Monday, 25 May 2015

Roadwar Vehicle Add Ons + My thoughts on Fury Road

I liked Fury Road film but it made me meloncholic. The action is great. The world mostly hellish. I wouldn't actually change anything. Probably see again and try not to blink and miss things.

Yes i liked it but would have been happy if max died - i find it depressing because max is miserable, suffers, has no autonomy, driven by mental illness, lives in a state of despair and cant share victory but slinks off to continue his wretched existence in a world that might as well all die - many fatalistic statements in film - if you feel righteous about not being one of "those men" but enjoyed the spectacle of violence and murder and suffering i think your missing point of film.

He is heroic to extent he suffers but he is a broken leaf in the wind - only his grief and flashbacks drive him to do any more than survive, ultimately he wont find relief.

I found max's sanity to be more fragile and damaged than what even modern revisionist westerns like unforgiving do. Max
 isn't really a hero in sense of most of the history of action films.
As for guys whinging about film too pro fem, yes the bad guys in the film are you. Monster misogynists who value women on their terms only and find women having freedom a threat.

I find claims film not about max or lacking in character development flawed. Actually the world is a psychological reflection of max's inner life - he is in hell - a burned out shell of a man and mostly a victim. The core of why I found it more sad than thrilling.

He still is closest thing to an Australian super hero. For the record it is one of best car chase action films ever. Lots of references to Australian film hidden away too. Its probably cleverer than most realize. A couple of seconds among most beutiful on screen moments ive seen. Mutants remind me of late medieval surrealism of bosh and brugel. The lil guy in wheelchair at base with beard is my old bro Quentin. After being a thorn in side of many Sth Australian film makers he will get to outboast all of them now.

My flatmate just made a film to piss on the mens righters response to this film - post apoc fem nazis harvest mens tears.


This is fragments of stuff for my game. Feedback welcome as i know nothing about cars really. I have mysteriously been drawing them better than ever before with three shades of grey markers and a black fine point but it's not like I can draw what I imagine, I can just fake enough they accidentally look OK. Will do body mods for drivers too. Weapons separate too.

Ablative armour blocks damage once and is then AP destroyed
Composite loses 1AP ever time it is breached by bullet and resists lasers and fire fully without harm
Military armour retains it's integrity but is half vs lasers

Ablative bullet proof (vs bullets, ram, kinetic)
-light kit +6 AP -1% accell, decell, speed and range +5% Cost
-medium +12 AP -5% accell, decell, speed and range +10% Cost
-heavy kit +20 AP -10% accell, decell, speed and range +20% Cost

Ablative fire proof (vs fire)
-light kit +10 AP -1% accell, decell, speed and range +5% Cost
-medium +20 AP -5% accell, decell, speed and range +10% Cost
-heavy kit +30 AP -10% accell, decell, speed and range+20% Cost

Ablative laser proof (vs lasers)
-light kit +10 AP -1% accell, decell, speed and range +10% Cost
-medium +20 AP -5% accell, decell, speed and range +20% Cost
-heavy kit +30 AP -10% accell, decell, speed and range +40% Cost

Compasite Armour (vs all but loes AP when kinetic weapon breaches)

-light kit +4 AP -2% accell, decell, speed and range +20% Cost
-medium +8 AP -6% accell, decel, speed and range +40% Cost
-heavy kit +12 AP -12% accell, decell, speed and range +80% Cost
-reflec composite x5 cost and -5% accell, decel, speed and range causes blocked laser damage to reflect back on target, covered in mirrored tiles

Military Grade Plate Armour (vs bullets, ram, kinetic or 1/2 vs laser)
-light kit 6 AP -5% accell, decel, speed and range +10% Cost
-medeum kit 8 AP -10% accell, decell, speed and range +20% Cost
-heavy kit 12 AP -20% accell, decell, speed and range +40% Cost
-combat grade 18 AP -30% accell, decell, speed and range +100% Cost

