tag:blogger.com,1999:blog-7378098456120709712024-03-17T14:28:32.262-07:00Elfmaids & OctopiOldschool tabletop rpg Game stuffKonsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.comBlogger2227125tag:blogger.com,1999:blog-737809845612070971.post-53554387809520659152024-03-17T14:28:00.000-07:002024-03-17T14:28:00.160-07:00d100 Terrible Encounters For Charginspire<span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj85Pm-TuKeqH6_p0_5LYH5gGF7czZYcBF_KaLWA3XIPm63BX924OAT79UjyNydzwqBYXdFKSN9QZMZsCCWdzL_Y-MxRADC9uC7e-m-JVVOljVcFosC8hJQ6IpFgC_ZgkBTPRCdGlbLdK_MLwBeJGh_XMZG9g91ofevUxacE1nbfoiCHdl-9Zch27l8LnA/s720/410900382_7238127636207366_1878825591296190491_n.jpg" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="720" data-original-width="511" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj85Pm-TuKeqH6_p0_5LYH5gGF7czZYcBF_KaLWA3XIPm63BX924OAT79UjyNydzwqBYXdFKSN9QZMZsCCWdzL_Y-MxRADC9uC7e-m-JVVOljVcFosC8hJQ6IpFgC_ZgkBTPRCdGlbLdK_MLwBeJGh_XMZG9g91ofevUxacE1nbfoiCHdl-9Zch27l8LnA/w454-h640/410900382_7238127636207366_1878825591296190491_n.jpg" width="454" /></a><br /><br /><span>I will make sets of d12 encounters for the terrain types of terrain around Charginspire and the mudland wastes. These are probably worse, being dangerous foes that make locals worry and are distinct to the regions. Previous posts in this series should help you customise equipment and stuff.<br /><br />My players realised in this setting you don't need to be good or worry about innocent non scum being heard. If everyone agrees on the mission alignments wont matter and maybe that is one of the doomcore elements of this setting/<br /><br />The previous post was more to cover a wide weird range of possible gangs. This is more for a wide variety of threats and more detailed. Undead, devils, angels might all use muskets.<br /><br />I would roll for a 1in12 chance per hour in the wastes but that's probably too mean so once in 4 hours is more reasonable if travellers are careful and quiet. There in a 1in6 chance another encounter is in the area also. Perhaps both are fighting or stalking each other. This is a weird location and you might see a paladin, a devil cultist and a dragon all fighting the forces of the Null Sphere then turn on each other. Might be a good lesson for a party to see. On a roll of 2-3 you might want to roll here.<br /></span><br /><b>d12 Close Call to an Encounter<br /></b>1 Fresh footprints<br />2 Distant screaming or roaring<br />3 Distant flying monster or flying machine (best to hide)<br />4 Hear gunshots in the distance<br />5 Hear clanking machinery in the distance or underground<br />6 Fresh chewed up corpses</span><div><span style="font-family: arial;">7 Trail of blood or slime from injured creature</span></div><div><span style="font-family: arial;">8 Hear the distant sound of vehicles</span></div><div><span style="font-family: arial;">9 Hear an explosion in the distance</span></div><div><span style="font-family: arial;">10 Lone scout of a larger group carefully investigate for enemies</span></div><div><span style="font-family: arial;">11 Trap left by creature as an alarm to alert them</span></div><div><span style="font-family: arial;">12 Trap left by creatures like snare or landmine with bait<br /><br /><span><b>d10 Quick Types</b><br />1 Beast abhuman warbands</span></span><div><span style="font-family: arial;">2 Humanoids warbands</span></div><div><span style="font-family: arial;">3 Demihumanoid warbands</span></div><div><span style="font-family: arial;">4 Human warbands</span></div><div><span style="font-family: arial;">5 Cult pilgrims</span></div><div><span style="font-family: arial;">6 Vermin</span></div><div><span style="font-family: arial;">7 Animals</span></div><div><span style="font-family: arial;">8 Biohazards</span></div><div><span style="font-family: arial;">9 Mechanisms</span></div><div><span style="font-family: arial;">10 Monsters<br /><br /></span><span style="font-family: arial;"><b>d100 Terrible Encounters For Charginspire</b><br />01 Ape abhumans riding mutant horses with muskets and armour, if they see weaker targets they will attempt to capture slaves with nets and lassos. They may try to make humans come peacefully but most like being violent to damned dirty humans</span><div><span style="font-family: arial;">02 Hyena abhumans with a shaman with undead servants. They laugh and howl from a distance when they see you and just want to kill and eat you or make undead portable larders from your corpse. Leave diseased and cursed treasures in front of enemies paths. They make stone tools but steal anything they want including muskets</span></div><div><span style="font-family: arial;">03 Frog commandos well camouflaged and lurk near water or mud. Sometimes they fake sound of a screaming person to lure enemies into quicksand or traps under the waterline. They will use missiles and flee long before any risk of being harmed. Flooded tunnels they easily squeeze through with false trapped passages makes them hard to catch</span></div><div><span style="font-family: arial;">04 Rat abhumans will scavenge any tech from stone and to common human or muskets. Will have a boss, a priest to the plague gods, an alchemist and other specialists. These include trench fighters, scouts, snipers, sappers or others. Often have a pet rat swarm and giant rats and in rare cases riding rats as big as dire wolves and quite clever. All carry disease and some leave plague-tainted food and treasure for enemies </span></div><div><span style="font-family: arial;">05 Vulture abhuman warriors with great composite bows and swords. The boss will also have a vulture wizard or changeling who will in turn have several student magicians. These arrogant cursed creatures are widely hated and known to seek power over Charginspire. They find ancient bog meat for provisions and will experiment with ancient technology and firearms </span></div><div><span style="font-family: arial;">06 Worm abhumans lay in the earth and ambush enemies. They may even burrow under a campsite and attack with short blades or chains. They are wary of situations that cannot burrow or squeeze out. They dine over bog meat of the midlands but like the variety of fresh food or anything edible. Some have trained giant war beetles or riding rhinoceros beetles. Worm alchemists control many giant insects with alchemical scents. They often lair inside giant monster carcases and move on when eaten</span></div><div><span style="font-family: arial;">07 Wasp abhumans are greedy nasty winged insect folk who kidnap victims with paralysing stings and use to feed their young in a clay cell with an egg. They are interested in any food for their colony but also gather mud or water. Their demon wasp god teaches all the universe is their food bequeathed to them by their ancestors</span></div><div><span style="font-family: arial;">08 Mole Abhumans dwell under the wasteland and inside the mountain and were made to mine and build by alchemists to labour for them. Now they have occupied many buried dungeons but send expeditions to the surface to kidnap slaves or kill any worm-related creatures. Each has a veteran leader usually a priest and some pet creatures like bugs or worms. They burrow under sleeping people and snatch them </span></div><div><span style="font-family: arial;">09 Reptilian abhuman adventurers with various lizard, snake, turtle and draconic humanoids with specialisations like warriors, scouts and wizards. Dragons and snakes tend to quarrel and specialise in magic and shapeshifting. They are here to investigate reports of increased life in the cursed lands, kill monsters for glory and find magic lore or items. They may communicate with humans </span></div><div><span style="font-family: arial;">10 Raven abhumans serve a death god and enjoy the well aged carrion of the ancients in the midlands and bogs. Their god has bidden they kill alchemists and any who know of the alchemists of the null sphere in the forbidden mountain. For decades they assumed humans were all cultists here to finish the apocalypse. They have adapted to modern equipment and will use ancient weapons on the provision they use them to kill their enemies off forever and then destroy the weapons. Normal birds often swarm around them carry messages and scout for them. Priests ride giant birds and drop banes and blessings from above. The older and more powerful ones can even fly unaided <br />11 Brotherhood of Black Orcs a strong breed of grey-skinned, all-male orcs that don't shun the sun. Were made by alchemists to wage war long ago from pits of exotic materials and rituals. Even other orcs hate them and nobody is spared their sadistic delights. Many wear horned helmets and carry spears, pikes, falchions, crossbows or muskets. They are imperious and martial and may have some goblin thralls who are bat or wolf riders as scouts. They are very rigid dependent on their boss and sub-boss to keep order</span></div></div><div><span style="font-family: arial;">12 Chaos Orcs came here long ago and thrived in the mutagenic muck breeding and growing more hideous. These greenskins have minor mutations and worship violent demons who grant wishes for more mutations. Leaders and their supporters are berserkers and they prefer to charge with no plans or tactics. They love the swampy or polluted wastes the best</span></div><div><span style="font-family: arial;">13 Kobold Swarm a mobile clan of hunters who travel in large amounts and are infamously vicious. They will use bows, javelins and incendiaries to attack foes. They will feint a withdrawal if attacked and then swarm. They willingly will sacrifice half of any group against an enemy and 90% if a blood enemy they already hate. Their thriving demon god hates humans. They leave egg clutches everywhere and easily replace themselves from hatchlings or recruit feral children</span></div><div><div><span style="font-family: arial;">14 Goblin Riders from a wolf or bat clan who sweep over the area raiding and harassing enemies but avoiding losing numbers. They live in caves with fungus gardens and grow magical fungus for medicine and war. They came here long ago as scouts but liked it</span></div><div><span style="font-family: arial;">15 Goblin gang, a mix of regular, hobgoblin and bugbear types who use their strengths against enemies. Goblins are more scouts, animal handlers and magicians. Hobgoblins will be the bulk of warriors and uniformed formation fighters. Bugbears are for heavy support for the others via stealth or information. All carry bows and use sound tactics</span></div><div><span style="font-family: arial;">16 Gremlins are tiny mischievous unlucky pests that will swarm from tiny burrows to attack. Will use traps and crude mechanical siege-like weapons to entrap victims they can torment and eat slowly. Some colonies keep swarms of rats or flies or ferrets as allies they can even ride. They may sneak in packs and try to sabotage spell components, holy symbols and magic items or weapons</span></div><div><span style="font-family: arial;">17 Zvardt are bluish ice-loving goblins of the north who come down from the glaciers and sometimes stay a few years. They come to worship the Black Sphere of the mountain. Their wizards may use various elemental cold powers. They are hateful of all life and may be impressed by alchemists or wizards who promise to take them to the Null Sphere or help the Apocalypse hurry up. They wear horned caps and love spears </span></div><div><span style="font-family: arial;">18 Norkers are brutish throwback goblinoids extinct in most lands. Here they survive by brute force with stone tools, wooden clubs and throwing sticks. They are larger and tougher and may even nip foes in melee. </span></div><div><span style="font-family: arial;">19 Boggles are creepy creatures who live in swamps, some say they are moon creatures, and others say they are faerie and mature willo-the-whisp. They creepily like puppets and stare at people with their googly eyes. They repeat phrases with their creepy sleepy voices and might even be brave enough to kill and rob strangers</span></div><div><span style="font-family: arial;">20 Nilbogs agents of the lords of chaos provoke violence and march backwards and randomly. Their unnatural condition is from a mirror universe a wizard discovered and now they lie here. They talk backwards and occasionally work with real goblins</span></div></div><div><span style="font-family: arial;">21 Dark elves, bored and in need of torture or an orgy or both to cheer up. When they detect foes will try to use ambush and magic and some of their awful pets including monsters or giant animals. They prefer to win with magic and archery if possible and will flee if anyone hurts them</span><div><span style="font-family: arial;">22 Bright elves here to kill any life they find in the cursed lands. May have a unicorn, winged horse or griffon for their leader. They come every century to see if the old evils have returned. If you can convince them you won't trigger the apocalypse or aid the alchemist cult of the Null Spherethey might talk</span></div><div><span style="font-family: arial;">23 Morlock dwarf clan from the deep seek slaves and machine parts. May have a war machine for transport and some repaired automaton soldiers. They regard other races as cattle they can take to their home base </span></div><div><span style="font-family: arial;">24 Derro dwarf clan who served the Null Sphere creators and sought to activate it and start the end times. They use many spells and ray weapons that derro uses to paralyse or control victims or make people fight each other so derro can crush the survivors. They have secret elevators to a secret tunnel network all over the wasteland. Captives are tortured or face dissection or lobotomized for slaves</span></div><div><span style="font-family: arial;">25 Dark Dwarves were hateful and spiteful but loved to hate and didn't want the apocalypse. They came to kill any they felt might be smart enough to help the forces of the apocalypse. They will utilise the ancient mechanised vehicles and muskets as familiar to them but they often have their own golems and self-propelled abelasts</span></div><div><span style="font-family: arial;">26 Mountain Dwarves here on a quest to kill chaos and evil for glory. Anyone in the region they assume are cultists or evil but they could be convinced otherwise. They have no plans on returning if they do not have enough glorious battle</span></div><div><span style="font-family: arial;">27 </span><span style="font-family: arial;">Halfling spies live in a secret burrow but will follow strangers in the region to see if they are cultists or other enemies. Cultists they ambush and murder, others are ignored or may be contacted if they seem to be allies. If you perform a task for them they will offer local knowledge and how to find caches of food and water</span></div><div><span style="font-family: arial;">28</span></div><div><span style="font-family: arial;">29 Changeling loner (an animal spirit or planar hubrid) who visits to kill local horrors every few decades in revenge for loved ones killed centuries ago</span></div><div><span style="font-family: arial;">30 Grey Gnomes in a mechanised vehichle or airship, with automaton soldiers and small fighting machines. They are interested in curious strangers and recovering lost treasures. Mostly they are indifferent and ignore others and don't want to talk. They serve the Black Sphere of the Apocalypse and were part of the Alchemist alliance of old. They are gloomy and melancholic and sure the end is coming to the universe soon. They casually use ancient technology with a few living meat or crystal items<br /></span><span style="font-family: arial;">31 Battered knights on a quest with servants and pack animals. Mostly they have met enemies so far and are wary. They may make enquiries about their quest and offer some aid if it does not risk their goal</span><div><span style="font-family: arial;">32 Barbarians here to kill chaos and spell-using witch folk to save the world. Even literacy is too dangerous and believe city folk are weak and prone to chaos. Burning and decapitation are too good for wizards. May have dangerous pets or mounts</span></div><div><span style="font-family: arial;">33 Ranger band scouting area for signs of evil returning. Will question strangers after spying on them for signs of evil first. Will have various pets and possibly some monsters or faerie allies who may be hidden </span></div><div><span style="font-family: arial;">34 Crusaders with templar priests seeking chaos, cultists, witches, undead or any evil they can destroy. If convinced a party is worthy they may aid them </span></div><div><span style="font-family: arial;">35 Adventurers here to plunder and murder for profit. Possibly might be tempted to rob rivals or at least yell abuse and insults at them. They might attack a weaker party or beg for help from a stronger one</span></div><div><span style="font-family: arial;">36 Scavengers from a local community looking for valuables in the mud, wary of strangers and want to avoid fights, might even scatter in a panic or hide if they see you first</span></div><div><span style="font-family: arial;">37 Bandits of most desperate and despicable types who take no prisoners, some are famous c</span></div><div><span style="font-family: arial;">criminals with bounties on their heads that even regular criminal guilds hate<br />38 Berserkers are kill crazed maniac barbarians here to fight to the death for glory. May be friendly at first offering to cooperate or buy beer or meat</span></div><div><span style="font-family: arial;">39 Cannibal mutant gang starving and vicious, know normal people hate them</span></div><div><span style="font-family: arial;"><span>40 Mutant soldiers still serving ancient orders with scraps of ancient uniforms and tech but cobbled together and poorly repaired, mostly wear </span>rags, leaky bandages or hooded robes that easily blend in with rubbish</span></div></div></div><div><span style="font-family: arial;">41 Devil cultists here to sabotage the null sphere cultists from destroying the world. Will appear as adventurers but most have imps and pacts with devils</span><div><span style="font-family: arial;">42 Daemon cultists here to help the apocalypse start again but also want to prolong it to last forever so suffering is eternal. Want the war of the wasteland to cover the world. Appear as adventurers but with daemonic pacts </span></div><div><span style="font-family: arial;">43 Necromancer cult with death templars and wizards here to raise an undead army then return home. Hostile to the forces of Charginspire and the black sphere alchemists who will make even death die. All in black adorned with skulls</span></div><div><span style="font-family: arial;">44 Chaos cultists, mutated violent maniacs often led by a champion with wizard or priest allies. May have pet slimes and oozes or mutated creatures. Here to kill the forces of Charginspire who plan to flatten all probability to zero </span></div><div><span style="font-family: arial;">45 Demon cultists here exploring, curious about the powers of the ancients but masters are wary of their abuses to demon kind in the past. Each cult has its own patron demon and varies and many will fight each other. Wear robes but each sect has other decor and colours preferred. Some have normal clothes to get supplies from non-cults </span></div><div><span style="font-family: arial;">46 Machine cult here to restore ancient vehicles and weapons and restore lost technology. Despise those afraid of the powers of the ancients and keen to take discoveries back to civilisation. Desperate to understand the power source used that polluted and despoiled the wasteland</span></div><div><span style="font-family: arial;">47 Fungus cult here mostly to eat and establish fungus forests. Many are infected by exotic spores with fungal mutations like mushrooms growing from their bodies. Some have mobile pet fungus monsters of goblin spore masters to help manage these monsters and plant new fungus forests. Not very interested in fighting but are interested in corpses left on battlefields to make spore zombies</span></div><div><span style="font-family: arial;">48 Alchemist guild masters with mercenaries here to recover lost secrets of alchemy and hope to explore Charginspire. WIll parley and trade with civilised people but know even the most despicable groups in the waste hate and fear them for their similarity to the ancients. Will used guns, grenades and incendiaries and other alchemy weapons and ancient tech</span></div><div><span style="font-family: arial;">49 Cult of the Black Sphere Alchemists with uniformed thrall mercenaries, automaton troops and some grey gnome allies to work on machines. May have an armoured vehichle. Looking for materials needed to repair the Null sphere to destroy everything that ever existed. DOnt want to jepordise mission with risks but if they think adventurers have ancient fuel cells or useful tech will attack</span></div><div><span style="font-family: arial;">50 Black Sphere Assassins who serve the ancient alchemists of Chargrinspire but more secretive, pretending to be scavengers and adventurers to spy on communities. May be friendly to gather information and then betray new contacts if they cant get useful information. May give away free poisoned food or addictive healing potions<br /></span><span style="font-family: arial;">51 Swarms of rats or possibly just lots of giant rats carrying disease</span><div><span style="font-family: arial;"><span>52 Swarms of flies or </span>possibly just lots of giant flies</span></div><div><span style="font-family: arial;"><span>53 Swarms or ticks or possibly </span>just lots of giant ticks carrying disease</span></div><div><span style="font-family: arial;"><span>54 Swarms of beetles or </span><span>possibly </span>just lots of giant insects, varieties vary</span></div><div><span style="font-family: arial;"><span>55 </span><span>Swarms or worms or maggots possibly </span>just lots of giant ones</span></div><div><span style="font-family: arial;"><span>56 </span><span>Swarms or harmless toads or possibly </span>just lots of dangerous giant ones</span></div><div><span style="font-family: arial;"><span>57 </span><span>Swarms or centipedes possibly </span>just lots of giant ones</span></div><div><span style="font-family: arial;">58 Giant scorpions hunting or possibly whip scorpion or solifuge</span></div><div><span style="font-family: arial;"><span>59 </span>Giant spiders d4 1=black widows 2=tarrantulas 3=trap door 4=crab spiders</span></div><div><span style="font-family: arial;"><span>60 Giant mantis well camouflaged to life in trenches and fly well<br /></span><span>61</span> Pack of weird d4 1=dire wolves 2=winter wolves 3=devil dogs 4=hell hounds</span><div><span style="font-family: arial;"><span>62</span> Pack of scavenging d4 1=dogs 2=wolves 3=jackals 4=hyenas</span></div><div><span style="font-family: arial;"><span>63 </span>Pack of mutant hounds d4 1=scorpion tales 2=hairless and scabby 3=tentacles and slimy 4=infested with maggots and swarm of flies</span></div><div><span style="font-family: arial;">64 Mutant bear covered in sores, tumours and parasites. Often have tentacles or other unatural features or hybridisations </span></div><div><span style="font-family: arial;">65 Giant lizards or newts are often good at hiding in the waste and ambushes</span></div><div><span style="font-family: arial;">66 Trench Cephalopods are menacing land suid and octopi a kind of undersea faerie being that has adapted to land life. Wear steel helmets, carry guns and crossbows swords and spears and follow an ancient cowardly code on combat teaching ambush attacks, hiding and disguise. WIll use missiles and spells and flee if anything looks dangerous. There are also ammonite tribes, nautiloids, cuttlefish and other tribes have quarrels since before land was a big deal</span></div><div><span style="font-family: arial;">67 Manticores, most are pathetic flightless type but some have bat wings or scorpion tails with poison darts. They can talk but are horrible human eaters who delight in tormenting prey with abuse</span></div><div><span style="font-family: arial;">68 Chimera (various hybrids possible) horrible murderous hybrids who hunger for untainted human flesh</span></div><div><span style="font-family: arial;">69 Rust monsters busy eating old scrap but might be tempted by other metals. They wont risk too much harm as easy meals everywhere. Possibly eating some valuable item of interest to adventurers</span></div><div><span style="font-family: arial;"><span>70 Cateoblas love the corpse-filled midlands and thrive, often may have children near<br /></span><span>71</span> Slime-infested zombies spreading their awful condition </span><div><span style="font-family: arial;"><span>72 </span>Slimes or jellies eating corpses but moving living bodies are delicious also</span></div><div><span style="font-family: arial;">73 Zombies overgrown in roots and plant matter, where they die vegetation grows including possibly deadly musk flowers that make more undead</span></div><div><span style="font-family: arial;">74 Ghoul clan live in some buried trench out to feast on the dead, usually to busy eating ancient battlefield corpses and ignore the living, but will attack any who threaten them</span></div><div><span style="font-family: arial;">75 Wight warriors from some barrow killed in ancient war, now crave living to kill and enthrall as minions to wage war on the living</span></div><div><span style="font-family: arial;">76 Mobile fungoid humanoid zombies in ancient uniforms spreading spores over the dead to spawn more of their kind</span></div><div><span style="font-family: arial;">77 Strange trees with hanging rotting corpses in branches, will release these as zombies to bring new unholy fruit to the tree to be reanimated as servants</span></div><div><span style="font-family: arial;">78 Pod plants are defended by emotionless fake humanoid plant creatures who seek to capture and replace humans with more pod plant people. Sometimes will follow people and wait for them to camp and leave some pods close to replace them. Some locals trick the plants and eat them and the pod people for food</span></div><div><span style="font-family: arial;">79 Flying burning skulls stretching and looking for victims or intact skulls that can carry to their creators lair</span></div><div><span style="font-family: arial;">80 Undead animated by colonies of worms which they fling or vomit up on enemies<br /></span><span style="font-family: arial;">81 Crab Mines are walking iron crab automatons that explode when a target is in range and can hide in mud</span><div><span style="font-family: arial;">82 Iron Warhounds are iron automatons the size of dire wolves that can track and fuel themselves on meat or any organic material. Some have heavy weapons mounted in them or room for a passenger inside its body. Some act as mounts or guards or scouts. Understand complex orders and descriptions of targets</span></div><div><span style="font-family: arial;">83 Clockwork Soldier with a musket and a bayonet, officers instead have a cutlass and may have drummers, cannons and cavalry riding Brass Warhound automatons. Serve some ancient faction here to wage war and very Lawful and just following orders given centuries ago</span></div><div><span style="font-family: arial;">84 Iron Soldiers, musket wielding infantry like a walking potbelly stove also armed with swords and sometimes a pistol. Each has a functioning furnace and requires fuel like oil or coal or shale. They produce smoke which is dangerous to allies in a confined space and helps enemies target it. May explode if killed. Simplistic and follow instructions of creators or their nominated delegates </span></div><div><span style="font-family: arial;">85 Iron Pillbug a giant bug shaped automaton scuttles across battlefields harvesting recyclables but also have build in self losing muskets and come in small, medeum or large. Good at sneaking</span></div><div><span style="font-family: arial;">86 Battle Sphere a one man gyrostabilised monocycle in an armoured sphere with a light machinegun that can be operated by a person or an undead or automaton driver </span></div><div><span style="font-family: arial;">87 Thrasher a large slow traction engine with a rotating drum with chains on the front to flail mine fields and the back has a dozer blade. Many are covered in improvised scrap armour and operated by a crew of up to six wasteland maniacs of a machine cargo cult, Armed with d4 1=black powder harpoon gun 2=abelast on swivel mount 3=rack of six muskets on a mount can be swivelled and fire one at a time or all at once, slow to load 4=small blackpowder cannon or swivelgun</span></div><div><span style="font-family: arial;">88 Scrap Miner, machine size of several houses processing solid and digging and making an efficient patterned mess. Will fire light machineguns at intruders or crush them. May have automaton or humanoid crew</span></div><div><span style="font-family: arial;">89 War Machine a sentient tank automaton with light machinegun and small artillery piece. Crew can be 2-14 depending on size and purpose and additional weapons. They are gross inside and has choking fumes. The crew are veteran trench fighters or sappers and might belong to various factions. May try and intimidate for information or food or fuel. Often has regular soldiers with it as support who ride on outside </span></div><div><span style="font-family: arial;">90 See a moving magic megastructure in the distance</span><span style="font-family: arial;">, a citadel with locomotion </span><span style="font-family: arial;">d4 1=walking 2=wheels or tracks 3=levitating 4=on monsters back inside it</span></div><div><span style="font-family: arial;">91 Undead dragon, skeletal or zombie, mindless killing horror, sometimes has necromancers or death templars as escorts or controllers</span><div><span style="font-family: arial;">92 Basilisk territory, area is corrupted and foul by the basilisk poison nature and it rules over the area killing any life it can. Cockatrices are a good substitute</span></div><div><span style="font-family: arial;">93 Shoggoth digging a trench or other task may react to intruders or might be too busy</span></div><div><span style="font-family: arial;">94 Doppelgangers pretending to be adventurers to get close. Will take their time to betray victims and spend time forming perfect identities to delude companions using their ESP powers. They serve the Black Sphere cult and bring them documents they find on victims</span></div><div><span style="font-family: arial;">95 Wyverns in a pack attack from air and will do flyby poison tail strikes if cautious and curious but if hungry will land to use all attacks or may try to snatch a victim and fly off with them</span></div><div><span style="font-family: arial;">96 Guargantuan Vulture by day or bat by night keen to gobble up tasty people</span></div><div><span style="font-family: arial;">97 Giant with troll and ogre followers here to kill alchemists and eat little people </span></div><div><span style="font-family: arial;">98 Gargantuan giant insect or other invertebrate digging up corpses to eat. Often ignore people by carrying parasites like giant ticks or stirges</span></div><div><span style="font-family: arial;">99 Dragons, of all kinds might fly through here just to kill anything that might be connected to their ancient enemy the alchemists of Charginspire. Some may bring draconic templars and reptilian troops to assist them</span></div><div><span style="font-family: arial;">100 Planar being usually demons or daemons often bound within an area by warding stones or a circle to guard a location or just to stop them escaping. Some may make bargains for freedom. Angels, arkons, elementals and other beings can be encountered like this also and some may be warped by their bitter experiences here and have different personalities than you might expect like evil angel or a demon who wants revenge on the cult of the black sphere</span></div></div></div></div></div></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-30470743298204679662024-03-16T13:02:00.000-07:002024-03-16T19:46:30.929-07:00Marvel 1951<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsJij7bVP6uf_0XxttgWrD0dRHQEQ6iIYnA5w2d_tvte3cPdpRVuX64t1Twqb1xOFfGgkoU2U3x9yqj5SanFgjkVdGmJcTtQNIxAlXO0jUq2h3ovjp1OguvN54LFtD6pWPonewuuNfenTknNW23xcV4N1G-YGyIUNs40rvNcpTf7F_uRGu4EWj9_o194U/s607/Martian_Manhunter_-_American_Secrets_3.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="607" data-original-width="400" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsJij7bVP6uf_0XxttgWrD0dRHQEQ6iIYnA5w2d_tvte3cPdpRVuX64t1Twqb1xOFfGgkoU2U3x9yqj5SanFgjkVdGmJcTtQNIxAlXO0jUq2h3ovjp1OguvN54LFtD6pWPonewuuNfenTknNW23xcV4N1G-YGyIUNs40rvNcpTf7F_uRGu4EWj9_o194U/w422-h640/Martian_Manhunter_-_American_Secrets_3.jpg" width="422" /></span></a></div><span style="font-family: arial;"><br /><br /><br /><br /></span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Want to finish Cthulhu SF Campaign stuff I wrote and then will run my retro-clone edition in the setting I'm blogging about. Players realise they could all be awful characters because there are very few innocent people in the setting.<br /><br />So we skipped a year as 6 weeks since most players were together at once. Since most of the worlds nazi villains escaped to mars on their Von Braun mars colony ships and died on arrival, villains had been slow. The old Department of Superhuman Affairs was dead and Sir Reginald had retired. The new org APIS Australian Paranormal Intelligence Service seemed more about power, salvaging black science and watching heroes for unheroic or communist activity.<br /><br />Rather than face the Unheroic Affairs Committee all had quit their millitary jobs. Except for Ace who is a sort of mercenary working for governments and worthy causes.<br /><br />Digger the super soldier had quit the millitary and became security director of Space Security Commission which operated a radio telescope, a supercomputer and a traditional observatory. Working with the director a good friend and Digger seems to make intuitive leaps about space stuff. Digger is fast, regenerates and is armoured with high attributes, combat skills and utility belt. <br /><br />Stretcho the detective quit the spy business and started a nightclub run by sidekick Lavender Lass inher public ID. Stretcho ran his detective office from the club and when in private reverted to her true female form. She and Lavender Lass had been married by Venusian Amazons and had their honeymoon there in secret. When they help ladies flee deadbeat husbands they send some to Venus via saphic super science. Stretcho has a plastic stretchy body and is a super strong former spy and expert wrestler. <br /><br />Blackjack the mystery man who knows all had never worked for the government and had grown his spy organisation of street contacts. Mostly focused on crime fighting with some occasional supernatural foes. Blackjack can turn into a living 2d shadow and is telepathic.<br /><br />Ace of Aces had been fighting Mig15s in Korea in his new custom BAC Electric Lightning fighter and had also been performing rescues and trying out helicopters. Has been expanding airfield mobile island fleet. Also can fly, has super senses and regeneration.<br /><br />Blakjack used his new aura sense stunt on the party and revealed Stretcho is part alien and Digger is alien and not like all the other government super soldiers. Ace was of course dropping test atom bombs to get his powers. Digger the character doesnt know anything about this. <br /><br />We had another new player with Blackjack play on public holiday. Another mystery vigilante with super soldier stats and an advanced sf ray gun and gadgets.<br /><br />I made players roll up two d100 tables one for crime and a weird mystery table.<br /><br />So to start Stretch was investigating missing ARcheologists from a side with a burned crater nearby. On the way back from the lab with a ginger counter was chased by two cars. Blackjack had joined Digger escorting a v2 rocket to Woomera and miraculously saw Stretcho's car being chased on the underpass. He leaped out his car and his driver stayed with the convoy. He skillfully jumped from the overpass onto a pursuing car bonnet. He reached through the window and grabbed the wheel steering the car ap an embankment and the driver braked. A passenger shot hm in the face.<br /><br />Blackjack tried same and landedon the road and tried to grab the car and got hit instead nut he was made of shadow at time. Stretcho got her lover Lavender Lass to stop the car and ran with super long legs to join the fight and reached into the car Digger attacked and plucked out the boss. The gang surrendered. Turns out their gang had been paid to stop Stretcho from returning to the archaeology camp. <br /><br />On way back to camp some heard weird noises and Blackjack saw a light streak into the sun. Turns out the "scientists" from River City U were crackpots looking for Atlantean giants when really they were digging up an alien UFO wreck. They found the crater had been filled in with lots of documents missing and typewriter ribbons stolen. Radioactive footprints were around the site and the landfill was radioactive. Ace arrived in a primitive Sikorsky helicopter and searched from the air and found hole where the landfill came from also radioactive.<br /><br />So also found two unconscious bodies of missing men. Stretcho used her bio healing powers from her plasmoid hybrid body and while Blackjack did first aid finding them cool and slow heartbeat, did an aurascan. Discovered they were some kind of alien psuedo lifeform replicants. He exposed this secret and told them to give up. They fell over dead and melted. <br /><br />So the gang contacted various friends like a Strategic Wing Commander of the Air Force and some APIS agents and millitary and they also enquired about Blackjacks current case. Why he was consulted Digger for at his new job at the space centre. Apparently, genetically modified super locusts had been stolen. Blackjack also had an incident 200 pigeons in co-ordinated flight over him and a police sarge and covered them in shit. Something controlled them he didn't know what. Wondered if the super locusts were connected. There had also been ghost and UFO sightings around city and using past recordings at the space centre found the same force that replaced the scientists had been visiting the agricultural research station where the weaponised super insects had been developed. Party got paperwork from the Wing Commander to inspect the base security based on a possible leak. All in civies and Stretcho as a lady secretary.<br /><br />Got through elaborate security and found the lab and the frozen bug vault armoury. They had a major and 4 security guards showing g them the lab. Got to see some educational films explaining Commies were weaponising insects so we have to do it do it to defend ourselves. The Ag Lab claimed to be working on pest control in giant domes. Originally Exotech corp plan was the footlong bugs would eat crops then fly into a protein refinery and added to food, saving millions in fuel, transport and farm machines. The millitary planned to steal enemy crops or defend against enemy bugs at first. There was a genetic switch to make them sterile so as not to breed out of control and another to make them deadly flesh-eating monsters with metallic chitten. <br /><br />Turned out the major was an alien replicant. There was psionic static in area from the huge bug domes above the lab sub-levels on the surface. Blackjack failed to warn everyone so waited on the tour for the right time. That was when in the cryovault where the theft happened Ace saw a secret door and opened it revealing an alien comms room with a box of whiskey and Cuban Cigars and a nightclub matchbook. They rapidly took out the soldiers and Stretch impaled the major replicant with her arm and lifted him off the ground. Had a laser pistol also and an armband with symbols. Ace gutted the computer. They gang went up the lift shaft and set off an emergency evacuation alarm. Escaped using the Majors ID to open the gates and get back to their vehichle and comedicly huge piles of guns and utility belts they couldn't carry into the black lab under the bug domes.<br /><br />They called their higher up millitary contacts and military evaced personnel on surface, The heroes saw a car trying to escape with three replicants and stopped them. Then the sound of Ace's Canberra Bomber crewed by his Island base team drowned out everything and dropped several tonnes of napalm on the base destroying all the bugs and burning into the lower levels. This was followed by his buddy flying is BAC Lightning fighter tired missiles opening the black lab superstructure to fire. After all this Ace had to go back to Korea to fight commies.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_dP0xuniUKyly3l_nFDcgCjovs2k76tynekEMZyeQmU-zkwslR7RY3_ejyUc51DoeMpdWwH9uPYfdwIwcXbXPxtsgDtypc0wBxWAMGlZ5psRM9cwl8vTDt1Wz9i0doK_FGX1ZYkGHR3Yzlgq6rLXMC5D95WSU948Ve_Fsv6Fwt4NRTu3LCv6BZ8PtP4/s800/800px-English_Electric_Lightning_F6,_UK_-_Air_Force_AN2260192.jpg" imageanchor="1" style="clear: left; font-family: "Times New Roman"; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="534" data-original-width="800" height="428" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_dP0xuniUKyly3l_nFDcgCjovs2k76tynekEMZyeQmU-zkwslR7RY3_ejyUc51DoeMpdWwH9uPYfdwIwcXbXPxtsgDtypc0wBxWAMGlZ5psRM9cwl8vTDt1Wz9i0doK_FGX1ZYkGHR3Yzlgq6rLXMC5D95WSU948Ve_Fsv6Fwt4NRTu3LCv6BZ8PtP4/w640-h428/800px-English_Electric_Lightning_F6,_UK_-_Air_Force_AN2260192.jpg" width="640" /></a><br /><br />Party decided to investigate club affiliated with gang that was related to the pigeon shit incident where they were shat on arresting gang members. Sarge advising their plan of action whispered "the pigeons are watching us everywhere". Blackjack had detected a hive mind like the insect swarm ones. Party decided to infiltrate the club and try to capture the gang boss Bugsy North and find out about his alien and tech links.<br /><br />They all dressed up and Stretch came in a glamourous evening dress and the rest in smart tuxedos and suits. Digger wasn't allowed in but they were very welcoming of Stretcho and Blackjack in his alter ego as a playboy philanthropist. Digger sneaked around the back and used hyperspeed to sneak in and grabbed a box and entered the bar. The others with free drinks met and could see a flight of stairs 30 foot up to an office overlooking the club dancefloor stage and casino. Briefly Blackjack caught odd glimpses of activity inside. <br /><br />Blackjack tried to get thugs to let him meet the boss using his streetwise and savoir fair. Reading their minds they were looking for assassins and had extra guards pl7us the boss was awaiting his own assassin to arrive. The discussion broke down and Blackjack became a shadow and smacked them as they shot at him. Stretcho used her grotesque biohealing touch to save one mangled gangster, Digger ran upstairs super speed and looked through the window and saw boss, 4 goons and humanoid insect creature. The gang burst in and the boss tried to exith through a door and drew a laser pistol. The goons had tommyguns and a lewisgun. <br /><br />Sadly due to terrible rolls, Digger tried an areas effect charge and missed and bounced off a wall and fell three stories to the club dancefloor. Blackjack tried a charge at the boss who evaded making Jack hit a wall and the boss got into the next room. Amazo smashed a hole in the club wall for patrons to escape. She reached to the office and grabbed the bug and dropped it to the lower floor and immobilised the bug on the floor. It tried sonic attacks while Stretch crushed the bug. Both were losing a few Health points a round so was slow. As they went to get the gangster boss two weird men in black with weird black designer glasses and hats walked through a wall. Blackjack charged them and felt he had slightly hurt the phantoms and then tried a mental attack which didn't harm one of the MIB. They reached inside the mob boss and he exploded in a shower of red. Digger came to help bash the bug monster held by Stretcho and the press got photos. The MIB walked through a wall leaving no trace.<br /><br />Meeting up at the space centre with the various anti-alien allies they concluded these MIB may be real aliens and possibly only two of them making replicants and probably have a base in the city area and not commuting to space, With captured alien tech and past recordings they will be able to track it. Players want ray pistols which in most super games would be a problem. Ace is the only tech guy in the party and his more a gifted tinkerer-mechanic. Nobody knows how to reload the lasers. <br /><br />Will be morphing ideas from the Dark Future RPG, 2000ad comics Vector13 and a Martian Manhuter series from 90s American Secrets. As ever ROM too and I used Dire Wraiths in a campaign for years as a player's personal enemy. </span><div class="separator" style="clear: both; text-align: center;"><br /></div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgacru20Z6WYfKCporuX-8al9UtZY2uOPur57ijQH380t_O1WmjGM-kbs5qXI4Y-W0fcirANh-51LKPjaS4f55QUTRWBKuUn0tdppXrfjcIL7dz3HH4-hYcErUrCFA4KRfuwCEe47BcEZRA683Q3VEYUYNuyl3om-ncELhn23AOcT-gepZRFImADbZt31g/s1280/maxresdefault.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgacru20Z6WYfKCporuX-8al9UtZY2uOPur57ijQH380t_O1WmjGM-kbs5qXI4Y-W0fcirANh-51LKPjaS4f55QUTRWBKuUn0tdppXrfjcIL7dz3HH4-hYcErUrCFA4KRfuwCEe47BcEZRA683Q3VEYUYNuyl3om-ncELhn23AOcT-gepZRFImADbZt31g/w640-h360/maxresdefault.jpg" width="640" /></a></div><br />Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com1tag:blogger.com,1999:blog-737809845612070971.post-57267870141603349352024-03-14T05:14:00.000-07:002024-03-14T05:14:25.010-07:00d100 Found Junk of the Mudlands of Charginspire<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4_RUn__TY06qbM_0avo6o4vlPCc-mpBF2ynAnM0Xtfl6CAZGKw0gkdNfyBgzjJtv3bk73lu6cks_rayp-vhaD44MmzMO-9sy_7T3OM4r9Xt4JgRFQSXqF1rEdOUCb4m1l063Pg5OdsGwziA-jaGWKdWRe0XW9XMmcluc2qDbNVjc1pPhmZFsBuWM-4h8/s828/411299892_7390164981033981_1281569354975516197_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="828" data-original-width="607" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4_RUn__TY06qbM_0avo6o4vlPCc-mpBF2ynAnM0Xtfl6CAZGKw0gkdNfyBgzjJtv3bk73lu6cks_rayp-vhaD44MmzMO-9sy_7T3OM4r9Xt4JgRFQSXqF1rEdOUCb4m1l063Pg5OdsGwziA-jaGWKdWRe0XW9XMmcluc2qDbNVjc1pPhmZFsBuWM-4h8/w470-h640/411299892_7390164981033981_1281569354975516197_n.jpg" width="470" /></a></div><br /><span style="font-family: arial;"><br /><br /><br /><br /></span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">The crap you find in the mud and trenches and ruins of the wastes around Charginspire is the main reason people come here. <br /><br />Consider anything found you could roll for its condition or just make a saving throw for item and declare working or damaged and possibly functional. Spells could break or repair them. <br /><br />Ancient technology is powered by alchemy not science so detect magic does detect black powder and the rust free steel used in ancient technology. Sadly all the mud in the wastelands is full of alchemical dust from centuries of warfare so also detects as magic and blocks detect magic. The mud is also toxic and long exposure causes mutations or sickness.<br /><br /><b>d12 Condition</b></span><div><span style="font-family: arial;"><i>Frontier trading post d8<br />Country store d6+3<br />Pawnbroker or crime guild d12<br />Craftman or merchant d8+4<br /></i><br />1 Broken into parts and requires glue or screws or mails or parts to make operable</span><div><span style="font-family: arial;">2 Broken and a major part required repair or replacement that could be improvised</span></div><div><span style="font-family: arial;">3 Fair condition but requires service to operate or use without destroying it</span></div><div><span style="font-family: arial;">4 Damaged with crude repairs with improvised parts and some cord</span></div><div><span style="font-family: arial;">5 Poor condition, well worn with oxidised metal and needs a clean</span></div><div><span style="font-family: arial;">6 Has been used and poorly maintained</span></div><div><span style="font-family: arial;">7 Has had some quality repairs and well used</span></div><div><span style="font-family: arial;">8 Worn but well cared for and repaired</span></div><div><span style="font-family: arial;">9 Well-maintained condition</span></div><div><span style="font-family: arial;">10 </span><span style="font-family: arial;">Good working condition like in armoury or shop model</span></div><div><span style="font-family: arial;">11 Brand new, only unboxed and tested </span></div><div><span style="font-family: arial;">12 Unused, fresh from factory in a box with a manual</span></div><div><span style="font-family: arial;"><br /><b>d12 Technology<br /></b>1 Age of Stone use all natural materials mostly like leather, flint, obsidian, bones, shells, sinew, plant fibres but often made use of metal or glass or more modern materials if they find them. </span><span style="font-family: arial;">Build monumental ritual spaces, fish traps, erect monoliths or work on vast earthworks as part of seasonal rituals. Lack of distinct elites in a separate housing, assemblies of elders may point special leaders for special tasks like war or appeasing spirits or craft or hunting </span></div><div><span style="font-family: arial;">2 Age of Copper with crops, livestock, and large towns. Copper daggers, hatchets, spearheads, maces, and small swords of metal are impressive status symbols. Mighty bosses direct organised uniform troops and May have the start of elaborate picture symbols. Writing is a secret for priests and wizards. </span></div><div><span style="font-family: arial;">3 Age of Bronze the start of urbanisation, commonplace writing, walled city-states, chariots, kingship, mighty monuments like ziggurats and pyramids. Improved armour, weapons and walls make cities stronger and they began to control more irrigated land towns grew into cities</span></div><div><span style="font-family: arial;">4 Age of Iron still uses bronze mostly but the s</span><span style="font-family: arial;">tart of empires and the unification of arts like language, measurements, sculpture, astrology, alchemy, mythology and money. The emergence of gods into distinct pantheons made up of member cities united. The glory of the empires may rise and fall. Their names may last the ages or are forgotten</span></div><div><span style="font-family: arial;">5 Age of Steel where remaining empires struggle to retain civilisation while barbarians and monsters ran amok wrecking everything. Big empires struggle with infrastructure, living standards and defence. Local lords start assume fuedal system in some areas. Arms and armour grow heavier and more diverse from so many mobile peoples and for flexibility</span></div><div><span style="font-family: arial;">6 Age of Faith where great religions united vast religions and persecuted older religions and gods and spell users zealously. Great cathedrals, defensive castles and towns were ruled by fuedal noble families who depended on alliances to cooperate in peace. Well-armed orders waged war abroad as frontiers and some </span><span style="font-family: arial;">lost arts and new ones were recovered.</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Steel is commonplace but iron and bronze are still common. Commonerers are less involved in warfare and more on the land. Missionary traders and soldiers begin to explore the world<br />7 Age of Alchemy where increasingly mechanical and black powder weapons appeared. Steal became standard with plate armour, polearms and muskets side by side. War is prohibitively expensive and mostly won by mercenaries or on allies who come in time. Medicine, arts, and construction all improve and great universities are built. Butants become increasingly common</span></div><div><span style="font-family: arial;">7 Age or the Gun where armies of musket men and other specialists march into battle with cannons blasting them. The great powers used conscription to raise armies with nationalism and religion and fight over colonial assets and trade advantages over people with less guns. Clockwork mechanical marvels like clocks appear in every town and for the rich.