Saturday, 31 March 2018

Overlands in the Sky Part 1



Jack and the beanstalk is the obvious example. Cloud and storm giants in DnD we are told live in cloud castles. These are a few scenarios featuring this environment. The magic faraway tree by Enid Blyton has the various cloud worlds that are temporarily accessible from the treetops. If you visit too long you can be trapped. I like this last approach especially as I have made  a cosmic tree related to faerieland already. I guess you could find a gate or a magic mountain or just fly up too. SOme cloud lands wander into contact with other planes even the lower or elemental planes. Some are copies or remnants of various heavens and paradises but often flawed or deceptive. Giants are fairly common encounters here but fairies and gnomes and other creatures might live in the forests on cloudland. Some cloudlands have ruins remnants of giant civilization from when they were smarter and more supreme. Clouds sometimes crash or collide with fragments of the abyss that that also float around the multiverse usually full of demons. Some beings close to heaven might dwell here for some reason usually because they are close but not quite on point with elastic dogma. There are angels for example who are not willing to return to their kingdom and disagree with home order.

So this is a bunch of tables to generate a cloudland to adventure on with some local life and other details. On one note In my setting dragons and even gods tend to attack balloons and airships. Human attempts to fly with apparatus like tying geese to your chair or jumping off a mountain with fake wings tend to end in failure. Beings in the upper world often use chariots pulled by griffons or other magic animals and some have magical ornithopters, golem like mechanical winged creatures.

You can run amok using various bridges to the sky lands and exploring the upper realms. You can taste what its like to invade another dimension or world but with limited foes and a chance of winning. Heroes from earth You could even colonise a cloud land.

Cloud lands in a world over mobile cities in the lower world would be bonkers. Perhaps burrowing cities in the deep and giant submarine mobile cities. Only dead cities sit still.

Clouds might collide which creates some good adventure opportunities. This could be war or disaster. Once you control the helm of a cloud you might try and annex some smaller cloud lands or give up on bothering with the mortals world on the surface.

Sky people call mortals of the surface groundlings, mortals, earth folk, midlanders, centrelanders, middlemarchmen, groundhuggers, children of earth, those from below, earth grubs, smallfolk and other derogatory names.

Could expand terrain table to have d12 entries each or something like my other terrains


Future Cloud Land Sections
d100 tribes and peoples for cloudland faction
d100 encounters for cloud land areas
d100 wandering strangers of cloudland
d100 magical ruins and remnants for cloudland
d100 strange magic mysteries found on cloudland
d100 magical hazards on the cloudlands

d10 How Big is the Cloudland?
1 Smaller than a sports field only a hundred yards or less (One faction one features)
2 Size of a oval 300 yard or so  (One faction one feature)
3 Half a mile across  (One faction two features)
4 One d4 miles across  (d3 factions two features)
5 Group of d4 x 4 mile hexes  (d3 faction three features)
6 Cluster of 3d6 x 4 mile hexes  (d4 faction four features)
7 Small kingdom of ten times d4+2 lots of 4 mile hexes   (d4 faction four features)
8 Medium kingdom of ten times 3d4 lots of 4 mile hexes  (d6 faction five features)
9 Large kingdom of ten times 4d6  lots of 4 mile hexes  (d6 faction five features)
10 Very Large kingdom of hundred times d4+2 lots of 4 mile hexes   (2d4 faction six features)

Quick Common Factions on Cloudland
1 Giants with d4 pet types or servitor races
2 Remnants of giants, degenerate giant kin like ogres
3 Trolls, often long extinct civilized trolls long gone from the mortal world
4 Faerie folk or sylvan beings of the forest
5 Beastmen especially bird related tribes are the most common
6 Demi humans including elves, dwarves, gnomes, halflings of exotic tribes
7 Strange abhuman tribes kin of elements or other materials even cloudfolk
8 Overrun with monsters possibly even demons
9 Race of changeling spirit folk kin of animals, plants or heavens
10 Beings from the upper worlds like angels or archons, often distant

d10 How do we get up there?
1 From branches of the cosmic world tree that touch clouds (seasonally)
2 Find a gateway or teleporter pad built by ancients and learn to activate it
3 From top of a holy magic mountain where clouds come in contact (yearly)
4 Find magic stairs that go to a cloud kingdom, possibly inside a tower or into a hill
5 Find a rope or ladder or anchor chain or something hanging from a low cloud
6 Grow magic beans which latch onto a cloud (live d4 days)
Through a fairy ring gate (Once a year)
8 Through an ancient stone gateway (once a month)
9 Have a wizard or magician or use a magic item send you there

10 Find visiting creatures or beings from cloudland and hitch a ride

d10 How Mobile Is the Cloudland?
1 Wanders aimlessly to new adventure constantly
2 Follows winds and can be predicted circle each year around world
3 Orbits the world tree interacts with other planes seasonally
4 Their is a ruined structure that operated as control and propulsion system
5 Their is a magical helm control room in the cloud but lost or secret
6 A faction control a hel and sort of understand how to use it but with problems
7 A helm is guarded by ancient defences like a dungeon complex
8 Intersects with various mountains every year
9 Spends part of the year in the lower realms fending off demons or invaders
10 A powerful being drives the cloud to some secret plan and others dream of siexing it

The land has a dominant or several competing terrain types on each hex.

d6 How Many Terrain Types in a Kingdom

1-2 One dominant terrain type
3-4 d3 terrain types but one is dominant
5 2d4 terrain zones but two are dominant
One hex of each type at least and a d6 most common


12 Quick Common Hex Terrains on Cloudland
1 Mountains often with snow capped peaks
2 Grassy hills and meadows and woods and hedges
3 Thick wild forest with scary animals
4 Well kept woodland with magic animals
5 Rich grassy plain with some lakes and ponds
7 Rich jungle and wetland swamp thick with dangerous life
8 Windy ice swept plateau
9 Desert of coloured sand or salt, some scattered or hidden oases or lush canyons
10 Water, fresh or sweet with islands and possibly underwater secrets
11 Fluffy cloud mass and fogg banks
12 Magical terrain something exotic and strange

A feature might be surrounded by it's own bubble of terrain of varying size up to a hex


d100 Exotic Features of a Cloudland
1 Luscious rich forest often with long extinct plants and animals
2 Fluffy edible clouds of manna decent from heaven to feed creatures
3 Rough rocky terrain with gorges, canyons, mesas and butes
4 Cloud material is workable like stone and easily carved
5 Cloud material is edible and nutritious
6 Ancient cave paintings and stone ruins from ancients
7 A rich garden once ordered now increasingly out of control
8 Single huge cavern inside the cloud hides a dread secret
9 Ruin covered from ancient giant civilization
10 Honeycombed with caves and room for a hidden faction
11 Glacier of ice with a cave system within
12 Volcanic smoking with mineral hot springs and visible lava flows
13 Mountains of skeletons, graves and ruined tombs possibly all giant
14 Geysers and mineral springs leaving increadible crystal deposits
15 Agrarian farmland where common folk in villages work, possibly vassals
16 Area has a town and numerous villages
17 Area has a citadel possibly inhabited possibly in some state of ruination
18 Area has a large town or small city and numerous towns and villages
19 Area has a castle or fortress or more for various factions
20 A structure from which the clouds were controlled from once
21 Dungeons are fairly common within the clouds
22 Fungus forest of mushrooms and slime and possibly goblins or faerie folk
23 Crystals over the area in formations, some possibly magic or valuable or living
24 A great crumbling ancient library possibly hidden or desired by factions
25 Has ladder, anchor chain or remains of some contact with the surface
25 A flying monster species likes to roost and breed here possibly locals use them
26 Storehouse of the gods with some kind of monster guardian or even a race
27 Gateway to the borders of heaven, the celestial city or one of the upper worlds
28 Palace of some supernatural being like a star or elf noble a giant or a dragon or angel
29 A sleeping kaiju lays here awaiting the prophecy
30 Gentle grassy hill country with wild flowers
31 Pleasant wetlands with lakes of water lillies and sweet water
32 Remains of ancient walls surround and possibly divide the cloud
33 Fortified mountain possibly abandoned or crawling with monsters
34 Area where landmass covered in flesh and living meat and strange creatures
35 Foul primal bogs with oozes and slimes and simple life forms
36 Pleasant forest of fruit and nut trees, with some magical fruit trees
37 Pleasant grassy meadows and fields with a few streams and ponds
38 Many haunted houses and cottages and other ruins
39 Remains of a great magical engine which once caused chaos long ago
40 Stone monoliths, lines of menhirs, stone circles and other ancient monuments
41 Giant trees surrounded by rich forest
42 Living forest, many are tree men or tree spirits or dryads or treants
43 Huge craters from some explosion or starfall or volcano or disaster long ago
44 Cursed sleeping beings here awaiting freedom form long ago
45 Cloud has a spirit and some awareness and history and possibly can appear in a mortal form
46 A deity often stays here and has a house which is off limits to mortals
47 Numerous petty gods come here often and easy to find one
48 Sleeping titan possibly overgrown or chained or in statue form
49 Imprisoned being of evil chained here and possibly tormented by venom or lava or monsters
50 Giant edible plants wild from some giants garden, possibly giant bees and other creatures
51 Ancient gate complex difficult to operate or understand
52 Weather control pylon often built in tower or temple at giant size
53 A great vault with sleeping race awaiting some event in the future
54 Corpse of a god or ancient being possibly mutant creatures living off remains
55 Inflicted by chaos with strange auroras, alchemical pools an blasted terrain
56 Huge burned areas from some ancient conflict possibly dangerous remnants of some war
57 Pleasant snowfields plains possibly higher than other areas
58 Foul swamp tainted by evil long ago
59 Area rich in minerals, precious metals and stones in veins unseen on surface world
60 A huge statue built long ago possibly hollow or with some adjascant buildings
61 Plateau area frozen with strange creatures and ruins
62 Plateau with jungles and dinosaurs
63 Plateau with ruins and monoliths and tombs from some ancient civilization
64 Gravel covered region of crumbled rock possibly a crushed civilization or glacier path
65 Giant fossils of ancient life turned to stone and killed in primordial wars
66 Multidimensional garbage dump where filth rains from gateways over the filth pits
67 Gigantic pits of filth with formarians wallowing and abusing mortals
68 Glass castle with faerie folk inside partially in another dimension
69 A race of golems in a citadel who replaced their creators aeons ago
70 Sacred pool surrounded in magical sylvan beings and guarded by unicorns
71 A magic tree with divine fruit reserved for immortals guarded by kaiju or colossus
72 Magical animals sacred to a god live here with magical guardians
73 A great dragon with lair lives here possibly with some offspring as followers in own lairs
74 A mighty colossus was made for war aeons ago and makers long gone but it remains
75 A great stone table with giant chairs where giants met long ago
76 A giant castle of powerful giant nobles who see the whole island as property but seldom intervene
77 Shimmering rainbow on a faerie outpost where great treasure is protected
78 Sphynx sages give riddles, important sage lore and eat the unworthy here
79 Huge stone monumental construction like a pyramid, ziggurat, colosseum,, tomb, temple or wall
70 Great tree which can be used to access the cosmic world tree
71 Gateway to human city on the mortal world in some cupboard or the sewers or a palace
72 Gateway to the underland caverns near a great trading city
73 Gateway portal to hell in form of a monsterous devil face or buttocks
74 Gateway arch to paradise require right alignment to operate
75 Gateway to faerie land with giant standing stone faerie circle
76 Gateway to the dreamlands with dream creatures, illusions and phantoms
77 Gateway to the nightmareland with dream creatures, shadows and terrors
78 Gateway to pure null force and darkness attracting necromancers and undead beings
79 Gateway to land of light the source of life, a great healing shrine guarded by the good
80  Elemental node of metal with a gateway and various metal beasts
81 Elemental node of lightning with a gateway and various lightning beasts
82 Elemental node of magma with a gateway and various magma beasts
83 Elemental node of fog with a gateway and various fog beasts
84 Elemental note of radiance with a gateway and various radiant beasts
85 Elemental node of crystal with a gateway and various crystal beasts
86 Elemental node of ice with a gateway and various ice beasts
87  Elemental node of earth with a gateway and various earth beasts
88 Elemental node of water with a gateway and various water beasts
89 Elemental node of air with a gateway and various air beasts
90 Elemental node of fire with a gateway and various fire beasts
91 Dimensional fortress with outpost of archons or angels keeping look for chaos and evil
92 Dimensional fortress with outpost of lizardmen with dinosaurs patrolling the time zones
93 Dimensional fortress with outpost of giant nobility of a more advanced tribe
94 Dimensional fortress with outpost of demonkind guarding a portal of chaos
95 Dimensional fortress with outpost of hell with a petty noble of hell as a commanding officer
96 Dimensional fortress with outpost of serpent men wizards from another plane or time
97 Dimensional fortress with outpost of psionic eldren void knights from another plane
98 Dimensional fortress with outpost of knights of the cosmic balance here to rest and heal
99 Dimensional fortress with outpost of undead overlords led by powerful intelligent horrors
100 Dimensional fortress of primal chaos crawling with shoggoths and alien architecture

