Friday, 8 May 2015

d100 Childhood Tragedies for High Barbarians

Starting VIKINGS2 game Sunday. Will prep minis - make ship cut outs.

Got some chinease made cheap soldiers on ebay with half figures are space marines in 4 poses - a running guy with gun, a squatting guy with bigger gun, a weird big gun with a cable connected to mans belt and a guy who could be a battlesuit or heavy space suit. All in sealed suits and good to have rare SF units. 4 poses of USA retro guys  handy for boilersuit goons in volcano bases and wargames with kids. About 80 space guys and 80 army goons in green for under $20 on ebay. A lil crude, but cheap green army man vibe some kids will like. I might paint space ones into factions.

This is for the more advanced barbarians who may not write but practice a advanced degree of culture and are not nomadic or primitive. Barbarian of this type might innovate some technology over civilized city states or empires.

d10  Childhood Tragedies for High Barbarians
1 Near Death

2 Battlefield horrors
3 Feast hall drama
4 Wilderness tragedy
5 Raiding enemies
6 Clan law
7 Clan and court life
8 Will of the gods
9 Spirit world
10 Magic problems


d100 Childhood Tragedies for High Barbarians
d100
01 Terrible sea accident or weather killed everyone but you
02 Interclan blood feud warfare killed your family
03 Monsters from the hills came and killed your family
04 Your nation was conquered and most of your kin killed
05 Strangers bought a terrible plague wiping out your village home
06 Winter was relentless and many died in harsh long cold
07 A kinsman became a monster and killed all in your home
08 A kinsman started a feud with a non human who killed your clan
09 A terrible invasion of your clan land exterminated you all
10 Families land sloughed off hillside and into the sea or crevice killing all
11 Saw your family murdered in front of you by invaders
12 Your home has burned with your clan inside by enemies
13 Enemies abused and killed your loved ones in front of you 
14 Your clan wiped out attacking a well prepared clever enemy
15 Your clan tricked into suicidal charge you were too wounded to join
16 Spells destroyed your clan in a great destructive attack
17 Clan leader by taboo act then cursed and fell in battle, whole clan butchered
18 Cursed treasure seized by kinsmen doomed whole community
19 Clan all murdered by enemies d4 1=impaled 2=burned 3=torn apart 4=beheaded
20 Clan backed loser in a tribal feud, picked off one by one and you were sent away
21 Family stabbed at noble dinner table for some error of manners
22 You were tortured for entertainment at a feast
23 Mass poisoning at feast you survived, others suspicious it was you
24 Your poem offended wrong person and you were publicly thrashed and beaten
25 Banished by ruler for your unwelcome comment at a feast
26 Met attractive lover at feast then stabbed by their family who hate your kind
27 Leader cursed by god feast hall attacked by monsters
28 Enemies spoke falsehoods about you at feast and lord had you tortured
29 Enemies attacked feast and killed all but you who escaped badly burnt
30 Ruler offered you marriage deal you refused, now your lord wants you dead
31 While crossing mountains you were separated and lost for months alone
32 While crossing mountains your friends were all killed only you returned
33 While following a valley your band were kidnapped by bandits for 1d4 years
34 Found a great treasure but guardian monster came and killed you band
35 Found a lost dungeon but only you got out alive
36 While camped in ruins cultists caught and killed your friends
37 Monsters eliminated you band d4 1=dragon 2=giants 3=trolls 4=ogres
38 Lost in a cave for years tormented by horrors of underland
39 Trapped in lost valley of d4 1=dinosaurs 2=undead 3=cavemen 4=goblins
40 Chased across distance by monsters for days, lost many allies
41 Raiders killed and maimed many of your kin and nearly got you too
42 You were raised by invaders who stole you from your own family and killed them
43 Many of your clan and loved ones were carried away into slavery by a foreign king
44 You and your mother were stolen by raiders and you were raised by horrible clan
45 While raiding a village you were separated from your war band and lost in foreign land
46 While on raid you were captured and lived among your enemies for years
47 While on raid you were captured and imprisoned and tortured by your enemies
48 While on raid discovered villagers were actually cultists, demons ate your war band
49 While on a raid you were turned into a farm beast and were used by farmers for years
50 Raid on monster lair, band betrayed by wizard who stole relic and left you all to die
51 You killed enemies in self defence, you were bankrupted in court as you struck first
52 Your father and brothers were killed by clan leader after being found guilty in rigged trial
53 Jealous neighbor lied in court, seized your land, and made your family wretched paupers
54 A enemy lied about you in court and you killed them illegally and were exiled
55 You had a trial by combat and won but foes clan made trouble for you and clan
56 You were accused of witchcraft and survived trial by ordeal, you hate your tribe now
57 A lover claimed you promised to marry them in court and you had to flee
58 Your family disowned you in court  after you failed to save several siblings
59 While clans met to solve legal disputes you were accused of murder and had to flee
60 A noble wanted your clans land so bribed others to make lawsuits against you
61 Fought with a sibling and killed them, family curse you
62 Lost a duel, your reputation was ruined and land robbed and family left you
63 Lost a bet at a animal fight and lost everything, you sure fight was rigged
64 Family sold into slavery due to bad debts
65 Your clan were resettled into a new land, all tragically tormented by unwelcome locals
66 After father killed mother re married a rich man and sent you away to live with kin
67 A parent had a scandalous affair causing divorce and leading to bloodshed
68 You were given to enemy clan to ensure peace, one of theirs was raised in your place
69 You were secretly adopted, your family were killed after failing to take a leaders power
70 A noble claimed you as their property and you were enslaved and mistreated
71 You offended a wandering god in disguise and they cursed you to never return home
72 Your kin broke out with cannibalism and then wendigos, you managed to escape
73 A kinsman worshiped a bad god or spirit in disguise, other suspicious of your kin
74 A god struck down your clan leader sending you all down into ruin
75 A god saved you from a calamity that killed your clan, they may require you one day
76 An ancestor had a great relic and your male kin all died trying to find it
77 A god is said to be your ancestor but most don't believe it and heckle you
78 A parent angrily uttered blasphemy and were killed by the god, others disdain your clan
79 Clan said to have worshiped blood thirsty forgotten gods and mated with beast men
80 Your family changed faith and became hated by clan so moved away to new land
81 Shaman gave bad prophecy about you and you were exiled
82 Wise woman said at birth you would attract trouble so family left you exposed to die
83 Ghost of wronged kin constantly torments you for justice which made you a outlaw
84 A forest spirit almost killed you as a child for using bad language in the woods
85 Ghost has taken several of your kin and friends and made them suicide in front of you 
86 Ancestor spirits seek ancient wrongs righted, would cause problems for your clan status
87 A bad shaman sent disease, madness and hungry spirits to your family for some wrong
88 Bad shaman demanded a consort from your kin, since has tormented them for refusal
89 Spirit animal constantly causes your clan trouble for some strange deed
90 Family barn troll saved you from horrible murder of your family
91 A bad magician robbed your clan graves, now they serve him as living dead
92 A wizard betrayed your family and stole one of your siblings as a lover
93 A witch seduced a parent, later your family were killed by mob looking for witch
94 Enemies paid a sorcerer to fireball your family home killing many kin
95 Faerie folk lured away or kidnapped your kin away leaving you alone
96 You were left family cursed item and you are now it's bearer
97 You spent d4 years as a wild beast in the forest before being restored to human
98 A wizard led your band to a dread ruined island of the elder gods, most died horribly 
99 You slept in a sacred place and dreamed of horrible pre human times and lost ruins
100 One of your parents or step parents was secretly a evil spell caster

