Thursday 25 August 2022

POD Adventure on LuLu

Thought I would browse LuLu for some adventures and found a few things. I'm still writing a few short adventure zines a month and so I'm reading lots still but as my BECMI collection grows I can see a purge in the future as some have limited lessons I can learn from some. 

Also my druid spell book same format as my mentalism/psionics book out on Patreon now

50 Fiends FX1
by Richard J LeBlanc and fits in with other products of his like psionics. His adventures are great too. This is a monster book of new demons and devils and a bunch of planar gobbledygook for BX gaming. Its pretty good and even with system differences there are not only good monsters but abilities with interesting effects Ive not seen much. If you need more low and high level weird creepy different planar nasties its a good book and good value as POD or PDF.

The Oddboxx of Zoforon 
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This id for Planet Eris or any old dnd or Planet genre d&d. It is digest and made to look tike B+one spot colour modules of 70s. Art is crude but still more enjoyable than cringe. Some ok handouts. It has a puzzle code with illustrations which I loathe but I give points for commitment. The dungeon asks your consent then traps you inside. It has lots of weird rooms. Then you get imprisoned again deeper inside in a gem then inside a snowglobe. It is 24 pages and simple layout as if a 70s early adventure which it captures well. Its not using any of the conveniences or design for utility of say mid 80s. I think it could be expanded as it is very basic. Has not have lots of rooms but is fairly detailed so might work as 5th ed with some work.

The Ruined Hamlet/Terror in the Gloaming ðŸ’–💖💣💣
Barrataria games from quite a few years ago. Its a campaign starter with a wilderness area to explore a friendly traders camp, a mine that has been semi-occupied by a more crooked class of commoners and still has some monsters. There is also an abandoned village which is a refreshing change. Its a nice spooky opening piece for a first adventure exploring for signs of life. Id lead people here with a map and set them up to expect this is the regional town. There are lots of tombs, towers, bears and a few wizard camps. It is possible that players or later on NPCs to accidentally awaken a wight. Each night someone disappears and wights increase. Possibly some authorities just flee. So lots of possibilities here for exploring, lots of NPCs and some good horror. While the cover loots 1980 TSR the layout is pretty simple and a few buggy things like numbered entries don't have a title to sumarise what is in text box and text. Some boxes are broken by columns. The maps are by fairly simple software. Despite these shortcomings its pretty entertaining and has chances for lots of classes to shine. There are semi blank players maps which are nice would be handy in play and more usable than some handouts. There is talk of more sequels coming but it seems that didn't but the pdf is pay what you want of drive-through. The LuLu page has an extra print adventure I'm interested in and I might get their companion pdf too. They seem to like bears lots.

Advanced Master Adventures
Oonegames for Osric adventures which are pretty neat. Also, publish lots of map comps. Both the two I got gave good roleplaying and dungeon adventures with problem-solving and are quite admirable. Maps are good and like 80s classics are in the centre and could be removed. Covers like 85 TSR and I like 3-column layouts and hierarchy of information. Some pod books look like Word was used. Art varies but is also good. Italian apparently. (a few days later and I've thought about this setup quite a bit and might use it sooner than later)

Deadly Ice 💖💖💖💣
has a personality swap mishap in the middle of a factional fued. Players become caught up in this mess where a personality-swapped wizard fugitive gets into lots of trouble. There are lots of detailed NPCs of factions and one of the most interesting episodes where in a dungeon after someone while factions in it and it's kind of a very interesting way to make a dungeon a mystery and adventure. Has a good winter atmosphere and dwarf ruins. Lots of new ice-themed undead and that one that can encase your feet in ice. It is very good I feel id need to reread and take some notes to play smoothly and might be a good con adventure or to show how to bridge that dungeon vs plot gap some struggle with.

The Divine Alligator 
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This is very good and has classic swamp and lizardfolk tropes. It also subverts them. Frontier colonialists are mining swamp peat and logging but under attack. Some locals have gone lizard killing mad and adventurers are coming to hunt them. Turns out its one faction of lizards are naughty under the thrall of a croc-dragon hybrid acting as a priest of its father a divine black dragon god. So you get to meat varieties of lizards and see their culture in flux from human encroachment. So post-colonial dungeon some of us want. It has cool pencil art, friendly NPCs and villains and a great monster. The monster's dad could have more offspring or plots and they are a great potential campaign villain and cult. As I have dragon templars in my game this will be very useful. Refreshing, very usable and good quality with plenty of episodes and content to expand. Also, a ruined city is not overpopulated so you can get to the plot. One of the better retro adventures I've seen in a while.

1 comment:

  1. Thanks for pointing these out. I'm familiar with a couple but it's so easy for stuff to slip by unnoticed.

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