Wednesday, 28 November 2012

EMO DnD Classes pt 4: Rogue

This completes my primary classes - next will be racial classics of elf, dwarf and halfling - the fourth my Tako race was done earlier but i might go back and revise.

Rogue is actually the most changed class. He is tougher than d4 or d6 hd versions - he is a capable martial artist. Also they are the best at NWP skills having the most slots of any class and a list of skills that are as good as spells or magic items. Every lv they can grab a whole new awesome NWP, not just get a few % in same old skills.

Masters of skill, subterfuge and surprise

HD: 1d8 Prime Stat: Dex
WP: 3 (+1/2nd Lv)
NWP: 8 (+1/Lv)
No-WP mod: -3
Languages: 1d4+1 (+1/3rd lv) S=spoken and W=written

Spells: None
NWP: Rogue
Shield: Buckler
Armour: Light only
Weapon: Any Sword, Dagger, Club, Sling, Short Bow, any Crossbow, any Gun, Garrote, Shuriken, Dart, Whip, Net, Hatchet, Hand Axe, Lasso, Bolo, Dirk, Blowpipe, Chain, Rock, Staff 

Fight as: Priest
Save as: Priest

Concerned with expertise, commerce and financial gain. Skill specialists using deception, charm and dirty tricks to win. Personal survival, surprise attacks and fleeing preferred modes of combat. Spies, assassins, con men, entertainers, peddlers, beggars, thieves and worse.  Rogues whatever their type mix with underworld company. Some ship crews are all rogues. Many have local gang slang dialects, local city language, as well a the occasional codes or ancient scripts to read treasure maps. Older rogues learn the odd dead language to help fake and steal relics or read ancient maps. Rogues are self-interested and avoid the direct approach of others. Rogues frequent with similar types in professional guilds and in unsavory carousing districts.

-Back stab attack +4 to hit x2 damage then x3 at 6th then x4 at 12th then x5 at 18th if surprise victim first hit by melee attack in the back
-Sneak attack +2 hit and +4 damage surprise attack can use with missiles or even face to face - study target and aim full round before attack
-At 4th level get a trained pet or apprentice for a follower
-At 5th Level you’re gang rank is raised to master, taking orders from the real guild master and operating your own chapter
-At 6th level Attract 1d4 thief followers and get one more each lv
-At 10th a Rogue establishes a HQ for their organization and is a guild master and gets 2d6 gang members.

Specialist Rogue Schools
Most rogues have Common S, Empire S, Guild tongue S (specific to your type).


Typical city thieves guild member
Short bow, dagger, shorts sword
Sneak, Hide, Climb, Lock Lore, Trap Lore, Listen, Night Sight and Pick Pockets

Agent for some faction for information and sabotage
Short bow, dagger, shorts sword
Acting, Assimilate, Disguise, Escape, Espionage, Lip Reading, Scout, Shadow

Professional at imprisoning and torturing
Club, Whip, Dagger
Rope Use, Lock Lore, Torture, Interrogate, Blacksmith, Espionage, Alertness, Streetwise

Professional killer for hire
Dagger, Crossbow, Long sword
Poison Lore, Resist Poison, Disguise, Hide, Sneak, Acting, Shadowing, Assimilate

Confidence artist and flimflam man
Dagger, Staff, Club
Begging, Bluff, Forgery, Fortune Telling, Gambling, Quack Healer, Sleight of Hand, Bribe

Decadent partying bachelor
Dagger, Brawling, Sabre
Seduce, Gambling, Streetwise, Taunt, Bribe, Carousing, Gossip, Sleight of hand

Occupational clown and entertainer
Club, Dagger, Rock
Jester, Taste Poison, Taunt, Tumbling, Mimic Voice, Juggling, Story Teller, Ventriloquism

Entertainer who performs physical feats
Staff, Dagger, Brawling
Acrobatics, Balance, Jumping, Leaping, Pole Vaulting, Tumbling, Wall Runner, Run Away

Common trader and tinkerer
Staff, Dagger, Crossbow
Appraising, Treasure Lore, Merchant, Jeweler, Lock Lore, Trap Lore, Repair, Haggle

A common street busker, actor or wannabe bard
Staff, Brawling, Dagger
Acting, Disguise,  Juggling, Ventriloquism, Mimic Voice,  Play Instrument, Sing, Dance

A woodland thug who robs travelers
Crossbow, Club, Dagger
Looting, Night Vision, Alertness, Sneak, Hide, Scout, Pack Rat, Taunt

A homeless traveler who wanders secret roads
Staff, Club, Brawling
Begging, Streetwise, Navigation Lore, Folk Lore, Kingdom Lore, Gossip, Sneak, Hide

A member of a city beggars guild
Club, Dagger, Garrote
Begging, Streetwise, Pick Pockets, Sneak, Hide, Shadowing, bluff, Taunt

A female profiteer and gold digger
Dagger, Brawling, Light Crossbow
Streetwise, Pick Pockets, Carousing, Appraising, Forgery, Escape, Seduce, Bluff

Gang Member
A professional gangster from a big city
Club, Dagger, Brawling
Streetwise, Sneak, Hide, Climb, Bluff, Shadow, Appraise, Looting

A commercial sailor of the high seas
Sabre, Dagger, Brawling
Sailing, Boating, Swim, Rope Use, Climb, Carousing, Navigation, Spot

Tomb Robber
A professional treasure hunter
Long Sword, Crossbow, Dagger
Incendiaries, Treasure lore, Trap lore, Resist Poison , Lock lore, Climb, Rope-use, Listen

Bounty Hunter
A hunter of persons for money
Sabre, Whip, Crossbow
Trap lore, Sneak, Hide, Shadow, Rope-use, Spot, Observation, Scout

A popularity rousing political schemer
Dagger, Sabre, Crossbow
Bluff, Jester, Taunt, Interrogate, Run away, Bribe, Gossip, Forgery

Killer Cultist
Member of a masked killer sect
Dagger, Sabre, Chain
Sneak, Hide, Poison Lore, Acrobatics, Tumbling, Jumping, Leaping, Climb

Carnival Roustabout
Traveling entertainer, grifter, gambler and labourer
Dagger, Club, Brawling
Gambling, sleight of hands, rope use, pick pockets, tumble, streeetwise, Climb, Jester

+1 per 1gp spent on carousing, luxury, gambling, intrigue, bribes, contacts, merchant ventures, spy rings, gang lairs, scams, demagoguery,  political funds, entertainers, lovers and other shenanigans
+100 per proficiency success that helps victory
+100 for big time scores of loot
Double for killing foe with backstab, trap, trick or ambush

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