Monday 31 December 2018

d100 Forgotten Strangers

The Sleeper Awakes!Occasionally you in game have characters resurrect some ancient corpse or undead, or un-petrify some ancient statue or find someone in some magic container sealed for ages. This is a lazy table made to smash this and crate some npc's of past eras of my setting. Populating a whole basilisk lair with statues can b don fast with this.

d12 What Happened
01 Cursed to sleep
02 Trapped in crystal
03 Trapped in artwork
04 Petrified as statue
05 Frozen in time
06 Lost in other dimension
07 Escaped from fairy land
08 Resurrected from ancient corpse 
09 Changed into a long lived or undead creature
10 Enthralled serving other planar being
11 Lost in time by magic
12 A god finished using for some purpose in another world

Here are some more What Happened's suggested by Humabout:
13. Frozen in ice
14. Ghost of NPC bound to a specific object
15. NPC's mind trapped in a monster's body; presumably his body has the monster's mind trapped in it
16. Stuck in magical trap
17. Trapped in a bottle/lamp/container
18. Wandering with magical amnesia
19. Driven a bit mad and obsessive by isolation/magic/That-Which-Man-Was-Not-Meant-to-Know
20. Stranded by a one-way gate

Quick Types
01 Prehuman era
02 Golden Age
03 Monster Empire
04 Necromancer Age
05 Eldritch Aeon
06 Winter Age
07 First Empire
08 Second Empire
09 Third Empire
10 Non human