Thursday, 29 March 2018

d100 Crafters and Merchants of Shadelport

New Patron Book out today and a public book out tomorrow

“Dame, what hold ye the ell (45 inches) of this
cloth? Or what is worth the cloth whole?
In short, so to speak, how much the ell?”
“Sire, reason; ye shall have it good and cheap.”
“Yea, truly, for cattle. Dame, ye must me win.
Take heed what I shall pay.”
“Four shillings for the ell, if it please you.”
“For so much would I have good scarlet.”
“But I have some which is not of the best
which I would not give for seven shillings.”
“But this is no such cloth, of so much money,
that know ye well!”
“Sire, what is it worth?”
“Dame, it were worth to me well three shillings.”
“That is evil-boden.”
“But say certainly how shall I have it without
a part to leave?”
“I shall give it ye at one word: ye shall pay five
shillings, certainly if ye have them for so many
ells, for I will abate nothing.”


This table just to give rough idea of how big a merchant is

d10 Merchant Success Types
01 Wandering Peddler - almost paupers and beggars who sell door to door
02 Street Cart Seller - sell from a pushcart in the street and always moving
03 Market Stall Holder - has a regular stall in market of bazaar or several
04 Shopkeeper - work from a shop often live upstairs
05 Traveling Merchant - has a waggon and trades between villages and towns
06 Caravan Trader - has multiple waggons and guards
07 Warehouse Storekeeper - operates a large scale import/export business
08 Guild Master - important guildsman with many shopfronts and agents
09 Merchant Prince - powerful and wealthy with international trade empire
10 Merchant Banker - goods are for suckers, speculate and lend money intsead

d10 Prosperity
01 Hopeless owe the mob
02 Supported by patron
03 Terrible vice abuser
04 Indebted to family
05 Successful stable business
06 Comfirtable
08 Comfortable growth
09 Runaway success
10 Rapidly accumulating wealth

The business table starts from more common poorer types and gets more complex.

d100 
 Crafters and Merchants of Shadelport
01 Tinkerer, fixes various old, damaged or worn items, odd chores 
02 Brush salesman selling cleaning goods to servants and houskeepers
03 Rag and bone man collects and sells scraps of cloth and bone
04 Second hand goods, fell of the back of a cart, unbeatable prices
05 Gong Farmer selling various qualities of human waste products for farming and cleaning
06 Match seller selling finest alchemist made matches, safer than making them
07 Flower seller, selling bunches of flowers, posies and occasionally some fruit
08 Grog seller, sells strong possibly dangerous and illegal booze in jars
09 Fortune teller, uses various omens and paraphernalia like cards or sheep guts
10 Scrap dealer buys old and damaged goods and sells them
11 Street food usually a specialty or a few dishes
12 Brochures, prints and broadsheets, will take commissions for printers
13 Blade sharpener takes only a few minutes and sells some second hand blades
14 Oil seller deals in lamp oil from a jar 
15 Milkmaid selling milk often from buckets with yoke over shoulders
16 Cobbler will mend or clean shoes and take orders for custom items
17 Carpenter will repair and build goods or sell and deliver lumber
18 Faith supply peddler with charms, tokens, small statues and holy symbols
19 Water carrier will sell water in various grades by cup or large jar or skin
20 Animal feed, usually delivering goods to reguars or stables
21 Spice dealer sells tasty flavours from far off lands in minute quantities
22 Produce seller with fresh fruit and vegetables
23 Cheese seller dealing in fermented 
24 Candlemaker sells a wide range of candles
25 Butcher will slaughter animals and sell fresh, dried and preserved meat goods26 Herbalist selling medical supplies
27 Barber will cut hair, shave, pull teeth and do first aid
28 Salt dealer sells standard salt in various qualities and colours
29 Leather worker sells all kinds of leather goods and sheets of animal skin
30 Potter stall sells jars, bottles, clay, pots and other goods
31 Pawnshop deals in second hand goods and loans held against valuables
32 Printer a small woodblock press can run limited editions of posters or pamphlets
33 Fuller process and clean wool by beating and soaking in urine to sell
34 Jeweler for precious treasures with precious metal and gemcutting
35 Baker sells mostly bread but also cakes and pies and supplies other stores
36 Tailor sells clothes from cloth and will custom make clothing
37 Fishmonger sells various seafood goods from sea and rivers
38 Wheelwright will repair or sell carts or just wheels
39 Apothecary sells medicine and magical ingredients and glass goods
40 Stable will sell and care for livestock and sell feed
41 Lumber dealer sells and transports wood of various types
42 Wine merchant sells various quality wine and stronger drinks
43 Draper sells bolts of fabric including wool, linen, hemp, flax and silk

44 Ore dealer sells unrefined rock or possibly ingots of metal
45 Brewer sells beer by barrel, jar or ceramic bottle often supplying taverns
46 Miller selling flour of various types from mill to bakers and households
47 Ironmonger with of all kinds of metal goods from pots and pans to decorative items
48 Livestocks usually a waggon of goats, sheep or pigs from farmer to butcher
49 Mercer selling fancy clothes, jewelry, belts, mirrors, combs, pins, needles, and toys
50 Apiarist selling beehives, honey, beeswax and mead

51 Rug merchant selling carpets some from exotic lands

52 Weaver selling tapestries and decorative cloth will take artistic commisions
53 Basket weaver sell various containers and other goods mostly from grass or reeds
54 Stonemason sells statues, headstones, monuments or accepts building comisions
55 Builder will construct buildings and houses mostly form wood
56 Furrier selling exotic animal furs and fancy clothes and accesories
57 Scribal supplies including paper, vellum, wax, scrolls, blank books, ink and quills
58 Bookseller trading in various books from a printer or second hand
59 Torture supplies mostly for church, nobles, goalers and lawmen
60 Armourer makes protective clothing for man or dogs and barding for horses
61 Bowyer sell bows and usually employ a few fletcher's to make arrows
62 Weaponsmith makes and sells weapons often specializing in one type
63 Gunsmith makes and sell firearms and cannons and blackpowder
64 Smithy for practical metal goods, specialize in iron, tin, copper, lead or bronze
65 Blacksmith makes iron goods like horseshoes and every day tools
66 Redsmiths work copper, brass and bronze making useful and decorative goods
67 Tinsmith sells tin for everyday objects but also for building, glazes,
68 Silversmith sells silver decorative goods for the rich and the church
69 Goldsmith sells gold decorative goods for the rich and the church
70 Leadsmith sells decorative objects of lead, also building supplies, plumbing, bullets, etc
71 Glassblowers sell glass bottles, window panes, ingots and art objects

72 Dyers sell dye and possibly dyed cloth and leather goods
73 Hatters make fancy hats, often with felt or fur some use mercury in the process
74 Antiquarian dealer sells old art decorative art objects
75 Exotic animals include monkeys, parrots, fancy dogs, falcons 
76 Cooper makes barrels used by lots of other traders for storage and transport
77 Boatwrights make and sell boats, is at sea might be shipwrights
78 Mercenary broker hires out and represents professional fighting men
79 Provisioner sells wide variety of processed foodstuffs often in large amounts
80 Fueler sells charcoal, wood, oil and other fuel sources in large volumes
81 Straw seller, for roofs, animal food or a new floor for your hovel to cover vomit
82 Poulter sells chickens, ducks, geese, feathers and eggs
83 Instrument Maker makes musical instruments or other precision tools
84 Trappist sells and makes animal traps and possibly furs and meat
85 Slaver sells human cattle from base workers to skilled experts
86 Ropemaker sells all kinds of ropes, nets, hammocks and climbing supplies
87 Locksmith sells locks and keys and tools
88 Saddler sells horse supplies including harnesses, saddles, bags, barding
89 Arkwright sells and makes boxes and chests and possibly coffins
90 Brickmaker sells bricks and tiles sundried, kiln fired, glazed or plain
91 Confectioner sells and makes sweet treats
92 Lampwright sells and makes lamps from clay or tin or brass
93 Mapwright makes and sells maps often has old and strange maps

94 Soapmaker turns fat and lye and other substances, some scented and fancy
95 Perfumer sells attractive scented oils and essences
96 Incense maker and seller used for rituals and fumigations
97 Poleturner sells and makes polearms and spears
98 Swordsmith specializing in making swords mostly for nobles
99 Wigmaker sells and makes various wigs and mirkins mostly for nobles
100 Mechanist sells and makes cogs, pulleys, clocks and simple machines

Wednesday, 28 March 2018

Welcome to the EMOVERSE


I'm gonna start my own multiverse. It will be accommodating and include a overworld a underland, a bright kingdom, a dark kingdom, elemental realms, Xor, Psychon, EXOCOM vs the Zone (Mod Special forces vs Sentient Dimension).....


