Friday, 17 February 2023

d100 Shopping in Sewertown



Don't mind the sun it's just being eclipsed by a god of the outer void and will be normal again soon. So Shadelport has many districts and it is possible to be trapped in them especially if your poor. Usually, this means you can be arrested for being in a non-permitted suburb if you have no money or job. So you could get stuck in Scum Cove where the city's jobless live awaiting new work. Some get stuck on the bridges for years or life. If you don't want to get a job to leave you could try the sewers. The city sewers are vast and ancient and some say overlap with the sewers of Hell. Under each of the western half the city is underground settlements of people and humanoids. Knotswarren the thieves district is very gang controlled. Under the ruins of the city prehuman things stir. From giant vermin to huge reptiles to strange dungeon animals and cultists. Beings like trolls, beastfolk, goblinoids and demihumans thrive there. There are numerous underground markets and even stores in the undercity and these are some.   

I won't rest until the depravity and vice of Shadelport is exposed to the gentle public.


d10 Shopping in Sewertown Quick Types
1 Food
2 Used
Tavern
4 Inn
5 Livestock
6 Craft
7 Vice
8 Crime
Magician
10 Magic

d100 Shops in Sewertown
01 Poached beetles and pickled worms, some are seasoned in foreign flavours and spice
02 Ratmeat on a stick, a classic and popular street meat 
03 Rat Roast Royal, rat roast  sold in half or quarter with roast parsnips
04 Sewerfish Stew, assorted critters from the sewer waters trapped that day
05 Underland Diner, selling food and drink preferred by Underland folk from the deep
06 Mushroom stall, where goblins in pushcarts sell mushrooms and fungus and vegetarian dishes. Sometimes they have special magical mushrooms and good underland maps  
07 Orc Meats, where orcs eat fermented and cured spicy meats and sausages that most humans and demihumans find nauseating. Orcs love it goblinoids think its ok
08 Lotus Diner a mysterious eatery of the drug-sotted western empire beyond the sea. Popular with wizards but the city and the Lotus guild are not getting a cut so occasionally hired killers attack. A VIP area takes customers to abuse drugs in small pillow-filled rooms full of narcotic vapours that barely affect regulars
09 Sewer muscles served in a bucket with butter and a fill-up of your standard tankard wit beer
10 Piercer & Stirge meats serving these delicious dungeon pests with flat bread and garlic
11 Rag and bone dealer selling and trading scraps found in the sewer and mudlarking on the river 
12 Used bottles cleaners and collectors are usually run by gang of urchins aphiliated with a gang. Occasionally find a funny bottle 
13 Trinket dealer sells shiny petty things found in pipes and the mudflats down river, lots of imperfect items of jewellery, glass and decorated ceramic
14 Lucky charm dealer selling ugly idols, certain herbs, holy water and various charms
15 Stall selling urine of rich drunks as it still is full of alcohol and other stuff
16 Knickknacks and oddments, stall with odd tools, figurines, bottles, pots, old coins and wooden furniture`
17 Medicinals, soaps, perfumes and cleanish water to help make sewer life less horrible
18 Second-hand clothing especially things have fallen in rivers or drains like hats, scarves and odd gloves and shoes
19 Second-hand bits of unmatching armour and old rusty weapons
20 Scrap collectors selling bits of tin, lead, iron, dented pewterware and broken locks
21 Hole in a wall where a goblin sells alcohol brewed in ancient toilets
22 Lean to tent against wall where old crone sells bootleg grog and rat meat on a bun
23 Pile of old crates where dwarf serves beer and food made from dungeon monsters crawling into the area from a field stove. Also sells rare mushrooms 
24 Orcs sell orc beer from barrels here with old crates for tables and give free drinks to city watch patrols and gongfarmers
25 Old basement turned into a tavern full of mutants from the mutie ghetto district, some drink strange alchemical potions and waste to gain more mutations and join their gangs
26 WItches with a cauldron selling brews to undercity humanoids and abhumans
27 Tavern where sewer workers come operated in secret from officials and superiors. Have brewing set up from sewer pipes and plumbing
28 Tavern built into an opulent tomb where rich occultists come by several secret entrances. This VIP club are wizards and sorcerers of mostly evil persuasion or criminals
29 Old sewer junction station where various criminals hang and drink to deal in goods, information and services
30 Grog shop run by off duty city watch where they tolerate no nonsense in old workers 
31 Gnome runs a flophouse where you sleep on a bench held in a sitting position with rope, cheap and lice-ridden 2cp a week!
32 Goblins have a nice cave full of fungus and a well with mushroom breakfast included mostly inhabited by goblinoids
33 Dwarf barracks build in old palace basement, with dwarf feasts, beer and singing every night till late
34 Orc inn with lots of brawling and fighting over the best bunks just like home with a serving of black pudding and olives for breakfast