d100 Forgotten Strangers Found
01 Serpant folk wizard, d6 1-3=disguised as human, 4=prefers humans to worship them, 5-6=pretend to be friendly or useful but will seek slaves, magical power and to revive their kin in a evil plot 
02 Worm folk wizard, d6 1-3=can change to crude humanoid 2-3 assume humanoid form of thousands of worms in humanoid shape 6=hatch from a chrysalis in human form and can turn back, mostly vile wizards who hate non worm life
03 Insect folk com in many types but th most common found are d4 1=mantis warrior 2=blowfly wizard 3=scarab beetle sun priest 4=mothman necromancer
04 Catfish folk wizard, a dynasty of wizard king fish folk who hibernate in muddy cocoons sometimes for aeons, disgusted by inferior humans
05 Fish person, d6 1-2=shapeshift to human 3=illusion of being human, 4-6 expects othr races to obey, thinks worm people (humans) look delicious
06 Dragon folk expect to be undisputed rulers of the universe, will seek dragons or own kind or to revive sleeping dragons
07 Lizard folk d6 1-2=savage primitive hunter, 3-4=fierce barbarian 5-6=knights. Surprised humans are in charge will seek reptilians to live with 
08 Dinosaur folk many breeds d6 1=raptor 2=tyrannosaur 3=triceratops 4=pterodactyl 5=tyrannosaur 6=iguanadon, will b disgusted by new world and think humans look delicious 
09 Sea spirit folk from sea kingdom, unimpressed by new world, seeks to return to long lost civilization under the sea
10 Tako octopus fairy, d6 1-2=friendly octopus knight 3-4=terrified but greedy scallywag 5-6=chaos wizard
11 Elf various tribes 1-2=bright elves 3=4=dark elves 5=chaos blood elves 6=savage wild elf, mostly aloof and ignorant of crude human ways  
12 Forest spirit folk descended from trees and able to turn back, may sleep in tree form for long periods years, naive and surprised by slumbering woodlands of present time 
13 Star spirit folk, having fallen to earth and has no memory since, charming but aware of human customs mostly by observing them from the sky
14 Lion beast folk, haughty king of beasts, never met a human, roars lots
15 Elemental abhumans, humanoid with elemental blood, once common on earth, now rare, puzzled by what humans are 
16 Angelic spirit folk, divine servant of gods may assume winged angelic form, world was paradise before long sleep, disappointed by present age and distance of the gods
17 Halfling, jolly commoner worked on estate of a god and had dealings with many faerie and mythic beings. Chummy, hungry and mad sad by current age
18 Gnome, on of the first and kin to many hill gnome kings, wishes to help world and vr optimistic the word can be fixed 
19 High Troll ancient shaman of civilized trolls long extinct and frightening to humans, seeks to find own kin, will heal people to make friends
20 1st gen orc, one of thee first remembers being a living elf and has the abilities of a high level elf rather than a orc. Hideous and violent but far more clever. Will try to rule a orc tribe
21 Spider folk hungry and power mad, thinks of humans as slave apes d4 1=witch 2=priestess 3=assassin 4=slav herder
22 Amphibian frog prince from decadent sophisticated frog court, not used to work or risk, promises rescuers a kings ransom but palace long ago sunk in a swamp 
23 Squid folk demands humans prepare to be eaten on your knees, stupid may serve as servants and carry the squid to nearest monster empire stronghold 
24 Vulture wizard, hungry for corpses, more magic the better, will seek means to turn back time to when monsters ruled 
25 Human slave, cowers and expects monsters to be masters and scolds humans for wearing clothes or using weapons
26 Bat folk priestess demands blood and servants to take hr to a blood goddess temple
27 Hyena folk, hungry and expect humans to cower in fear, demand humans hand over weapons and treasure
28 Fire Newt, complains about cold, demands hot coals and fresh riding birds as on urgent mission for long lost empire
29 Dark Elf, demands slaves inform it of current situation and whips any insolent whelps who challenge them  
30 Halfling servant in black leather suit with tattoos and caries a rod of senior slave, ill prepared for new order but willing to change when realises old masters long gone
31 Barbarian hero hates wizards, priests, magic and literate people, does not care about changed world or compromise
32 Necromancer apprentice on mission for master who should b long dad but might be a lich, will quickly hide nature when realises kind no longer rules
33 Lycanthrope, human servant d4 1=werewolf hunter 2=weresnake wizard 3=werebat priest 4=wererat assassin, will be friendly when human
34 Lich often disguised as human by illusions, utterly dangerous will attempt to locate artifact to conquer world, ignores petty humans
35 Mutant experiment test subject, afraid anyone could be torturer or part of some cruel test
36 Orc woman, one of the first, keen to escape and breed 
37 Darkling (darkstalker or darkcreeper), horrified by humans, secretive and keen to scrap and find kin underground
38 Evil priest worships demon ruler god of monster faction, demands all serve them
39 Mummy, once a necromancer now undead, hostile to living, poor memory of past events unless certain triggers restore memory and makes them re evaluate situation 
40 Evil templar of a forgotten evil order, expert at infiltration, corruption and insidious antics
41 Barbarian beserker, will join others to get out of here, in combat goes into homicidal rage till nobody standing
42 Wizard punished by master for disobeying him, imprisoned and forgotten, a bit of a jerk 
43 City priest of ancient lost civilisation who's religion forgotten, will be keen to rebuild
44 Thief caught in a magical trap, keen to run away with as much loot as possible
45 Princess of long lost kingdom, now undead wizard has dreamed of marrying her for millennium
46 Prince of of long lost kingdom, complete jerk, thinks every commoner should shelp him because he is inatley superior. Clan long ago burned as heretics
47 Monster hunter got unlucky, keen to get back to work and learn about these new fangled monsters of present era
48 Paladin on a mission but too late and his order perished aeons ago, determined to sacrifice himself for a good cause fighting evil to atone
49 Cultist imprisoned for sins, keen to join any group and return to old work of secret proselytising for demon lord
50 Scholar on research field trip for sage master had accident. Keen to catch up on advances since absence
51 Cave folk hunter trying to get back to family in glacier cave, frightened and angry wants to go home

52 White ape folk trapped by device of the old ones before humans existed, furious and andry at strange surroundings
53 Ice nomad  from previous glaciation freaks out about strangers trying to steal his precious dried blubber
54 Bear folk tribal hero on quest to kill wizards horrified by modern world and lack of bear worship
55 Mammoth hunter wounded in battle and placed in stasis while friends went for help 10 000 years ago
56 Shaman on quest to save tribe. Sad at utter failure, gloomily searches for descendants
57 Witch trapped when spell back fired by potential victim with magic pendant. Will be helpful and manipulate rescuers to find her stone tower and winged monkey minions
58 Lycanthrope in human hunter form, grateful and helpful till full moon when hungry for human flesh
59 Cave wizard in skins with spells on bones in bundle of furs  for a book, impressed by modern innovation, keen to travel back in time with things learned about modern world
60 Druid, upset that mission to save tribe failed long ago and his faith and race are all dead
61 Charioteer put on freeze for future race by owner and forgotten, happy to be free and exited to get back into chariot racing scene
62 Hoplite from long gone legendary city state destroyed in ancient disaster, overcome by tragic loss of homeland and long gone gods, melodramaticly weeps for loss of purpose
63 Priestess working to save long gone city. She becomes convinced this is part of divine plan and instead seeks to restore her long gone faith
64 Sailor exploring world thousands of years ago stumbled across monster and now awake is keen to explore new world
65 Soothsayer perplexed by dilemma keen to divine what to do by ritually dismembering dozens of animals, shocked his methodology no longer respected
66 Sorceress was embroiled in plot of conquest and was foiled by heroes is keen to learn about current world and how to conquer it
67 Hero on a mission to save world from disaster that destroyed his age, saddened by failure and pointlessness of life and past sacrifices
68 Nymph from age when gods walked the earth, disappointed by current age and lack of supernatural lovers and lack of acceptance of her willingness to fornicate with almost any living thing
69 Philosopher who was punished for corrupting youth chose this over silence. Questions everything and everyone
70 Prophet concerned everything that matters has already happened, nobody today recognises them and no more being showered in gifts by nobles
71 Emperor from ancient empire, betrayed be friends for power, horrified at being erased from history demands rescuers serve them to take control back