I always like Dormammu dark dimension in dr strange comic that expands into smaller universes.assimilating them, whole universe of broken pocket universes.
"Whats the story?" someone asked. It should shape the setting.

 I'
m more into reflecting weird psychological reflective landscapes like moorcock or aldiss but also a bit like medieval art particular their depictions of babylon. Story is wander around interesting places meeting interesting people then murdering them for drinking money then back to the pirate tavern. Eventually you become a aristocrat and your legit colonial goonery becomes totally legit. Repeat till admitted into the military aristocracy repeat till have empire or attack another dimension.
The underland and the overland  are above and below the middle world. The upperlands in the clouds and has forests and many kingdoms hidden from mortals. It connects to the celestial citadel of heaven which has many layers that breach the dome of the sky and the celestial spheres . underland is the deep cavernous wilds and kingdoms below the earth. Then below them, through crust of the of the great arkane sphere are the underworlds, hell's and abyssal shell, dragon pits, remains of previous failed and broken worlds crawling with demons. 

Ok I Have a cheat/work around the hell heaven layer number thing - two contrary historical views of the same data! So people can disagree over what is and isn't heaven and then kill them. Still could do some in between layers for heaven like I did hell. Perhaps a layer of transport infrastructure for tubes and trains and conveyor belts and elevators. A bureaucracy network inside all the structures behind the scenes on every layer. There are several cosmic libraries that teach mortals magic in secret possibly connected to heaven hell and the balance.

The celestial citadel of heaven was built to administer the universe. It is a tall circular steep ziggurat citadel that actually pierced the sky and multiple celestial spheres. Lower heaven layers are sprawling ruined and overgrown now. Once the proletariat gods lived here building the universe but now they live in the world as spirits and lesser nature divinities. They return to them occasionally.

The first layer is walled and moated off from the forest in the cloudlands of the overland. Outside the gate people wait to enter they gate their guide leads them to. The Gatekeeper may decide where they go next. Inside the great garden they look for their allocated stairs or transport to the appropriate level.

Second walled off forested heaven has sacred and holy beasts many of breeds long gone and requiring almost no sustenance save the springs of paradise. They say the gods made many races and monsters here.

Third level is more ruined and inhabited by a higher order of nature spirit and the bright faerie world.

Fourth  is an Arcadian land where sylvan hybrid beings dwell, feasting, playing, drinking and making love often with the visiting gods.

Fifth layer is where stars and beings and lesser gods dwell in the celestial spheres. Some mortals see them in their angelic or deva forms when they visit the sphere of mortals. They have no free will, their destiny and purpose spoken for for all time.

Sixth is more gated. It is a great palace with garden courtyards where the great gods dwell. At night the moon and planetary gods come out to watch the world while the sun king watches by day for evil, darkness and chaos.

Seventh is the land of the old gods and titans who dwelled here in olden times and ruled the cosmos. They are kept here by treaty and curses that limit their influence on the sphere of mortals. The surviving 5% live as peaceful nobles with their chosen living as their serfs in a peaceful rural controlled world.

Arkons are supreme in the eighth layer above (are as demons are to chaos and evil some call them demons of law). Arkons live in the land of light an alien place or pure energy. They always exist and are embedded in all time.


Above that is level nine the Source, a eternal explosion in time of magic power frozen in stasis for eternity. The spark of creation the gods claimed was their source of authority and power. The sun especially uses some of the power every day. Some say the source is ultimate power and could be seized by usurpers but the gods keep it for themselves. Some say to reach the ultimate enlightenment you become part of everything in creation, part of the great unity of Law. Some say this unity is obliteration and the gods and Arcadians are just temptations to stop you attaining final release.

Each layer has a gatehouse and a gate keeper
Its apex is the ruling gods throne room. 
Hell is world of shells,
remnants from the last universe
and left overs from creation
some of the things are incomplete
and leftover beings from the dawn time
or the old universe

hundreds of chaotic fragments
where lawless demon princes
bicker and drunkenly attack worlds at random
each noble with their own madness

Some of the smaller fragments toss and turn through other planes. go to the upper world where it might be destroyed or be used to transport invaders. Mostly demons live in these planes. Sometimes they get mixed up with the cloud islands of the overworld.These fragments and cloud worlds can get around the multiverse and take on properties of other worlds or are remains from building other worlds.

The devils in hell proper keep demons out mostly but a few used as mercenaries or diplomacy. Devils turn chaos against each other using demons to fight extraplanar wars. Devils mostly doing job to persecute mankind and souls. They are licensed and work within the cosmic order. Demons erode the cosmic order maliciously.

One is the porch of hell. A plane with burning lakes, swarms of damned arriving at the gates and getting flogged by devils.  Behind the first wall of hell is a great spiraling pit where each layer is accessed bu gates. A great dragon spawning pit near the active volcano home of Tiamat is here. There are titans and giants and monsters imprisoned under mountains or on some of the broken shell worlds.

Two is a apocalyptic parody of civilization struck by famine, war, plague and death. There are lots of undead and burning ruins and armies at war here.

Three is the underworld a gloomy despairing place where dead live who are sacrificed to and live in some comfort. While better than many underworld dead being forgotten or your lines dying means they will become mere shades or hungry dead ating dung and ash in the ghetto of the underworld.

 Four is a great swamp of foul gloomy monsters and drowned souls and remnants of prehuman damned races and devil dinosaurs.

Five is the great infurno of volcanism and fiery torment

Six is the frozen hell, a great glacier of tears

Seven sea level

Eight jungle hell

Nine great fortress prison citadel

Demiplanes that connect to all the planes of hell
-sewer level
-boiler room
-dungeon dimension
-black library

Tuesday, 27 March 2018

New One Sheet Dungeon: Sea Cave




































Celebrating post 1300

This was a Patreon Exclusive Ive had on hold for a bit.

Coming Soon 31/3/18 Public release of Faerie Book Here
Coming Soon 31/3/18 Patron Release of Folk Book of NPC tables

Here is link for Sea Cave Adventure for public and will do some reskins like my earlier Greyhalls. Sea Cave Mystery aquatic lairs

I'm doing some commissions of dungeon zines for top tier patrons and about to release a new one there and my new NPC table compilation there in a few days

Here is older one with all the updated reskins
Will one day expand the zines with the extra reskins

Grey Halls Necromancy Dungeon + Updates 2 3 4

Monday, 26 March 2018

d100 Bardic Poetry Gigs


d10 Quick Types
1 Colourful foreigners - with the songs of their people
2 Romantics - hipsters with latests musical styles and fashions
3 Harsh lampooners - use slander and gossip
4 Jerk all stars - living the bard dream of sex and grog
5 Folk performers - perform songs of the old days
6 Religious performers - singing songs of praise or of a gods myths
7 Local talent - performers from the community
8 Propagandists - preaching distorted news for a cause
9 Non humans - with the songs of their people
10 Magical beings - creatures of magic in disguise among mortals


