 Old hags, witches and wise women
02 Old hermits and old madmen
03 Seedy criminals
04 Colourful charletans
05 Local shopkeeper sideline
06 Apothecaries and healers
07 Druids and nature priesthoods
08 Drop out wizards and sorcerers
09 Former alchemist student drop outs
10 Lesser shrine priests


d100 Petty Magic Dealers
01 Old Mad Millie, lives outside village in shack, crazed and worries adventurers fancy her
02 Mother Grumpus, lives in cave by mill with dozens of cats, barley comprehensible 
03 Agnes Stenchwater, lives by creek in cave with half ogre son, wary of strangers
04 Olga Corkeye, escaped witch purge, treats local women folk for free
05 Vanya Strange, powerful witch feared by locals but treats common folk ok
06 Binney Claw, scary crone lives on moors in turf hut, protected by phantom hound
07 Billy Gnarlfoot, lives with her goats in the forest and only deals with obviously needy
08 Rosa Stumpwater, lives under a bridge with her pets actually imps
09 Vera Willowwood, lives on riverbank under roots of tree with her idiot sister
10 Grandma Shroomhat, wears a mushroom hat and lived for years as servant of dark elves
11 Papa Crankley, lives in a shack in the woods with wild animals and brewing equipment
12 Mad Old Tom, reputed warlock lives under a bridge, don't visit him alone 
13 Mr Shabener, lives in an old ruin outside of town, who knows where he gets stuff from  
14 Cooder Gubersen, a half witted inbred fool with weird laugh lives in a mash shack
15 Mr Sian, strange foreigner washed up decades ago, lives in filthy hovel with evil cat
16 Crawley Hendersen, lives in stinking tent by roadside moving every few months
17 Old Man Hobbes, people fear this strange old man but use his treatments
18 Ebert Grimm, obese crepy old man who camps in a midden heap and collects scrap
19 Valden Potter, old man who chases children from his shack, sometimes sells stuff
20 Greebly Simms, finds odd things in ruins and makes strange brews that possibly work
21 Masterly Vrilman, sells stolen things from his coat in filthy alley ways
22 Corey Zvelda, dealer for the mob sells drugs and bad grog and pther items
23 Sally Marden, madame in brothel but sells other goods and petty cures on the side
24 Barney Glogg, sells potions from sausage cart but keeps moving when drinkers get sick
25 Mother Scrag, follows mercenaries and loots battlefields and sells odd things
26 Laurie Canders, robbed an alchemists warehouse and is still selling off goods
27 Polly Peckingham, sings in a music hall but as aged sells drugs and potions on the side
28 Mister Zan, thieves guild hustler, sells goods from blackmailed apothecary guilds men
29 Penny Sowpurse, pick pocket has a good collection of things from drunk adventurers
30 Eric Weedle, a slimy hoodlum who collects money and goods from drug addicted wizards
31 Barnaby Rutland, flamboyant purveyor of miracles, travels in his waggon
32 Lucretia Borr, flashy dealer in candy, cake treats and other occasional items
33 Shifty Molehill, greasy seller of fake pardons and potions and occasionally something ok
34 Rolando Wonder, purveyor of wonderous elixirs wears a spectacular coloured coat
35 Dr Horatio's travelling medicine show travels in waggon with a stage show with cast
36 Madame Zolanda, wonder worker travels in caravan with a colourful tent
37 Purina the holy healer works in a tent but moves constantly to share her miracles, honest
38 Kelbar the Fabulous sells miraculous coloured fluids from a case in taverns
39 Professor Dorian, creepy old man offers to rub special unguents onto customers body
40 Kaliban the cosmic chaneller sells crystals and potions from his tiny cottage
41 Hiram Ford, sells junk and scrap but keeps a special collection for certain customers
42 Henry's potions and curatives, sells potions, artificial limbs and second hand false teeth
43 Mrs Pickleby's Preserves sells pickles, potions and backyard abortions
44 Cut Throat Jim's Barber Shop, deals in all kinds of tonics and treatments on the side
45 Pewter Stables and Horse Doctoring, sells treatments and odd items traded for horses
46 Lady Scrapington's Baubles and Restoratives, sells odd magic stuff and novelties
47 Pappies Gimgaws, a shambling junk shop with all kinds mariners items and treatments
48 Shankies Scraps and Scrimshaw, sells carved whale teeth, tusks, junk and potions
49 Grandpa's Supply, former murder hobo now adventuring supplier and potion pusher
50 Aunt Petunia's Curiosities, sells dated once stylish second hand goods and some magic
51 Dr Ludvig VanErp, expert in plague treatment and leeches, travels following disasters