Wednesday, 6 May 2015

Porc N Orc Talk inspired by Dyvers

Some old and new stuff on Orcs after i realized mine might be a good mix of oldschool and gonzo 80s Brit fantasy gaming style cliches, plus some other stuff

Orc?
Generally shorthand for a horrendous savage brute good at killing

You can generally feel not so bad about killing and robbing orcs
They are not a proper race even right? 
I mean wizards can make them (a 3rd lv spell with variations)

I have lots of orcs of different tribal types and I generally make them a variants of my BX beast-man class (barbarian is another variant). Players like to know difference and find some tribes ok. A player recently married several orcs then became one over about five level play time. He now has a nice dungeon but seeks life extension powers. Orcs make up 20-40% of the human population in my setting. The campaign is based around a horrible LE city full of pirates and rumoured to be ruled by the Devil. The city has orcs do most military duties and orc nobles are respected.

However they are brutal thugs even the civilized polite ones. They can be honorable but are anathema to humans in many ways. They eat disgusting things and are feared in war as killer brutes. New orc tribes boil up from the deep or a wizards spawning pits every decade.

They are mostly worshipers of devils or the dead or spirits of war. Many orcs are even non believers in worship as no god ever really helped them. Other orc variants serve demons or chaos or elder daemons. A great orc earth goddess mother draws power from the earth and spirit world she uses orcs as defenders of the wild ways. They don't even hate elves and have been seen with them hunting humans. Orcs sacrifice blood and bless blood not holy water. Their gods prefer murder for food and like hoards of gold.


Only Traditional Orcs, the Barron of Shadelport and his licensed representatives may legally make orcs. Orc kind had no females for early existence until orcs of different tribes learned to make females by different means or heroes wished for females from the gods. More recent orcs learned to wish for better spells to make females instead of a few wives. Eventually Orc heroes learned they could marry minor earth goddesses and this type became quite fecund. Being more nature worshipers with druidic rather than clerical powers for the rare elite magic orcs. Many older orcs take up magic late in life (change class to priest or druid or sorcerer or wizard). Others will seek the more skilled professions as a thief or warrior or some other class. Orc monks?

So orcs start as beastman then continues going for d12 HD per level and other advances as a beastman but can change class at some point to specialize and become professional i the human world. Ive been describing my beastman class as abhuman more because it has come to include more weirder things like rock men or tree men or other non beast based races like on Planet Mongo. Also orcs can interbreed with beastmen like the swine headed orcs plague years ago. This can create many interesting orc beast hybrids and allows for more decent breeds of beastmen by contrast. Orc breed with goblinoids too and many think they are a sub form of goblinoid as hybrids so common in some places.

What would orc bards be like? Orcs are very vocal and like drums, chanting, horns, screaming and swearing. Humans find it rattling and unnerving. Orcs are impatient and many stupid ones have tantrums and do stupid things. They are jealous of all other races and can be spiteful. They are very loyal and obedient servants. If orcs feel mistreated they will look for weaknesses and opportunities against the leaders. They are all highly political which helps them avoid killing each other (other races or tribes need not apply for this benefit).

Orc style food is one of the top ten preferred eating styles of Shadelport Many humans have learned to live off it or feed to their kids "no6 Orcish style is cheap, healthy, flavorsome: olives, bugs, rodents, chilli, potatoes, eggplants, mushrooms, worms, radishes". They like things to be dark coloured and oily. Char grilled is a prefered cooking style but boiling and frying and earth ovens are a favourite. Orc like to spitroast their victims. Many dishes salted or pickled in vinegar which can make more palpable for humans. Chaotic orcs are riddled with disease and parasites but lawful ones are disciplined and have better good hygiene and surgery.

Orc tribes of the underland
http://elfmaidsandoctopi.blogspot.com.au/2014/11/underland-5-orc-tribes-of-underland.htmlHumanoid sub breeds hre too on this broken boss monster class table set
http://elfmaidsandoctopi.blogspot.com.au/2013/04/races-from-beyond-black-stump.html
Old races including orcs
http://elfmaidsandoctopi.blogspot.com.au/2014/05/helter-skelter-in-dungeon-dungeon-race.html

Goblins, hobgoblins, dryads, elves, hobbits, gnomes, trolls, ogres, changelings, beast men lived in a golden age when beasts and plants ruled the world before humans. Orcs like humans were born at the end of this age. Elves invented spells to make orcs as a way to use their own dead in desperate times. The came to regret this when evil ones learned how to do the same. Many later traditions did diferent things. The first Orc were sexless but later versions created all orcs as males. These orcs were created to out breed and fight their enemies. Modern orcs have used many secret tricks and means to create female orcs. With many tribes having gender equality in numbers, their are still many with no females in wilds using old spells. Natural reproduction is the most common means of breeding today by advanced tribes. Wizards will create orcs singly or en-mass still. 
Most created orcs feel some sense of obligation to their creators. Creators must be wary to dominate and train the orc quickly or they may turn on their creators. 

Also some orcs created gender changing spells to give their sub breeds females or mistreat prisoners. Supposedly is a spell to make orcs into humans.

1d10 Where do these orcs get females for tribal reproduction
1 Steal women from any other species and possibly turn to orcs with magic
2 Some voluntarily change sex with magic and are considered very heroic
3 Allied tribe with earth godesses who provides plenty of females
4 Some become functional hermaphrodites who can father their own children
5 Shaman or priest or sorcerer uses spells to reproduce tribe
6 Kidnap children of others to raise as own and use spell to change worthy ones
7 Leader must journey to gods home every generation to ensure gods provide females
8 Single orc queen lays lots of eggs sacs, one each day if fed enough
9 Leaders obtain a few females mostly for selves by trade and use magic to make orcs
10 Female tribe with little interest in fathers, raise children collectively

Some orc tribe females are indistinguishable and equal, they birth a single young
Others females have large hips, buttocks and breasts delivering multiple babies at a time
Some have multiple nipples like a sow and have litters of babies

A orc baby will survive newborn eating bugs, birds, mice and eventually finding a tribe.

