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I've been using my dnd homebrew for various post apoc games, metamorphosis alpha and gammaworld, and mixing adventures from many games. So as Im running 2 games as a guest dm of my broken hill game I thought I would make some quickstart character set ups. So my current homebrew has example "builds" covering classic elfgame class tropes so I thought id do some versions for my post apoc game but first more skills to help players destroy the universe. Im open to weird tech specialities.
Skills - extra ones for setting
older skills of repair, mechanical lore, engineering all still useful
ARMS SKILLS
Heavy Weapons - missiles, machineguns, fixed weapons
Artillery - use long-range
Gunnery - use weapons built into a vehichle or turreted weapon
ARTS SKILLS
Atomic Lore - physics, radiation and operate high energy power plants & equipment
Astro Lore - space navigation, astronomy and knowledge of space exploration
Bio Lore - biology, botany, zoology, anatomy
-Clone Lore - for vat growing clones or organs in a lab or factory or using a bioprinter
-Gene Lore - repairing or modifying genetic material, making abhumans or monsters
-Germ Lore - cure diseases and using germ weapons
Chem Lore - basic chemistry
-explosive lore - make explosives from natural materials or cleaning supplies
-acid lore - make and handle dangerous corrosives for traps, weapons or industry
-poison lore - make or treat dangerous poison
-gas lore - aerosolize other chemicals for traps or warfare
-metal lore - identify and refine metal and ancient advanced non-metallic materials
-drug lore - make narcotics and medicine
-fuel lore - produce refined or distilled fuel from various materials
Program Lore - write program code to direct or operate machines in new ways
-Artificial Intelligence - expert at dealing with or making AI
-Robotics - an expert with programming robotic systems
-Cybersecurity - defend or breach computer security
-Cyberpsychology - negotiate, help and analyse robots, cyborgs and AI
Psionic Lore - knowledge of psionic abilities and mentalism
Drive
-Bicycle - pedal-powered bikes, skilled can go faster for longer
-Cycle - include various motorbikes, speeders, hoverbikes, monobikes
-Car - standard personal groundcars, hovercars, skimmers and light transports
-Transport - operate heave industrial, military or exploration vehicles some with tracks
-Walker - operate scout, industrial or military walker vehicles or giant robots
Pilot
-Aircar - covers most personal atmospheric jets, prop planes and other flyers
-Airship - operate lighter than air vehicles like scrap blimps or huge ancient transports
-Copter - rotary-winged vehicles like helicopters
-Drone - remote control various drone scouts, transports, missiles or weapon platforms
-Flight Pack - personal jet packs, rocket packs, anti-gravity belts
-Glider - operate hang-gliders, purpose-built gliders or non-powered flying craft
-Marine - various powered seagoing vessels from personal to transport
-Shuttle - planet to orbital or orbital to lunar space shuttles and re-entry vehicles
-Ultralight - cheap, fragile, easily packaged light flyers often built of scrap
Tech Lore
-Aerospace Tech - repair aircraft, near-earth orbit flyers and space shuttles
-Android Tech - repair and operate android pseudo-biological systems and make android food
-Antigrav Tech - repair and operate anti gravitic systems
-Computer Tech - operate, repair and assemble computers
-Coms Tech - communication technology including radio, laser, wireless and other systems
-Construction Tech - use fabrication machinery to build items from guns to buildings
-Cyborg Tech - expert on cyborgs and human-machine interface. Instal minor implants with surgery and major ones with med-tech
-Energy Weapons - familiar with advanced energy weapons repairs
-Exosuit Tech - wear, operate, repair and modify powered suits and armour
-Firearm Tech - familiar with scrap built and printed cartridge-based firearms
-Forcefield Tech - repair forcefields, force blades and other related systems
-Life Support Tech - maintain and repair bunker or space life support systems
-Med Tech - operate advanced medical equipment
-Nanotech - operate and evade sensors and scanners
-Power Tech - generate, distribute and store energy by various means, recharge cells
-Robot Tech - repair and build robots
-Security Tech - operate and evade installation of electronic security and alarms
-Sensor Tech - operate and evade sensors and scanners
-Steam Tech - repair and operate steam-powered machinery
-Transmat Tech - teleportation technology
-Transport Tech - repair and operate industrial and personal vehicles & loaders
-Warp Tech - portal and warp drive technology
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