52 Miester Glerg, sells compounds, spell components and exotic ingredients in his shop
53 Madame Flaubert's Medicine and Grog Shop, also sells potions and other odments
54 Master Karl Lieger, Alchemist has a shop with several apprentices also sell glassware
55 Mrs Evangelyne Victor, widowed alchemist also runs a ceramic bottle workshop
56 Dr Falconhurst Apothacary, also sidelines as taxidermist, dentist and leech dealer
57 Dr Kimbal's Clinic, treats wide variety of commoners, animals and trades in petty magic
58 Dr Zebedee's House of Healing sells cheap and inexpensive potions and some that work
59 Madame Boverton's Healing Hospice treats rich patrons who often pay with petty magic
60 Dr Caldazor Sanitarium, treats rich illnesses and the insane with his experimental potions
61 Brother Calwyn, a old forest hermit friar knows many old faith treatments and cures
62 Bamble Rudge, rambling old heathen lives on moors in a turf hut, sells many odd things
63 Clarrisa Thune, reputed to lead coven of the old faith, sells potions from her cottage
64 Olrun Hawkwhistle, lives by the old standing stones and some say is really a druid
65 May Ramble, is a wild maiden who lives with animals in the woods and sells potions
66 Unrad Vaarglor, roams hills blessing cattle and sells charms and brews to commoners
67 Old Mave, a wise woman on the edge of the village acts as a midwife and sells potions
68 Scylla Stormwithch is a pagan priestess hated by local priests but commoners call on her
69 Zan Earthborne is a handsome bard of the old faith whe performs and sells magic
70 Kymora Willow, raised by an old heathen woman, now she sells potions from her shack
71 Robar Stumblebum, wizard schhol rop out manges to deal in petty magic from his house

72 Glimelda Corben, quit her wizard studies under her sleazy master and now runs a shop
73 Byron Thuneborn, operates shop on sly from abandoned buildings, fears his ex teacher
74 Cebella Taneldown, expelled for trading in potions has started her own sly magic shop
75 Geberon the Wise, sells hard grog, drugs and magic, was expelled for his addictions
76 Master Peldor, sells magic he obtains from lending money to wizard students
77 Lucretia Fantomos, rumoured ex necromancer, mortician and magic trader
78 Ebran the Old, toothless old wizard school dropout, with shop inside an old bridge
79 Enoch Hybor, runs a seedy magic shop and sells fake occult books and a few real items
80 Zodan the Mystic, became adventurer, never finished studies but trades magic items
81 Syrok Glan, former alchemist, couldn't afford to study but now trades in petty magic
82 Master Gyroc, secretly has an imp that helps him run his magic shop and make potions
83 Serena Sapphire, alchemists daughter, knows enough to sell petty magics and supplies
84 Kora Rann, expelled from alchemy school when her fake beard fell off, now has a shop
85 Lodon Mnar, dropped out of school, on good terms with old master who supplies potions
86 Vladek Ghuldan, sinister foreigner on run from homeland alchemist guild sells drugs
87 Barney Glumble, whose alchemist master died now he sells remnants of old stock
88 Erica Bright, stole her masters recipe book and now trades in petty potions and magic
89 Ceefer Cablar, survived masters accidental explosive death and now sells petty magic
90 Hrafnarl Kloran, alchemy student selling magic to help pay for his correspondence school
91 Master Han, shrine priest of the jug god sells strange potions and items on the side
92 Belor Vran,shrine attendant of the moon goddess, sells petty magic mostly in secret