Create Orc 3rd level Spell
Ritual takes 1 hour once materials ready
Material Components variable but include ritual use of relics from the dawn age, gestures, incense and some musicians with drums and gongs and chime and chants

Many variants of this spell but most turn a single corpse into a cocoon like sack that later splits when a fully formed orc bursts out. Each spell has a set form and colour that spell creates. Orcs all are inborn with sneak, hide, climb and learn the first weapons they are given rapidly.

d10 Spell type
1 Dead Elf to Orc spell as first used by elves creates a
 into a sexless orc 
2 Dead Human to Orc spell makes dead humans
 into a sexless orc 
3 Human to Orc spell turns a living voluntary 
(torture ok) human into a sexless orc 
4 Flesh to Orc spell allows maker to stitch up any meat to form a sexless creature
5 Blood to Orc spell mixes blood from a body with clay to make
 sexless orc 
6 Corpse Orc spell grinds up mummified bodies and form into sexless orc
7 Alchemical Orc spell uses 2000gp distillery and 100gp gold in chemicals into 
a M or F orc
8 Baby to Orc spell uses a human baby under 1 year into a grown 
a M or F orc
9 Clay Orc spell requires a life size figure of their sterile dream orc then animate, pottery skill helps
10 Bog to Orc the most recent spell allows you to form a male orc from natural swampy muck


Create Orcs 7rd level Spell
As above but makes one orc per level, more materials needed obviously

Monday, 4 May 2015

End of Babylonian game the Pix

 Kull and Ariana on dragon supporting troops


 Babylonian Chariot corp (Im using Assyrians for Army with Auxiliaries and Sumerians for armies  called from the city states of the south) - no horses as this in 1700 BC



Both sides represent - every civilization on the Mediterranean is Cockblocking Babylon!

 Good guys ready to kill all the foreigners in one swoop
Managed to bribe local Canaanites and Arab nomads to help them








 The crew waiting as each few inches moved and long range missiles fire turn by turn before anything exiting happens



Evil cultists are working behind lines! These serve Cthulhu but Ariana has had seashore cultists killed.(actually druids from HAT brand celtic command plus ladies from HAT's Warrior Queen Chariot set - presumably they are Boadicea and her daughters). These will be cultists in all my games.



Dragon destroyed lots of chariots and broke the enemy elite



You can see enemy elites up to something



Here is Hittite Wizard and his demons. Dragon flame and arrows and Javelins from flying heroes stopped him but pets managed a message to a weaker form of He who must not be named!



Oops Hastur is here and he is eating the faction that called him. I dare not let you see him with his face turned.



Nyarlathotep grew from someone among Egyptian standard bearers and observers



 A phantom mind sending from the house he lies dreaming in - heroes stopped the real thing coming



Ninurta in distance after Nyarlathotep and the dragon vs Hastur. 3xd100/d10 SAN checks



 So yes I have Cthulhu Wars which I could have gotten 70 bux cheaper but Ive been dreaming of this for ages. At least many amies good in my Rome game. Statue supposed wise man from nativity set I nicked. More like Sennacherib or some other Bastard king.  Big fun and awesome apocalyptic end for party. So my 1/72 mania got to flex its muscles and i got some pix.

A few more here


Sunday, 3 May 2015

Babylon Apocalypse War

Crikey I posted this a bit early withot any text so I better get going here

Party had a year or prep. Ariana went to spend time with Griffons. Kull spent time in Dragon Pits of Marduk, Pek persued the secrets of his god Ninurta and gained a spirit, Sobek had become a shaman, not by raw power than with expert ability in rituals and a bit of luck, Toth spent time speaking to the dead and Iltani had learned more sorcery.

So time to face the coalition. Egypt (With Lybian mercenaries). Tyre-Sidon (with a horde of Phoenicians, philistines and sea people). Hittite led group with Mycenaean pirates and Mitani Charots. The Heroes came with King of Babylon and the armies camped and awaited the right moment. Saw the enemy try to hire local Canaanites and some Arab nomads to fight so Ariana and Sobek managed to get then on side. Iltani turned a boy into a giant dove and linked him to king so he could observe the battle fro on high. She cast spell on the elite troops to be more deadly and formed several smoke clouds she formed into horrors. Pek turned into a eagle and spied on area and saw cultists on the sea shore summoning something. Ariana sent her loyal Mycenaean  pirates to kill the cultists. Toth snuck into camps of enemies leaving a Phoenician knife in a Egyptian general and poisoning the Phoenicians water. Pek as a bird would waylay baggage carts and one crashed once revealing a black faceless sphinx he thought familiar.

Finally the battle was afoot and hoards of enemy irregulars, Pek led a huge force of archers in the trees on edge of battlefield which did a lot of damage. Canaanites suffered the most. Sobek riding her terrorbird led lions she had trapped in pits and now controlled. Kull rode a dragon which swept towards a enemy position shielded by trees. Toth and Iltani rode chariots in close. Iltani drove her smokey horror phantoms but enemy leaders had prepared them for this trick. Each main enemy faction had a group of chanting magicians. As heroes army of Babylon marched forward  both sides ran low on irregular auxiliaries and the enemy lost chariots to the dragon. When the great factions clashed and Pek and Ariana flew with spells over the battlefield they saw they were going to win.

In the distance a horrid sound was heard from the sea.

The Hittite wizard had been killed but his familiars carried on the summoning, a weaker form of the unnameable one than desired had been called.

The Sea peoples wizards sacrificed their wild dancing girls and began screaming and their eyes bled. Their spell was diminished when Arianas prate crew killed the cultists on the sea shore a few miles away. A mere dream of a god was called.

Elder gods began to appear. Foul tentacled face god surrounded by yellow mist swept on his callers, devouring them. The dead wizards familiars were worshiping it the unnameable one. Nyarlathotep appeared from among the Egyptians growing from among the Egyptian heralds. The lord of chaos screeched and waved his face tendril at the sky. Cthulhu's cult had been stopped but a phantom dream sending came, increasing the pressure on the minds of men.

The soldiers snapped, screaming in all directions, tho battle was now a panicked mob screaming madly. Sobek snapped, she remembered long ago Nyarlathotep promised her power and now she was here to wait on him in person. As she rode her bird towards the crawling chaos, Toth snatched her from his chariot and fled the battlefield. Pek called on Ninurta and the god gave him a gigantic form like the god. Pek-Ninurta strode towards the crawling chaos with his holy mace. Kull never to be outdone called Marduk who merged him with his dragon. Ariana blasted Hastur with lightning and flew into the highest branches of trees. Iltani called Ishtar and was granted more energy to user her powers of sorcery to bear. She blasted Hastur with bolts of smoke from her smoke phantoms. Dragon breath singed Hasturs screaming face.

Cthulhus dream form faded and Nyalotep had shifted form and fired himself into interstellar space.

Hastur was blasted by spells and dragons before exploding into a foul yellow fog.

Only a few heroes walked from battle and that cursed place.