</span></div><div><span style="font-family: arial;">8 Age of the Machine where alchemists improve firearms and use dangerous alchemical polluting fuels to power huge ironclad vehicles and war machines. Rail networks, factories, , and automation on farms made cities swell. Explosive shells and bullets with brass shells became standard and left a taint over the land and those who wielded them. Aristocrats dwindle as new democracies and despots replace them</span></div><div><span style="font-family: arial;">9 The End Times with machine wonders like </span><span style="font-family: arial;">personal horseless </span><span style="font-family: arial;">carriages</span><span style="font-family: arial;">, airships, </span><span style="font-family: arial;">photography, </span><span style="font-family: arial;">telegraph, electric lamps and gatling guns. Power lines, huge power plants and pylon networks allowed the toxic power plants to be further away from the rich. </span><span style="font-family: arial;">These were the peoples who lived when the Alchemists began working on the Null Sphere within Carginspire to neutralise the multiverse. This started the apocalypse war</span></div><div><span style="font-family: arial;">10 The Apocalypse Age where wars were waged for centuries killing the best heroes and wasting materials and labour that could have made a utopia. But the alchemists did not want utopia they wanted nothing to have ever existed. As the war raged they developed lighter-than-air power flying machines, motorcycles, submarines, armoured cars, radio, tanks, battleships and many terrible wonders while non-essential knowledge was sacrificed in bloody trenches for centuries. Advances in medicine helped repair soldiers and erase their tortured memories</span></div><div><span style="font-family: arial;">11 The Forgotten Times where it seemed all reality would implode into non-existence and the world was poisoned wherever war was waged. Alchemists made monsters, mutants, abhumans and automatons and the living dead to help exterminate their enemies. Magicians in their bunkers kept pushing the limits as magical resources used in the last age were depleted leaving the rusted hulks of great machines everywhere. The great tracked land leviathans destroyed the last cities resisting with elemental power unseen before. Some of these were cognitive thinking machines. Various mind-altering gasses and experimental rays are used to confuse troops or to turn them on their own kind<br /></span><span style="font-family: arial;">12 The Twilight of the Multiverse which events are unclear but after 90% of intelligent beings were dead. The final great war machines that walked and used legendary rays that caused sickness, and madness turned targets to ash. Many items are made of intelligent crystals or living alien flesh or shapeshifting morphic metal Strange flying luminous machines are seen and people say this is the alchemists still checking up on us and the Null Sphere. Some say they all raced to the end of time so they don't have to wait and we just see some of their machines sometimes</span></div><div><span style="font-family: arial;"><br />The cults today who wish to steal the secrets of the alchemists and the Null Sphere credit them with all non-human intelligent life, the gods, magic, monsters and all kinds of things. The alchemists said all other fields of knowledge were meaningless and pointless distractions<br /><br /><b>d10 Junk Types<br /></b>1 Campsite<br />2 Personal<br />3 Clothes<br />4 Rations<br />5 Tools<br />6 Armour<br />7 Weapons<br />8 Automatons<br />9 Vehicles<br />10 Documents<br /><br /><b>d100 Found Junk of the Mudlands of Charginspire<br /></b>01 Used bandages and medicine packaging<br />02 Pair of old boots and possibly boot polish </span><span style="font-family: arial;">with brushes </span><span style="font-family: arial;">in a box<br />03 Pots and pans<br />04 Can opener<br />05 Tin bucket with lid for nightsoil<br />06 Bag of charcoal and field stove<br />07 Sandbags and trench tool<br />08 Empty bottles and tins<br />09 Bedrolls<br />10 Tarpaulins or tent<br />11 Tin water flask with leather carry strap<br />12 Steel pocket flask of d4 1=schnaps 2=2d4 healing potion 3=holy water 4=cure disease potion<br />13 Damaged pocket or wristwatch</span><span style="font-family: arial;"><br />14 </span><span style="font-family: arial;">Tattered folding umbrella repaired with rags and needs some oil</span><span style="font-family: arial;"><br />15 Horse saddle and some horse bones<br />16 Shaving kit in a bag with folding barbers blade, soap, brush and hair oil<br />17 Pair of spectacles, improves vision for reading possibly damaged<br />18 Musical instruments d6 1=guitar 2=flute 3=accordion 4=bagpipes 5=trumpet 6=drums<br />19 Chess set in a box with a few replacements and bottlecaps to play checkers with<br />20 Religious book of ancient dead faith<br />21 Millitary cap or hat<br />22 Fancy officer hat<br />23 Workers hat usually mining or builders cap but possibly a chef or other hat<br />24 Military uniform in good condition of ancients <br />25 Nice pair of boots<br />26 Hooded rain cloak<br />27 Chamaflaged cloak<br />28 Heavy winter oil skin coat<br />29 Iron mask with lock on a skull<br />30 Trench coat<br />31 Tin of crackers<br />32 Sack of root vegetables including potatoes, turnips, beetroot, carrots and parsnips<br />33 Tinned soup 2d6 single serves or one huge tin<br />34 Ration pack with tinned meat, tinned cheese, chocolate bar and pack of ciggarettes<br />35 Tinned fruitcake <br />36 Bottles of wine or beer or wood alcohol<br />37 Tinned roast chicken <br />38 Mysterious meat jerky or pies<br />39 Sack of onions or garlic bulb<br />40 Salted pork and dried beans <br />41 </span><span style="font-family: arial;">Horse saddle and some horse bones</span><span style="font-family: arial;"><br />42 Folding trench tool<br />43 Fire axe or sledgehammer<br />44 Box of fine steel carpentry tools<br />45 Mould for bricks<br />46 Miners pick<br />47 Chain with d4 sets of manacles<br />48 Bundles of rope <br />49 Ladder<br />50 Hand pump to move water out of trenches<br />51 </span><span style="font-family: arial;">Dented steel helmet of the ancients with a skull inside</span><span style="font-family: arial;"><br />52 </span><span style="font-family: arial;">Damaged gas masks on rotten bodies or one in a case </span><span style="font-family: arial;"><br />53 Knights helmet<br />54 Curiass chest plate with some bullet holes<br />55 Sheild, various types<br />56 Iron cap with horns<br />57 Steel gauntlets<br />58 Chainmail shirt<br />59 Heavy leather apron<br />60 Heavy goggles or ear muffs<br />61 Flint tipped spears or stone hand axe or knife<br />62 Bayonette, older types just a spike <br />63 Commando blade or officers sabre<br />64 Crossbow or bow or d4 javelins<br />65 Musket or flintlock pistol or blunderbuss<br />66 Revolver pistol or <br />67 Bolt action carbine with ammo belt of 4 shot stripper clips of bullets<br />68 Pole axe or halberd or spear<br />69 Cast iron spherical hand grenades with fuse or sweaty unstable dynamite<br />70 Crude incendiary bombs from bottle with rag for fuse and flammable liquid<br />71 Remains of humanoid soldier automaton (sometimes might have some life)<br />72 Large rusted industrial robot<br />73 Metal sphere designed to roll over battlefield but dangerous to operate<br />74 Walking land mines like mechanical crabs can bury self and recognise friendly uniforms<br />75 Mechanical dog or horse damaged but repairable<br />76 Mechanical spider with battling gun or clockwork spider with crossbows<br />77 Mechanical spinning top with decapitating blades lacks launch device<br />78 Limbless entertainment or sevant automaton in mud happy to chat if wound up <br />79 Mechanical limb on a skeleton<br />80 Automatons head requires body to operate </span></div><div><span style="font-family: arial;">81 Rusty car with unable fuel cell explodes if damaged<br />82 Several rusted car wrecks in heap of rubble<br />83 Half buried wrecked train<br />84 Crater with burned remains of ornithopter flying machine <br />85 Wrecked fishing boats dumped here by floods long ago<br />86 Shattered huge aircraft wreck<br />87 Burned out rusty tanks<br />88 Tractor in repairable condition<br />89 Steam halftrack cycle half buried with broken track <br />90 Battered truck with lots of scrap repairs, signs of home inside and trade goods<br />91 Battered wizard spell book or alchemical recipe book with damaged pages<br />92 Illuminated prayed book of dead religion to inspire troops who fought the apocalypse war<br />93 Trench maps in leather wallet showing buried bunkers and other possible loot<br />94 Manual on operating a vehichle or other machine<br />95 Book of a cult talking about their demon patron or some evil god<br />96 Book by former alchemist serving the null sphere cult warning of the threat to all existence of the black sphere under Charginspire<br />97 Manuscript of sad and depressing war poems with sketches of terrible machines and corpse filled scenes of horror <br />98 Field guide for prospectors in the great wastes, warning of various hazards in collecting scrap of the ancients and tips on finding valuables and avoiding curses and the best markets for selling. The writer vanished while researching a sequel on exploring the mountain of Charginspire <br />99 Esoteric occult diagrams in ancient battered tome, wanted by a cult for centuries, will fight to the death for it. Possibly connected to the secrets of Chargingspire<br />100 Ritual manual made of human skin vellum and a ritual to bring Xor into this world as a weapon of desperation against the alchemists and the Null Sphere. Will call Xor the universe of living flesh to absorb this world and all life in it to save the multiverse <br /></span><span style="font-family: arial;"><br /><b>soon</b><br />d100 rumours<br />d100 magic items<br />d100 special encounters<br />encounters by terrain type<br />some dungeons</span></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com5tag:blogger.com,1999:blog-737809845612070971.post-10244660679049982562024-03-10T08:21:00.000-07:002024-03-10T08:21:51.295-07:00Surface Structures of the Chagrinspire Wastes<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDn6sb1apWhmfB25Si7_l0mxgSENr1lhibrSj0PL5pNkK-qQ2fR2GdYPKf1VG-AKIdyq4hAlSLvDLTee1Kgedxywdbv155JSzeAFXVHYxI8umaxqN5gJvtyHwtaPDZqWyvTBAnCwmZAiugg36NZEFUiGpSPKVBGMXFtSI8BECR_e7GfCIooxs0YGdfDxg/s611/410520607_7390165104367302_4140150046062115682_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="611" data-original-width="450" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDn6sb1apWhmfB25Si7_l0mxgSENr1lhibrSj0PL5pNkK-qQ2fR2GdYPKf1VG-AKIdyq4hAlSLvDLTee1Kgedxywdbv155JSzeAFXVHYxI8umaxqN5gJvtyHwtaPDZqWyvTBAnCwmZAiugg36NZEFUiGpSPKVBGMXFtSI8BECR_e7GfCIooxs0YGdfDxg/w472-h640/410520607_7390165104367302_4140150046062115682_n.jpg" width="472" /></a></div><br /><span style="font-family: arial;"><br /><br /><br /></span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">These are structures to populate your hexes. I recommend generating the terrain around the mountain of Chargrinspire and generating some surface structures for each one. Populate them with hazards, monsters and various peoples. WIll be encounter tables hext and subterranean locations under the wastelands. I will make a simple map for GMs to use to make a hexcrawl sandbox of their own.<br /><br />Tech even most basic people will adapt and use glass for flint and use metal if they can find it. Typical technology of a fantasy setting is available outside the region but many have brought it into the area and even built in more modern styles like castles. Most outsiders will be amazed by magical technology. alchemists had various dangerous fuels and and radient crystals they used to power machines that produced toxic waste. Some of this fuel is hard to find now making some of the most advanced vehicles and weapons to no longer work/<br /><br />I plan to make a bunch of dungeons for this too.<br /><br />I recommend anything by Gus L and Anomylous Subsurface Environment adventures to stick here. This setting being really the mountain and surrounds could be on Planet Psychon or dumped on campaign setting just slightly out of reach of civilization.<br /><br /></span><span style="font-family: arial;"><b>d10 Quick Types of Surface Structures<br /></b>1 Shelters<br />2 Trenches<br />3 Transport<br />4 Industrial<br />5 Storage<br />6 Housing<br />7 Support<br />8</span><span style="font-family: arial;"> Defences</span><span style="font-family: arial;"><br />9 </span><span style="font-family: arial;">Natural</span><span style="font-family: arial;"><br />10 Magic<br /></span><span style="font-family: arial;"><br /></span><span style="font-family: arial;"><b>d100 Surface Structures of Chagrinspire<br /></b>01 Hidden shack made of garbage among some rubble and remains of walls<br />02 Concealed crawlway into a buried building used as a secret hideout or lair or a loner</span><div><span style="font-family: arial;">03 Cargo container someone has cut a door into with filthy mattress and other goods inside<br />04 Weathered tents surrounded by earth mounds and campsite<br />05 Small shack over the entrance to underground passage or structure<br />06 Small shack where soldiers lived and left some d4 1=food 2=vermin 3=traps 4=human bones<br />07 Ruined bridge or elevated road with a shack built from scrap or rubble underneath or on top<br />08 Metal pylon tower someone has built a shack in the upper structure from garbage<br />09 Remains of rusty machine piled with garbage converted into a shelter <br />10</span><span style="font-family: arial;"> Concrete shelter to resist some awful aerial attack still locked behind a vault door</span><span style="font-family: arial;"><br />11 Earthen mounds and ramparts from ancient battle with craters and corpses<br />12 Trenches flooded with water or mud<br />13 Barbed wire or thorn bushes protecting a trench network<br />14 Trenches flooded and full of floating corpses<br />15 Trenches protected by land mines<br />16 Trench system with entrance to underground complex or tunnels<br />17 Trenches with remains of rusty artillery pieces<br />18 Trenches and moats around earthwork hillfort<br />19 Trenches around a concrete bunker <br />20 Trenches with dugout shelters and remains of camping gear<br />21 Remains of ancient roads sometimes with wrecked vehicles<br />22 Remains of ancient iron rail system sometimes with a wrecked train<br />23 Rusted remains of a ship or boat moved by flood or long-gone lakes or rivers<br />24 Telegraph or telephone wire poles in a line connecting strategic points<br />25 Battlefield where alchemy-powered tanks battled reading craters and rusty wrecks <br />26 Gigantic humanoid walking machine, fallen or trapped in muck long ago<br />27 Huged rusty tracked machine, unclear if for war or construction from the condition<br />28 Skeletal frame of a crashed airship or other aircraft wreckage<br />29 Gravehard of wrecked vehicles used as scrap or possibly crude walls<br />30 Remains of canal possibly with a wrecked barge<br />31 Concrete walled substation for power or telephone exchange, easily fortified, several stories to with large metal doors<br />32 Remains of huge factory complexes with huge towering chimneys and covered in filth, inside there are assembly lines, mills, occasional tools and workshops<br />33 Pumphouse complex near gigantic pipes and remains of waterway now just mud<br />34 Power plant badly damaged by shells and it terrible wrecked conditions, fenced off areas with metal pylons and transformers<br />35 Dozens of broken greenhouses from farm complexes, desolate or overgrown with feral plants<br />36 Vast amounts of rubble from destroyed industrial complex<br />37 Vast quarry or claypits with remains of equipment<br />38 Surface mining complex with smelting complex above huge subterranean mine complex<br />39 Vast construction site of a building or enormous vehichle or walking machine<br />40 Huge refinery complex of pipes and tanks, likely badly damaged<br />41 Complex of huge warehouses in various conditions<br />42 Concrete bunker with vault door for storing defence supplies<br />43 Large flat area with hundreds of metal cargo containers from ancient<br />44 Train stations with at least a hundred rail carriages in storage, many with cargo containers<br />45 Collection of metal cargo containers stacked and turned into a walled settlement<br />46 Vast garbage dump of household and industrial garbage<br />47 Concrete bunker storing toxic and mutagenic alchemical materials, some have been broken into or flooded and leaking<br />48 Concrete pyramid structures guarded by automatons where ancient terrible weapons stored with magical security<br />49 Armoury complex protected by automated weapons, traps and automatons of the ancients<br />50 Bank vault used for storing currency and treasures seized in war<br />51 Barracks for soldiers long abandoned with a square for marching <br />52 Prison for captives with hundreds of prisoner capacities, multiple wings each with cells and a wall around outside with razor wire. Often has workshops inside and a graveyard<br />53 Prison camp with wire fences and 4 towers of automated guns and searchlights and an inner area with tents for prisoners. A gatehouse and administration office in front is highly secure<br />54 Rows of houses badly damaged in a culdesac once for VIPs<br />55 Rows of multi-story worker townhouses often badly damaged<br />56 Walled semi-concealed village camouflaged with trash possibly still populated or a campsite <br />57 Damaged apartment blocks some have collapsed or been burned out exposing metal structures inside walls<br />58 Damaged urban block fenced off and now outpost for a faction with crops growing inside<br />59 Stilt houses over mud and bogs are difficult to reach except by boat or guarded walkway and constructed well after the apocalypse<br />60 Farmhouses with fenced livestock and crops, possibly still operational if sheltered and away from roads<br />61 Field hospital of tents and portable buildings with a fence surrounding it. May be treasures inside but long abandoned and looted long ago<br />62 Command centre in a good conditioned fortified ruin used by leaders of a faction long ago with banners and propaganda posters inside<br />63 Fleet of wrecked supply trucks attacked long ago<br />64 Communications bunker with concrete shelter surrounded by trenches, barbed wire and landmines. A huge rusted radio tower is on the roof<br />65 Trollies abandoned full of brass artillery and ammo shells were on way to be recycled and forgotten<br />66 Camp for processing corpses with thousands of body bags in cargo containers, undead lurk here sensing food or death. Huge morgue here with slabs for bodies and once-refrigerated sheds<br />67 Millitary training camp with commando course, barracks, shooting ranges and classrooms<br />68 Fortified laboratory bunker developing new awful weapons, abhuman vats or automaton troops for the war effort<br />69 Printing press complex making war propaganda and manuals to operate ancient equipment<br />70 Alchemy complex where potions were made in vast quantities and soldiers and monsters grown in vats. Often inhabited by mutants or monsters<br />71 Huge wall at least 40 feet or 12m high and half that wide with crenelations on top and a walkway with remains of towers. Often the enemy side also has earth ramparts and trenches making the walls higher <br />72 Airfield with huge hangers where vehicles were stored and repaired, often badly damaged in war<br />73 Garage for a motor pool of mobile infantry with rusted hulks of vehicles often badly damaged by warfare. There are barracks for crew here and many non-war vehicles like staff cars and trucks<br />74 Huge ruined siege cannon on a huge structure to expand its range, once dominated area often damaged or abandoned, now rusted and wrecked<br />75 Outpost with a watch tower and fence with some barracks and supply stores for a squad or two of soldiers <br />76 Huge concrete and steel fortresses of the ancients were often badly damaged by artillery <br />77 Defensive line often on a ridge of hills with pillboxes and turrets on concrete bunkers. The structures are connected by tunnels with underground barracks and shelters <br />78 Checkpoint through a fence or wall with barbed wire, thorn bushes and landmines and a small shack acting as a checkpoint at the gate<br />79 Huge wall, dividing area with a huge well-defended gatehouse with towers, portcullis gate and huge metal doors. There are murder holes, crenelations and other defensive features<br />80 Vast earthworks create a choke point with a fortified bridge where defenders can pour missile fire onto who crosses<br />81 Giant hive complex inhabited by insectoid abhumans ruled by a queen like wasps, bees or termites or ants<br />82 Area covered in giant ant mounds and tails of the ants carrying food and piles of dirt<br />83 Patch of dead trees with large woven treehouses where some species have taken up residence and might still remain<br />84 Ruined buildings and rubble coated in cobwebs where swarms of spiders and giant specimens live<br />85 Strange huge trees with odd birdhouses in branches, the houses and trees are part of a living creature and give birth to stirges when the trees smell blood<br />86 Huge silken spheres in dead trees or ruined buildings, if disturbed the cocoons hatch into giant insects <br />87 Vast area overgrown with thorn bushes some have a maze through them or some species may enjoy the protection of the thorns<br />88 Giant frogs have built a dam now full of water and tadpoles which they guard. When the time is right they will dig a channel to a waterway or lake when tadpoles right size. The tadpoles can strip flesh from anyone in their way in water<br />89 Huge garbage mounds full of giant vermin nests<br />90 Monsters have shaped trenches through walls of garbage and rubble leading to an open area with piles of treasure. The monsters await in ambush hiding in trash<br />91 Bunker with automated magical artillery that shoots fireballs long distance<br />92 Bunker with a monster generator inside, daily a squad of fresh ancient troops in uniform come out ready to kill<br />93 Gate arch or circle structure where beings were summoned to wage the war<br />94 Large teleporter pad where soldiers were teleported to a synced pad in another hex<br />95 Stone dome is flying machines or beings enter the area, a dome opens releasing mechanical birds or winged insects to attack<br />96 Area is overgrown with living flesh even trees and plants. This is the being Xor. a universe fo hungry flesh making a foothold on this world. Often these locations have been dominated by chaos or disease demons who seek to subvert Xor's hunger for whole realities<br />97 Elemental node attuned to one type guarded by elemental beings, in ancient times elementalists used these to summon monsters or to escape the war<br />98 Vast bugling pool of primal chaos guarded by slimes and mutant warbands<br />99 A vast magical staircase goes up and then fades away, any using it are plane shifted to the upper plane to the gardens of Arcadia near the citadel of Paradise. Troops from here tried to raid the upper worlds <br />100 Crashed flying rock with a castle complex once belonging to giants. It may be repairable but often occupied by devolved giants or monsters</span></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-15392260068717957132024-03-09T09:07:00.000-08:002024-03-09T09:07:03.125-08:00Freaks of the Chargrinspire Cursed Lands <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1wDPGQPeStLIZlGyC1dh7Yh5v6DpQznyxxz-yicYz2mLzTxLfN3Jt6vIU61uq64wzDF8QLzGwFKWu005KAN-xehfkW6FfAmgjOVQEPtyceucIQM6Fw1kNm-7y5TvEoKXqCpx_eEpIx02wQINI54Tc0Q6-d0IwGH6h4cSQ4isqIZkjADY6uUXDPEqylAU/s716/FaEp8NYXEAEYrXc.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="716" data-original-width="442" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1wDPGQPeStLIZlGyC1dh7Yh5v6DpQznyxxz-yicYz2mLzTxLfN3Jt6vIU61uq64wzDF8QLzGwFKWu005KAN-xehfkW6FfAmgjOVQEPtyceucIQM6Fw1kNm-7y5TvEoKXqCpx_eEpIx02wQINI54Tc0Q6-d0IwGH6h4cSQ4isqIZkjADY6uUXDPEqylAU/w397-h640/FaEp8NYXEAEYrXc.jpg" width="397" /></a></div><br /><span style="font-family: arial;"><br /><br /><br /></span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">These are tables to generate interesting mutant freaks. Use as a template for a gang or roll for each freak in a gang who somehow have stuck together. They might make a flashy mercenary team. <br /><br />The longer people live here the more run down and worse they become. Not being covered in mud makes you stand out as new. Some groups of these mostly humanoids conform to type. Others vary more with influences like mutations or maybe mixes of multiple peoples. Perhaps two tribes united to survive. Some tribes are all escaped slaves who became a family while prisoners.<br /><br />Usually, two mud-encrusted demoralised gangs meet and rolls are made for detecting encounters and reactions. Quite often one or both sides attack. One wins often by numbers or luck. Often both sides back off. Reactions here are cursed and often leaders use their CHA mod in either direction on the reaction table just specify as a plus or a minus. <br /><br />Morale is extra important here as may will flee instead of all die. Gunfire alone intimidates lesser disciplined enemies. Morale is also good to see if your henchmen behave honourably with prisoners or captured treasure.<br /></span><span style="font-family: arial;"><br /><b>d12 Reactions in Charginspire<br /></b>1 Crave for blood and charge enemies like maniacs screaming<br />2 Creatures crave violence and prepare an ambush or coordinated attack<br />3-5 Creatures yell abuse and shoot in the air and may attempt to control strategic ground<br />6-8 Creatures hide and take cover and will flee if face superior numbers</span><span style="font-family: arial;"><br />9-11 </span><span style="font-family: arial;">Creatures halt to identify who they encounter and flee superior enemies or talk to allies<br /></span><span style="font-family: arial;">12 Creatures call for a truce or cease-fire possibly to trade or talk about how the war is going<br /><br /><b>d12 What are they doing here?<br /></b>1</span><span style="font-family: arial;"> Came here to die gloriously in battle against the forces of nullification</span><span style="font-family: arial;"><br />2</span><span style="font-family: arial;"> Came to raid and loot but have struggled to survive and regret coming here</span><span style="font-family: arial;"><br />3 Came here to raid but were tainted and feared their kinsmen would shun them as tainted<br />4 Refugees from wars outside the region thought passing through here was a good idea, now they just want to escape<br />5 </span><span style="font-family: arial;">Came to raid and loot but remained and mixed with other peoples a generation ago</span><span style="font-family: arial;"><br />6</span><span style="font-family: arial;"> Generations have been trapped here and have more in common with locals now</span><div><span style="font-family: arial;">7</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Generations were raised in ignorance of their own past, they only know war now </span></div><div><span style="font-family: arial;">8 </span><span style="font-family: arial;">Descended from combatants of the ancient apocalypse war</span></div><div><span style="font-family: arial;">9</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Descended from servants of the Charginspire complex and its vast network of tunnels and complexes</span></div><div><span style="font-family: arial;">10 Came as raiders and looters but cursed and could not find way out, regret they are adapting and fitting in</span></div><div><span style="font-family: arial;">11 </span><span style="font-family: arial;">Created recently by ancient machines and equipped and sent to kill any armed persons ot wearing the same uniforms or gang colours</span></div><div><span style="font-family: arial;">12 Created by wizards using machines of the ancients and escaped servitude, know memories are false and now wary of magic<br /><br /><b>d12 What do we do with wizards gang?<br /></b>1 We cut out their hearts and behead them with a shovel and burn the remains<br />2 We crucify them where the mutants of the wastes devour them quickly<br />3 We collect their brains and bottle them and take them to a wizard we know<br />4 We cut off their hands and tounges and beards<br />5 We make wizards into dust for medicinal and magical purposes<br />6 We impale them to stop their evil plans once and for all<br />7 We will force them to help us enter the black mountain so we can destroy the ancient weapon</span></div><div><span style="font-family: arial;">8 We will force them to remove our curses, mutations and all our problems really</span></div><div><span style="font-family: arial;">9 We will make them kill our enemies and make us strongest</span></div><div><span style="font-family: arial;">10 We will sell them to any cult or wizard-buying slavers we can find</span></div><div><span style="font-family: arial;">11 We will make them grant us endless wishes or they will die</span></div><div><span style="font-family: arial;">12 We will take them to the vault door at bunker No19 and leave them tied up there (all repeat exactly). They don't know why they do this<br /><br /><b>d12 Basic Weapons</b><br />1 Rocks, clubs and sticks, possibly slings<br />2 Spears, javelin or darts and a hatchet<br />3 Shortbow and dagger<br />4 Target shield with axe or war or sword or spiked club<br />5 Shortbow and shortsword and small shield<br />6 Crossbow, polearm and dagger<br />7 Chain, flail or net and trident<br />8 Musket with bayonet <br />9 Pistol with sword <br />10 </span><span style="font-family: arial;">Blunderbuss or firelance</span><span style="font-family: arial;"><br />11</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Martial arts possibly staff or one exotic weapon</span><span style="font-family: arial;"><br />12 Pistol, dagger, +d4 grenades or incendiaries<br /><br /><b>d12 Advanced Weapons<br /></b>1 Revolver 2d6 shots</span><div><span style="font-family: arial;">2 Needle Pistol d10+5 shots</span></div><div><span style="font-family: arial;">3 Rifle d10+5</span></div><div><span style="font-family: arial;">4 Machine Pistol d10+10 shots</span></div><div><span style="font-family: arial;">5 Carbine </span><span style="font-family: arial;">d10+10 shots</span></div><div><span style="font-family: arial;">6 Flare Pistol d6 rounds</span></div><div><span style="font-family: arial;">7 Shotgun d6 rounds</span></div><div><span style="font-family: arial;">8 Automatic Rifle d10+5</span></div><div><span style="font-family: arial;">9 Sub-Machine Gun 20+d10</span></div><div><span style="font-family: arial;">10</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Vibro Sword d10 minutes left of d10minutes battery, </span></div><div><span style="font-family: arial;">11 Ray Pistol 3d4 shots</span></div><div><span style="font-family: arial;">12</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Lightning Gun d4 shots d4 shots</span><span style="font-family: arial;"><br /><br /><span><b>d12 Basic Dress</b><br />1 Naked</span></span><div><span style="font-family: arial;">2</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Torn and muddy rags with bandages and leg wrappings</span></div><div><span style="font-family: arial;">3 Animal hide and moccasins</span></div><div><span style="font-family: arial;">4 Leather armour</span></div><div><span style="font-family: arial;">5 Chainmail armour</span></div><div><span style="font-family: arial;">6 Mixed armour pieces AC d4+2</span></div><div><span style="font-family: arial;">7 Ancient muddy millitary uniform with fancy epaulettes</span></div><div><span style="font-family: arial;">8 Wood, bone and scrap armour AC d4+1</span></div><div><span style="font-family: arial;">9 Ancient officer dress uniform with cuirass chest plate</span></div><div><span style="font-family: arial;">10 Crude battered plate armour in need of repair AC+6 <br />11 Crude archaic plate like a pot belly stove +6 double ENC<br />12 Quality plate armourwell maintained +7<br /><br /><b>Headgear<br /></b>1 Bare or cloth headband with insignia</span></div><div><span style="font-family: arial;">2 Ancient cloth millitary cap with insignia or cultist hood</span></div><div><span style="font-family: arial;">3 Outrageous flamboyant large hat with feathers</span></div><div><span style="font-family: arial;">4 Leather cap with spikes on top</span></div><div><span style="font-family: arial;">5 Leather cap with horns</span></div><div><span style="font-family: arial;">6 Steel cap</span></div><div><span style="font-family: arial;">7 Steel cap with cheek guards </span></div><div><span style="font-family: arial;">8 Steel bucket helmet with eye slot</span></div><div><span style="font-family: arial;">9 </span><span style="font-family: arial;">Steel helmet of the ancients with strap</span></div><div><span style="font-family: arial;">10 Steel bucket helmet with movable elongated faceplate and ridiculous crest</span></div><div><span style="font-family: arial;">11 Mask from some cult </span><span style="font-family: arial;">+ roll a d10 here again</span></div><div><span style="font-family: arial;">12 Gas mask + roll a d10 here again<br /><br /><b>d12 Ancient Relics<br /></b>1 Flak Vest +5vs bullets <br />2 Steel water bottle or mess kit<br />3 Flash Light with d6 hours of fuel cell 12 if recharged<br />4 Steel folding trench tool d6 damage as a club or hand axe<br />5 Bullet Mould and 2d4 ENC of lead<br />6 Surgeons kit and d6 healing potions d4 potency<br />7 Folding telescope or binoculars or periscope<br />8 Radience Suit +5 AC vs energy weapons +3 Resistance to radiance and auras and they do minimum damage, silver jumpsuit<br />9 Salamander Suit +5AC vs fire weapons +3 Resistance to fire and it does minimum damage<br />10 Radio picks up ancient automated broadcasts, powered by them minutes vigorous cranking per hour<br />11 Box of ancient d4 fragmentation hand grenades<br />12 Flame Thrower with d6+1 shots<br /><br /><b>d12 Ancient Trinkets<br /></b>1 Patriotic medal of forgotten ancient kingdom<br />2 Coins of the ancients 3d100 copper 3d6 silver d4-1 gold in ammo tin<br />3 Ancient chess pieces d4 made of strange ivory-like material<br />4 Deck of ancient printed playing cards<br />5 Broken wrist clock with luminous numbers with silver band<br />6 Strange metal disc with grooves a sound recording system of the ancients<br />7 Ancient magazine with strange images d4 1=army report 2=propeganda 3=smut 4=sad letter from home<br />8 Dimly glowing ancient fuel cell for hand-held device in good condition and charged<br />9 Ancient millitary flag possibly on an ornate pole or spear<br />10 Ancient Manual illustrated by some strange means d4 1=fitness and bodily development 2=why we are at war 3=sad poems 4=alchemy textbook<br />11 Tinned rations of ancients, d4 alchemical muck taste bad but nutritious<br />12 Ancient tinned luxury item d4 1=fruit cake 2=roast chicken 3=shredded ham 4=spicy meat stew<br /><br /><b>d12 Regular Mutant Stuff<br /></b>1 Sack with 2d4 root vegetables d4 1=potatoes 2=carrots 3=parsnips 4=beetroot<br />2 Sack with d4 large slightly wormy vegetables d4 1=pumpkin 2=cabbage 3=melon 4=marrow<br />3 Sack of pots, skillets, wooden spoon and iron cleaver<br />4 Sack of human and mutant body parts salted<br />5 Wormy cheese, weevil bread in a cloth bag<br />6 Sack of barley grains<br />7 Mud hog heads<br />8 Cooked giant rats 2d4<br />9 Tinderbox, flint & steel, a bundle of garbage for kindling<br />10 Small cult statuette <br />11 Sleeping roll with fleas and smells bad<br />12 </span><span style="font-family: arial;">Jar of giant bee honey d4 doses d4 1=hallucinations 2=heals d6 3=detect magic for hour 4=cure disease</span></div><div><span style="font-family: arial;"><br /><span style="font-family: arial;"><b>d10 Quick Tribal Subtypes</b><br />01 Bestial Hordes</span><div style="font-family: "Times New Roman";"><span style="font-family: arial;">02 Path of Flesh</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">03 Alchemical Fiends</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">04 Vege &</span><span style="font-family: arial;"> Fungi<br />05 </span><span style="font-family: arial;">Machine</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">06</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Necro</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">07</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Cursed</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">08 Humanoids</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">09 Demihumans</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">10 Ancients</span></div><br /></span><span style="font-family: arial;"><b>d100 Freaks of the Chargrinspire Wastes</b><br />01 Rat folk abhuman, carries disease and resistant, spawn of the Rat God</span><div><span style="font-family: arial;">02 S</span><span style="font-family: arial;">erpentine</span><span style="font-family: arial;"> </span><span style="font-family: arial;">abhuman often wizards searching for knowledge and may be in disguise</span></div><div><span style="font-family: arial;">03 Stag abhumans with antlers hateful of humans whom it blames for apocalypse</span></div><div><span style="font-family: arial;">04 Dog abhumans former slaves now mostly hate human oppressors</span></div><div><span style="font-family: arial;">05 Reptilian abhumans on pilgrimage to kill enemies of life</span></div><div><span style="font-family: arial;">06 Pig abhumans hate humans for past slavery and love to eat human flesh</span></div><div><span style="font-family: arial;">07 Lamprey abhumans think other species are food and serve the great worm death god</span></div><div><span style="font-family: arial;">08 Rabbit abhumans hate humans and dogs for hunting them in the past</span></div><div><span style="font-family: arial;">09 Raven abhuman beast folk love to snack on things in the mud and corpses</span></div><div><span style="font-family: arial;">10 Bat folk abhumans feed on ample insect life but one tribe are vampires and killers<br />11 Faceless mutants with magic powers who shapeshift into humans to get close to eat them</span></div></div><div><span style="font-family: arial;">12 Fleshy oozing mutants who merge into each other to form giants or heal each other</span></div><div><span style="font-family: arial;">13 Horrible writhing fleshy legless monstrosities who move like worms and have tentacles for arms, they crave human flesh and have unnatural crude lusts, they gibber insanely and drool </span></div><div><div><span style="font-family: arial;">14 Headless mutants with faces in their chests, fierce warriors who dislike humans</span></div><div><span style="font-family: arial;">15 Bandaged mutants with elongated tongues and can move fast on all fours, excellent trackers when waving tongues in the air</span></div><div><span style="font-family: arial;">16 Humanoid-appearing mutants and when up close turn inside out and try to steal human skin</span></div><div><span style="font-family: arial;">17 Humanoid mutants covered in piercings and occult tatoos who are blind but smell their prey. Their teeth are disgusting with bleeding black gums </span></div><div><span style="font-family: arial;">18 Protoplasmic mutants who adopt human form to get close enough to absorb people, they even retain some memories of their victims</span></div><div><span style="font-family: arial;">19 Dripping stinking bloated mutants swarming with flies and carrying disease, some have open cavities leaking intestines or even colonies of worms </span></div><div><span style="font-family: arial;">20 Eyball headed abhumans with a telepathic hive mind, people they kidnap they painfully operate on victims to make more eyball abhumans. They have become interested in wizardry </span></div></div><div><span style="font-family: arial;">21 </span><span style="font-family: arial;">Grey skinned hairless abhumans created from alchemical processes in great jars, they rebelled long ago against human masters</span><div><span style="font-family: arial;">22</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Wild eyed mutants with shocking hair, when they see enemies begin eating alchemical pills and and injecting potions to release their hideous mutations</span></div><div><span style="font-family: arial;">23 Devolved into hairy ape-like abhumanoids in experiments and primitive weapons. They prefer natural materials and are skilled with using fire in warfare</span></div><div><span style="font-family: arial;">24 Lumbering faceless abhumans vomit streams of acid to attack, then drink up juice through an elongating facial tentacle, often they wear robes and when they die turn into vapour. Live in worst toxic places and defend them</span></div><div><span style="font-family: arial;">25 Hideous morlocks who burrow under the wastes and try to harness ancient secrets, especially in the field of mind-effecting weapons that create fear or anger. They kidnap surface people to experiment on and eat. They even keep colonies of humanoid "eloi" cattle. Created as underground servitors</span></div><div><span style="font-family: arial;">26 Awful ogres, bloated, muscular, drooling and flatulent. Once human abusers of alchemical body-building formulas now hunting for raw protein like humanoids </span></div><div><span style="font-family: arial;">27 Short people once humans who abused shrinking potions too much and know little of halfling culture. They often have mutations and are resentful against "dirty big un bastards"</span></div><div><span style="font-family: arial;">28 Wizened but spectacularly muscular barbarian geriatrics out for glorious death before their bodies fail </span></div><div><span style="font-family: arial;">29 Barbarian abhumans made by alchemists for conquest long ago. The barbarians revolted and now kill all </span><span style="font-family: arial;">spell </span><span style="font-family: arial;">users. All spell casters are witches by the code, and so are potion users and pedlars and gun wielders. </span></div><div><span style="font-family: arial;">30 Trolls a living cancer create for war at the twilight of the trolls. There were once many troll species now most are rare or sleeping in stones <br /></span><span style="font-family: arial;">31 Root-headed abhumans with varied tribes or turnip, carrotm, parsnip, tunip and beet tribes. While the next generation grows they wage war with anyone</span><div><span style="font-family: arial;">32 Tree people are in a sad state having been poisoned by the local soils and rain. Many who can leave do, others looking a mess blend in with the cursed landscape. Often they gather in groups and may attack anyone harming a tribe member</span></div><div><span style="font-family: arial;">33 Mandrakes once just very magical herb since then they have grown and become ambulant </span></div><div><span style="font-family: arial;">34 Migrating vegetal abhumans covered in slime or moss or lichen often live in bogs and made up of a complex ecosystem of swamp life created for amphibious warfare but they escaped, cooperative for food gifts otherwise not friendly</span></div><div><span style="font-family: arial;">35 Rose-headed vegetal abhumans that throw darts they grow daily. They are hostile to meat life and will attempt to corral and farm such creatures. Will have guardian plant creatures to support them. Different colours hate each other </span></div><div><span style="font-family: arial;">36 Mushroom folk come in various tribes and colour schemes and are mostly peaceful guardians and gardeners of the Underland forests. Goblins treat them with deference as they improve the ecology for hunting. Occasional colonies try the surface world but its a bit of a challenge being delicious</span></div><div><span style="font-family: arial;">37 Toadstool folk are especially mean and bitter fungus abhumans who grow in caves and raid the Underland and surface for nutrients. They often live with dark elves and are used as guards. They have bitter wit and say mean hurtful things in battle</span></div><div><span style="font-family: arial;">38 Humanoid mass of roots off to explore the surface world for colonies </span></div><div><span style="font-family: arial;">39 Humanoid mass of mould and fungus created as servants of the Yellow Demon God. Some branch into dream magic</span></div><div><span style="font-family: arial;">40 Humanoid mass of slime colonies formed to spread the colony as they wander </span></div></div></div><div><span style="font-family: arial;">41 Cyborg humanoids bodies jacked by machine implants or biological weapon surgically </span><span style="font-family: arial;">replacing a hand d4 1=</span><span style="font-family: arial;">light SMG 2=bayonette 3=spiked club 4=compact flamer pistol</span></div><div><div><span style="font-family: arial;">42 Ancient cyborg troops who have now replaced everything with machines, still in uniform and fresh out of the bunker seek a forgotten target a century too late</span></div><div><span style="font-family: arial;">43 Crude medieval surgery and alchemy made humanoid creatures made to fight and it was a disaster for them. Each required two standard human to create one from its cruel process</span></div><div><span style="font-family: arial;">44 Gang who have all had transplants from golems to gain amazing abilities but has left a shed full of unhappy golem heads. Gang lord it over everyone with their muscles and magic</span></div><div><span style="font-family: arial;">45 Colonial swarm of glistening cogs inside magical glass skin an experiment in replacing biological creations. There are cyborgs of this type who replace some limbs and organs</span></div><div><span style="font-family: arial;">46 </span><span style="font-family: arial;">Mechanical soldier automatons built by ancient factions exterminating fleshy weaklings on battlefield, may have a vehichle</span></div><div><span style="font-family: arial;">47 </span><span style="font-family: arial;">Clanking automatons built from garbage by previous generations seek other magic machines to salvage for parts</span></div><div><span style="font-family: arial;">48 Biological android soldiers grown in vats and ready in uniform seeking enemies from centuries ago</span></div><div><span style="font-family: arial;">49 Cyborg undead soldiers from an ancient black tech program, tissue is dead animated by machine parts</span></div><div><span style="font-family: arial;">50 Service android has upgraded itself from basic plastic to realistic love sythflesh love androids. Gangs wander seeking improved android bodies to jack <br /></span><span style="font-family: arial;">51 Undead abhuman ancient soldiers in uniform with muskets and bayonets</span><div><span style="font-family: arial;">52 Shambling necro mutant gang shuffling and plague carriers, when die arise as zombies</span></div><div><span style="font-family: arial;">53 Ghouls commanding zombie and skeleton troops dressed as d4 1=officers in cuirass and helmet with sword 2=pistol, whip and fancy cap 3=Scythe and shroud 4=feral in shredded uniforms crazed for meat </span></div><div><span style="font-family: arial;">54 Bandaged mummies from crypts with ancient magic weapons</span></div><div><span style="font-family: arial;">55 Hideous screaming wights the terror of the night insane with hate for a living</span></div><div><span style="font-family: arial;">56 Skeletal soldiers with spears, copper axes and remnants of bronze age technology</span></div><div><span style="font-family: arial;">57 Spore zombies with mushrooms growing from bodies</span></div><div><span style="font-family: arial;">58 Vegetal zombies with roots and branches growing from head like antlers</span></div><div><span style="font-family: arial;">59 Shadows roaming hungrily for victims</span></div><div><span style="font-family: arial;">60 Ghouls glowing and screaming while hunting in packs<br /></span><span style="font-family: arial;">61 Squid faced amphibious abhumans who worship a distant sea daemon and crave brains</span><div><span style="font-family: arial;">62 Fish faced abhuman hybrids with old marine uniforms and tridents who kidnap victims to share their fish curse. A fish cult aid them infiltrating humans </span></div><div><span style="font-family: arial;">63 Frog faced abhumans cursed by use of frog grog and swamp weed over generations, mostly in wetlands and every few years have a population boom. They notoriously deal in drugs through the frog cult</span></div><div><span style="font-family: arial;">64 Glutinous giant soldiers, fed experimental synthetic food and now roam wastes eating people. Horrible naked giants are often covered in gore from victims </span></div><div><span style="font-family: arial;">65 Baby faced abhumans with chubby limbs crazed with urge to eat meat, often cry to lure victims to ambushes, made as form of humiliation</span></div><div><span style="font-family: arial;">66 Surgical composite abhumans from many animal species as experiments. The creatures create more of their kind with cruel surgery</span></div><div><span style="font-family: arial;">67 Wild folk abhumans with green vegetal fur growing on them, live in vegetation and protect nature from harm</span></div><div><span style="font-family: arial;">68 Lycanthrope clan who use human form to get close then turn into their animal form to eat and devout victims</span></div><div><span style="font-family: arial;">69 Vampire thralls hunt in service to a master who is safely in a buried crypt</span></div><div><span style="font-family: arial;">70 Necro mutants who look human when well fed but grow emaciated if hungry and if don't eat a persons eyes, tongue, brain and major organs and body fat in a d4 days they no longer look human and if a d4 moredays pass they shut down into a sleeping state that can be revived with human sacrifice. Many resent their curse but live with it anyway<br /></span><span style="font-family: arial;">71 Mixed gang of goblinoids formerly worked for faerie now feral bandits</span><div><span style="font-family: arial;">72 Goblin gang mutated and now serve chaos. Some carry magical mushrooms</span></div><div><span style="font-family: arial;">73 Hobgoblins in remains of ancient uniforms and steel helmets with muskets and bayonets marching under the banner of hell</span></div><div><span style="font-family: arial;">74 Orc barbarians who slay anything they can in the wilderness as a trial of adulthood</span></div><div><span style="font-family: arial;">75 Kobolds a sort of nasty mine brownie used as servitors in the tunnels under the wasteland. Many have gone feral in the waste and enjoy the ceaseless war and breeding</span></div><div><span style="font-family: arial;">76 Bat riders goblins who roam the night and carry messages in the wastes</span></div><div><span style="font-family: arial;">77 Wolf riders goblins are expert archers from wolfback who love raiding the wastes</span></div><div><span style="font-family: arial;">78 Mushroom cult goblins live with various mobile fungi creatures as domestic pets and they seek to spread magic mushroom forests</span></div><div><span style="font-family: arial;">79 Trolls with most are on small side and dressed as humans until they get close, larger trolls will be hidden in the rear and will move in to flank enemies meeting their smaller kin</span></div><div><span style="font-family: arial;">80 Bugbears head hunters skulking around for an ambush, have hidden shrines full of heads<br /></span><span style="font-family: arial;">81 Dark dwarves who dwell under the wastes and require slaves for labour and food</span><div><span style="font-family: arial;">82 Mountain dwarves who come to the wastes to slay chaos and darkness</span></div><div><span style="font-family: arial;">83 Grey gnomes often with an ancient working vehichle. Gloomy and miserable d4 1=mole machine 2=airship 3=halftrack 4=armoured car</span></div><div><span style="font-family: arial;">84 Evil gnomes with black caps use poison and paralysing crossbow bolts. Seek slaves for their underground settlements and use shrink potions to get slaves inside </span></div><div><span style="font-family: arial;">85 Dark elves with undead thralls here to plunder knowledge and and stop the forces of Chargrinspire</span></div><div><span style="font-family: arial;">86 Forest elf hunters here to kill defilers of nature and ancient evils</span></div><div><span style="font-family: arial;">87 Grey elf seers from across the sea here to hunt and kill evil</span></div><div><span style="font-family: arial;">88 Gloomy underland elves investigating the surface to see if the apocalypse is over</span></div><div><span style="font-family: arial;">89 Halfling survivalists somehow manage here hunting and scrapping relics and burrowing defective bases</span></div><div><span style="font-family: arial;">90 Woodland gnomes come to clean up poison soils and plant trees, often saddened by the futility of the task and regret <br /></span><span style="font-family: arial;">91 </span><span style="font-family: arial;">Giants were bred by ancients to wage war and gangs of young ones might pass as large humans. They tend to not worry about gear they will grow out of so trade it for food. The larger ones tend to move to more mountainous terrain. Many move goods for smaller allies</span><div><span style="font-family: arial;">92</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Abhumans made by hybridizing a human with a metallic elemental. Intended to be ceremonial guardsmen in some decadent ancient regime. Later models were lighter and anodised for hot new colours</span></div><div><span style="font-family: arial;">93 Clone soldiers in uniform, decanted from vats in underground complex armed with muskets and driven to kill other armed or uniformed minions</span></div><div><span style="font-family: arial;">94 Elemental abhumans kindred to one element made as troops by ancients d4 1=fire use incendiaries 2=earth are sappers 3=water are marines 4=air type are dropped from the air like paratroopers (other para and quasi elementals may exist)</span></div><div><span style="font-family: arial;">95</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Crystalline silicate abhumanoids are part of a great alchemist machine under the mountain that seems to direct the underworld. Some learn magic to seem human and are less alien</span></div><div><span style="font-family: arial;">96 Ice abhumans from a plane of cold brought here for winter warfare operations. They trashed their uniforms preferring barbarian splendour. They reject the millitary objectives wizard machines send them in their sleeping dreams and are keen to kill any they meet</span></div><div><span style="font-family: arial;">97 Lava abhumans are created to survive in molten lava when they mature. They use primitive weapons made of volcanic glass and petrified dinosaur bones, the best ones are enchanted</span></div><div><span style="font-family: arial;">98 Animal Spirit Folk are secretly magic-talking animal changelings who can adopt human form to live among humans. Created from the souls of animals by the ancients to serve as scouts and spies. Some came from outside the region and are here to fight evil and denounce local claims</span></div><div><span style="font-family: arial;">99 Elemental Spirit Folk</span><span style="font-family: arial;"> </span><span style="font-family: arial;">are secretly talking elemental changelings</span><span style="font-family: arial;"> created to be intermediaries between humans and elementals in the workshops of the ancients. They stick to their own elemental kin mostly and hide from possible enemies</span></div><div><span style="font-family: arial;">100 Outer Spirit Folk are earthborn hybrid offspring of outer planar beings like angels, devils, deva, archons, demons, faerie, daemons, daimon. They can shift into a usually smaller true planar form and have wings</span></div></div></div></div></div></div></div></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-24114034707555237522024-03-05T00:32:00.000-08:002024-03-05T00:32:08.360-08:00Flatspur and Shankheim - Home Bases for Chagrinspire<span style="font-family: arial;"> <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM4-bHmgOqgKslf1jLUFKalXYFS1OORm-aH9YvCgPj_-5qWMSCNw9sy9NdfJ7Oi3HCdaHrCvICJwe1j3ZV6LGj84Kk2s05FuOtVaU2f5lQi9TFqW-4VHH0HJalrRNT2wp74-w_n69RcQ3RQT1A-E8CvDJDLBZyb7raT-Bys06SJTREak6s_MZIb8-eoyM/s552/430102486_10161480801168126_8041410838074665009_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="501" data-original-width="552" height="580" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM4-bHmgOqgKslf1jLUFKalXYFS1OORm-aH9YvCgPj_-5qWMSCNw9sy9NdfJ7Oi3HCdaHrCvICJwe1j3ZV6LGj84Kk2s05FuOtVaU2f5lQi9TFqW-4VHH0HJalrRNT2wp74-w_n69RcQ3RQT1A-E8CvDJDLBZyb7raT-Bys06SJTREak6s_MZIb8-eoyM/w640-h580/430102486_10161480801168126_8041410838074665009_n.jpg" width="640" /></a></div><br /><br /><br /><b><br /></b></span><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b>Flatspur and Shankheim</b></span><div><span style="font-family: arial;">These are the two closest settlements to Gharginspire. Both terminate trade routes and inhabitants of each dislike the other. Lots of my Murder Hobo shanty town posts work for Shankheim. Some of my other village tables work better for Flatspure. My hellish portal village might fit in this region.