Cults are common enemies in my games.
Who ever gets tired of wiping out unpopular fringe religions?
Following from my new god's pantheon (the poor gods currently responsible for keeping the universe apocalypse free and suppressing the old evils), I thought I would do some naughty cults for specific campaign areas/periods. Will do some more neutral and ambiguous cults to follow.
d12 Forbidden Cults of Shadelport
The great pirate city, the great university of wizardry and the 800-year rule of the Barron are its sources of fame now. But also the prehuman ruins of Shadelport and the many enemies the city made in Aeons of occupation. The prehuman ruins remain from what was once the capital of a global slaver empire of evil and many wicked secrets remain in its sealed vaults, deep sewers and enigmatic monuments. Many cults seek the good old days of domination from necromancers and forgotten gods.
1 Rat Cult - rat demons and were rats in city sewers, spread plagues
2 The Dweller in the Well - a primordial old one lives in a well under the city, cult seek to find, contact and release
3 Garlor the Giant who built city walls and bridges but was betrayed instead of paid and bodyparts in walls and bridges, cult seek to destroy the city
4 The Infernal - arsonist hellfire devil cult, unrepentant sinners and enemies of city
5 Dark Elf Cult - worship king and queen of the dark forest
6 Lich Cults - necromancers who seek living liches under the city to worship, black templars make missions to monster country and dungeons to spread undead
7 Slime Demon Cult - hideous father of slimes is said to winter in the city sewers
8 Fish Cult - secretive hybrid fishfolk infiltrate the city and serve secret undersea civilisations
9 Frog Cult - linked to crime, narcotics and vice rings in cities underworld
10 The Dark Lord - servant of evil titan, patron of witches and failed conqueror
11 Demon Goat Cult - lord of the undead seeks return to old evil ways
12 Bangarigor - the dreaming titan lord of chaos mutants and decay
d12 Forbidden Cults of Rural Exile Island
The civilised farm and woodland areas of Exile Island but also for Sour Hill and other parts of the great southern empire. The common farming folk deal with cults more connected to nature and harvests. Many are remnants of heretical sects of old gods religion requiring blood sacrifices and pits of monsters to feed victims.
1 The Beast - a savage monster that kills by foglight dark nights
2 The Forbidden Tree - evil druid cult worship flesh eating walking demon plants
3 The Black Monolith Cult - a dark druid brotherhood sacrifice to elder chaos toad daemon
4 Serpent Cult - worship degenerate elder snake creatures and demons
5 Dark Elf Cult - worship king and queen of the haunted dark forest
6 Wolf Cult - cannibalistic bandits and werewolf worshipers
7 The Dark Mother - dark fertility cult offering unnatural growth and mutations
8 The Haunted Hunter - dark helmed hunter with fire whip with demons and monsters
9 Frog Cult - linked to crime, narcotics and vice rings in cities underworld
10 The Dark Lord - servant of evil titan, patron of witches and failed conqueror
11 Demon Goat Cult - lord of the undead seeks return to old evil ways
12 Verkas - bloody druid harvest cult, feed blood to plants and make living scarecrows
d12 Forbidden Cults of Desert River Kingdoms of Exilon
Ancient Exilon was a vast and sprawling ancient pre flood civilisation on the southern rivers. There are similar serving lands in the distant south preserving all the demons and spirits and cults of old. Ruins of such peoples and cults are found all over the south and even under the sea. Fisherfolk occasionally bring up strange cult relics in nets.
