Monday, 9 November 2026

Skumwad Village For Goat Quest



This is a simple village ive used in 4 con games. 
It was made on the fly as a doodle and used multiple times.

This village has regular threats from chaos, cults and crime.
Thankfully, magic goats made sentient and taught by Petty God Nanny Binx.

Possibly this could be a solo adventure location too.

I will revise the goat quest, especially magic.

d12 Common Day Encounters
1 Farmer with wagon
2 Labourers drinking
3 Goats frolicking
4 Woodcutter with load of wood
5 Trappers with furs
6 Travelling tinkerer buying scrap and making repairs
7 Children singing or playing a game
8 Shabby homeless wandering drunk
9 Wandering bard busking
10 Housewife selling pies
11 Priest chatting to cottage dwellers
12 Farmers in fields

Fields
Spotty grey pages. Farmers plots with vegetables, legumes and old-fashioned grains like emmer, buckwheat and barley. The farmers rotate crops and also grow hay for winter to be stored in stacks or the barn

d12 Odd Field Clues
1 Ancient border stone with strange mythic carved beings
2 Someone finds an ancient cracked pot with saucy images
3 Strange fanged worm with evil eyes
4 A snake
5 Strange mushroom
6 Sickly crop blight
7 Mutant plant
8 Rodents or birds in fields stealing
9 Spooky scarecrow
10 Muttering farmer saying odd words
11 Strange burrow
12 Unusual weed or flower

The Goat Farm
A prosperous farm with generally 20-30 goats. The farmer has somehow found treasures, letting him afford a big barn and milking shed. The goats wander freely and manage to kill wolves and other dangers that imperil common farms. People dont mess with Gavin Goatman's family or question his success.

The Pond
A large pond good for fishing and occasional creatures that have been found trampled on the shores. It is full of reeds, frogs and turtles.

d12 Odd Pond Clues
1 Bubbles from some creature
2 Something shiny in water
3 Muttering farmer fishing
4 Broken statue visible underwater
5 Huge frog size of a dog
6 Huge turtle basking
7 Fish with an oddly human face
8 Fish a strange colour
9 Interesting fishing lure or float
10 Odd wet footprints
11 Hidden rope in reeds, tied to sack underwater
12 Sunken boat on bottom

The Church, Graveyard, Vicarage
Dedicated to the gods of light but quite old, with vegetal carvings. The kindly doddering vicar and his assistants are often found tending graves, ringing bells, singing, brewing beer or doing repairs. The church is used as a hall for best vegetable contests and other non religious events. Regular church events like weddings, baby blessings and more happen too.

d12 Odd Church Clues
1 Mourners crying over a grave
2 Muttering grave digger
3 Choir singing odd hymns
4 Interesting carved scene of a monster
5 Man with scythe trimming the lawn
6 A grave has been tampered with
7 Funeral
8 Mob digging up grave to inspect a buried body
9 Recently broken headstones
10 Strange graveyard footprints
11 Gardener finds a strange carved idol
12 Visitors muttering about a ghost at night

Cottages
Homes of farmers mostly but a few are leased to retirees or tourists from the city. At least one has and old loner some are suspicious of.

d12 Odd Cottage Clues
1 Laundry with odd stains
2 Unusual herb garden
3 Strange carving above house door
4 Surly child and doll
5 Grumpy farm dog
6 Delicious cottage garden with fence
7 Commoner washing laundry
8 Commoner carving wooden figures on porch
9 Someone filling in a large hole in yard
10 Cottage family singing an old song
11 Drunken angry dad chasing wife and children
12 House run down and occupants sad

Shop
Local shop for local people. Mostly farm supplies, tools and goods from city.

d12 Odd Clues
1 Certain items sold out
2 Someone sold a strange idol they found to the shop
3 Adventurers sold a cursed item to the shop
4 Strange herbs or mushrooms 
5 Cheap adventurers' supplies, used
6 Old tools found in the ghostwood
7 Interesting ancient urn
8 Garlic, silver dagger, hand mirror, wooden stakes in bag
9 Holy symbols
10 Carved hex signs said to ward away evil
11 Weird potted herb
12 Box of old cult trinkets taken from a cult

Haunted Cave
In the past, it has been a lair for wolves, bandits, cults, goblins or lone monsters

d12 Cave Inhabitants
1 Old drunk who has seen stuff
2 Hermit who talks to animal friends
3 Bandits
4 Cultists
5 Wolf den
6 Strange paintings
7 Weird idol
8 Undead sleeping in old graves
9 Old skeleton
10 Sleepy bear  
11 Goblin camp
12 Ogre eating a stolen sheep

Gallows Farm
Often occupied by backward cult clans who shun the village. Goats have burned it down twice.

d12 Cult Farms
1 Dirty pond of giant leeches
2 Filthy shacks with cult carvings
3 Whicker figure being built for ritual
4 Bloody altar
5 Shack with locked door and spattered blood
6 Toothless old timer cackling while carving rude figures
7 Witch on a broom flies overhead
8 Farmers torturing animals in ritual
9 Farmers praising an imp and kissing its bottom
10 Evil hell goat on guard
11 Farmers selling captives to goblins
12 Worshipping a chaos goat

Blood Hills
A fearsome redcap lives here but occasional ogres and trolls camp here

d12 Encounters by night
1 Redcap evil gnome bandit and cannibal
2 Troll eating someone
3 Ogre in a cave grinding bones for bread
4 Wild sheep or goats
5 Panther hunting
6 Cultists in hooded robes marching with torches
7 Find a weird carved monolith
8 Boulder covering hole
9 Creepy wicker figures
10 Strange hoofprints
11 Witch on broom flying
12 Creepy of cannibal cooking victim