<br /><br /><b>Flatspur<br /></b>This village begun as a place for scrappers to trade and rest before taking goods to civilisation. About thirty years ago refugee farmers from the Empire civil war came and began growing crops here. They domesticated the mudhogs and have made the village grow. There is a scrapyard and a well-established market for traders to come selling civilisations luxuries for relics of the old world. Locals are neutral but recognise the law and light cults help keep away local evil. The village is walled with scrap and rubble and rusty iron slabs, <br /><br />Town Hall with courthouse, sheriff's office and cell<br />Mayors House with 3 servants and a coachman<br />Church of Light where a holy healer preaches<br />Village Store with trader family<br />"Scrappers Arms" Inn where traders and travellers stay and locals drink<br />Scrappers Guild operates a junkyard and evaluates treasures<br />Barn for mudhogs for when the weather strange or enemies threaten<br />25 farmhouses with their own mudhog sheds<br /><br /><b>Local Prices<br /></b>Hog Jowls 3cp<br />Hog Feet with turnips 2cp<br />Jellied Hogflaps 3cp<br />Pork Pie 3cp<br />Steamed Turnips (2) 1cp<br />Cabbage soup 1cp<br />Cabbage & Pork 3cp<br />Turnip & Bacon stew 2cp<br />Cabbage Beer 1cp (causes flatulence)<br />Imported Beer 1sp<br />Turnip Wine 1sp<br /><br />The best Mud Hog meat goes to merchant caravans making return trips<br />Cabbage Beer gets sold to Shankhiem<br />The smith can repair weapons and armour and make basic items<br />If Mud Hogs are brought to civilisation they will become feral and live in sewers happily<br /><br /><b>d12 Local Rumours<br /></b>1 Mudhogs are the only survivors from the old times here </span></div><div><span style="font-family: arial;">2 Wizards and cults for ages have tried to discover the mountains secrets</span></div><div><span style="font-family: arial;">3 More settlers here will only bring doomsday closer</span></div><div><span style="font-family: arial;">4 Digging scrap is dangerous and always be ready to hide or flee</span></div><div><span style="font-family: arial;">5 Many old magic items and relics of ancients are cursed</span></div><div><span style="font-family: arial;">6 If mutants capture you they will turn you into one of them</span></div><div><span style="font-family: arial;">7 Things found buried are best left alone</span></div><div><span style="font-family: arial;">8 Cultists hide among visitors quite often and are up to no good</span></div><div><span style="font-family: arial;">9 They say the mountain is full of gnomes</span></div><div><span style="font-family: arial;">10 If you awaken an ancient machine don't run back here so it can follow you</span></div><div><span style="font-family: arial;">11 The wasteland is crawling with strange undead by night</span></div><div><span style="font-family: arial;">12 Strange poisons and weapons salvaged from the mud are best shunned<br /><br /></span><div><span style="font-family: arial;"><b>d12 Local Complaints<br /></b>1 Orcs are out there watching us preparing for a great charge</span></div><div><span style="font-family: arial;">2 Beast folk greedily want our village and eat us</span></div><div><span style="font-family: arial;">3 Outsiders can never be trusted</span></div><div><span style="font-family: arial;">4 Civilised people are weak and demanding troublemakers</span></div><div><span style="font-family: arial;">5 Undead will eat us all one night</span></div><div><span style="font-family: arial;">6 Someone among us is a monster in disguise</span></div><div><span style="font-family: arial;">7 Beware the mark of the mutant among us and the wasteland marauders</span></div><div><span style="font-family: arial;">8 Shankheimers are all criminals and wicked who are always plotting to rob us</span></div><div><span style="font-family: arial;">9 Secret cults are everywhere and even among us now</span></div><div><span style="font-family: arial;">10 The world is ending, the mountain will awaken to destroy everything</span></div><div><span style="font-family: arial;">11 Nobody really knows what happened here long ago, its all lies</span></div><div><span style="font-family: arial;">12 Gnomes caused the apocalypse, everybody knows it<br /><br /></span><div><span style="font-family: arial;"><b>d12 Flatspur Encounters<br /></b>1 Guards on patrol for suspicious characters</span></div><div><span style="font-family: arial;">2 Merchants selling goods from civilisation</span></div><div><span style="font-family: arial;">3 Former scavengers begging for food</span></div><div><span style="font-family: arial;">4 Preacher warns against cults of chaos and darkness</span></div><div><span style="font-family: arial;">5 Mudhod herder with several hogs</span></div><div><span style="font-family: arial;">6 Drunken scavengers spending their earnings</span></div><div><span style="font-family: arial;">7 Mercenaries looking for work</span></div><div><span style="font-family: arial;">8 Villager informant of bandit gang looking for victims</span></div><div><span style="font-family: arial;">9 Elderly gossip keen for new material </span></div><div><span style="font-family: arial;">10 Elderly jobless offers services</span></div><div><span style="font-family: arial;">11 Young scrapper offers to be a local guide</span></div><div><span style="font-family: arial;">12 Shifty stranger watching new arrivals</span></div></div><span style="font-family: arial;"> <br /><b>Shankheim</b><br />A seedy village operated by a crime guild here to scavenge ancient scraps of metal and other relics. They also work with local bandits and criminals who prey on scavengers based outside Shankheim. The crime guild is a branch of a gang operating through Auldwood to the west and the north. The guild also welcome cults who pay well for their depraved requirements. The local scavengers breed giant rats for food andthey don't require much labour. As villagers are all trained thieves they perform well at their looting. The people of Flatspur are considered weaklings. Most victors notice the seedy nature of Shankheim and use the Ouroborus Inn or they leave. There is no open scrapyard like Flatspur, all scrap goes into the guild hall for study and shipped away by the merchants affiliated with the guild. There is also no defensive walls as the Guildmaster has made deals with monster factions. <br /><br />Guild Hall used by merchants, mercenaries and criminals<br />Guildmasters House with 6 servants and a coachman (all thieves)<br />Witch House where a village healer lives <br />The Guild Store is operated by the guild master<br />Rats Arse Inn where shifty strangers come to stay<br />Ouroborus Tavern where traders stay, run by a bard unaffiliated with the guild<br />Five Fingers House of Sin a gambling house and brothel owned by the guild<br />Huge rat shed where giant rats are bred for food<br />16 farmhouses with their own giant rat sheds<br /><br /><b>Local Prices<br /></b>Rat Jerky 2cp<br />Roast Giant Rat 3cp<br />Smoked Giant Rat 5cp<br />Rat Kebab 2cp<br />Crow Pie 4cp<br />Rat Stew 2cp<br />Rat n Cabbage Wrap 2cp<br />Carrot Soup 1cp</span></div><div><span style="font-family: arial;">Cabbage Beer 3cp (causes flatulence)<br />Imported Beer 10cp <br />Radish Wine 1sp (nasty stuff most cant swallow)<br />Horse Bread 4cp (for horses or poor)<br /><br />Local weapons and armour are battered and worn with hasty repairs, many are found in excavations and rusty. They are more likely to import or make bad repairs.<br /><br /></span></div><div><span style="font-family: arial;"><div style="font-family: "Times New Roman";"><div><span style="font-family: arial;"><b>d12 Local Rumours<br /></b>1 Strangers all stay at the Ouroborus Inn and mind their own business</span></div><div><span style="font-family: arial;">2 You should talk to the guild master strangers, he will sort you out</span></div><div><span style="font-family: arial;">3 Visitors to town don't last long, especially if they ask questions</span></div><div><span style="font-family: arial;">4 Best return to where you came from stranger </span></div><div><span style="font-family: arial;">5 Careful you ask to see a rat before you eat one, mutant ones taste bad</span></div><div><span style="font-family: arial;">6 The old witch can cure your ailments and remove curses</span></div><div><span style="font-family: arial;">7 Damn the guild they take everything and give us nothing</span></div><div><span style="font-family: arial;">8 Dont cross the guild master, any who do get fed to the rats </span></div><div><span style="font-family: arial;">9 Big rat harvest coming soon, the smoked ones are best</span></div><div><span style="font-family: arial;">10 If you need money the guild will lend you money or make you earn it</span></div><div><span style="font-family: arial;">11 There are some gangs in need of strong silent violent types</span></div><div><span style="font-family: arial;">12 Get out of town, just go now while you have a chance</span></div></div><span style="font-family: arial;"> <br /><div style="font-family: "Times New Roman";"><div><span style="font-family: arial;"><b>d12 Local Complaints<br /></b>1 The guild master says I've barely paid off the interest for the food I owe</span></div><div><span style="font-family: arial;">2 I am so sick of eating rats, nobody has propper food without a fortune</span></div><div><span style="font-family: arial;">3 I thought I'd be able to trade my way out of here but even the merchants are in the guild</span></div><div><span style="font-family: arial;">4 Those cultists have the strangest demands but they sure do have money</span></div><div><span style="font-family: arial;">5 There is a plateau on the mountain with ruins, I've seen them</span></div><div><span style="font-family: arial;">6 If I never see mud again it will be too soon</span></div><div><span style="font-family: arial;">7 Flatspur folk are so weak we should just go and take them all as slaves</span></div><div><span style="font-family: arial;">8 I thought I'd get the freedom to do as I wished but the guild own everyone</span></div><div><span style="font-family: arial;">9 All the weird bodies I've found in the bog, still they make good rat fodder</span></div><div><span style="font-family: arial;">10 They say you can have any pleasure at five fingers but who can afford it</span></div><div><span style="font-family: arial;">11 You would think with no law we could do as we please and stab anyone but nope</span></div><div><span style="font-family: arial;">12 The guild master's servants, all killers of the worst kind <br /><br /><div style="font-family: "Times New Roman";"><div><span style="font-family: arial;"><b>d12 Local Encounters<br /></b>1 Wary merchants arrive and head straight to the Oroborus Inn</span></div><div><span style="font-family: arial;">2 Shifty man stabs a local in the neck then guards beat him and throw them in a rat pit</span></div><div><span style="font-family: arial;">3 Locals screaming at each other and throwing dead rats at each other </span></div><div><span style="font-family: arial;">4 Robed weirdo gives a strange gaze </span></div><div><span style="font-family: arial;">5 Guildmaster giving a speech beseeching loyalty to the guild or else</span></div><div><span style="font-family: arial;">6 Scrappers with a load of stinking corpses for the rat farms</span></div><div><span style="font-family: arial;">7 Scrappers bringing excavated relics to the guild </span></div><div><span style="font-family: arial;">8 Sickly scavenger sitting by path dying of a disease</span></div><div><span style="font-family: arial;">9 Traveller asking about missing friends last seen here</span></div><div><span style="font-family: arial;">10 Robed cultists being sold supplies for a wasteland treck</span></div><div><span style="font-family: arial;">11 Slavers selling labourers to a scrapper gang</span></div><div><span style="font-family: arial;">12 Farmer selling top quality breeding giant rats</span></div></div></span></div></div></span></span></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-51024690479294791322024-03-02T22:12:00.000-08:002024-03-02T22:12:50.145-08:00Chagrinspire<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqutXz2-F_WiY1TaD6C9ux-O278Xu9QhKJN8vAre_9YflNLY4SvGzrR6Jt854P0wTdstOPa7NoHWJ4Q0zRrze7_aDAUUaf8HEdr3ppPMp373BuAEfCLldacZIf8nUyL_umDrKkr2S1gUSMOGQ5GIv3smeSzPk57Ct9AFJBBw9_XCkOWLHpjcINGrG6zyk/s263/images%20(19).jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="192" data-original-width="263" height="467" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqutXz2-F_WiY1TaD6C9ux-O278Xu9QhKJN8vAre_9YflNLY4SvGzrR6Jt854P0wTdstOPa7NoHWJ4Q0zRrze7_aDAUUaf8HEdr3ppPMp373BuAEfCLldacZIf8nUyL_umDrKkr2S1gUSMOGQ5GIv3smeSzPk57Ct9AFJBBw9_XCkOWLHpjcINGrG6zyk/w640-h467/images%20(19).jpg" width="640" /></a></div><br /><p></p><span style="font-family: arial;"><br /><br /><b><br /></b></span><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b><br /></b></span></div><div><span style="font-family: arial;"><b>Chagrinspire<br /></b><i><b>Mud, Misery & Madness<br /></b></i>The Chagrinspire is a mountain famous for its dark storm clouds purple lightning and strange auroras. Long ago a dark band of alchemists began work on a doomsday device. As the various peoples of the world learned of this they united and amassed the largest armies ever known. All alignments and peoples who did not wish the universe destroyed were united. Orcs and elves were side by side with dwarves, trolls, goblins and humans. Necromancers and priests of good even cooperated and failed together. The war raged for years in a race to stop the doomsday device. Millions died. The lands around the mountain are choked in ruins and mud and remains of dead. Many of the inhabited villages and towns in outlying areas were once waypoints for massive armies that poured to their doom.<br /><br />There was no evil mastermind or evil god or demon responsible. A dark school of alchemists united with evil gnomes from the Underland and began their master plan to destroy the universe, gods and all to place their chosen beyond the reach of death and the flaws of matter forever. The material of the multiverse and the souls of every being in it were to be fuel for the doomsday creation of a great black metal sphere that scholars today know little of. The greatest wonderworkers of magic and even the gods could not stop this. Nobody quite knows what happened to end the threat of Chagrinspire. Some say the loss of resources and lives on both sides destroyed everyone. Others believe the lives lost were part of a sacrifice and the great black sphere is still awaiting its destiny.<br /><br />The lands for hundreds of miles around the Chagrinspire are still scarred and wretched to this day. People and other beings still live in the region still shunned by the civilised peoples. Many humanoids live in foul places where humans cannot. This was so long ago most have no knowledge of it. Such lore is forbidden in many lands and the script of the dark alchemists is a sign of witchcraft in many lands.<br /><br />But as memories fade some scraps of magic have been found on the magic black markets. local villages like Flatspur and Shankheim have become bases for looters gathering remains buried in mud and shattered ruins. Most only plunder the surrounding outposts and battlefields but some have even begun climbing and searching the mountain again despite brooding weather and dangers.<br /><br /><b>Basics of the setting<br /></b>This is a post-apocalyptic world made to put the merely grim and dark fantasy worlds to shame. It is a squalid and filthy land of dispair that sucks the life from surrounding lands. The common folk are ignorant and indifferent to the history of the land. They just want to live free of famine, plague and mutations.<br /><br />From Flatspur and Shankheim desperate people are exploring the muddy ancient battlefields looking for scrap metal and magic to sell. Many people here were banished exiles and outcasts from civilisation. It's the same for many monsters here but they cope better with the horrific landscape of torment.<br /><br />The ancients were more advanced and among the ruins and battlefields are remains of machines and weapons strange to modern peoples. As the war was so long and destructive the technology and magic became increasingly backward and the last battles were fought with clubs and stones while the first had vast iron land leviathans, blackpowder, germ bombs and hellfire. Flying machines and automatons of the doomsday cult killed millions. Some of this technology could be recovered and operated and possibly replicated. Outside the region of Chagrinspire such arts and sciences are shunned as blasphemy.<br /><br />Will explorers find wealth and glory or could they reset the countdown to the nullification of all reality? Or will they die in a ditch with all the nameless corpses before them.<br /><br /><b>d12 Weather<br /></b>1 Light showers and intermittent sunlight or moonlight<br />2 Clear skies an occasional blessing<br />3 Grey cloudy skies with infrequent fingers of light peeking through<br />4 Wind and dust storms that dump toxic soil over the land<br />5 Light mists at dawn and dusk with grey clouds in between<br />6 Thick pea soup fog that blocks visibility and muffles sound<br />7 Gloomy dark clouds surround the mountain circling it eerily<br />8 Heavy rain all day that turn ground into mud<br />9 Acidic burning rain that can ruin crops and buildings unprotected<br />10 Vast black moving clouds that are in fact flies<br />11 Strange violet and cyan auroras that affect magic<br />12 Violent storms with purple lightning<br /><br /><b>d12 Terrain<br /></b>1 Shattered woodlands of dead trees and mud<br />2 Stubbly grasslands or poor soil where crops can grow poorly<br />3 Black stinking marshlands choked with corpses<br />4 Broken rocky ground with cliffs, canyons, mesas and rubble<br />5 Fetid wetlands of sickly greasy streams and foul lakes<br />6 Mudfields where battles fought with craters, trenches and ruins<br />7 Grim woods choked with thick thorns, sinister trees and life <br />8 Saltflats where ancient toxic waters long ago dried up<br />9 Toxic zones of volcanic craters, ash, sulphur and boiling mud<br />10 Sprawling ruins of ancient forts and supply bases choked in mud, craters and rubble<br />11 Radiant fields which glow by night, with shattered, burned out and poison crystals <br />12 Mountains of jagged glassy cliffs and crumbling slopes</span><br /><div><span style="font-family: arial;"><br /><b>Some Locations:<br /></b>Lead Hills, Cinnabar Slopes, Bismouth Crags, Dankmire, Ashen Plains, Vile Hills, Putrid Marsh, Corpse Fields, Apocalypse Hills, Crater Fields, Poison Peaks, Fang Gulley, Smoking Valley, Choking Hills, Cadaver Flats, Misery Valley, Burning Plains, Nightmare Valley, Scar Creek, Offal Bogs, Stinking Medows, Fever Stream, Defenestration Rock, Witch Hill, Blood Hills, Vomit Lake, Bile Stream, Phlegm Pass, Pustule Valley, Bubo Lake, Plague Pass, Heartache Pass, Massacre Valley, Weeping Sore Hills, Woeful Pass, Sorrow Hills, Squallar Cliffs, Sordid Samp, Skank Marsh <br /><br /><b>d12 Colours<br /></b>1 Dun <br />2 Ochre <br />3 Beige<br />4 Umber<br />5 Mauve<br />6 Rust<br />7 Bile<br />8 Moss<br />9 Lichen<br />10 Ash<br />11 Bone <br />12 Black<br /><br /></span></div><div><b style="font-family: arial;">d12 Ruins<br /></b><span style="font-family: arial;">1 System of trenches often boobytrapped</span><br style="font-family: arial;" /><span style="font-family: arial;">2 Underground bunker complex</span><br style="font-family: arial;" /><span style="font-family: arial;">3 Fortified outpost </span><br style="font-family: arial;" /><span style="font-family: arial;">4 Watch Tower</span><br style="font-family: arial;" /><span style="font-family: arial;">5 Defensive wall</span><br style="font-family: arial;" /><span style="font-family: arial;">6 Battered factories</span><br style="font-family: arial;" /><span style="font-family: arial;">7 Blasted village</span><br style="font-family: arial;" /><span style="font-family: arial;">8 Shack built from debris and garbage, possibly hidden</span><br style="font-family: arial;" /><span style="font-family: arial;">9</span><span style="font-family: arial;"> Wrecked war machines</span><br style="font-family: arial;" /><span style="font-family: arial;">10</span><span style="font-family: arial;"> Crashed airship</span><br style="font-family: arial;" /><span style="font-family: arial;">11</span><span style="font-family: arial;"> Burned-out land leviathan</span><br style="font-family: arial;" /><span style="font-family: arial;">12 Crumbling citadel or castle<br /><br /><b>d12 Hazards</b></span></div><div><span style="font-family: arial;">1 Sucking bog</span></div><div><span style="font-family: arial;">2 Mud or rock slide</span></div><div><span style="font-family: arial;">3 Covered pit </span></div><div><span style="font-family: arial;">4 Snares or other simple traps</span></div><div><span style="font-family: arial;">5 Toxic fungus</span></div><div><span style="font-family: arial;">6 Stinking miasma</span></div><div><span style="font-family: arial;">7</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Barbed wire or thorn hedges</span></div><div><span style="font-family: arial;">8 Land mines</span></div><div><span style="font-family: arial;">9 Cloud of d4 1=fog 2=poison gas 2=smoke 4=flamable gas</span></div><div><span style="font-family: arial;">10 Sinkhole into cave or complex</span></div><div><span style="font-family: arial;">11 Acid rain or burning gas or boiling geyser</span></div><div><span style="font-family: arial;">12 Waking war automaton<br /><br /></span><div><span style="font-family: arial;"><b>d12 Common Finds</b></span></div><div><span style="font-family: arial;">1 Long dead mass of exposed dead soldiers</span></div><div><span style="font-family: arial;">2 Scattered body parts </span></div><div><span style="font-family: arial;">3 Broken weapons, sometimes intact </span></div><div><span style="font-family: arial;">4 Pile of skulls</span></div><div><span style="font-family: arial;">5 Unexploded shell or bomb</span></div><div><span style="font-family: arial;">6 Soldiers kit d4 1=Trench tool 2=gas mask 3= 4=</span></div><div><span style="font-family: arial;">7 Remains of metal cars or horses</span></div><div><span style="font-family: arial;">8 Shattered artillery gun</span></div><div><span style="font-family: arial;">9 Helmet or cuirass badly damaged</span></div><div><span style="font-family: arial;">10 Cache of d4 1=</span><span style="font-family: arial;">food 2=</span><span style="font-family: arial;">ammo 3=</span><span style="font-family: arial;">first 4=aid kits</span></div><div><span style="font-family: arial;">11 Flooded trench full of floating mould and corpses</span></div><div><span style="font-family: arial;">12 Garbage mound is nest of a swarm of d4 1=rats 2=bugs 3=maggots 4=flies<br /><br /><b>Encounters of outer regions<br /></b>Any animals or even people may have minor mutations or diseases<br />For low levels use only one creature or make them have low morale or even damage<br />For higher levels increase numbers add mutations<br /><br /></span><div><span style="font-family: arial;"><b>d12 Day Encounters</b></span></div><div><span style="font-family: arial;">1 Wild dogs, jackals or wolves</span></div><div><span style="font-family: arial;">2 Rats, giant or swarm</span></div><div><span style="font-family: arial;">3 Flesh eating flies</span><span style="font-family: arial;">, giant or swarm</span></div><div><span style="font-family: arial;">4 Nervous scavengers looting</span></div><div><span style="font-family: arial;">5 Chaos hunting zealots (barbarians or crusaders)</span></div><div><span style="font-family: arial;">6 Pathetic mutant looking for food</span></div><div><span style="font-family: arial;">7 Gang of ravenous mutants</span></div><div><span style="font-family: arial;">8 Gang of kobold hunters</span></div><div><span style="font-family: arial;">9 Beast folk hunters</span></div><div><span style="font-family: arial;">10 Beetles</span><span style="font-family: arial;">, giant or swarm</span></div><div><span style="font-family: arial;">11 Giant vultures</span></div><div><span style="font-family: arial;">12 Orc warband<br /><br /></span><div><span style="font-family: arial;"><b>d12 Night Encounters</b></span></div><div><span style="font-family: arial;">1 Hyenas</span></div><div><span style="font-family: arial;">2 Panther (lone ambusher)</span></div><div><span style="font-family: arial;">3 Bats</span><span style="font-family: arial;">, giant or swarm</span></div><div><span style="font-family: arial;">4</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Mutant war band</span></div><div><span style="font-family: arial;">5 </span><span style="font-family: arial;">Orc warband d4 1=Bloody Bones 2=Night</span></div><div><span style="font-family: arial;">6 Zombie or skeleton soldiers</span></div><div><span style="font-family: arial;">7 Ghouls, if a pack is ed by ghast</span></div><div><span style="font-family: arial;">8 Ogres hunting</span></div><div><span style="font-family: arial;">9 Cultists </span></div><div><span style="font-family: arial;">10 </span><span style="font-family: arial;">Beetles</span><span style="font-family: arial;">, giant or swarm</span></div><div><span style="font-family: arial;">11 Slime or ooze or jelly</span></div><div><span style="font-family: arial;">12 Lesser demon or devil looking for something<br /><br /><b>d12 Unwelcome Secret Cults of Charginspire<br /></b>1 Underworld Death Cult Templars in black robes who lead undead <br />2 The </span><span style="font-family: arial;">Slime Gods Cult seek to restore the primordial slimes to renew the world by raising slime monsters, hybrid elementals and mutants. They are infamous kidnapers</span></div><div><span style="font-family: arial;">3 The Machine cult who seeks to restore ancient factories and weapons and automatons. Many cultists have non living body parts made like golems. They need forced labourers<br />4 Carrion Cult of Bird folk come here to feast and find treasures and the old magic dolmen stones</span></div><div><span style="font-family: arial;">5 Cult of the Worm seek to raise the worm gods over other life </span></div><div><span style="font-family: arial;">6 Cult of the Amphibian of humans, frog folk, hybrids and were frogs and their various pets and drug trade<br />7 Cult of Chaos seek to destroy the world to save surrounding cosms, so they send </span><span style="font-family: arial;">hordes</span><span style="font-family: arial;"> of </span><span style="font-family: arial;">mindless mutant maniacs<br />8 Cult of the gun wear masks to roam the waste and shoot anything they deem impure. Each cult has a cannon or mortar they use for sieges and often for hire. Guns all have demon faces faces<br />9 The cult of Hell instigated some of this mess aeons ago and now come offering to help people with pacts to hell and friendly familiar imps to do all your chores<br />10 The Black Sun seek to incubate the last brood of their dread gods in the sun for the apocalypse<br />11</span><span style="font-family: arial;"> The Plague Cult</span><span style="font-family: arial;"> Seek to cleanse the old world with plague </span></div><div><span style="font-family: arial;">12 </span><span style="font-family: arial;">The Black Sphere Heretics of Chagrinspire serve to restore the Black Sphere</span></div><div><span style="font-family: arial;"><br /><b>d12 Tolerated Cults </b><b>of Charginspire</b><b><br /></b>1 The Green Gods of nature and their druidic cult are here to restore fertility</span></div><div><span style="font-family: arial;">2 Seers of the Eye who send observers into the region to report on certain signs or evils return</span></div><div><span style="font-family: arial;">3 </span><span style="font-family: arial;">Cults of Light are here to heal the sick and protect the weak</span><span style="font-family: arial;"> from evil</span></div><div><span style="font-family: arial;">4 The Thunderer who set the swirling black storm clouds around the Carginspire</span></div><div><span style="font-family: arial;">5 Cults of Law who purge mutants, witches, undead and otherworldly evils</span></div><div><span style="font-family: arial;">6 Air cult come to help protect settlements from miasmas and deal with the winds</span></div><div><span style="font-family: arial;">7 Earth cult come to purify the earth to help farmers grow food</span></div><div><span style="font-family: arial;">8 Fire Cult came to burn away the wicked and the alien now act in secret as occult vigilantes<br />9 Water Cult came help purify water and keep communities alive<br />10 The Bard of the Gods a trickster who aids gods and heroes and carries messages and magic secrets<br />11 The hunter who brings herd beasts and slays monsters<br />12 Spirit Cults for ancestral, natural and minor land spirits administered locally by Shamen<br /><br /><b>d12 Visiting Factions<br /></b>1 The Alchemist Guild seeks materials and magic of the fallen civilisation and experiment<br />2 The Mercenaries Guild expanding on the frontier anywhere fighting required<br />3 Merchants Guild opening new trade routes and reaching new resources<br />4 University of Ravenstien seeks lost lore and ancient books and acts like the Magicians Guild<br />5 Rangers of Auldwood send agents looking for signs of future enemies or conflict<br />6 Explorers Society seeks to map places and visit hard-to-reach locations for glory<br />7 Mechanists Guild seeks to understand the machines of the ancients<br />8 Green Dawn a movement of elves and druids seeking to purify the wasteland for settlers <br />9 The Astronomers Guild seek advanced star lore of the ancients<br />10 The Beast Keepers Guild seek exotic creatures and the means to modify creatures for menageries and bloodsports<br />11 Slavers Guild find lots of runaways and worthless people here to kidnap <br />12 Crime guilds of spies, assassins and bandits are gathering <br /><br /><b>Mutations <br /></b>These offer the weak and downtrodden survivors a chance to get revenge. Chaos gangs are common and these will have a few minor mutations and the sub bosses will also have a major mutation. Many creatures embrace mutations to survive knowing mutants are tougher than most humans. Bigger bosses have more major mutations and maybe some other character class levels.<br /><br /></span><div><span style="font-family: arial;"><b>d12 Common Minor Mutations</b></span></div><div><span style="font-family: arial;">1 Gasmask for face</span></div><div><span style="font-family: arial;">2 Polypous Tumours +d3 HP</span></div><div><span style="font-family: arial;">3 Drooling or nose running phlegm or foaming at the mouth</span></div><div><span style="font-family: arial;">4 Consant flatulace or diarreah</span></div><div><span style="font-family: arial;">5 Weeping smelly sores</span></div><div><span style="font-family: arial;">6 Extra fingers or toes or tail</span></div><div><span style="font-family: arial;">7 Weird gibbering voice</span></div><div><span style="font-family: arial;">8 Hairy all over</span></div><div><span style="font-family: arial;">9 Cyclops</span></div><div><span style="font-family: arial;">10 Extra metre tall or short</span></div><div><span style="font-family: arial;">11 Skull is a helmet +1AC</span></div><div><span style="font-family: arial;">12 Slimy moist skin like slug<br /><br /><div style="font-family: "Times New Roman";"><span style="font-family: arial;"><b>d12 Common Major Mutations</b></span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">1 Mechanical body parts</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">2 Extra d4 horns, tusks or antlers</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">3 Replace limb with d3 tentacles, 3 long </span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">4 Crab claws or spike club limb d6 unarmed</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">5 </span><span style="font-family: arial;">Mechanical body parts +1 Might +1 AC</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">6 Fire breath 3 range 2d6+HD half if save d3 uses day</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">7 Leap +1 range (3m)</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">8 Heal d6 damage with meal and rest 3x day </span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">9 Baleful gaze 3m range save of flee d3 rounds if 4HD or less 3 x day</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">10 Acid blood, non-magic weapons save or -1 to hit till fixed per blow</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">11 Trumpeting cry can be heard 1km away outdoors 100m indoors</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">12 Prehensile tongue 1 range can use an attack to grapple or hold 1H object <br /><br /><b>d12 Mutoid Gang Encounters<br /></b>1 Brutal gang of dim-witted thugs with clubs and rocks who eat people </span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">2 Shy gang smart mutants in hiding may help dim-witted strangers</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">3 Abhuman beast folk warriors with mutations</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">4 Gang of escaped hospital patients from a mad surgery wizard<br />5 Gang of filthy miserable cannibal clowns in a travelling kill circus<br />6 Armoured mercenary mutant land knights with swords and pistols <br />7 Mutated chaos templars corrupted to darkness on the forbidden mountain</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">8 Plague mutants seek to capture and infect to judge the pure <br />9 Necro mutants in service of necromancers who direct undead troops<br />10 Golden beautiful mutants of LAW come to judge the impure and save the universe by putting it in stasis forever. They have seen the law and it is written<br />11 Mutant orcs embracing their new forms, united against orc tribes and barbarians</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">12 Reptilian mutation gang exposed to the mutagen gas attacks of the serpent folk alchemists, may use dinosaur mutants as allies<br /><br /><b>Coming</b><br />Local Communities<br />d100 Mutant Maniacs<br />d100 Wasteland Weirdos<br />d100 Structures<br />d100 Encounters<br /><br /></span></div></span></div></div></div></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com2tag:blogger.com,1999:blog-737809845612070971.post-61254241482660314502024-03-02T07:41:00.000-08:002024-03-02T07:41:03.328-08:00Exilon Urban Encounters<span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigK8OV1_IpzJwrG228L9iUGk-FoHYZJ3NsxgpBMPH1_rlxf_KAiY9ZJdTLqAudLuy-2lTy4WdJSxbcQMV9CFMdc5vsx3UZqQePmIRlLpMECWp5lirRXTYsoGyPVX29RnrNP1F6anATBxUOGGimun_epn6p4mG5d8Y7pdTCW2ZS5h3jnPlUev65NvGQ3QQ/s3508/emo%20cover.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigK8OV1_IpzJwrG228L9iUGk-FoHYZJ3NsxgpBMPH1_rlxf_KAiY9ZJdTLqAudLuy-2lTy4WdJSxbcQMV9CFMdc5vsx3UZqQePmIRlLpMECWp5lirRXTYsoGyPVX29RnrNP1F6anATBxUOGGimun_epn6p4mG5d8Y7pdTCW2ZS5h3jnPlUev65NvGQ3QQ/w452-h640/emo%20cover.jpg" /></a><br /><b>Patreon Update<br /></b>new 3fold series of dungeon enhancing kits - the first one is monster generators inspired by Gauntlet. I'm also working through books bit at a time now as more manageable. So this current work is for my Exilon setting and the current update is 123 pages. Will be adding a chapter or two a month and adding to bit by bit instead of trying to make huge books like I did early on all at once. <br /><br /><b>Other Stuff<br /></b>My band in Japan now so no 1-2 music sessions a week. Was in an Adelaide Fringe show which was fist time on stage for 7 years or something. Have some more game-writing gigs and some frog-raising 3folds for non-gaming to do. Met lots of comedians and smart ppl. Lots of gaming in Jan but it's fading a bit now for reasons like finding time, medical and other drama. Having another crack at online gaming, but in part, gaming is to get away from consoles and hang with friends.<br /><br />I have stupidly started a new campaign setting. After playing Turnip28 I'm inspired to make a grungy fantasy environment full of mud, madness, mutants, misery and anachronous tech. Also, a bit inspired by Gus L ruined old magic tech stuff. I have put my unused tablet in bed so I am using my tables her on my tablet to generate a mega-dungeon using the setting. Looking for a name not done already and and ot a slur. More soon on the new setting.<br /><br />For record in my game witchcraft is unlawful magic especially mind control or harming others. Witches could be innocent victims, angry vindictive people with a spell and short temper or part of a sinister coven of evil.<br /><br /><b>d10 Quick Types of Urban Encounters<br /></b>1 Crime<br />2 Beggars<br />3 Traffic <br />4 Labourers<br />5 Commoners<br />6 Markets<br />7 Military<br />8 Religion<br />9 Nobility<br />10 Supernatural<br /><br /><b>d100 </b></span><b style="font-family: arial;">Urban Encounters</b><span style="font-family: arial;"><b><br /></b>01 Pickpockets possibly children<br />02 Con artist trying to sell "magic potions"<br />03 Desperate robbers with clubs and knife<br />04 Child offers to be guided (leads you to gang ambush)<br />05 Starving gang demands food<br />06 Gangs fighting in the street<br />07 Mob chasing a young thief<br />08 Black market dealer in the alley<br />09 Thugs looking for work<br />10 Selling fake lucky charms and curse tablets<br />11 Old begger offers to tell your future<br />12 Children begging for food<br />13 Disabled war veteran<br />14 Beggar with fake injuries<br />15 Begger with puppy<br />16 Beggar with thieving monkey<br />17 Beggers offer to sell child<br />18 Church charity collecting aid for poor<br />19 City charity giving bread to poor<br />20 Agitant preaching unrest to a hungry mob<br />21 Trader selling snacks from a small pushcart<br />22 A donkey wagon of food driven by slave<br />23 Merchants with donkeys or camels of goods<br />24 Ox team with sledge and labourers moving heavy goods<br />25 Labourers carry a small boat<br />26 Chariot with driver with whip carrying officer<br />27 Donkey battlewagon with crew and VIP<br />28 Popular chariot racing team with a handsome driver<br />29 Merchant caravan with a train of livestock, guards and slaves<br />30 Enterage of slaves carrying noble on palenquin<br />31 Line of slave porters with bundles<br />32 Workers working on a building site<br />33 Labourers moving bricks to construction site<br />34 Workers cleaning up burned or collapsed building<br />35 Angry man selling slave on the street at low low price<br />36 Chained prisoners of war moving to site of hard labour with soldiers<br />37 Boy cries news about new exotic slaves for sale<br />38 Ceremony of freedom for slave, formally joins the family household<br />39 Servants cleaning and repairing a building<br />40 Workers cleaning the street<br />41 Water-bearer selling drinks<br />42 Gossips talking local news on the corner<br />43 Youths gang drawing on walls<br />44 Prostitutes in upper windows wave to men in streets<br />45 People playing board games<br />46 People gambling with knucklebones<br />47 Man taking bets for some upcoming events<br />48 Zealot trying to enrage mob against someone<br />49 Mab complaining tp block prefect trying to calm them<br />50 House boarded up due to plague deaths<br />51 Merchants discussing news over some beers<br />52 Merchant guards talking bandit troubles<br />53 Shopkeeper beating child servant<br />54 Magistrate listening to plaintiffs pleas with the crowd<br />55 Guards looking for troublemakers<br />56 Packed crowds for bargains<br />57 Merchant offers mysterious foreign goods<br />58 Theif being beaten by mob<br />59 Merchant selling ancient petty treasures dug up by tomb robbers<br />60 Auction house announcing new goods for sale<br />61 Soldiers searching for escaped slave in area<br />62 Soldiers decapitate criminal and put head on spike as a warning<br />63 Drunk soldiers out on town easily provoked<br />64 Mercenaries looking for a goof time or work offers<br />65 Barbarian allies of city looking amazed at city<br />66 Recruiter for army or mercenaries shouting work offers<br />67 Guard being beaten by sergeant for slacking off<br />68 Criminals being whipped for petty crimes<br />69 Marching soldiers block street<br />70 Soldiers block streets while searching several blocks<br />71 Popular preacher with followers and commoners listening<br />72 People bowing before idol in alleyway <br />73 Portable shrine and priests blessing locals<br />74 Priest healing the sick<br />75 Acolytes led by priest<br />76 Proscesion with temple statue, musicians and singing followers<br />77 Important priest on palanquin and guards<br />78 Famous priest d4 1=seer 2=witch hunter 3=excorcist 4=saint with followers<br />79 Witch trial in process for unlawful spell casting against a citizen<br />80 Priest warning about supernatural evils<br />81 Noble patron with entourage listening to locals problems<br />82 Nobles and followers feud and blocking streets (possibly in palanquins or chariots)<br />83 Noble being cheered by commoners as followers give bread and beer to mob <br />84 Magistrate and guards inspecting a scene of some local problem<br />85 Tax collectors and soldiers shaking down anyone they can for loot<br />86 Guards keep rif-raff from an amazing-looking party for the rich<br />87 Stunning noble youth in Palanquin winks and drops a small fresh clay tablet<br />88 Important noble and huge entourage and troops block the street<br />89 Member of the royal family with guards inspecting the area and waving to a cheering mob <br />90 Violent mob fighting guards of an angry noble who is trying to get away<br />91 Angry mob grabbed someone and claims captive a practitioner of witchcraft<br />92 Wizard and followers inspecting newly arrived goods of trader<br />93 Apprentice wizards out drinking on a day off from school<br />94 Excorcist at work hunting a poltergeist gets a crowd<br />95 A witch being burned or drowned for casting a spell on a neighbour<br />96 Crazy begger trying to warn people about a shapeshifter<br />97 Weeping landlord wants to help to get spirits out of haunted murder house nobody will rent<br />98 Seer warning people of impending doom with a large hushed crowd<br />99 Person telling of a ghost they recently saw with worried crowd<br />100 Succubus/incubus in the guise of a human looking for victims to seduce</span>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com2tag:blogger.com,1999:blog-737809845612070971.post-64944571164533367072024-02-20T20:42:00.000-08:002024-03-02T09:45:25.160-08:00Dungeon Walls, Ceilings & Floors<div style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKyMgVLv4ipJdl9x8fkPOzsgSqaeVcAfmu7WqdWsJCMwagxo5V28kBrJ9Njr3QLDSy3B1pbZ9SAYnfLaMTnDxHBHJkTBazpw7zPoxQfxebLQtrdzuMRgvK0a18GF3Ya-SJjIfS2i_k7-LCyOF2xG_tbSjP4M3LFHyw3eWLy67ntceFuboV8eyLAGN6cnM/s826/aa50f323059dd2c502f9fdce1976b771.jpg" style="clear: left; margin-bottom: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="826" data-original-width="564" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKyMgVLv4ipJdl9x8fkPOzsgSqaeVcAfmu7WqdWsJCMwagxo5V28kBrJ9Njr3QLDSy3B1pbZ9SAYnfLaMTnDxHBHJkTBazpw7zPoxQfxebLQtrdzuMRgvK0a18GF3Ya-SJjIfS2i_k7-LCyOF2xG_tbSjP4M3LFHyw3eWLy67ntceFuboV8eyLAGN6cnM/w436-h640/aa50f323059dd2c502f9fdce1976b771.jpg" width="436" /></span></a></div><span style="font-family: arial;">One track up on <a href="https://tagsoundacademay.bandcamp.com/track/a-peace" target="_blank">Bandcamp</a> - four on <a href="https://www.youtube.com/@TAGSoundAcademy-tu1wg" target="_blank">youtube</a> <br />- my band in Japan without me now maybe next year if i get shit together and prices don't get worse. Two eps and album soonish and art done. Sadly i could crank out audio tapes with my current system.<br /><br />Playing two marvel games i GM and Ravenloft dnd5 currently<br />Off to play renegade legion tuesday and ravenloft after <br />Have an offer for DnD but i kinda like sunday at home <br /><br />Just use a d6 for your less weird dungeons.<br /><br /><b>d12 Boring Walls<br /></b>1 Air vent<br />2 Dripping water and moss<br />3 Torch bracket with torch<br />4 Scrawls d4 1=gang faction signs 2=cult praise 3=slander 4=sexully crude<br />5 Blood splatters<br />6 Crumbling mortar and salt-damp<br />7 Manacles possibly with skeleton or corpse<br />8 Skulls set into wall niches (ancestors or captives)</span><div><span style="font-family: arial;">9 Idol set into walls<br />10 Target for archery practice or darts, often with r=enemies face depicted<br />11 Shelves with candles, mugs, bottles and a mushroom<br />12 Thick fungus and tree roots growing from the wall<br /><br /><b>d12 Posh Walls<br /></b>1 Glazed bricks with depictions of creatures and ancient writing</span></div><div><span style="font-family: arial;">2 Painted mural scenes of d4 1=underworld 2=paradise 3=creation 4=apocalypse </span></div><div><span style="font-family: arial;">3 Glazed cones stuck in plastered walls making colourful dot patterns</span></div><div><span style="font-family: arial;">4 Polished stone such as marble with frieze of relief art where meets ceilings</span></div><div><span style="font-family: arial;">5 </span><span style="font-family: arial;">Fresco paint on plaster with scenes of hunting or fishing and wild creatures</span></div><div><span style="font-family: arial;">6 </span><span style="font-family: arial;">Relief stone carvings of d4 1=depictions of the gods 2=religious orgy 3=extinct creatures 4=ancient treaty in a d4 languages usually lores or declaration or memorial</span></div><div><span style="font-family: arial;">7 </span><span style="font-family: arial;">Mozaic glazed tiles with d4 1=patterns 2=beasts 3=athletic youths 4=gladiators fighting</span></div><div><span style="font-family: arial;">8 Paintings in frames d4 1=portrait 2=landscape 3=beasts 4=feast scene</span></div><div><span style="font-family: arial;">9 Text carved in stone walls about d4 1=king 2=religious 3=empire 4=prophecy</span></div><div><span style="font-family: arial;">10 Water feature such as d4 1=fountain 2=water basin 3=pool 4=bath or toilet, once wooden additions might have made more private. Decorated with shells </span></div><div><span style="font-family: arial;">11 Painted relief sculpture in walls depicting with magical lighting d4 1=ancestors 2=gods 3=rulers 4=nymphs and other mythical creatures having an orgy</span></div><div><span style="font-family: arial;">12 Illusions of past life and the seasons in a loop cycle with music, play a d10 minutes at a time so you might have to watch lots to see every bit (its an educational trick) but maybe just give viewers a massive lore dump rather than play or roll this out <br /><br /><b>d12 Weird Walls<br /></b>1 Wall has a secret door to d6 1=escape passage 2=hiding place (perhaps a monster) 3=small room with spyholes 4=furnished room 5=opens into next room 6=cell </span><div><span style="font-family: arial;">2 Wall has a secret switch that rotates a section of wall and floor into an adjacent room</span></div><div><span style="font-family: arial;">3 Doors lock, spikes come out of walls and they close in - stop by d4 1=bracing walls 2=unlock door 3=secret door 4=secret reset switch</span></div><div><span style="font-family: arial;">4 Unsound and weak enough can easily be smashed through with some labour into another area. Too much damage and the ceiling might collapse. If walls in the area are usually thick, then possibly there is damage from later tunnelling or excavations</span></div><div><span style="font-family: arial;">5 Trapped and a large area of pressure plates are in front and possibly bait d4 1=shoots swarm of poison darts 2=shoots crossbow bolts 3=releases monster from secret door 4=wall collapses like a deadfall</span></div><div><span style="font-family: arial;">6 One-way illusion, creatures on the other side see through it</span></div><div><span style="font-family: arial;">7 Magic metal barrier with the right key vanishes revealing an open area or another room</span></div><div><span style="font-family: arial;">8 Wall is alive and slimy to the touch possibly a shapechanging monster or covered in an ooze or slime blended in or some other creature hidden flat over the wall</span></div><div><span style="font-family: arial;">9 Wall has magical artworks that can come to life or be entered into weird looping pocket universes or even a demon prison. Magic items or sometimes spirits may create this effect by entering the artwork and making it a home </span></div><div><span style="font-family: arial;">10 The wall is a teleporter pad and touching it sends you elsewhere</span></div><div><span style="font-family: arial;">11 Wall is different and created by a spell or item later than the room was built and possibly left by a visiting wizard d4 1=wall of stone 2=wall of iron 3=wall of wood or roots 4=wall of force </span></div><div><span style="font-family: arial;">12 Wall is a magical barrier to another area and may have a means to bypass it. Created by high-level magic. d10 1=fire 2=blades 2d8 3=ice 4=darkness 5=bones 6=water 7=living vines 8=spirits or shadows 9=insect swarm 10=lightning arc<br /><br /><b>d12 Boring Ceilings<br /></b>1 Damp spots, drips in rain and in need of repair<br />2 Cobwebs and spiders</span></div><div><span style="font-family: arial;">3 Splattered food or blood</span></div><div><span style="font-family: arial;">4 Candelabra or lantern hook (might have a pole)</span></div><div><span style="font-family: arial;">5 Cloth banner covers plain ceiling</span></div><div><span style="font-family: arial;">6 AIr vent often over fireplace or stove</span></div><div><span style="font-family: arial;">7 Large crack you could fit an arm in</span></div><div><span style="font-family: arial;">8 Patch of moss or slime or fungus</span></div><div><span style="font-family: arial;">9 Sooty patches from torches and fire</span></div><div><span style="font-family: arial;">10 Lumps of dried faeces were thrown here in a game</span></div><div><span style="font-family: arial;">11 Bat nesting area with a vent they use</span></div><div><span style="font-family: arial;">12 Trapdoor to something above<br /> <br /><b>d12 Posh Ceilings<br /></b>1 Glazed tile mozaic<br />2 Painted scene of d4 1=afterlife 2=sky 3=gods looking down 4=night sky stars<br /></span><div><span style="font-family: arial;">3 Decorative carved patterns<br />4 Decorative patterns painted or made with tiles<br />5 Tiny gargoyles in each corner<br />6 Vaulted arched ceiling extra 3-6m high</span></div></div></div><div><span style="font-family: arial;">7 Cloth banner hanging covers the ceiling with heraldic beasts depicted</span></div><div><span style="font-family: arial;">8 Fanciful candelabra and mechanism to lower it with rope to light</span></div><div><span style="font-family: arial;">9 White lime and plaster surface and a permanent light spell<br /></span><span style="font-family: arial;">10 Painted map of the known kingdom or the world at the time it was created</span></div><div><span style="font-family: arial;">11 Lit with a permanent light spell with the p</span><span style="font-family: arial;">olished reflective metal surface</span></div><div><span style="font-family: arial;">12 </span><span style="font-family: arial;">Coloured glass or crystal panels with light spells make colourful lights<br /><br /></span><b style="font-family: arial;">d12 Weird Ceilings<br /></b><span style="font-family: arial;">1 Has a secret trap door<br />2 Ceiling is trapped with a mechanical hazard like a deadfall<br />3 Doors lock and ceiling lowers, may have pop-out spikes</span></div><div><span style="font-family: arial;">4 Ceiling is really some awful camouflaged monster</span></div><div><span style="font-family: arial;">5 Ceiling has concealed murder holes and a chamber above used by attackers</span></div><div><span style="font-family: arial;">6 Painting of gods on the ceiling, their eyes eerily follow you as if watching</span></div><div><span style="font-family: arial;">7 </span><span style="font-family: arial;">False ceiling is an illusion concealing a hiding place for goods or an attack or to spy, it may have a secret entrance in a passage somewhere </span></div><div><span style="font-family: arial;">8 Artwork on the ceiling causes paralysis if you look at it and fail a save (or some other spell)</span></div><div><span style="font-family: arial;">9 Scene of apocalyptic prophecy, maybe explorers recognise places or people<br />10 Animated scene of d4 1=creation 2=battle 3=constelations in the sky 4=dancing nymphs in paradise<br />11 Scaffolding up to the ceiling for repairs or artworks, possibly occupied and fortified by creatures who demand a toll <br />12 Creatures or warriors depicted in painted ceilings may once a day jump down to attack intruders. If they die they return to the art and are reborn the next day. Some might beg for release<br /> </span></div><div><b style="font-family: arial;">d12 Boring Floors<br /></b><span style="font-family: arial;">1 Dirt and dust<br />2 Filth and garbage<br />3 Mud and sewerage<br />4 Dusty cobblestones<br />5 Sand possibly with footprints<br />6 Gravel and small stones</span><span style="font-family: arial;"><br /></span><span style="font-family: arial;">7 Planks over mud to prevent slipping<br />8 Several inches of dirty water<br />9 Mould and fungus<br />10 Straw and filth<br />11 Bricks and mortar<br />12 Crude stone worn with use <br /><br /></span><b style="font-family: arial;">d12 Posh Floors<br /></b><span style="font-family: arial;">1 Fitted wooden floorboards <br />2</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Slate sheets</span></div><div><span style="font-family: arial;">3 Mozaic tiles with a scene of d4 1=gladiators 2=heroes 3=monsters 4=nature</span></div><div><span style="font-family: arial;">4 Polished stone floor </span></div><div><span style="font-family: arial;">5 Coloured tiles forming geometric patterns like checkers perhaps</span></div><div><span style="font-family: arial;">6 Carved marble with a decorative ceremonial pool or fountain</span></div><div><span style="font-family: arial;">7 Shrine to lesser divinity or hero set into a memorial on the floor</span></div><div><span style="font-family: arial;">8 Stunning red </span><span style="font-family: arial;">marble floor is pleasantly warm to the touch</span></div><div><span style="font-family: arial;">9 Secret trapdoor to a staircase in floor worked into a geometric design</span></div><div><span style="font-family: arial;">10 Carpets with colourful geometric designs and soft and silent to walk on</span></div><div><span style="font-family: arial;">11 Wood or stone geometric tiles with ornate vegetal and animal motifs</span></div><div><span style="font-family: arial;">12 </span><span style="font-family: arial;">Geometric marble tiles play music as walked over such as a trumpet fanfare<br /><br /></span><b style="font-family: arial;">d12 Weird Floors<br /></b><span style="font-family: arial;">1 Hidden pit trap with d6 1=spikes 2=snakes 3=undead 4=automaticly seals to imprison 5=to lower level 6=slide to cell in lower level<br />2</span><span style="font-family: arial;"> Spikes stick up to injure feet if the trap is set off or a thin layer is broken through, 1in4 poisoned</span><span style="font-family: arial;"><br />3 Floor is covered in some horrible living creature in disguise<br />4 </span><span style="font-family: arial;">Floor pattern is a trigger for a trap d4 1=gas 2=darts 3=release creature 4=spell</span></div><div><span style="font-family: arial;">5</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Secret trapdoor to d4 1=hide 2=ambush 3=store goods 4=escape</span></div><div><span style="font-family: arial;">6 Electric shock on anyone touching the wrong tiles</span></div><div><span style="font-family: arial;">7</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Illusion floor drops victim into a lower level or sinkhole cave</span></div><div><span style="font-family: arial;">8 Illusion floor covers hazard pit d6 1=spikes 2=lava 3=acid 4=critter swarm 5=slime 6=water with creature</span></div><div><span style="font-family: arial;">9 Teleporter pad concealed in ornate floor design</span></div><div><span style="font-family: arial;">10</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Tile floor is a magical puzzle where the wrong tile activates a spell like a magic missile</span></div><div><span style="font-family: arial;">11 Floor incorporates a binding symbol and releases a summoned creature that attacks the first people it sees</span></div><div><span style="font-family: arial;">12 Weird magical effect d6 1=nulls magic 2=reverse gravity 3=pocket dimension trapped in loop if door closed 4=corpses left here become undead 5=holy zone repels undead and planar evil (or opposite) 6=Illusions turns everyone back to doorway they came in</span></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com2tag:blogger.com,1999:blog-737809845612070971.post-37353834366431500572024-02-19T04:27:00.000-08:002024-02-19T19:06:12.883-08:00Gates for settlements and forts<div class="separator"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZwNmSDws9a54vFK-hdmA42nO6xmMnJIvNxa5Dsp3DRJWhWBHbXUGiWckItZj14g7DAn780d1Gs9MlQeU0Aekmcc9xNngL_kgH7phcMb_TKdaQn7i7ZT8VRQC-_TRS2w5GFdW5JvFrW9xs60eAPhn0_eGk1_mWtEuONXV00FrsXJmOitTUU7GYu88rtW4/s602/main-qimg-abf0f142bff08a3017b8f101bf562e94-lq.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><span style="font-family: arial;"><img border="0" data-original-height="453" data-original-width="602" height="482" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZwNmSDws9a54vFK-hdmA42nO6xmMnJIvNxa5Dsp3DRJWhWBHbXUGiWckItZj14g7DAn780d1Gs9MlQeU0Aekmcc9xNngL_kgH7phcMb_TKdaQn7i7ZT8VRQC-_TRS2w5GFdW5JvFrW9xs60eAPhn0_eGk1_mWtEuONXV00FrsXJmOitTUU7GYu88rtW4/w640-h482/main-qimg-abf0f142bff08a3017b8f101bf562e94-lq.jpg" width="640" /></span></a></div><span style="font-family: arial;"><span style="font-family: arial;"><br /><br />Doing some basic decor and dressing tables again.