d100 Bardic Poetry Gigs
01 Vili Montpellier exotic foreigner plays strings, sings and dances happy songs of his people resisting ogre occupation and the joys of not being eaten
02 Zager Grorknarf from the continent in the warring lands sings of battles of cannons and the the doom of knighthhood, disturbing news for most nations 
03 Lars Treefell sings songs of the sea, raiding and pillaging the north frozen coast on the ice sea. Lots of bloody stories of pillaging and his savage gods
04 Tien Lee a singer with a strange harp in a box from a far off land sings about life in the court of the Immortal Lotus Emperor and the sweet dreams of intoxication
05 Korag Laarg barbarian bard sings drinking and fighting songs of manliness and killing your enemies and enslaving the survivors and of having hundreds of captive wives
06 Oola Sunspear sings of lonely desert ruins of fallen kingdoms and the wondrous city states of her distant wasteland home. Plays a stringed instrument with a bow and does scimitar tricks and dances in a revealing costume. She is a trained assasin
07 Fahir Lazan sings of exotic treasures and the city of brass where the efreeti dwell and other wonders of the flaming south lands beyond humans
08 Ling Tsung a elderly woman over a hundred who sings the melancholic longing for her home the kingdom of madness in the frozen north and her strange alien seeping gods
09 Khola Gnorsung a yak herding throat singer of the great wastelands, sings of his great Khans wealth and mass murders of traitors and those refusing to surrender. Has some magical ability as he is considered a holy singer back home
10 Natalia Serunduin comes from the great frozen kingdoms and sings of all the horrors of the long night while smiling sweetly. She plays a lute and a flute and has a pet intelligent  winter wolf  and arctic fox
11 Kasabin Tinderlock sings the latest drinking songs from university secret societies. He gets the crowds drinking so the landlords like him, he tends to get moved on when a local girl gets pregnant
12 Olvina Desternov sings and dances with her band of geriatric uncles. Mixes old time folky balalaika songs with more modern melody and ribald double meanings popular in the city
13 Kiel Wolfang a handsome youth sings stories of rogues sextual adventures and libertine values. Girls seem to follow him and sing his songs. Ne never performs under a full moon it is bad luck
14 Mia Zorgna sweet dancing gypsy girl with her three scowling brothers playing, she also has a trained goat and monkey that do tricks in her act, and nobody understands her tribal nomad songs that seem happy but are about tribal massacres
15 Bevrart Kolingsburn sings with his three girlfriends. He is always losing one and getting a replacement despite he is getting on. Sings heroic songs of struggle against monsters and songs of forbidden love
16 Yippy Fantang with his trained monkey orchestra sings, juggles, tells jokes and does some conjuring tricks. Most of his songs are about shitting and farting and harassing women
17 Klaus Frost sings songs of the woodcutters with his accordion and gets crowds dancing with his exiting new sound from the ghettos of the city, all his songs are about sweet parental approved love so old people approve of him
18 Mona Beveret sings with her slave men who play strings and flute while she sings and dances and tells of scandalous heists gone wrong in city criminal gangs
19 Tara Bacheraz sings sweet syrupy new sound from the city, old people don't like her but youth go crazy. All her songs are about ignoring old people and finding true love. She is a avid member of a secret love cult
20 Kora Tsancherfel sings jolly drinking songs about fat old men finding young love which her audience of fat sleazy old men in horned hats love, she occasionally does duets with some of them and some accompany her with instruments
21 Urtz Slimetoungue sings nasty songs about rulers and officials corruption and sexual depravity. There are several hitmen after him. He plays the lute and has a pet black cat
22 Bala Sientas plays the accordion and sings songs about impotent men who couldn't satisfy her and funny stories about orgies. She is getting on a bit and some say she is really a dude. She always takes some guy home after shows
23 Carlos Driatz plays lute and sings of sexual oddities of noble women. Several of their lovers are trying to kill him 
24 Estaban Vansanches is a moustached lute player who sings funny songs about kings dying on the toilet and their sexual failures. He has had to flee several continents.
25 Villaz Destroyah sings of giant monsters and demon gods but mocks them and makes them seem childish buffoons. Several infernal cults hate him
26 Gloria Gelan sings of intrigues in court and always makes secret police and spies look incompetent. Of course she is a spy and tries to elicit treasonous statements she reports
27 Urzen Trast a big fat man with two skinny slaves who play while he sings. All his songs are about feast and drunken foolishness of the rich
28 Minda Terezen plays the lute and tells scandals and gossip about the city rich. She has a good business on the side blackmailing people and changing names in her stories for a fee
29 Galorien The Rymer a feared and respected bard who all fear for his curses and threats he has made to nobles. Now nobody challenges him and his audiences are quiet and well behaved. Some say he can curse a mans destiny and that he is divine
30 Calambriana Foxglove sings about all the foolish things mighty men do for love. She sings and dances while her young boy band play. She also occasionally commits robberies or gets rich men drunk or drugs them and robs them
31 Varadaz Malamar sings about all the virgins he has defiled and how big his cock is. He scratches himself quite a bit and has contracted some sexualy transmitted mutations
32 Polly Peckingham sings about her failed lovers and her lovely breasts. She auctions herself off after shows with a high price. Her huge manservant protects her from harm and is always a few yards away
33 Gent Tanner is a egoistic swashbuckling bard who sings about his sexual adventures and escapes and how brave and clever he is. He has girls screaming for his good looks
34 Valos Vejas sings about how all the other bards are hopeless failures and how much better he is, he copies their styles to parody them the outdoes them. Other bards hate him
35 Sienna Umber sings and writhes on stage about her sexual prowess while her band plays. She often loses stockings and and items of clothing and boasts about all the perverts who pursue her and rich men she has turned down
36 Varagas Braggado a huge man sings operatic folk songs about all his lovers and enemies he has killed and many many implausible lies of his adventures. He casts a few spells as pert of his show and has assistants with wooden props to illustrate his adventures
37 Calaros Trumpstien sings about how awesome he is while showing his bare hairy chest
38 Erica Voldnaver sings about how much better this place is than some other rival place. She amends thes songs every place she visits but is very popular 
39 Barron Klauhammer tells of his long life and saucy adventures and money he scammed from victims. He also praises the various gods who aided him and keep him untouchable
40 Magna Torentia sings all about her wonder body and the joys of making love and how she is the best ever. Her audiences get very wild and exited and local prostitutes hang around her shows and pay her a cut
41 Misha Zarton sings funny stories of incompetent villagers in a traditional style with a acordian
42 Bellos Caravia sings of the good old days and how farmers are the best people and the soul and lifeblood of the land. He is popular in countryside workers sing his latest songs
43 Bareena Baliala sings traditional songs about dealing with supernatural races of the wilderness and various creatures. She has actually helped some mobs catch and kill monsters 
44 Marnister Zarmenzov sings about the good life of country living and young love. Old and young enjoy her joyful recitals
45 Gila and Vana Kolebcha are bard siblings who sing sweet songs of the seasons and the chores of the common folk. The country folk love them but so di city rich who fing them quaint and nostalgic
46 Kula Marnivar sings of the old days when men and trolls and dwarves were friends. She supports tho old cults that left them offerings in the countryside 
47 Horda Gormenstaff sings about hard work in the fields and mines and returning to your loving family for food and love, lots of jobs in mining and loggers camps 
48 Mazinga Kalett sings about the underground races and monsters that live under foot. He spent years as a slave their and knows many underland folk songs
49 Torrest Vargyana sings about the faerie folk and stories of those taken as slaves or lovers to elfland
50 Proika Vanderland sings happy songs about funny farm animals. He is popular with all ages and does animal impersonations and pretends to talk to animals people bring to his shows claiming to speak the animals fondest desires
51 Ilgyan Istigor sings of the suffering of life and only service to the gods is worthwhile

52 Bantran Vligor sings soulful songs from when humans were enslaved by monsters and songs of the gods kept them with hope
53 Stigyana Potenslaw sings of the bounty from the gods and how all should be grateful
54 Vindas Knobb sings about funny stories of the gods drunken and disgraceful moments which some find outrageous. He has a funny laugh he repeats every sordid gag
55 Vinigas Steel sings about how the gods made the world and how the races were born often mentioning lineages of local rulers who descend from the gods. The local nobility are some of his best customers 
56 Felora Kzin sings of the traps of hell and funny stories of fools being tricked by devils and holy men who tricked the devils back
57 Abram Trisock sings about the first tribes of man and how they resisted the monster empire and eventually over threw it
58 Shlots Rammen sings sweet songs of love for gods and he is often employed as a singer by churches and for funerals. He is a eunuch and still seeks revenge of his former master
59 Brother Solace and his small choir sing stirring songs of praise for the gods and are used for many events and functions like weddings
60 Kelmina Vostergang sings about the gods of vengeance and tails of wicked and the suffering they deserve from the will of the gods, she often implies local officials in her stories but never directly
61 Gimri and His Magic Goat, sings a few shepherd songs and pretends to talk to his goat, funny rustic humour
62 Hora Tanan sings folk songs and dances, she is very voluptuous and old men seem to like her naivete. Her songs are about various wild maidens and feminine petty gods
63 Ilya Kopov sings miserable songs from prison and slave mines he was kept in on the frozen wastes of his homeland
64 Nampazza Kulior and her children sing about happy work in the fields and on the land
65 Brother Bolivar sings lewd stories about monks and priests traditional to the area
66 Vinga Tranmar and her troop of folk dancers sing or rustic festivals and mild flirting
67 Ptask Mnebsiol with his accordion sings hearty stories of ghetto life mob killings from the city in a country folk style
68 Verda Krinkle sings rousing songs about determination with great humour and various funny voices in every day village life
69 Kvarga Jans and her country women's choir sing sad songs about being oppressed by foreigners and cruel despots and losing your children
70 Juldar Borsk and him signing men, sing drinking songs and perform some complex acrobatic dances. most are about being a free mans and drinking and whoring and the perils of marraige
71 Mili Vould sings about the injustice of taxes and incompetent rulership of nobility, he is watched by spies and has links to the peasant revolt

72 Konrad Rakeman sings about hoe foreigners are ruining everything if only men had the courage to burns down their houses and kill them all
73 Tanya Siborsk sings of how big religion has failed and local cults are much better, she is a member of dozens of cults from her touring
74 Bili Glagg sings of the plight of the poor and how there are more of them than the rich and they should arise and eat the rich, being watched by secret police
75 Ingman Vardan sings about how slavery is wrong and keeps the poor man poorer, he has a strong following and his songs are being popular on the streets
76 Sorya Blitask sings songs blaming fatcat landlords and funny songs how they get cruelly killed by angry tennants
77 Trollya Gaborja sings about how the rulers of the land are corrupt and amoral and the gods are on the commoners sides, clergy spies are watching him for heresy 
78 Geldon Trax sings about how the gods have no power and are just immortal sky wizards who were once human. A holy mob has been meeting about what to do to him soon
79 Pildar Tharqz sings about how we live in the best of all places and how good and kind the rulers are. He is a secret police agent charged with getting the mob to hate certain common leaders
80 Vordanya Kuel a lovely maiden who sings stories of the rulers heroic exploits and magical adventures. She seems well off and popular with supporters of the state
81 Knordferdt Juntzenkramer gnomish bard who sings about various gnome tribes and their flaws never mentioning his own lot. He can perform for lowbrow or highbrow audiences and is consulted as a sage on other demi humans and dungeons
82 Garun Thundersong is a dwarf bard who sings of killing goblins and orcs and giants and cunning dwarf heroes and dwarf dungeons being destroyed bt enemies
83 Elorain Oolondarin a elf bard who sings songs lasting hours in elvish which most don't understand but they think sounds nice. Most of the songs are about elves relation to divinities and the sorrow of the broken world of today and how humans and orcs ruined it
84 Valorpion Strange a part devil bard who sings of corruption and vice and how you ought to learn to live with it and enjoy the benefits for yourself
85 Elderban Honeyshrub is a wild halfling maid who sings of jolly feasts and cunning heroes outsmarting big folk like giants
86 Kraag Bumblegrot is a goatman bard who sings of the lord of the woods and his drunken entourage
87 Alsa Gloon a she orc who sings stirring war ballads and songs about massacres and burning cities. Be beats up anyone who heckles her
88 Orlok Sarasna a dark elf singer who tells of the terrible creepy dooms await mortals on the edge of the dark forest which people seem to enjoy
89 Glideon Flax a satyr who plays the pan pipes. He is popular and audiences drink and dance but sometimes the audience start getting naked and goats hang around the venue
90 Glindor Arazin a reptilian bard woman who sings of the slumbering serpent kings and when dinosaurs ruled the world
91 Uranos Tule a doppelganger bard who is happy to eat anyone who requests a private get together with him, sings of dungeons deep, treachery and evil murder hobos
92 Merlan Talanta a mermaid changeling from the sea who sings of the undersea courts of the dragon kings and the various warring empires of the deep
93 Vartuga Ravan is a infamous harp player who sings of the unjust fall of the demon kings who once ruled the earth and how everything is inferior today. He is of course one of the fallen demon kings and will tell of his sad losses of his children and lovers and friends