Hardened Armour vs Armour Piercing

-reactive layer -5% accell, decell, speed and range, 
 first hit on any facing stops AP fully+10% Cost
-hardened armour -10% accell, decell, speed and range, stops AP fully+50% Cost

Ram Plate Armour
Ram armour is front only military armour plate and reinforcements that stops you taking damage when ramming front on
adds +1d6 damage, +2d6 if covered in spikes (+1% cost or 5% if pop up), can apply twice for front and rear ramming
Allows armour to stack to protect vehicle and passengers from impact

- Basic Ram Armour Plate -5% accell, decel, speed and range and acts as medium military grade armour +8AP from the front  +10% Cost
- Heavy Ram Armour Plate -10% accell, decell speed and range and acts as medeum heavy grade armour from the front  +20% Cost
-Detachable mount can drop the ram plate in a emergency and improve car efficiency +1% cost
- Grader plate -5% accell, decell, speed and range, can raise to cover windows or lower to graze road surface, used to clear mines, spray dirt or road surface everywhere, or even smooth surface for other vehicles and catch cows +10% cost

Location Armour
Available for gas tanks, engines, cabin only counts as two weight classes less for modifiers and cost
Front or rear armour two weight classes less, or one less if front and rear
(classes as follows in order -40 -30 -20 -10 -5 -3 -1)

standard - first hit cracks from 1 HP damage, second hit or 4HPs damage shatters +0 cost
Shatter Proof 1AP tends to crack, shatters into safe fragments if location destroyed and visibility poor but can be kicked out +1% cost
composite armoured glass 6 AP but loses AP every time pierced +10% cost
Hardened armoured glass 10 AP +20% cost
Steel armoured shutters 8 AP if open or 12 AP closed -10% drive and spot if closed without cameras +10% cost and -1% accell, decel, speed and range or +5% cost if welded on plate with slits as if in shut position
Cage windows stop unwanted entry even if windscreens gone +5% cost
Sealed Windows fully uses car body armour value all over +10% cost, -6% accell, decel, speed and range, blind without camera
Tinted +1% cost
Photosensitive +2% cost
Solar Collectors +5% cost can run most vehicle appliances but not lasers
LCD opaque at will +5% cost
LCD monitors make windows act as computer monitors +10% cost
Camera System +1% cost

Trailer Accessories
trailer mount 100 small (bike to van) 200 large (trucks) 800 (semi trailer or construction)
trailer explosive release x2 mount cost
trailer quick mount x5 mount cost

Hull Defences
Radar proof hull +10% cost half chance to detect or get missile lock via radar
Advanced radar proof hull +100% cost as car rebuilt with low signature parts, 1/5th to detect
IR proof hull 10% cost half chance to detect or get missile lock via thermal imaging
Advanced IR proof hull +100% cost as car rebuilt with low signature cooling -5% range, 1/5th to detect
Paint Resistant hull +10% cost paint clouds and fluids bead off and are repulsed
Fire Resistant hull 10 AP vs fire -10% accell, decel, speed and range +50% Cost
Fire Control System puts out internal fires +10% cost, ten uses (stops 1d6 burning per use)
Automek Damage Control System repair 1d6 damage once then need to replace parts +50%cost +2% recharge
Nanite self repairing hull re grows 1 HP or AP per hour up to 10 points worth before needs recharge +1000% cost +5% recharge
Sealed System +10% cost for life support and 1 hour air tank
Atomic Biological Chemical proof +10% cost needs sealed system, includes air filtration
EMP shielding +20% cost
Roll cage - protects occupants from crush and crash acts as 10pt armour vs crash, protects from being crushed -5% accell, decell, speed and range +30% Cost
Solar collector hull +10% cost charge batteries and appliances

Hull Decor
Off the shelf Decals $80 per facing for car $200 for vans and small trucks $1000 for semi
Custom Decals $200 per facing for car $500 for vans and small trucks $25000 for semi
Custom colour scheme +5% cost basic colour +10% cost fancy art +100% pro custom
Chamo paint scheme +10% cost harder to spot in native terrain
Night paint scheme +10% cost harder to spot by night
light show kit makes you look like a sci fi space ship by night +5% cost
LCD variable hull can change colour and act as a monitor displaying graphics +30% cost
Chameleon hull as LCD hull but used to become near invisible +100% cost