35 Inn run by a crime gang full of bandits and awful scum in hiding
36 Inn run by beggars guild full of urchin pickpockets and disabled 
37 Inn full of all kinds of abhumans and monsters operated by a sinister hidden master
38 Mercenaries inn for the wickedest meanest veterans
39 Inn full of assassins, spies and bounty hunters looking for work
40 Inn full of evil cultists, demonic pilgrims, witches and agents of hell
41 Live rats in cages and sacks for sale
42 Giant ant or termite larvae possibly edible
43 Giant rats in cages and also rat milk products
44 Bats in cages, if human for food, goblins use as messengers and mounts and milk
45 Giant Beatles tied or chained some in cages for meat or pack animals 
46 Guild auction house selling indentured workers for underground sweatshops
47 Crime guild holds hostages in a safe house and sells debtors who owe gang money 
48 Kobold dealership selling kobolds from eggs to labourers to experts with accessories
49 Mutant animal emporium where a mutant trader sells all kinds of odd fish, frogs and bugs and rats mutated by alchemical waste or chaos contamination
50 Freakshow of weird mutant sewer creatures pay 1cp to enter no children
51 Sweatshop making clay and wooden pipes and processing narcotics
52 Sweatshop making luck charms, idols and fake relics for tourists
53 Mushroom farm stinks of compost, hot and humid from decomposing mess
54 Textile weavers, cloth dyers and garment makers in squalid conditions 
55 Tanners workshop using brewed urine, tannin and other horrible fluids
56 Brewery making grog from fermented garbage gathered by urchins
57 Builder with stacks of bricks and pipes, repairs walls, makes secret doors and rooms
58 Outlawed alchemist selling cheap potions with new less addictive furniture 
59 Underground books selling forbidden works or pornography, blasphemy, slander and politics. Many are prints or pamphlets that are shared around rather than kept like books
60 Wanted outlaw magician making petty magic objects items and cursed goods
61 Gambling den run by a gang as a club, range from filthy to luxurious
62 Drug den run by a gang who process and package here and run rooms full of customers in a drugged daze. Urchins act as runners and deliverers and help semi-conscious customers smoke more
63 Fighting pit where fighters brawl in a pit or cage watched by screaming crowds
64 Redlight passage with niches each occupied by a courtesan but some specialise in other tastes
65 Brother is protected by a gang for well-off customers wanting a thrill some specialise in strange tastes
66 Club for decadent aristocrats who employ a gang for security and securing unlawful entertainment. Some on the inner circle are cults with extra secret chambers
67 Restaurant for cannibals who have own crime guild to snatch victims and sell their belongings
68 Mutant sex club for unusual tastes and bizarre floor shows
69 Degenerate music hall with filthy and slanderous songs deemed treasonous, audiences are drunks who brawl and throw things at performers and sing along
70 Small clubs for professional criminals and mob bosses who use as neutral ground. Non-criminals are unwelcome. Strippers, gambling tables and some gang-affiliated bards play here too
71 Youth gang clubhouse in an old tomb or cellar chamber. Most just hang out in squalor drinking grog brewed from food found in drains and rats with a crude fire. Some of the better ones 1in6 are cleaner with a bar and performances that attract some sophisticated surface fops and dandies. These gangs are better off and better dressed and often related by blood to other larger syndicate bosses. Some might appear on the surface as rich youths
72 Beggers guildhall full of urchins and unfortunates, paying their dues and sharing news and gossip and reporting people they surveil for crim guilds. One area sorts the vast amount of pickpocketed treasures
73 Burglars guild for housebreaking specialists often has a front like a pawnshop or an artisan
74 Headquarters of a violent sewer youth gang with bar and fortified gate and fighting cage 
75 Clothing store selling surprisingly good second-hand clothes. In reality the skinners guild work with bandits, burglars and kidnappers in return for a chance to steal any victim's clothing. They employ some of the children they kidnap to help break and enter or act as distractions 
76 Slovenly bar of degenerate thugs, a guild of cutthroats, bandits and awful scum. Any fight here involves daggers and is cheered on by the club. If you kill anyone you must buy everyone a beer
77 Brothel is really a guild of kidnappers who deal with international slavers who use this to work captives. Buy and sell slaves and supply other crime guilds with slaves for gang businesses. Have an area of cells some who are prestige hostages
78 Money lender behind a caged window with a fortified door and heavily armed guards. Convert, buy and sell currency and jewellery and is also in front of a guild involved in financial and trade scams and large heists like payrolls. Employ an army of bookkeepers and loan info and lots of thugs to reclaim loans. Unfortunately, lots of the treasury is IOU notes in boxes that nobody will honour unless they think you are the gang