94 Gundra Palzan is a deva from paradise who visits the world to find heroes she can nudge onto glorious deeds. She sings of ancient battles against evil and the dungeon ruins remaining from that age
95 Vercia Mandragor is a foxwoman who uses her shows and courtly songs to find suitable lovers to ruin their lives. She robs them and destroys their clans for crimes against fox kind
96 Killara Vanthorn is a unicorn who changes into human form and plays for humans songs about loving nature, purity and fighting evil
97 Kitran Skelerzar a dragon in human form looking for opportunities for the future dragon war she knows is coming. Occasionally she will get distracted by treasure hunts and will help guide adventurers to recover lost wealth
98 Vinley Katora is a treeman changeling who sings slow songs naming the trees for thousands of years which humans don't understand but find melancholic. The landlord finds less fights when this bard is performing
99 Gloriana Goldenhorn a shapeshifting dragon come to study humans and find if any worthy heroes need and budges to fight evil. Thinks kindly of humans and likes their company
100 Ourobos King is a basilisk lord how in human form is a poisonous bard who spreads dicent and unrest with his songs with confusing morality that questions the church and state. If he is bothered he will transform into his true shape and kill everyone

Sunday, 25 March 2018

Forest Beastmen



Beastmen Stuff So Far
Basic Abhuman Class - dated a bit now to be revised
Common 1 Rabbitmen 2 Goatmen 3 Lizardmen 4 Snakemen 5 Badgermen 6 Pigmen 7 Ratmen 8 Frogmen 9 Cave Batmen 10 Weaselmen 11 Dogmen 12 Catmen
Highland 1 Bullmen 2 Lionmen 3 Eaglemen 4 Apemen 5 Vulturemen 6 Antmen 7 Molemen 8 Beetlemen 9 Horsemen 10 Wolfmen 11 Centipedemen 12 Crowmen
Aquatic 1 Fishmen 2 Eelmen 3 Gullmen 4 Lampreymen 5 Sealionmen 6 Sharkmen 7 Crabmen 8 Turtlemen 9 Lobstermen 10 Puffinmen 11 Ottermen 12 Squidmen
Underland 1 Vampire Batmen 2 Spidermen 3 Newtmen 4 Axolotlmen 6 Salamandermen 7 Slugmen 8 Wormmen 9 Moleratmen 10 Termitemen 11 Armadillomen 12 Cricketmen
Desert 1 Falconmen 2 Cobramen 3 Gilamen 4 Hyenamen 5 Scorpionmen 6 Foxmen 7 Scarabmen 8 Camelmen 9 Ostrichmen 10 Cheetahmen 11 Lynxmen 12 Jackalmen

I have possible future ones at bottom

Revision of abhumans (CON Bonus in extra monster abilities or nwp)
will still give them better unarmed skill d4 to start
Will get minor ability at 1st - lowlite vision, leap, swim, run, climb, run, armour, -1/die heat or cold etc, glide, burrow, inkcloud, thermal vision, sonar, bloodhound,
Major Ability at 56th - 1/2 da from heat or cold etc, d8 bigger weapons, extra two unarmed attacks, inkcloud, berserker, improved armour. missile weapon
Heroic Ability at 12th - fly, venom, breathe water, breath weapon, immune to heat or cold, missile, planeshift, summoning, charm, disease, petrification, divination

Forest Beastmen
d10 Forest Beast Men
1 Stagmen
2 Owlmen
3 Beavermen
4 Bearmen
5 Grasshopper Men
6 Hedgehogmen
7 Boarmen
8 Haremen
9 Squirrelmen
10 Hawkmen
11 Toadmen
12 Leopardmen

Stag Men
These noble woodland warriors guard sacred and hidden places from men and often meet with druids in secret. Some even learn druidry in their older years as war loses interest to them.  In spring they meet to dual and roam the woods looking for a fight.

Their are smaller staglings who are red and spotty and prefer bows with poison arrows. The standard stagmen are brown going grey in winter. Their are bigger breeds and some adapted to winter. Some are the size of minotaurs or ogres. They will frequently interact with faerie and sylvan beings and will freely mingle with mixed groups. Some even wear human clothing. They regard themselves as lords of the wood and have a sense of benevolent ownership of other forest folk. They often come to battle civilized humans who intrude. They think anyone with a axe is a potential enemy. they are pretty suspicious of dwarves and hate orcs.

Some humans include stagmen in their seasonal rituals and dances but this happens less often now days with the new faith. While not as anti human as some beastmen they dislike humans entering the woodlands. They maintain good terms with elves and will cooperate with them. They don't like goblinoids however and even prefer humans to goblins. As many of the old races have been returning these last few years some stagmen have been visiting human barbarians more and helping humans recover lost druidic lore. They like having their backs to elf kind but some have decided to reach out to human kind and support those of the old ways. Of course the ecclesiarchy does not approve of backward beast men teaching heathers old magic. Some paladins have begun to announce a crusade. Of course other chaos beastmen who are a threat like to blame stag men.

d12 Stagmen Troubles
1 A paladin has arrived and is looking for helpers to hunt a rebel stagman preaching natural religion
2 Visiting witch hunter is badly beaten by stagmen while hunting witches in the forest
3 Secret druidic cult has been more and more visible and the priests have stagmen guards
4 A band of barbarians bandits led by a human hero and his stagman comrade have a secret camp
5 Wild sounds of stagmen fighting in the forest have been scaring locals for days
6 A wild stagman has been on the edge of the woods scaring everybody. Apparently in the old days people danced with them to ensure peace but nobody knows what to do and are scared
7 A local hunter has been working with stagmen to fight a tribe of wolfmen. Local elders are very impressed and have been invited to feast with the druids and the church priest is furious
8 Stagmen have been battling local chaos goatmen and the locals have come to leave food out for the stag folk. A long lost child has returned a young man and has been performing druidic miracles for the common folk
9 Some local workers robbed ritual paraphernalia left in a forest shrine and sold them to a trader for beer. Now the stagmen have begun hunting the men who tell everyone a lie that they are innocent. The stagmen want their implements back and will leave if they can get them back and beat the men soundly
10 Stagmen ambushed a nobleman and his servants out hunting and they have a price on their heads. They claim they are protected by ancient law and the noble was a chaos warlock
11 A stagman has been killing locals, he strikes by night and has left the victims in strange black cultist robes for some reason. The local magistrate has offered a reward for the beast they call the warlock hunter
12 A farmer has seen dancing stagmen by the woods near his house. He was going to complain but they left him wolf and fox furs so he left them some apples. Now other villagers have come to leave the stagmen presents and a witch hunter has been sent to investigate and see if a new shrine would help

Owl Men
These fearsome night hunters rule the night in the woods. Many attribute magical powers to them some are good and wise and some are evil and mean but both types are fearsome. Some have learned witchcraft or druidry or priest magic and some places they even learn wizardry. Some are witches or shaman or even alchemists. Some are necromancers who have turned victims into undead to make forests haunted. Most are knowledgeable in spirits and magic of the woodlands and advise other beings who seek them out. They know quite a bit about humans and often spy on them in secret from rooftops or attics. Owlmen strike by silent ambush and often tear apart their victims on the spot. The evil ones are the most malicious and might taunt victims by speaking their names and parts of private conversations they might have recently had. The good ones mostly hunt the wicked especially those who try to use the woods as shelter. Some owlmen are more into esoteric knowledge and less in worldly conflicts. Owl men keep civilised tree houses and like books. Some live communally to establish libraries where they teach select humans. Some are lone killers who live in old abandoned barns or ruined windmills and haunt lonely trails by night. Some follow their goddess of craft and wisdom and war and others follow a witch queen or the lady of the underworld.

d12 Owlmen Troubles
1 A witch cult was being persecuted but have now joined a band of owlfolk and together they have killed a local priest
2 Every night someone has been murdered by bird footed creature and the bodies taken. The Owlman has surrounded his reuned hme with zombies to protect him by day
3 A witch was put in a waggon to be taken to the city for trial and her owlman warlock lover broke her out and both are hiding in the woods. Locals have heard them laughing and fornicating by night
4 Two owl witch sisters have been trying to summon manifestations of their night goddess with no success. Finally they work up the courage to try human sacrifice
5 A wizard treehouse magic school is run by five owlfolk teachers who secretly teach rural talented youths magic for free. Some rich city guild wizards wan the school burned down and the students brought to justice and the masters killed.They offer a 1000gp a owl wizard and bonuses
6 A widow and her children for years has had enemies try and kill her by night but a owlman has protected them. Now someone has accused her of witchcraft after more bandits were found dead in her yard. Locals ask visitors if they have lynch mob experience
7 An owl witch came to the local forest and has been killing and populating the woods with undead. Now they have started grave robbing
8 Zombies and ghouls have menaced an area and locals blame a owl woman witch. She is a priestess of a underworld cult and instead of turning them can call them and follow her to the cults gateway to the land of the dead. Inside inside is a pit full of poison gas that causes hallucinations, holy for aeons
9 An Owlwoman had her lover killed by the law and now she has been hunting the local magistrates and has killed a beadle and a bailiff. The sheriff gets a warrant to call all abled bodied men to help hunt the villain
10 The local hunter was injured by an angry owlman when hunting at dusk. The hunter was well known for making all the old signs and not offending woodland spirits so most think this is odd. The owlman has decided to kill as many humans as it can for encroaching on the woods
11 An owlman wizard has sent his human apprentices and some skeletons to harass the local village.  They shunned the owlman in a time of need and who left the apprentices out to die as babies on the moors by the village for the wolves at night. All feel justified in their revenge and the apprentices are loyal to their master who raised them
12 An order of owl monks have a secret library in a woodland cavern. A necromancer has come seeking a forbidden book but cant find the owl man. The necromancer has decided to murder lots of people and send undead to scout the woods for him while he takes over the nicest house and has undead wait on him. The owl monks are dedicated only to let good wizards peek at their books and might contact one to aid them