Hull Anti Personnel Devices
Anti personnel flechette pack one per facing per use or multiple, 3d6 damage 3m radius, can harm self, $100
Plastic Anti personnel flechette pack 2d6 damage won’t harm armoured vehicles but harm flesh, $200
Electrified hull with a tazer touch +10% cost
Flame Jet Defence, 2d6 dam jets of flame around sides of car, one meter 10 uses, +10% cost
Spikes and blades +1% Cost and +1d6 damage to ram per facing
Pop up spikes and blades +5% Cost and +1d6 damage to ram per facing
Buzzsaw blades +10% Cost and +2d6 damage to ram per facing
Pop up buzz saw blade +20% Cost and +2d6 damage to ram per facing

Hull Services
Car Wash $5
Carwash and polish $10
Sexy carwash and polish $50

Hull Mods
Spoiler +5kph +5% cost
Air Dam +10 Handling when over 60kph +5% cost
Aerodynamic styling -1 space, look like a sports car +10 Handling +10kph +10% cost
Carbon Frame reduces weight +10 Handling +10kph +50% cost
Sealed System +10% cost for life support and 1 hour air tank
Atomic Biological Chemical proof +10% cost needs sealed system, includes air filtration
Amphibious, -1 space, x1/4 speed in water, +100% cost turns into a boat
Amphibious Submarine hull, -2 spaces, x1/4 speed underwater, +200% cost 1 hour air
Ultralight kit, folding wings only suited to subcompact or bike, -1 space, +50%
Gyrocopter kit, folding rotary wing only suited to sedan or smaller, -2 space, +200%
GEV kit, skirt and jet motor, -2 on compact or less -4sedan to van -8 van to APC +50% speed -50% range +500% cost
Vector Thrust Kit -3 on compact or less -6 sedan to van -12 van to APC +100% speed -75% range +1000% cost
Jet kit -3 on compact or less -6 sedan to van -12 van to APC +500% speed -90% range +5000% cost

Breaks, Suspension

x2 cost for trucks and larger
Anti Lock Brakes +5% cost
Independent motorised Wheels +10% Handling +10 Break +20% cost
-improved +5% handling and +5kph breaks +10% cost
-heavy+10% handling and +10kph breaks +30% cost
-off road +10% off road otherwise -10 on road +10% cost +10%
Balanced +5% handling +1d6kph break lasts for 1d6 months till service
Improved handling kit +5% handling +5% cost
4x4 huge wheels as heavy+offroad use larger tyres and _20% cost
Extra Wheels any two wheels can be doubled , more durable +5kph break and handling +5%cost and extra tyres per set
Advanced breaks +10 break +20% cost
Parachute +20kph break +5% cost, one space
Jump Jacks assist in jumping without a ramp for minimal jump range, +5% cost
Gyro Stabilizer +10% handling +20% cost

Wheels and Tires

Tires for trucks are double with +50% HP can mod cars to uselike on a 4x4
Standard tires 6hp $50
Slicks +10% Handling on dry pavement -10 wet 8hp $200
Racing slicks -10% handling first minute then no mod next minute then +10% rest of race $400
Steel Radials 2AP 10hp +5% drive on road % $200
Heavy duty solids 1AP12hp $100
Variable tyres 1AP 12hp pop out off road spikes for ice or rough conditions +10% all times +10kph brake $1000
Morphic Tyres 10hp multiform memory plastic tyres +5% handling all conditions +5kph brake $600
Off road tires 1AP 12hp +10% off road $400
Puncture proof +2hp +$100
Solids tires +4hp +$200
Armoured solids +4AP +6hp +$400
Fireproof x2
Snow Chains $50 per wheelWheel Guards extend body armour over tires -2% accell, decell, speed and range +5% cost
Chrome hubs $400 or $1200 for extra fancy
Armoured Hubs -2% accell, decell, speed and range +5% cost +4AP on tyres

