Monday, 15 August 2022

More Sacred Temple of Erwadu Playthrough



























So we did some carousing rolls for followers outside the dungeon and some battled an old lion and helped meddle in a family struggle and a few gained levels.

Party inside dungeon managed to finish the main ground level, went through the caves below, dodged a dragon turtle, and recovered all the rune stones needed to advance. Finally got ready to the upper level and last few rooms. Went crazy with a potion od clairvoyance and peeked into areas they had avoided. Possibly they could have skipped the giant dragon turtle cave but they decided it safer to do the adventure properly to get the best success. I've allowed them to avoid several encounters with cunning like a player in the form of a tiny dragon avoided touching stuff and got a runestone and left an offering in its place avoiding a Gorgon that could have killed them and a curse. The thief has proven invaluable and players glad brought several clerics. A few scenes of vapourising undead went from fear to cheers in a few rounds. Party have come to hate fear powers of mummies.

Lots of tight battles and creatures to chat with. Was a good room where a bone devil split the party with ice walls and caused lots of trouble. He released 30+ 1hd scorpions that were scary and annoying and climbed onto the fighters trapped by ice. The draconic shape shifter blasted them with fire after punching through an ice wall and a cleric and some spells stopped the devil. Most of the party had only a few spells and half HP. A few potions and healing spells left.

Met three witches and two adventurers brave enough to roll on a weird blessing/curse table and got a level up. People did burn through my homebrew luck points too. Spells not being recoverable has been a challenge and all casters are wary. Burning those scrolls and wands instead which is why you hoard them.

Finally had a bunch of lions and 3rd lv warriors that were difficult and watched by a judge Shedu. after the fight he rewarded them with healing and a feast before going to the upper level.

The room set-ups and monster tactics are above average and concise and easy to read and prep for and run on the fly. Probably one of my fave 80s style adventures yet. I mentioned the other one by same company about a silver planar tower and players were keen.

Friday, 12 August 2022

Followers for an 8th Lv Cleric of Girra



So some prep for sunday game. While Players are imprisoned inside a magic ziguratt their followers have been outside possibly carousing. So making some rolls for them. Our new priest of Girra the god of fire and purity has a small temple he is responsible for in the kingdom of the Sun God. So we didn't do his followers last game but now we need some on hand. Ive been letting people adopt other classes as followers quite often if they meet such people in play or recruit after some public deed. Carousing is a good way to meet followers. Part of the plan is a skeleton staff run the small temple allowing the adventurer time to adventure.

So start getting followers at 5th Lv and every level after 1d4 zero lv or one 1st Lv follower

Also can have your charm bonus +1 in followers selected in play as long as 0Lv or 2HD less than your level. Can be horse, dog, lover, sibling, adopted child, servant whatever and recruited with a roll and some smooth roleplaying

1st Lv Has two slots from attributes and are most flexible type of follower
-Reformed thief zero acts as a scout and servant
-Dumber younger adopted bastard brother Zero Level man-at-arms
5th Lv 2 Zero level students wanting to be priests
6th Lv 1st Lv warrior bodyguard
7th Lv 1st Lv priest
8th Lv 1st Lv priest

So with Lv creep:
1x 6th Lv Thief - Arad Nusku a scout for wickedness in the night or on streets HP 30
1x 6th Lv Priest- Lubad a life-long friend younger adopted bastard brother HP 30
1x 3rd Lv priests - Lu Dugga an admin scribe and scholar, temple secretary HP 15
1x 3rd Lv priests - Er Gibil a red smith and temple armoured HP 18
1x 3rd Lv warrior - Bakish a bodyguard and konga chariot driver HP24
1x 2nd Lv priestess - Arzi the fire altar keeper HP 10
1x 1st Lv priestess - Zuweni the temple household overseer and cook HP 5

So Arad the thief and Bakish the charioteer are the regular followers who go adventuring while the rest of the crew stay at home now and adventure less often. Lubad runs the temple currently but likes to slip away if possible from duty to follow his master. So the temple has a stable of Konga, a brewery, kitchen, a fire altar, a smithy, some cattle, goats and swine. Also, keep a wonderous ox that is not allowed to work but secures stud fees for temple who is quite tame.