<br /><br />This is for gates and walls around cities and towns. Most only have a few like a castle might only have one. A city may have even seven. This is to generate some gates for a community and a city may have a mixture of different gates some smaller ones might be just for elites and harder to find. <br /><br />I may have to creat a bunch of castles this year and some towns.<br /><br /><b>How many wall types in use? <br /></b>Can be different districts or multiple defensive layers<br />Village d3-2 use bottom of size range<br />Town d4-2 usually average of size range<br />City d4-1 possibly max size range<br /><br /><b>D12 Walls Types<br /></b>1 Vegetal 1-3m high and wide scrub, a hedge of thick brush or even thorn bushes <br />2 Fence 1-2m high and under 10cm, more to stop animals than soldiers<br />3 Earth mound 3-12m high and wide</span><div style="font-family: "Times New Roman";"><span style="font-family: arial;">4 Trench or moat 1-12m deep and wide, might also have spiked stakes</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">5 Log palisade 2-6m tall and 30cm-50cm wide, often spiked on top<br />6 Wooden wall 3-9m tall and 30cm-1m wide, possibly with a walkway </span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">7 Dry stone wall 1-6m tall and wide, unmortared piles of rubble</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">8 Basic stone wall 2-4m tall 20-50cm thick </span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">9 Medium stone wall 3-6m tall 50cm-1m thick with walkway<br /></span><span style="font-family: arial;">10 Superior stone wall 6-12m tall 3m-6m thick with chariot roadway</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">11 Magical stone wall 2-5m tall 30cm-50cm thick (includes part underground to stay up)<br />12 Magical metal wall 2-5m tall 10cm-30cm thick (includes part underground to stay up) or other magical barrier 3m tall 1cm-30cm wide, always on or must be cast or enchantment activate d6 d12 1=invisible 2=fire 3=ice 4=darkness/light 5=lightning 6=bone 7=illusion 8=force 9=undead 10=insect swarm 11=living trees 12=meat with eyes and mouths that moans <br /><br /><b>d12 Wall Features<br /></b>1 Crenelations - battlements on tops of walls to provide cover while defending</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">2 Wall Walk - so men can patrol and guard the perimeter</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">3 Arrow slits or loops - to shoot from the castle while defended</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">4 Watch towers - used for observation and lookout<br />5 Defence towers - used to defend and support walls and gates</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">5 Turrets - small towers projecting from walls and overhanging attackers </span></div></span><div><span style="font-family: arial;"><span style="font-family: arial;">6</span></span><span style="font-family: arial;"> Machicolations - overhangs with holes to drop stuff on attackers perform like hourdes but permanent and decorative and stone</span></div><span style="font-family: arial;"><div style="font-family: "Times New Roman";"><span style="font-family: arial;">7 Bossing - helps wall structure resist seige weapon attacks and damage</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">8 Baters - extra thick sloping bases of towers and walls take more damage </span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">9 Hourdes - extra wooden structures on walls and towers, improve arc of fire with extra walkways and overhangs from walls, removable in peacetime. Can be covered in wet ides to make fire proof</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">10 Natural terrain often incorporated ads height to walls d4 1=large sloping hill 2=stone cliffs 3=on hill or mountain top or mesa 4=natural chasm. Can add to effective height to some or all walls even up too +33m. </span><span style="font-family: arial;">Roll d12 for how many facings out of 12 get this advantage</span><span style="font-family: arial;"> </span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">11 Murder holes - in arches, gateways, tunnels and overhangs like the brattice have holes in floor over vulnerable points to drop d6 1=rocks 2=missile fire 3=boiling water 4=boiling oil 5=boiling lead= 6=wasp hives</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">12 Spikes on walls and doors deter siege beasts like elephants or megacerops or dinosaurs<br /><br /><b>How many gates in use? </b><br />Village d3<br />Small castle d2<br />Medeum Castle d3<br />Large Castle d4<br />Town d4+1 <br />City d4+3<br /><br /><b>d12 Gatehouse Types<br /></b>1 Simple woven fence to stop livestock or foot traffic between posts with guardpost</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">2 </span><span style="font-family: arial;">Single wooden door with bolt and guard niches</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">3 Double wooden door with guardpost</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">4 </span><span style="font-family: arial;">Single bronze reinforced wooden door with bar </span><span style="font-family: arial;">and guard niches</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">5 Double bronze reinforced doors, decorated door </span><span style="font-family: arial;">with guardpost</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">6 Single-door iron bar gate with lock and bar </span><span style="font-family: arial;">with guardpost</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">7 Double door iron bar lattice gate with lock and bar </span><span style="font-family: arial;">with guardpost</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">8</span><span style="font-family: arial;"> Single door of solid metal with </span><span style="font-family: arial;">lock and bar </span><span style="font-family: arial;">with guardpost</span><span style="font-family: arial;"> </span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">9 </span><span style="font-family: arial;">Double doors of solid metal with </span><span style="font-family: arial;">lock and bar </span><span style="font-family: arial;">with guardpost</span><span style="font-family: arial;"> </span><span style="font-family: arial;"> </span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">10</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Barbican fortified gatehouse with two turrets or towers and a double gate with a bar</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">11 </span><span style="font-family: arial;">Great barbican fortified gatehouse with four turrets or towers, has double gates with a bar and small easily enclosed courtyard inside </span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">12 Postern smaller less obvious single reinforced door. Some secret for defenders others go under walls and are not for commoner use or knowledge. If this is the only gate you roll make one extra roll on this table with a d10</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;"><br /><b>d12 Gate Features<br /></b>1 Spikes that deter siege beasts like elephants from ramming<br />2 Smaller wicket gate built in a larger door, reinforced, locked and bolted<br />3 Murder holes above gate with guards<br />4 Arrow slits in gate to shoot attackers<br />5 Elevated entrance with stairs or ramps leading to gate, earthworks or slope adds to height<br />6 Bridge over trench with spikes<br />7 Reinforced with metal plates<br />8 Moat with a drawbridge and sometimes creatures<br />9 Elevated earthworks make gate well above the ground<br />10 Large lock with only several keys but they are not required to lock only open<br />11 Portcullis gate with lattice or wood and or iron bars drops from above protects door<br />12 Door f</span><span style="font-family: arial;">lanked by extra pair of towers, turrets with arrow slits<br /><br /></span><b style="font-family: arial;">d12 Gate Decor<br /></b><span style="font-family: arial;">1 Statues of beasts or monsters by gates like sphynx, lion or dragon<br />2 Statues of heroic historic characters beloved by city and includes a shrine<br />3 Gargoyles overlooking the gate, some parts of gutters and rain comes from mouths<br />4 Severed heads, flayed skins, skulls and other and corpses of traitors and enemies<br />5 Heraldic banners and shields flapping in the wind<br />6 Gate is decorated with a mouth motif so the gatehouse seems to be a monster or demon or giant <br />7 Triumphant gateway decorated with scenes of heroic battles<br />8 Glass tiles making patterns and heraldic beasts in bright colours<br />9 Shrine to a divinity of the gate a lesser spirit who protects the gate<br />10 Impressive signal fires up high an emergency signal or heliograph for the more sophisticated<br />11 Alarm signal based on a large impressive drum, gong, horn or bell with own name<br />12 Vegetation such as vines, fungus, and flowers are grown naturally or with magic but also can be made as decorations such as floral wreaths and decorations for festivals<br /><br /><b>d12 Gate Magic<br /></b></span><span style="font-family: arial;">1 Spirit of the gate alerts if threats or invisible beings near the gatehouse<br />2 Gate is occupied by tiny faerie folk who help maintain it and will use magic on enemies<br />3 Spirit of the gate has a shrine and priests who communicate the gates desires<br />4 Gate is sanctified and holy with a shrine and religious art, undead cannot pass</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">5 The gate if shut is wizard locked or guarded by some other spell</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">6 A great face on the gate blasts a fear ray three times a day operated by the commander</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">7 Humanoid spectral warriors depicted in art step forth to defend the gate</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">8 In a crisis long buried gate guards will arise to defend the gate if called on</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">9 A bound elemental or demon can be released and given one order by the acting commander</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">10 Statues standing near the gate or even relief carvings become living monsters to defend from invaders</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">11 </span><span style="font-family: arial;">Every defender of the gate has defensive magic defending them and the structure d4 1=protection from evil 2=protection from normal missiles 3=protection from fire 4=protection from giants</span></div><div style="font-family: "Times New Roman";"><span style="font-family: arial;">12 A magical barrier can be summoned once per hour of one of these types d4 1=ice 2=fire 3=force 4=darkness<br /><br /></span><div><span style="font-family: arial;"><b>d12 Gate Security<br /></b></span><span style="font-family: arial;">1 Local citizens watch group with clubs and slings d4+2 is in fact a gang who scout for gang seeking targets for crime<br />2 </span><span style="font-family: arial;">Local citizens watch group with clubs & blades d4+4 of retired veterans who are suspicious of foreigners</span><span style="font-family: arial;"><br />3 Militia of locals with pointy farm tools or spears, whicker shields and javelins 2d4 especially looking for criminals bothering markets & picking pockets<br />4 Militia of locals with spear, sword and crossbow or shortbow 2d4 looking for crime as supported by merchants and crafters</span></div><div><span style="font-family: arial;">6 </span><span style="font-family: arial;"> </span><span style="font-family: arial;">Local bailiff and two beadles on behalf of a judge operates gate often with tax men</span></div><div><span style="font-family: arial;">5 Soldiers d4+4 1st Lv with leather, spears, hand axes and shortbows d4+4 </span><span style="font-family: arial;"> </span><span style="font-family: arial;">led by a 2nd Lv warrior</span><span style="font-family: arial;">.</span><span style="font-family: arial;">can be friendly and like to talk and drink but no tolerance for complaints or criticisms</span></div><div><span style="font-family: arial;">7 Soldiers with chain, pole axe. d4+4 </span><span style="font-family: arial;">1st Lv </span><span style="font-family: arial;"> </span><span style="font-family: arial;">led by a 2nd Lv warrior</span><span style="font-family: arial;">.</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Two will be archers or crossbowmen. Haughty and </span></div><div><span style="font-family: arial;">8 Soldiers with chain, spear, sword, shield d4+4 </span><span style="font-family: arial;">1st Lv </span><span style="font-family: arial;">led by a 2nd Lv warrior</span><span style="font-family: arial;">. Two will be archers or crossbowmen</span></div><div><span style="font-family: arial;">9 Soldiers with plate and sword d4+4 2nd</span><span style="font-family: arial;"> Lv led by a 3rd Lv warrior. </span><span style="font-family: arial;">Two will be archers or crossbowmen</span></div><div><span style="font-family: arial;">10 Templar priests protecting this gate shrine, d4+4 priests in chain with maces and slings</span></div><div><span style="font-family: arial;">11 Specialist leader </span><span style="font-family: arial;">in command of group </span><span style="font-family: arial;">d4 1=apprentice wizard 2=acolyte priest 3=secret police assassin 4=knight, R</span><span style="font-family: arial;">oll d8 on this table for base troop type</span><span style="font-family: arial;"> </span></div><div><span style="font-family: arial;">12 Guard beasts of equal total HD as guard group </span><span style="font-family: arial;">(roll d8 on this table for base type) who handle and care for the beast. d6 1=geese 2=dogs 3=wolves 4=lion or dire 5= 6=local monster species<br /><br /></span><span style="font-family: arial;"><b>d12 Gate Hangers<br /></b></span><span style="font-family: arial;">1 Youths come here in the best clothes to impress each other and flirt and write on walls<br />2 Criminals including pickpockets, charlatans and kidnappers<br />3 Prostitutes of all types meet here in the safety of the guard's gaze. Posters advertise saucy tavern shows and famous performers<br />4 Traders and crafters come here to sell small goods and snacks, and buskers start performing<br />5 Desperate beggars some selling their last valuables and looking for work<br />6 Bosses come here for cheap casual workers no questions asked<br />7 Mercenaries and killers for hire looking for work or just drinking between jobs<br />8 Merchant agents come here seeking caravan workers and local labourers. Posters for caravans and shops here </span></div><div><span style="font-family: arial;">9 Religious mobs gather here sniffing for miracles and preying to the gate god. Religious graffiti in the area some is old</span></div><div><span style="font-family: arial;">10 Crime gangs come here to the neutral ground to have meetings and make deals. Gang graffiti here everywhere</span></div><div><span style="font-family: arial;">11 Angry mob led by complaining zealots while law just taking names and watching. Protest graffiti here is often hastily removed by secret police </span></div><div><span style="font-family: arial;">12 Gossips meet to trade wild stories, saucy slander and lost local treasure. Posters for gossipy salons, tea rooms, smoking clubs, casinos and other places gossips enjoy. Graffiti here is often boasting or slander and names specific people<br /><br /><b>d12 Petty Gate Spirits<br /></b>1 Poltergiest of a life long-serving guard<br />2 Spectral guards seen on walkways on foggy moonlit nights<br />3 A small hairy house troll lives in the cellar and guards give it beer<br />4 Gremlins living here are mostly placated by food and shiny gifts but if the building or regulars are harmed gremlins start to ready the onslaught of their drugged darts and pet rats<br />5 Gate spirit has a shrine and a small cult, often some guards are members,The spirit warns them of trouble and inspects gate users for magic or supernatural evil or wickedness. It adopts a small animal form but usually is an invisible spirit<br />6 An elemental is bound into the gate and uses its powers to protect the building and make those living inside more comfortable. Most dwell in the structure of the building and adopt various forms like a humanoid or regular elemental<br />7 Gate spirit attacks siege equipment, siege beasts and any crew or handlers <br />8 Several times attackers by night were slain by a screaming spirit while battering the gates<br />9 Spirit of a warrior or priest who died here defending within and now they support the defenders by possessing enemy bodies and replacing hosts as they destroy them <br />10 Guardian devil of torment bound in walls is known to silently strangle spies and criminals trying to bypass the gates unseen. Locals criminals all know and are afraid to even try<br />11 </span><span style="font-family: arial;">Lesser planar spirit like an angel or demon is bound inside and can be released with a secret word and one order like "defend this gate from enemies" </span><span style="font-family: arial;"><br />12 The gate is a petty god with own cult and shrine, it will use its powers to aid the gate defenders and will fight in person if enemies attack. People leave offerings and say they get good luck. Sometimes its possible to even meet the god most likely in a festival</span></div></div></span>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-60225257332612083772024-02-18T14:27:00.000-08:002024-02-18T14:27:07.992-08:00d12 Mysterious Vapours & Miasmas<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimHbpELmQSDQCM8-fIdVP30FGgZR6NUgRfwrpqsQdZp8dT7WwlMLVul_sWgoIT8Yb9NNE74BYt_2_IvhnXsAmTeJfwkC7SCNWzfRewe_FDzKi-Q9Ecreo6FZBCoNHGdUYMlqT371zobAFZc9vAljDh1dMJ3zh3yx1t1qePCyfOi8S4-pW9Ttl_vf-tVkM/s800/18436-HQ-0.ce0b5fa.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="378" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimHbpELmQSDQCM8-fIdVP30FGgZR6NUgRfwrpqsQdZp8dT7WwlMLVul_sWgoIT8Yb9NNE74BYt_2_IvhnXsAmTeJfwkC7SCNWzfRewe_FDzKi-Q9Ecreo6FZBCoNHGdUYMlqT371zobAFZc9vAljDh1dMJ3zh3yx1t1qePCyfOi8S4-pW9Ttl_vf-tVkM/w302-h640/18436-HQ-0.ce0b5fa.jpg" width="302" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial;">Dungeon pongs are a fact of life but some special vapours have magical or weird effects<br /><br />Sometimes locals learn to use them for defence, to guard areas or to help them if sick. Many will restrict access to these locations to keep benefits for themselves or just for the holy ones.</span></div><div><span style="font-family: arial;"><br /><b>d12 Regular dungeon funk<br /></b>1 Raw sewerage</span><div><span style="font-family: arial;">2 Rodent odours</span></div><div><span style="font-family: arial;">3 Reptile smells</span></div><div><span style="font-family: arial;">4 Bat guano</span></div><div><span style="font-family: arial;">5 Damp and mildew</span></div><div><span style="font-family: arial;">6 Earthy soil smell</span></div><div><span style="font-family: arial;">7 Rotten vegetables</span></div><div><span style="font-family: arial;">8 Rotting garbage</span></div><div><span style="font-family: arial;">9 Fungus and compost</span></div><div><span style="font-family: arial;">10 Rotting meat<br />11 Monster laundry<br />12 Alchemical pollutants<br /><br /><b>d12 Common Pong Sources<br /></b>1 Drains and sewers<br />2 Cistern or well<br />3 Garbage heaps and compost<br />4 Monsters laundry or barracks<br />5 Crack in the earth or a wall<br />6 Hole in the ground<br />7 Pile of rotting corpses</span></div><div><span style="font-family: arial;">8 Kitchen or butchers</span></div><div><span style="font-family: arial;">9 Shrine or temple</span></div><div><span style="font-family: arial;">10 Creature lair or midden heap</span></div><div><span style="font-family: arial;">11 Strange idol or urn or chest</span></div><div><span style="font-family: arial;">12 </span><span style="font-family: arial;">Cauldron or brazier<br /><br /><b>d12 Weird Pong Sources<br /></b>1 Flatulant mutant<br />2 Strange plants or fungus<br />3 Strange rotting corpse of an unusual monster<br />5 Pool of bubbling slime</span></div><div><span style="font-family: arial;">6 Pool of monster vomit</span></div><div><span style="font-family: arial;">7 One g</span><span style="font-family: arial;">oblins underpants</span></div><div><span style="font-family: arial;">8 From a mirror or painting</span></div><div><span style="font-family: arial;">9 From a strange crypt</span></div><div><span style="font-family: arial;">10 Pit of rotting corpses and sewerage</span></div><div><span style="font-family: arial;">11 </span><span style="font-family: arial;">A wonderous creature like a giant toad secretes odour</span></div><div><span style="font-family: arial;">12 </span><span style="font-family: arial;">Oozing from part of the body of a vast living complex of flesh</span><span style="font-family: arial;"> </span></div><div><span style="font-family: arial;"><br /><b>d12 Wonderful Pong Sources<br /></b>1 Crystal grotto with bubbling spring</span></div><div><span style="font-family: arial;">2 An ancient shrine with a guardian spirit</span></div><div><span style="font-family: arial;">3 A shrine and creature guardians who protect it</span></div><div><span style="font-family: arial;">4 Small temple and dedicated cult to controlling it</span></div><div><span style="font-family: arial;">5 Shimmering otherworldly portals</span></div><div><span style="font-family: arial;">6 From a wonderous statue protected by magic</span></div><div><span style="font-family: arial;">7</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Wonderful glowing pie on a silver plate on a plinth</span></div><div><span style="font-family: arial;">8 A bejewelled winged bug or bird flaps its wings</span></div><div><span style="font-family: arial;">9 From a wonderous grail of gold studded with gems</span></div><div><span style="font-family: arial;">10 Shaft of golden light from a lens or bejewelled eye </span></div><div><span style="font-family: arial;">11 A wonderous cornucopia basket of wonderous food</span></div><div><span style="font-family: arial;">12 <span style="font-family: arial;">From </span>pores or nipples of a magical divine creature <br /><br /><b>d12 Awful Pong Sources</b></span></div><div><span style="font-family: arial;">1 Infirmary of sick monsters with festering wounds and plague pustules</span></div><div><span style="font-family: arial;">2 Vast pit of rotting food and corpses that some monsters like to wallow in</span></div><div><span style="font-family: arial;">3 Remains of a monstrous feast with rotten food and monster vomit and faeces. None of them want to clean up and are abandoned by intelligent creatures until its cleaned up by something</span></div><div><span style="font-family: arial;">4 Bubbling pool of alchemical waste and garbage including shattered lab equipment and ruined ingredients</span></div><div><span style="font-family: arial;">5 Disgusting lair of a giant, in once fine clothes laying in own vomit with food scraps and bodily excretions everywhere. Usually the giant in a drunken stupor after drinking here </span></div><div><span style="font-family: arial;">6 A filthy sewerage pit where tentacled sewer beasts fight and mate for hours</span></div><div><span style="font-family: arial;">7 </span><span style="font-family: arial;">Butt of a demon constantly flatulent. Busy eating rotten eggs, beans and sausages </span></div><div><span style="font-family: arial;">8 Portal to a demonic plane covered in an evil swamp</span></div><div><span style="font-family: arial;">9 Portal to the sewers of hell where the damned flee hell's wrath</span></div><div><span style="font-family: arial;">10</span><span style="font-family: arial;"> </span><span style="font-family: arial;">From a bound creature of evil trapped in a binding object</span></div><div><span style="font-family: arial;">11 </span><span style="font-family: arial;">Petty god trapped and tormented here by another god</span></div><div><span style="font-family: arial;">12 A lesser great old one from the outer void imprisoned in a pit<br /><br /></span></div><span style="font-family: arial;"><b>d12 Mysterious Vapours<br /></b>1 Sweet spicy cinnamon copper coloured vapours if inhaled can see spirits, magic and planar beings while breathing the gas</span><div><span style="font-family: arial;">2 Warm milk and honey-scented white vapour heals a d4 HP first exposure per day but remaining too long can change your alignment to good given time</span></div><div><span style="font-family: arial;">3 Frankincense-scented sparkling golden vapour makes the areas holy like sanctified ground harmful to undead and otherworldly evil like holy water, it also acts as an exorcism on the possessed</span></div><div><span style="font-family: arial;">4 Tasty feast-smelling steamy vapours attract victims usually into a trap perhaps built by, some target specific species. Some like faeries use man bait to trap slaves </span></div><div><span style="font-family: arial;">5 Honey mead scented lavender vapour makes victims feel aroused at first and if continued will become amorous with themselves or anyone else affected. Nobody feels guilt until they leave</span></div><div><span style="font-family: arial;">6 Blossom fragrance of sparkling coloured lights inhaler gains a random spell, usually from one list type (Arcane Divine Nature Mentalist) of first level works once per day</span></div><div><span style="font-family: arial;">7 Spiced wine vapour or dark red mist makes inhalers if they fail to save become drunk, half dexterity and make a save - success feel jolly and optimistic fail feel morose and overly self-reflective with half Mov </span></div><div><span style="font-family: arial;">8 Citrus scented green orange or yellow vapour, breathing it gives you +d3 Mov and +d6 temporary HP that last an hour after inhaling, only works once per day per person. Users feel fresh and zippy </span></div><div><span style="font-family: arial;">9 Rose and musk-sweet scented pink mist, save or will drop weapons and shun violence and will just walk away from it</span></div><div><span style="font-family: arial;">10 Damp shroom spores scented brown gas causes anyone inhaling to save or shrink for a d4 days to the size of a mouse, after size is restored you gain immunity to its effects<br />11 Floral hallucinatory cyan gas causes visions of phantoms, if they don't flee, they will be lost in a dream for a seeming d4 hours but will have teleported to a random far-off place and cannot account for 2d6 months<br />12 Sweet comforting orange gas causes one to sleep if fail a save, if not removed will sleep for a d4 x100 years and then be immune to it<br /><br /><b>d12 Mysterious Miasmas<br /></b>1 Bilious green gas if fail save causes vomiting and helplessness while in area and for one round after, halves Mov while under affect</span><div><span style="font-family: arial;">2 Metalic numbing grey paralysing gas causes victims to freeze and some will starve and die slowly if not rescued</span></div><div><span style="font-family: arial;">3 Burning scarlet poison gas makes eyes bleed lose 1hp per round, save per round to resist </span></div><div><span style="font-family: arial;">4 Flammable invisible metallic scented gas will explode like a 3d6 fireball if a lit flame brought into the area</span></div><div><span style="font-family: arial;">5 Choking mould spores of black dust clouds, save or take d6 damage choking while in cloud, after escape save or develop a respiratory disease over d4 days resulting in -d4 CON until healed by magic </span></div><div><span style="font-family: arial;">6 Yellow vapours stink of the grave and victims must save per round or lose 1 HP and be tainted by the King in Yellow. When they eventually die they arise as a bloated fungal undead serving the cult of Hastur a d4 days later</span></div><div><span style="font-family: arial;">7 Scintillating weird grey sooty vapour moves uncannily if touches save per round or receive a minor mutation. Too many mutations result in apotheosis into a chaos horror. Born mutants are immune and instead heal 1hp per round they breath </span></div><div><span style="font-family: arial;">8 Burning vapour like invisible fire causes d4 damage to anything harmable by non magic fire per round. Also damaged clothes and equipment. Certain materials like salamander wool or rare unguents can protect people and items from it. In some cases it is cold flame instead and both forms are visible to </span></div><div><span style="font-family: arial;">9 Corrosive orange brown metallic scented vapour reduces common black iron to powder instantly. Superior steel, magic and bronze is more resilient and gets a save to resist (bronze and copper just get a corroded coating if save but on a fail a rot sets in)</span></div><div><span style="font-family: arial;">10 Brown dust of dedicated mummies and graves. If inhaled and save the subject must save or is diseased and cannot recover HP by rest until the disease is treated <br />11 Black smoky evil vapour smells like stinging nettles in your nose, save or in agony and can do nothing but move away half speed and take 1 HP damage per round, also affects d4 rounds after out of the cloud<br />12 Raw bubbling chaos everchanging colour, texture and form, sometimes eyes, mouths or even limbs form and occasional small unique spawn form in it and crawl away. Any smelling it must save or embrace the ever-changing power of chaos and gain a d4 minor mutations and a major mutation. Once mutated they instead of gaining more mutations they can roll new ones and pick the best to replace older mutations</span><br /></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-1934838095496945082024-02-09T05:56:00.000-08:002024-02-09T05:56:30.200-08:00Marvel 1950 - d100 Weird Investigations & Mysteries <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbTYMYkkWEHD4ovLSH059QNwkL-KyY79jwpmgjjglTzcK-0soQLUOV6Ja1IGBJmvWOCw9nugzKnYqL4kISYPYcxf2-dvhyphenhyphenO1ro1oCKlxeihh1Ll-01kdFdxIG98DDabY54V0dAF4w2uc21pUEIHyeoF-1Fyi8bj160k072PL9jNPWzfk3jV0w2s4qswmM/s564/f99597178e506b6c108aac9e54ab6fd0.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="373" data-original-width="564" height="424" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbTYMYkkWEHD4ovLSH059QNwkL-KyY79jwpmgjjglTzcK-0soQLUOV6Ja1IGBJmvWOCw9nugzKnYqL4kISYPYcxf2-dvhyphenhyphenO1ro1oCKlxeihh1Ll-01kdFdxIG98DDabY54V0dAF4w2uc21pUEIHyeoF-1Fyi8bj160k072PL9jNPWzfk3jV0w2s4qswmM/w640-h424/f99597178e506b6c108aac9e54ab6fd0.jpg" width="640" /></a></div><br /><span style="font-family: arial;"><br /><br /><br /></span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">In my Marvel 1949 game we advanced to 1950 - thinking each real-world month would be a game year. As the 50s roll in there are more aliens, monsters, weird creepy killers and fighting communism features than prior eras/ This table includes more occult and storage stuff for heroes to investigate. As im simulating an era of hero comics in decline vs romance, horror and true crime I will probably try to use my romance tables. Possible remaining sidekicks and child gangs might hijack their heroes in the comics as goofy kid gangs and teen romantic comedies. This table should cover more weird non supr hero adventures of 1950s pulp and cinema.</span></div><div><span style="font-family: arial;"><br /><span><b>d10 Quick Types</b><br />1 Strange signs</span></span><div><span style="font-family: arial;">2 Strange powers</span></div><div><span style="font-family: arial;">3 </span><span style="font-family: arial;">Weird creatures</span></div><div><span style="font-family: arial;">4</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Mysterious deaths</span></div><div><span style="font-family: arial;">5 Wild science</span></div><div><span style="font-family: arial;">6 Mutant horrors</span></div><div><span style="font-family: arial;">7 Alien visitation</span></div><div><span style="font-family: arial;">8 Haunted place</span></div><div><span style="font-family: arial;">9 Secret Cult</span></div><div><span style="font-family: arial;">10 Ancient mystery<br /><br /></span><span style="font-family: arial;"><b>d100 Weird Investigations & Mysteries </b><br />01 People hearing weird sounds along the water ways</span><div><span style="font-family: arial;">02 Dead cattle found with missing brains</span></div><div><span style="font-family: arial;">03 Man shot by police vanishes before witnesses eyes</span></div><div><span style="font-family: arial;">04 Weird lights seen in the sky over an area recently</span></div><div><span style="font-family: arial;">05 Kids report a local ruined mansion has strange lights inside</span></div><div><span style="font-family: arial;">06 Several coffins have been robbed from the city morgue</span></div><div><span style="font-family: arial;">07 People have seen a strange figure walking at night</span></div><div><span style="font-family: arial;">08 People having strange dreams about evil underground derro race</span></div><div><span style="font-family: arial;">09 Strange person walking at night seen and locals report feeling weak</span></div><div><span style="font-family: arial;">10 Strange voices more and more reported coming from the sewers<br />11 Faith healers claim to perform miracles but have a secret cost</span></div></div><div><span style="font-family: arial;">12 Visionary has had strange dreams and has retired from performances and readings</span></div><div><span style="font-family: arial;">13 Children with weird psychic powers born in a village </span></div><div><div><span style="font-family: arial;">14 Invisible person causing havoc in a university</span></div><div><span style="font-family: arial;">15 Psychic woman has become remarkably wealthy with her predictions</span></div><div><span style="font-family: arial;">16 Excorcist found dead in own home impaled on sculpture</span></div><div><span style="font-family: arial;">17 Arrested criminals say they paid a psychic for their heist plan</span></div><div><span style="font-family: arial;">18 Several people report having seen people with strange powers living among us</span></div><div><span style="font-family: arial;">19 A new crime boss is said to have supernatural powers</span></div><div><span style="font-family: arial;">20 Someone has been killing people with a strange death touch say witnesses</span></div></div><div><span style="font-family: arial;">21 Locals say a water monster lives in the harbour and it snatches dogs and homeless</span><div><span style="font-family: arial;">22 The marshes near town they say a humanoid think has been seen lurching on misty nights</span></div><div><span style="font-family: arial;">23</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Something strange rumoured to be living in the city sewers and making noises </span></div><div><span style="font-family: arial;">24 Laboratory creatures escaped and has grown larger from eating stray pets</span></div><div><span style="font-family: arial;">25 Mutated dog has been spotted and growing bigger and weirder each sighting</span></div><div><span style="font-family: arial;">26 Glowing creature seen at night by power lines</span></div><div><span style="font-family: arial;">27 Strange clouds have been seen moving together and changing directions </span></div><div><span style="font-family: arial;">28 After a recent UFO sighting people report some creature in the area scaring people at night</span></div><div><span style="font-family: arial;">29 People report a slimy thing crawling around city storm drains and docks</span></div><div><span style="font-family: arial;">30 Polic had a gun battle with a giant insect that escaped<br /></span><span style="font-family: arial;">31 Corpse found trampled by something that weighed tons</span><div><span style="font-family: arial;">32 Corpse found glowing in river mysteriously by water police</span></div><div><span style="font-family: arial;">33 Charred body found in apartment. Spontaneous human combustion?</span></div><div><span style="font-family: arial;">34 Human silhouettes of fine ash have been found around city</span></div><div><span style="font-family: arial;">35 Corpse was found of a man with gills floating in the water</span></div><div><span style="font-family: arial;">36 Scientists recover unusual prehistoric remains of humanoids in a train tunnel</span></div><div><span style="font-family: arial;">37 Corpses found drained of blood in homes</span></div><div><span style="font-family: arial;">38 Corpses found torn apart by apparently wild dogs</span></div><div><span style="font-family: arial;">39 Someone has been stealing body parts and organs from bodies</span></div><div><span style="font-family: arial;">40 Victims have been found dead alone aged with white hair</span></div></div></div><div><span style="font-family: arial;">41 </span><span style="font-family: arial;">Scientist develops super evolution ray process and makes an idiot a super genius</span><div><span style="font-family: arial;">42 Laboratory has had a robot escape and is roaming the city </span></div><div><span style="font-family: arial;">43 Scientist missing from the lab has been seen glowing strangely and feeding witnesses</span></div><div><span style="font-family: arial;">44 Gang has been making a crude super serum to make huge monstrous goons</span></div><div><span style="font-family: arial;">45 Accident at a local lab killed a scientist but people have seen a strange ghost since</span></div><div><span style="font-family: arial;">46 Unknown company dumping toxic slime-producing mutant creatures</span></div><div><span style="font-family: arial;">47 Testing of an incredible vehichle threatened by saboteurs</span></div><div><span style="font-family: arial;">48 World-leading scientists to work on a new energy project </span></div><div><span style="font-family: arial;">49 Radio space observation station detects numerous UFOs in the area</span></div><div><span style="font-family: arial;">50 Government lab studying strange artefacts is under attack<br /></span><span style="font-family: arial;">51 Mutant scientist leaves victims a husk of dried skin while eating them</span><div><span style="font-family: arial;">52 Cosmic rays from space struck scientists and turned them into a hideous creature</span></div><div><span style="font-family: arial;">53 Mad scientist has been accused of testing a formula to create mutant monsters</span></div><div><span style="font-family: arial;">54 Mutant fish caught in river by locals, fishing now banned </span></div><div><span style="font-family: arial;">55 Experimental industrial animal feed creating giant animals</span></div><div><span style="font-family: arial;">56 Scientist irradiating spiders found dead in lab an emaciated husk</span></div><div><span style="font-family: arial;">57 Giant mutant ant colonies being searched for by millitary</span></div><div><span style="font-family: arial;">58 Secret gang of mutant teens living in the sewers and performing petty crimes</span></div><div><span style="font-family: arial;">59 New research lab for people developing strange new mutant powers </span></div><div><span style="font-family: arial;">60 Mutant locusts from the millitary nuclear laboratory hunted by millitary<br /></span><span style="font-family: arial;">61 </span><span style="font-family: arial;">Experimental radio telescope looking for signals from mars </span><div><span style="font-family: arial;">62 Flights of glowing lights over the area alarming locals and missing persons reported</span></div><div><span style="font-family: arial;">63 Something landed in a field and left radioactive traces</span></div><div><span style="font-family: arial;">64 Strange men were in the area asking questions about a UFO sighting</span></div><div><span style="font-family: arial;">65 Madman screaming in the city about aliens replacing people and now in hospital</span></div><div><span style="font-family: arial;">66 UFO investigators found dead and house ransacked and police baffled</span></div><div><span style="font-family: arial;">67 Teens with hotrods report strange creatures in hill roads since a meteor crashed</span></div><div><span style="font-family: arial;">68 Strange coloured lights have been seen in the foothills and plants and animals seem to be affected by some strange influence</span></div><div><span style="font-family: arial;">69 People have been disappearing in recent unseasonal heavy mists </span></div><div><span style="font-family: arial;">70 Strange radio signals nobody can understand detected recently<br /></span><span style="font-family: arial;">71 Old insane asylum had some teenage explorers vanish</span><div><span style="font-family: arial;">72 A run down mansion used as a place to stay for homeless squatters for years has suddenly been shunned</span></div><div><span style="font-family: arial;">73 Strange noises heard from the old murder house</span></div><div><span style="font-family: arial;">74 Expert claims ghost sightings are increasing</span></div><div><span style="font-family: arial;">75 Scientists plan to apply advanced science to solve the mysteries of Hell House</span></div><div><span style="font-family: arial;">76 Phantoms seen in the old monastery in the hills</span></div><div><span style="font-family: arial;">77 Blood-curdling screams are heard in the old city graveyard increasingly often</span></div><div><span style="font-family: arial;">78 Locals immigrants in poor areas are afraid to go out late because of wild rumours about a witch. Some say she lives in the old shunned house</span></div><div><span style="font-family: arial;">79 Famous mystic vanishes exploring a haunted house known locally as House of the Damned</span></div><div><span style="font-family: arial;">80 Collection of tribal relics has had items stolen and mysterious noises heard at night<br /></span><span style="font-family: arial;">81 </span><span style="font-family: arial;">Abandoned old mansion of a demon cult has made the news again since a recent disappearance in the area some say that when the cult was active</span><div><span style="font-family: arial;">82 Remains of a cult sacrifice have been found by police</span></div><div><span style="font-family: arial;">83 Police have put a cult compound under siege</span></div><div><span style="font-family: arial;">84 Cult leader has taken followers to an old coastal mansion and families are concerned why</span></div><div><span style="font-family: arial;">85 Renowned cult leader vanishes from cell leaving only some strange slime behind</span></div><div><span style="font-family: arial;">86 Museum has been robbed by masked robed men</span></div><div><span style="font-family: arial;">87 Man claims a painting by a famous occultist has somehow trapped victims inside</span></div><div><span style="font-family: arial;">88 Cult announces doomsday and calls the faithful to their property to prepare. Police and locals wary</span></div><div><span style="font-family: arial;">89 Police raided a swamp cult near the coast and found strange inexplicable idols that puzzle experts</span></div><div><span style="font-family: arial;">90 Cultist shot stealing a book from a university. Strange body left police coroner baffled<br /></span><span style="font-family: arial;">91 Archeologists digging native sites vanish</span><div><span style="font-family: arial;">92 Mysterious stone door found by miners</span></div><div><span style="font-family: arial;">93 Strange mummified bodies found baffle scientists</span></div><div><span style="font-family: arial;">94 Strange writing in stone found on rural property and experts looking for more </span></div><div><span style="font-family: arial;">95 Antarctic expedition return with samples which are promptly stolen, scientists tight-lipped about what was taken</span></div><div><span style="font-family: arial;">96 Someone has been breaking into the Egyptian exhibit moving objects and even injuring a guard</span></div><div><span style="font-family: arial;">97 Discredited scientist claims to have found a strange ruined city under the desert</span></div><div><span style="font-family: arial;">98 Meteor crater found with strange artefacts buried, thousands of years old</span></div><div><span style="font-family: arial;">99 Scientist claims prehistoric life forms might still live in underground lake</span></div><div><span style="font-family: arial;">100 A second murder has taken place in a museum in front of an ancient idol found in deserts of the Near East during the war</span></div></div></div></div></div></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-89802085694163568632024-02-06T21:20:00.000-08:002024-02-06T21:20:21.802-08:00d100 Village Weirdos<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNwnAIlZKXwZyxK37UGYn_CodGw-OelQMuECdFeqRvYig-6xUVSt85YHFFE1TlCKx5nwEne-_pgo4kK_jejeqz9nNocbsgWOsNzA_MoVVqTxPPfuPuy5SD-bZHiuvlcdE_zl0j9d6A7mUhadrZ11XjgTg50cHgERFrF90oo-tCM3wHW096Ti1Ak5iZSQU/s826/aa50f323059dd2c502f9fdce1976b771.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="826" data-original-width="564" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNwnAIlZKXwZyxK37UGYn_CodGw-OelQMuECdFeqRvYig-6xUVSt85YHFFE1TlCKx5nwEne-_pgo4kK_jejeqz9nNocbsgWOsNzA_MoVVqTxPPfuPuy5SD-bZHiuvlcdE_zl0j9d6A7mUhadrZ11XjgTg50cHgERFrF90oo-tCM3wHW096Ti1Ak5iZSQU/w436-h640/aa50f323059dd2c502f9fdce1976b771.jpg" width="436" /></a></div><div><span style="font-family: arial;"><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />These are for padding out any boring village on a trek. <br /><br /><span><b>d10 Quick Types</b><br />1 Criminals</span></span><div><span style="font-family: arial;">2</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Drunks</span></div><div><span style="font-family: arial;">3 </span><span style="font-family: arial;">Perverts</span></div><div><span style="font-family: arial;">4 </span><span style="font-family: arial;">Maniacs</span></div><div><span style="font-family: arial;">5 </span><span style="font-family: arial;">Gossips</span></div><div><span style="font-family: arial;">6 </span><span style="font-family: arial;">Agents</span></div><div><span style="font-family: arial;">7 </span><span style="font-family: arial;">Hermits</span></div><div><span style="font-family: arial;">8 Cultists</span></div><div><span style="font-family: arial;">9 Witches</span></div><div><span style="font-family: arial;">10 Non-human<br /><br /></span><span style="font-family: arial;"><b>d100 </b><b>Weird Villagers</b><br />01 Danny Fletcher - a compulsive thief who loves the thrill and adventurers are too tempting, squeals if caught and begs mercy. Locals think he is harmless</span><div><span style="font-family: arial;">02 Morgan Seaman - spy for a smuggling guild buying up cheap weapons to sell to frontier monsters. Has other interests and used to be a "sailor" but was a pirate</span></div><div><span style="font-family: arial;">03 Portia Salt - adventures thief makes a living from the generosity of dumb letters she can rob, some she even likes if they are pretty enough. She thinks adventurers are rich enough</span></div><div><span style="font-family: arial;">04 Penny Bodlock - and her pet gremlins watch for well-off targets to rob while she keeps people busy. She keeps the gremlins an a bag and they love her dearly as she raised from babies and has a colony in her basement who have domesticated rats as pets in turn</span></div><div><span style="font-family: arial;">05 Fanny Arbuckle - Likes to get adventurers drunk and intimate so she can beat them up and rob them and leave them tied up. Other than that she is loads of fun as a tavern companion</span></div><div><span style="font-family: arial;">06 Billy the Knife - got a fever as a kid and now is paranoid and loves knives. Locals say he is harmless but he has stabbed a few strangers who he thought looked funny. The mayor claimed all the treasure and covered it up</span></div><div><span style="font-family: arial;">07 Goran Bladaghast - spies for local bandits and he keeps messenger pigeons and has extra pigeons belonging to the gang. Will inform them of rich prey like adventurers</span></div><div><span style="font-family: arial;">08 Stinky Pete - has been secretly robbing drunks at night especially ones who wont remember. Has a pile of purses under porch hidden. A rich outsider might tempt him to kill</span></div><div><span style="font-family: arial;">09 Vilan Podgeglump - a depressed jealous sod who wants nice things for his cottage so steals from outsiders who clearly don't deserve it. Likes to meet strangers in tavern to case them out</span></div><div><span style="font-family: arial;">10 Mirram Vordrank - often works in bars but does cheap card readings and crystal orb work. If she has rich clients she tries to draw a map the spirits sent her for you and then tells her monster allies in the dungeon to be ready via her friendly Imp Mr Globbo<br />11 Argyle Richmond - former noble brat turned adventurer and then murder hobo and now a horrible potentially violent drunk if confused enough. Has some stories that make modern young adventurers cringe</span></div></div><div><span style="font-family: arial;">12 Bodunk Goreman - jolly drink who lives in a shack where he brews grog when not in tavern or staggering about on business. Sees lots of odd things and often invites others for his homebrew rotgut. The good stuff he sells for a living</span></div><div><span style="font-family: arial;">13 Old Meg - pipe-smoking old woman with missing teeth who loves gin and fighting other drunks and abusing the rich by imitating them</span></div><div><div><span style="font-family: arial;">14 Polly Lambswool - drinking since her sweetheart left her and drinks to forget. Lots of locals keep an eye out for her and help her home. Some even try to get her to meet new people. Really she knows her lover is living with monsters in a dungeon by choice and is angry at him</span></div><div><span style="font-family: arial;">15 Old Pat - the charcoal man has started a few fires drunk on the job but everyone thinks he is lovable and knows stories of the faeries he will share for bottles of grog</span></div><div><span style="font-family: arial;">16 Danny Potter - a bitter old drunk writing plays and poems for bards and city theatres. Lives out here to get away from the public but sometimes likes to overhear people talk and put into his plays. A few found their conversations or even caricatures of them in city plays and had to change their looks and style. He hates fame and bards unless drunk enough to deal with them</span></div><div><span style="font-family: arial;">17 Marebelle Otterskin - a tanner with stained hands and ailments from handling poisons drinks alcohol to ease her pain. She also knows how to mix various poisons for plants and to put in food. Dreamed of being an alchemist or herbalist once</span></div><div><span style="font-family: arial;">18 Beevar Knortenborg - former barbarian who likes drinking and fights and can go berserk but will only do this if really drunk. Will hire himself out and if required drinks heavily and constantly to keep his fighting edge. Sure its his right to drink always like he will in heaven</span></div><div><span style="font-family: arial;">19 Marigold Porter - likes to drink and play cards and smoke and vile jokes after a hard day of being polite to strangers in her village shop. She is very offensive and likes to shock people and has several violent sons who protect her honour</span></div><div><span style="font-family: arial;">20 Ainsbury Pickle - a sodden old drunk who drinks to forget the old days when a cult controlled the village by secret tunnels and murder. He knows where the tunnels are and possibly they have new occupants. He is a bailiff for the local judge when sober</span></div></div><div><span style="font-family: arial;">21 Karl Gruberhole - loves feet and thinks adventurer feet stepping in foul things is very exciting so he will crave their boots for his unspeakable lusts</span><div><span style="font-family: arial;">22 Tammy Potwrinkle - Keeps a shrine of attractive adventurers in her room and is a skilled artist. Some of her illustrated erotic fan fiction is copied in the bigger towns where pervert adventurer fans salivate over them. These fans will chase adventurers for scraps of hair and memorabilia. Newer fans think her fiction is real </span></div><div><span style="font-family: arial;">23 Jarrar Torken - likes to tell people wild tales of local ruins and if people investigate he follows at a distance so he can watch them fight monsters and pleasure himself</span></div><div><span style="font-family: arial;">24 Rodbar Falcon - friendly dandy and self-proclaimed duelist on vacation who tells duelling stories that are all lies. He is also perpetually horny and lascivious especially to pretty adventurers. If humiliated he will try to murder any who slander him and avoids fighting for free in a backward hovel</span></div><div><span style="font-family: arial;">25 Tabitha Spugnort - has a thing for demihumans and throws herself at them. She even wears fake pointy ears and locals are sure elves will take her away one day</span></div><div><span style="font-family: arial;">26 Clapathia Thimblesnort - a mature widow who likes to invite lone men in so she can charm them. She even has cells in her basement with several of her boys already</span></div><div><span style="font-family: arial;">27 Eric Pontangourd - puppeteer offers adventurers a chance to see his adult-only shows</span></div><div><span style="font-family: arial;">28 Herngan Bollard - desperately wants various potions for his experimental sexual practices. Invites adventurers to watch while trying to buy them or even join him</span></div><div><span style="font-family: arial;">29 Palindram Fugnord - Peeping tom and exhibitionist, looks through windows while pleasuring themself and exotic adventurers are more exciting than locals who just throw food scraps at him</span></div><div><span style="font-family: arial;">30 Marjar Winkle - convicted horse molester will see new livestock at the stables and try and get to them at night. He thinks the horses wink at him as a come-on <br /></span><span style="font-family: arial;">31</span><span style="font-family: arial;"> Magnard Seaward - an old sea captain who lived with cannibals and found it to his taste. He sometimes has secret hybrid fish folk staying with him in secret </span><div><span style="font-family: arial;">32 </span><span style="font-family: arial;">Varlen Banderfolly - likes to snatch lone travellers for his basement laboratory but has been getting bored and more ambitious. Always wanted to work with Demihumans </span></div><div><span style="font-family: arial;">33 Emert Gunderfelch - loved a goblin killed by adventurers and now he longs to stab them and keep some of their skin in his diary</span></div><div><span style="font-family: arial;">34 Peebles Ballangorp - started drilling holes in things to spy on people, moved up to kidnapping people and drilling holes in them while alive</span></div><div><span style="font-family: arial;">35 Cebellina Jallorp - was in a demon cult and murdered the rest. She now wants to capture and sacrifice more victims to her demon patron of betrayal. She will lie to adventurers to get in her home to cast sleep on them</span></div><div><span style="font-family: arial;">36 Mackin Dorset - has a collection of occult books and will invite people to see them If they approve of the cannibalism in them will offer them real meat, if they look shocked he attacks them</span></div><div><span style="font-family: arial;">37 Sablanna Portchuckle - believes an imp who advised her to use human blood to keep herself young. She butchers bodies and fills her basement bath then feeds the rest to pigs</span></div><div><span style="font-family: arial;">38 Makin Praline - a locally famous cook