Scythe Hubs +1% cost 10hp can cut near pedestrians or tyres +1d6 as ram but sythe takes damage over car
Pop out Scythe Hubs +5% cost

Interior and safety features

passengers usually 1/2 space
operator with control system 1 space
Cheap passenger seat $50
Comfy seat $100 with cup holder
Crash Seats $250
Cheap dashboard $100 often used for gunner or radio/sensor ops post
Fancy dashboard $1000
Ejector seat with parachute $10000 (without parachute only $500)
Basic all weather heating/cooling +%5
Deluxe all weather
 heating/cooling +%10
Sealed System +10% cost for life support and 1 hour air tank
Atomic Biological Chemical proof +10% cost needs sealed system, includes air filtration
Fire extinguisher $50
Fire extinguisher system +%5 cost
armored bathtub cockpit extra 10 AP abdomen down $10 0000
sealed pod all over armour for driver 16AP $30 000
Winch +5%

Diagnostic computer+10 repair skill $10 000 
Breaking Computer +10kph
 $10 000 
Engine efficiency computer +10kph $10 000 
Mileage computer +10 range $10 000 
Steering computer +10% handle $10 000 
Autodrive computer  $10 000 
GPS  $500
Autonav  computer 
 $10 000 
Threat ID system 
 $30 000 assesses threats 
AI $1000 000
Combat computer  $10 000 can use multi weapon systems same time for a operator
Satellite uplink $4000
Basic radio/cb $100
Advanced radio $1000 +10 coms skill
Radar detector $200
Basic Radar $1000
Advanced radar suite $10 000 +10 sensors skill
Searchlight one space can have swivel, external or turret mount $1000 can dazzle drivers
Spotlights +5% can dazzle drivers fixed forwards
IR light and goggles +10% lights invisible to non goggle viewers
IR searchlight one space can have swivel, external or turret mount $10 000 
Lowlight optics $10 000 or can get set of goggles
Cheap sound system $100
Loud sound system $1000 also can use as a public address system
HUD targeting +10%  $10 000  
Advanced scope +10% on a single weapon  $10 000 
Targeting computer +10% hit  $10 000 
Auto gunner computer
-40% skill basic  $10 000 
-60% advance  $100 000 
-90% ultra 
 $300 000 
Camera system  $10 000 all over, needed for windowless hulls
Weapon link weapons fire/aim together $1000 per link
Smart link controlled by implanted data jack $10 000 can remove normal controls
Stuttershot - wont harm friendly painted targets like allies with burst fire misses  $10 000 
Remote control car with remote  $10 000 (can get cheaper hand sets or control by computer)
Bumper triggers $200 fire a system if impact

Light -20% load -10% handling -25% cost
Medium - standard
Heavy +20% load +10% handling +25% cost
Offroad four wheel drive -75% off road speed and -20 on road +20 off road +30%

4x4 allows use of truck tires - could include other alt systems like 6 wheeled cars or wheels in pairs +75% cost

Electric Power Plant
electric models are quiet and have low signatures half chance to detect by sound or heatmost require recharge takes 1 hour
Lasers draw power from batteries light 1% medium 2% heavy 5%
Lasers require extra ammo purchase on fuel models for 10 shots but some electric cars get laser ammo anyway
Electric Plant Batteries
-Basic Battery -25% Speed, accell, cost

-Standard Battery is normal performance
-High Performance battery +10% accell (slightly more explosive) +50% cost
Solar hull recharges 1d10% of battery per day depending on weather +10% cost
Solar windows add +2% to daily recharge +5% cost
Improved Solar hull recharges 3d10% of battery per day depending on weather +50% cost
Fast charge battery +10% cost takes 10 minutes 