79 Second-hand weapon dealer with lots of shifty black-clad guys with knives hanging around. It is really a place to fence stolen weapons but also a meeting place for assassins to get contracts and train with guild masters. Hidden complex with a training hall. Will buy the poorest condition weapons as scrap or to sell to youth gangs or goblins 
80 Ratter supply store sells dead rats, rat fur clothes, rat poison, rat traps and lots of filthy rat trappers hanging about drinking. Realy is a guild that gathers information from rich people's garbage and listens through drains all over the city. They also buy and sell poison and traps supplies
81 Hideous man selling fish passed to him alive through a hole. Inside the hole, his fishfolk hybrid brethren operate a secret shrine of dark fish gods or their servants the lamprey, the shark and the crab. They spy on surface folk and occasionally kidnap people to sell as slaves to undersea folk or eat or sacrifice and eat. Several are priests and possibly monks. They have gold coins and cursed magic items
82 Alchemist apprentice selling cheap potions through a hatch with magical guardians hidden close by and a wizard-locked door. This connects to a basement of an alchemist's house on the surface
83 Wizard supplies selling components and alchemy supplies, also buy cursed items and certain blasphemous books unpopular with the surface church and authorities. Wizard is ex-teacher now forbidden from having students by the guild
84 Old crypt entrance where a creepy old man sells grave trinkets. He is a necromancer and buys corpses to feed his ghoul friends who give him treasure 
85 Druid selling sewer pets with her students. She will question any pets customers have to assess if they are worthy to adopt a tame giant rat or giant frog tadpole. They might murder anyone cruel to sewer animals and many rat catchers are wary of them
86 Cultists selling soup and bread at low prices if you listen to a sermon inside the shrine out back. A magician leads the service and may cast some spells to impress people
87 Diabalistic wizard offering wishes for souls and free tutorials at an exclusive secret black school of magic. Watched by invisible imps who aid them and whisper secrets to them
88 Witch apothecary selling potions and brews and creepy dolls and candles. Witch has a few assistants and or magical pets. Driven down here as a witch for doing magic without a guild license
89 Shop selling creepy idols, drugs, weird bones, incense, prehuman books and cursed relics dug out under the city or in the old ruins. The seller deals with many wizards and sorcerers
90 Creepy shop overgrown by fungus and crawling with critters. A dark gnome or elf trades drugs, magic mushrooms, poison and scrolls of spells from the underland realms
91 Exotic chamber of sensual delights really operated by magical shapeshifters to kill and eat humans
92 A magic idol with a poem engraved, a magical test made by a magician long ago. Any who read the poem while touching it are judged. Some cursed instead and some will be blessed. A vicious gang control the line and charge for a go
93 Exited sewer dwellers have dug into a prehuman tomb and excitedly selling objects straight from the tomb. An alien looking locked sarcophagi is just being exposed now
94 A magical sex club full of abhumans, witches and cultists. The owner has a lab to make new abhuman beastfolk from merged slaves and animals. All staff are drug addicted also
95 Wizard offering inhuman delights beyond the curtains, just wear this magic ring to survive, 100gp for 10 minutes. The wizard's succubi girlfriend came up with the scheme and sometimes they kill and rob people and sell the corpse to zombie makers
96 Necromancer shrine where they sell zombie people, beastfolk and animals. The front looks like a mortician shop and has many secret passages and several zombie sweatshops
97 Magical gateway to a land of milk and honey, hand over your loot as you won't need it and the gatekeeper and their gang let you enter paradise. Paradise isn't as nice as they say and nobody has come back to complain
98 Fountain of blood that heals undead where zombie keepers bring their old and tired zombies for a dip. A cult control entry and process the zombies. Wild undead also try and get in and the blood is sold for at-home use
99 Granny an old woman runs a tiny store selling trinkets of rat bones and sticks and some divination. Occasionally she whispers some fateful words and she raises urchins for some purpose that she sells to guild masters. All these children are chosen by fate to be special and in high demand. She is actually a river nymph though now more a hag as the river is so foul and polluted. She has plotted against the city for thousands of years
100 A great door guarded by sinister knights. They will let any who accept the consequences to pass. If you can see past the illusion the gate is a Hellmouth of a giant devil that opens to admit victims to hell one way and the guard knights are barbed devils with muskets (poisoned ammo one volley then attack by other means).

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