93 Virago Slor, hearth goddess shrine maiden sells potions she cooks up and trades
94 Corben Rauss, serves rat god shrine in the sewers and also trades in petty magic
95 Fiona the White, cares for an obscure nature shrine and deals in odd petty magic

96 Master Thunn, reputed warlock of chaos, trades petty magic and curses
97 Heronymous VanBlan, reputed shrine master of sex cult trades in potions and drugs
98 Klaus Ebonthane, serves at sacrificial animal shrine, sells meat an petty magic
99 Vaugn Kravenheart, tends shrines of several petty gods who reward him with petty magic
100 Raven Dreadfang, serves shrines of petty dark goddesses and trades in lesser magic

Wednesday, 7 March 2018

Urchins of Shadelport

Found this pic looking for Trump. Next book i'm working on will be a relaxing best of my d100 NPC tables. So a few on my to do list sitting around a while. Faerie book will be next public release in about 2 weeks ish.

So more adulting this week and a cthulhu game on monday.
A bunch of posts on my to do list but anything goes this month.
Possibly some mutants and beastmen (beastmen are more work)
Both mutants and beastmen could get a book.
Possibly do a post on my homebrew character rules up to the class bit shortly too

Iv'e done a few evil kid tables before but this more of a needy street orphan table. I've started players as orphans several games even did a character funnel of all urchins so could be used sometime.
Most are between 7 and 12 6+d6 years old.
All are parentless and wild, living in squats.
All fear the city child catchers who sell them to sweatshops or prettiest ones to orphanages

d10 Urchin Hangouts and squats1 Burned out house basement
2 Roof accessed attic
3 Collapsed building
4 Tent in empty lot
5 Concealed chamber in sewer
6 Crypt in small graveyard or estate
7 Inside a bridge 
8 Under stairwell of apartment
9 Basement through a coal shute
10 Empty rental townhouse

d10 Urchin Accessories
1 Pet dog, cat or rat
2 Slingshot, shank or bag of rocks or club
3 Bindle with blanket and meagre personal possetions
4 Bag of food scraps, apple cores, potato peelings
5 Stolen jewelery or trinket
6 Stolen treat like a bun or apple
7 Begging bowl or cup
8 Old scrunched up letter possibly identifying family or a map
9 Purse with d10cp
10 Lucky charm

d10 How did they become a urchin?1 Family murdered in inter clan feud - 1in6 chance is a heir
2 Refugees from far away seperated from family
3 Escaped a horrible orphanage
4 Escaped slavery in a sweatshop
5 Escaped a cruel slave owner or wicked step parent
6 Family murdered by criminals
7 Family sunk in a ship
8 Fled cruel apprenticeship
9 Horrible parent discarded them
10 Monster killed family