who offers to cook strange dungeon beasts brought to him. He will also ask for intact humanoid corpses in good condition. People come to his monthly feasts mostly for rich outsiders who can afford it</span></div><div><span style="font-family: arial;">39 Pablo Klambara - has several underground cold stores full of barrels of fish and pickles. One store is closed as unsafe and he puts the corpses of his victims in barrels of brine and ships them to necromancers. He kills people sometimes by hiring humanoids he gets through an evil cult he pays lip service too</span></div><div><span style="font-family: arial;">40 Brinora Veldagort - has a collection of erotic dark elf furniture she offers to show lone magic-looking visitors to the town. Her idiot brother Norman who sleeps in the cellar to hide his hideousness will ambush and kill guests together for the loot. If asked where victims went she says "They said something about meeting a cult and a portal when they left"</span></div></div></div><div><span style="font-family: arial;">41 Glinga Grimble - loves to spy on adventures often while walking her pig George. Anything she sees especially expensive or foreign will get her tongue waggling</span><div><span style="font-family: arial;">42 Pa Griddle - silently watches while collecting sticks in his basket. Goes home and spreads to quarter town by dawn who he is related to</span></div><div><span style="font-family: arial;">43 Barnaby Pecker - Likes to loiter about town with his fancy clean clothes and swagger. He will try and talk to strangers and offers to help guide them. Will tell locals all about his new friends and spreads lies about their backstories for attention </span></div><div><span style="font-family: arial;">44 Granna Og - grumpy old matriarch who claims her vast experience lets her read stranger's truths with her wide range of prejudices and bigoted senss. Local law are sick of her wild accusations but she might convince people who don't know her. She has many locals who listen to her even if they don't quite believe in her "readings"</span></div><div><span style="font-family: arial;">45 Gladstone Vandervaal - offers to read strangers astrology signs and if he can't will wildly speculate by making cranial measurements. Will learn what he can about strangers and then gossip to his regular clients</span></div><div><span style="font-family: arial;">46 Merri Windsop - is a terribly excitable bored literate girl who likes exciting stories of adventure. If she sees adventurers she will stalk them and get other youths involved. She will be sure adventurers are on a case in secret and need to be watched, Every unmarried youth in town will know by dawn</span></div><div><span style="font-family: arial;">47 Nora Kettle - loves her sheep and she loves coming to town to sell wool and knitted items. If adventurers come she offers custom woolen ware or sword cosies. She will blab to them every suspicious thing she knows about for this village and the closest ones by the road</span></div><div><span style="font-family: arial;">48 Vorgan Habbock - the gossipy old farmer has no family so instead he eavesdrops on others and gossips about it wildly with anyone who asks. Knows all kinds of stuff</span></div><div><span style="font-family: arial;">49 Kirus Blaine - a poetic youth getting into the divination business through religious-based divination. When see someone interesting will learn some facts about them with magic and then try to impress them with their mysterious all-knowing wisdom for cash. they have piles of divination manuals</span></div><div><span style="font-family: arial;">50 Makkabus Brindlethorn - a gossipy wizard who likes walking around the country and staying in pubs. Will send magical messages to the city magic school and friends about anything interesting he sees. Locals say he is a harmless well paying seasonal regular<br /></span><span style="font-family: arial;">51 Varnae Bloodwulf - agent of the secret police who is known by locals as a bounty hunter who spends weeks away on missions. Sees anyone suspicious or strange will put in the report</span><div><span style="font-family: arial;">52 Lucinda Porgbukket - has an elf lover and she spies for him and works with magical animals and pixies to send messages. She reports on certain enemies of the elves or anything they might be interested in. If She meets you expect local elves to know</span></div><div><span style="font-family: arial;">53 Delan Fargenpickle - mild local scholar and teacher who serves a dark mysterious lord and he aids humanoids and cults but in secret so nobody but he and the master know. He likes to meet adventurers for the dark master</span></div><div><span style="font-family: arial;">54 Arge Baconridge - local scribe who works for local magistrate keeping an eye out for criminals, armed strangers and trouble makers, Keeps abreast of local bandits and gangs. Might mention some gangs to adventures and hint of rewards</span></div><div><span style="font-family: arial;">55 Bezan Grumblehog - a local craftsman and secret spy for tax collector who keeps an eye out for travellers in need of an emergency audit. WIll be chummy and friendly praising adventurers then report by pigeon any information they have</span></div><div><span style="font-family: arial;">56 Burgen Blargeblust - local member of regional crime guild keeping an eye out for rich victims</span></div><div><span style="font-family: arial;">57 Somatha Crimble - barmaid who reports details of adventurers to local dungeon boss in return for jewellery. She may slip them a map she "found left in a room" locating the dungeon that is really a trap run by monsters</span></div><div><span style="font-family: arial;">58 Crossilda Battenthwaite - a mature woman often in taverns drinking and smoking her pipe and called "the Dame" by locals for her uppity snooty ways. She was a noble maid but she still serves them tracking the locations of persons of interest to them</span></div><div><span style="font-family: arial;">59 Pepper Vagenjak - works on a local temple restoration and is actually a spy for the church who spends a few months or even a year in each location working on buildings and reliquaries. Will mingle with locals and watch for cults in the village or on the road </span></div><div><span style="font-family: arial;">60 Biram Crimpbek - a spy for the secret police looking for troublemakers like adventurers. Will try and befriend them to file a good report and assess their loyalty to the realm<br /></span><span style="font-family: arial;">61 Arple Spigknot - an old man who lives in a old boat and mutters about the weather, once an adventurer who saw a storm giant and still scared of lightning</span><div><span style="font-family: arial;">62 Margo Prunewax - lives in a grotto under a cliff wall and makes potions from local ingredients. Some say she has secret non-human lovers and has unnatural powers</span></div><div><span style="font-family: arial;">63 King WIlly - sits in rags on a carved wooden throne in a tree by the stream and mutters about the secret undersea fairyland he says enslaved him for decades</span></div><div><span style="font-family: arial;">64 Morton Polywinkle - Jolly friendly drunk and well-liked, despite sometimes saucy antics with neglected housewives. Used to be an adventurer and knows several small sites good for an afternoon's adventure. Sleeps all over town or on temple porch if cold </span></div><div><span style="font-family: arial;">65 Parquin Vanleather - used to be rich now a worthless wretch begging for food, it is forbidden to employ him or pay him money or take it by local judge decree for his fraud. Some say he upset the nobility with his rapid wealth. He has lots of bitter slanderous stories about local nobility possibly some are true. Lives in an abandoned shack</span></div><div><span style="font-family: arial;">66 Old Meg - lives in an old dolmen of the ancients and some say she is secretly a witch or has a stash of gold. She just wants to be left alone but can speak with dead and other miracles </span></div><div><span style="font-family: arial;">67 Poppa Greenshins - wild naked man seen by locals hairy all over and seven feet tall. Sometimes he steals crops and fruit or pig feed. Green skin furry over body, has become a wild man of the forest</span></div><div><span style="font-family: arial;">68 Panwald Dirgbarg - wildman in rags once a craftsman now with long hair, fingernails and shredded clothes. He acts like a beast and steals garbage and lives in a hole. Nobody knows what happened to him</span></div><div><span style="font-family: arial;">69 Crapathia Womblewort - former high priestess now lives silently in a stone hermit hut on the moors. She has lived there as long as anyone remembers and knows lots of holy lore if only people could get her to talk </span></div><div><span style="font-family: arial;">70 Cynebriya Torthek - once a famous wise woman who fled home to escape witch hunters gone mad. Now lives quietly and helps heal a few people in need and tells little of herself<br /></span><span style="font-family: arial;">71 Arnold Bean - local cult killer who longs to sacrifice to his dark demon patron. Other cultists watch him as he threatens to expose hem all</span><div><span style="font-family: arial;">72 Nikkad Florx - barmaid and cultist may invite some people to a private party in the forest in daytime. The cult and aroused satyrs with be waiting with jars of oil</span></div><div><span style="font-family: arial;">73 Pirian Snide - total merchant and user of inhaled drugs from local alchemists. Members of a cult seeking some adventurers they can deceive into clearing out their old temple of monsters. Pirian offers a map and some stories of treasure </span></div><div><span style="font-family: arial;">74 Morgo Queever - is a cult assassin on the lookout for victims for the local cult. Spends time in taverns and seems independently wealthy enough to not work. Reports to masked cult masters daily at secret meeting place</span></div><div><span style="font-family: arial;">75 Borgan Vinslan - local tavern goer whose whole family are in the cult takes notes of possible witch hunters or inquisitors or other zealots who might be after them</span></div><div><span style="font-family: arial;">76 Henghast Pindarsnatch - cultist looking for victims for master a demon. If he decides to risk with adventurers he will call on his fellows to ambush them with a possible ruse at night</span></div><div><span style="font-family: arial;">77 Abelina Chattlesworth - the maid who likes a drink from time to time hates adventurers and if she sees any will panic her cult into activity assuming the gig is up</span></div><div><span style="font-family: arial;">78 Glorban Bugwamp - a farmer who worships old ways of human sacrifice and keen to mark some outsiders for the cult spirit to help capture them</span></div><div><span style="font-family: arial;">79 Meerka Thanderglang - local amateur bard wants to meet adventurers so she can send them to the local old tomb to be ambushed by her murder cult to appease a monster</span></div><div><span style="font-family: arial;">80 Plumbus Queefla - leads a local cult and is often in the tavern boasting of his farm success. He is easy to anger and use cult for hasty revenge schemes<br /></span><span style="font-family: arial;">81 Nonna Clegg - a grumpy old herbalist, healer and midwife some think is a witch. If she hears anyone say that she will curse them to break their limbs like twigs so people keep quiet</span><div><span style="font-family: arial;">82 Portense Bellephron - wealthy widow, still looks young and well-liked by the community for her charity. She operates an outpost for a large sophisticated city cult to hide and store goods at. She has many unusual guests who bring wealth to the village</span></div><div><span style="font-family: arial;">83 Mastella Proudhorn - respectable village woman and herbalist with her large silent husband John a hunter. She is always looking for a leg up in the cult and may use adventurers to kill some rivals if she can with lies that hide her involvement, perhaps a secret note or forged letter</span></div><div><span style="font-family: arial;">84 Prunella Pumblejock - has the finest flower garden in the village and makes the best pies. She will ofter adventurers over for tea to assess if they are loaded with magic items and spellbooks and if her coven can take them. Most think well of her except if sho loses a pie contest </span></div><div><span style="font-family: arial;">85 Vanya Dritcripol - Works on commissioned embroidery for rich clients and secretly she has evil gnomes followers a reward form her dark god. The gnomes love magic items and might steal some</span></div><div><span style="font-family: arial;">86 Hordra Malag - Affiliated with large regional coven in service to living hag ancestors in a secret cave. Her spineless drunk husband has no idea why he is successful at finding old coins but it is the coven robbing adventurers and merchants on the road with allied beast folk</span></div><div><span style="font-family: arial;">87 Lorang Bean - once innocent and driven from town for some petty magic she used on a bully now she lives in woods causing problems for townsfolk who shunned her when orphaned and grabbed her family land. They try and trick adventurers into hunting her for a reward while she wants justice</span></div><div><span style="font-family: arial;">88 Glorinda Pebbledrake - a famous good witch who has forsaken casting harmful spells and heals locals. All the locals swear by her and protect her for saving so many locals and they don't welcome witch hunters here</span></div><div><span style="font-family: arial;">89 Breena Klarg - a mean old lady people fear and say she is a witch. She will offer spells and help for money and sells some potions and remove curses. She cast a spell on the mayor once and is not allowed on the main village street anymore </span></div><div><span style="font-family: arial;">90 Morgan Zoran - an assassin for a witch cult with some strange magic items and powers, spends lots of his time in tavern and looking for lovemaking opportunities until called on<br /></span><span style="font-family: arial;">91 </span><span style="font-family: arial;">Cinnella Mako - is a were cat who lives as a humble gardener but she likes to lure lone victims to her home. Once in her cat-filled home, she captures them. Then she lets them loose in the wild to hunt them for sport. Sometimes she invites a sister to join her or several</span><div><span style="font-family: arial;">92 </span><span style="font-family: arial;">Barranbar Bellows - angy grumpy lone hunter who is also a werewolf. Comes to town to look for travellers he might want to ambush and eat later. He likes to meet them as a human first in a friendly manner </span></div><div><span style="font-family: arial;">93 Zobek Kastigan - a doppelganger who lives in the village as a merchant who is away often. May use its ESP powers to get the information it can sell and look for threats to itself. May even use powers to pretend to be a friend to get close and eat someone occasionally</span></div><div><span style="font-family: arial;">94 Minba Klorax - a spirit folk really a tree buy longed to live among humans and sleeps in tree form in a private garden. Knows of other spirit folk in the region including some evil ones</span></div><div><span style="font-family: arial;">95 Gobbog Kogbar - really a shapeshifting spider spirit whose home is full of webs and spiders and web sacks of bones. She will try and use illusions to trick good people especially priests into her home so she can eat them</span></div><div><span style="font-family: arial;">96 Plurinda Dorkenward - rabbit spirit whose human form is a potter well-liked in the village.Locals speak of a were-rabbit creature over the years but they don't have a clue. She secretly protects the village from other spirit people and goblins </span></div><div><span style="font-family: arial;">97 Voightram Spordenward - a recluse under a curse becomes undead at night and travels to find weekly victims in other villages. Keeps to self as a tailor mostly</span></div><div><span style="font-family: arial;">98 Bilsby Claghole - found a jar while digging his fields and became possessed. Has driven family away and continues digging for some other treasure the spirit desires</span></div><div><span style="font-family: arial;">99 Menork Bunerp - secretly a half-demon and a known bully. Picks on strangers to provoke them so he can beat and rob them. More wary of dangerous groups </span></div><div><span style="font-family: arial;">100 Bunart Glogenspurt - a jeweller known in taverns and bathhouses but is really a dragon trying to get rid of stolen gems from another dragon's horde. Every century he does this a decade or so to launder his loot into guilt-free gold. Quite enjoys talking to adventurers and is interested in wild treasure schemes</span></div></div></div></div></div></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-71406573925212211412024-02-05T17:05:00.000-08:002024-02-05T17:05:48.126-08:00Marvel 1950 + More Crime & Problems<span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPNNwsejvuLcj2Pmv1ic6H7VGjZDPnv4NmtflOnkQILR5pyw1-XLfZvLQu54N-S3QIHZheSPM8VMIWYFDKft2y0wDBvNjGSxNt1FmV3-DTcSFqnLR9g2cTTfTREuo4NEj9ISFTdVuCXHoF5h813VbF66Aym6fM6vNtAAt0oEo8-qF66mbW6bTES0OKTGA/s254/AmericasBestComics1001.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="254" data-original-width="170" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPNNwsejvuLcj2Pmv1ic6H7VGjZDPnv4NmtflOnkQILR5pyw1-XLfZvLQu54N-S3QIHZheSPM8VMIWYFDKft2y0wDBvNjGSxNt1FmV3-DTcSFqnLR9g2cTTfTREuo4NEj9ISFTdVuCXHoF5h813VbF66Aym6fM6vNtAAt0oEo8-qF66mbW6bTES0OKTGA/w428-h640/AmericasBestComics1001.jpg" width="428" /></a><br /><br />Had a game and decided to advance year to 1950<br /><br /><b>Featuring</b><br />Stetcho a public hero but also a lady agent dealing in the paranormal <br />Blackjack a mysterious trenchcoated figure who fights crime like a shadow<br />Ace of Aces famous war hero and air adventurer with own island airbase<br />Digger a aussie war hero starting to have some alien flashbacks<br /><br />While waiting for everyone Ace of Aces and Stretch battled one of city gangs robbing a payroll with a robot in a truck as backup. Once Digger arrived on field and helped finish they went to their mission to a secret nazi clone lab where all the staff were hitler clones and Ace got stunned and shot by a hitler gardener while rest of team destroyed a lab as some scientists had the DrStrong mk1 formula so a few super adolfs to smash also. Digger threw a grenaide at the scientist responsible and ace when he got rid of the hitlers shooting him stopped the scientist's escape, All the hitlers were rounded up and sent to a secret internment camp. None were killed and they were all less old than 2 years.<br /><br />Later they went after some more gangs and were joined by blackjack. They saw the gang before who use robots raid a rival butcher gang who all were jacked up on DrStrong formula. While heroes busy with temporarily strong muscles. Even boss one who stuck many syringes into themselves and kept growing muscles. Blackjack cleaned up all the normal gangsters easily. <br /><br />Was an incident transporting the clone scientist to Europe and a enemy clone of a nazi villain dressed as an American hero tried to intercept them but they got away by going to sonic speeds.<br /><br />As it's now heading into the 50s more monsters, aliens and communists will feature, Sir Reginald Styles of the Department of Superhuman Affairs is gone. Now they will have Australian Paranormal Intelligence Service which doesn't want to chase nazis to bring them to justice but recruits them to fight Russia. Odds are now industrial or millitary espionage is Russia or aliens or some of the new secret societies emerging.<br /><br />The superhuman test treaty bans will be signed by the world<br />The Superhero code of conduct is being prepared<br />Trials for unheroic activities have destroyed the reputations of many heroes and will probe every hero.<br />Most heroes are millitary agents and some quit over this.<br /><br /><br />------------------------------------------------------------<br /><br />More encounters with less crime but the possibility to insert contacts, meet people, earn karma or popularity. <br /><br />Replace any innocents with a hero's contacts for extra excitement to make it personal.<br /><br />Yes this is utterly cynical awful pulp city stuff.<br /><br /><br /><span><b>d10 Quick Types</b><br />1 Drama</span></span><div><span style="font-family: arial;">2 Traffic</span></div><div><span style="font-family: arial;">3 Subversive</span></div><div><span style="font-family: arial;">4 Street crime</span></div><div><span style="font-family: arial;">5 Local colour</span></div><div><span style="font-family: arial;">6 Cops & Crimes </span></div><div><span style="font-family: arial;">7 Disturbances</span></div><div><span style="font-family: arial;">8 Corruption</span></div><div><span style="font-family: arial;">9 Big crime</span></div><div><span style="font-family: arial;">10 Weird<br /><br /></span><span style="font-family: arial;"><b>d100 Petty Crime & Problems</b><br />01 Kitten in a tree with weeping children and media </span><div><span style="font-family: arial;">02 Lost dog and weeping child </span></div><div><span style="font-family: arial;">03 Elderly persons trapped on a traffic island</span></div><div><span style="font-family: arial;">04 Viscious stray dog snapping at children (or replace with billygoat or turkey)</span></div><div><span style="font-family: arial;">05 Kid being chased by a goon on foot</span></div><div><span style="font-family: arial;">06 Neighbours are fighting over who stole pies cooling in window</span></div><div><span style="font-family: arial;">07 People fighting in street and public moving away in fear</span></div><div><span style="font-family: arial;">08 Students in team colours with rival sport teams mascot</span></div><div><span style="font-family: arial;">09 Seven-foot-tall scary hobo intimidating money from people but is just an idiot who wants icecream</span></div><div><span style="font-family: arial;"><span>10 Carny grifter with card table and a card or dice or shell game<br />11 </span>Car collision, one injured other flees the scene</span></div></div><div><span style="font-family: arial;">12 Car collisions and help cant free person from the wreckage</span></div><div><span style="font-family: arial;">13 Train about to collide with old lady in car on the track</span></div><div><div><span style="font-family: arial;">14 Bridge collapses with a bus precariously hanging from it</span></div><div><span style="font-family: arial;">15 Car chase in progress with police after a gang car</span></div><div><span style="font-family: arial;">16 Delinquents racing cars in a dangerous location (find a new sidekick?)</span></div><div><span style="font-family: arial;">17 Dangerous drunk rich driver damaging cars and property (I was drugged!)</span></div><div><span style="font-family: arial;">18 Car thieves at work</span></div><div><span style="font-family: arial;">19 Gang stealing car parts or petrol</span></div><div><span style="font-family: arial;">20 Stolen car joyrider endangering public, a youth on drugs with switchblade</span></div></div><div><span style="font-family: arial;">21 Weirdo with sandwich board sign and leaflets about how superheroes are a menace</span><div><span style="font-family: arial;">22 Workers protesting at a worksite battling d4 1=cops 2=mobsters 3=hired thugs 4=company security in uniforms</span></div><div><span style="font-family: arial;">23 Patriotic marchers shouting mean-spirited slogans under lead of a zealot</span></div><div><span style="font-family: arial;">24 Performer doing magic tricks and offering to show real magic at a secret location d4 1-creepy clown 2=mime 3=top hat magician 4=halequin </span></div><div><span style="font-family: arial;">25 Man on a soapbox yelling hateful stuff blaming someone for everything, claims to be a member of a secret society</span></div><div><span style="font-family: arial;">26 Creepy priest offering street kids drugs to come back to his church</span></div><div><span style="font-family: arial;">27 Robed secret society with banners marching with band and strange hats</span></div><div><span style="font-family: arial;">28 Creepy guy selling weird comic books with lewd and vulgar content and some with unauthorised slanderous versions of local heroes</span></div><div><span style="font-family: arial;">29 Weird man with electrical apparatus with headphones walking around in odd patterns</span></div><div><span style="font-family: arial;">30 Guy selling workers paper full of communism and articles about cities mob links to government and unionist deaths<br /></span><span style="font-family: arial;">31 Mugger with pistol holds up old people</span><div><span style="font-family: arial;">32 Teens with knife hold up someone for groceries</span></div><div><span style="font-family: arial;">33 Punk kids brawling and drinking</span></div><div><span style="font-family: arial;">34 Punks loitering in alleys with an entrance to a clubhouse</span></div><div><span style="font-family: arial;">35 Biker runs down someone in a gang hit and flees </span></div><div><span style="font-family: arial;">36 Kids picking pockets while crowd is watching a busker</span></div><div><span style="font-family: arial;">37 Young and mature sex workers loitering and gossiping </span></div><div><span style="font-family: arial;">38 Guy selling stolen watches from trenchcoat (or guns from his car)</span></div><div><span style="font-family: arial;">39 Creepy drug dealer talking to some runaway teens just off a bus </span></div><div><span style="font-family: arial;">40 Newstand selling off-the-counter banned goods in brown paper bags</span></div></div></div><div><span style="font-family: arial;">41 Busker without a permit singing pro-worker songs</span><div><span style="font-family: arial;">42 Priests begging people to do better before the world ends</span></div><div><span style="font-family: arial;">43 Politicians with crowds and press declaring will clean up this city</span></div><div><span style="font-family: arial;">44 Carnival stalls with fraudulent contests normal people couldn't win</span></div><div><span style="font-family: arial;">45 Newboy selling paper yelling lurid headlines</span></div><div><span style="font-family: arial;">46 Artist painting or drawing a picture of street and locals</span></div><div><span style="font-family: arial;">47 Cultists chanting with droning instruments and cymbals (Hare Hastur)</span></div><div><span style="font-family: arial;">48 Charismatic psychic villain creepily looking for exploitable sad people </span></div><div><span style="font-family: arial;">49 Enormous swarm of pigeons if disturbed fly everywhere shitting on everything</span></div><div><span style="font-family: arial;"><span>50 Beatnick poets selling poems and possibly weed<br /></span><span>51</span> Police escort arrested a person while angry friends follow yelling abuse</span><div><span style="font-family: arial;">52 Cops with dogs beating up camped homeless shelters for loitering</span></div><div><span style="font-family: arial;">53 Cops chasing a photographer at a protest turned into a riot</span></div><div><span style="font-family: arial;">54 Biker gang and police riot squad brawling in street</span></div><div><span style="font-family: arial;">55 Four cops beating a screaming person in a foetal position begging them to stop</span></div><div><span style="font-family: arial;">56 Cops grabbing random immigrants for crimes still on the books needing closure</span></div><div><span style="font-family: arial;">57 Cops in gun battle with gangsters in street</span></div><div><span style="font-family: arial;">58 RIot squad come to break up protesters 1=workers 2=homeless 3=imigrants 4=poor</span></div><div><span style="font-family: arial;">59 Police turn up with armoured car and riotsquad to some immigrant festivities on basis of false complaints but ready to start a fight</span></div><div><span style="font-family: arial;">60 Beatnicks throw caltrops underfoot of police horse patrol<br /></span><span style="font-family: arial;">61 Bus of convicts from criminally insane hospital crashes and got loose</span><div><span style="font-family: arial;">62 One of the colourful new theme costumed gangs in several cars has been causing property destruction and harassing locals</span></div><div><span style="font-family: arial;">63 A drug lab fire starts with fire and police and fleeing criminals</span></div><div><span style="font-family: arial;">64 Lion or other dangerous animal escapes from a truck and crowds panic</span></div><div><span style="font-family: arial;">65 SInkhole collapses in road where some gang was digging a tunnel for a crime</span></div><div><span style="font-family: arial;">66 Gangster trying to hijack orphanage bus and fighting a nun</span></div><div><span style="font-family: arial;">67 Small plane crashes into a building and nobody knows why as pilot died</span></div><div><span style="font-family: arial;">68 Riot starts over a sale in a department store when rationing rumours abound</span></div><div><span style="font-family: arial;">69 Horse and cart runaway from a gunshot or tire bursting</span></div><div><span style="font-family: arial;">70 Old man sick of local gangs brings out a tommygun and goes on shooting spree<br /></span><span style="font-family: arial;">71 See city official with a notorious gangster who might be displeased</span><div><span style="font-family: arial;">72 </span><span style="font-family: arial;">Dog catchers selling dogs to a butchers shop or factory</span></div><div><span style="font-family: arial;">73 Man working on phone lines has dated ID and logos</span></div><div><span style="font-family: arial;">74 Fake phone company worker scoping out houses for burglary</span></div><div><span style="font-family: arial;">75 Arsonist tries to burn down run-down squatted flats for insurance</span></div><div><span style="font-family: arial;">76 Politician promises to bring back good old days and replace corrupt officials, then gets an envelope of mobster money for campaign</span></div><div><span style="font-family: arial;">77 Casino has secret black book accounting records stolen and seng gangsters to get it back as messily as possible to scare people away from future problems</span></div><div><span style="font-family: arial;">78 Corporate head who said no to working with mob crushed by fallen I beam from a crane in his limousine </span></div><div><span style="font-family: arial;">79 Gangsters kidnapping child in school uniform as hostage for d4 1=police prosecutor 2=property owner 3=media boss 4=millionaire</span></div><div><span style="font-family: arial;"><span>80 Mob attack on a judge "just to scare them a bit"<br /></span><span>81 </span>Carjacking gang robbing armoured car which defends itself with a machinegun</span><div><span style="font-family: arial;">82</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Scared man drops off bag in a bin, kids grab it and a gangster chases them</span></div><div><span style="font-family: arial;">83 Man with a van selling guns to gang members, works for a syndicate</span></div><div><span style="font-family: arial;">84 Hobos cooking and eating burned body on a spit of some guy who came down here to mess with them</span></div><div><span style="font-family: arial;">85 Beatnik party with art, drugs and nudity out of control and the vice squad raid it</span></div><div><span style="font-family: arial;">86 Building explodes in a mob effort to destroy rival gang business and staff or possibly to not pay them back the money they owe</span></div><div><span style="font-family: arial;">87 Huge drug bust with customs and police and well-armed syndicate gangsters ends up worse than anyone thought. Very flammable docklands factory or warehouse</span></div><div><span style="font-family: arial;">88 Ship on docks raided for smuggling by rival gang or police</span></div><div><span style="font-family: arial;">89 Cult sacrifice victim in robes flees an old abandoned mansion lodge hall, robed goons follow and some prestigious cars flee the scene </span></div><div><span style="font-family: arial;">90 Sailors have been kidnapping victims to sell to a mad scientist and they ship them when they have enough somewhere<br /></span><span style="font-family: arial;">91 Kids fled old abandoned manor house screaming, saying they saw something</span><div><span style="font-family: arial;">92 Murder victim discovered by method of a secret society</span></div><div><span style="font-family: arial;">93 People have seen strange lights at night in a suburb and pets and some homeless have vanished</span></div><div><span style="font-family: arial;">94 Several boats found all hands missing with no explanation</span></div><div><span style="font-family: arial;">95 Homeless people reported strange creatures in the sewers and claimed some are missing</span></div><div><span style="font-family: arial;">96 Giant crustacean humanoid found rotting in sewerage plant</span></div><div><span style="font-family: arial;">97 Famous magician missing and signs of a struggle in his house and loose rope</span></div><div><span style="font-family: arial;">98 Ghosts have been seen in old town ghosts, are they real? </span></div><div><span style="font-family: arial;">99 Cultists seen in robes in abandoned apartment blocks</span></div><div><span style="font-family: arial;">100 People report seeing strange creature stalking the streets</span></div></div></div></div></div></div></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><br />Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-18508098043982283042024-02-04T22:59:00.000-08:002024-02-04T23:00:07.609-08:00d100 Ways for villagers to react to armed adventurers<div class="separator"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4lNpYGxruTihxYKsooOyZ6dKs6RNSneDpSC4irRFs_wtSPYHYf6tuxuHhvt4YIyFrLMBLWkrsaWZArirqVZKRgZNuHZ_GXoZghP6YYpBD2gBL7AQMEOGk9njfjhQHXBidK9nComP6yDscSQLg3DovfDm6cRqlu00PpSPDTPgNRkMeFkQZhMB-b7ZTEjY/s640/425899914_122134120226093080_881882893942651417_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><span style="font-family: arial;"><img border="0" data-original-height="640" data-original-width="507" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4lNpYGxruTihxYKsooOyZ6dKs6RNSneDpSC4irRFs_wtSPYHYf6tuxuHhvt4YIyFrLMBLWkrsaWZArirqVZKRgZNuHZ_GXoZghP6YYpBD2gBL7AQMEOGk9njfjhQHXBidK9nComP6yDscSQLg3DovfDm6cRqlu00PpSPDTPgNRkMeFkQZhMB-b7ZTEjY/w508-h640/425899914_122134120226093080_881882893942651417_n.jpg" width="508" /></span></a></div><span style="font-family: arial;"><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />When travelling far from home there is in civilised lands a village at least every days travel and there are too many to name or remember. (I do have a village book on patreon somewhere but i have lots of tables for villages to spice them up - also see my angry mob generator). <br /><br /><br />Maybe next time they can choose 2 roads they might ask about villages before they pass through them. Should be roleplaying opportunities.<br /><br />Maybe the village has had murder hobos visit and they stabbed an innkeeper who turned out to be a spy for the Barron and got locals into lots of trouble.<br /><br /></span><div><div><span style="font-family: arial;"><br /><b>d12 What would villagers do with captives<br /></b>1 Send to prison<br />2 Sell to slavers<br />3 Sell to humanoids or demihumans<br />4 Sell to a cult to sacrifice<br />5 Rob them and feed corpses to pigs<br />6 Kill them and claim bounties on wanted posters with them<br />7 Perform bloody ritual torture and sacrifice<br />8 Marry them and make them join the local cult</span></div><div><span style="font-family: arial;">9</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Give local monsters a charming local custom</span></div><div><span style="font-family: arial;">10</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Eat them in a glorious feast thanking the cannibal gods for the bounty</span></div><div><span style="font-family: arial;">11 Send them on a mission with followers or items as hostages</span></div><div><span style="font-family: arial;">12 Build a wicker man with local druids and burn them<br /><br /><b>d12 Why would villagers hate adventurers<br /></b>1 Spend time around inhuman beings and cursed folk<br />2 All murder hobos who may kill in a moment without remorse<br />3 All are witches who use magic to make people thrall and cursed</span></div></div><div><span style="font-family: arial;">4 Local adventurer drunks killed everyone in tavern once</span></div><div><span style="font-family: arial;">5 Deadbeat parents were adventurers who abandoned them here</span></div><div><span style="font-family: arial;">6 All adventurers are members of evil cults its common knowledge</span></div><div><span style="font-family: arial;">7 Adventurers are really faerie folk in disguise here to kidnap, steal and play tricks</span></div><div><span style="font-family: arial;">8 All adventurers are members of brutal guilds and worse than mercenaries and theives</span></div><div><span style="font-family: arial;">9 Adventurers will rob your graves and steal anything of value</span></div><div><span style="font-family: arial;">10 Adventurers came here and killed lots of family members</span></div><div><span style="font-family: arial;">11 Adventurers are corrupted by demons through touching forbidden things</span></div><div><span style="font-family: arial;">12 Adventurers carry cursed weapons that make them mad killers<br /><br /><b>d12 Why would villagers love adventurers<br /></b>1 Saved by a hero and band years ago and many remember<br />2 Adventurers spend good coin here and help the local economy<br />3 Adventurers help colonise the frontier and fight the good fight<br />4 Long ago adventurers saved the village from a monster, you can see artworks of this event and they know the creature's lair a few miles away<br />5 Adventurers are so fabulous if only we were related to them somehow, gosh i love them<br />6 Beleive adventurers will keep away bandits, crime and troubles from the area<br />7 Hopeful adventurers can deal with a local supernatural mystery<br />8 They have been attacked by humanoids and bandits often so adventurers seem better<br />9 Some of the founding villagers were adventurers and a few have trinkets and memorabilia and old maps and books<br />10 Adventurers stopped a wicked cult a few years back and it was better than an inquisitor visit<br />11 Villagers discovered caves under the village and drove away monsters, now we use as storehouses and have sealed-off tunnels<br />12 A cursed evil noble ruled us but adventurers came and killed them and we don't have problems now. Some day the king will send a new one i guess </span></div><span style="font-family: arial;"><br /></span><div><span style="font-family: arial;"><b>d10 Quick Ways</b><br />1 Overjoyed & welcoming</span><div><span style="font-family: arial;">2 Friendly & kind</span></div><div><span style="font-family: arial;">3 Indiferent & bored</span></div><div><span style="font-family: arial;">4 Needy & desperate</span></div><div><span style="font-family: arial;">5 </span><span style="font-family: arial;">Caution & alarm</span></div><div><span style="font-family: arial;">6 Hustle & grift</span></div><div><span style="font-family: arial;">7</span><span style="font-family: arial;"> Suspicious & alert</span></div><div><span style="font-family: arial;">8 Lie & decieve</span></div><div><span style="font-family: arial;">9</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Abusive & mean</span><span style="font-family: arial;"> </span></div><div><span style="font-family: arial;">10 Hostility & anger<br /><br /></span><span style="font-family: arial;"><b>d100 Ways for villagers to react to armed adventurers</b><br />01 Welcome visitors with flowers and cookies and singing</span><div><span style="font-family: arial;">02 Offer them a barn or abandoned house to stay in</span></div><div><span style="font-family: arial;">03 Villagers perform a celebratory traditional dance</span></div><div><span style="font-family: arial;">04 Mayor presents them with a wreath of peace and welcomes</span></div><div><span style="font-family: arial;">05 Sherrif (and deputies close) welcomes and offer directions</span></div><div><span style="font-family: arial;">06 Locals all gather in the street to cheer the arrival and wave</span></div><div><span style="font-family: arial;">07 Children follow adventurers with great excitement growing in numbers</span></div><div><span style="font-family: arial;">08 Ecstatic villagers scream with delight on all fours about the arrival of saviours</span></div><div><span style="font-family: arial;">09 Enthusiastic thirsty unwed youths appear to squeal and follow adventurers</span></div><div><span style="font-family: arial;">10 Villagers keep offering their children as servants or to marry<br />11 Exited gossips get active speculating on adventurers and mutterings spread</span></div></div><div><span style="font-family: arial;">12 Friendly local offers welcome and direction</span></div><div><span style="font-family: arial;">13 Pleased local tells you to see local sheriff for available bounties on lawbreakers</span></div><div><div><span style="font-family: arial;">14 Sherrif welcomes and asks if you would join as deputies for a raid on a gang</span></div><div><span style="font-family: arial;">15 Pushcart trader wheels up to uo to offer bargains for visitors </span></div><div><span style="font-family: arial;">16 Saucy attractive mature person hanging out a window wolf whistles strangers</span></div><div><span style="font-family: arial;">17 Giggling gaggle of youths come to look at outsiders and their fashion styles</span></div><div><span style="font-family: arial;">18 Farmer walking his pig says hello and offers discount produce from his farm</span></div><div><span style="font-family: arial;">19 Maid with a bucket of water and a cup offers you all a drink</span></div><div><span style="font-family: arial;">20 Local bard appears and offers to take you to the pub</span></div></div><div><span style="font-family: arial;">21 Surley locals look bored and barley move to acknowledge your indifference</span><div><span style="font-family: arial;">22 A farmer looks up at you but then goes back to attending his flatulent donkey</span></div><div><span style="font-family: arial;">23 A three legged dog runs up with excitement but stops when it sees strangers and walks away</span></div><div><span style="font-family: arial;">24 Several drunks on a porch belch loudly</span></div><div><span style="font-family: arial;">25 A black cat walks across the road</span></div><div><span style="font-family: arial;">26 Grazing goats chewing cud seem more interested in newcomers than locals</span></div><div><span style="font-family: arial;">27 Villagers look away grimacing and go back to chores to avoid looking</span></div><div><span style="font-family: arial;">28 Drunken elderly lovers laughing and cuddling on a porch gets more attention</span></div><div><span style="font-family: arial;">29 Locals are busy talking and don't want strangers to interrupt</span></div><div><span style="font-family: arial;">30 Boy from tavern sees travellers, he stops then flees to get tavernkeeper out of bed<br /></span><span style="font-family: arial;">31 Beggers asking for food or money or grog swarm at new arrivals</span><div><span style="font-family: arial;">32 Exited villagers gather and the mayor requests help with a local monster</span></div><div><span style="font-family: arial;">33 Nervous villager passes a note that says the village is under the control of a cult</span></div><div><span style="font-family: arial;">34 Humanoids in town are abusing people who look pleadingly at adventurers</span></div><div><span style="font-family: arial;">35 Sherrif asks for assistance with local bandits who have kidnapped victims</span></div><div><span style="font-family: arial;">36 Weeping parents beg for help for children taken by slavers or humanoids</span></div><div><span style="font-family: arial;">37 Come across sheriff and men whipping bound peasants</span></div><div><span style="font-family: arial;">38 Villager warns of an angry mob started by a local that has been killing people the leader slanders</span></div><div><span style="font-family: arial;">39 Robed cultists and soldiers are collecting babies from locals for sacrifice</span></div><div><span style="font-family: arial;">40 Horrible drooling monsters and humanoid followers are demanding food from the village</span></div></div></div><div><span style="font-family: arial;">41 Peasants close windows, go inside and lock doors</span><div><span style="font-family: arial;">42 Sherriff, bailiffs and beadles gather to warn adventurers to behave</span></div><div><span style="font-family: arial;">43 Millitia gather and surrounds adventurers demanding to know why they are </span></div><div><span style="font-family: arial;">44 Villagers watch party suspiciously and a mob gathers </span></div><div><span style="font-family: arial;">45 Villagers make religious hand gestures and secure children</span></div><div><span style="font-family: arial;">46 Villagers seem to not be about then a mob with burning torches appears to demand your reason to visit</span></div><div><span style="font-family: arial;">47 Locals start to pick up weapons and look wary</span></div><div><span style="font-family: arial;">48 Villagers grab holy symbols, icons and lucky charms and look terrified</span></div><div><span style="font-family: arial;">49 Villagers come out in the street and glare sternly and encourage strangers to leave </span></div><div><span style="font-family: arial;">50 Hungry skinny villagers in rags come out and look with desire on visitors' rich goods and plumb bodies<br /></span><span style="font-family: arial;">51 Villager offers local dungeon maps all real!</span><div><span style="font-family: arial;">52 Offer to mind your animals and take care of them and will run to a bigger town market</span></div><div><span style="font-family: arial;">53 Villager offers cheap second-hand adventurer gear in a trunk</span></div><div><span style="font-family: arial;">54 Local offers cheap potions packaged very prettily and in lots of colours</span></div><div><span style="font-family: arial;">55 Local offers drugs and forbidden naughty parchments</span></div><div><span style="font-family: arial;">56 Man offers to clean all your weapons properly and will flee town if gets any</span></div><div><span style="font-family: arial;">57 Offer to read your fortune inside a shack close by</span></div><div><span style="font-family: arial;">58 A villager who wants to stir up trouble tells a lie to encourage strangers to beat up someone </span></div><div><span style="font-family: arial;">59 Villager gives map to a monster lair but really they serve a dungeon boss and it is really a vast murder maze of monsters</span></div><div><span style="font-family: arial;">60 Villagers offering cheap magic items (all fake or with a temporary spell on them to detect as magic or even cursed if they are evil)<br /></span><span style="font-family: arial;">61 Villagers scream and scatter in fear mistaking the party for local bandits or a band of adventurers who came recently</span><div><span style="font-family: arial;">62 VIllagers sure outsiders are demon cultist perverts up to no good</span></div><div><span style="font-family: arial;">63 Locals are all wary any adventurer might start stabbing people at the slightest provocation</span></div><div><span style="font-family: arial;">64 Concerned visitors are plague carriers like a recent band they drove away</span></div><div><span style="font-family: arial;">65 Suspicious party work for some local villain or evil boss</span></div><div><span style="font-family: arial;">66 Villagers throw rotten turnips and eggs and warn that your kind not welcome</span></div><div><span style="font-family: arial;">67 VIllagers look alarmed, old woman with pitchfork tells "your kind should git outta here"!</span></div><div><span style="font-family: arial;">68 Angry villagers hurl abuse and slander</span></div><div><span style="font-family: arial;">69 Villager spits on a traveller and walks away, other locals look furious at the party</span></div><div><span style="font-family: arial;">70 Villagers cower and expect violence to break out, some sob in fear<br /></span><span style="font-family: arial;">71 Pretend to be charming and announce a festival with the party as honoured feast guests who they will drugged, tortured and sacrificed, the rest of the year they are lovely people</span><div><span style="font-family: arial;">72 Villgaers tell of a nearby dungeon in hopes adventurers enter. Once inside doors the villagers shit the doors trapping them inside. It is just an old cold store under a hill</span></div><div><span style="font-family: arial;">73 Villagers welcome them and offer cheap grog. Later the monsters who rule the town with villager assistance try to capture the party</span></div><div><span style="font-family: arial;">74 Villagers try to be friendly and encourage visitors to stay while someone contacts the local evil lord who sends riders and a carriage to fetch them</span></div><div><span style="font-family: arial;">75 Villagers warn of a supernatural evil and advise adventurers to stay here several days or a great beast or evil spirit rampaging the area may stop them. The villagers are really sure it cant be killed. Its just a tourist scam for money</span></div><div><span style="font-family: arial;">76 Villagers tell stories of local ruins hoping adventurers are curious and stay a few days</span></div><div><span style="font-family: arial;">77 Villagers declare a festival feast and travellers are invited as guests of honour. At the party climax, robed cultists arrive demanding sacrifices. Maybe villagers just wanted someone to kill the cult or maybe they were the cult, whatever story stops you from getting killed is fine</span></div><div><span style="font-family: arial;">78 Welcomed in and villagers keep buying drinks and hearing adventurer stories. After light out cultists and monsters use secret doors to capture guests</span></div><div><span style="font-family: arial;">79 Villagers claim to have amazing bargains and have lots of adventurer supplies second hand maybe they recognise some</span></div><div><span style="font-family: arial;">80 Invited to the temple by priest for a meal and once inside doors are shut and strange black knights of a mystery order command adventurers surrender<br /></span><span style="font-family: arial;">81 Villager yells as approaches and locals scramble to get weapons and even grab rocks to defend their village</span><div><span style="font-family: arial;">82 Angry villagers block the path and declare adventurers are not welcome</span></div><div><span style="font-family: arial;">83 Angry mob gathers in response to one party member of a type they all hate and get ready to riot</span></div><div><span style="font-family: arial;">84 Villagers bring out illegitimate children and demand payment from male adventurers, locals start gossiping and gather as a mob forms. An elder demands someone get married or hanged</span></div><div><span style="font-family: arial;">85 Villagers have barricaded roads with carts and erected a thicker fence. Angry locals from over the fence demand strangers state their purpose</span></div><div><span style="font-family: arial;">86 Villagers insist a priest evaluate newcomers to see if they are evil witches who must be burned</span></div><div><span style="font-family: arial;">87 Signs leading up to the village say no adventurers. They had problems and militia or sheriff or angry mob would form quickly</span></div><div><span style="font-family: arial;">88 Gibbets hanging with rotten corpses of the last adventurers who caused trouble. Locals all glare suspiciously and are ready to form an angry mob to refresh the gibbets</span></div><div><span style="font-family: arial;">89 Locals look unhappy and worried and if adventurers stop local authorities want to put them in stocks for a d4 days for being adventurers. They will also rob travellers and turf them from town when finished mistreating them in stocks. The local mob will have mob support from any locals</span></div><div><span style="font-family: arial;">90 Villagers assemble banging pots and pans and present effigies of adventurers that they burn while screaming abuse<br /></span><span style="font-family: arial;">91 Villagers and local authorities surround and capture adventurers </span><div><span style="font-family: arial;">92 Villagers commanded to aid bandits to capture the party with a trap</span></div><div><span style="font-family: arial;">93 Villagers need sacrifices or else tonight so are happy to see travellers. Will be welcoming and invite them in to be served by attractive youths and drugged or poisoned. Perhaps they are being coerced or perhaps it's just the old ways or a monster </span></div><div><span style="font-family: arial;">94 Village flee then later militia, local sheriff and bailiffs and beadles return with a shield wall and slings or bows with an irregular mob of angry villagers behind them. They are sure adventurers are wanted criminals because an enemy who came here to slander the party</span></div><div><span style="font-family: arial;">95 Priest and some templars lead a mob with holy symbols demanding they test party for signs of evil and that they surrender themselves for investigation or be outlawed </span></div><div><span style="font-family: arial;">96 An angry local was harmed by adventurers and will try and poison adventurers with a free beer and if they get a chance stab them. Everybody else is normal but may side with the locals they know who will lie about party and invent crimes</span></div><div><span style="font-family: arial;">97 A knight staying here leads a mob and he offers a duel with armed travellers. The mob love the entertainment of watching rich people fight but wont let the knight die</span></div><div><span style="font-family: arial;">98 Locals all hide in ambush with slings, rocks and bows awaiting the signal to attack</span></div><div><span style="font-family: arial;">99 Locals dressed in frightening bestial costumes and stay in character refusing to speak normally and managing to make do best they can</span></div><div><span style="font-family: arial;">100 Villagers are infiltrated by shapeshifters like lycanthrope or spirit folk wh as humans bully locals into forming a mob to capture adventurers. Villagers believe adventurers to be baby eating cultists and outlaws who must be stopped<br /></span></div></div></div></div></div></div></div></div><br />Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-35609012637303547442024-02-03T03:26:00.000-08:002024-02-03T03:26:38.980-08:00Dungeon Non Combatants in and out of Combat<p> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8YrR-pdd55GH99EQ7j0t9wiS6THxesf3DD6uVbuiLvFqfPHgYvno4gVuUI3xJT-g0gXRdnb5LF9nxX6lj5vsacdQMBTlU2speK-cn9-GOFQxw_oZuGmhTixafNdF_m-I0MKAXyHILIRj0J9GbSdDfR9XRt25dO2RDYfgfqXok5zr0ndfAWqwNE20USCU/s1280/deciphered-europes-ear-1.jpg" style="clear: left; display: inline; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1280" data-original-width="1280" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8YrR-pdd55GH99EQ7j0t9wiS6THxesf3DD6uVbuiLvFqfPHgYvno4gVuUI3xJT-g0gXRdnb5LF9nxX6lj5vsacdQMBTlU2speK-cn9-GOFQxw_oZuGmhTixafNdF_m-I0MKAXyHILIRj0J9GbSdDfR9XRt25dO2RDYfgfqXok5zr0ndfAWqwNE20USCU/w640-h640/deciphered-europes-ear-1.jpg" width="640" /></a><br /><br /></p><div><i style="font-family: arial;">Here are options for all those old dungeons where the lady monsters and children and elderly are defenceless and don't fight or just make you wonder if you are the baddies. There is also a table for high level oath locations and antics for the prisoners your keep.