I'm considering at 10th Lv of offering weirder followers like non-humans and cult-preferred Abhumans. One character has a minotaur follower basically. So perhaps weirder heroes and creatures and demihumans or beast or elemental folk. I guess the attribute-derived followers you can grab on day one in play will always be your best and possible replacement character. I'd like this to be a feature more. I'm happy for adventurers to have time skips to find followers running the show and your ex-fave follower runs everything. Followers from class levels tend to be one-off so if they die that's it. Players in my games often raise their dead followers and ex-wives if possible. The stat-derived followers can leave you or be replaced again and again but you'll get a bad wrap like Hercules.

Followers in my games tend to die lots for their player character friends. Most players are quite keen to do this. Cept that one time player debated raising his ex-dead wife now that he could afford to raise dead spells. He worried if the fact she was an orc and he was remarried to three kobolds and the higher level was a problem but they worked it out. He was always willing to marry humanoids to bring peace. Certainly, players became vindictive to who killed their minions. In my SF game characters have all followers brain scanned with clone back ups. In fact they could grow an army of them.

Followers at low levels can really help the whole party survive that first resource-based horror crawl. At higher levels that can make things too easy. And then you get those wimpy low level followers that seem to frail to come along in case you get fireballed. Letting them run the player character's estate, business or other matters is a good way to tie them up. You can leave excess followers to settle a village or work on a lab or go on adventures for you. They could glean those dungeons you cant be bothered with finishing and perhaps adventure in a secret level you missed.

Charisma is the most popular stat in my games and Strength is the main dump stat.

Thursday, 11 August 2022

Pulp Dungeons Series2 Vol1-4 + Monsters of the Multiverse




 
































So some more of these old zines
Link to Series 1 Vol5-8

These follow the same basic formatting which is an advantage. They are all supposed to be one interlinked dungeon, but they would mostly be fine as short dungeons. Lots of the dungeons seem like mad wizards had some influence in each to some degree. Maybe I need a d100 things mad wizards did to the dungeon. A few interesting mechanical and magical things I wonder why not in D&D. 

Series 2 vol 1: The Element of Terror
So this is a sequel to the "The Forsaken Elves" series one vol1. These are the witches who messed the elves up and made them crazy in some incurable way. A good mixed of built and cavern complex and a nice dungeon. Lots of witches, cats, crows and some demon stuff. Has a gage of curses. Eventually, adventurers are in a trap and getting out is a risk. Probably one of the better ones.

Series 2 vol 2: Ogre Smatch
Small dungeon with mad wizard design features the ogres live in. Some weird temples and strange sages who help you get out and you might horribly kill them. The Intro staircase has kobold paste everywhere a nice touch. Some good prisoners too. Starts straightforward and gets weird. The boss has a pet undead rhino which is an awesome horror.

Series 2 vol 3: A caves of the Accursed Wings
So a wilderness adventure on a magic mountain that comes and goes made by a mad wizard who hates birds and flying kind and made this place to torment them. You get to free some cosmic imprisoned rock and other creatures and get to learn what a jerk the wizard is. Its pretty weird and with a bit of work might fit in my current game because of the mythic scale of the weird wizard. 

Series 2 vol 4: Dragon's Fountain
A magic dragon made this place to outdo wizards for fun. A weird-designed dungeon that is really a trap with lots of super dangerous monsters. Like mechanical dragons and the mechanical beast the dragon spars for fun. Spectacular interesting themed treasures too. A nice sewer fiend monster. This would make me scared of dragon lairs for a while and quite interesting and weird. A mad dragon's dungeon.

I have 4 more to read then some comics.
I did a review of an Avengers comp elsewhere I'm tempted to put here - its as weird as a RPG campagn.


Tuesday, 9 August 2022

Dwarrow Deep Review















I followed the writer on FB for a few days and regretted it promptly and I understand some ppl might not touch him or his work. I got the first two second-hand and others as KS. I definitely got PDF stuff to go with it and glad I did as it has lotsa chop-up-able geomorphs and maps. I have the OSR version. 