Fuel Engines
Light -10% accell and speed -25% cost
Medeum - standard
Heavy V8 +5% accell and speed -10% range +20% cost
Super heavy v12 +10% accell and speed  -20% range +50% cost
Fuel Injector +10kph -5% range +5% cost
Improved timing service +1d6kph lasts 1d6 months before next service +1% cost or DIY with a advanced workshop
Improved Air intakes +5kph  +5% cost
Turbocharger +5kph speed and accell  -10% range +10% cost
Supercharger +10kph speed and accell  -20% range only on heavy or better engine, requires high octane fuel +20% cost
Performance Kit +10kph speed +5kph accel cylinder heads and camshaft and ignition +30% cost
Improved Exhaust Headers +5kph speed +5% cost
Jet, rocket and atomic engines are custom only mostly for salt flat racers, should be expensive

Nitris booster 6seconds +50% accell +20 max speed -10 handling, luck roll each second overtime or blow engine +5% cost
Inbuilt single rocket booster  6seconds +100% accell +30 max speed -20 handling,+20% cost (+5% refuel)
Inbuilt double rocket booster  10seconds +100% accell +40 max speed -10 handling,+50% cost (+10% refuel)
Strap on disposable single booster 6seconds 50% accell +30 max speed -40 handling +5%
Strap on disposable pair of boosters 10seconds 50% accell +30 max speed -20 handling, +10%

-high octane needed for supercharged improved engines on other engines adds +2kph speed and +1 accell, x2 cost
-discount biofuel - stinky x1/2 price
-standard biofuel - normal price
-low signature - low chem, smoke and heat trail - x2 cost
-safe non explosive fuel x2 cost helps high octane fuel explode less often
Extra fuel tanks (can switch between) +10% cost, doubles range
Biofuel plant turns organics (roadkill, people to low grade bio fuel in 48hours, requires culture) +10% cost
Grinder turns organic scraps into form ready for fuel plant 1 space $1000

Biological components have appeared on market including air filters
Necrobion virus has effected some of these making them zombie parts
Weapons next time

I may tweak his in future


  1. Not only is Max rather mad, but Furiosa finds her dreamland rotted away and can't escape the fortress of dying mutants. Both are gloomy even in victory - maybe because it didn't "un-kill" their worlds.

  2. I totally missed the whole Feminist thing in this movie...oh well.

    1. It was brought out by mens movement (anti suffragettes in new clothes) complaining women in film too tough and bad role models - wanted film banned

  3. I think max made me sad because he reminds me of committed homeless people - unwilling to dig self out and get off the life he is compelled to wallow in - survival stops you dwelling on or dealing with problems - biggest changes were some new tats, scars and haircut

  4. Anyone who thinks there is no character development in this action movie is mentally and emotionally incapable of identifying with others.
    I liked that Furiosa was the key protagonist of the film. The breeding stock escapees were not just helpless pretty moppets but a diverse range of characters with their own capabilities and personalities. We also get a better look at Max than we did in the original 2nd and 3rd films.
    The interesting range of bad guys intrigued me, I would have enjoyed learning more about them.

  5. I think the way Max was handled in the movie was necessary. If he's gone through some shit, and has to recover somehow, we want to see that recovery. Instead of "rebooting" and showing us his tragedy again, we just see his recovery. It's like showing just Act 2. I think it's great because the movie has its own arc separate from Max while still advancing Max's arc, it doesn't waste our time retreading old news, and it sets us up for a roughly repaired Max in the next movie.

    The despair that we see in their world is mitigated by the hope that so many in it have. Why ignore their hope just because from our perspective their world is crappy? And why would we want to see Max's world fixed? It's great watching because of how awful it is.

    The movie on its own was just pretty great as a Mad Max world movie. Let me tell you, I'm not a particular fan of Mad Max - it's in my list of good movies and cool genres but I wasn't gripping a bent tire iron waiting to see it - and I typically don't rewatch movies. But this one I would be willing to see again. Sounds like damning with faint praise, but it's the most glowing praise possible from my perspective.


I love and welcome feedback but not spambots
Good feedback and suggestions inspire me to write more