1 Scorpion Queen - great mother demon of scorpion folk who devours all
2 Shandar the Great Worm - devourer of the desert, cults feed it so it spares the cult
3 Mara - ancient mother of evil and monsters, eater of children, haunts ruins and night roads
4 Serpent Cult - worship degenerate elder snake creatures and demons
5 Demon Fly Cult - sends swarms of stinging flies and giant fly monsters and demons
6 The Desert Demon - great spirit of sand storms who hides raiders and monsters
7 Great Hydra - draconic ancestor imprisoned in hell, caused droughts and floods
8 Fish Cult - secretive hybrid fishfolk infiltrate the city and serve secret undersea civilisations
9 Frog Cult - linked to crime, narcotics and vice rings in cities underworld
10 Ulughu - the drowner an evil water elemental cult that provides water for souls
11 Kellis - vampire queen, servant of the dark lords of the monster age
12 Verkas - bloody druid harvest cult, feed blood to plants and make living scarecrows
d12 Forbidden Cults of Auldwood the Forest Knight Kingdom
The forest kingdom is full of tiny forest shrouded knight estates earning money for lords often away in Silverton or foreign wars or on knightly quests. Most commoners never leave their dark wood shrouded estates and the roads are perilous with bandits, cults and robber knights. Many knights roam roads looking to joust and duel for glory and there are supernatural knights who roam the lands killing heroes. These weird knights have cults who hate the nobility and the kingdom.
1 The Black Knight - who roams by knight challenging knights and making them undead
2 The Red Knight - challenges knights at crossroads and drinks blook of the loser
3 The Green Knight - challenges knights and beheads them unless they renounce new gods
4 The Blue Knight - challenges knights who make water crossings and drowns them
5 Dark Elf Cult - worship king and queen of the haunted dark forest
6 Wolf Cult - cannibalistic bandits and werewolf worshipers
7 The Hooded Ones - rebellious bandit cult really serve the old god of hunt and revenge
8 The Night Hag - witch cult sewing chaos and darkness against the kingdom nobility
9 Frog Cult - linked to crime, narcotics and vice rings in cities underworld
10 The Dark Lord - servant of evil titan, patron of witches and failed conqueror
11 Demon Goat Cult - lord of the undead seeks return to old evil ways
12 Green Dragon Scions - secret dragon cult seeks to replace knights with dragons
Who ever gets tired of wiping out unpopular fringe religions?
Following from my new god's pantheon (the poor gods currently responsible for keeping the universe apocalypse free and suppressing the old evils), I thought I would do some naughty cults for specific campaign areas/periods. Will do some more neutral and ambiguous cults to follow.
d12 Forbidden Cults of Shadelport
The great pirate city, the great university of wizardry and the 800-year rule of the Barron are its sources of fame now. But also the prehuman ruins of Shadelport and the many enemies the city made in Aeons of occupation. The prehuman ruins remain from what was once the capital of a global slaver empire of evil and many wicked secrets remain in its sealed vaults, deep sewers and enigmatic monuments. Many cults seek the good old days of domination from necromancers and forgotten gods.
1 Rat Cult - rat demons and were rats in city sewers, spread plagues
2 The Dweller in the Well - a primordial old one lives in a well under the city, cult seek to find, contact and release
3 Garlor the Giant who built city walls and bridges but was betrayed instead of paid and bodyparts in walls and bridges, cult seek to destroy the city
4 The Infernal - arsonist hellfire devil cult, unrepentant sinners and enemies of city
5 Dark Elf Cult - worship king and queen of the dark forest
6 Lich Cults - necromancers who seek living liches under the city to worship, black templars make missions to monster country and dungeons to spread undead
7 Slime Demon Cult - hideous father of slimes is said to winter in the city sewers
8 Fish Cult - secretive hybrid fishfolk infiltrate the city and serve secret undersea civilisations
9 Frog Cult - linked to crime, narcotics and vice rings in cities underworld
10 The Dark Lord - servant of evil titan, patron of witches and failed conqueror
11 Demon Goat Cult - lord of the undead seeks return to old evil ways
12 Bangarigor - the dreaming titan lord of chaos mutants and decay
d12 Forbidden Cults of Rural Exile Island
The civilised farm and woodland areas of Exile Island but also for Sour Hill and other parts of the great southern empire. The common farming folk deal with cults more connected to nature and harvests. Many are remnants of heretical sects of old gods religion requiring blood sacrifices and pits of monsters to feed victims.
