Thursday, 28 December 2017

Greenwood Vale

I didn't intend this to be as big as it turned out but oh well when i run it again there will be a time lapse. I'm gonna crank out more like this. Grogstop was a place to adventure in, Greenwood is a place to adventure from. Most of grogstop are murder hobos or bandits or crooks. All maps will be revised ond on the flickr page when this is finished so tell me if any terrible typos or unmarked buildings.

Im considering a character funnel where players start with teen orphans and can decide on a rotten or nice village before play.

These are based on this

Greenwood Vale

This Village is considerably nice and anyone who looks filthy, criminal, has a orc taint or like a murder hobo will be watched and probably driven away for life if the cause trouble. They have a history of letting adventurers live rent free as long as they kill local monsters and criminals and don't antagonise the dark fey too much (then they will stake you out in the forest). Troublemakers stay away and the area is a popular tourist attraction

This place is nicer than most, the kind of village you might settle in. Plenty of ruins are in the Ghostwood and Dark Fey woods only a hours march away and the locals have welcomed proper adventurers for decades. Murder hobos end up in lock up and leave promptly. If you go to church and look clean and seem honest you can stay. There are a d4-1 parties staying here at any time and 3d6 city visitors in the inns. Public drunkenness is frowned on. The Sun church deals with the empire more while the druidic cult deal with other local farmers more.

Greenwood residence hate grogstop but at least it atracted all the scum in the region in one place to avoid. They have a rivalry with Oakfen. The Baron doesn't interfere or regard Greenwood as a threat so there are no resident secret police or spies but occasionally they visit or accompany the yearly Tax man.

Most houses have their own wells and the better ones have a dwarf made hand pump making the village enviable by all other commoners on the island

Local Area

Sorrow Moors - a lonely moor whee several people report strange happenings like mist, phantoms and lapses in time. Some say they have found a village there or a farmstead that was not there later. Some have found ruins to only to have them missing later. Children have gone missing there too
Phantom Wood - numerous phantoms have been seen here and some fear the woods are related to the great haunted Ghostwood to the South
Ghoul Wood - at least once a year some ghouls move here from the southern Ghostwood and start to raid the graveyard. Locals led by a priest usually destroy them or drive them off which helps the Solar Church
Maiden Wood - this pleasant wood is rumoured to be the home of some kind of elfmaid or dryad. A few youths have vanished
Spite Wood - a murderer lived here for years and occasionally some bodies are found and removed by the clergy
Walking Wood - this wood appeared thirty years ago and grows by meters a year. Some blame elves or the druids
Victor's Field - a battle was fought between the Empire and the Barrony a hundred years ago and over a thousand med died. Broken weapons and scraps of armour are still found. Some say it is haunted but there are no specific stories. Occasionally someone collects some scrap here
Hangmans Hill - This is where convicted trouble makers are hung by the neck until dead. The remains are burned to prevent evil doers stealing the bodies of them returning as undead. A huge dead oak tree on the hill is the usual place
Gibbet Hill - This is where the Barony militia hang corpses of criminals in iron caged from trees or poles to scare bandits. A d4 corpses in some state of decay are here at any time and it seems to deter criminals and vagrants from Grogstop Gully or the city. These lawmen are famously brutal and unforgiving

Green Barn - this is the barn used by poorer farmers to store goods for collection by traders
Blue Barn - this is a new barn used by rich farmers and in good condition
Rental Shack - this filthy shack is often leased to starting adventurers for a cp per day
Golden Inn - this fancy in has excellent food and often has guests from the city. Gnar Goodman and his Wife Sella, ex adventurers run it and a snooty Empire Chef named Gamound has helped attract gourmet tourists. Most locals cannot afford it and they don't let anyone sleep on the common room floor like most common pubs. A room starts from 1sp a night to 4gp for the best rooms and 12gp for the VIP room
Elf Shrine - here is a old monolith with elf marks where the locals leave cakes for elves and a druid acolyte takes care of it. They insist the shrine keeps the village safe from the dark fey in the nearby great dark woods
Cockrell Farm - Manny Cockrell and his wife Peta and their many children live here. He is a vocal spokesman for the common farmers
Abandoned - this half burned shack used to be rented out to adventurers until one started a fire while drunk. People have talked about fixing it up for rent for years