Pek was gone with his god.
Kull the dragon went to live in Marduk's dragon spawning pits as a stud.
Ariana, Toth and Iltani lived for decades un-aged before departing the world of mortals.
Thats right the noble richborn kids hogged the elixir of life they stole.
Ariana went to live in mountains with centaurs, satyrs and griffins.
Toth and his snake goddess wife went to live in a great cavern near the land of the dead
Iltani became a sorceress advising the Empire
Sobek was kept in a tower but some say she escaped and is now a witch
Fluffy the terrorbird has no known location

Running Vikings 2 next week - set 16 years after last party including their children

Viking Generation

STR SIZ INT 2d6+6
DEX POW APP 3d6 minimum of 9
EDU 2d6
16+2d6 years old

One Magic System - Spirit or Divine (some others available - one player a were-wolf)
INT x10 in personal interest skills
EDU x20 formal education skills
(AGE-16) x30 career skills

Set Novgarod Russia in 1020's

If I run Babylon again will include more crazy magic and non humans and more fantasy
Will post photos tomorrow

Wednesday, 29 April 2015

d100 Hitch Hikers of the Badlands



Horrible inflammatory pain for my 45th birthday as rain on roof got worse so did pain

So here is more wasteland Australia - will compile a pdf when backlog published here

Dedicated to Kolchak the Road Warrior

d10 Hitch Hikers of the Badlands

1 Teens and kids

2 Vagrants
3 Nomad travellers
4 Serial killers
5 Gang member
6 Stranded driver
7 Fugitives
8 Cultists
9 Refugees
10 Strange

d100 Hitch Hikers of the Badlands
01 Angry teen runaway heading to city or anywhere but here
02 Cheerleaders escaped sleazy ride seek lift home
03 Chirpy kid off to big city to become famous celebrity, upbeat and delusional
04 Kids who have lost family (possibly dead)
05 Teen drug addict thieving liar, will do anything for drugs or cash
06 Orphan girl on the way to grandmas house to live needs a ride
07 Monster child with terrible powers will punish those who dont comply
08 Child witness perused by d4 1=cult 2=gang 3=mob 4=black ops
09 Teen confused by new bodily changes d4 1=deep one hybrid 2=psionic 3=mutant 4=undead
10 Child actually abandoned replicant gone crazy, seems nice early on
11 Wandering homeless person looking for work and a lucky break
12 Wandering mental patient turfed out after health cuts 
13 Wandering cyber psycho war vet, killing spree easily triggered
14 Witness of sanity blasting horror from beyond hints at terrible things they have seen
15 Jolly swagman looking for odd jobs and spinning tales of travels
16 Refugee fleeing a crisis that destroyed home
17 Victim of memory loss, someone is looking for them
18 Sagely wanderer with homespun wisdom helps sooth souls then returns to travels
19 Wandering preachy musician tries to earn keep with performance
20 Wandering mutant if angered becomes monstrous berserk killer
21 Farmer looking for missing family, lost everything
22 Road nomad clan member will try to help those who show kindness with skills
23 Road nomad warrior survived destruction of his car limping on highway
24 Wandering priest actually debauched deviant out for thrills
25 Plague carrier wanders wasteland and others die around them while they remain alive
26 Homeless war vet cant stay put anywhere and in need of medication
27 Bleeding person needs medical aid for stab wound, passes out quickly if picked up
28 Feral kid hungry and in need of medical attention, poor language skills
29 Nomad with his dog trying to escape gang who killed his clan
30 Nomad woman left no good husband and his clan to make it on her own
31 Woman in nurses uniform with hard luck story, seductive serial killer
32 Rural labourer seems handy with tools, actually a cannibal
33 Hippie guru offers free drugs and enlightenment so can murder others easier
34 Mining town prostitute seeks to remove mens genitals in intimate moments
35 Highschool girl on run after killing whole school with her pyrokinetic or telekinetic powers
36 Woman in bridal gown snapped when her wedding destroyed by gang, now on killing spree
37 Crazed feral youth thinks he is a were dingo doomed to kill and eat men
38 Kindly plump bespectacled ex teacher actually a cannibal killer
39 Man with noose scars claims to be on run from lynch mob, actually a escaped serial kille
40 Tattooed war vet seems handy friendly guy but can't stop collecting human ears
41 Gang member tries to hitch ride while buddies hiding nearby try to carjack any who stop
42 Gang member flags down ride but has radio link to gang who he informs best time to attack
43 Gangbanger escaped a big fight seems ok but flips out if disrespected
44 Mutant supremest gang member likes to kill normals foolish enough to give a ride
45 Militia man stranded after battle needs to get to civilization before gang find him
46 Battered gang member grateful for lift, starting to turn undead
47 Gun wielding nun in habit who smokes and drinks, looking for her sisters
48 Thieving gang harlot looks for a ride so she can rob a vehicle
49 Failed gang initiate fleeing gang who need to silence them
50 Ganger with explosive vest tries to hold up anyone kind enough to give hm a ride
51 Suit been stranded in motoring tragedy survived somehow needs help
52 Wandering stranded motorist near death has more friends stranded nearby
53 Postmans van hit a landmine and walking to get help
54 Truck driver escaped gang ambush and needs help
55 Pilot bailed out after gang shot them down now stranded
56 Desperate woman needs help, rest of family being tormented by gang who ambushed family car
57 Drivers car battery died walking to get help
58 Stranded driver in tree surrounded by dingos
59 Stranded cop who survived a gang battle demands he be driven to nearby town
60 Aboriginal family stranded after engine exploded, need lift to reservation
61 Fugitive women outlaws use sex appeal to flag down a ride
62 Bush ranger tries to hitch ride as ruse for gang of killers nearby hiding
63 Escaped mental patient tells inconsistent and unbelievable stories, also a canibal
64 Escaped convicts handcuffed in uniform request help
65 Wanted robber on run after rest of gang killed by cops
66 AWOL zone trooper wont go back to the war on the run
67 Wanted corrupt suit needs a ride, tries to hide face and avoid eye contact
68 Last surviving gang member hunted by cops and witness to unlawful executions
69 Illegal immigrant on run from authorities, carries exotic strain of undead plague
70 Killer hobo wanted by law for executing local business men who exploit homeless
71 Attractive hippy girl offers stay at her friends commune, actually a cult brainwashing centre
72 Fishy quiet guy actually a cultist will call monsters if near body of water
73 Crazed cult doctor seeks hearts of fearless men to summon dark gods
74 Nazi cultist at right time calls god from overspace to occupy his body which explodes from pressure
75 Troubled artist reading King in Yellow pursued by weird bloated walking corpse
76 Tall young farm boy hiding mutations, can call his invisible amorphous brother from beyond
77 Handsome Egyptian man warns party of future failure, if harmed becomes maddening space demon
78 Attractive musclebound she cultist looking for mate, children rapidly grow into hideous creatures
79 Undead wannabe cultist seeking immortality wants to infiltrate group and contact intelligent undead
80 Faux Christian actually seeks return of the old ones sent to spy on enemies of the gods
81 Escaped gang slave on the run desperate to never be prisoner again
82 Farmer on run from disaster d4 1=wild weather 2=bushfire 3=gang attack 4=drought
83 Ferals ill equipped for survival, beg for foo & water but are thieving scumbags
84 Townfolk running from undead d4 1=being followed 2=infected 3=hunted by black lab 4=insane
85 Foreigners! d4 1=sweatshop slaves 2=near death 3=foreign spies 4=hybrids from plateau of Leng
86 Aboriginals driven off land by d4 1=mining companies 2=gangs 3=rednecks 4=dreamtime horrors
87 Humans modified into beastmen animal hybrids in black lab d4 1=native 2=feral 3=farm 4=prehistoric
88 Strange pale non speaking people, alien hybrids escaped a bunker, telepathic group mind
89 Accidental time travelers d4 1=pre white contact 2=colonial era 3=ww2 4=future disaster
90 Starving artists and performers driven from commune by miners
91 Ghost will keep appearing on road d4 1=sexy killer 2=murder victim 3=occultist 4=dreamtime spirit
92 Odd bald person in silver suit d4 1=lost alien 2=future traveller 3=psychic 4=cosplay SF fan
93 Attractive person is a rogue replicant targeted for termination, dangerous if confronted
94 Person infected by weird alien or mutant parasite that bursts from them
95 A zombie with feeble memories of life habits tries to hitch, harmless but stinking creepy mess
96 A intelligent malicious undead seemingly human with unearthly powers
97 A cute killer android that uses appearance to lure prey close
98 A horrible human size mantis like mutant uses a human skin as a disguise to get close to food
99 Hulking huge person with stitches all over and medical robes with no memories
100 Cruel being from overspace in human form d6 1=demonic 2=angelic 3=reptilian 4=tentacle thing 5=grey 6=fractal horror

