Saturday, 1 December 2012
Cards and Hero points in FRP
The amazing Jeff Dee on old school gamers FB group, proclaimed his dislike for point systems to help survive (to be fair he said it made senses in starwars).
I used a booster card set - which is funny because i hate what some card games have done to industry, Games with actual speculative trading and gambling for profit pisses me off too (one of my buddies lived off magic). But my welsh-estonian-adelaidian upbringing probably made me that way or something.
TORG was inspirational and probably being a dr Dr Who fan as well. TORG was to me unplayable but had some of the last rpg books i kept for a while - tharkoldu and space gods, all the realm books were great. My RQ game had only divine magic for about 4 years probably my best game. I used this card system to help players pull a few heroic miracles. My BRP game in space did this too. Some of most memorable moments. Marvel had karma too but that's another story.
I normally dont like cards. casinos, either but for my deck i used a standard deck of playing cards cos they are cheap and so am i. And some odd notes for my old RQ world.
RPG Booster Cards Christopher Tamm (1996)
CARD Clubs Hearts Spades Diamonds
10 - 7 Fleshwound Parley Second Try Treasure
1d4 dam only Talk Re-roll Cash bonus
6 - 4 Mighty Blow Friend Success Equipment
+6 dam mod Ally Auto Useful find
3 - 2 Surprise! Monologue Special Transport
0 Strike Rank Speech Auto Travel opportunity
ACE Trick Shot Rally Critical Passage
Perfect shot Call Ally Auto Move freely
special move followers without obstacle
JACK Nemesis Intrigue Support Card Theif
Foil an enemy Aids plots Give ally Swap cards with others
escape and schemes auto success hands or discard deck
Queen Champion Romance Rescue Artifact
Ignore one Overcomes Help arrives Obtain a valuable
attack with love help problem or unique object
King Martyr Glory Mastery Illumination
Defeat foe Gain glory Gives bonus to Find an answer
die in attempt for a deed improvements to a mystery
Joker- Saved From Death Miraculously avoid death from any source by an amazing feat. Goes great with king of clubs.
heroes and villains can hold up to 3 cards and may draw one per session to replace a spent card or swap with your least favorite in hand
important flunkies and npcs can hold up to one card
an arch villain may lend his cards to important subordinates
I would consider doing a DnD version and make cards held = Wis Bonus
DnD has different issues - but this could be better than healing and huge HP scores
Some other fragments
Spoken Languages Written Languages
Dutanian (Low Common) Dutanian (Common)
Volnir (North) Runes (Used by Vikings)
Thulian (Lost land) Agonian (Used by East Church)
Agonian (East) Lamnutainian (Used by West Church)
Permian (Far north) Kurtian (Used by Infidel)
1RQ penny = 1 piece of silver = 10 pieces of copper =1/40th a piece of gold
1gp=40sp=400cp 500 coins = 1kg mass
Labels:
Basic Role Playing,
BRP,
campaign,
cards,
Chaosium,
DnD,
dragons,
dungeons,
elder gods,
Elf,
Elfmaids,
OSR,
RPG,
RQ,
rules,
RuneQuest
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