Inner North

Stable - Sophia a former druid acolyte runs this stable and takes good care of the manny noble horses left in her care. Several racehorses are left in her care. Common horses are 2cp a day and fancy horses ae a sp a day
Bath House - locals come here to clean up. Men by night and women by day or families book times to bathe together on weekends. Some rich guests book it also and respectable people avoid it at these times. Soona is the caretaker with her bastard sons who live there when not in use. It is owned by Squire Thomas who thinks her older son should start farm work and has hopes the younger one will qualify as village idiot some day
Herbalist - Gina pickles a halfling maid lives here and sells herbs for cooking and medicine. She also helps the druids and is often in the woods gathering herbs
Carpenter - Gareth Tabor and his wife  Dorris and their older children live here and are always busy making trade goods and working on village buildings and funiture
Squire Thomas - A slightly bossy farmer who leads the wealthier farmers and feuds with Manny Cockrel daily. He is older and obese and looking after a wife to help with his younger children

Oak Cottage - rental cottage often used by city folk like artists and bards or well behaved adventurers for a sp a day
Abandoned - this battered old shack was abandoned when the girls were married off and the parents died. Occasionally Widow Goody rents it to adventurers for a cp per day
Moor farm - a fine cottage  where Widow Moira and her older children dwell. They are hard working and many want to marry her older daughters but she wants them to choose. Moira has influence over the village womenfolk and many men dislike and fear her
Abandoned - a widow died here last year and the Mayor has been asking for 65gp for this run down leaky hut but will rent to adventurers
Holly House - this cottage has been rented for several years by a Artist Milgrom and his bard lover Alicia. They work on their art and enjoy the quiet life but make money in the city. He often paints visiting nobles or famous horses and she sometimes performs in the Golden Inn
Widow Goodly - a tight fisted old widow with considerable wealth. Men joke about marrying her but she is bitter and mean and most fear her. She treats her tennants better than the villagers and is the Mayor's aunt

Inner West

Hunter's Hall - Several hunters live here. They follow the druid and keep squatters and poachers away from the woods, deal with wolves and foxes and serve visiting nobles who like to hunt.  Sarrin is their leader and their membership is seasonal. A few local youths have just joined them. Most are single men and women
Sheriff - Sheriff Barkley and his two bailiffs each with two beadles serve the court and keep the area free of troublemakers. A few nights in the lock up make most never return
Court House - Judge Tabitha presides over the district appointed by the mayor. She was well regarded as a fair problem solver and wise woman for years
Serinda's House - a sorceress who settled here after retiring from adventuring. She has several students and is very private, knowing that many villagers are suspicious of hedonistic cult sorcerers. Many young men of the village dream about her but none ever talk about getting anywhere with her. If she trusts people she might sell potions or offer other services
Trade Shrine - merchants donated this trade shrine a few years ago. The acolyte in charge runs gambling nights once a week but tries to not make too much attention as locals frown on it, especially women folk
Candle Shop - Sonia makes candles and aromatic oils and luck charms mostly for tourists and gullible locals. Some think she is a witch but she is not that competent. Her scented rainbow candles sell in the city for good money

Bright Farm - Sam Bright and her husband Greg live her with their children and workers. Hard working and faithful to the Sun god church
Ogre Pit - a ogre captured by adventurers was converted decades ago by the Sondar the priest. The ogre pulls the plow for poor farmers cheaper than the ox. Occasionally he gets angry if teased by children. Many travellers are shocked to see a religious ogre
Mistletoe Cottage - a cottage available for rent. Frequently used by a bard-poet Augustus from the city
Sun Church - Sondar the priest was a former adventurer. he settled down after his party were killed by Shadows in Skull rock dungeon in the dark woods. He dislikes elves and tolerates the druids. Up to half a dozen acolytes and some monks stay here to help him
Raven Hill Graveyard - a walled graveyard in good condition to protect the dead from the hungry dead in the Ghostwood to the South or the more local ghouls. Vinny the drunken grave keeper is a vice riddled old fool who is tolerated because nobody will do the job. The acolytes in the Sun church help him
Sunward farm - Deeply religious family headed by Dorathy Sunward who also adopts local stray orphans. She is strict but fair and prays every day. She wants a faithful husband while she can still have children. Some of the children hang on once grown as labourers and several hope to take over a abandoned shack to start their own farm
Happy Pig Farm - Max Happy the pig farmer loves his pigs and lets them sleep in his house. His wife Sara even breastfeeds piglets and her babies side by side. They follow the druid teachings and Sondar has been trying to convert them and clean them up for years. They have become good friends and talk weekly for hours over beer