d100 
Urchins of Shadelport
01 Tiny Ernst - small boy, quiet disturbed, disobedient expert rock and turd thrower
02 Frieder Gloch - entrepreneurial lad sells vice related goods from a pushcart, smokes pipe
03 Hans Elder - greedy for candy since became addicted after escaping a witch once
04 Hienrich Router - good with animals has pet rats who keep him warm and fed
05 Herman - fat greedy boy loves baked goods and often delivers goods for kronut
06 Karl Glouger - has escaped care of a priest and now traumatised and disturbed about religion
07 Otto - terrible racist tries to encourage street kids to throw rocks at foriegners
08 Paul Keller - son of a harlot and lives in whore house, hands out flyers to tourists
09 Walter Glum - was taught to read by priest and makes some money he uses for books
10 Wilhelm Gloodle - often works as battlefield gleaner with mercenaries has a really nice knife
11 Gerhard Shruder - likes to thieve apples and hated by fruit sellers for his antics
12 Anna Gruberstien - kindly girl who cares for younger urchins and good at finding empty houses to squat
13 Bertha Gliech - hefty girl with a knack for repairing garments to earn a few pennies 
14 Elisabeth Gromley - has a home made shank and local assassins guild have been giving her food 
15 Emma Frederson - a blind goose girl with seven geese (actually gold dragons)
16 Frieda Coglin - matchstick selling girl, starving and thin, shivering in cold 
17 Gertrude Hiemlich - sells posies, daily she gathers field flowers from empty lots
18 Margarithe Ulm - lives in the sewers and sells cooked rat on a stick in the streets
19 Maria - kindly daughter of factory worker who looks after sick children and preaches religion
20 Marie Klochmann - sweeps the streets in the markets for some scraps and pennies
21 Martha Tate - sells scraps of cloth as bandages to healers and adventurers
22 Gunter Norris - plays a battered bugle, people pay him with food scraps to stop
23 Hans Tanner - likes to listen to adventurer stories wants to be a murder hobo
24 Hienz Gliebmann - works as a watchman on docks carries a bell 
25 Helmet Muller-Fokker - profesional spy for gang, counts goods coming and going
26 Herbert Sholn - runner for bakery delivers baked goods in return for pie which he loves
27 Karl Blofeldt - bullies smaller urchins to steal food for him
28 Kurt Mannahiem - performs sleight of hand tricks and wants to be a wizard
29 Walter Klien - expert with a sling, protects squatted urchin house from city childcatcher
30 Werner Gliek - deeply religious works in church for scraps and herps choir
31 Edith spiellman - witch child, tempts children to join her secret cult
32 Elfriede Kuhn - mathematical prodegey used for calculating earnings by some street sellers
33 Erma Talen - gathers strange fossils from the shoreline and sells to scholars
34 Gerda Ullmann - collects seashells to sell to tourists and craftsmen
35 Hildegard Trueman - sings for her supper for wealthy outdoor diners in cafe district 
36 Ilse Morgenstern - sells trinkets from secret abandoned temple she found in sewers
37 Irmgard Lichstien - sells hankies in the street she makes from stolen laundry lines
38 Liesselotte Pullman - tricks dogs into chasing her, traps them and sells their meat and skin
39 Ursula Vangore - her daddy was a pirate and she has a map she will sell but wants a share
40 Dieter Colman - a fiesty lad who follows adventurers and begs to be a pole boy 
41 Jurgen Vrock - beefy boy works as a torch bearer and is a bully who likes robbing smaller boys
42 Klaus Vriegmar - enjoys killing small animals and wants to be a murder hobo
43 Manfred Dolmun - has a cursed medallion he sells again and again and returns to him
44 Pietr Vloss - likes to pick drunk adventurers pockets for interesting trinkets
45 Wolfgang Klauger - likes women but not sure why, drills holes in walls to spy on them
46 Christia Holman - knows where monsters are living in a abandoned house 
47 Elke Volman - is being pursued by a pimp who bought her off her drunken father
48 Helga Oldman - runs the local rat fights and a gang find her promising
49 Ingrid VanKrieg - overhears gossip and informs the beggar guild spy network
50 Karin Elderman - has strange dreams since she slept in strange prehuman crypt in the sewers
51 Monica Pyreholm - fiesty girl works as kitchen hand in a tavern and watches adventurers

52 Marco Sienna - wants to be a pirate and has a sword made from sticks and string
53 Allesandro Tuscan - wants to be a cook, makes innovative rat dishes fit for a trench war
54 Arturo Gienna - has a knack for building traps from scrap wants to join a guild or see a dungeon
55 Ariana Arabella - gathers string and yarn and knits clothes for urchins
56 Berta Cagliostro - fascinated by omens and strange cult signs, wants to learn magic
57 Bianca Fumetti - knows shocking bawdy stories she uses to keep letchers to busy to harass her
58 Bernardo Florentine - wants to go to sea and quizzes sailors about maritime lore
59 Camila Florin - wants to be a dancer and looking for a non horrible teacher
60 Bernardo Bastardo - has a club he uses to beat up watch dogs for his friends to eat
61 Carlos Jakalari - hunts and beats other children for money with innovative rent a bully service
62 Clara Baldasari - following cultists for months knows where they live and who they are
63 Antonia Calora - expert at stealing strings of sausages with his dog Enzo
64 Giovanni Columbine - wants to be a clown and loves jokes and throwing rotten food
65 Stephano Collabera - drops live eels on people then steals whatever they drop
66 Valentina Russo - wears a red hood, orphaned when granny eaten by werewolf
67 Sophia Oberland - fascinated by non humans and will follow them for hours
68 Giuseppe Verdantine - has his first mutation coming on he tries to hide
69 Antonio Spiro - has developed basic break and enter skills from a gang who use him for tight spaces
70 Roberto Chlora - has seen a monster in the river and nobody believes him
71 Andrea Strukker - pirates daughter dreams of carving bloody empire across the seas 