Bloody Sausage Inn
Popular with highwaymen, dubious seasonal labour and criminals. Blood sausage and sourkraut are popular with watered-down beer

d12 Odd Customers
1 Wanted highwayman
2 Cult recruiter
3 Weregoat in human form
4 Fist fight
5 Frogman selling marsh weed
6 Man with coat selling dodgy goods
7 Drunks walking home
8 Gang plotting evil
9 Benevolent pro-poor robber on a break
10 Disgruntled youth considering life of crime
11 Local drunks telling spooky stories
12 Highway patrol raid

Tanner
Leather trader buys skins from trappers and hunters

d12 Odd Tanner Clues
1 Strange animal hide
2 Unusual black boots with bells
3 Leather armour with claw marks
4 Fake stuffed two-headed wolf
5 Weird hunter trying to sell strange skin
6 Goat carry bags 
7 Spiked collar and leash
8 Goat or big-dog-sized leather armour
9 Leather animal masks for a festival
10 Spiked suit for wrestling bears
11 Tanner dumping waste in a sinkhole in yard
12 Dried glowing fish used as light source

Carpenter 
Sells wood and wood goods and repairs local shacks

d12 Odd Clues
1 Chunk of petrified wood
2 Wooden folk figurines
3 Articulated wooden toy
4 Wooden puzzlebox
5 Log with a creepy face
6 Carved wooden staff
7 Wooden chest with carvings
8 Petrified large leg bone
9 Wooden coffin
10 Crate with mummified witch
11 Wooden stakes and hammer 
12. Collection of strange carved clubs and sticks

Alchemists Tower
A ruined tower most avoid; dead and weird coloured vegetation surrounds it, even mutant fish are in the local creek

d12 Encounters
1 Winged Ape nest
2 Zombies
3 Giant spider
4 Mutant badger
5 Giant snake
6 Goblin gang
7 Giant rat nest
8 Spectral figure
9 Illusion to scare people away
10 Giant bugs
11 Ochre jelly
12 Chaos goat lair

d12 Odd Clues
1 Crumbling books
2 Vat of mutagenic slime
3 Gold items transmuted
4 Potion in a bottle
5 Fake gold coins
6 Broken glass apparatus
7 Furnace with ash inside
8 Pretty crystal
9 Brewing vats and bottles
10 Glass ingots
11 Glowing rock
12 Lamp with broken crystal prisms

Old Mill
The waterwheel here grinds grain and also saws wood. Workers live here and are associated with the Carpenters' shack

d12 Odd Clues
1 Workers drinking and telling stories
2 Man beating a donkey
3 Wagon load of grain or flour
4 Men using the mill to saw logs
5 Something large in the water
6 Shifty labourers discuss a crime
7 Logs from ghostwood have anguished faces
8 Strange unseen critter sabotage
9 Vermin in cellar
10 Talking raven
11 Village idiot watching waterwheel
12 Local fishing

The Stones
A place of ancient druid worship. Cults sometimes use it and people shun it by night

d12 NIght Encounters
1 Stone seems to have moved
2 Ghoul skulking
3 Cult ceremony
4 Druid ceremony
5 Gathering of owls
6 Harpies
7 Werewolf
8 Huge black dire wolf
9. Spectral figures of the past in a ceremony
10 Witch gathering
11 Panther
12 Banshee

The Moors
A grassland grazed by wild ponies and elk. Shunned by night due to hauntings and monsters

d12 NIght Encounters
1 Wolves
2 Huge black dire wolf
3 Werewolf
4 Ghouls
5 Kelpie
6 Witches with cauldron
7 Luecrotta
8 Cultists on the way somewhere
9 Peryton
10 Giant ravens
11 Were owl
12 Ogre

Castle Ruin
Used by bandits, some say it is haunted by a ghost. Dungeons are said to be below it

d12 Occupants
1 Bandit gang
2 Witches
3 Cultist shrine
4 Giant spiders
5 Skeletons or zombies
6 Ghouls
7 Goblin gang
8 Naughty imp
9 Highway robber
10 Escaped fugitive
11 Hunters camp
12 Chaos goat

Hell Creek 
A tainted stream with mutant fish and frogs. Most people use the pond for water and fish

d12 Odd Clues
1 Giant or mutant fish
2 Giant frog
3 Giant snake or eel
4 Mutant hermit
5 Strange footprints
6 Colourful effluent in water
7 Thick with pond slime
8 Goblins fishing
9 Fish person
10 Carved stone underwater
11 Abandoned boat
12 Kelpie

Wolfwood
A dark forest with wolves and, some say a werewolf

d12 Encounters
1 Wolves
2 Dire wolf
3 Werewolf
4 Deer
5 Rabbit folk clubbing a hunter
6 Werefox in human form seduces travellers
7 Naughty sprites
8 Hunters
9 Woodcutter
10 Wild folk
11 Cannibal cult clan
12 Troll

Ghostwood
Haunted by ghosts of a ruined town smothered by the woods. They say it was lost to a plague

d12 Encounters
1 Witches
2 Necromancer and students
3 Cultists
4 Shadows
5 Spectral plague victims
6 Ghouls
7 Giant bats
8 Giant spiders
9 Skeletons 
10 Zombies
11 Spectral hound
12 Undead stag