72 Senator of ancient empire silenced by enemies. Accepts lot but keen to get political and manipulate the mob for power
73 Legionary soldier from long gone empire willing to give it a go in new world and well versed in long lost military skills
74 Merchant prince keen to trade new goods and get down to hustling for the love of haggling
75 Gladiator put in storage for future games to save on food money, happy to not be a slave and keen to fight for himself, loves a audience and flashy killing techniques
76 Doctor keen to learn modern advances in trepanning and leechcraft and astrology in modern medicine
77 Scribe keen to document every experience in brave new world of the future
78 Diabolic changeling pretends to be charming and helpful, cant wait to contact masters in hell and contact devil cults, suggests selling souls to hell as solution to all kinds of problems
79 Doppelganger grateful for help, offer to keep guard or carry stuff or other chores to say thanks while picking someone to murder and replace
80 Vampire grateful as revivication will be charming and polite with old world manners. Will try to enthrall rescuers and eat the most useless ones
81 Knight on a quest now long redundant will seek a new lord or cause, preaches chivalry and honour
82 Viking adapts rapidly, keen to kill and plunder and get a job permitting it
83 Saint accepts situation as part of divine plan to restore long lost sect and destroy corrupt church that has grown in absence
84 Nun from long gone order will help anyone until contact sisterhood. Will find a new order if she cannot find original one
85 Mon
k from martial brotherhood, if cant find order will try to create a new one
86 Peasant relieved no longer obligated to lord or in debt, keen to start new life
87 Hermit with vow of silence, keen to get back to being a hermit in wilderness
88 Crusader with grudges from long ago war, order has been dissolved seeks to join another one
89 Templar warrior monk, ancient protector of pilgrims, will try to recover order if lost and knows where treasure buried when order shut down by hierophant and king
90 Witch hunter was disposed of by a cult and keen to get back to business. Accuses all kinds of modern practices and technology as evil
91 Elf suspended since before humans or orcs existed, unimpressed by everything
92 Halfling punished for thieving, Wakes up hungry. keen to eat new foods and start nicking stuff to make up for lost time

93 Gnome wary of humans who caused problems for them in past. Keen to go home which still exists and a few kin still alive
94 Dwarf angry at humans for thieving secrets of metal and black powder, gruff but will team up to leave area, might be convinced humans not worthless vermin
95 0rc from earliest generation, evil servant of dark god with cleric and wizard spells and long lived, extra hideous with human finger necklace

96 Hag wants rescuer to be her lover for night or she will eat rescuers, the offspring will return fully grown and resentful with various powers out for revenge for being abandoned
97 Goblin prince, surprisingly civilized well dressed goblin with good manners, keen to get to goblin lands and become a king
98 High hobgoblin hero in full plate with a +2 sword, keen to lead hobgoblin kind to war, somewhat grateful to those who help it
99 Human general from old war, keen to kill all non humans especially demi humans, boasts about killing them all and keen to get new king to serve and kill in their name, Reminisces about massacres
100 Petty god, could be trouble or a powerful but annoying new best friend


  1. I love this table!

    Here are some more What Happened's:
    13. Frozen in ice
    14. Ghost of NPC bound to a specific object
    15. NPC's mind trapped in a monster's body; presumably his body has the monster's mind trapped in it
    16. Stuck in magical trap
    17. Trapped in a bottle/lamp/container
    18. Wandering with magical amnesia
    19. Driven a bit mad and obsessive by isolation/magic/That-Which-Man-Was-Not-Meant-to-Know
    20. Stranded by a one-way gate

  2. Good stuff! That table will come handy when it's needed.


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