Sunday, 26 April 2015

d100 Highway Murder Menaces & Moon Mission Madness

Today started team on astronaut training and sent to moon by the Lunar corporation (many companies, governments and the Vatican). Sister Uriel, The mutie and the Sheriff with tag along therapist arrived at the Tycho crater city. Mutant got into bar fights, Uriel investigated signs of evil and sherrif looked up missing astronauts and search protocols on the missing astronauts the party were sent to find. Most importantly the team mascot Dorothy the midget raptor dino pet of the sheriff looked adorable in her space suit. The company suspected there was a extra terrestrial intelligence directing the zombis on Earth. Team were worlds foremost zombie hunters and expert death racers were selected (not the cyber psychos). Aparently the lunar comunity expected party to put on moons first death race. So they left the pristine white Tycho City and went to their next base for the alien hunt, a mining town who had flattened a square kilometre of the moon for the deathrace. Uriel refused as did sheriff - they only wanted to kill undead. Base was a shabby industrial dirty hell hole. Commander explained death race was a cover  and if they would put on a demo show vs automated rigs the public would be sated and forget about them. Also they would get the chance to arm and armour moon vehicles for their search after the moon murder motor sports.

Uriel fitted a moon truck with powered sawblades on a ram plate with cone rifles and a turret with a industrial rivet bolt gun. The therapist would act as her gunner. Mutant got a truck with ram plates. Both got rocket boosters. Sheriff got a buggy with bolt gun and three cone rifles. Military arms were supposed to be banned. They did get recoiless ingrams, gyrojet guns and cone rifles as personal arms. The deathmatch let the team destroy the three enemy construction tracked vehichles and the audience loved it. Karumi the ninja girls arived from earth to join team and while base celebrating they broke into Seabourne foundation office and discovered deepone dna, drugs and occult secrets. Party next got ready to go looking for missing astronauts and find the alien intelligences relay beacon where the attack on Earth was directed from. All look keen on building new vehicles when back on Earth with big fat paychecks.

Anyway here are more encounters for the outback. These are more direct threats not just hazards or obstacles or curiosities. These things are out to mess you up. 

d10 Murder Race Road Encounters

1 Pedestrians

2 Cycles
3 Road Gang
4 Wasteland Trash
5 Death Racer
6 The LAW
7 Death from above
8 Sanctioned Ops
9 Wasteland Horror
10 Weird