<br /><br />Morale can be effected for warriors by family reaction.<br />You can also test morale of your own hirelings to make sure they treat prisoners how you want rather than they just wing it.</i></div><div><br /></div><div><span style="font-family: arial;"><b>d12 What do most non-combatants do in battle?<br /></b>1 Scream abuse at enemies and cheer on their own warriors +1 Morale<br /></span><div><span style="font-family: arial;">2 Abuse their warriors for every mistake -1 morale</span></div><div><span style="font-family: arial;">3 Hurl rotting food, body parts, bones, dung at enemies -1 morale for enemy</span></div><div><span style="font-family: arial;">4 Form a defensive wall with furnishings and any possible weapons around children +1 morale</span></div><div><span style="font-family: arial;">5 Form a defensive wall using their children as shields -1 enemy morale</span></div><div><span style="font-family: arial;">6 Form a defence around the treasure hoard +1 morale</span></div><div><span style="font-family: arial;">7 Use slings, even old and kids +2 morale</span></div><div><span style="font-family: arial;">8 Elderly charge into battle then parents then children +1 morale</span></div><div><span style="font-family: arial;">9 Threaten themselves with knives unless left alone -1 morale</span></div><div><span style="font-family: arial;">10 Try to sacrifice a person or pet for divine aid or summoning</span></div><div><span style="font-family: arial;">11 Prepare to all drink poison if battle goes badly for their side -2 morale</span></div><div><span style="font-family: arial;">12 All drink berserker potions if battle goes badly for their side +2 morale<br /><br /></span></div><b><span style="font-family: arial;">d12 What do the non-combatants do after they lose?</span></b></div><div><span style="font-family: arial;">1 Line up expecting to be murdered or tortured</span></div><div><span style="font-family: arial;">2 Present all their possible wealth and point to treasure they know of</span></div><div><span style="font-family: arial;">3 Offer to be your thralls if you spare them</span></div><div><span style="font-family: arial;">4 Wave a white flag and call for end to hostilities</span></div><div><span style="font-family: arial;">5 Beg to be allowed to flee if prevented from doing so</span></div><div><span style="font-family: arial;">6 Denounce their fallen dead and claim to be on your side all along</span></div><div><span style="font-family: arial;">7 Prey to their god 1% chance per HD any slaughtering them is cursed +1 morale</span></div><div><span style="font-family: arial;">8 Ask for permission to save dying and bury their dead</span></div><div><span style="font-family: arial;">9 Offer themselves to your every desire but will try and murder you later</span></div><div><span style="font-family: arial;">10 Highest ranking surviving boss declares they are in change now and desire peace</span></div><div><span style="font-family: arial;">11 Sob and beg for mercy, wailing and weeping loudly and writhing on the floor like worms</span></div><div><span style="font-family: arial;">12 Cheer their new leaders and explain you can choose survivors to marry and unite our clans, </span></div><div><span style="font-family: arial;"><br /></span></div><div><div><b><span style="font-family: arial;">d12 What do the elderly do in combat</span></b></div><div><span style="font-family: arial;">1 Sheild children with bodies sobbing and begging for mercy</span></div><div><span style="font-family: arial;">2 Slowly hobble to attack as best they can with improvised weapons</span></div><div><span style="font-family: arial;">3 Prey to their gods for help begging for mercy and victory</span></div><div><span style="font-family: arial;">4 Busy having naps, complaining about noise, snore</span></div><div><span style="font-family: arial;">5 Rally the family pets for defence</span></div><div><span style="font-family: arial;">6 Try and lead children to exit and sacrifice self if needed while children flee</span></div><div><span style="font-family: arial;">7 Complain about failing young warriors not as tough as their day</span></div><div><span style="font-family: arial;">8 Eat all the best food, drink all the grog and eat all the magic fungus</span></div><div><span style="font-family: arial;">9 Hug each other shaking, if approached some feint, die or shit themselves</span></div><div><span style="font-family: arial;">10 Take medicine and have a nap and feel no pain and fear no death</span></div><div><span style="font-family: arial;">11 Pretend to be harmless idiots while moving in for ambush with poison </span></div><div><span style="font-family: arial;">12 Take berserk potions but die when they expire (or worse lycanthropes)<br /><br /></span><div><b><span style="font-family: arial;">d12 What do the kids </span></b><b><span style="font-family: arial;">do in combat</span></b></div></div><div><span style="font-family: arial;">1 Use slings and throw rocks</span></div><div><div><span style="font-family: arial;">2 Charge with improvised weapons or toys</span></div><div><span style="font-family: arial;">3 Try to flee in blind panic -1 morale</span></div><div><span style="font-family: arial;">4 SIt and cry loudly, wet themselves if touched </span><span style="font-family: arial;">-1 morale</span></div><div><span style="font-family: arial;">5 Try and hide anywhere even under a blanket and don't watch </span><span style="font-family: arial;">-1 morale</span></div><div><span style="font-family: arial;">6 Sing beautiful choral inspiring folk song +d3 morale</span></div><div><span style="font-family: arial;">7 Throw faeces, garbage and old bottles of fermented piss +1 morale</span></div><div><span style="font-family: arial;">8 Work together to throw or sling burning oil or boiling water +1 morale</span></div><div><span style="font-family: arial;">9 Charge forward with an iron grenade with a lit fuse tied on</span></div><div><span style="font-family: arial;">10 Older children hurl babies at anyone who looks good -1 morale</span></div><div><span style="font-family: arial;">11 Blow a whistle they use to tease local angry monster that hates them +1 morale</span></div><div><span style="font-family: arial;">12 Watch excitedly and munch on toasted acorns and dried toadstools +1 morale<br /><br /><b>d12 Prisoner Conduct</b></span></div></div><div><div><span style="font-family: arial;">1 Gloomily march to fate singing gloomy songs about being oppressed</span></div><div><span style="font-family: arial;">2 One prisoner knows a guy who will buy all the survivors for cash for own freedom</span></div><div><span style="font-family: arial;">3 Complain lots, don't like to march and will refuse to move if not promised food</span></div><div><span style="font-family: arial;">4 Plot to escape using teamwork possibly dogpiling masters and taking their weapons</span></div><div><span style="font-family: arial;">5 Prey for divine aid constantly and moan about unfairness and injustice</span></div><div><span style="font-family: arial;">6 Insist they perform lots of sacred rites when they need a break or gods will kill them</span></div><div><span style="font-family: arial;">7 Now they are your slaves you must teach them your magic and arts</span></div><div><span style="font-family: arial;">8 Drop beads, hair or markers during transport for kin to rescue them</span></div><div><span style="font-family: arial;">9 One has a poisoned knife they have hidden and will come up with an escape plot</span></div><div><span style="font-family: arial;">10 Copy everything humans do for the approval of the strong who defeated them</span></div><div><span style="font-family: arial;">11 Caught eating rats and giant bugs, gambling and petty vice rackets</span></div><div><span style="font-family: arial;">12 Keep having babies constantly as cursed with fertility<br /><br /><b>d12 What survivors do if released<br /></b>1 Flee to relatives and tell them of humiliation and murderous killers<br />2 Flee to allies and warn them of dangerous murder hobos razing everything<br />3 Flee to traditional enemies because they are better thralls with them than too weak to live<br />4 Flee to an evil temple that takes them in and teaches them new spells and secrets<br />5 Flee to slavers and sell children then pay mercenaries to kill adventurers<br />6 Flee to the garden of an evil hag who teaches them new oaths and provides new allies<br />7 Flee to a wizard who summons monsters to aid revenge in return for survivors thralldom</span></div></div></div><div><span style="font-family: arial;">8 Visit a terrible monster and tell a lie about adventurers so it attacks them<br />9 Flee to another country and never seen again or went to ancestral burial grounds to die of sadness</span></div><div><span style="font-family: arial;">10 Flee and all are killed tragically by another enemy (perhaps now angry undead)<br />11 Hire some monsters by offering children and elderly as food to kill adventurers</span></div><div><span style="font-family: arial;">12 Join a demonic cult offering means of vengeance against their enemies<br /><br /><b>d12 What lazy and brutish hirelings would like to do to prisoners<br /></b>1 Let them go and claim they couldn't catch them but really tried hard<br />2 Want to get to civilisation fast for sweet gold reward and booze, kill any stragglers to keep up the pace. just take their heads or ears or hands if easier and employers let them<br />3 Use as hostages and demand money from their ruler or kin<br />4 Torment prisoners while drinking as "its only fair they would do it to us"<br />5 Sell them to a dungeon boss needing minions and servants used to the lifestyle<br />6 Sell them to slavers needing extendible slaves for mines and muckraking<br />7 Sell them to a press gang needing ship crews and rowers<br />9 Kill them all as quickly as possible and dump corpses and get out of the area<br />10 Kill them and sell corpses and parts to the necromancer<br />11 </span><span style="font-family: arial;">Kill them and give them a decent pit burial nobody can find and wolves cannot dig up</span></div><div><span style="font-family: arial;">12</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Kill them and sell hair, leather, cloths, teeth and bones and scraps as dog meat<br /><br />Your own followers won't suggest these unless they are crooked lazy murder hobos but the common hireling or mercenary or non-good adventurer might. Good people will object to many of these treatments and they are less likely to kill for money with adventurers than chaotic evil people. Good hirelings might have their own inappropriate behaviour but at least don't deliberately do dungeon crimes.<br /><br /></span><b style="font-family: arial;">d12 What well-meaning hirelings would like to do to prisoners<br /></b><span style="font-family: arial;">1 Make them promise to abandon the area and not return<br />2 Give them some coins, rations and blankets so they can survive<br />3 Release them as soon as they get the chance if they promise to not seek vengeance<br />4 Take them to civilisation to get jobs and training in a poor workhouse for monster widows and children<br />5 Make them swear to join a good church and release them on conversion<br />6 Take them to a village or estate where they can live in peace in a diverse community<br />7 Have them sent to the colonies for a new life away from bad influences<br />8 Some volunteer to marry willing prisoners and retire to work on land or a trade<br />9 Give them a stern talking to about their wicked ways, perhaps a long sermon and free them<br />10 Take prisoners to civilisation to the court system to deal with them<br />11 Hand them over to a temple mission to help care for and convert prisoners<br />12 Take them to city and help them get jobs and accommodation<br /><br />Anytime prisoners change hands with new npc's they might be treated differently so beware. You cant not expect people you hand prisoners to will do the right thing. Thats why the best thing to do is to go through the whole process of making sure your captive goblins are not just killed and sold to the rag-and-bone dealer for 1c. Good people worry about unreasonable cruelty for prisoners after all you might end up someone's prisoner one day.</span></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-9059242698810798152024-02-01T07:31:00.000-08:002024-02-01T21:39:55.824-08:00More of finding Oath Givers and Cults<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr_-RksTEGL3tHNAuQIPRoNTaxUjwlX5C9XrAirmJFfkkpJP8b6U2xl1ZVF7Jy6P9cNtMW9QS87usVWYmo3PIS6yLKiPdGRCVZVl7_1WjNBe1Nn8GHAsXhIae7sEpJpSMYgAlfKaNtwgiOPgepV4oqoHqBscFkIKWKHafkbMg67NxlXCvICFBv2shTIiw/s640/319921241_702334598213922_6502785183814337733_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="512" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr_-RksTEGL3tHNAuQIPRoNTaxUjwlX5C9XrAirmJFfkkpJP8b6U2xl1ZVF7Jy6P9cNtMW9QS87usVWYmo3PIS6yLKiPdGRCVZVl7_1WjNBe1Nn8GHAsXhIae7sEpJpSMYgAlfKaNtwgiOPgepV4oqoHqBscFkIKWKHafkbMg67NxlXCvICFBv2shTIiw/w512-h640/319921241_702334598213922_6502785183814337733_n.jpg" width="512" /></a></div><br /><span style="font-family: arial;"><br /><br /><br /></span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">I thought i would add to my last post.<br /><br />So one specification Ive changed is going from you can have a oath per level once to each level is a slot you can clear and refill as it gives the possibility of traitors and people turning evil without crippling themselves and never recovering. Its obviously easier to trade towards chaotic evil. Plus integrate clerics and alignment and oaths all closer and to make him features of the campagn.<br /><br />As anyone could make oaths to law and good they could get various gifs including magic, powers and items. So I've never needed a paladin class or a ranger class in my game because a wizard could do this and gain various holy spells and doodahs (Gandalf Dunnit).<br /><br />The mechanism of finding a oath/gift path and patron power means if you decided to fill all your oath slots at once at the tenth level you might take a long time so its a bit of a bottleneck and possible. Even your traitors and villains might take some time. If they survive meeting adventurers they might make a bunch of oaths to evil to help get revenge.<br /><br />The most common oaths are from the most popular deities. <br />Maybe powerful gods have sub-cults with different benefits<br />Like Ishtar could have separate temples for love and war specialists<br />A god might have sub cult shrines for their weapons<br /><br />In my current game, at least half a population at least follows the patron deity of their nation or city or tribe<br /><br />Many of the remaining are other popular deities or local powerful spirits. These gods will usually be from other pantheons and gods in other close regions or kingdoms. Each pantheon usually has a preferred element also<br /><br />A small percentage follow obscure unpopular beliefs for aid. Witch cults use illegal spells on law-abiding citizens and worship in secret. There are other less illegal mostly unknown spirit cults or those who serve petty gods or immortals but also more abstract <br /><br /><b>Oath-givers per Settlement<br /></b>Small VIllage of 50pop typically has one<br />Medeum Village of 100 pop has d3<br />Large Village 0f 250pop has d4+1<br />Town </span><span style="font-family: arial;"> 500-1000 has 2d4<br /></span><span style="font-family: arial;">Small City 2000 has 3d4<br />Medeum City 5000 has 4d4<br />Metropolis 10k plus 5d4<br /><br />So you can generate a bunch of religions/oath types in an area and players can consider which to acquire and how to get them. They could make some funny errors looking or get into trouble or some side quests. Its a whole bunch of weird stuff to do and acquire in game andshould increase roleplaying possibilities and reasons to start fights. You can tease and distract players with offers of oaths and make them investigate the best options. It makes people get into your setting religion but without being a priest and still getting a benefit. There are options that are not traditional gods for people who don't want gods.<br /><br />Priests are the most obvious people to be oath-givers or facilitate with an oath spell process with a person of the same oath type of higher tier level. Druids often employ and serve various nature spirits and land divinities and even various nature gods. Arcane powers are more abstract, alien and philosophical. They might be a demon or an archon or an outsider pretending to be a weird arcane patron or ancestor. Wizards hoard their secrets to trade of grant their students. </span><span style="font-family: arial;">Wizards might start a school or a fellowship to share magic and research. </span><span style="font-family: arial;">Sorcerers are very likely to run a cult and offer oaths to higher-ranking members or donors. (In my game sorcerers can choose any spell list so a divine one would be a non-combat priesthood but granted miracles. Nature magic with druid spells have patrons or bloodline of nature spirits or faerie, Arcane are hedonistic pleasure cults who lazily use wizard like spells without study just talent. Mentalist sorcerers are mystics, illusionists or psions using powers of the mind over themselves or the universe or weaker willed people.<br /><br /><b>Tiers & </b><br />Zero (0 Lv) holy symbol or a 1st Lv loner or initiate priest* <br />First (1-4th Lv) local shrines or weird loners 5th+ Lv loner or any common shrine priest<br />Second (4-8th Lv) small temple or a 9th+ Lv loner or a temple priest<br />Third (9-12th Lv) major temple or 13th+ Lv loner or a high priest<br />Fourth (13-16th) temple complex or a 17th+ Lv loner or a theocrat of the church<br />Fifth (17th-20th) monumental wonder of church of from divine patron in person or in a vision<br /></span><span style="font-family: arial;">*a zero level person has 1HD so can get one oath like a 1st Lv character</span><span style="font-family: arial;"><br /><br />This lists what grade of holy location and and rank of priest is required for an oath<br />Loners are persons in the higher tier of an oath path. <br />An oath spell is required but if the oath-giver can't cast it any priest will do <br /><br /><b>Spell levels provided by cult max & size<br /></b>Local spirits or Immortals 1st Shrine<br />Petty Gods 2nd Shrine<br />Great spirit 3rd Small Temple<br />Demigods 4th Small Temple<br />Lesser Gods 5th Major Temple<br />Major Gods 6th Temple complex or small ziggurat<br />Greater Gods 7th Monumental wonder like large ziggurat, pyramid, wall, etc<br /><br /><b>d10 Local Oath-Giver Availability<br /></b>1-5 Local popular religions like pantheon or patron deity and family of region, city, state or tribe<br />6-8 Other major religions and popular spirit cults<br />9 Obscure minor cults</span><div><span style="font-family: arial;">10 Unpopular illegal witch cults<br /><br />Searching for the last two types you can easily get the attention of the wrong type<br /><br /><b>d10 Other major religions<br /></b>1 Patron god of city, kingdom or tribe, possibly the ancestor or creator </span><div><span style="font-family: arial;">2 Deity and their lover, possibly first ancestors or parents</span></div><div><span style="font-family: arial;">3 Married pair of gods and their popular child </span></div><div><span style="font-family: arial;">4 Deity and their various servants and demigod children and pets and weapons </span></div><div><span style="font-family: arial;">5 Goddess and her lovers and children and sisters and spirits</span></div><div><span style="font-family: arial;">6 God, their family and servants, pets and heroes</span></div><div><span style="font-family: arial;">7 Worship demigod heroes who lived in old days and their distant divine parents</span></div><div><span style="font-family: arial;">8 Small pantheon of several generations of gods, their parents, children, pets and servants </span></div><div><span style="font-family: arial;">9 Large pantheon of several united families of gods united in the past by war</span></div><div><span style="font-family: arial;">10 Mega pantheon or a ruling pantheon with thousands of approved gods and spirits</span></div><div><span style="font-family: arial;"><br /></span></div><span style="font-family: arial;"><b>d10 Other major religions<br /></b>1 Beast cult with a totem beast, abhuman beast folk guardians and their pets</span><div><span style="font-family: arial;">2 Elemental deity or the abstract elemental plane but believes it should rule over weaker elements</span></div><div><span style="font-family: arial;">3 Elemental deity or the abstract elemental plane but harmonious with all other elements </span></div><div><span style="font-family: arial;">4 Elemental deity or the abstract elemental plane but opposed to all other elements</span></div><div><span style="font-family: arial;">5 Ancestors worship of sacred forebears or a unique tribal ancestor god </span></div><div><span style="font-family: arial;">6 Demihuman cult - who follow the religion of one demi human population </span></div><div><span style="font-family: arial;">7 Foreign god from a nearby kingdom but possibly isolated from its pantheon</span></div><div><span style="font-family: arial;">8 Spirit cult who deal with many local spirits, daimon and nature divinities</span></div><div><span style="font-family: arial;">9 Nature cult who worship the abstract powers of nature</span></div><div><span style="font-family: arial;">10 Demi god cult - a half-mortal god who lived in the world and has a cult</span></div><div><span style="font-family: arial;"><br /></span></div><b><span style="font-family: arial;">d10 Obscure minor cults <br /></span></b><div><span style="font-family: arial;">1 Arcane cult - abstract unclassifiable beings beyond nature who teach alien occult philosophy, geometry, alchemy, astrology and mechanics. More likely wizards or mentalists</span></div><div><div><span style="font-family: arial;">2 Petty god cult - a minor godling embodied in the mortal plane which you can even meet</span></div><div><span style="font-family: arial;">3 Demi god cult - a half-mortal god who lived in the world and has a cult </span></div><div><span style="font-family: arial;">4 Immortal cult - perhaps you will gain the secrets of the immortal and join them in eternal life</span></div><div><span style="font-family: arial;">5 Local spirit cult - with only part-time devotees of limited influence, possibly object of worship is a changeling with a human form that could be sincere or fraud </span></div><div><span style="font-family: arial;">6 Saint cult - associated with a larger religion but independent order not subject to greater church</span></div><div><span style="font-family: arial;">7 Draconic cult - worship dragons and their ancestors who helped the gods against the enemy</span></div><div><span style="font-family: arial;">8 Death cult - who contact dead, perform exorcisms and determine the fate of departed souls</span></div><div><span style="font-family: arial;">9 Mentalist cult - who pursue strange disciplines and mystical methods to master the mind and dreams</span></div><div><span style="font-family: arial;">10 Plant cult - worship a vegetal spirit of grain, vegetable, flower, fruit tree, forest tree or fungus </span></div><div><span style="font-family: arial;">11 Beast cult - worship a domestic animal spirit or divinity possibly part of a greater religion farming</span></div><div><span style="font-family: arial;">12 Nature cult - worship a land divinity of a river, forest, spring, swamp, hill, mountain or sea</span></div></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><b>d10 Unpopular illegal witch cults <br /></b>1 Night cult - use powers of darkness, nightmares and shadows to seize power in secret</span><div><span style="font-family: arial;">2 Petty god cult - a minor godling embodied in the mortal plane which you can even meet</span></div><div><span style="font-family: arial;">3 Daemonic cult - swell the armies of the underworld and fill its vast prison of despair </span></div><div><span style="font-family: arial;">4 Demonic cult - serve one specific demon of varied rank. power and influence </span></div><div><span style="font-family: arial;">5 Diabolic cult - serves hell often devoted so a senior devil of the infernal hierarchy</span></div><div><span style="font-family: arial;">6 Giant cult - worship giant gods who lost against the gods and seek the wisdom of giants</span></div><div><span style="font-family: arial;">7 Draconic cult - worship dragons and their ancestors who warred against the gods and giants</span></div><div><span style="font-family: arial;">8 Necromancy cult - where mostly priests and wizards gain power over forces of death<br />9 Humanoid cult - follow the religion of kobolds, orcs, goblinoids or abhumans (elemental or beast folk)</span></div><div><span style="font-family: arial;">10 Outer darkness cult - alien gods live outside our world hungering, it's cold there in the eternal void so let them inside<br /><br />All this offers quite a bit of non-deity-based options and quick power-grubbing cults for criminals and people who need revenge like that boss villain's lover. Perhaps they were only a bandit but after seeing heroes kill their gang buddies joined a death cult to get revenge and new gifts to help them win or survive. A few changes like an oath per level ever vs oath slots per level have loosened up dramatic villainy to rules.<br /><br /></span><div><span style="font-family: arial;"><b>Where do I find high Level oath-givers?<br /></b>1 Largest temple complexes with increasingly complex bureaucracy and gatekeepers</span></div><div><span style="font-family: arial;">2 A secret cult in the sewers that say has mysterious powers but nobody knows what they do really but they say they guard a secret portal to a world of strange alien deities</span></div><div><span style="font-family: arial;">3 There is a secret school of wizards they say and you need to find an imp to show your the secret door location. they don't charge gold even and they want you to harm your enemies</span></div><div><span style="font-family: arial;">4 A rancid corpse city of the dead appears in the southern sea once a generation and briefly you can comune with imprisoned alien gods, beware they warp your mind and reality</span></div><div><span style="font-family: arial;">5 The hierophant of a great city has offered secret oaths to who can find lost relics</span></div><div><span style="font-family: arial;">6 A foreign priest-king has offered heroes oaths if they aid them against their enemies</span></div><div><span style="font-family: arial;">7 An isolated wizard in their tower can open planar portals that can take you to meet strange potential patron entities like alien wizards and prehuman immortals</span></div><div><span style="font-family: arial;">8 Their is a crystal citadel in the sea that appears once a year where heroes of old made oaths</span></div><div><span style="font-family: arial;">9 A great dragon in its vast lair will teach you but will make you swear to never interfere or harm it or its offspring</span></div><div><span style="font-family: arial;">10 In the black city in the frozen north are the thousands of remains of prehuman wizards, some may know what you seek if you speak with the dead</span></div><div><span style="font-family: arial;">11 They say at a certain mountain top you can see a god in their chariot pass often</span></div><div><span style="font-family: arial;">12 </span><span style="font-family: arial;">Many beings living on the world tree or faerieland can teach you but beware they enslave you for centuries or make you a cruel plaything</span></div></div></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-78158126895449035912024-01-31T21:20:00.000-08:002024-01-31T21:22:48.716-08:00Where do i find an oath-giver around here<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkm5kXPlIj9Lv2KSR_FUIa-Nxifxo-WASoSfhPXYEOP2aVSTlmzC3qVTJgmQtJ4K2tBvd6lEIcbQ055AFOzJEaEMKbbyHPzxZuxANEgcXszfqhd2LGlVOTMAB0EhryDThKcL5vN06TBnpBYdjGQ0OUe0p-SdiIp1eJew7nri62JYJ69lQ3iN6JuxQnsvY/s612/istockphoto-1146527972-612x612.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="559" data-original-width="612" height="584" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkm5kXPlIj9Lv2KSR_FUIa-Nxifxo-WASoSfhPXYEOP2aVSTlmzC3qVTJgmQtJ4K2tBvd6lEIcbQ055AFOzJEaEMKbbyHPzxZuxANEgcXszfqhd2LGlVOTMAB0EhryDThKcL5vN06TBnpBYdjGQ0OUe0p-SdiIp1eJew7nri62JYJ69lQ3iN6JuxQnsvY/w640-h584/istockphoto-1146527972-612x612.jpg" width="640" /></span></a></div><span style="font-family: arial;"><br /><br /><br /><br /><br /><br />My Patreon has an 84 page version of my Exilon setting right now<br /><br />Dallas one of my players has been using my oath system and putting locations in his setting tempting players to take them as a world feature. I quite like this. I am also considering use my oath system for most religions and how clerics pick a specialty cult but fo could a fighter or thief. <br /><br />These are presented as rumours and you could set a frequency of unreliability 1in3or 1in4 or 1in6 etc are really deathtraps with cults.<br /><br />You can help facilitate an oath with a lower-tiered person possibly with rituals and you may demand goods or a service of some kind intended to be a test.</span><div><span style="font-family: arial;"><br />also see this<br />https://elfmaidsandoctopi.blogspot.com/2021/05/oathbreaking-and-attonement.html<br /><br /><b>Oath Basics<br /></b>Most oaths are alignment ones but there are also elemental and specific religious versions<br /><br />The more points of oaths you put in an alignment your fanaticism increases. You can use this to impress others of the same type. The higher a score in Law the more trustworthy their word should be. <br /><br />Some alignments and powers are incongruent like law & chaos, good & evil. Elements vary per local cult wildly with tolerating alignment or other elements. Some deities or spirits or powers hate each other. Usually Good-nuetral-evil are opposed to each other as are Law-balance-chaos. If you take more than one element some sects will brand you a heretic. You can have an element and any alignment but might conflict with some sects whos idea on the right element and alignment are more serious.<br /><br />You can have an oath and a gift derived from it per level <br /><br />Each Patron power or alignment has a table of basic oaths and a list of possible gifts<br /><br />Being forced to break an oath is more forgivable than casually breaking oath out of convenience.<br /><br />You can break or renounce an oath with supernatural consequences and loss of benefits<br />If you change alignment and oaths and deal with all the oathbreaker risks and a new demanding patron who might abandon you if you fail them. Finding a patron power is harder once you've renounced an oath and lawful beings might not forgive this. Chaotics are more likely to forgive this and some chaotic evil ones only accept traitors and betrayers. <br /><br /><b>Procedure</b><br />You find a person or relic or spirit or place who will help you make the oath and provide them whatever they desire or require of you. <br /><br />Roll a d10 on the oath table for the patron power<br />If you roll the same one twice you can choose any you don't have on the same table<br />If you have all ten oaths or you choose to roll on the second oath table <br /><br />Now select one gift, you can pick the same one more than once in most cases though some have a specific gift for each level. <br /><br />Once you have the gift be careful not to lose it by breaking your oath, renouncing your oath or losing any material gifts. If this happens the oathbreaker may get a warning or <br /><br /><b>Gifts are ranked in tiers <br /></b>First (1-4th Lv) from local shrines or weird loners 5th+ Lv <br />Second (4-8th Lv) from a priest in a small temple or a 9th+ Lv loner<br />Third (9-12th Lv) from priest of a large temple complex or 13th+ Lv loner<br />Fourth (13-16th) from the church leader of nation or a 17th+ Lv loner<br />Fifth (17th-20th) given by direct communion with powerful patron entity<br /><br />The gifts improve with higher tiers<br /><br />Items you adopt at lower tiers can be improved by later oaths and if you replace an existing lower tier item with a newer one you get bonus abilities. For example improving a +1 sword to a +2 sword you would qualify for a bonus ability live the weapon leaps into your hand at will instantly within 10m. Intelligent weapons are a common product of this. <br /><br />If you lose a unique item as part of your oath you are required to find it and will receive warnings if you don't. Avoiding searching for your item is breaking the oath.<br /><br /><b>d20 What does the oath-giver want?<br /></b>1 Take these drugs in a ritual and report your dream visions<br />2 Hunt a dangerous monster or unusual animal<br />3 Hold a ritual festival day and perform a dance<br />4 Perform a generous act of charity or aid to a community in need<br />5 Presents usually cash or some symbolic treasure they like<br />6 Fight a ritual combat or duel (usually non-lethal)<br />7 Perform a feat of physical strength or endurance or survival<br />8 Enter this mysterious dark hole <br />9 A magic item or multiple disposable ones (scrolls or potions)<br />10 Treasure, piles of nice looking loot<br />11 Requires a feast with vast volumes of food and drink and company<br />12 Win several contests in local games (or tavern games)<br />13 Produce a work of art such as a song, painting or rock art<br />14 Run a gauntlet of attackers and survive<br />15 Run them an errand or side quest<br />16 Answer a riddle or have a scholarly debate or poetry contest<br />17 Punish enemies of the oath-giver <br />18 Meditate in a certain place undisturbed for a period of time<br />19r Your soul or a sacrifice provided to them (perhaps a rare animal)<br />20 Wants to romance with the applicant (maybe they fancy someone else and want help hooking up or maybe they want you to marry someone they know or symbolically marry some deity or the land or a tree or river or monster)<br /><br /><b>d12 Places to make an oath on the frontier <br /></b> 1 Visit the old hermit who lives among the old dolmen on a plain of ancient strange stones<br />2 Go to the valley of stone heads and find one that is not a liar and obey it<br />3 Find the river spirit at their holy place or they will flee your advances<br />4 Visit the shaman in a dark cave complex with ancient art and ancestral remains</span><div><span style="font-family: arial;">5 See the lone llama at the ancient ruined stupa in the haunted wasteland<br />6 Visit the earthwork and log temple of the tribe on a feast day when they kill strangers <br />7 Visit a demihuman, humanoid or abhuman tribal holy folk but beware they don't just kill you<br />8 Visit the sylvan woods on full moon and find one of the kinder woodland spirits </span></div><div><span style="font-family: arial;">9 Perform this secret rite and contact a totem animal or plant spirit in the wilderness<br />10 Visit the prehuman graveyard ruin and speak to the undead or demons there<br />11 From a fellowship of hunters who have a secret lodge house you must find<br />12 A supernatural being living in ancient ruins has been known to help some people<br /><br /><b>d12 Places to make an oath in rural areas<br /></b>1 In a small crossroads shack there is a wise woman healer who can help you if she has time for strangers<br />2 A woodland forest hermit often is seen at the standing stones and dolmen sites<br />3 A small shrine on a roadway has an old priest who might help<br />4 An ancient shepherd in an isolated valley they say knows the way<br />5 Near the local common lives a quaint village elder who can help you but they do like to interfere in your personal life after</span></div><div><span style="font-family: arial;">6 Beast folk elder living in a nearby wild place who can help you if they let you find them</span></div><div><span style="font-family: arial;">7 There is a secretive hooded order of some kind who some see moving at night</span></div><div><span style="font-family: arial;">8 Their is a haunted old cave where a monster dwells that can advise you if you crawl on your belly into the chambers under the hill for three hundred paces<br />9 Their is a spirit in animal form will whisper secrets through a crack int he wall, just say this name three times when alone at night when you stay in the village and it may answer</span></div><div><span style="font-family: arial;">10 There is a wise but shunned elder living by the swamp who might help you </span></div><div><span style="font-family: arial;">11 Visit the witches of the fell woodlands but watch for evil false witches who will eat you<br />12 Some say if you visit a faerie place on a full moon they might help or take you away to be their pets (a mushroom or flower circle, a bridge or crossing or in a wood clearing)<br /><br /><b>d12 Places to make an oath in the city<br /></b>1 In a small hard to find shrine dedicated to an obscure saint<br />2 In a small hard to find shrine that has relic visited by swarms of pilgrims<br />3 In a small secret shrine in a sewer or a poor area alley<br />4 In a guild hall shrine dedicated to a patron god, guests must be with members<br />5 In a secret door to a shrine guarded by a cult <br />6 In an obscure shrine built into a bridge or docks or lighthouse<br />7 In a small temple with lines of pilgrims, may see groups or long waits</span></div><div><span style="font-family: arial;">8 In a small temple graveyard at midnight call this name and a spirit will comee<br />9 Temple complex but by appointment only with the patriarch or matriach<br />10 Temple complex but applicants are searched for impure bodily marks or mutations<br />11 Large temple complex if the theocrat in charge approves or will even see you<br />12 Ziggurat ot local wonderous holy monument such as wall or statue but only nobility or heroes approved by the ruler <br /><br /><b>Atonement, Punishment and Renouncing Oaths<br /></b><a href="https://elfmaidsandoctopi.blogspot.com/2021/05/oathbreaking-and-attonement.html">https://elfmaidsandoctopi.blogspot.com/2021/05/oathbreaking-and-attonement.html</a></span></div></div><div><span style="font-family: arial;"><br />Breaking an oath thoughtlessly will result in punishment<br />If coerced or forced or ignorant might get a warning and you'll know its a sign<br />this table is for a first offence or warning. The ones in link for serious breaches or renouncing the oath.<br /><br /><b>d12 Warning Omens of dangerously close to oathbreaking<br /></b>1 See an animal that is a symbol of divine wrath<br />2 Develop a d4hp wound won't heal for a month<br />3 Bolt of lightning or thunder or earth rumbles<br />4 Food and drink all spoil for a d3 days on touch<br />5 Receives dreams at night and has difficulty sleeping<br />6 Wracked with d4 rounds of spasms and pain<br />7 Vission flashes before eyes of the patron's anger<br />8 Gifts don't work d4 days<br />9 Attacked by an enemy sent by the patron<br />10 Agents of patron appear to bring you to trial<br />11 Spirit of the patron appears to warn you of patron's wrath</span></div><div><span style="font-family: arial;">12 Transfixed by eerie light and a booming voice scolds you</span></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-88911218211015562712024-01-26T04:41:00.000-08:002024-01-26T04:41:48.440-08:00 Why TSR marvel has been in my top 3 games since 80s + some villains + 1949 gameplay<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmnEB_mgaXF-4hGFeEDzlekF0u6fMAwdDnTB70-I8oi8qbyKamHplAP0zSdjCyurxC3m0nSO5geh5pQN2KfI3EQw2T0R3-eG0vRpCIgabNKREgXRz1El7gB7SrX0Lg7-USrCcGcjNLhCfXxaXJMdX-hpYEP0oAujuA1-_jTs6AAOxJN5ash3UJKSjGjYE/s426/5c2f1350aa29ead135ec9a42269904df.jpg" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="426" data-original-width="300" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmnEB_mgaXF-4hGFeEDzlekF0u6fMAwdDnTB70-I8oi8qbyKamHplAP0zSdjCyurxC3m0nSO5geh5pQN2KfI3EQw2T0R3-eG0vRpCIgabNKREgXRz1El7gB7SrX0Lg7-USrCcGcjNLhCfXxaXJMdX-hpYEP0oAujuA1-_jTs6AAOxJN5ash3UJKSjGjYE/w450-h640/5c2f1350aa29ead135ec9a42269904df.jpg" width="450" /></a><br /><br />I had some questions about TSR Nechanics and my version of it<br />I ran a game for 20 years of this<br /><br />FASECRIP page on sidebars i updated with a few links to lots of free fan stuff<br /><br /> TSR Marvel superheroes replaced my previous go to superhero games. I did play champions as clubs played it and you could buy book for 5 dollars and box for 10 in 1984. I came to like Superworld because you counls add to BRP stuff and because it copes with using money and buying normal gear without needing points on a character build. Ive found this issue with other hero games. Why cant i loot that guys death ray? There was a DC villain in 80s Justice league who gambled at a bar for washed up villains and ran amok with all the villain power objects. I did like Nightman show the hero learned a new weird skill every episode. <br /><br />When I first Played Marvel i was impressed by speed and simplicity and fun of punching people through walls with less dice to roll than champions and less maths. One table did most of the work and despite ppl complain about this it is very fast for players to learn and are able to use it after a few dice rolls. People complain it had no character gen system which is just untrue. It did - even first edition had several Advanced version had 4. Every campaign I've made new character generation systems for the power level i want. <br /><br />My first 20 year campaign was gritty with heroes being a secret early on until players helped to blow it in play. It was influenced more by Zenith, Wildcards, New Statesmen, Martial Law, and Watchmen than marvel comics. In Many ways it was like Marvel Ultimates comics with more gritty explanations, deaths and only one oragin. Everyone was from bloodlines made by waring aliens who planned to harvest superhumans for some galactic-scale arms deal. I started with 4 types of superhuman with a default Gd Power and list for others with set stat mods. After a 20 year game we ended up with a dozen of these "classes".<br /><br />In more recent years, I opened up the types of oragin and realism and used my River City setting a fictional city between Adelaide & Melbourne Australia formed by mobsters and industrialists in the 30s that was used after the war for industrial immigrants for post war construction and it boomed. Also its a city where lots of former Nazi scientists were given jobs as the Cold War heated up. These later games had one system to creat all characters and worked for several years.<br /><br />In my current campaign, I have set it in 1949. Partly based on Golden Age WW2 comics and Alan Moore;s 49ers comic and Terra Obscura. My current system allows for people to have no powers as humans which has been good finally. <br /><br />I did offer to run a Justice League Style worlds best team with higher power ranks and players have never been interested. They are happy with kinda street to xmen level characters. I ran as a Kaiju game where everyone had a city smashing monster and their human contacts were used for human drama but monsters did the big fight events. Was awesome. None of these games used the Marvel Universe. I did play it but I rapidly made my own building on ideas from Champions SUperworld and Supersquadron. Id seen V&V ads and some books but not many to pick from (i now have a few). <br /><br />One series of modules based on the x-men future past story where terminator like time travel shenanigans happen and robots take over to protect people from super heroes. It was darker and grittier and had rule mods for the karma system. This in part got me using darker comics than Marvel or DC. Probably many ideas in this game I ended up becoming mainstream by end of 90s. I did work in a comics studio also and tried to be a writer. <br /><br /><b>Mechanics <br /></b>Mostly its a table with dice number vs your rank number giving you a colour outcome.<br /><br />Red yellow green white - quite a few ppl add a fumble black - on mine this odd drops to 1% chance at Excellent<br /><br />Really its like a prettier easier version for d100 BRP critical special success fail fumble<br /><br />Why it's so good? People learn the basics very fast and learn basics in one fight<br />Is the system evocative? the attributes and power ranks have names to describe power levels<br />Everything is ranked - My version is a bit meaner as I cap humans at Excellent<br />I'm pretty sure martial arts in comics makes you have superhuman attributes <br /><br />Feeble (2) - for people in comas or hospital<br />Poor (4) - for children, elderly or low-average people<br />Typical (6) - for most competent people <br />Good (10) - id rate for professionals, experts, athletes, scholars<br />Excellent (20) - id rate at Olympic, Noble Prize, top tier humans<br />Remarkable (30) - Strength lift 1t<br />Incredible (40) - Strength lift 10t<br />Amazing (50) - Strength lift 50t <br />Monsterous (75) - Strength lift 85t<br />Unearthly (100) - Strength lift 100t<br />etc<br /><br />You can add a rank to another if equal or one rank less<br />Talents mostly add +1 some cost two slots and do more<br /><br /><b>These are the attributes<br /></b>We added a charisma stat after playing the X-men dark future stuff<br />Most ppl call it FASERIP my variant is FASECRIP<br />Most humans have Poor Fighting and Strength if no real training or exercise<br /><br />F Fighting - most punching and hand weapons use this <br />A Agility - missiles, dodging and athletics stuff uses this<br />S Strength - lifting and breaking stuff, base damage = Strengtth<br />E Endurance - surviving bad stuff and labour, helps foot speed<br />C Charisma - convincing people stuff<br />R Reason - inventing, using gear and fixing stuff<br />I Intuition - noticing clues, who goes first<br />P Psyche - resisting mental effects and powers <br /><br />Health or H is first four stats added and is HP<br />Zero is not death but you might need a doctor to save you at some point and you might have to stop to do first aid to your enemies might want to run while you stop to save some injured people. It would be rare to die but you can make players fearful of failure or death.<br /><br />Karma or K is last four stats added and are used to make successful rolls when needed or improve your character which is well paced. If your hero disobeys comic code this you may lose some or all karma. One book had a treatment for wolverine that he didn't lose as much karma but he jeopardised the whole party getting any which worked. We played with some alt Karma systems for heroes (defender or avenger) and villains (based on destruction or conquest). In my current game and the era is just pre code but sighns are it is coming. If you don't directly kill mooks but say shoot a cliff which crumbles and kills 40 gangsters its totally ok and the coroner calls death by misadventure. In my game public reaction to stuff is changing as they move into 50s coldwar paranoia und unheroic affairs committees. Im finding popularity works as a goad also. Basically, you can make the game no killing easily or you can make more complex. In old Marvel villains had ways of earning karma you tracked and some amusing things for them to earn karma like explaining to a hero your plans and putting them in a deathtrap. Various good deeds like catching up with a contact and charity can earn you karma - I made a dependant contact type just for those kids, parts or elderly that get into your adventures and cant do much except bait bad guys or get kidnapped but they earn you karma if you work them into play. I also give players their base karma every session to their current karma and makes smart people do well.<br /><br />Popularity is a measure of how well-known you are. Negative pop is for villains and can make people afraid. Mostly heroes are used to persuade people and to see how far your fame has spread. Australian Realms magazine in 80s wrote an article claiming it had no such stat and proposed a system that is a core stat in the game already. We found it inadequate for the more espionage tone of our game which for years the public knew nothing. You can gain or lose POP in game. I allow you to stack it with Charisma. Your various identities can have own POP scores.<br /><br />Resources is a stat for money. In old marvel, it was points to buy stuff, in advanced you just roll vs rank of what you need so a millionaire will auto-succeed at stuff many ranks lower. When I ran a fantasy varient of game we had treasure heaps in hordes with a resource value and you could split and add to your personal stash. I quite like this stat that works against treasure hoarding in game. Our players end up always donating cash to charity and doing personal appearances and using powers to help public all to earn karma and popularity. Inventing and gadgets resources are handy. Having a rich contact like SHEILD might help.<br /><br />Talents are skills - their are ones for fighting, sciences, technology and certain occupations. You can learn one a year and each should make you basically an expert. In my games occupations give you wide range of professional knowledge id give most ppl a penalty to do plus give you a bonus contact. Martial arts come in types ABCD. We added more and made amount you could start with based on fighting. We also added a similar meditations which are more your semi-mystical abilities and linked to Psyche.<br /><br />Contacts are people you know but could be organisations. Some have money or skills or influence or are linked to your occupations. Could be clubs, secret societies, cults, spy orgs, fan clubs, gangs police also. I also put cultural groups also here for language and culture groups so you could get French or German as a contact and it would help a bit dealing with a big group. I would allow a city or a suburb or some specific region also. Contacts are one of the cheaper things to buy with Karma at 400 a pop so you can adopt ant NPCs you meet in play. I have a dependant class of NPC that basically help earn karma doing stuff for them but also they miraculously are danger magnets and plot hooks. You can pick a villain who is a jerk but might answer your questions for various reasons. <br /><br />Powers are based on ranks and cover a wide variety. The Ultimate powers book and the missing bits that were in Dragon are essential to make own powers. Usually every character profile of a MU character which most people play have own versions of their power. Home made heroes tend to conform to the book.<br /><br />Character in the game can be chosen from a pregen, made with Referee and player negotiation, random tables or built based on evidence in a comic. Some people made own systems or claimed there were no systems. In the X-men Dark Future you were encouraged to make game your own town and possibly make selves as older bitter revolutionary. That module series opened lots of doors. I used a Sentinal rip off robot type in my games for decades. I used Dire wraiths from Rom in my own game for a players personal problem and it was awesome. Players still linked to that mythois 30 years later.<br /><br />I have played a few games with random powers and I might again just to see how ppl brand their weird heroes. I once had a patriotic were lion sorcerer from Britain who could make villains sleep or banish them to a plane of torment for 50 years in Super Squadron (kinda a V&V rip off).<br /><br />I include options in my character gen to cover some weird stuff powers don't quiet work with providing wealth, headquarters, bonus abilities or talents, one to make contacts cheaper, immortality, probability control dice, utility beltsm vehicles, costumes that survive fights and other hero stuff. I most recently added disadvantages to get extra options.<br /><br />One mechanic i like is developing power stunts - a new version of your power usually one rank lower which you buy spending karma in play that gets cheaper as you go until its a regular thing you can do. We probably added some stuff here too.<br /><br />The weirdest game was a fantasy campaign where each power was a spell list and stunts were new spells of the school. Also made evocation rules based on supernatural contacts and the more power they had the better help but more likely they would snub you or be angry. I may still bolt this onto my current game with an evocation magic talent. There was a very good book on magic before the advanced edition but its pretty interesting. <br /><br />So basically the system is simple, removes all kinds of issues like murder in games if you want and greed and has players focused on action, investigation and roleplaying. We also now give +5 karma anytime someone does anything cool or says anything awesome in play like a hero catch phrase or moralizing to a villain. <br /><br />So I need some famous city heroes for Players to meet in a Vice raid - rumours are hero team holding a party to audition new sidekicks. <br /><div class="separator" style="clear: both; text-align: center;"><br /></div><b>Golden Gladiator<br /></b>Powerful visitor from another planet, Alar Glorion lives as Millionaire Alan Glory <br /><br />F Fighting - Excellent (20)<br />A Agility - Excellent (20)<br />S Strength - Remarkable (30)<br />E Endurance - Remarkable (30)<br />C Charisma - Excellent (20)<br />R Reason - Good (Gd)<br />I Intuition - Excellent (20)<br />P Psyche - Remarkable (30)<br /><br />H 100<br />K 80<br /><br />POP secret ID 20/ hero ID 40<br />Resources Remarkable (30)<br /><br /><b>Powers</b><br />Flight - Excellent (20)<br />-levitate (can float without moving)<br />Heat Ray - Remarkable<br />-second emission point a second shot at Ex(20)<br />Body Armour - Remarkable (30)<br />Hyper Senses - Excellent (20)<br />-penetration vision<br />-telescopic vision<br /><br /><b>Talents</b><br />Martial arts B, Blades, Body Building, Astronomy, Pilot, Astronaut. Planetology <br /><br /><b>Contacts</b><br />Governor General, Archbishop, Banker, General, Doctor, Planet Goldar High Command, <br />Golden Boy (sidekick imbued with some of his alien essence) <br /><br /><b>Options</b><br />Rich, alien technology, secret HQ (trophy room, pool, gym, dining hall, office, guest rooms)<br />Vulnerable to radiation (Alpha, Beta, Gamma ignore defences)<br /><br /><b>Golden Boy <br /></b><div>F Ty <b>A</b> Ty <b>S</b> Gd <b>E</b> Gd <b>C</b> Ty <b>R</b> Ty <b>I</b> Ty <b>P</b> Gd<br /><span>H 32 K 28 POP 10 Rs Gd<br /></span>Talents: Martial Arts B, Pilot<br />Flight - Typical (6)<br />Heat Ray - Good (10)<br />Body Armour - Good (10)<br />Hypersenses - Typical (6)<br /><span>-track by scent<br /> </span><span> </span><span> </span><span> </span><span> </span><span> </span><br /><b>Oragin</b><br />A strange visitor come to our world during WW2 and uses superior abilities to smash puny human crime and despotism. Wearing his golden suit, sash, cape and domino mask he is a glamourous super hero with spectacular superhuman muscletone. The golden gladiator saw from a telescope on his hidden utopian far away planet and saw the strife of ww2 and came to help. With his sidekick Golden Boy who has been imbued with golden gladiator alien powers via regular medical l treatments. <br /><br /><b>Secrets</b><br />There have been nine different sidekicks since 1940 and some girl Golden Gladiatrixes. Most adopted from war or crime-related orphans he adopted as his wards. Most died in action during war with three since the war but the formula is also unstable. The gladiator is really sent to spy for a conquering civilisation and wants to be worshipped as a god and do whatever he wants to people for fun. All the remains of the dead sidekicks are in a secret vault - a museum and tomb<br /><br />New golden boys and girls have been throwing themselves at the popular superhero for a chance to be a sidekick. Recently journalists have begun to ask questions about his sidekicks, wild parties and vices.