Beaver Men
These ancient peoples are mostly concerned with managing wetlands and will domesticate normal beavers and giant beavers like dogs. They help maintain the ecological balance and help form wetlands that attract other animals. They are sociable and can squeak adorable noises when young. Living in tight nit families they are industrial and devoutly lawful good. They often surround dams in walls and spike filled pits and have secret entrances. A smaller breed of beaverlings also exists. As they are good at many crafts they often trade from great lodge houses. They may learn many kinds of magic but making wood golens is often high priorities. Druidic beavers plant trees also to keep peace with tree peoples and elves and provide rich irrigation systems that might seem natural on first glimpse. Basic wood golems are turnip and pumpkin headed stick men but the greater ones are huge totem pole tree trunks humanoids. Many evil races like wolf men hate beaver folk even if they profit from their land management.

d12 Beaver Troubles
1 A beaver wizard has been making a army of wood golems which will form into a dam together when they arrive at their destination. The beaver wizard will then blackmail all downstream for tax
2 A great beaver dam has been holding back floodwaters for aeons. Some villainous hunters want kill the beavers and burn the dam so it collapses and floods the valley
3 A pair of beavers have been helping hide children from a witch and now she has sent wolfmen to punish them. Porr beavers beg to travellers for protection
4 A tribe of beaver folk have made a island full of totem poles and have built a great lodge where they sell blankets and woodcarvings. They eve have bark log books and a temple to the beaver goddess. Some humans think the beavers are too clever and a threat
5 Beavers and treemen have been battling and in the struggle beavers used wood golems and the trees now accuse the beavers of necromancy. Meanwhile a necromancer has come to research the ancient secrets of undead tree monsters thinking the war is a good cover
6 A king of beaver island has built a great magic paddlewheel ship for 200 beaver heroes. He is inviting other races to come aboard to show their stuff and the human nobles want to send someone who is expendable
7 A pair of beaver children have turned up in town and are squeaking sadly. Their family were killed by werewolves and the orphans need help to live. Some passing guy wants to make shoes out of them for winter
8 A beaver druid has built a woodhenge and been inviting all kinds of peoples to attend and meet in peace and provides beer. A few locals had a good time meeting strange forest folk but others thing it will bring trouble
9 A insane weakened treant has staggered into town blackened. He dies then awakens undead. A beaver necromancer has been making a barrier of evil trees to keep humans away from the woods
10 A beaverman wood cutter has been making intricate bamboo plumbing in the village and revolutionising their lives with running water. An oldster who does not approve of the beaver sent a message to a bigger town claiming the beaver is a devil in disguise
11 A beaverman has built a water wheel and the local ox  mill cant compete. He wants to hire some strange thugs to beat up the beaverman and burn his mill down but not kill him just ruin his life
12 A  beaver had mad a wood golem totem pole and something went wrong while inscribing the secret names of god on it. The golem is huge and on the rampage

Bear Men
These wise old men of the forests come in various colours and sizes from small black bears, to pandas, to grizzly, polar and cave bears. Bearfolk are roam all kinds of wilderness. Some are quite friendly but plenty hate humans from bad experiences or just feel competitive to any medium size animal including humans. Those bears will hunt humans on their land and carry ancient grudges. Many druidic and shaman cults revere bears who might learn either type of magic. Some bear folk follow evil forest cults mostly to get revenge on human kind for stealing ancient bear land. Some human tribes include bearfolk in rituals even welcoming and feeding them as part of ancient pacts. Not all bears stay in the forest some gather together and visit civilization in numbers. This can be worrying for the humans as bears don't initially understand money and such when arriving. Some assimilate and become mercenaries of become high value guards. Bears eat most human food but enjoy deer, berries, nuts and honey most. They especially love mead. One group of bears formed a brotherhood of bears to act as their own mercenary guild and to help bears assimilate. The traditionalists prefer the wilds and live lives as lone magicians and wise folk of the wilderness.

d12 Bearmen Troubles
1 A dozen drunk bears come to town with no clue as to manners or trade. Things might escalate if someone doesn't help the bears not start a fight
2 A demon bear chaos shaman has summoned eyekiller demons to menace a mining camp
3 A bear bandit has been robbing beehives and waggons demanding sweet treats. He is a bit of an idiot easily reformed
4 A bearman shaman has been seen leading wild nomads from afar. They seek a cave holy to bear folk. Most locals will see the bear as some kind of monster and be alarmed
5 A bear has been attacking homesteads on the frontier for food and a number of locals have raised a reward of gold nuggets for anyone who can stop it before it hurts anyone
6 A bear has been wandering into town to eat drunks on the streets. One day he might eat someone who matters
7 A band of bear brother is hats and shirts and trousers come in to town to drink. They try and find likely competition for various drunken contests like dancing, eating, arm wrestling, balancing, knife throwing and other feats
8 A band of bear berserkers have replaced the local bandits and have been scaring away travellers and nobility
9 Bearmen have raided the meadhall and wont leave until the mead has been drunk dry. Locals are terrified and the sheriff and his men are nowhere to be seen
10 A longship of bear berserkers have been raiding the coastline stealing hams and honey and gold
11 A tribe of cavemen have joined with a tribe of bear folk and have blocked a mountain pass from traders who don't know why and send investigators to speak with them
12 A bear warrior has camped by a bridge and challenges warriors to single combat. He seeks to find a worthy band of humans to adventure with and if beaten will offer to become a follower

Grasshopper Men
Grasshopper folk are fairly pleasant and related to cricket folk and locust folk. Crickets are cheerful, musical and enjoy lazing in the sun drinking and playing music. Many become bards. They have very strong flight reflexes to run but will fight to defend their homes, crops or kin. Besides bards they make good druids and learn any type of magic. Many are nomadic and will join travellers others more stay at home farmer types. They are good at cooking, baking and wine making which s handy because they like to eat and drink. They are able craftsmen too and make interesting carved artworks out of common every day tools. Some tattoo their chitten too. As they are friendly and many are wanderers you see traders and merchants among them.  Some are a bit too lazy and cheeky and take up crime. They are not serious enough to be killers or wage war but they can be driven to it. Grasshopper colonies can spring up fast anywhere even places with very little. A generation can flood a area then fall back to being uncommon. Some humans worry about this. Grasshopperlings are smaller versions only a few foot tall. Crickets are more serious and live by night or the underworld. Locusts are warriors hordes who grow bigger from cannibalism and live to fight and eat.

d12 Grasshopper Men Troubles
1 A grasshopper bum was drinking and someone started a fire, a mob grabbed him and put him in the stocks to await trial. He saw the real arsonist and nobody believes a local would
2 Grasshopper drug dealer has been getting kids hooked on lotus and can be found with his hookah by the river bend where youths swim
3 A grasshopper bard has wandered into town questioning everyone about humans. He would love to follow adventurers and sing about how awesome they are
4 Grasshoppers have set up a speak easy for insect folk and their bands have atracted dandies and youths from the city. Locals unsure if to ban it or tax it
5 A drunken grasshopperman keeps breaking into a brewery and guards are needed for a few nights. Good thing as next time he brings his drinking buddies
6 Grasshoppermen have found a sinkhole with hungry beast in the bottom trapped. So they started jumping over it for fun. Now human kids are doing it
7 A grasshopper band come into town and a thief sells them to hobgoblins. One of the band members cant find his fiends after he was out and will pay to help find them. He can pay in advance with promise of performances and free gigs for life
8 A pair of grass hopper lovers have become victims of a vicious mantis woman who took the hopper boy to her lair. The hopper maid is terrorfied what the mantis woman will do.
9 A miniature breed of grasshopperlings need help as a dragon has talken their village. The dragon is a giant fire lizard but the grasshopperlings offer each of you a wedding with one of their tribe
10 A vicious gang of ladybugmen has been forcing grasshoppers to grow tobacco and make cigars, the new craze sweeping the cities. The hoppers just want to escape anf have fun
11 An evil alchemist has hand raised grasshopper suicide bombers who carry kegs of black powder over wall and past defences with a leap. The alchemist has been testing on a ruin and the dungeon monsters are looking for a new home less explosive. Perhaps a nice village will accept them
12 A village of depressed starving grasshoppers are starving. They have been playing music for days and the gods have not helped them. How can they get a feed without work or effort? Or will they just starve?