d100 Murder Race Road Encounters
01 Rural militia with sandbag machine gun and mortar emplacements
02 Armed highway gang desperate to get wheels again after mishap
03 Heavily armed uniformed vigilantes d4 1=scouts 2=nuns or priests 3=park rangers 4=postal workers
04 Rednecks with dynamite, caltrops and pit traps
05 Sniper team working with looters or militia
06 Organised crime with mined road and armed gangsters wanting car parts
07 Armed family men farmers with kin, overprotective and overwary of roadgangs
08 Teenaged gang looking to kill boredom by attacking motorists with parents guns
09 Gang of highway wreckers with trapped road, earn a living off looting
10 Medical team with ambulance trigger happy after being attacked and stranded
11 Cyclegang looking for trouble and turf to carve out by violence
12 Nomad cycle gang looking for easy victims and fuel
13 Military veteran bikers, some cyborgs looking for adventure
14 Mutant cycle gang out to rob and destroy those not tainted
15 Militia patrol cycles willing to skirmish and drive away outsiders
16 Automated cycle drones will engage any armed vehicles, who sent them?
17 Cycle gang paid to hunt and kill team by old enemies
18 Organised criminal mobsters on bikes looking to hit someone looking just like you
19 Farmers on cycles looking to avenge who killed their kin, trigger happy and enraged
20 Teen gang out for first blood and unaware of their fragility
21 Road Gang of outlaws in old vehicles looking for victims to rob
22 Major gang chapter seeks victims for fun and fame
23 Militia in armed utility vehicles  looking for trouble makers in turf to kill
24 Gang chapter paid to prevent anyone using this road for some reason
25 Gang chapter seek to eliminate your team, paid by your old enemies
26 Nomad clan often with a bus or van or truck will attack any they think is a threat
27 Motor vehicle sports club of rich youths from city looking for thrills in newly armed sportscars
28 Mob limo with escort think team look suspicious and open fire on sight
29 Rednecks happy to kill any fancy city folk or suspicious types in area
30 Convoy of paranoid refugees who have had too many surprise attack today
31 Wasteland Trash psychopaths looking to murder any outsiders who dare fight against entropy
32 Mutant road gang at war with humanity
33 Cultist gang looking for sacrifices open fire with motley collection of vehicles in cult colours
34 Offroad renegades in armed buggies, crawling with crazed gang members
35 Gang cult terrorising area in name of murderous religion
36 Mutant gang in buggies out to cleanse world of normals
37 Rogue trucker with gang goons happy to destroy anything in way
38 Cannibal horde 1in6 infected with zombie plague or other bioplague
39 Warlord of the wasteland with fleet out to purge the wasteland of the weak
40 Battered and wounded gang chapter trying to get home, anything in way assumed a threat
41 Wanabee death racer fans using cars stolen from parents
42 Road ahead with multiple death racers in kill crazy combat
43 Lone death racer, jumpy and wary shoots anyone who looks funny
44 Veteran deathracer up for a challenge to kill anything in path
45 Death race team in combat formation looking for blood
46 Anti death race action group out to destroy who they think are death racers
47 High speed high tech death race vehicle coming through from behind
48 Death race fans think you killed their hero and have armed their cars to hunt you
49 Road covered in dropped weapons like mines and caltrops, wrecked death racer in area
50 Death race team crews and media vehicles with media corp security
51 Police cycle patrol wary of hostiles, call for help and engage
52 Police patrol car squadron looking for gangs to eliminate
53 Riot vans and command truck loaded with riot armoured cops with road block
54 STAR force police in armored cars looking to destroy unlawful travellers
55 lone battered interceptor on killing spree thinks you look like lawbreakers
56 Police roadblock with car traps, caltrops and patrol cars
57 Sheriff patrol cars in formation looking for someone to blame for local murders
58 Prison transports with police escort think your crew are trying to free prisoners
59 Police sniper team and spy drone guard highway from troublemakers
60 Puritanical religious zealots out to purge deathracers, gangs, mutants, undead and other unholy scum
61 A drone is watching racers d4 1=man deployed spy 2=military recon 3=kill drone 4=laser drone
62 Ultralight, cheap scout used by farmers and gangs, can be packed and stored easily
63 Light civilian probably prop plane or even, used by gangs and farmers
64 Helicopter, mostly old bubble dome ones used by gangs and farmers, some high tech ones
65 Jet d4 1=civilian transport 2=passenger 3=corporate 4=military, most will not react to racers
66 Missile from d4 1=space 2=anti tank squad 3=automated sentry 4=sniper guides from over horison
67 Airship 1=automated spy 2=passenger 3=cargo 4=sky gang
68 Satellite 1=part time spy sat 2=spysat network 5=media satellites 4=kill sat
69 Air troopers 1=paratroopers 2=jetpack rocketmen 3=rocket powered gliders 4=drop pod from orbit
70 Monster d4 1=mutant bird or bat 2=giant bug 3=flying dinosaur 4=spore ball
71 Sanctioned Ops fleet of green agents want to test combat maneuvers on some saps
72 Famous sanctioned op has been given bounty on team members
73 Famous sanctioned op has been given kill contract on team members
74 Agency fleet instructed to wipe out party, if defeated agency seeks vengeance for years
75 Agency ops operating roadblock - none shall pass!
76 Agency armoured car and escort wipe out any suspicious threats in way
77 Semi trailer with humourless escorts assume anyone a threat to cargo
78 Sanctioned op drone opens follows and directs ops after team
79 Exotic sanctioned op vehichle d4 1=GEV 2=hover tank 3=Vector thrust van 4=APC
80 Agency AI high tech car d4 1=insane on rampage 2=test unit 3=turned evil 4=hacked by enemies
81 Wasteland horror mutant beast d6 1=lizard 2=toad 3=scorpion 4=spider 5=jelly 6=bug
82 Escaped lab monsters d4 1=triffids 2=dinosaurs 3=pleistocene megafuana 4=cyborg mutant freak
83 Bus or truck full of zombies seeking on homicidal quest for brains and blood
84 Rogue robots d4 1=military 2=security 3=modular drones form monster 4=industrial
85 Road train of plague carrying horde of refugees some becoming undead without realizing it
86 Cyborg gang of psychos on killing spree, intent of inflicting pain as they feel none
87 Insane replicant about to shut down on last killing spree to feel truly free from programming
88 Assassin android in well armed car out to kill team as a test
89 Replicants of team with copy vehicles out to replace you for unknown enemy
90 Huge Kaiju monster rampaging across area d4 1=bug 2=reptile 3=mechanical 4=giant ape
91 Vampiric fiends in racers d4 1=aliens 2=undead 3=weird cult 4=genetic engineered monster race
92 Wizards or witches attack with strange powers while road gang attack
93 Non humans with strange cars and bikes seek to kidnap you and take to hidden kingdom
94 Something falls from space d4 1=deranged Venus probe 2=alien weapon 3=thing from beyond 4=alien kill borg
95 Cultists have called on monster to kill team d4 1=fast shoggoth 2=demon 3=petty outer god 4=elemental
96 Undead driver symbiotically linked to part undead biotech car on a dreadful mission with no witnesses
97 Cult of martial artist assassins with cars and bikes, leader with paranormal powers
98 Ghost haunts road d4 1=headless cyclist 2=phantom hitchiker 3=ghost death racer 4=spectral truck
99 UFO buzzes car 1d4 times 2nd time=car loses power 3rd=radio communication 4th=memory blackouts and strange dreams of alien abduction
100 Alien operated vehicle out to kill witnesses d4 1=angelic 2=reptilian 3=goblins 4=greys

Saturday, 25 April 2015

Lost Cargos of the Murder Highway

This is for helping determine loot in wrecks or discarded cargo dumped in the wasteland
Cargo from human size to international shipping container used also by trucks

d10 Goods Condition
Handy if condition needed for goods

1 Rubbish almost no value
2 Poor condition some salvage and repair needed
3 Old prone to failure without maintenance
4 Second hand but unreliable
5 Second hand but serviceable
5 Second hand customised
6 New cheap knock off or pirate
7 New at typical value
8 New but unpacked and customised
9 Experimental
10 Experimental black or weird science

d10 Goods Owners
Handy if goods found and owners unclear

1 Local folk
2 Long distance freight from individual owner
3 Local government
4 Local business
5 Local gang
6 Local cult
7 Organised crime
8 Large business
9 State government
9 Federal government
10 Global megacorp

d10 Container
1 Tool box or Backpack
2 Cardboard boxes
3 Wooden shipping crates
4 High density foam crates
5 Plastic crates
6 Plastic barrels
7 Wrapped in bundle with plastic cable on palettes
8 Wrapped in plastic sheets into bales
9 Metal shipping crate
10 Refrigerated shipping container with electronic security

d10 Container condition
1 Corroded or a bit rusty
2 Reused packaging covered in stamps and freight dockets
3 Covered in graffitti or spattered paint
4 Punctured b something
5 Slightly leaky
6 Smells of animal urine
7 Vermin infested
8 Blood splattered
9 Burned patches
10 Opened by someone else by force

d10 Common Cargo

Can roll a d12 then use either of next tables for a 11 or 12 result
d100 can be used but has better odds of weirdness, specific outcomes and adventure seeds