So this is the fourth Volume in a series starting with Barrowmaze, The Forbidden Caverns of Archaia then Highfell and now Dwarrow Deep. The first is lots uf tombs and undead. The second is lots of ruins and dungeons. The third has lots of wizard towers on a floating landmass. Now this new one that is a big love letter to the Mines of Moria and is aiming to be the biggest dwarf megadungeon. It probably is but if you can get a look at the MERP supplement of Moria it is pretty awesome and has good cartography. 

Firstly all these are in the same world. They are connected by geography and gateways. They overlap in gods popular in the local area lots. Each book has a substantial monster section illustrated. The art is by many excellent artists who deserve to be seen more. I'm Truman (Hellboy and early TSR) and Darlene (mapper of greyhawk). This volume, in particular, has a frieze on the bottom of each page featuring the same adventurers vs various hazards described and it is a great example of this (new dungeoneers book did this but this is way better). It has an illustration section like some of the better TSR modules with an art section to illustrate specific scenes. 

Each book includes a local village and preferred gods and a wilderness area. These shared formating and set ups are one great thing about the books. You can also pull out bits of them whenever you need a dungeon, a ruined wizard tower or a barrow. This one will be useful to do underground dwarf highways and cities for years to come. It is the fattest of all four and has very substantial map sections and geomorphs (I could add to some of the Dragonlance ones). Some maps have thin walls a pet dislike of mine but they feel old-school with various types of dungeons like mines, caves, funhouse and underground city. There is a great mix of old-school characters you might expect from the D1-3 series. So its full of classic tropes and old-school hat tips and familiar gods and gags. Its probably not my favourite of the series. Id order 2 1 3 4 as my order of how much I like them. If you love dwarves lots this will excite you more as it has lots of lore and magic and is a rare book to use the abilities of dwarves to detect certain stuff. I think it is while awesome less imaginative than say volumes 2 and 3.

It has lots of good systems to generate encounters and tunnels and giant dwarven mega dungeon corridors. As it has dwarves and clerics featured a wizard will not do as well as other volumes for cool stuff. Yes its a classic and if you have other volumes and love dwarves get it. If your are new to them Id say Barrowmaze is a bit of a slog and undead can be boring after a while. Achaia has lots of classic humanoid tribes and cults and dungeons you can put anywhere. Highfell has lots of weird magic stuff. 
The consistent format is one of the good things about the series but I still want to see what comes next and hope to see something more fabulous to top the past achievements. To be fair its a big fat book of dwarfy ruins easy to run bits of it on the fly or a campaign. There is a monster manual draft part of the KS we might see more of.

Monday, 8 August 2022

Pulp Dungeons Series1 Vol1-4 + Pod CM9





































Pulp Dungeons
So I had seen and heard of these and a friend was selling 12 issues for 50 so I went yes. Glad I didn't get from previous buyer as the size and everything were clearer here. Origionaly from Canada 1996 with various writers. Each series is supposed to be combined as a dungeon but I probably separate but they do have links and clues to other volumes. They are not quite D&D system and has simple mechanics which re easy to ignore. Im happy to use dnd versions but some monster descriptions are interesting. Ech is a 16 B&W pages with colour cover - inside cover is B&W with the map in front and ad in the back. The blurbs are part of the setup. The formatting varies a bit and sometimes when have a monster page it refers to repeats some info. I appreciate monster tactics come up and some different lore. They have some interesting traps and setups and procedures and I found easy to replace on the fly. All feature a simple dungeon often with lots of empty rooms and an encounter table. Some weird magic encounters too - some more funhouse than others. Its a good zine format mostly. They would be good intro adventures and pretty short. I found inspirational ideas in them.

Series 1: Just Above the Pit

The Forsaken Elves
This features some force has made some elves evil but not their children. Paranoid and evil they shun light and are adapting to underground life. They are quite nasty and its good to kill some different evil elves.