Hedgehog Men
These doughy tunnel dwellers grow hedge mazes and live off fruit, bugs and grubs. Many in the city and country work as gardners. They also make good sewer workers, miners and other burrowing trades. They are friendly and a bit adorable which helps humans like them. They have only reputations as helpful and kind and are welcome forest folk. A few become wandering tinkerers or craftsmen or settle down as artisans. They will co habit with humans and even adopt various orphans and get along with cats and cat folk. Dogs they are not so fond of. They live in villages under hills with defencive earthworks, gardens and hedges. Hedgehoglings are a smaller breed who happily live in halflings or gnomes or dwarves. Giant and ogre sizes exist too. Some travel in tiny pony waggons as nomads. They are not as sweet and demure as people think and will fight and even wage war. Some are acrobatic and roll around like spiked balls into battle. Some wear armour and go to war. 

d12 Hedgehog Men Troubles
1 A local hedgehog has been captured by bat people who are trying to force him to worship chaos in a nearby cave
2 A living community of hedgehogs has been undermining the are for years with gnome and dwarf friends. A surly miner complains at lack of ore left and wants the hedgehogs killed 
3 A traveller has seen a family of hedgehogs and has sent word to his clan that a feast awaits. They plan to roll them in mud and cook in a ground oven and party for days
4 A hedgehog youth stabbed two bullies and he has been arrested. His family will pay you to bust him out or make the bullies confess
5 Hedgehogs and goblins have been fighting and both sides hire milemen to help. The area is now collapsing into dusty pits
6 A possessed hedgehog cultist in a village helps adventurers find the local cultists who killed dox. Nobody suspect a headgehog would do such evil and most of the time even he does not believe it as he is 
7 A hedgegog has discovered a dungeon under his burrow and wants pest controllers in
8 A band of hedgehog men have kept the under town free of monsters for generations. Of late they have gone on strike and negotiators are to be sent in the old tunnels
9 Hedghog wizards have a plot teach magic to talented commoners for free. The wizards guild want the school closed and burned down as a lesson to others 
10 A band of hedgehog druids have been covering the bramble hill with thick thorn bush for generations. Now it has doubled in size overnight, what are the druids up to
11 A giant has spent days hanging around the entry of a hedgehog homestead trying to catch and cook the residence. A child has come seeking heroes as they only have a few months of food and tea
12 A giant hedgehog man has taken residence by the bridge and whacks anyone with his club who wont pay him in snacks

Boar Men
These iesty forrest warriors live for honour and courage in battle. Many are berserker warriors the the tribal horde hope to die in battle where the will be guests at the feast of the gods. When not fighting they are drinking or love making or guarding their large families. Living in close knit communities under warrior chieftains many of their holy folk are drugs or chaos priests. Druids and chaos tribes fight constantly and many join foreign armies to see the world and to fight. They are modest farmers and craftsmen who shun iron in favour of bronze. They often build wooden forts on hill tops and some ride chariots or ride giant boars. When domesticated too much thew become domesticated and lose hair and become common pigmen. Too much soft town living and dealing with humans is to blame but they do think of other swine folk more highly than they do other beast folk or humans. The smallest breeds mere boarlings and piglings are more shy and rare as rich think them adorable pets.

d12 Boar Men Troubles
1 A boar war band insist on fighting the village champion or there can be no peace
2 Chaos boar men have built a fort in the area and now plan to raid local farms
3 Chaos boarmen who worship a devilswine in service to hell have taken over a dungeon. In his human form he tricks farmers into selling their souls to protect them from chaos. Eventually a devil swine leading a damned mercenary group will arrive to take over and the chaos boars will go to the next town
4 A druid chieftain has been spreading the forest with magic acorns. At first folk didn't mind but now the village is thick with trees. Can someone just talk to the druid? 
5 Formarians have been bothering locals for a while but now they have hired boarmen beserks with flails to drive away the countryside militia 
6 The swamp tribe of boarmen moved in a generation ago. Now they are back and worship the bog god, have mutations and fight for chaos. 
7 Boar women witches worshiping the chaos hag have been eating local children and now demand a tith for each uneaten child. They live in a cave with their treasure
8 A demon summoning boarman wizard has taken a tower and his robed cult bring him sacrifices 
9 Boarmen vikings have been following the vivers raiding isolated human and elf farmers. Nobles of man and elf have offered rewards
10 Boarmen have invited human diplomats to a tribal feast. To ensure peace locals need some expendable volunteers to visit the boars party. Also report if the boar are chaos or nature worshipers
11 Boarmen have begun wallowing upstream from the village and everyone is too scared to ask them to stop 
12 Boarmen warriors are looking for adventurers to join them in a dungeon crawl in a quest for a golden idol of the boar goad as a piglet

Hare Men
These are often mistaken for rabbitmen. Except they tend to be loners or live in mated pairs with children and are more likely to use magic especially witchcraft. They are less interested in burrowing and like buds on branches and vines best. Hare and rabbit men hate each other and hares are violently abusive to rabbit folk. When hares see enemies approach their homes they will dance about wildly to lure enemies away. Hare folk often consort with witches and wise women and cults. They dance at the great witch sabbats and the witches use hare familiars to talk to hare folk. Hare warlocks often enjoy persecuting human villagers and take human witches as lovers. Hare women often meet in covens. Not all hares are evil brutes some use their cunning to trick mutual enemies like fox men or wolves or bears. The worship less hostile gods like the moon gods. While hares do enjoy beating and hexing humans it is rare for them to murder humans unless humans endanger them. They might kidnap humans to raise as servants and as hostages. Rabbitmen are a problem, hares can be worse. 

d12 Hare Men Troubles
1 A hareman has been gnawing all this seasons vineyards meaning no wine this year. The farmer wants the fiend stopped
2 A witch cult of hare women plan to drive away villagers to access tunnels of their cult from long ago. 
3 Two children were kidnapped by a hare and parents want them back. Not even he knows why and he is insane and unpredictable
4 A government clerk (secret policeman) thinks hare warlocks are aiding foreign enemies so hires adventurers to find them and prove the link
5 Hares have left traps all around the grassy hills and now on the vinyards making farming dangerous. A wine gourmet club send adventurers to kill them all
6 Hares have been seen dancing in ever larger numbers by the old standing stones, sometimes they are joined by witches
7 Rabbitmen and haremen have been fighting in the hill country. The grudges between them have resulted in trenches and pits and traps over the area which is becoming dangerous for regular folk
8 A hare wizard is living in the hills in a old ruined tower. He has been summoning and releasing monsters to torment locals
9 Haremen have been killing farm outposts in the frontier. Locals have little luck finding them as they seldom settle in permanent homes. But it seems in this case they have occupied a dungeon and the other creatures there give them wide berth
10 Every full moon locals see a hareman dancing in the hills by night, usually he murders someone in the following hours with a knife
11 A hare witch keeps luring men into the forest to hunt them, she leads them into traps and several have disappeared chasing her
12 Two hareman brothers have taken up lives of banditry. Lack the niceties of human bandits and don't even talk much, they just kill by ambush till resistance stops then take what they want

Squirrel MenThese rascal forest folk can be charming, cheeky and cunning. They come in several tribes red, grey brown and black who mostly hate each other. There are even gliding suirrels and arctic ones. Squirrelings are a smaller variety but more shy as the larger ones kill them. Squirrels in many cases are fun loving and curious and intelligent as they seem. Some are diabolic and evil minions of the night and serve as spies and messengers for evil. Squirrels wage genocidal war against each other and their tales of squirrel knights and heroes of the great squirrel houses are epic. Each of their tribes has great kings or chieftains depending on how civilised they are. Squirrel politics moves too fast for most other races who cant keep up. Many squirrels are rustic forest folk or live as barbarians but some squirrel kingdoms have developed a refined civilization with ruff collars, printing presses, pistols and cannons which they use with great joy. There is always one evil squirrel clan that uses necromancy or plagues or mutations. Squirrels will use any magic, they have a gift for it. Many are bards also. 

d12 Squirrel Men Troubles
1 An adorable grey squirrel maid is being chased by red squirrel rogues who plan to abuse and sell her
2 Two squirrel tribes started fighting years ago and nobody cared. But some how they have been putting cannons in their trees and ruining the forest and farmland nearby
3 A squirrel maid duelist has been picking fights for a living for months and killed dozens. Someone has hired her to pick a duel with a band of adventurers one by one. Possibly she accepts yield rather than death but the client might have a preference
4 A squirrel with a staff has taken over the bridge challenging travellers to a duel
5 A squirrel thief has been robbing adventurers back from dungeons and it's gone smashingly well so far
6 A squirrel highwayman stole the necklace that was part of a dowry and needed for a war effort. The family will pay 10% of its value and an extra 5% if the squirrel dies too. He has since became a gang leader
7 A squirrel lady alchemist working in her lab served by bronze squirrel golems requires certain monsters killed and her golems are just not imaginative enough for the job. She has a huge glass apparatus to create dragons set up (at least two at least once)
8 A squirrelman bard things is looking for a party he can smother in praise and hero worship that will get them in all kinds of trouble. Some will thing the tales are true and seek to stop the party. He is good at pointing out the guy you just killed family and kin
9 A squirrel knight is looking for deeds to promote his squirren kingdom above all others. He wants someone to do stirring deeds for glory with and will help commoners  
10 A squirelman master of necromancy has been making a army of undead treemen which he plans to wipe out local humans or any enemy squirrels with
11 A squirrelman pretending to be a jolly chap has infiltrated human settlements as a trader and performer while spreading a plague and mutations
12 A foul and leperous chaos horde of mutant squirrels have a series of connected tree houses they live in. Now they feel strong enough and a champion with a good demon squirrel patron they are confident in causing havoc to 

Hawk Men These serious territorial birdmen who serve the lords of air. Most are good or neutral only some tribes are bad but loners can vary. They live in woods and mountains and prey off other lesser animals. They vary in plumage from tribe to habitat. As warriors with a purpose the adhere strictly to codes of honour and combat. They can be barbarians or civilised and often settled long ago to act as guardian warriors in a ancient war most races don't even remember. Sometimes they conflict with humans but some work with humans. With no purpose of their own they will earnestly take up working with rangers or law. They dismiss the flashy sun worshiping falcon men and lofty eagles. Many live alone in hard to each places hard to climb. Only their greatest heroes attain full flight and that is a mark of greatness to their kind. Hawks are smart enough for magic and prefer priest or druid magic.

d12 Hawk Men Troubles
1 Hawkmen are hunting a band of adventurers who they think stole a relic from a shrine and they find it hard to tell stupid ape-things apart
2 A hawkman has joined the local sheriff as a bailiff and is too diligent and honest. He has to go. The crooked sherif and magistrate tries to set up a conflict with some passing adventurers with lies
3 A hawkman flies in to town on his giant bloodhawk looking for work since his clan disbanded after succeeding in their age old quest 
4 Two hawk folk lovers have been seeking a purpose and have discovered human bounty notices. Someone tries to plant false posters to have some troublesome big mouther adventurers some trouble
5 A humourless hawkman paladin in his hawk shaped ornithopter seeks adventurers to defend the citadel of law from chaos hordes and will pay in magic weapons
6 A clan of small hawkling folk who live in the cliffs are waging a war against evil gnomes and losing, they need help
7 A hawkman priest has been sneaking about searching for evil people to kill without much fact checking. A spell is good enough for him. A local evil cult in with authorities is now paying adventurers to hunt the hawkman misunderstood murderer
8 A tribe of coastal fishing hawkmen have been eating young fishmen and the fish cult have decided the hawks ust die
9 Hawkmen have seen snakemen sneaking in between caves on the surface and want experienced earth grubbing murder men to guide their raid on the snakeman cult
10 A hawkman started killing orcs and the orcs blame humans because the hawkman leaves clues of humans to fool orc trackers
11 Humans robbed a open air mountaintop hawkman grave and desecrated tho body of a holy wise king. The hawks want blood and know it was human adventurers