1 Food stuffs - water, rations, grain, fruit and veg, bread, eggs, meat
2 Livestock - poultry, cattle, pigs, horses, goats, lab rats, lab apes, rabbits, puppies, emus, kangaroos
3 Passengers - school kids or orphans, gang, farmers, convict work gang, bus service,
4 Freight - persons household  belongings or a business office or branch goods packed as freight
5 Power - flammables, radioactive, alcohol, exotic fuels, power packs, generators, solar cells, rockets
6 Vehicles - new or used or wrecked vehicles or salvaged parts
7 Construction Goods - wood, gravel, wall panels, metal frames, crane, bulldozer, sand, cement mixer
8 Industrial goods - farm machines, machines, tools, robots, coal, fabric, metal sheets, paper
9 Emergency Supplies- medicine, quarantine dept biohazard crisis team, tents, sandbags
10 Vice & Crime - drugs, stolen goods, tobacco, beer, gambling machines, sex androids

d10 Quick Exotic Cargo
1 Law - undercover sting, bait for looters, swat team ambush, documents, prisoners, fresh arrests
2 Luxury Goods - food, fur, opals, fashion, sportcar, sex androids, cryogenic pods, electronic goods   
3 Hazardous - flammable, poison, fuel, nanite reconstructors, nerve gas, hallucinogens 
4 Weapons - armaments some legal for police, militia, military or the mob or a gang or cult
5 Undead - coffins, undead gang/kids/farmers, zombie-biotech car, vampires, wights, wraiths, mummy
6 High Tech - drones, robot, space tech, androids, replicants, space age guns, drugs, space test apes
7 Exotic Biology - clones, zoo animals, dinosaurs, ice age megafauna, alien, mutant, shoggoth
8 Faction goods - government, corporate, private, secret or criminal org records and office stuff
9 Black Science, ufo wreckage, cyberdragon, evil AI vehicle, mad super android, psychotic cyborgs
10 Strange - relics, alien goods, altar, great old one statue, bigfoot clones, ghost, imprisoned god

d100 Murder Highway Lost Cargo
01 Tins of SPAM or other processed meat in a can
02 Ice cream melting in the sun - grab it quick
03 Microwavable burgers and pizza
04 Military ration packs
05 Refugee food aid with water bottles, rice, flour, milk powder and other food stuff in sacks
06 Cages of puppies and kittens being delivered to restaurants
07 Genetically modified food animals d4 1=poultry 2=sheep 3=pigs 4=cattle
08 Mobile slaughter yard and animal carcases 1=rabbits 2=kangaroo 3=horse 4=wild boar
09 Pornographic magazines and VHS cassettes
10 Highly addictive new wonder drink or snack food possibly alien organism or full or drugs
11 Containers of tobacco and marijuana cigarettes or bales of raw plant matter
12 Alcoholic beverages like wine or beer in bottles or vat, 1in6 fuel grade overproof
13 Zoo transport with rare and valuable animals
14 Biohazzard supplies with tents, suits, life support, medical hardware, samples and patients
15 School age children d4 1=juvie hoodlums 2=cult fanatics 3=slave workers 3=local school
16 Prisoners transport d4 1=state prison 2=refugees 3=convict workers 4=arrested protesters
17 Persons home or office packed up as freight d4 1=Individual 2=family 3=corporate 4=nomad property
18 Dangerous waste d4 1=radioactives 2=chem weapons 3=chem waste 4=old munitions
19 Roadkill, corpses and rotten food crawling with bugs and rats for a biofuel slurry plant or food factory
20 Emergency housing supplies for disaster, building materials and tools and sandbags
21 Fencing supplies for a huge ares d4 1=dingo proof 2=roo proof 3=refugee proof 4=prison camp grade
22 Fuel for refinery plantation d4 1=coal 2=shale 3=algae 4=feces
23 Fuel for vehicles d6 1=gasoline 2=kerosine 3=alcohol 4=bio fuel 5=liquid gas 6=diesel
24 Car parts d4 1=garage supplies 2=nomad gang supplies 3=death race team 3=corporate or mob
25 Drugs d4 1=police seized goods 2=criminal org 3=medical aid mission 4=corporate personel
26 Machinery and supplies d4 1=mining 2=agriculture 3=construction 4=manufacturing
27 Machinery and supplies d4 1=fuel refinery 2=power plant 3=printing press 4=clone vats
28 Robotics d4 1=agricultural 2=Industrial 3=personal assistants 4=security 5=military 6=applicants
29 One armed bandits and casino supplies, 1in6 have mobile one armed bandits that harass customers
30 Sex Industry supplies d4 1=prostitute transport 2=sex androids 3=sex machines 4=sex toys
31 Cash in bales possibly with other valuables including gems, furs, antiques 1in6 are fake
32 Valuable goods tagged by someone as bait with radioactives, dye bomb or locator beacon
33 Assorted stolen goods owned by mob or gang and being moved for sale or being used as bait
34 Armed combatants in ambush d4 1=gang 2=police 3=corp kill team 4=desperate refugees
35 Documents or data d6 1=police 2=corporate 3=government 4=cult 5=mob 6=academic
36 Vehicles d6 1=wrecked 2=second hand 3=new 4=recalled units 5=in fleet colours 6=damaged
37 Ammo d4 1=old 2=new 3=specialized 4=dummy d4 1=bullets 2=rockets 3=grenades 4=mixed
38 Weapons d4 1=civilian & hunting 2=militia supply 3=gang supply 4=police or sheriff
39 Packed full of rats d4 1=mutants species 2=lab rats 3=biological weapon system 4=undead
40 Collection d6 1=comics 2=action figures 3=plushie trolls 4=VHS tapes 5=CDs 6=sports memorabilia
41 Imprisoned exotic undead transported for research purposes or to be destroyed
42 Bagged corpses to be disposed of 1in6 zombie infected
43 Coffins transported to family cryovaults or burial 1in6 infected by superior undead
44 Frozen trilobites and sea scorpions sold as new style lobsters
46 Dirty portable drug lab owned by a gang
47 Steam engine and parts intended for collector or museum
48 Rocket boosters to be strapped on vehicles as used by space test centre
49 Meteorite samples gathered by scientist or collectors 1in6 has strange phenomena
50 Soft drink can dispensing machines, units call for help if violated
51 Treasures of a unknown lost civilization older than history says possible
52 Shed kits of various sizes
53 Human traffic d4 1=sacrifices for cult 2=sweatshop labour 3=slave traders 4=children
54 Top secret documents that attract kill teams d4 1=government 2=corporate 3=cult 4=mob
55 Police evidence lock up transported for court case
56 Bags of cement and tools, possibly a mixer
57 Theme park androids dressed in theme 1in6 defective killer units
58 Cyborg war vets in stasis, back up program ready to awaken these kill crazed war heroes
59 Automated vehicle d6 1=gang 2=police 3=corporate 4=commercial 5=cult 6=space exploration
60 Drones d4 1=civilian 2=police 3=corporate 4=military 1in6 operate on back up mission program45
61 Human corpses but from black science lab 1=vivisection 2=test subjects 3=hybrid horrors 4=mutants
62 Musical instruments, speakers and band tour equipment, possibly a stage
63 Satanic shrine and paraphernalia including font, blades, banners and tents
65 Refrigerated blood bags d4 1=medcorp 2=vampire gang 3=undead 4=cult
66 Frozen organs and limbs d4 1=medcorp 2=organ leggers 3=cult 4=black lab
67 Freak collection usually traded like slaves or in circuses, mutants, fakes, freak animals
68 Cyborg limbs and body parts d4 1=stolen 2=bootleg 3=black market 4=corporate medical
69 Valuable old treasure horde belonging to cult who can track it and punish unholy who take it
70 Clone pod transport 1=medical organ donors 2=Insurance policy 3=soldiers 4=sex slaves
71 Undead operated necrobion tech vehicle taken to black lab for study or destruction
72 Automated evil AI operated vehicle(s) 1=death race car 2=military 3=space center 4=corporate
73 Uplifted space test apes wary of humans and seeking to be free
74 Mutant humans in stasis pods mostly resentful being transported to a black la
75 Mutant monsters in stasis pods being transported to a black lab
76 Cryptozological specimen d6 1=bunyip 2=yowie 3=mimi 4=bigfoot 5=lake monster 6=wild people
77 Humanoid simulacra  in pods 1=sex androids 2=defective killer replicants 3=military 4=corporate
78 A bloated humanoid mostly nutritious body fat plumbed into life support system
64 Torture equipment d4 1=serial killers 2=sadistic gang 3=government agents 4=mobsters
79 Medical equipment from paramedic supplies to portable operating theater tent with generator
80 Whale blubber and body parts or other protected anomal trophies and meat
81 Brainwashed cult victims starving and helpless and left to die
82 Dirty germ warfare lab abandoned after lab crew died
83 Black documents d4 1=doomsday warning 2=conspiracy theory 3=plot evidence 4=UFO casebooks
84 Triffids bound and packed for market, some might escape in a crash and will help others
85 Unexploded shells stolen from firing range or found, very dangerous
86 Prisoners in gimp rubber suits in cages bound and gagged
87 Undead prehistoric creature d4 1=wooly mammoth 2=T-rex 3=giant tassie devil 4=giant wombat
88 Zoo transport with exotic life 1=dinosaur 2=pleistocene mega fauna 3=mutant 4=alien
89 Human prisoners plumbed into array farming them for blood, neural peptides or medicine
90 Frozen shoggoth or other liquid alien horror
91 Haunted antiques with spirits inside that curse whoever steals or collects them
92 Cult relics d4 1=ritual paraphernalia 2=caged monster 3=slumbering god in statue form 4=evil books
93 Alien in a stasis pod being transported to a black lab asks for help
94 Aliens transporting selves to secret base d4 1=greys 2=reptilians 3=goblins 4=insectoids
95 Wreckage of UFO with inexplicable materials 1in6 with biological samples or alien bodies
96 Alien transport with hostile being inside with advanced weapons, and holographic mask field
97 Alien transport with hostile being inside with hypnotic stun beacon able to paralyze minds
98 Strange alien coffin from archeological dig 1in6 alien mummy comes to life
99 Kaiju eggs long dormant on way to d4 1=cult 2=black lab 3=military base 4=radioactive waste vault
100 Experimental drugs 1=Psionic enhancers 2=mutation inducing 3=nanite healer 4=turns undead