An Infestation of Kobalds
A giants palace inhabited by kobalds like rats with traps and puzzles and some magic oddments. I especially liked these kobolds had a huge prison for all their own kind and some other touches. Certainly lots of good set ups for ambushes.
.
Dwarf Hold
Dwarves have all gone but lots of remnants and odd magic. Its a bit more linear with a small maze off the side and basically some dwarvern pass for trade shortening a trip by days.

Orc's Lair
More linear but has some good features like giant dogs a druid could recruit. Some classic monsters and some have interesting specific tactics.

Legacy of Blood CM9 💓💓💓💥
This is a style of adventure there should have been more of. You inherit a domain and it is a bit of a shambles requiring you to work on it. Impressing the people and stopping the problems is most of the action and the discovery an evil wizard is sabotaging the domain to take over. There are quite a few war veterans in area so plenty of above 1st lv npcs to recruit and impress plus a rival party serving the wizard. The maps are adequate but have thin walls for stone towers - a bug of mine. The player's area map and wilderness map of the hex in detail are good. It would be quite fun to run and there should have been more adventures like this for high-level adventurers getting a domain. The character who is an heir can assign officers jobs to party members like a head of church and magistrate and I would add more. Has good seeds for future dramas and players could kill the wrong people and lower their domains confidence. I think I will give areas a morale score myself. It does use domain rules in a companion but in play you could use the given info and expand on it. 

I can imagine a module to help a thief take over a city guild, or a wizard to seize a tower owned by a wizard who broke the kingdom charter and has subjects who need help.

Monday, 1 August 2022

d100 Dungeon Guard Gossip


































Ive been reviewing my POD collection slowly - would ppl like me to go through Dungeon Magazine - i only like B&W era ending around 60ish? - ive got about 40 issues im reading through and finding some good inspiration. Obviously ppl can send me missing issues. Its not a trap. Honest.

Handy snippets for guards to say before you stab them in the neck from behind. 

d10 Quick Topic Types
01 Monsters

02 Adventurers
03 Villagers
04 Faction
05 Humans
06 Religion
07 Dungeon life
08 Guarding life
09 The Boss
10 Horrible fates