72 Rosa Belini - has the gift of cursing people granted by the gods
73 Aida Coleman - has a knack for finding petty gods in the city and has met several, hasn't everyone?
74 Alexis Fontaine - has been helping a wounded old murder hobo who sometimes helps her
75 Augustin Glieb - is sure there are extra gargoyles on the city walls that never used to be there
76 Barnabe Crescante - likes to torment cats and has a bounty on him for tormenting rich peoples pussies
77 Beaufort Clementine - loves to watch executions and sells the leftover bits he finds to witches
78 Brett Lemonde - likes to smash and steal fancy glass windows and is wanted by the law
79 Corbert Simeon - has a pet monkey he has trained to pick pockets and enter windows then open doors
80 Bridgette Magione - has been working as a artists model but a priest has been trying to protect her from seedy artists
81 Cecile Monroe - is lucky picking through garbage dumps for loot and other children envy her
82 Clovis Solmon - good at fighting and wants to be a squire making unwanted auditions and pestering knights
83 Delmont Revere - talented at running fast and yelling, employed as alarm by merchants to watch shops at night
84 Elaine Crecy - has intercepted pigeon mail service and sells letters to interested parties and eats pigeons
85 Franky Morgan - worked with pirates and has wild tales he inspires other urchins with
86 Gabrielle Etienne - secretly works for child catchers and informs them of squats where urchins live
87 Germain Laurent - works for secret police and recruits likely urchins and spies on people
88 Henrietta Cabbage - grows vegetables and flowers to sell on empty lots
89 Geraldine Dumond - has several pet kobolds she raised from eggs and who steal for her
90 Holly Hubble - wishes she lived in the wilds with druids and elves
91 Aldren Gorr - from a murdered noble clan plots revenge against enemies
92 Judd Lowland - expert at catching sewer fish and knows tunnels under the city well
93 Norman Skinner - killed a man menacing urchins in his squat and other kids all in awe of him

94 Queenie Reprize - mother worked in theatre and she dreams of being a star
95 Toland Moor - lives with stray dogs, has fleas and filthy but safe
96 Vernon Reese - a pyromaniac who has been employed by gang burning rival buildings down
97 Maud Cleaver - caries several babies she found about, which she sells when she has too many
98 Merlon Reece - used to work for a wizard and knows a cantrip from a scroll he keeps in secret
99 Ham Clark - has a demonic tattoo from a cult who look for him all the time
100 Felix Trotter - can talk to pigs and has amazing pig herding skills

Wednesday, 31 January 2018

Evolution of a Murder Hobo Shantytown 4






































Original Idea
Think DnD meets "Paint your Wagon" but nastier like europe in 1500s or "Bonnie & Clyde" but turning into more "My darling Clementine"

Phase 4 
Town attacked, burned, becomes a ghost town briefly
Current map is after the attack showing ruins and tunel systems
Removed names to make more visible and because townsfolk gone


Into Phase 5
Church, State and Family Folk Move In
Noble takes over and starts to build a stone keep
Cathedral moved from another ruined location

Farmers arrive, many immigrants from many places offered land

Devilopment

So the town has new features, government, history and respectable settlers.. New stone walls rounding off the northern part of the city with construction of a stone keep and a small stone cathedral. These buildings have been shipped in from abandoned ruins and repaired and probably take about 4 years to build.