Friday, 24 April 2015

Babylon BRP: How To Burn a City

Very behind on my blog posts on this game sorry. This is about 4 games summary.

Party have moved into mode of being Nobles and directly helping the Empire. Game moving to climax of war and heroes learning arts of summoning and enchantment. Climax coming soon.

So the band of heroes granted 4 chariots and 60 medium armoured veteran auxiliaries (with spears, wicker shields, archers, javelins). They departed Babylon to bring Sumeria properly under control and prepare for war on Elam.

Party nominated to punish the city of Kartullu and the heretical Dagon cult in that degenerate town. Faced large but backward army of Kartullu but hero led force smashed them with leaders jumping in canals to escape. Began siege around city and could hear them chanting. So heroes sneaked up to a poorly manned wall by boat and entered the city by stealth. Wathched the great ceremony on crumbling ziggarut where king and priests were trying to use peoples faith to call Liogor to their cause. Kull the Champion of Marduk used hid command dragon spell to make Liogor unwilling to manifest physically. Ariana called on the power of  Adad and struck the holy leaders and king with a thunderbolt from heaven. Other fired arrows and helped finish city leaders. They fled getting a chance to damage the gate house of city. Mob panicked and heroes fled and escaped by boat through the deep one filled canals.

Army poured into the panicked town battering down the weakened gate and torching the city. Well into the night they continued killing any tainted by evil fish men and cultists. Stacked up pyramids of severed heads and Toth was busy decapitating the unclean until dawn. Some of the lesser tainted were castrated and sent to be slaves in worst jobs possible. Others were sold into slavery and distributed as war booty.

The next recalcitrant non-tax paying city was more cooperative and managed to negociate peace and payment. Spent some time in court of king working him, killing cultists in court and singling out those against empire. Toth invented a new punishment where witches were thrown from a high building into a burning pit. King was displeased by arrival of a Babylonian army expecting to be barracked but he accepted his lot. Being on border of Babylon and Elam was always bound to be trouble.

Party had time to rest and atend families. Arian had given birth to hideous centaur baby and kept it in a tower in her mansion courtyard hidden from everyone including her husband. His family were increasingly displeased by her. Most of party are priests and champions or apprentice sorrcerers now.

Got to spend more time in court and Ariana began affair with a prince who arranged to have her husband sent to front lines and killed. They were married and her ex Assyrian kin were outraged. Toth was made governor of a small city and appointed his friends in various positions. Weeded out cultists and helped raided armed force for attack on Elam. Party helped plan campaign with Princes of Babylon after squeezing as many troops as they could from city including militia, cult troops and offering Kassite barbarians and Gutians land to get lots of irregular troops.

A large Gutian force led by Kull and their king harassed the Elamite holy sanctuary city drawing away troops. From South army drew out Main Elamite army by appearing weaker than they really were. Meanwhile the heroes led their force to attack Susa the capitol. Managed to drive defenders into the city then Ariana used her prayes to Adad the weather god to destroy the gates. MAnaged to look the city quickly and take many Sumerian relics long held by Elam then fled before Elamites could rally their forces. While not able to hold the Elamite cities they had done a lot of damage. Party given talents of silver and some magic relics recovered and many cities of Sumeria grateful to have their statues of gods returned after decades in the dungeons of enemy gods.

Toth was made a king of his city as a reward and had a coronation celebration. Gutians took heavy losses and a band came to complain to Kull about this and he gave them gold to be his guard which they accepted. Their much diminished tribal king hated Kull even more.

After more rest time the Emperor asked them to travel on a diplomatic envoy to Haddadbad a city dedicated to Addad near the coast. The emperor wanted to get troops to the Mediterranean so they were to get support of Haddadbad or spy on their weaknesses. Got on well with the king and convinced him to support Babylon but he wanted no Babylonian garrisons in city and a fortune to bribe local Amorite kings to support invasion of the Mediteranean coast including territory of Tyre and Sidon. Were many cultists about also - Tiamat cult following the Leviathan form were thriving in Phonecean  lands. Killed some Asag cultists and went into mountains to harrass cult to find the mythical gaint Humbaba was guarding the forests, cutting off the supply of cedar to the civilized cults of the world.

Shamash the sun god sent the party seven magic rocks, each would diminish one of the giants defensive auras. Managed to destroy his auras from afar with sling stones and down him by cutting his legs. Once down they killed the intestine faced giant who broke down into maggots and rotten muck that began to sprout trees. Pleased the heroes went to the village of his cult to finish them off...