d100 
Dungeon Guard Gossip
01  Why can't we have a neo-otyg? They are quite friendly and telepathic watchdogs. They only eat poop and copses, I don't see why we don't have one
02 After that rust monster ate my weapons and did I look foolish when I had guard duty at the orgy
03 I swear I've seen chests and barrels appear and disappear from the store room and Glark was in charge of stock taking and disappeared too
04 Stirges I hate them, especially when they crawl in and out of air vents and you find the closest guards bunk with a withered husk in the morning
05 My grandpa said in the old days the cults of undeath were less common. He says it now we have less hope and are desperate for reinforcements we have turned more and more to underworld evil 
06 If we keep dumping bodies in the same pit we will attract ghouls again
07 Owlbears are so adorable as cubs but they soon they get fiesty and eat you. Just weird bears really
08 If you rub grease all over your body it will protect you from green slime for a few moments
09 I swear there are were rats around here stealing our food
10 There was an imp here to see one of the bosses, they sure creep me out
11 Adventurers killed my whole family while I was out, If I see any there will be trouble
12 Adventurers eat innocent goblin and orc babies. The priests told me so
13 The humans trick adventurers to come here because it is cheaper than hiring mercenaries and if the live its extra taxes
14 A local thieves guild have been spreading rumours to adventurers, its all a big dumb trap and they get a cut of the loot
15 When we go have an adventure in a village people get outraged but they can come here and rob us. What a double standard
16 We found my uncle dead and adventurers had disembowelled him searching his innards for treasure. Maybe swallowing treasure is pointless if humans just kill you anyway
17 Ive seen adventurers and Im not impressed. If all humans are that murderous and cheating and lying how do they even survive?
18 The humans in armies and guards are pretty weak but the adventurers are the most malcontent, depraved and vicious ones the army don't want and villagers keep out
19 Adventurers are the worst humans and they are produced by inbreeding and baby eating. Their parents drink strong booze and rub lead on their gums
20 Adventurers are the most fanatic humans and sont even obey human laws. All they carea bout is gold and murder and looking awesome
21 The local villagers have so much valuable stuff just laying about and they don't even have a wall!
22 Villagers are like kobolds but weaker and more cowardly
23 The village is on our ancestors land and our weeping forebears cry from the grave for vengance
24 Villagers with their little fences and terrible fresh food and stupid faces I hate them all
25 Villagers will swallow their treasure if caught so best disembowel them or give them some rotten meat to they shit it out
26 Villagers  make poor slaves and only last a few months it is more merciful to just kill and eat them
27 So the priest says if we accept darkness into our hearts we can turn the villagers into our zombie slaves and never work again
28 I was kept by villagers and they made me grind grain and pull a plow and stomp compost and fed me on gruel. Pretty much a holiday really compared to out boss
29 I like to spu on villagers, their naivete is so adorable. They wander around aimlessly toiling and breeding and doing pointless stuff. I will miss them
30 Those villagers have fouled the creeks and hunted out all the game, they breed out of control and need regular culling 
31 So those bandits seem ok for humans I I cant see why humans would outlaw such fine fighters
32 Berserkers come in the dungeon and we just avoid them. The have their uses and risks and scare humans even more. If there is trouble run, use ranged weapons or play dead
33 I don't get why the boss says we need a wizard they cause more trouble than they solve and they don't teach us how to do it or nuffin
34 Those new priests seem to be popular but im starting to worry they are leading us to more war and mass murder
35 I dont think we should let wereolves live in the dungeon, most have no self control and I wonder if the guys in the next room vanishing is their fault
36 Gnolls are dreadful to keep around but they do eat any bones or leftovers and are cheap to feed. I hate their laughter and smell most
37 Kobolds seem harmless minions but they breed so fast and live so long they can take over a dungeon in the long run so best to eat them
38 There is something skulking around here in hooded robes, i swear it had tentacles for a face. Probably just some shameful mutant and nothing to worry about
39 Ogres should eat better. Their farts stink oiut the whol leven and the keep breaking the latrine seats. The use up all the funny old wizard books we use for cleaning up too 
40 Im glad we paid off that dragon with some human prisoners, we dont want a dragon coming here again. He was pertty unhappy about paying him in copper so hopefully he thinks we are too poor to bother with
41 Humans cant help be murderers and are born killers, if you spare their children they will grow into paladins and kill everyone you love
42 I hears hobgoblins have been working for money from human farmers. Only problem is hobgoblins think every obcenity you mutter is a personal attack sending them into a rage
43 Humans might look like us sorta they have strange genitalia and you will die if you touch them
44 Humans only have a few children so no wonder they get upset when you steal a few abies
45 I dont know why the boss lets bandits come here they will betray our secrets eventually when their human kin imprison and torture them
46 Humans smell of soap, you can smell it a mile off, nasty stuff
47 Imagine being a human and blind in the dark. One day we will snuff out the sun and they will be our slaves
48 My family had a human slave and he was ok. Eventually our priests ritually scarified them and made them one of us. Wasnt truly a family member but it shows humans dont all need to die, some of them are the good sort