<br /><br /><b>Gill Man<br /></b>Aquatic Prince and Adventurer<br /><br />F Fighting - Remarkable (30<br />A Agility - Good (Gd)<br />S Strength - Excellent (20)<br />E Endurance - Remarkable (30)<br />C Charisma - Poor (4)<br />R Reason - Good (10)<br />I Intuition - Remarkable (30<br />P Psyche - Excellent (20)<br /><br />H 90<br />K 64<br /><br />POP secret ID -20 hero ID 20<br />Resources Excellent (20)<br /><br /><b>Powers</b><br />Amphibious Remarkable (30)<br />-water bolt<br />-control water<br />Gd Body Armour Good (10)<br />-human form changes by shedding<br /><br /><b>Talents</b><br />Biology, Archaeology, Occult, Deep One Weapons (trident, speargun, net, spear), Sailor, SCUBA<br /><br /><b>Contacts</b><br />Warlord of "Atlants" (Antarctic deep one city), Priestess of "Atlantis", seaside fishing village of Mermaids Bay, sea scout troop, naval ship patrol boat captain, merchant seaman, scuba diver sea explorer, fabulous finny five his youth gang<br /><br /><b>Options</b><br />Patron Alien Civilisation where wife and kids live, Pet shoggoth that transforms into luminous alien marine vehicles, Driven to reproduce with human hosts <br /><br /><div><b>Deep One Hybrid Sidekicks<br /></b>F Gd <b>A</b> Gd <b>S</b> Gd <b>E</b> Gd <b>C</b> Pr <b>R</b> Ty <b>I</b> Ty <b>P</b> Gd<br />H 40 K 26 POP 10 Rs Gd<br />Talents: Scuba Diver, Deep One Weapons (trident, speargun, net, spear)<br />Amphibious - Good (10)<br />-control water or control fish or water bolt<br />Body Armour - Good (10)<br />-natural weapons (edged)<br />-human form (shed skin to change)<br /><br /><b>Oragin</b><br />A visitor from a secret lost marine civilisation of Atlantis was granted sea powers by Poseidon. Came to help fight in ww2 vs German and Japanese subs who damaged Atlantis. With his fabulous finny five sidekicks, he now fights marine crime and helps antarctic explorers to find a lost city his people spoke of. <br /><br /><b>Secrets</b><br />Hybrid Deep One spy on the surface for people to aid the deep one cult and their goals of marine domination. Regularly recruits new teens to be sidekicks and some vanish as they are carried away to deep one city near Antarctica. Wants to help humans find lost city of the old ones to drive humans mad and recover occult lore on the spacial stargates of the old ones. <br /><br />Has green scaly metallic skin and pointy ears and wears purple swimming trunks that are a bit indecent.. A popular mascot of youth swimming events he has access to fit youths fit to become parents of hybrids. Selected youths intend to beach parties and are never seen again. Some are hidden as boating accidents. A journalist investigating this was killed by a harpoon.<br /><br /><b>Clarity<br /></b>Mistress of the Mystic Arts, the silken sorceress, aks heiress Amber Alucard<br /><br />F Fighting - Good (10)<br />A Agility - Excellent (20)<br />S Strength - Good (10)<br />E Endurance - Remarkable (30)<br />C Charisma - Remarkable (30)<br />R Reason - Good (10)<br />I Intuition - Excellent (20)<br />P Psyche - Remarkable (30)<br /><br />H 70<br />K 90<br /><br />POP secret ID 15 hero ID 30<br />Resources Excellent (20)<br /><br /><b>Powers</b><br />Telepathy (30)<br />-illusions<br />-mind wipe<br />-mind control<br />Shapeshift Excellent (20)<br />-regeneration (1/round)<br />-glider membranes<br />-vapour form<br /><br /><b>Talents</b><br />Occult, Hipnosis, Parapsychology. Psychanalasys, Pharmacist, Finance, Evocation, Stage magic<br /><br /><b>Contacts</b><br />Various wealthy victims, Sisterhood of SIlver Twilight a women & children's charity, Ebon Order her personal cult who believes she is a god, cult of the Black Sun, cult of the Dweller in Darkness, Star Vampire, Byakee, Magicians Club, Loyal assassin/driver who loves her, dancing troupe, familiar rabbit Mr Jankyre <br /><br /><b>Options</b><br />Magical Technology, Secret Society, Magic costume for quick change, Magic Dimensional Travelling Coffin, Utility Belt of magic tricks (infinite scarves, flowers, coins, egg, doves, kittens, cards, lengths of cord, lit candles or her rabbit from any pocket or sleeve <br /><br /><div><b>Cultist<br /></b>F Ty <b>A</b> Ty <b>S</b> Ty <b>E</b> Ty <b>C</b> Gd <b>R</b> Gd <b>I</b> Gd <b>P</b> Gd<br />H 24 K 40 POP 6 Rs Gd<br />Talents: Occult +1 speciality occupation<br />Carry a dagger, drugged needle ring, firebomb, smokebomb<br /><br /><b>Oragin</b><br />A magician who worked way up through talent and hard work to solve mysteries nad take magi spells and relics from those she defeats. Puts on large stage shows with her dancers and often on the road with them doing magic. In war she helped recover occult objects hoarded by the nazis. <br /><br /><b>Secrets</b><br />A colonial era witch who has worked with various cults and worked with allies to steal important occult items held by nazis. She recruits youths into her cult and has the ones who are a liability sacrificed or fed to monsters. <br /><br />Wears tuxedo top with silk suspender stockings, top hat, cane. several occult investigators seeking her have died from the tentacles of her alien god contacts she can evoke. <br /><br /><b>In Marvel 1949 Play Staring:<br /></b><br />Ace of Aces - the air hero<br />Ramases - the Egyptian god-pharoh<br />Dr Strong - monstrous german scientist<br />The Amazing Bionic Woman - prototype electronic bionic hero<br />The Conjurere - masked magician and illusionist<br /><br />Heroes had own various drams but all coincedently with a contact having lunch when a gangster bank raid was heard. Cleaned up the mess and Dr STrong lifted the escape truck over his head. This battle had some criminals harmed when the truck was dropped by accident and a mind controlled gangster machine gunned a team mate. The police were quite cool and put down as death by misadventure for running away from a super powered person and taking dangerous risks. <br /><br />Police chief and dept head of Super Human Command & Control asked heroes to help raid a popular team of heroes they were busting for vice. The unheroic affairs committee had built up a case against alien heroes Golden Gladiator and a pool party audition to join the groups sidekicks was being held with teenager entrants. Gill Man the Atlantean prince and Clarity the lady wizard would also be their to judge their recruits, <br /><br />Heroes thought this sounded really bad and unsure about this committee but it turned out post war - heroes with sidekicks were all being investigated. Heroes were being hunted as war criminals for bringing children into battlefields. Golden gladiator's sidekick Goldenboy was the tenth so far. Six of those in a period in the war. With three more dead after the war dead by 1949. The Fabulous Finny FIve of Gillmans teen mystery solving companions who ride in his van along the coast had quite a few replacements missing older members, In the war Gill man made whole crews and cargos of Axis subs vanish. Turned out the wizard lady had real cult connections and her magic coffin is a dread artefact fortold in prophecies. So party convinced that the unheroic affairs committee was doing the lords work and they began to prepare.<br /><br />Ace of Aces loaded up his plane with rubber bullets and tear gas bombs assuming killing lots of youths might look bad. Dr Strong ask his kid gang for help and the gang complained the were to young to apply. Ramases had some trouble with people stealing his gold but managed to finance Dr Strong and the Conjurere making mind boosting drugs for meeting the silk stocking sorceress Clarity. Most heroes found thousands of dollars a dose a bit much. <br /><br />So the raid was set. The Amazing Bionic Woman disguised herself with pigtails and a pop dress and a fake ticket walked in. The Conjurer had posted his poltergiest contact over earlier and it reported that the Golden Gladiators manion was crawling is "all manner of vile habits". His hobo wizard friend reported two separate cults came in busses and wearing robes that were now all dressed as clowns.<br /><br />Ace was above in his advanced custom Skyhawk loaded with devastating non lethal weapons of mass destruction with his co pilot contact. <br /><br />Conjurer made an illusion for Dr Strong, Ramases and himself to look like clowns. They came through the first floor where contestants were getting their bathing costumes before going to the downstairs pool and they saw Gill Man teaching youths to shave arms and legs over like he does for extra speed. Heroes all went into the basement pool and studio to find Golden Gladiator consuming drugs with his chosen finalists and flexing his gigantic muscles. Heroes decided they had seen enough and after a brush with CLarity who was telepathic and a known mindcontroller they attacked her first. The Amazing Biolic Woman tried to garotte her while talking to her new magic caberet dancers but only got a shoulder. Dr Strong dogpiled on top and they both worked on crushing her while she tried to mind control the team back. Thanks to the drug she was hampered. She would probably change her spell in future to stop such a effect again from a potion. <br /><br />Managed to stun and injure Golden Gladiator but it was quite a struggle and his dense body hurt the attackers charging him as he was so armoured. With Clarity knocked out they dogpiled the Gladiator and saw his gold alien blood. Outside Ace was strafing and bombing the house with rubber bullets and tear gas bombs and had Gill man attack and damage the plane. While out hero pilot climbed out to fix damage while the co pilot took over and machine gunned the fish man. <br /><br />Eventually, Gillman was warn down and stopped. Golden Gladiator was hard to stop even with two heroes holding him, Ramases stabbing him with a burning magic bronze kopesh and the Conjurer using telekinesis to cover the Gladiator's face. Finally they brought him down badly injured and Dr Strong was badly injured needing a weeks rest but he wanted to keep fighting. <br /><br />The evidence vs Golden Gladiator was pretty tight and Gill Mad lived in Atlantean base near Antarctica but had various coastal towns he was frequently seen in. Mermaid Cove was one such place the party investigated and found a basement level with cages for humans and occult statues to Dagon. Was enough to keep Gill Man in prison and scientists keen to disecth him and followers. Clarity was found to have lots of contacts but her magic coffin appeared in her cell and she escaped. All the heroes reps were destroyed and the heroes had mixed reactions from the mob for popularity. Some heroes now hated by fans of the former heroes.<br /><br />Will try and do a session of this a month and think of more awful repugnant villains and start of the Cold War antics. One other session with other group also. WIll start up Ctulhi in space again. </div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com2tag:blogger.com,1999:blog-737809845612070971.post-33597516970749665682024-01-22T04:10:00.000-08:002024-01-22T04:10:20.441-08:00Quick Class backgrounds for Exilon<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf1JdppFadVRKpG1B9NLFPYAjo1WoZuDyA9FarE87ZnGitgIfJ7SP2qiKdrN0Vf8D4PBfV4mT9mmXkOLK8VBtrfgo7DFhwEWHrR-1dfPJVqwWi8ErW4B0HMmnfEx5TNEjQQjIIvzlnYWmC_vL3MwnS0VWfcq2zKMrrtd5reapE24oBh-2obHClrQFozEY/s600/3e9b75cbd003faf4139f982d6d895ed6.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="370" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf1JdppFadVRKpG1B9NLFPYAjo1WoZuDyA9FarE87ZnGitgIfJ7SP2qiKdrN0Vf8D4PBfV4mT9mmXkOLK8VBtrfgo7DFhwEWHrR-1dfPJVqwWi8ErW4B0HMmnfEx5TNEjQQjIIvzlnYWmC_vL3MwnS0VWfcq2zKMrrtd5reapE24oBh-2obHClrQFozEY/w394-h640/3e9b75cbd003faf4139f982d6d895ed6.jpg" width="394" /></a></div><br /><b><br /><br /><br /></b><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b><br /></b></div><div><b>Probably not what i wanted by the end but here it is.</b></div><div><b><br /></b></div><div><b>d12 Priest<br /></b>Most priests are from religious families and are recruited for a life as templars to crusade against the church enemies. Many are found to be talented at letters as a child and show a talent for language and learning. Most priests lives are subject to more powerful priests, especially in the city states.<br />1 Had a talent for literacy as a child<div>2 Found to have a body free of marks the gods find displeasing</div><div>3 Sent to serve the temple by your noble family</div><div>4 Spoke in the language of the scriptures without being taught</div><div>5 Had dreams calling you to serve the gods</div><div>6 Adopted by the church as a child</div><div>7 Joined the warrior priest order during a war</div><div>8 Joined church in penance for some great mistake</div><div>9 Performed minor miracles as a child and was sent to the temple</div><div>10 Priesthood found you as a child and took you in</div><div>11 Parent was a priest and raised with temple orphans</div>12 Swore to serve the church for a miracle <div><br /><b>d12 Rogue<br /></b>Most are from urban crime guilds but may also include other specialty criminals, con artists, killers and worse. Most start young as urchins and are recruited after being tested. Many don't reach adulthood as they are used as expendable when there are plenty of them. Your family were probably a crime guild.<br />1 Child urchin on the streets worked way up through various gangs<div>2 From a family of thieves involved in a faction of the city crime guild</div><div>3 From a clan of tomb robbers thieving from the dead for generations</div><div>4 Raised by bandit gang plundering merchant caravans </div><div>5 Living on fringes, stealing food from houses and fleeing to wild</div><div>6 Hunter and trapper of beasts in the wilds, often poaching to afford to live</div><div>7 Grew up parentless with siblings and you all learned to be thieves</div><div>8 Raised by travelling grifter and charlatan who used you for scams</div><div>9 Raised by a clan of snake charmers and entertainers who dabble in crime and fraud</div><div>10 Worked on a ship at sea or a riverboat and occasionally as a pirate</div><div>11 Raised by a gang of small-time robbers and burglars in big city</div><div>12 Family killed by gang then adopted by assassin-spy clan adopted you</div><br /><b>d12 Warrior<br /></b>Professional fighting specialists, elite skilled soldiers who mostly are recruited from bastard children risen to age one parent then taken to the mercenary to educate. Some recruit youths form orphans. From being servants to veterans they gain experience and their own reputation<br />1 Years lost in the underland surviving in caves with strange allies and enemies<div>2 Raised a steppe nomad horse archer from the Sythron tribes who guard their huge wagons</div><div>3 Axe warriors from the frontiers often living as barbarians on the fringe of civilisation</div><div>4 Warrior from a wasteland tribe who protects herds and land and from civilisation</div><div>5 Found as an urchin picking valuables on battle fields, adopted by mercenaries</div><div>6 Phalanx soldiers from a city state, disciplined freemen</div><div>7 Adopted as urchin to be personel servant of a well off warrior</div><div>8 Swordsman for hire a mercenary serving highest bidding cities at war</div><div>9 Archer from an army, often scouts and food gatherers, disciplined regular troops</div><div>10 House guard of a warlord or noble sworn to a now dead employer</div><div>11 Youngest child of a noble clan of an urban millitary aristocracy</div><div>12 Charioteers from a city part of a war or sport chariot team in service of a lord<br /><div><br /><b>d12 Wizard<br /></b>Wizards generally learn from the written word or the proto-writing of glyphs and runes of the ancients, Wizards are either from rich families or selected from talented youths with tests. Wizard apprentices work like slaves for years for their masters to get their first proper spells. <br />1 Born under the right stars and bought by a wizard who became your master<div>2 Performed well in school so recruited by the local wizard</div><div>3 Family sent you here for an education and the master favoured you</div><div>4 Came from a family of wizards who hide their arts</div><div>5 Studied at a prestigious wizard school in the city in hopes of getting a royal commission</div><div>6 Studied with a shunned master on the frontier far from wizard guilds and schools</div><div>7 Born with a prestigious birthmark and family gave to the local wizard to be raised </div><div>8 Mother dipped you in water in moonlight as a baby then sent you to study in a small wizard school</div><div>9 Wizard noticed your knack for languages and made you an apprentice </div><div>10 Taught by a wizard in secret in a magnificent palace until you finally escaped</div><div>11 Taught wizardry by imps who tried to tempt you to accept lessons in the black school if you would just sell your soul to hell for free tutorials</div><div>12 A family member knew a smattering of magic and found your talent and a proper master</div></div><div><br /><b>d12 Bard<br /></b>Most are selected from youth for looks, charm and musical ability. They often are selected in competitions or service of a master or a bardic school a temples/ Once they finish study most go wandering to learn new songs and perform in as many places as they can for reputation.<br />1 Served in a noble house as a cupbearer learning your trade<div>2 Learned performing in taverns with a broken instrument you found</div><div>3 Heard the singing of a supernatural being as a child and inspired to music</div><div>4 Trained in a formal school for bards and in demand for performances and rituals </div><div>5 Were a barbarian tribal skald, glorifying your master's ancestors with stories</div><div>6 Learned secrets of the universe from tribal druid priests of the wild </div><div>7 Trained in a temple for ritual performances</div><div>8 Began as a lecherous tavern brawler who eventually was trained by a master</div><div>9 Zealot troublemaker from the city who stirred up the mob </div><div>10 War orphan raised as child marching musician for the millitary until finally left service</div><div>11 Servant for courtier and learned arts of diplomacy and espionage</div><div>12 Professional mourner who wailed at funerals, temples and theatre performances</div><br /><b>d12 Druid<br /></b>Druids may have various signs of their destiny and many of these signs is likely. Druids are most often part of a wild faith worshipped in rural areas, gardens, parks or firlds. Druids study in schools for years to learn their secret lore and abilities</div><div>1 Was a shepherd and noted by the druids as good with animals and living in the wilds<div>2 Adopted by tribal holy person from a wasteland barbarian tribe</div><div>3 Worked in courtyard perfumed gardens of a vast private palace or temple</div><div>4 Hermit of the wasteland had the calling from spirits in dreams</div><div>5 Served in the great garden of a city caring for mysterious and rare plants from around the world</div><div>6 Born to an ancient line of druid priests and kings of an urban nature cult</div><div>7 Spent years missing in faerieland but learned unusual things and is wary of fey creatures </div><div>8 Served a druid sage since a child and taught secret druid arts</div><div>9 Feral child tamed by druids and animal spirits who taught their secrets</div><div>10 From mountain forest tribes, dedicated to protecting woods from civilisation</div><div>11 Grew up with simple rural farm folk and chosen to assist the druids for gifts of caring for animals and plants </div><div>12 Survived days of fevered dreams after a mysterious snake or spider bite</div><br /></div><div><b>d12 Savant<br /></b>Often from a school or temple or from a lone master in secret fighting techniques. A life of discipline from a young age is the most common start and eventually graduated. Many wander world before returning to serve a temple or perhaps they might be founders of their own.<br />1 Chosen to be temple guardian as an orphan in a distant mountain temple<div>2 Family factions were killed but some survivors were taken to serve in secret assassin schools</div><div>3 Studied an image of a great master and developed your skills alone</div><div>4 Trained with a master who duelled other fighters to test skill and finally was killed by enemy</div><div>5 Served in royal bodyguards and learned secret techniques</div><div>6 Studied in a school specialising in a single weapon or martial arts</div><div>7 Abandoned baby at a temple taught secret fighting techniques </div><div>8 Street fighter for money when young, then tournaments to becoming a serious martial artist 9 From a family of martial artists killed by a rival family who think you are dead</div><div>10 From a secret cult guarding a holy site from robbers</div><div>11 Family killed and adopted by a secret fighting order disguised as a village</div><div>12 Orphaned and taken by a noble to a secret village where secret agents are trained by an order<br /><br /><b>d12 Sorcerer<br /></b>Sorcerers are the indolent natural spell casters who require little training just some kind of blood ties through generations (the blood pact) or they made contact through dreams with otherworldly beings or local spirits who are the source of their power. <br />1 Born to line of sorcerers who made a blood pact generations ago<div>2 Made a pact with an entity during a moment of desperation or crisis</div><div>3 Born under an ominous sign and recruited by witch cult</div><div>4 Belonged to a vast cult and tested and found to be a chosen one</div><div>5 Found a secret family tree linking you by blood to a supernatural ancestor</div><div>6 Spirits spoke to you in dreams offering you revenge against those who wronged you</div><div>7 Bred for generations by a cult who believe your magical blood has useful purposes</div><div>8 Told the secret way to contact strange powers who made a bloodpact with you for generations</div><div>9 Casting spells as a baby so sent by kin to train with supernatural beings until safe</div><div>10 Taken by supernatural beings until bored and they abandoned you to the world but but with a bond to their powerful nobility</div><div>11 Aided a disguised supernatural being who was impressed to give you a pact</div><div>12 Increasingly over time spirits came to you to teach you about the pact until you accept quite young </div></div><br /></div><div><b>d12 Dwarf<br /></b>Dwarves come in many typed but mostly underground or inside hills or mountains and far from humans if possible. Their are still many intact dwarf kingdoms at this time just out of reach of humans. Dwarves often come to trade, or see what humans have been up to with their stolen technology like metal.<br />1 Grew up a feral dwarf living in ruins of a ancient city until found by travellers<div>2 From a clan long lived among humans in cities and master crafters</div><div>3 Grew up with magical forest folk in a cottage under a huge tree</div><div>4 Grew up prospecting in lonely hills and mountains with poor social skills </div><div>5 From a strong but isolated citadel surrounded by constant enemies</div><div>6 From grubby mining folk in a subterranean shanty town trading minerals </div><div>7 From an isolated village who avoid outsiders with suspicion</div><div>8 Live inside a bridge, dam or wall</div><div>9 Lived in a vast underground city a bastion against enemies</div><div>10 Grew up living on edge of a dwarven ruin full of monsters with small family only</div><div>11 From evil clan of slavers and demon worshipers long fallen to chaos</div><div>12 Clan lived in vast monster filled cavern with many monsters and peoples</div></div><br /></div></div><div><b>d12 Elf<br /></b>Faerie are a branch of nature spirits with their own world who serve the gods and nature. Over time many became earthborn and mortal and established their kingdoms in places of great natural power like forests and stars and reefs and other more hidden places. There are many kinds of elves descended from many faerie from various faerie worlds and other planes. They tend to be snooty and act like they are better than everyone but also know their numbers are reduced and they are vulnerable so they are polite about their contempt. <br />1 Human baby was taken by elves and reincarnated as elves sometimes with a magic ritual<div>2 From the fair forest bright elves who fight for light everlasting</div><div>3 From the grim forest dark elves fight for darkness and vengeance everlasting</div><div>4 The last born child in your small doomed community in centuries, rest are fading away</div><div>5 Fell from the heavens, servants from celestial palaces from the stars</div><div>6 Sole survivor as a youth of a massacre of your centuries-old family home</div><div>7 Sent to the human world to learn if they are worth supporting or eliminating</div><div>8 The forest you frolicked in was cut down and humans built a town there instead</div><div>9 Lived in a citadel grown from a great coral reef surrounded by sea</div><div>10 Lived in an underground citadel hidden from humans </div><div>11 Lived on an invisible citadel on an island hiding from humanity</div><div>12 You lived in a secret borderlands tree or hill fort helping humans and elves keep apart without war<br /><br /></div></div><div><b>d12 Gnome<br /></b>These small hidden folk come in many tribes some good, evil or indifferent. You can reskin a gnome as other small magical humanoids such as brownies or small mystical trolls. Mostly gnomes are famous for hidden homes, magic craft and small size. Gnomes are often harmless but not always.</div><div>1 From a greencap clan in the forest living with smaller animal and faerie friends in a tree-stump or mushroom cottage</div><div><div>2 Came from a browncap crafting clan burrow complex under frontier hill country</div><div>3 Froma a browncap mountain trade citadel with strange surface and underland peoples visiting</div><div>4 Lived underneath a city unknown to huge clumsy humans but dress much like them</div><div>5 Craggy mountain redcap clan robbing victims who travelled through the territory</div><div>6 Family lived in a city operating a respectable business and well-liked and dress like local guilds</div><div>7 Blackcap burrow clan would enslave human children using magic to trap them inside</div><div>8 Frozen northlands whitecaps who hide from humans and enjoy whiteouts and snowstorms</div><div>9 Clan who used magic to infiltrate and influence humans, use similar material culture to humans and will use magic deception to trade with humans and hide their existance</div><div>10 Came from greycap Underland clan who use alchemical, clockwork and steam devices</div><div>11 From a greycap clan in the underland famous for being gloomy thralls who farm fungus and insect. Many are enthralled by more numerous invading peoples</div><div>12 From a greycap colony who lived generations on the moon but you escaped via a ballon or giant moth<br /><br /></div></div><div><b>d12 Abhuman<br /></b>Abhumans are hybrid humanoids of great stature and might made to fight and serve. They were first created by gods, nature spirits, elementals, giants and dragons in the dawn times. Monster kings in the age of forbidden magic made human minions to serve and the orc and human ones rebelled. Even in more recent times, wizards keep making servants. Some methods are cruel and the confused abhumans are usually manipulated to obey</div><div>1 Ancestors in the dawn of time made by totem powers to protect a great wilderness<div>2 Ancestors made from the intermingling of animals and nature spirits who became earthbound </div><div>3 Ancestors made to wage wars by wizards in ancient times now hate all masters and magic</div><div>4 Ancestors were slaves of wizards waging war, until they revolted</div><div>5 Ancestors made by druids to protect a wilderness from civilisation </div><div>6 Ancestors made by faerie folk to serve but many of you have gone feral</div><div>7 Ancestors came from another world and hybridized with a local life form </div><div>8 Clan finally killed the immortal wizard overlord and has roamed the wastes and frontier since seeking a home</div><div>9 Clan in service as elite warriors for a king of another people and are held in respect</div><div>10 Live among humans in cities in non-human-gettos and certain districts as poor labour and muscle</div><div>11 Gladiator since a child working in a pit fight scene while master got rich and you escaped</div><div>12 Clan served a wizard who was kind and allowed you to work his estate away from angry mobs until the wizard died<br /><br /></div></div><div><b>d12 Changeling<br /></b>Changelings all shift between a human/elf form into another true form or any transition in between they wish. All are highly magical but earthborn spirit or faerie folk. The most common are animal and plant spirits but planar hybrids are possible (elemental, demonic, angelic, faerie or other types are possible). Most hide on the human world among humans or in wilderness. There are secret villages of them and larger communities in faerieland and other planes. </div><div>1 Child of a great spirit in the dawn age performing your earthly duties since then<div>2 Child of planar and mortal beings, born in mortal world and raised in no time at all in the other world</div><div>3 Child of a minor divinity or spirit or planar noble</div><div>4 Child of a regional land spirit and part of the royal court </div><div>5 Family toiled ceaselessly for generations in service of the being who created them in a magical kingdom</div><div>6 Family for generations live in the wilderness occasionally meeting distant kin and talking to humans</div><div>7 Family lived as humans in frontier keeping their origin secret for generations gathering information</div><div>8 Family live in a location they guard from some enemy under orders of a god or great spirit</div><div>9 Family of artists famed for craft living in secret among humans but really assassins and spies</div><div>10 Family hide in wilderness training to fight and cast spells. Some may even adopt a few humans</div><div>11 Serve in a fantastic palace of divine beings who have not been home in centuries</div><div>12 Banished from the secret otherworldly kingdom you have to face the mortal world<br /><br /></div></div><div><b>d12 </b><b>Giant</b><b><br /></b>Giants grow and eat lots and many end up changing their class so they can enter buildings and some other perks. Some giants are more acceptable than other types. Some are brutish and enjoy man's flesh. Some are hideous chaos monsters others are civilised and take after the Titans of old<br />1 Clan wandered the mountains gathering honey and meat living a simple life<div>2 Clan live among ancient ruins of Giantland and keep out defilers and vermin </div><div>3 Clan lived in deep underland caves but had to move on as food was scarce</div><div>4 Clan lived in isolated family homesteads with pets avoiding humans</div><div>5 Came from an island of giants who were descended form the gods and titans long ago</div><div>6 Clan of brutish chaos giants who wallowed in filth and depravity</div><div>7 Clan of giants who work for cities building walls and other constructions for gold</div><div>8 Clan pf giants in service of a dark lord but you escaped captivity</div><div>9 Clan of high giants living in a hidden mountain citadel ruling a domain</div><div>10 Clan of giants live in an invisible flying castle in the clouds but left you behind</div><div>11 Clan of fallen high giants once glorious, now filthy drunks with claims of nobility</div><div>12 Clan of giants from another plane have assimilated to life in the mortal world<br /><br /><br /></div></div><div><div><b>d12 Tako<br /></b>Octopus fairies from undersea magical kingdoms where they and other beings serve the sea gods and the great spirit rulers who administrate them. Tako from time to time come onto the land to flee problems under the sea or to trade or from curiosity or greed. Many tribes have stayed on land for generations but they are more common near salt waters. Many find the surface strange and alien and most people find them to be weird.</div><div>1 From an honourable clan in service to the imperial undersea bureaucracy for generations <div>2 From a clan of undersea barbarians waging war against fish and eel folk and other enemies</div><div>3 From a millitary clan in the imperial undersea emperor's army for generations of glory</div><div>4 From a clan of surface explorers who communicate with native life</div><div>5 From a family of fisherfolk who occasionally interact with humans in stories</div><div>6 From a clan hidden in a forest lake who watch over the wilderness </div><div>7 From a clan living like human villagers who just want to be left alone</div><div>8 From clans in the underland seas and rivers who gather information in secret</div><div>9 From an evil clan who take human slaves into the deep forever</div><div>10 From a great cave lake underground beneath a dangerous wilderness</div><div>11 Clan who occupied a strange semi-sunken swamp city of some prehistoric civilisation. Many are exposed to strange occult lore</div><div>12 From a clan of merchants who trade with surface folk for goods the emperor of the sea desires</div></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-69556891631142591032024-01-19T21:59:00.000-08:002024-01-20T07:18:00.292-08:00More Marvel 1949 Golden Age character rewrites<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ0HB5V_aI30-cF-b-r0gwibqlZ8ZzjAQXlxX0BTs88zWY7nPfaXIRnm1EyFF90fV6pvE9tsDyq4WVdO2_mbEdvqsLYsZ1UtrOtggDxT5gRDthh847u2AKINsTSlASmfdrhJzKNjnbOeYkOJn3vvJULroxA7f6WkbbujAICpUU276m-sk8nDZo0OgGiJ0/s1024/417432377_783640353589012_1304755135027326419_n.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ0HB5V_aI30-cF-b-r0gwibqlZ8ZzjAQXlxX0BTs88zWY7nPfaXIRnm1EyFF90fV6pvE9tsDyq4WVdO2_mbEdvqsLYsZ1UtrOtggDxT5gRDthh847u2AKINsTSlASmfdrhJzKNjnbOeYkOJn3vvJULroxA7f6WkbbujAICpUU276m-sk8nDZo0OgGiJ0/w640-h640/417432377_783640353589012_1304755135027326419_n.jpg" width="640" /></a></div><br /><span style="font-family: arial;"><br /><br /><br /></span><p></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">Some more characters im finishing as i have new players but no time to do character gen Some ppl get into it very fast and know what powers they want while. Others want lists and stats and to think for an hour. <br /><br />Had planned for 5 players but three came and id just turned 2 players away which sucks a bit. Im trying to cap games at 5 if not all seated around a right size table. It helps if ppl all know the game and each other a bit.I did get to call one of my semi retired from gaming friends to play which was good as it was the one game he would play.<br /><br /><b>Staring The River CIty Guardians<br /></b><br />Stretcho the elastic man who really a war heroine spy in ww2 who had been rebuilt by a race of space blobs. Works as agent for gov paranormal ops with her younger sidekick. Super stretch powers and costume.<br /><br />Digger the all round-battling bloke an army tough guy who learned deadly drunken pub brawling style drongo master as part of his super soldier program in ww1. In reality he is an alien who has had a mind wipe.He has no time for bullshit and lots of time to fight and swear. Armoured, heals and fast with superior combat stats and martial arts.<br /><br />Dr Kronos the time travelling adventurer who from over use of his time sphere on adventures with his family and his time lab in the Uni, has developed weird time powers. He is also dying of a disease which is why he experimented in time travel to revere cell replication errors. He can shoot a cone of stasis, teleport, move fast, forcefield, levitate and shoot bolts. Superhuman time scientist but kinda weak as a human.<br /><br />Blackjack a famous masked vigilante in an all black trenchcoat who kills gangsters in brutal street battles after tracking them. He can turn into a 2d shadow to sneak and telepathy. He hides gear in his weird black coat.Somehow a living portal to a dimension of darkness. <br /><br />The heroes were investigating a war criminal cloning doctor and documents from his lab. Turned out there were three interesting leads of shipments of goods and personnel. <br /><br />The Black Sun fraternal order closed in 1939 for affiliation to German occult espionage. They received huge canisters in their lodge recently.<br /><br />Project Gotendamerung was assembled on Island X near Antarctica in a weird weather bubble. <br /><br />World Eugenics League closed worldwide wide 1939 for espionage. Used to hold parties some people would rather be forgotten. Had sending dozens of weird packages world wide.<br /><br />So party met at the Black Lodge and Strecho lifted all to upper balcony and they searched the upper floors and found signs of cult. Battled cultists and they performed some ritual that animated a concealed body. A clone of a dead ww2 villain Ubermench. Heroes managed to hold him and stretch got badly zapped by heatreay vision but the took down the possessed clone body and it exploded. Warned other operatives world wide as apparently this was all part of a global mega ritual. <br /><br />Visited the Eugenics club and examined their weird deco murals and weird art. FOund modern cult brochures with a modernised vision of the pre war version. Sighns of cultists drilling and training and eating here. Eventually found three sub basement lodge halls converted into cloning labs and a crionics lab. the first was full of cloned hitler babies. Stretch hung back as she fears cold effects on her powers. A voice threatened them over the building PA on haw villain left a trap they would never escape and and how they were almost escaped. <br /><br />Dr Knonos telepotred to the PA/radio room and froze the evil scientist and his man-gorilla storm trooper. Blackjack run upstairs o help with his tommygun..Digger tried to hold a door shut monsters were planning on entering. Stretch awaited to nab first getting through the door. A giganting baby hitler-caterpillar creature that was 6m long burst through door and Stretcho grappled it. DIgger tried to hold another musclebound bodied creature with her another baby hitler head with tiny moustache. A nuclear family of mother father, boy and girl all with hitler faces, uniforms and various automatic weapons shot at Digger with no effect. Stretcho managed to block a door with the caterpillar thing and the family slipped in grenaides which injured stretcho and killed the caterpillar. Stretch holding rest of the door threw grenaides back and the blast killed the family, The the muscle hitler thing eventually fell to attacks.<br /><br />Upstairs Dr Kronos was working on slowing the enemy while Blackjack tried hitting them and then using his tommy gun. Eventually, he let the status ray end and saw the scientist fall into a mass of blood on his face and the ape flew into wall and was knocked out. <br /><br />.After all this spent time investigating Island X and found the crimes supplying the secret German base. They replaced the crew with themselves in disguise and a bunch of naval intelligence and commandoes. The plan is to intercept the German sub to get into Island X submarine pen. <br /><br />Was fun with lots of weird fights. Giving +5 instant karma for cool quips in battle has been great. Dr Kronos is great at punning at villains.<br /><br /></span></p><p><span style="font-family: arial;"><b><u>Stretcho<br /></u></b><i>Mysterious Adventurer Polly Marchain<br /></i><br />F <span> <span> Gd <span> Rm</span></span><span> </span><span> </span></span><br />A <span> <span> Ty</span><span> Ex</span></span><br />S<span> <span> </span>Gd<span> <span>Rm</span></span></span><br />E<span> <span> </span> <span> Gd</span><span> Ex</span></span><br />C<span> </span><span>Gd<span> </span></span><br />R<span> <span> </span></span><span><span>Gd<span> </span> </span></span><br />I <span> </span><span> Ty Ex</span><br />P<span> </span><span> </span><span> </span><span>Gd<span> </span><br /><br />H <span> </span><span> <span> </span>100</span><br />K<span> </span><span> </span><span> <span> 50</span><span> </span></span><br />Pop <span> </span><span> <span> 6 secret id/</span></span>20 hero id<br />Resources Gd<br /><br /><b>Powers (Alien)<br /></b>Elongation Ex (20)<br />-Growth <br />Body Armour (Ex)<br />-Natural Weapons<br />Gd Regeneration Gd (10)<br />-Burst Heal<br /><br /><b>Talents</b><br />Millitary - Paratrooper<br />Espionage<br />Wrestling<br />Martial arts C<br />Leadership<br />Acrobatics<br />Streetwise<br />Cryptography <br /><br /><b>Contacts</b><br />Lavender Lass - a young pilot<br />Capt Heinz Uberlaufer - nazi intelligence officer ww2/double agent<br />Major Jessie Burkowcz - US Army<br />Sgt Andy Washington city police dept desk <br />Retired Servicemens League<br />Ameboid Scout class 46 Alpha 402<br /> <br /><b>Options </b><br />Veteran<br />Gd Costume change<br /></span></span><span style="font-family: arial;">-disguise<br /></span><span style="font-family: arial;">Talents<br /></span><span style="font-family: arial;">Stunt master<br /></span><span style="font-family: arial;">+1 Vulnerable to cold</span></p><p><span style="font-family: arial;"><span><b>Items</b><br />Code cracking machine<br />sterling machine pistol<br />first aid kit<br />comando knife<br />codebook<br />walkie talkie<br />lockpicks<br />wallet of fake ID and passes<br />smoke and frag grenade<br />spy camera<br /><br /><b>Origin<br /></b>Rebuilt by aliens<br /><br /><b>d10 Recent Encounters<br /></b>1 Investigate UFO<br />2 Stoping armed street muggers at work <br />3 Working in a monansshelter <br />4 Looking for missing documents<br />5<span> Out on a date with a companion</span><br />6 Attack from a nazi assassin<br />7 Rescue a person by snatching them from harm with long arms<br />8 Evidence of aliens in human form</span><span><br /></span><span>9 Meet at millitary HQ for a briefing on wanted war criminals<br /></span>10 Chasing war criminal <br /><br /></span></p><p><span style="font-family: arial;"><b><u>Digger<br /></u></b><i>Super Soldier Mystery Man<br /><br /></i>F*v <span> <span> Gd <span> Rm</span></span><span> </span><span> </span></span><br />A <span> <span> <span> </span>Ty</span><span> Ex</span></span><br />S*v<span> <span> </span>Gd<span> <span>Rm</span></span></span><br />E*<span> <span> </span> <span> <span> </span>Gd</span><span> Rm-</span></span><br />C*<span> </span><span>Gd<span> </span></span><br />R<span> <span> </span></span><span><span>Ty<span> </span> </span></span><br />I <span> </span><span> Ty Ex</span><br />P*<span> </span><span> </span><span> </span><span>Gd<span> </span><br /><br />H <span> </span><span> <span> </span>100</span><br />K<span> </span><span> </span><span> <span> 50</span><span> </span></span><br />Pop <span> </span><span> <span> 6 secret id/</span></span>20 hero id<br />Resources Gd<br /><br /><b>Powers (Alien)<br /></b>Body Armour (Ex)<br />- <br />-<br />Gd Regeneration Gd (10)<br />- <br />Gd Hyper Speed Gd (10)<br />-<br /><br /><b>Talents</b><br />Millitary - Army<br />Guns<br />Heavy Weapons<br />Martial arts B C E<br />Leadership<br /><br /><b>Contacts</b><br />Supply Sarge - expert at dodgy goods<br />Colonel Plum - millitary super soldier program<br />Sheila Evans - gal pal, equestrian and prize-winning rifle shot<br />Jake Evans - brother of Sheila and Kid reporter<br />Maxie CHipper - army drinking buddy and driver<br />Elderly master instructor of outback pub brawling<br /><br /><b>Options </b><br />Veteran<br />Extra talents +2 and contact<br />Utility Belt - military gear 20 items</span></span></p><p><span style="font-family: arial;"><span><b>Items</b><br />Two Browning 9mm automatic pistols plus two clips each 10 damage<br />handcuffs, gasmask, flare pistol + 4 rounds, silent well rod pistol (10 shots)<br />Browning automatic rifle (Ex burst 20 rounds/2 bursts) 4 clips<br />frag grenades x2, tear gas grenades x2, smoke grenaidesx2, <br />Demolition pack, walkie-talkie, grappling hook line, commando knife, first aid kit,<br />folding trench tool (Ex edged +5 damage), bullwhip (Gd), torch, boomerang x2 (Ex)<br /><br /><b>Origin<br /></b>Super soldier test subject<br /><br /><b>d10 Recent Encounters<br /></b>1 FIght in a pub<br />2 Searching for AWOL soldiers with MPs<br />3 Army training exercise<br />4 Fight a criminal gang in a poolhall or pub<br />5<span> Taking a day off at the footy</span><br />6 Tracking down mutant on secret atom bomb test site<br />7 Fighting a mutant swamp monster in river city swamp<br />8 Hunting a spy on a secret base</span><span><br /></span><span>9 Meet at millitary HQ for a briefing on wanted war criminals<br /></span>10 Hunting mysterious lights on base grounds</span></p><p><span style="font-family: arial;"><b><u>Dr Kronos<br /></u></b><i>Superhuman Scientist<br /></i><br />F <span> <span> Pr <span> </span></span><span> </span><span> </span></span><br />A <span> <span> Ty</span><span> </span></span><br />S<span> <span> </span>Pr<span> </span></span><br />E<span> <span> </span> <span> Ty<span> Ex</span></span><span> </span></span><br />C<span> </span><span>Gd<span> </span></span><br />R<span> <span> </span></span><span><span>Gd<span> </span> Rm</span></span><br />I <span> </span><span> Gd Rm</span><br />P<span> </span><span> </span><span> </span><span>Gd<span> </span><br /><br />H <span> </span><span> <span> </span>34</span><br />K<span> </span><span> </span><span> <span> 80</span><span> </span></span><br />Pop <span> </span><span> <span> 10 secret id/</span></span>20 hero id<br />Resources Rm<br /><br /><b>Powers (Alien)<br /></b>Time Control Rm (30) stasis ray cone area affects one range, end to escape<br />-Hyperspeed<br />-Teleport<br />Force Field Rm (30)<br />-Force Bolt<br />-Levitate</span></span></p><p><span style="font-family: arial;"><span><span><b>Talents</b><br />Professor<br />Physics<br />Electrics<br />Engineer<br />Martial Arts E<br /><br /><b>Contacts</b><br />Lab Assistant<br />Manager boss at River City Dam Power plant<br />River City University Physics Dept<br />Wife a medical Dr in hospital<br />Teen beatnik daughter motorcyclist<br /> <br /><b>Options </b><br />Secret HQ<br />Stunt master<br /></span></span>+ uses chamber to stop onset of a fatal disease</span></p><p><span style="font-family: arial;"><span><b>Items</b><br />HQ<br />-garage for van or electronic sensors<br />-chrono laboratory for time research<br />-time sphere basic time machine and an older broken back up version<br />-time scanner to detect time anomalies<br /></span>-chrono chamber to recharge powers<br />-library specialising in history</span></p><p><span style="font-family: arial;"><span><b>Origin<br /></b>Genius scientist exposed to time stream<br /><br /><b>d10 Recent Encounters<br /></b>1 Time travel adventure with family<br />2 Stopping a bank robbery <br />3 Speaking at a science conference<br />4 Having an outing with family<br />5<span> Studying a temporal anomaly</span><br />6 Spies trying to steal time secrets<br />7 Dealing with time travellers from future looting<br />8 Detected mysterious force from overspace leaking into reality</span><span><br /></span><span>9 Test fly the time sphere with flight to more ancient era<br /></span>10 Meeting a famous historic celebrity in the past</span></p>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-23250511076660271762024-01-15T05:40:00.000-08:002024-01-15T05:40:51.615-08:00d100 News Headlines River CIty 1949<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_xW4iM0kiRCtuTBxQB8P4F6lFzhCRvx5nWnRcW3omHNPtSNJ_-wxNL6SpqC9GmGuJYWLcyYgwS2U70ZAbrJ9vi4FdCqEOUIIx9XixZ98FrMMX30i-tHRkq5EZEQ_qj5afJxwv_QkOAEU2BtSNLTWjvLbtEX3w_-7KsPvrplp2eq-BD42uCg27vI2dfC4/s784/277fa66d1560bc1bc64ab86fe7118da3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="784" data-original-width="564" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_xW4iM0kiRCtuTBxQB8P4F6lFzhCRvx5nWnRcW3omHNPtSNJ_-wxNL6SpqC9GmGuJYWLcyYgwS2U70ZAbrJ9vi4FdCqEOUIIx9XixZ98FrMMX30i-tHRkq5EZEQ_qj5afJxwv_QkOAEU2BtSNLTWjvLbtEX3w_-7KsPvrplp2eq-BD42uCg27vI2dfC4/w460-h640/277fa66d1560bc1bc64ab86fe7118da3.jpg" width="460" /></a></div><br /><span style="font-family: arial;"><br /><br /><br /> </span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Just some more possible case leads or background for river city<br /><br /></span><span style="font-family: arial;"><b>d10 News Headlines River City 1949</b><br />1 Brutal murders</span><div><span style="font-family: arial;">2 Terrible accidents</span></div><div><span style="font-family: arial;">3 Street Crime </span></div><div><span style="font-family: arial;">4 Corruption</span></div><div><span style="font-family: arial;">5 Investigations</span></div><div><span style="font-family: arial;">6 Scandals</span></div><div><span style="font-family: arial;">7 Science</span></div><div><span style="font-family: arial;">8 Weird</span></div><div><span style="font-family: arial;">9 Adventure </span></div><div><span style="font-family: arial;">10 Unbelievable<br /><br /></span><span style="font-family: arial;"><b>d100 News Headlines River CIty 1949</b><br />01 Brutal murderer sawn-up victims found in a refrigerator </span><div><span style="font-family: arial;">02 Remains of 30 tenants' ashes found in Missing landlords basement</span></div><div><span style="font-family: arial;">03 Slasher surgeon takes missing organs, leaves rest for police to find again</span></div><div><span style="font-family: arial;">04 Mystery head hunter strikes again, police baffled</span></div><div><span style="font-family: arial;">05 Red Hand Luke guns down eight cops in their own police station</span></div><div><span style="font-family: arial;">06 Frozen victims of the Winter killer found in an ice factory</span></div><div><span style="font-family: arial;">07 Violent new youth drug turns teens into bloodthirsty killers</span></div><div><span style="font-family: arial;">08 The Grey Widow slaughter another Mob boss gathering </span></div><div><span style="font-family: arial;">09 Jimmy Stripe arrested as child killer, police scramble for more evidence </span></div><div><span style="font-family: arial;">10 Mystery Butcher skins three wanted criminals alive<br />11 Serial vehicular killer runs down the record in one night</span></div></div><div><span style="font-family: arial;">12 Construction sabotage on building site kills 11 workers</span></div><div><span style="font-family: arial;">13 Building collapses after corrupt city approves safe</span></div><div><div><span style="font-family: arial;">14 Train hits drunk car on tracks 30 killed in a horrendous accident </span></div><div><span style="font-family: arial;">15 Joyrider collides with a service station, destroys block in fireball</span></div><div><span style="font-family: arial;">16 Condemned buildings collapse on their own saving thousands of dollars</span></div><div><span style="font-family: arial;">17 Drug dealing pilot kills all in a plane crash </span></div><div><span style="font-family: arial;">18 Land speed record disaster on salt flats kills daredevil pioneer</span></div><div><span style="font-family: arial;">19 Mystery toxic waste in river kills five children and a dog</span></div><div><span style="font-family: arial;">20 Highway bus accident kills nuns and orphans on way to holiday</span></div></div><div><span style="font-family: arial;">21 Dangerous gangs on street murder spree</span><div><span style="font-family: arial;">22 Delinquent killers in new shock murder scandal</span></div><div><span style="font-family: arial;">23 Couple shot by killer leaves orphaned grandson survivor</span></div><div><span style="font-family: arial;">24 Joyriding youths murder spree kills six </span></div><div><span style="font-family: arial;">25 VIolent gang shootout with police kills bystander</span></div><div><span style="font-family: arial;">26 Drunken mob brawl slays five in city pub</span></div><div><span style="font-family: arial;">27 Gang violent murder spree alarms public</span></div><div><span style="font-family: arial;">28 Armed robbers shoot three during robberies this week</span></div><div><span style="font-family: arial;">29 Police gun down elderly pensioner</span></div><div><span style="font-family: arial;">30 Gang vs gang gun violence on the rise again<br /></span><span style="font-family: arial;">31 Councillor caught on film in high-rise whorehouse</span><div><span style="font-family: arial;">32 Police bribery scandal runs deep say investigators</span></div><div><span style="font-family: arial;">33 Politicians taking commie money for state secrets</span></div><div><span style="font-family: arial;">34 Pollution mystery will scar community for generations</span></div><div><span style="font-family: arial;">35 Vote rigging by crime syndicates rampant</span></div><div><span style="font-family: arial;">36 Police prosecutor worked for MrBig</span></div><div><span style="font-family: arial;">37 Police raid human rights campaigners</span></div><div><span style="font-family: arial;">38 Politicians gave missing funds to own family and mob for favours</span></div><div><span style="font-family: arial;">39 New casino approved in record time with Mayor intervention</span></div><div><span style="font-family: arial;">40 Judge exposed in the sex dungeon by a corruption probe </span></div></div></div><div><span style="font-family: arial;">41</span><span style="font-family: arial;"> Committee to probe vigilante problem</span><div><span style="font-family: arial;">42 Investigation to mass escape from asylum</span></div><div><span style="font-family: arial;">43 How secret army drugs get into ghetto gang addict's veins</span></div><div><span style="font-family: arial;">44 Archbishop claims city rife in weird cults and devil worship</span></div><div><span style="font-family: arial;">45 More nazi war criminals found living in river city now awaiting trial</span></div><div><span style="font-family: arial;">46 Strange lights near airforce base under investigation</span></div><div><span style="font-family: arial;">47 Hearing for war hero accused of turning communist agent continues</span></div><div><span style="font-family: arial;">48 Muder nurse investigation reveals full surprising death toll</span></div><div><span style="font-family: arial;">49 Wonder drug proven to cause addiction and dangerous psychosis coroner reveals</span></div><div><span style="font-family: arial;">50 Investigation into Carlotti family ends as last survivor killed in hotel<br /></span><span style="font-family: arial;">51 Mayor caught in sexy millionaires scavenger hunt party</span><div><span style="font-family: arial;">52 Film studio executive finally imprisoned after four-year trial</span></div><div><span style="font-family: arial;">53 </span><span style="font-family: arial;">Operah's biggest scandal this year! </span><span style="font-family: arial;">Blackmailed singer was enslaved by mob!</span></div><div><span style="font-family: arial;">54 Cities' favourite clown turned cannibal killer on the loose!</span></div><div><span style="font-family: arial;">55 Radio funny man found hanging in the home, 5th to die this year same way!</span></div><div><span style="font-family: arial;">56 Silver Screen favourite star Hannibal Lothar </span><span style="font-family: arial;">found dead naked on the rooftop, police search for clues</span><span style="font-family: arial;"> </span></div><div><span style="font-family: arial;">57 Star chef found beheaded in own restaurant oven by cleaners!