12 Evil vulture men have been murdering villagers and leaving hawkman feathers as false clues
11 A delegation of squirrelmen, pigeonmen and rabbitmen demand humans hand over a local hawkman who kills their kin. He is quite popular and well liked but he hides from enemies in human lands and abuses this quite often  
12 A hawkman ranger needs help tracking a wounded giant, should be no problem it's just one probably small giant

Toad MenToadmen are much maligned and often confused with chaos frogmen. Usually they prefer to live in burrow complex and are a bit less aquatic than frogs preferring mining or sewer work.Toads can be amiable, reliable and hard working. Some are spiteful, lazy and domineering. Toadmen come in many different colors and shapes and textures. They can see immediate differences from sight other races cant. Toadlings are a diminutive breed who stay at home in their burrows mostly. They are very smart and gifted at any magic. Many toad villages live peacefully and toad tradesmen and labourers work with respect in human lands. Toads like to grumble but are quite stoic. Some evil toad loners into magic cause trouble and this hurts the reputation of all toadmen. While there are terrible toad kings and various despots plus middle class guildsmen and shop keepers, most are working folk. Quite a few nobles go insane and fall prey to chaos and ordinary toadfolk wont have a bar of it. The toad ruling class is in terrible decline due to lunacy and eccentricity. Toads can get a bit of wanderlust and some travel by waggon or boat.

d12 Toad Men Troubles
1 A toadman worker ate his ladyships cat and she had him beaten. Now she has been turned into a toadling by the workers wizard brother who demands compensation of gold and all the cats in the village
2 A toadman bard is awfully impressed by adventurers and knows a thing or two about local dungeons he offers to show them the best treasure holes. He comes from a rich family and is actually a idot
3 Toadmen are digging a canal and claim it will revolutionise the economy and drain the evil swamp. The evil swamp lord does not agree and wants the project stopped
4 Chaos frogmen and toadmen warriors are waging war but humans don't understand anything about the mess and regard all damn dirty frogs as the same
5 A toad witch has been granting visions on the hearth by night and gifting mortals unusual abilities somehow with her mutation potions
6 A chaos toad warlock is leading a band of chaos frogmen into the area and is murdering people near water sources and wells first. They have dug a tunnel complex under the area connecting wells and ponds. Actually this would benefit the village if they controlled it
7 Toadmen gourmets need adventurers to fetch them giant insect grubs in season now thank you, offer good pay
8 A toadman riding a penny farthing bicycle in his riding outfit travels through town amazing all. A human merchant wants the wonder stolen
9 A toadman aristocrat demands adventurers accept a contract to explore a dungeon with him, something about treasure pit of the sleepy goblin or something on his map. Very enthusiastic and shouty. Able to learn and might be a loyal competent ally one day
10 The king of toadland needs adventurers. He and a human king swapped daughters in a treaty years ago and the girls were polymorphed. Now a evil batman wizard has both girls in his lair and has turned them back for fun. He wants a ransome and to cause trouble. Both lonely princesses are romantics and knight crazy and have read all about damsel conduct in a crisis. Could there be wedding bells in Toadland?
11 A toadman common crook has been stealing tradesman's tools to sell in the city. This form of theft is especially serious and the guilds have sent an agent to recruit adventurers to find the tools. He suggests they pretend to be travelling craftsmen
12 A toadman court wizard has a young handsome human wizard, an ex apprentice gunning for his job. He wants to hire some adventurers to find a magic item as a gift to his lord and promises to make them some magic items if he keeps his job, he just wants first two magic items found and has several maps they can choose from

Pidgeon MenThese fellows adapt well to human life and are well liked as romantic sweethearts and charming. In the country they are quite nice but in the city something happens and they are  known to be thuggish gangsters. They do tend to live in ghettos but affluent ones do well to. They are highly social and good talkers. Pigeonlings are a smaller breed who get abused by their bigger kin. Pigeons follow the pecking order of life and accept their lot once defeated. Some think they make good slaves. Many pigeons keep fighting and keep being competitive. Rural pigeons are less flashy and competitive and more humble. Many lowlife city pigeon thugs like to fight especially over sex  or drugs or booze. Many keep concealed weapons. They are also fairly vain and dress up in flashy clothes and groom themselves. Some sing and dance instead of fight which can be a surprise when a gang confronts you. They prefer to give good beatings that dont kill. Killing is rude and gets them really mad. For competent, tough and adaptable race many find it unbelievable so many in the city are layabouts who all dream of gold plated chains, chariots silver knuckledusters. Pigeons often hustle tourists in a big city but some of them actually are comptant guides with connections. They are not especially magic but there are some pigeon magicians its just most are fighters or thieves or bards

d12 Pidgeon Men Troubles
1 Two gangs of pigeons are have their teens falling in love with the wrong family. Each gang is looking for some adventurers help them give a really big beat down at a festival no killing
2 A pigeon cook is in love with a pigeon baker and they want to go into business together. The baker is a slave so the free one is looking to join a party of adventurers as a chef to make cash to buy their true loves freedom 
3 A hawkman is killing pigeons and the gangs are in a turmoil. They hate each other and are seeing who can raise the biggest bounty for the hawks head
4 A pigeonman has a good job as a clerk in the city and his old gang are threatening to ruin him. He needs them to get a beating and a warning 
5 A gang of pigeonmen have been getting on the roof to drink and swear at passers by and throw bottles at wizards. The shop keeper on the ground floor will pay to have them beaten up
6 A pigeon has decided to go out with a human and decides a certain adventurer will be their love object. They stalk and harass their sweet heart, send them fake gold chains and punch persons they see talking to their sweetie just in case
7 A pigeon wizard has summoned a succubi who is just gagging for it. He needs adventurers to recover a ring that prevents level draining and has a dungeon map
8 A gang of pigeons has decided time to step up and own the street. The get in the way of and challenge the next adventurers they meet. The swear and tell terrible lies until they get a fight
9 A pigeon war hero and spy is getting a statue put up in the secret police garden. Pigeon dignitaries are fighting and hustling and making fake tickets to the gala opening event. Someone needs some goons get some tickets from another gang and beat up some counterfitters and some other jobs
10 A pigeon spymaster uses carrier pigeons as messengers and talks to them to use as spies. She has been very successful and now has adventurers paying her to spy on other adventurers to jump their dungeon claims
11 A young married pigeon couple want to get away to the country and escape the thug life. The need bodyguards to get away beyond the reacj of their old gangs
12 A pigeon assassin has been striking guards who wouldn't take bribes. The secret police want to contract adventurers to stop him and find out who hired the hit pigeon. The agent recommends pretending to be new guards might work

To Do...Revise abhuman/beastman class
Extra races finished - see below
Do beastman book with all types stated as class variants
These are the slowest things I write

Wetllands Races
1 Oystermen 2 Ibismen 3 Starfishmen 4 Walrusmen
5 Urchinmen 6 Dolphinmen 7 Octopusmen 8 Penguinmen
9 Pelicanmen 10 Stingraymen 11 Seahorsemen 12 Storkmen

Jungle
1 Monkeymen 2 Peacockmen 3 Dragonflymen 4 Waspmen
5 Mantismen 6 Snailmen 7 Flymen 8 Slothmen
9 Parrotmen 10 Anteaternen 11 Panthermen 12 Llamamen

Elemental Abhuman Men
1 Firemen 2 Airmen 3 Earthmen 4 Watermen
5 Magmamen 6 Lightningmen 7 Stonemen 8 Icemen
9 Radiencemen 10 Vapourman 11 Crystalmen 12 Mudmen

Material Abhumans 
1 Metalmen 2 Woodmen 3 Treemen 4 Gemmen
5 Mushroommen 6 Algaemen 7 Coral Men 8 Slimemen
9 Shadowmen 10 Algaemen 11 Ambermen 12

African
1 Elephantmen 2 Rhinomen 3 Giraffemen 4 Panthermen
5 Ardvarkmen 6 Porcupinemen 7 Chameleonmen 8 Antelopemen
9 Onagermen 10 11 Crocodilemen 12 Hippomen

Australia
1 Kangaroomen 2 Koalamen 3 Playtpusmen 4 Echidnamen
5 Possummen 6 Thylacenemen 7 Devilmen 8 Emumen
9 Budgiemen 10 Wallabymen 11 Quokkamen 12 Goannamen

Other
1 Kiwimen 2 Pandamen 3 Racoonmen  4 Skunkmen
5 Beemen 6 Tigermen 7 Elkmen 8 Cassawarrymen
9 Mothmen 10 Butterlymen 11 Constrictormen 12 Yakmen
1 Bisonmen 2 Gandermen 3 Duckmen 4 Turkeymen
5 Orcamen 6 Anemonemen 7 Rattlesnakemen 8 Hermitcrabmenn
9 Horseshoecrabmen 10 Swordfishmen 11 Nautilusmen 12 Manowarmen

Prehistoric
1 Duiatrimamen 2 Brontotheriummen 3 Glyptadonmen 4 Mammothmen
5 Sabretoothmen 6 Trilobitemen 7 Amonitemen 8 Brontasaurmen
9 Tricerotopsmen 10 Raptormen 11 Stegosaurus 12 Tyranasaurmen

Monstermen
1 Barbarian 2 Orc 3 Unicornman 4 Griffonmen
5 Sphynxmen 6 Centaurs 7 Satyr 8 Harpy
9 Gorgonmen 10 Manticoremen 11 Basliskmen 12 Stymphalionmen
13 Dragonmen  14 Lamusumen 15 Devilmen 16 Demonmen
17 Modronmen 18 Slaadimen 19 Devamen 20 Nagamen
21 Rakshasamen 22 Asuramen 23 Arkonmen 24 Angelmen