49 Humans are so fussy about food! They like it cooked and fresh the weirdos. No wonder they are always theiving and farming 
50 We peeled a humans skin off and you know they dont look that different to normal proper people
51 Human gods think they rule the universe and their foolish follwers believe their gods made the world what ajoke. Dont they know how new they are?
52 Human priests dont like undead very much mostly. They dont realise how important it is to have your ancestors around for your children to see and it is the best punishment for your enemies to be your slaves to pay for their crimes
53 Some say our old gods are the best and lots say demons and devils give better deals I dunno what cult to join
54 Sometimes I wonder are we cursed by the gods? I always worry some new menace will sweep through here and finish us off
55 When did our gods ever help us honestly? I mean look at this dump
56 My family was an orthadox church of Orcus and my wifes family worshipped the mushroom goddess reformist church and you should have seen the wedding
57 Bah who wants a religion of peace and love? In hell i will work up the ranks killing and torturing more for eternity, how could anyone not like that
58 Keep a look out for an imp offering wishes for your soul. I heard thats how the boss got in charge the lucky dog
59 So this human cleric tried to say we shoud show restraint and be soft and weak. Bah! Our god is so much mightier an that cleric tasted good so we ate the rest of him
60 Im unsure about which demon patron to choose, they all promise me unrestrained lust and greed and murder, how do i pick one? Just on looks or convenaince?
61 Did you hear about the sly grog shop someone is running in the dungeon, iull show you after our shift
62 We need a new slave to clean out the latrines since the old one died from worms
63 So overnight a coridoor was overgrown with yellow mould and we were trapped in the barracks for days before the boss sent someone to look for us
64 Rust monster got loose again and we caught him eating the hinges off the armoury doot, gave me a nasty swipe with his thagomiser tail
65 Lice everywhere why cant the priiests cure that instead of making more stinking zombies 
66 You really stink brother, you should wash your hair and brush your teeth in fermented piss for good health and have your yearly dust bath
67 The air down here is really damp and stinks of mildew mildew, we need air vents or more deaths will reduce our numbers. The boss was born on the surface world and is an idiot
68 What wizard planned this dungeon? A brain damaged madman I assume
69 I reakon some of these internal walls are way too thin. One good quake and we are all dead
70 Party on tonight in the barracks but keep it quiet so you know who doesnt come and ruin it
71 Whats with this new roster, we need more time to sleep and torment prisoners or im out of here
72 Dis you hear about that theif caught yesterday? Tried to sneak up and backstab me. There is some of him in the kitchen and the rest went to monsters
73 I was told if we were hurt we got a priest to heal us but I got charged to have my rotten tooth pulles out and they said that stab wound I got in that barracks brawl was self inflicted. If Id know there were so many exemptions we would be out of here
74 My grand dad had his own dungeon but I dont think I will ever have enough money or children to be boss
75 These weapons are rubbish. Some of the recruits still using flint
76 These iron swords bend too easily and break, at least with bronze you can straighten it with your teeth
77 I hear human guards get a propper wage and benefits, we oughta stop work and wreck the joint 
78 Watch out for intruders I can smell soap 
79 Well im taking my wages and returning to my sweetheart to raise a family on a farm, this is my last shift 
80 Stop talking like that, your asking for some human will slit your throat
81 I hear the boss has an unfaithful lover, I might have a crack myself
82 The boss gold more than their loyal minions 
83 So this intruder killed like six guards and then the boss gave them a job and accepted a pittance for the lives of the guards. Their orphans and family got nuffin
84 Im not sure if the boss getting a pet imp is such a good idea, I was hoping we would serve chaos and be lawless maniacs without a care in the world
85 The boss is really a dragon I tell you in disguise! He sits in his treasure room and sleeps all day
86 The boss has some lycanthopy I reacon. They have gotten more hairy
87 The boss is a crook, he cries we cant have a wage rise het keeps buying fancy drugs and gold rings
88 The boss loves to eat halflings and children. If you get him some they will reward you greatley
89 The boss is so fat and lazy they have privy counciller to wipe up in latrine and they even have a strange tool kit. If they ate more rotten food and earthworms they would be fine
90 The boss had to kill their own parent for being a mad tyrany but they are well on the way to having the same ending. I hope Im not around then
91 Did you hear those last adventurers squeal like pigs in the torture chamber? No guts at all, started all betraying each other in only a few hours
92 I love it when dead adventurers are made into zombies so we can kill them again and again
93 The cook is really bad, everyone has had the shits and the whole dungeon smells like sloppy turds. The latrines are a mess
94 Ive had funny dreams of late about adventurers invading and killing us all. I might flee home soon before its too late
95 The priest said to be on the look out and a divination said we might be attacked today
96 That cave in a few months ago was bad but the fix was done poorly and will happen again 
97 Ive heard some ghosts I swear. I hate ghosts
98 So we got some rotgrubs in a funnel down his throat and then dumped the body near the village for a laugh
99 I dont know if they died and then giant rats burrowed in the corpse or if they were alive at the time. I did hear some screaming but you know they are just prisoners
100 I suggested we crucify the prisoners by the road so humans think twice about sending missionaries here again