War on Nature and Outlaws Finally Won

The Valley is fenced off and animals no longer go where they please and water access for animals is harder and tainted. There was a night where humanoids attacked, started fires and the druids helped them. Druids were ignored about the threats to nature and breg badgermen and giant badgers that undermined the town. The Druids brought the humanoid leaders together. Humanoids turned nasty, especially when Hoboskull started to take waggon loads of their corpses to the sprawling rendering plants. Since the big fight those druids have been chased away into the countryside and other less troublesome druid sects have moved back in. The area has gone from frontier to civilized. The town survived the attack and that's when nobility and military came in and Lord Mycroft has been put in charge. Duran runs the "Adventurers Guild" which most of Duran's gang members and businessmen are members of. 

News of a fort and church atracted lots of immigrant arrivals from abroad, the city and other towns to foster their family interests. So common farmers and labourers have been arriving and convicts have been brought in to help clear land and cut stone. Wizards created lots of stone walls to speed the process up. So druids and the badgermen tribe have fled the area but plan revenge. The state control the slave trade selling humanoid slaves or rendering them into fat if they don't comply. Troublesome slaves and prisoners of war go to mines and hardest labour. Others enter household service. It was as if goblins and kobolds were bred to be subservient when living in your above ground dungeon house.

War on the Dungeon

At first there was one big dungeon everyone was attacking. Several more smaller ones were found in the area and several smaller ones have been destroyed and stripped utterly even of bricks and rubble. This contributed to the second  and third growth spurts. When the big fight night happened and the humanoids from three dungeons united and the druids helped them breach walls. Also most don't know that the hills had been hollowed out in prep fro the big fight and a network of tunnels was left underground and the new Church and Keep used them in their designs. Lots of Ex Imperials from the continent area and the church also has Links to the Empire which is unusual for the Barron's territory.

During the night of the big fight it was discovered the hills had been hollowed out and dug under and into the town. It was also found in the big push the local dungeons connected to hill tunnels forming a super dungeon complex 5 square wiles and over ten levels deep.

Under the city now the tunnels are regulated, used for trade or sweatshops. You can get a guide to take you through a pub cellar into the catacombs and get a guide to the start of the dungeon. You can walk between the dungeons all underground now and the monsters do the same. A certain amount of respectable monsters and ex slaves or trusted slaves run businesses suitable for wonderland creatures like a few shops and bars. So welcome humanoids live in the hills and tunnels under the town. Secret police from the city are here regulating this and the barron even has humanoid spies among slaves.

The Barron

The undercity is funded by the Baron who is the first human to employ so many orcs and goblins and kobolds that it has made his economy and army boom. He wants their to be a mingling of peoples and eventually trade and civilize barbarian humanoids. He seems to be leaning on local humanoids and make them join him rather than destroy them. If they resist too hard he does destroy that tribe. Shadelport is almost as advanced as the warring states and use gunpowder far more than the empire do. The masked Barron is over 700 years old so it might be true about his global ambition. He is a devil worshiper who serves Hell and serves in rituals with the arch-dominator at the Cathedral to Asmodeus in Shadelport weekly. There are the Hellions too, a rich gang of devil worshiping nobility who hold secret parties and go on lawless rampages with guns in Shadelport. The Barron has led them for hundreds of years before he was the masked Barron of today. He built the worlds biggest open magic university when he took over to train navigators and make magicians. He did this to make Pirates great.

The scholars also plundered and studied the ruins of the city some sealed for over 5000 years built by pre humans who kept dread forbidden lore. All this has provided more magic items for war and status symbols and helped advance the city state. The island is full of dungeons and lost empire remains waiting to be plundered and in some are great weapons that might win the world one day.
His navy was superior to the empire When Mad Emperor Dorian the 31st thought 400 virgins on a navy ship was more important than wizards with fireball spells. Since the the Pirate Barrony has been bought of and been used as a navy for the Empire. The 30 year long civil war on the Imperial Continent has made the Barron stronger and has the empires boot off the throat off many old enemies. 


Future Stuff
Will do a map of Skullfort phase 5 after all this also the hill and under village tunnel maps, possibly before and after the big fight.

A timeline at end to tie it all up. A post on the attack would be handy after tunnel maps done. Not sure I should specify the local dungeons or let readers use there own or do people happily like reading other peoples ideas and then do there own thing?

Encounter tables on the cavern maps obvious but local dungeons worth considering in that mix. Possibly a revised town encounter table for the post law and order era too.