Inner South

Potter - Clarrence Potter is a skilled crafter who moved from the city to escape it's horrors. He married Marion one of the Sunward orphans and they have four children who help their father while marion paints them. The best pots sell for many gold pieces
Butcher - Gordon Brumble is a fat jolly butcher with his wife Dora and sons hans and Friedrich. They are well liked by all and follow the druids
Baker - Michael Baker and his wife and sons work hard and even run a small mill. They follow the Sun god and the grain godess
Blacksmith - Ursula Braddon the blacksmith is a huge muscular woman who likes country life and is glad to have retired here after her adventuring days. Most men find her intimidating and she longs for a muscular man who can work as hard as her
Healer - Dorian Harn is a failed doctor from the city who has settled here. He is struggling a bit competing with the priests and druids but the visitors and poor use him mostly. He is hoping to find a wife but dislikes iliterate women
Tanner - Donald Tanner and his wife Phyllis work here. The place smells bad but they do good work. Their skin is stained and both are bitter at being shunned by locals. They follow the trader cult 

Elk Cottage - a rental cottage mostly used by visiting hunters from the city who often bring several servants. this cottage is a gp per week
Farmer Piers - a pious farmer who owns the town oxen who love him dearly. Everyone respects how pious he is and he worships at the Sun church and is good friends with the druids. His wife Govinda is praised also and she makes the best honey cakes for the elf shrine
Farmer Salt - Mortimer Salt was a miner who has become a farmer with his wife Zelda. They are struggling a bit but local farmers are helping him. The druid and Sun cult are competing to convert them. Mortimer likes to gamble and has a huge barrel of salt to keep him going. He makes the best brine pickles and salt meat and is a canny trader
Bingle Farm - Clarice Bingle lives here with her sons and they follow the druids teachings
Abandoned - This rotting shack is sometimes used by vagrants or adventurers until they are chased out. The Mayor will sell it for 45gp
Gibbet Tavern - This is the most dodgy place in the village and people come here as a refuge from the wholesome folk of Greenwood. It has the cheapest nastiest drinks and punters can sleep on the floor for a copper. Brandy Cartwright a bard runs the place and is a member of several regional guilds
Idiot's Shack - this is currently empty and the Mayor offers a reward for anyone who can find a reliable idiot. The druids warn that bad luck befalls any village without one and everyone misses the last idiot Stinky who died trying to fly
Druid Hall - This temple is run by the chief Druid, Clayton Oaktree and his acolytes. Many of these come and go as part of their studies. Most are surprised druids are so influential and get along well with the sun church. Partly because undead from the Ghost wood fear the sun cult and the elves are kept away by the druids offerings


A hill in the centre of the village is a public meeting place
Stag Hall - this village hall is used for hire for events such as feasts, weddings, markets and anything locals pay a silver a day and outsiders pay a gp. Weekly dances are held and the churches get a bit competative
Goat Inn - this small cheap inn is used by common traders and puts on a good feed. Don Prescott runs it and hopes to marry a druidic bard student he loves despite his sun trade god worship
Acorn House - a large cottage for hire named for the squirrels in the roof who fill it with acorns and nuts. 1gp a day and run by the Mayor and most often used by the most wealthy guests
Trade House - this is a storehouse and pawnshop operated by Tammy Silver and her retired mercenary lover Peter Bloodaxe. Merchants store goods here
Mayor - Virago Cleve the mayor follows the trade goddess (she prefers the gods female form or to keep people happy refers to her as the gods wife a Waggon goddess). She is popular and has improved the village and doubled it's population. Her husband died years ago and she would like to marry a retiring merchant or adventurer if possible. People gossip she has slept with the village priest and the druid. She has lots of staff in her mansour usually 6+d6. Servants, a secretary, petty officials and several guards who aid the Sheriff. The Mayor is not a Baron lover but respects his harsh fairness and will happily call for aid from the highway militia if any problems are too much for the sheriff. She keeps messenger ravens for this purpose and occasionally receives a warrant in return from the Barron for a fugitive. She is resistant to the Empire having too much influence also and trusts the priest Sondar to not help them as he is a exile from the mad emperor nobility.
Fertility Cult
 - this was the old church before the druid and priest arrived. Some say the cult was actually a front for the old reptile cult or infested by lizard cultists in secret. Granny Clawhammer takes care of it and it's idols and statue of the grain goddess. A few villagers visit still and wonder what will happen when granny dies.  

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