Sunday 10 June 2018

Dark Island Reskin 2: Goblin Fungus Garden

Expanding this post...
http://elfmaidsandoctopi.blogspot.com/2018/06/dungeon-zine-3-dark-island.html

Will eventually put my one sheet zines into one book with reskins and will try and do one new one a month.

Dark Island has gone through various phases in the past from when it was capitol of a pocket empire to a mostly empty haunted place. Some phases the dragon cult was strongest and the Dragon Queen lived as a human mostly, other times dragonmen were supreme. It has been abandoned and goblins turned it into a fungus farm amid the dragon skeletons. Even undead have infested it. Occasionally the queen has left for a few decades then returned and rebuilt.

Lots of my mushroom tables would help here.


Ruins of Dark Island

d12 Lake Encounters

1 School of albino cave fish
2 Giant cave octopus or crab or snapping turtle
3 Albino giant pike or piranas
4 Cave lobster or albino crocodile
5 Hide canoe, raft or coracle with fishing gnomes
6 Underland traders in boat7 Albino chaos mermaid hungry for flesh
8 Pliesiosaur or sea serpant
9 Albino fish men out hunting
10 Marine ghouls or zombies
11 Marine ogres or troll
12 Hideous cave Naiad or marine hag

d12 Island Ruins Encounters

1 2d4 Goblins fishing or fungi farming
2 d6 Hobgoblin guards on patrol
3 Bugbear overseer with whip
4 d4 Fungus covered zombies
5 Dark elf visitor come to trade
6 Were rat adventurer
7 d6 Cultists looking for dragon relics
8 Goblin shaman and d6 servants
9 d4 Mushroom men
10 3d4 Tiny toadstool folk

11 d4 Shrieking fungus
12 d4 Giant cave crickets

d12 Fungus Garden Encounters

1 Gas spore on string led by goblin child like a balloon
2 Yellow mould patch (or other mould)

3 Green slime patch
4 Violet fungus
5 Ascomoid
6 Grey ooze
7 Ochre jelly
8 Gelatinous cube
9 2d4 Goblin farmers
10 Goblin shaman and d6 servants
11 d4 Fungus zombies
12 2d4 giant centipedes

Lagoon Beach
Often 4d4 goblins on beach tending nets and boats. Monthly goblin markets here attract visitors from all over the cave system and goblins most welcoming
Cave Houses

Typical caves where gobins live, cook and sleep
d6 1-2=2d4 goblins home 3=overgrown with fungus 4=d4 hobgoblins 5=bugbear 6=old bones and garbage
Smithy

A forge here where 4 goblin smiths work while two hobgoblins work bellows making weapons and trade goods, willing to sell or repair
Great Council Hall

The goblins use this as a common area and court where the chief holds court with concubines and wives who live in the small side chambers. Chief with 2 thoul guards, 8 hobgoblin bailiffs and a bugbear executioner. 3d6 goblin coutiers, servants and harem members will be here too. 1in6 chance of visiting shaman or priest and 1in6 chance of a visiting ambassador
Temple Cave

Shamanic temple to the goblin mushroom god and the maggot god lord of the underworld and worms. One large statue with several smaller ones with a dozen small shrines to various spirits and ancestors. A shaman and a d6 servants, d4 fungus zombies and giant lizard pet are usually here
Priest Cave

Shaman quarters with a d6 servants cooking and sleeping, 1in4 chance a shaman is here. A stone bowl of magic preserved fungus is here
Priest Library

Mould covered crumbling books and scrolls are here in heaps. With a hour searching can find one d3 level spell scroll or interesting fragment in gnome or dragon script every 15 minutes
Queen Roost

Now a overgrown fungus garden with many edible shrooms and a 10 minute turn search has a chance of finding a magical mushroom. Roll for a fungus garden encounter
Queens Court

Rotting remains of furniture, musical instruments, and a throne where the queen in human form once met visitors. Now a overgrown fungus garden with many edible shrooms and a 10 minute turn search has a chance of finding a magical mushroom. A hours search will find scraps of ivory, gold leaf or semi precious stone worth d4x10gp. Roll for a fungus garden encounter
Study

Rotting remains of the queens study is here. A solid stone wall created with magic hides a cavity with a thousand years of draconic journals, a magic inkwell and 2000gp in coins laying about kept for when the Queen returns. Roll for a fungus garden encounter
Dining Room

Huge dining hall with pewter dinner set and a crystal candelabra all covered in dust and cobwebs all fungus free. A giant intelligent she spider lives here and the goblins avoid it. Bundles of goblin and adventurer bones in web sacs hang around with armour and weapons intact
Bedroom

This room is sealed behind a magically created stone barrier. Inside is immaculate, magically lit with a huge four poster bed with green spider silk bedcloathes where the Queen in human form slept with her humanoid lovers. Possibly she might be here in a deep sleep
Egg Room

A nest woven of bones and humanoid hair with broken dragon egg shells which could be worth 3d6x10gp. Possibly dormant dragon eggs might be sealed behind a magic stone wall
Consort Dragon Nest

A rotting fungus garden growing on the huge skeleton of a ancient dragon. Goblins leave offerings here for the dragon and 3600cp is in a pile. Roll for a fungus garden encounter
Servants Cave

Skeletons of gnomes lie among fungus and a d4 fungus zombie gnomes arise
South Dragon Nest

A fungus garden grows here. Now a overgrown fungus garden with many edible shrooms and a 10 minute turn search has a chance of finding a magical mushroom. Roll for a fungus garden encounter
North Dragon Nest
A fungus garden grows here. Now a overgrown fungus garden with many edible shrooms and a 10 minute turn search has a chance of finding a magical mushroom. Roll for a fungus garden encounter
Slave Pits
A clan of 3d6 friendly meditating mushroom men live here and will use spores to communicate with visitors and are willing to trade magic mushrooms. Many huge shrooms grow here as the goblins never harvest here. Skeletal remains of chained slaves are seen among the putrefying fungus heaps and huge snails and slugs abound
Marine Cave

A fungus cave with several flailsnails grazing who will happily seek meat for a change
Bathing Cave
Once a dragon bathing room now it is a fungus filled chamber with mould rafts floating on the pool. A giant slug lives here so most avoid it. A d4 obvious magic mushrooms are visible from the doorways. The slug is able to hide for a ambush and will spit on escapees

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