1 The Beast - a savage monster that kills by foglight dark nights
2 The Forbidden Tree - evil druid cult worship flesh eating walking demon plants
3 The Black Monolith Cult - a dark druid brotherhood sacrifice to elder chaos toad daemon
4 Serpent Cult - worship degenerate elder snake creatures and demons
5 Dark Elf Cult - worship king and queen of the haunted dark forest
6 Wolf Cult - cannibalistic bandits and werewolf worshipers
7 The Dark Mother - dark fertility cult offering unnatural growth and mutations
8 The Haunted Hunter - dark helmed hunter with fire whip with demons and monsters
9 Frog Cult - linked to crime, narcotics and vice rings in cities underworld
10 The Dark Lord - servant of evil titan, patron of witches and failed conqueror
11 Demon Goat Cult - lord of the undead seeks return to old evil ways
12 Verkas - bloody druid harvest cult, feed blood to plants and make living scarecrows
d12 Forbidden Cults of Desert River Kingdoms of Exilon
Ancient Exilon was a vast and sprawling ancient pre flood civilisation on the southern rivers. There are similar serving lands in the distant south preserving all the demons and spirits and cults of old. Ruins of such peoples and cults are found all over the south and even under the sea. Fisherfolk occasionally bring up strange cult relics in nets.
1 Scorpion Queen - great mother demon of scorpion folk who devours all
2 Shandar the Great Worm - devourer of the desert, cults feed it so it spares the cult
3 Mara - ancient mother of evil and monsters, eater of children, haunts ruins and night roads
4 Serpent Cult - worship degenerate elder snake creatures and demons
5 Demon Fly Cult - sends swarms of stinging flies and giant fly monsters and demons
6 The Desert Demon - great spirit of sand storms who hides raiders and monsters
7 Great Hydra - draconic ancestor imprisoned in hell, caused droughts and floods
8 Fish Cult - secretive hybrid fishfolk infiltrate the city and serve secret undersea civilisations
9 Frog Cult - linked to crime, narcotics and vice rings in cities underworld
10 Ulughu - the drowner an evil water elemental cult that provides water for souls
11 Kellis - vampire queen, servant of the dark lords of the monster age
12 Verkas - bloody druid harvest cult, feed blood to plants and make living scarecrows
d12 Forbidden Cults of Auldwood the Forest Knight Kingdom
The forest kingdom is full of tiny forest shrouded knight estates earning money for lords often away in Silverton or foreign wars or on knightly quests. Most commoners never leave their dark wood shrouded estates and the roads are perilous with bandits, cults and robber knights. Many knights roam roads looking to joust and duel for glory and there are supernatural knights who roam the lands killing heroes. These weird knights have cults who hate the nobility and the kingdom.
1 The Black Knight - who roams by knight challenging knights and making them undead
2 The Red Knight - challenges knights at crossroads and drinks blook of the loser
3 The Green Knight - challenges knights and beheads them unless they renounce new gods
4 The Blue Knight - challenges knights who make water crossings and drowns them
5 Dark Elf Cult - worship king and queen of the haunted dark forest
6 Wolf Cult - cannibalistic bandits and werewolf worshipers
7 The Hooded Ones - rebellious bandit cult really serve the old god of hunt and revenge
8 The Night Hag - witch cult sewing chaos and darkness against the kingdom nobility
9 Frog Cult - linked to crime, narcotics and vice rings in cities underworld
10 The Dark Lord - servant of evil titan, patron of witches and failed conqueror
11 Demon Goat Cult - lord of the undead seeks return to old evil ways
12 Green Dragon Scions - secret dragon cult seeks to replace knights with dragons
Garlor, the evil druids, and the bandit wolf-cult are all great ideas, and Auldwood is a brilliant hexcrawl set-up. Consider them stolen!
ReplyDeleteNow I'm off to read whatever else you've written about Auldwood...