</span></div><div><span style="font-family: arial;">58 Celebrity crooner opium haze daze, star family humiliated</span></div><div><span style="font-family: arial;">59 Starlet entrapped by weird cult, family say they are helpless</span></div><div><span style="font-family: arial;">60 Team struck by 5th heart attacks since record victory score<br /></span><span style="font-family: arial;">61 Routine r</span><span style="font-family: arial;">ocket test explodes on launch killing six crew</span><div><span style="font-family: arial;">62 Joint US and AUS science thinktank to help win the Cold War opens in the city</span></div><div><span style="font-family: arial;">63 Work of dead scientists seized by the military to protect the security</span></div><div><span style="font-family: arial;">64 Professor loses tenure for wild theory rejected by world scientists</span></div><div><span style="font-family: arial;">65 Largest computer in the hemisphere to be turned on today, opening a new era in science</span></div><div><span style="font-family: arial;">66 Experts refute claims of a professor who talks to Martians by radio</span></div><div><span style="font-family: arial;">67 Extraordinary discovery found in train tunnel digs</span></div><div><span style="font-family: arial;">68 Thinktank for captured nazi scientists officially shut down</span></div><div><span style="font-family: arial;">69 Scientists plan to reach moon in only four years</span></div><div><span style="font-family: arial;">70 Artist depicts life on other planets seen in dreams<br /></span><span style="font-family: arial;">71 Contact the dead, "as long as you are rich" says mystic</span><div><span style="font-family: arial;">72 Cult killed in fire during police siege</span></div><div><span style="font-family: arial;">73 Haunted house kills again</span></div><div><span style="font-family: arial;">74 Man killing homeless says "they were not human"</span></div><div><span style="font-family: arial;">75 Big magic show cancelled after stars sudden death</span></div><div><span style="font-family: arial;">76 Four killed trying to steal magic book from private library</span></div><div><span style="font-family: arial;">77 Astrologer enthralled heads of industry and state says the investigation</span></div><div><span style="font-family: arial;">78 Cult gunned down by police in unholy swamp orgy</span></div><div><span style="font-family: arial;">79 Cult claims they have the power to see the future</span></div><div><span style="font-family: arial;">80 Priest explodes during exorcism<br /></span><span style="font-family: arial;">81 Private detective recovers lost idol</span><div><span style="font-family: arial;">82 Former antarctic explorers foil a criminal gang</span></div><div><span style="font-family: arial;">83 Nazi treasures recovered by swashbuckling scientist</span></div><div><span style="font-family: arial;">84 Vigilante stops sick subway serial killer</span></div><div><span style="font-family: arial;">85 Professor finds rational explanation for Hell House</span></div><div><span style="font-family: arial;">86 University retracts story of prehuman ruins found in desert</span></div><div><span style="font-family: arial;">87 Adventurer recovers treasure lost underwater</span></div><div><span style="font-family: arial;">88 Retired boxer beats bank robbers</span></div><div><span style="font-family: arial;">89 Mad scientist forced to stop secret experiments by law</span></div><div><span style="font-family: arial;">90 Vigilante gunned down by gangsters in cold blood<br /></span><span style="font-family: arial;">91 Strange lights and kidnappings at sea continue</span><div><span style="font-family: arial;">92 Nightwatchman who saw fish monsters in river taken to madhouse</span></div><div><span style="font-family: arial;">93 Top industrialist jumps of skyscraper, 5th this month! </span></div><div><span style="font-family: arial;">94 Disappearances on the highway, special report on where cars found</span></div><div><span style="font-family: arial;">95 Journalist gunned down, office burned. Paper owner offers reward to find killers!</span></div><div><span style="font-family: arial;">96 Ship found adrift, all crew missing</span></div><div><span style="font-family: arial;">97 Test aircraft down, saboteurs evade capture again</span></div><div><span style="font-family: arial;">98 Atmospheric test balloons missing, scientists ask public to look report if found</span></div><div><span style="font-family: arial;">99 Hollow Earth "expert" disappears without a trace</span></div><div><span style="font-family: arial;">100 Miracle serum tests halted indefinitely due to subject deaths</span></div></div></div></div></div></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-80104937966752794392024-01-14T04:20:00.000-08:002024-01-14T04:20:41.615-08:00Weird Crimes for Heroes 1949<span style="font-family: arial;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3MqoQ_QCVZVyTlsni_kgWdD2Q0_HQ2JHKavq7KRFtvFjlq509H-YXNsqcVCpi2f17HDsHCssIDJRIN9ONfjyzh6XQHI9gbgnJLkjSIc8wrUSV053k7UcBvn1QElx5VjznSQjSclGaafYE4_wgV0XnzBbwNrOnako-fvSaleSXMFeSwOUcBWPsAkglUTE/s406/504375951261105831288fa4de28a447.jpg" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="406" data-original-width="300" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3MqoQ_QCVZVyTlsni_kgWdD2Q0_HQ2JHKavq7KRFtvFjlq509H-YXNsqcVCpi2f17HDsHCssIDJRIN9ONfjyzh6XQHI9gbgnJLkjSIc8wrUSV053k7UcBvn1QElx5VjznSQjSclGaafYE4_wgV0XnzBbwNrOnako-fvSaleSXMFeSwOUcBWPsAkglUTE/w472-h640/504375951261105831288fa4de28a447.jpg" width="472" /></a><br /><br />So these are a bit more on the Steed & Mrs Peel adventure than the awful gangland streets of River City. These happen more by day, in homes, offices and workplaces. They might suit witty investigators more as a side plot and have fewer severed heads in boxes. Criminals are more likely to surrender but perhaps if they die escaping that will save the court and prison system. Police accept lotsa of goons die accidentally fighting heroes and rarely investigate the hundreds of deaths by criminal misadventures. <br /><br />Had a 2 player session with Dr Strong and Ramases<br />Dr Strong learned to not scare people so much and people now overlook his monsterous past in the war who betrayed the Nazis. Ramases left quite a few dying burn victims on battlefield and most recently didn't get any popularity points. Raided a mobster house and fought robots and thugs on DrStrongs older strength serum. Heroes learned in this new post war era people are less impressed in heroes massacring goons and snapping necks/<br /><br /><span><b>d10 Quick Types</b><br />1 Mysterious death</span></span><div><span style="font-family: arial;">2 Love gone sour</span></div><div><span style="font-family: arial;">3 Family feud</span></div><div><span style="font-family: arial;">4 Money matters</span></div><div><span style="font-family: arial;">5 Missing person</span></div><div><span style="font-family: arial;">6 Fake accident</span></div><div><span style="font-family: arial;">7 </span><span style="font-family: arial;">Espionage</span></div><div><span style="font-family: arial;">8 </span><span style="font-family: arial;">Mob panic</span></div><div><span style="font-family: arial;"><span>9</span> Weird Mystery</span></div><div><span style="font-family: arial;">10 Scandals<br /><br /></span><span style="font-family: arial;"><b>d100 Weird Crimes for Heroes 1949</b><br />01 Man found in strange costume floating in the sea</span><div><span style="font-family: arial;">02 Scientist missing just some grey ash on the floor</span></div><div><span style="font-family: arial;">03 Journalist investigating subterranean war bunkers under city has disappeared</span></div><div><span style="font-family: arial;">04 Rich student found dead on Asylum Island, last seen at a party</span></div><div><span style="font-family: arial;">05 Man found dead in home had a uniform of a famous retired vigilante in wardrobe</span></div><div><span style="font-family: arial;">06 Several factory managers have been killed by strange traps in own homes and offices</span></div><div><span style="font-family: arial;">07 Corporate executive corpse found in park impaled to a tree with an arrow</span></div><div><span style="font-family: arial;">08 Half a victim's corpse is found in homes, rest is missing and not much mess</span></div><div><span style="font-family: arial;">09 Body of a possible war criminal identified by tatoos found in a sewer in bad condition</span></div><div><span style="font-family: arial;">10 Several men of superior status were shot with antique dueling pistols and white feathers. They all served in the same school regiment<br />11 Married person claims partner kidnapped but police think murdered by survivor</span></div></div><div><span style="font-family: arial;">12 Millionaire marries a new rich young partner and everyone expects them to die soon</span></div><div><span style="font-family: arial;">13 Maniac hunting ex-partners lovers as a bloodsport</span></div><div><div><span style="font-family: arial;">14 Married couple fighting and one found dead and other flees</span></div><div><span style="font-family: arial;">15 Murderer kills to get out of marriage with weirdo but law unsympathetic</span></div><div><span style="font-family: arial;">16 Millionaire dies and his crooked friends try to kill their spouse blaming her for covering their own actions</span></div><div><span style="font-family: arial;">17 Runaway lovers hunted by rival gangs and need help to avoid all the killers chasing them</span></div><div><span style="font-family: arial;">18 Millionaire offers a reward for finding their sweetheart who disappeared while travelling</span></div><div><span style="font-family: arial;">19 Politicians killed spouses but the victim was part of a blood cult and their family sought revenge</span></div><div><span style="font-family: arial;">20 Couples were murdered so evil relatives could get money and adopt children, It would shame if anything happened to those poor orphans</span></div></div><div><span style="font-family: arial;">21</span><span style="font-family: arial;"> Family feud over inheritance, siblings begin to die at funeral</span><div><span style="font-family: arial;">22</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Cult-like family head is furious at members for leaving and marrying outsiders, now the family want to kill them and cover up their weird ways</span></div><div><span style="font-family: arial;">23 </span><span style="font-family: arial;">Grandparents killed their children so they could adopt their grandchildren and do a better job</span></div><div><span style="font-family: arial;">24 </span><span style="font-family: arial;">This little drunk-driving killing spree will ruin this rich youth's life if we cant find who really did it. The family will be ever so grateful if we can sort this all out</span></div><div><span style="font-family: arial;">25 Youths has been kidnapped but really was own family who want to convert them to a cult they have all joined</span></div><div><span style="font-family: arial;">26 A mob boss died and kids are fighting over who takes it. Gun violence in public breaks out in gang war</span></div><div><span style="font-family: arial;">27 A hillbilly gang were arrested and now Mumma has come out of the swamp to bust out her spawn and make the state pay fer messin with her kin</span></div><div><span style="font-family: arial;">28 At a will reading dozens of people came forward to claim they were children of the deceased. Now someone is murdering them</span></div><div><span style="font-family: arial;">29 Family discover they have inherited a haunted castle in Europe but any who visit it die</span></div><div><span style="font-family: arial;">30 Someone broke into a family crypt and stole something<br /></span><span style="font-family: arial;">31 Beloved old retiree shot by the mob, turns out they owed them money</span><div><span style="font-family: arial;">32 Partners of business perform fraud to get rid of a partner while they are away on holiday</span></div><div><span style="font-family: arial;">33 Strange new consultants having odd effects on business becoming meaner and leaner </span></div><div><span style="font-family: arial;">34 Millionaire has been involved in insider trading and had to kill one of his partners</span></div><div><span style="font-family: arial;">35 Shipping company secretly hauling drugs and guns into the city</span></div><div><span style="font-family: arial;">36 Exiting new soda drink has exciting properties for VIP orders but a few die from it</span></div><div><span style="font-family: arial;">37 Blueprints of a new jet plane have been stolen</span></div><div><span style="font-family: arial;">38 Arsonist has burned buildings full of toxic materials that companies shouldn't have</span></div><div><span style="font-family: arial;">39 Nihlist terrorists try to blow up the stock exchange </span></div><div><span style="font-family: arial;">40 Someone has discovered an unusual way to enter bank vaults and take what they please</span></div></div></div><div><span style="font-family: arial;">41 Missing society party girl has not been seen in days and there is no news or ransom</span><div><span style="font-family: arial;">42 Missing millionaire playboy and pilot had his plane come down and there is a huge search for him even some who want to make sure he stays dead</span></div><div><span style="font-family: arial;">43 </span><span style="font-family: arial;">Head designer from a company has gone missing</span></div><div><span style="font-family: arial;">44 Actor seems to have gone missing with some rough and ready types and missing for days</span></div><div><span style="font-family: arial;">45 A rich baby has disappeared and the criminals demand 1 million dollars</span></div><div><span style="font-family: arial;">46 Prosecutor of war criminals has vanished from a hotel room on conference</span></div><div><span style="font-family: arial;">47 Several secret agents have vanished while investigating this corporation</span></div><div><span style="font-family: arial;">48 A secret service agent who quit vanished from his room at home</span></div><div><span style="font-family: arial;">49 A lawyer on a case prosecuting a syndicate boss has vanished</span></div><div><span style="font-family: arial;">50 A retired general has disappeared while on holiday and they still know secret information<br /></span><span style="font-family: arial;">51 Car accident turns out body was already dead before crash according to coroner</span><div><span style="font-family: arial;">52 Scientist's head found crushed to an unrecognised pulp under an industrial press and police blame the spouse</span></div><div><span style="font-family: arial;">53 Several ex-security forces men have died in accidental gas stove explosions</span></div><div><span style="font-family: arial;">54 A test flight crashed but it was sabotaged by a foreign power</span></div><div><span style="font-family: arial;">55 Several rich members of a private club have been killed in all sorts of accidents with building fittings, cars and trains</span></div><div><span style="font-family: arial;">56 Several astronauts in training were killed in a fake accident with a pressure chamber costing us years in the domination of space. A foreign spy no doubt</span></div><div><span style="font-family: arial;">57 An atomic test device was sabotaged and did not detonate and two scientists have fled. They must be caught before foreign spies get them</span></div><div><span style="font-family: arial;">58 A car crash killed a civil servant but it seems the car was tampered with by someone</span></div><div><span style="font-family: arial;">59 Politicians was killed by electricity by a trap in an embarrassing location at home. It took days to realise electricity was involved and the trap was removed before police checked it again</span></div><div><span style="font-family: arial;">60 Celebrity died of a heart attack but actually, they were a secret agent<br /></span><span style="font-family: arial;">61 Death of airforce staff over several months from the atomic test base</span><div><span style="font-family: arial;">62 Spy has been stealing propriety tech secrets from factories all over city</span></div><div><span style="font-family: arial;">63 Spies tried to blackmail a military official</span></div><div><span style="font-family: arial;">64 Spy was shot while trying to sell secrets to some odd private organisation</span></div><div><span style="font-family: arial;">65 Spies using a cult to gather useful idiots in high places with a fake mystic who is really an agent leading a spy cell</span></div><div><span style="font-family: arial;">66 Assasin has been killing scientists of black government projects</span></div><div><span style="font-family: arial;">67 Someone has been seducing government officials and blackmailing them for financial secrets</span></div><div><span style="font-family: arial;">68 Unknown agent has been blowing up rocket component workshops</span></div><div><span style="font-family: arial;">69 </span><span style="font-family: arial;">Foriegn spy found murdered in hotel room</span></div><div><span style="font-family: arial;">70 Spies somehow eavesdropping on a secret secure meeting room<br /></span><span style="font-family: arial;">71 Dock workers riot over job cuts and board bonuses</span><div><span style="font-family: arial;">72 Riot on docks between fascists funded by mob and communists agitated by agents </span></div><div><span style="font-family: arial;">73 Public demand serial killer is caught and imprisoned, nobody feels safe</span></div><div><span style="font-family: arial;">74 During an angry mob riot a politician was shot and injured</span></div><div><span style="font-family: arial;">75 Massive rail and bus strike paralyzes city so several gangs take advantage of traffic jams</span></div><div><span style="font-family: arial;">76 Newspaper chief shot after declaring mystery men and vigilantes should work for the government or go to prison for life.Crowd believe the editor's wild claims</span></div><div><span style="font-family: arial;">77 Newspaper magnate was found strangled in the car while the driver went to fetch a newspaper. Supporters claim he was silenced for speaking the truth</span></div><div><span style="font-family: arial;">78 Corporate fund used to supply arms to street thugs and police, public outraged and weapons sales frozen for months</span></div><div><span style="font-family: arial;">79 Radio play so realistic people form arm mobs and raid shops for food expecting Martians to attack, Who broadcast this fake news and why</span></div><div><span style="font-family: arial;">80 Angry mob form demanding hanging of a criminal who may be innocent like they say<br /></span><span style="font-family: arial;">81</span><span style="font-family: arial;"> A ghost has been scaring staff away from a d4 1=research facility 2=old mine </span><span style="font-family: arial;">3=decomisioned power plant 4=train station</span><div><span style="font-family: arial;">82</span><span style="font-family: arial;">Students have been holding occult rituals for thrills but someone is killed for real</span></div><div><span style="font-family: arial;">83</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Famous cult leader vanishes with several followers and money has vanished</span></div><div><span style="font-family: arial;">84 Theft of a museum item and signs someone who believes in occult properties</span></div><div><span style="font-family: arial;">85 Mystic has been conducting seances and making a fortune from millionaires and important people</span></div><div><span style="font-family: arial;">86 Notorious occultist writer visits the city and local cult very excited. Someone dies at a party and the public is furious</span></div><div><span style="font-family: arial;">87 Scientists claim has a machine that contacts the dead but they disappear and the machine is destroyed</span></div><div><span style="font-family: arial;">88 Scientists claim can open the time-space barrier to communicating with alien ultra-terrestrials in overspace. Someone steals the device and kills the scientist</span></div><div><span style="font-family: arial;">89 Local conspiracy investigator from radio has vanished</span></div><div><span style="font-family: arial;">90 The Mutilated body of a rich professor was found and the public claimed it was some kind of mutant monster. Police say it is not a mutant sea monster and beaches are safe <br /></span><span style="font-family: arial;">91 Communist hunting politician working with the mob who wants to have carte-blache freedom to protect the wharf district from communist agitators and unionists</span><div><span style="font-family: arial;">92 Several celebrities and officials were caught at a scandalous sex party in the capitol and they don't remember how they got there</span></div><div><span style="font-family: arial;">93 Famous scientists and two lovers visited the city to work for a year and were exposed by the media. They then become targets for hooded religious vigilantes but they could be dupes of some scheme</span></div><div><span style="font-family: arial;">94 Rich celebrities meet at a country lodge to hunt the homeless they capture for parties. They will hunt any investigators or troublemakers or traitors too</span></div><div><span style="font-family: arial;">95 Millionaires' private dungeon was exposed in a fire and they fled to a private island protected by a sadistic tyrant regime</span></div><div><span style="font-family: arial;">96 Secret societies are trying to trigger the next war and have been killing diplomats and politicians who they think are too peaceful. Some members of the group are politicians who believe they can take over the country</span></div><div><span style="font-family: arial;">97 Politician replaced by plastic surgery fake acting for some unknown power who died before capture once exposed</span></div><div><span style="font-family: arial;">98 Eugenics think tank supported by some politicians trying to grow clones of propper sort of people then kill off rest with a fake natural disaster</span></div><div><span style="font-family: arial;">99 Chemical company dumping mutagens in waters and sewers near ghettos in some experiments on the poor they will claim it for the Cold War victory</span></div><div><span style="font-family: arial;">100 A secret government bunker has been taken over by a fanatic faction and plans to survive the next war by building an underground city. They kidnap experts to help the project</span></div></div></div></div></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-67164942218878109452024-01-12T23:43:00.000-08:002024-01-12T23:43:14.236-08:00d100 Tavern Tables in Shadelport<div class="separator"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEjA7p-boLT7ZZj09T2F1dOFs5RBkw_o74COg3h8BUEWUtE77_sqDK8fGTDaeDNEi5Z4kgrPyDDWJy-gz9MyCB1fX2qrJZtwwDnmRCXAaqi3ojPb-OEaClBVSkVwZaAqmu7NsDah3AwEtwYfUinXat9DiOKXDU79ZlxWfXG5582782TKpoDMKIMKZ7-fk/s526/412566572_367116892529381_1505981243485142885_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="526" data-original-width="526" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEjA7p-boLT7ZZj09T2F1dOFs5RBkw_o74COg3h8BUEWUtE77_sqDK8fGTDaeDNEi5Z4kgrPyDDWJy-gz9MyCB1fX2qrJZtwwDnmRCXAaqi3ojPb-OEaClBVSkVwZaAqmu7NsDah3AwEtwYfUinXat9DiOKXDU79ZlxWfXG5582782TKpoDMKIMKZ7-fk/w640-h640/412566572_367116892529381_1505981243485142885_n.jpg" width="640" /></a></div><br /><br /><span style="font-family: arial;"><br /> </span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Quick filler when you need to populate some other tables in a tavern<br /></span><br /><span style="font-family: arial;"><b>d10 Quick Types</b><br />1 Farmers</span><div><span style="font-family: arial;">2 Labourers</span></div><div><span style="font-family: arial;">3 Wretches</span></div><div><span style="font-family: arial;">4 </span><span style="font-family: arial;">Criminals</span></div><div><span style="font-family: arial;">5</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Craftsmen</span></div><div><span style="font-family: arial;">6 </span><span style="font-family: arial;">Traders</span></div><div><span style="font-family: arial;">7 Sailors</span></div><div><span style="font-family: arial;">8 Scholars</span></div><div><span style="font-family: arial;">9</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Mercenaries</span></div><div><span style="font-family: arial;">10 Weirdos<br /><br /></span><span style="font-family: arial;"><b>d100 Tavern Tables in Shadelport</b><br />01 Farmers just sold goods at market and jolly</span><div><span style="font-family: arial;">02 Farmers tired after hard day of labour</span></div><div><span style="font-family: arial;">03 Farmers, shy youths who are just old enough to be on own</span></div><div><span style="font-family: arial;">04 Farmers looking for adventurers to hire to stop a monster</span></div><div><span style="font-family: arial;">05 Young farmers celebrating a birthday or wedding and very loud</span></div><div><span style="font-family: arial;">06 Farmers here for a sporting event where teams brutally fight over a bag of peas for 2 days, and they are very easy to take offence at complaints about their songs of cheers </span></div><div><span style="font-family: arial;">07 Grim-looking farmers debating what they can do about some menace in their home community they cant discuss there</span></div><div><span style="font-family: arial;">08 Farmers of a pilgrimage to see standing stones in small villages, quiet fields and even in the city</span></div><div><span style="font-family: arial;">09 Farming women meeting to judge handcrafts and please to be in the city drinking</span></div><div><span style="font-family: arial;">10 Lusty young farmers from one of the old faiths who follow fertility spirits<br />11 Group of angry labourers complain about work conditions and pay</span></div></div><div><span style="font-family: arial;">12 Labourers talking about a mysterious stranger on work site who doesn't come out drinking</span></div><div><span style="font-family: arial;">13 Young working lads with first pay, shouting friends drinks</span></div><div><div><span style="font-family: arial;">14 Sweatshop workers complain about injuries and deaths at the factory</span></div><div><span style="font-family: arial;">15 Labourers finished a contract and extra drunk and up for mischief</span></div><div><span style="font-family: arial;">16 Woodcutters drinking before returning to the forrest</span></div><div><span style="font-family: arial;">17 Table of old hermit trappers who are barley able to be near normal folk. Hair triggers and knives</span></div><div><span style="font-family: arial;">18 Workers complain about odd treatment and conditions from new client or boss </span></div><div><span style="font-family: arial;">19 Workers complaining about several strange deaths and some believe a witch is at work</span></div><div><span style="font-family: arial;">20 Angry workers struggling and will blame non humans for all problems to start a fight</span></div></div><div><span style="font-family: arial;">21 Lepper begging for alms</span><div><span style="font-family: arial;">22 Refugees from a village under attack</span></div><div><span style="font-family: arial;">23 A family of refugees complain a child has gone missing</span></div><div><span style="font-family: arial;">24 Escaped slave begging for help to get back to family </span></div><div><span style="font-family: arial;">25 Wounded people looking for a healer</span></div><div><span style="font-family: arial;">26 Beggars tell tails of woe to earn coins</span></div><div><span style="font-family: arial;">27 Sex workers relaxing before or after a shift with a few drinks, 1in6 times a jerk causes trouble and starts a fight or drama and regulars love it</span></div><div><span style="font-family: arial;">28 Youth will do anything for food</span></div><div><span style="font-family: arial;">29 Elderly mutants begging and hiding unpopular deformities under a blanket</span></div><div><span style="font-family: arial;">30 Paupers from getto spending last coin on drink desperate for work and homeless<br /></span><span style="font-family: arial;">31</span><span style="font-family: arial;"> Teenage gang of hoodlums frowned on by locals </span><div><span style="font-family: arial;">32 Gangsters who demand free drinks from bar and get drunker</span></div><div><span style="font-family: arial;">33 Pickpockets reporting finds to their guild leader</span></div><div><span style="font-family: arial;">34 Beggers guild leaders having a meeting</span></div><div><span style="font-family: arial;">35 Group of bandits in city to sell loot and recruit some more gang members</span></div><div><span style="font-family: arial;">36 Local gang meeting up to discuss a member who needs to be silenced</span></div><div><span style="font-family: arial;">37 Gambling game run by team of grifters who work with bar staff to run scams</span></div><div><span style="font-family: arial;">38 Grubby street stabbers talking about a heist a guy dreamed up</span></div><div><span style="font-family: arial;">39 Smugglers here to sell drugs while relaxing with thugs</span></div><div><span style="font-family: arial;">40 Highway gang in disguise</span></div></div></div><div><span style="font-family: arial;">41 Smiths and apprentices discussing business and metal craft fashions</span><div><span style="font-family: arial;">42 Jewelers discussing a favourite mine in the wilds has gone silent or late</span></div><div><span style="font-family: arial;">43 Weapon makers discussing the prospects of war and work</span></div><div><span style="font-family: arial;">44 Carpenters complain about the forest cults making cheap free wood hard to get</span></div><div><span style="font-family: arial;">45 Quarry workers discuss the strange fossils and even a building they found recently</span></div><div><span style="font-family: arial;">46 Clay workers after day in the pits and workshop making pots, bricks and roof tiles</span></div><div><span style="font-family: arial;">47 Butchers who smell of smoked meat and feasting, all have big daggers and cleavers</span></div><div><span style="font-family: arial;">48 Builders talking about some weird doors they found under a building </span></div><div><span style="font-family: arial;">49 Herbalists here all high and celebrating profits from recent glut in rare products </span></div><div><span style="font-family: arial;">50 Foremen from various work places most with whips or truncheons and leather aprons<br /></span><span style="font-family: arial;">51 Local store owners discus local trade and crime</span><div><span style="font-family: arial;">52 Merchant and caravan crew from out of town</span></div><div><span style="font-family: arial;">53 Merchants meeting to complain about a new tax or toll</span></div><div><span style="font-family: arial;">54 Bankers discussing glut of treasure from all the dungeons and how it allows the worst people to get rich</span></div><div><span style="font-family: arial;">55 Staff of a large store having a celebration</span></div><div><span style="font-family: arial;">56 Young shop assistants out on a spree </span></div><div><span style="font-family: arial;">57 Merchant family having meeting over a drink</span></div><div><span style="font-family: arial;">58 Caravan guards talking about enemies on the road</span></div><div><span style="font-family: arial;">59 Clerks from shipping companies meeting for a meal</span></div><div><span style="font-family: arial;">60 Street vendors having a break from wheeling and dealing with pushcarts<br /></span><span style="font-family: arial;">61 Drunken deranges sailors telling uncanny stories of the worst things they have seen</span><div><span style="font-family: arial;">62 Pirates discuss a lost treasure map</span></div><div><span style="font-family: arial;">63 Foreign sailors from exotic far away land</span></div><div><span style="font-family: arial;">64 Sailors friendly and offer free grog, a press gang</span></div><div><span style="font-family: arial;">65 Sailors complaining about sea monsters</span></div><div><span style="font-family: arial;">66 Riverboat and canal boat families talk about river gossip</span></div><div><span style="font-family: arial;">67 Naval sailors talk about manoeuvres and travels</span></div><div><span style="font-family: arial;">68 Sailors gambling various interesting items and trade goods</span></div><div><span style="font-family: arial;">69 Creepy sailors offer free drinks d4 1=canibal cult 2=fish folk hybrids 3=cult assassins 4=make money on side selling corpses and looting bodies</span></div><div><span style="font-family: arial;">70 Tattooed old sailors with tattoos and missing limbs and facial features<br /></span><span style="font-family: arial;">71 Drunken students, some getting drunk for first time ever</span><div><span style="font-family: arial;">72 Scribes getting drunk, very civil and genteel</span></div><div><span style="font-family: arial;">73 Student wizards like to prank with new cantrips</span></div><div><span style="font-family: arial;">74 Professor and apprentices from the university</span></div><div><span style="font-family: arial;">75 University department having a meeting to complain about one professor</span></div><div><span style="font-family: arial;">76 Grounds keepers and stewards from school complain about staff and students</span></div><div><span style="font-family: arial;">77 Students and tutor giving an informal lesson over wine</span></div><div><span style="font-family: arial;">78 Drunken students out to party and dance and get loaded and vomit everywhere </span></div><div><span style="font-family: arial;">79 Scholars in robes drinking and singing school song</span></div><div><span style="font-family: arial;">80 Shool team from some brutal sport d4 1=stick fighting 2=fist fighting 3=knife fights 4=spell duels<br /></span><span style="font-family: arial;">81 Barbarian berserkers out for a drink with soft civilised people</span><div><span style="font-family: arial;">82 Unemployed knight and servants</span></div><div><span style="font-family: arial;">83 Archers looking for work</span></div><div><span style="font-family: arial;">84 Duelists in between fights discussing pay rates</span></div><div><span style="font-family: arial;">85 Bounty hunters discussing criminals they are hunting</span></div><div><span style="font-family: arial;">86 Of duty watchmen or guards complain about current work</span></div><div><span style="font-family: arial;">87 Old war veterans some scared and have missing limbs</span></div><div><span style="font-family: arial;">88 Gang of goons for hire looking for ideas for cash</span></div><div><span style="font-family: arial;">89 Landknights with servants having jolly time after being paid finally</span></div><div><span style="font-family: arial;">90 Demihuman mercenaries charging still rates and quite snooty<br /></span><span style="font-family: arial;">91 Gongfarmers from sewer works discussing strange things they have seen</span><div><span style="font-family: arial;">92 Grave diggers and funerary workers gloomy as usual</span></div><div><span style="font-family: arial;">93 Adventurer party back from a barley survived caper</span></div><div><span style="font-family: arial;">94 Demihumans here in good mood feasting with out of town guests</span></div><div><span style="font-family: arial;">95 Cultists pretending to be pilgrims looking for a sacrifice while out on the town</span></div><div><span style="font-family: arial;">96 Drunken murder hobos talk about the good old days and offer unwanted bad advice</span></div><div><span style="font-family: arial;">97 Group of clergy of different types having a meeting over beer</span></div><div><span style="font-family: arial;">98 Table of wizards discussing naughtiest magic pranks on non-magic rubes</span></div><div><span style="font-family: arial;">99 Goblinoids or orcs that loacals seem to know and ignore</span></div><div><span style="font-family: arial;">100 Bards talking about sex lives but 1in4 are all shapeshifting peoples of some kind</span></div></div></div></div></div></div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0tag:blogger.com,1999:blog-737809845612070971.post-59726955796001098492024-01-11T06:34:00.000-08:002024-01-11T08:07:05.130-08:001949 River City Crime Table<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsq3EZhawLMsWoccqX3SmRPo5xo1VmKMVZL5KaMW0WLHu3ELA5S_KqVJhXSrjKJf3a4tn_gGC1OcuMfonDD9HY6JcueFNdFfseSbMYlND30jDbCMawaIe5AQEmVlp3vmC9oREfKYarcBJSCMM5CLW1DKsSXloX0UfqndhMIxqCqtRBvtiSzSQyclxvcaw/s2048/416753652_889633516501444_7659914976026937350_n.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1439" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsq3EZhawLMsWoccqX3SmRPo5xo1VmKMVZL5KaMW0WLHu3ELA5S_KqVJhXSrjKJf3a4tn_gGC1OcuMfonDD9HY6JcueFNdFfseSbMYlND30jDbCMawaIe5AQEmVlp3vmC9oREfKYarcBJSCMM5CLW1DKsSXloX0UfqndhMIxqCqtRBvtiSzSQyclxvcaw/w450-h640/416753652_889633516501444_7659914976026937350_n.jpg" width="450" /></a></div><br /><span style="font-family: arial;"><br /><br /><br /></span><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;"><br /></span></div><div><span style="font-family: arial;">Made progress on Exilon Book and started Indesign doc and first half done. Lots of rewriting and editing to bring stuff together and extra fill in stuff and some new thoughts on some of the nearby civilisations. </span><span style="font-family: arial;">If you don't know it's my bronze age ancient Near East fantasy campaign and a sequel to my Stone Age Sorcery game. </span></div><div><span style="font-family: arial;"><br />So will be writing some spot pieces where there are gaps now<br />Also, need to dig for stuff I more recently did and some relevant monsters<br />Most progress I've made in a while and getting over its lack of perfection and more too fattening it up so it can leave home. I might even finish this month.<br /><br />This is the kind of crime that is a bit odd and unusual enough to make the news and interest heroes. No super villains here but strange crime yes. I have been reading Golden Age Green Arrow Omnibus. I learned that heroes can kill lots of people as long as slightly indirectly caused by the hero. Bring down a cliff on a gang killing them, great outcome apparently. This is in part to simulate pre-comic book code crimes. Possibly i need another list of more dramatic crimes without streets or gangs. More for rich and suburban ordinary people. d100 marvelous pulp murder mysteries? <br /><br />Some of these could lean into super hero stuff or oragins for villains you punch into that chemical factory in a storm. But also they could just be crazy red herrings<br /><br /></span><span style="font-family: arial;"><b>d10 Quick Crime Types</b><br />1 Youth crime</span><div><span style="font-family: arial;">2 S</span><span style="font-family: arial;">treet crime</span></div><div><span style="font-family: arial;">3 Gang Rackets</span></div><div><span style="font-family: arial;">4 </span><span style="font-family: arial;">Armed robbery</span></div><div><span style="font-family: arial;">5 Weirdo crime</span></div><div><span style="font-family: arial;">6 Cat burglary</span></div><div><span style="font-family: arial;">7 Syndicate Hits</span></div><div><span style="font-family: arial;">8</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Gang heists</span><span style="font-family: arial;"> </span></div><div><span style="font-family: arial;">9</span><span style="font-family: arial;"> </span><span style="font-family: arial;">Gang violence</span></div><div><span style="font-family: arial;">10 White collar<br /><br /></span><span style="font-family: arial;"><b>d100 1949 River City Crime </b><br />01 Youths stealing items in high demand by the local gangs</span><div><span style="font-family: arial;">02 Juve gangs assaulting elderly</span></div><div><span style="font-family: arial;">03 Young gang with motorcycles, cars or scooters scaring locals</span></div><div><span style="font-family: arial;">04 Youth gang fighting a rival youth gang</span></div><div><span style="font-family: arial;">05 Youth gang being preyed on by syndicate who want control of new talent</span></div><div><span style="font-family: arial;">06 Youth in stripey shirts and colourful fashion </span><span style="font-family: arial;">hanging around being surly</span></div><div><span style="font-family: arial;">07 Youth vandalism gangs writing rude things about powerful people</span></div><div><span style="font-family: arial;">08 Youths holding illegal nightclubs and parties with d4 d4 1=mob casino 2=drag racing bets 3=drugs 4=knife fights </span></div><div><span style="font-family: arial;">09 Youths stealing cars for joyrides</span></div><div><span style="font-family: arial;">10 Youths led on violent spree by older youth from a better gang<br />11 Local gang running armed robbery racket in alleys with stolen guns</span></div></div><div><span style="font-family: arial;">12 Gang carjackers ambush cars in street for cash</span></div><div><span style="font-family: arial;">13 Gang threatening local shopkeepers with protection money will start with threats, vandalism violence then arson</span></div><div><div><span style="font-family: arial;">14 Gang with car and tommygun specialize in stealing payrolls</span></div><div><span style="font-family: arial;">15 Gang robbing diners, shops and gas stations</span></div><div><span style="font-family: arial;">16 Mean hobo shakes down other beggers and steals their money, also lives off charity services but really has money for some dream almost complete</span></div><div><span style="font-family: arial;">17 Old man has exploited youth gang to pickpockets and rob houses</span></div><div><span style="font-family: arial;">18 Drunken violent yobs angry and volatile d4 1=sports team lost 2=sportsteam won 3=navy or army 4=sacked workers from factory</span></div><div><span style="font-family: arial;">19 Drunk beating up family member while others watch in tears</span></div><div><span style="font-family: arial;">20 Gang pimps taking over all local sex workers </span></div></div><div><span style="font-family: arial;">21 Gang running criminal lottery racket with kids for runners</span><div><span style="font-family: arial;">22 Gang running illegal bookie service based on animal racing</span></div><div><span style="font-family: arial;">23 Gang has managed to help locals with cash loans so nobody in area challenges them</span></div><div><span style="font-family: arial;">24 Gang has glamourous girls to launder money in casinos</span></div><div><span style="font-family: arial;">25 Gang blackmails local business people </span></div><div><span style="font-family: arial;">26 Gang kidnap children of rich and demand ransoms</span></div><div><span style="font-family: arial;">27 Gang influencing sports events with bribes, drugs and murder</span></div><div><span style="font-family: arial;">28 Gang running illegal nightclubs with gambling and live performances, more and more VIPs are attending</span></div><div><span style="font-family: arial;">29 Gang run a whore house possibly catering to less well known needs, frequented by local business men and politicians</span></div><div><span style="font-family: arial;">30 Gang run a legitimate business to launder money and act as a front for deliveries and d4 1=private gambling room 2=drugs 3=guns 4=stolen technology<br /></span><span style="font-family: arial;">31 Carjackers</span><span style="font-family: arial;"> after the best cars and run a chopshop, might try a scam to lure best cars to a venue and take cards and cash </span><div><span style="font-family: arial;">32 Party crashers raid rich parties and events</span></div><div><span style="font-family: arial;">33 Masked gang attack banks with teargas and at least one tommygun</span></div><div><span style="font-family: arial;">34 Cowboy or yokel gang from some rural area desperate for cash so try robbing stores</span></div><div><span style="font-family: arial;">35 Desperate junkies have got guns and drugs and they need more drugs so easy for gangs to use them and replace them</span></div><div><span style="font-family: arial;">36 </span><span style="font-family: arial;">Desperate war vets living on streets being recruited into gangs but have to commit a violent robbery and murder to get in</span></div><div><span style="font-family: arial;">37 Gang-wearing clown masks do violent armed robberies and always take hostages that sometimes don't survive. Clowns are drug addicted tattooed carny folk who hide in abandoned fairgrounds</span></div><div><span style="font-family: arial;">38 Gang of snooty masked suit-wearing art thieves, claim to be saving art from Philistines </span></div><div><span style="font-family: arial;">39 Gang led by a scientist and use some gimmick tech item to make armed robberies, often attacking science research and lab supplies for some project. Scientist might pretend to be exploited by gang and might try other scientific crimes</span></div><div><span style="font-family: arial;">40 Gang that catch homeless people, attach time bombs to them and make them commit armed robbery. The gang are tech experts but cowardly in person</span></div></div></div><div><span style="font-family: arial;">41 </span><span style="font-family: arial;">Creepy pervert on the loose, d4 1=exposes self and make lewd comments 2=films or photographs self while attacking pretty people 3=talent for stealing peoples items of clothing and keeping them in a sweaty warehouse 4=stalks people and collects what they discard or they can get close enough to grab, walls of apartment covered in trash and photos<br />42 Shifty guy in coat selling stuff in alley d4 1=selling porno comics 2=giving out communist pamphlets 3=selling drugs 4=selling serial killer paraphernalia like 'Stabbin Jacks' comb or Lucy Savage's flick knife<br /></span><div><span style="font-family: arial;">42 Creep in a van </span><span style="font-family: arial;">offering youths rides </span><span style="font-family: arial;">d4 1=</span><span style="font-family: arial;">makes cannibal sausages and sells to gourmet clients</span><span style="font-family: arial;"> </span><span style="font-family: arial;"> 2=keeps them in a dungeon under an abandoned church to save them from evil 3=promises a movie projector with cartoons and icecream but is lying really decapitates them 4=tests them in underground murder maze</span></div><div><span style="font-family: arial;">43 Vigilante has seen too much out to kill d8 1=street criminals 2=celebrities 3=gang members 4=perverts 5=police 6=witches 7=comunists 8=homeless</span></div><div><span style="font-family: arial;">44 Serial killer on loose in area, looks harmless and friendly to lure victims d4 1=homeless 2=elderly 3=rich 4=anyone who wouldn't go out with them. Once target found then d4 1=eats faces 2=skins them 3=decapitates 4=disects brains to prover personal theory</span></div><div><span style="font-family: arial;">45 Cultists handing out brochures and inviting people back to the guru's groovy squat where they </span><span style="font-family: arial;">enslave people with </span><span style="font-family: arial;">d4 1=drugs and sex 2=new wave music and art 3=canibalism 4=alien conspiracies </span></div><div><span style="font-family: arial;">46 Crazy person mutters about the Derro, a subterranean secret psychic race that makes humans worse and they have secret underground bases. The poor person does something to get attention d4 1=covers self in flammable fluid in a public place 2=blocks highway 3=holds up a newsroom and demands the broadcaster publish the truth 4=kills someone and claims the Derro made me do it to stop me exposing them</span></div><div><span style="font-family: arial;">47 A disguised well-known celebrity or the community leader wanders in disguise in streets d4 1=to see sex workers 2=score drugs 3=hook up with someone for weird sex 4=looking for a victim to kidnap and murder</span></div><div><span style="font-family: arial;">48 Troubled young addict goes on a stabbing spree in the streets and wants police to shoot them for d4 1=revenge 2=insane 3=suicidal 4=wearing peoples skins</span></div><div><span style="font-family: arial;">49 Political troublemaking cult leader is forming a militia and plans to start a violent revolution. Speaks on streets in public and buys people coffee. Suckered in a bunch of less extreme sympathisers in hopes of helping them see the light of what murder can achieve. Have a clubhouse and lots of guns and military uniforms and fertiliser</span></div><div><span style="font-family: arial;">50 Former school teacher finding life hard so now d4 1=eats homeless kids 2=murders peoples pets 3=dresses as a freak to scare people 4=comits arson<br /></span><span style="font-family: arial;">51 Multiple jewel thefts stump the police and gossip says the cat burglar was very attractive and athletic</span><div><span style="font-family: arial;">52 A museum display has a fabulous relic and a new security system but a famous thief has promised to steal it</span></div><div><span style="font-family: arial;">53 Safecracker has been breaking into safes of one specific model </span></div><div><span style="font-family: arial;">54 Thief stole some strange relics from a museum</span></div><div><span style="font-family: arial;">55 An art thief is menacing the city</span></div><div><span style="font-family: arial;">56 A thief has been taking rare collectables and has been killed several times when disturbed</span></div><div><span style="font-family: arial;">57 Criminal has been breaking into a lab and photographing documents, a guard caught them in the act but was killed</span></div><div><span style="font-family: arial;">58 Criminal has been stealing rare manuscripts especially unpublished recently murdered writers' works</span></div><div><span style="font-family: arial;">59 Criminal have been charming the rich and robbing them blind after inspecting their homes </span></div><div><span style="font-family: arial;">60 Thieves using construction machinery to break and enter buildings to rob them<br /></span><span style="font-family: arial;">61 A gang puts up $100 000 dollar reward to whoever kills a city official meddling in their schemes</span><div><span style="font-family: arial;">62 Journalists have gone into hiding from a gang of killers they seek to expose</span></div><div><span style="font-family: arial;">63 Bomber has been blowing up witnesses and jurors to influence court cases</span></div><div><span style="font-family: arial;">64 A gang has been boasting they have a master assassin with mysterious abilities</span></div><div><span style="font-family: arial;">65 Gang have been training youths to execute court officials, then they kill the young assassins to cover up the crime</span></div><div><span style="font-family: arial;">66 Syndicate has declared war against a police unit and both sides have been scoring kills</span></div><div><span style="font-family: arial;">67 Famous assassin said to be in the city on a contract</span></div><div><span style="font-family: arial;">68 Gang have been killing millionaires who won't pay them, victims killed in bloody public spectacles </span></div><div><span style="font-family: arial;">69 Mysterious masked assassin escaped police easily with athletic prowess</span></div><div><span style="font-family: arial;">70 Syndicate plan to massacre a rival gang business with multiple car </span><span style="font-family: arial;">driveby shooting of rival gang</span><span style="font-family: arial;"> with machineguns</span></div><div><span style="font-family: arial;">71 Gang try to steal a new rocket component from a secure factory</span><div><span style="font-family: arial;">72 Gang try and rob a legal casino with an elaborate scheme</span></div><div><span style="font-family: arial;">73 Glamouraous gang robbing donations from charity events</span></div><div><span style="font-family: arial;">74 Organised gang specialising in armoured car heists</span></div><div><span style="font-family: arial;">75 Gang try to steal a truck of decommissioned money sent to be destroyed</span></div><div><span style="font-family: arial;">76 Heist on a yacht of a famous playboy with bodyguards</span></div><div><span style="font-family: arial;">77 Plan to steal a famous collection of artefacts passing through the city by rail</span></div><div><span style="font-family: arial;">78 Train robbers plan to steal a trainload of new banknotes</span></div><div><span style="font-family: arial;">79 Gang try and steal the underworld boss's collection of gold ingots he stole in the war</span></div><div><span style="font-family: arial;">80 Gang try and steal a massive art collection but turns out the art was all stolen by Germans in the war<br /></span><span style="font-family: arial;">81 Gang have a slaughterhouse they use to execute and process victims</span><div><span style="font-family: arial;">82 Gang start assassinations against each other starting from knuckleduster to the head to drive-bys and bombs</span></div><div><span style="font-family: arial;">83 Two gangs feuding are sold millitary weapons including BAR and Tommy guns and grenades. Violence will promptly explode</span></div><div><span style="font-family: arial;">84 Two feuding gangs to meet and merge destabilising gang politics in the city</span></div><div><span style="font-family: arial;">85 A foreign gang tries to move in and bloody battles follow</span></div><div><span style="font-family: arial;">86 Syndicate arranging board meets to plan to eliminate threats to their operations</span></div><div><span style="font-family: arial;">87 Streetgangs are meeting to unite against the rich syndicates over the drug business</span></div><div><span style="font-family: arial;">88 Rival gangs selling bad drugs and killing each other</span></div><div><span style="font-family: arial;">89 Syndicate wants a police station wiped out to show who is boss</span></div><div><span style="font-family: arial;">90 Waterfront unions and gangs in violent bloody brawls for power<br /></span><span style="font-family: arial;">91 Businessman fleeing town with millions in defrauded pensioner savings</span><div><span style="font-family: arial;">92 Rumoured a major government person related tp a syndicate boss</span></div><div><span style="font-family: arial;">93 Prison governor is working with gang leaders inside to take over gangs outside </span></div><div><span style="font-family: arial;">94 Catholic archbishop flees with millions in cash with real Italian gangsters as guards. Try to get to the yacht and sail away</span></div><div><span style="font-family: arial;">95 Company knowingly sells a "death tonic" so the board and executives try to flee the country. Less important staff will be used as decoys to distract police</span></div><div><span style="font-family: arial;">96 Millionaire awaiting trial but gangs are trying to silence his possible revelations about the underworld</span></div><div><span style="font-family: arial;">97 International wanted a criminal duo and bodyguards in town to hide out but one of their own crew ratted them out d4 1=war criminals 2=human slavery 3=bled small nation dry 4=espionage </span></div><div><span style="font-family: arial;">98 Company dumping barrels of toxic waste and some barrels had missing government inspectors inside too. When found out the boss will threaten to blow up a toxic chem plant if not given a plane</span></div><div><span style="font-family: arial;">99 Murdered scientists in rocket research require investigation d4 1=they were blackmailed for secrets 2=they were spies evading discovery 3=they had some personal plan to miss use science 4=they work for a secret society that needs to cover up all leads</span></div><div><span style="font-family: arial;">100 Famous power holder and leader of city vanishes and rumours are wild d6 1=kidnapped and taken to a foreign land in a midget sub by spies 2=taken by aliens 3=taken to secret subterranean torture citadel of the Derro 4=was killed by secret corrupt cabal before they were exposed 5=kidnapped to be replaced by an allied government as part of some black op 6=they were never the person they appeared to be</span></div></div></div></div></div></div></div></div>Konsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.com0