Sunday, 7 October 2018

Mutant Wars Part 3 Gossip and Treasure

Working on mutant book and will just take my time.
Had som good writing done last few days

The gossip here might be good for ant horrible prejudice for horrible people

d100 Gossip - to cover wild stories of atrocities, failure and propaganda
01 Don't let mutant blood get in your mouth or eyes
02 Their blood is good for alchemist potions and for chaos wizards
03 Mutant flesh can be fed to people to contaminate them
04 Witches are spreading mutagens and cavorting with chaos beastmen in the Forrest
05 Mutants need to be rounded up and put to work in camps not just killed
06 Mutants are a sign the gods are mad and cursing us
07 Mutants are disgusting and subvert your family
08 Mutants are lazy complainers worse than slaves or goblins
09 Mutants spread disease and more mutations, only fire cleanses them
10 If a mutant touches a pregnant woman the baby will be a mutant
11 Mutants prefer to live in filthy roadside shanty towns and ghettos
12 Mutants cant look after themselves and need to be administered by the church
13 Mutants cant look after themselves and need the crown to put them in camps where they can receive care and useful work
14 There are some amazing mutant prostitutes out there but the best are not cheap
15 Local boys have been goin mutie hunting and rounding up those no good mutants
16 I saw a mutant mission priest selling favours of mutants and gambling the charity money he received
17 Since mutants were put in camps thy have been dying even faster
18 There are still mutants without travel permits and work papers and those who employ them are traitors to humanity
19 The border forces need boosting to keep them durned mutants out of the kingdom
20 They gotta build a wall to keep mutants out! No matter the cost! Well make mutants build it!
21 Cheap inferior mutant sweatshop goods are flooding the market and taking our jobs!
22 All mutants are souless thralls to demons and deserve to die by fire
23 Mutants don't feel pain or hunger like regular people, don't be fooled by their funny looks they is just lazy
24 I blame the church and the charities who said mutants can live and work, if we had just killed all mutants there wouldn't be any left
25 Good clean wholesome folk don't become mutants only bad people
26 Some mutants you can grind up and make a potent drug from them
27 If mutants could be rounded up and mated according to reason, mutant defects might be bred out
28 Mutants are a sign of the end times. Killing them makes the world last longer
29 Mutations are sexually transmitted and commonly spread through harlots and rakes
30 Mutants are appearing faster than normal people we have got to kill them now
31 Freckled and red haired people have more mutations
32 Left handed people have more mutations
33 Mutations are a sign of inbreeding and decline in moral standards
34 Mutants are a mockery of the gods creation and must be destroyed
35 I heard mutant beggars saying they were gonna be the master race soon
36 Rewards of up to a gold coin per mutant corpse have been offered by the state
37 Someone has a mutant locked in their basement that shits gold coins
38 The royal court and church council has had mutants caught among them
39 These mutants are just pawns in a plot to soften us up
40 The lord of all evil can see through the eyes of any mutant that's why thy must die
41 Mutants are atracted to damp dark places like caves and swamps and sewers 
42 Mutant dwarves and elves and trolls are ever worse than human mutants
43 Mutant waste pollutes water and contaminates animals and plants and whole kingdoms
44 Alchemists created mutants with waste from making potions and gunpowder 
45 A plague carries mutations and you must beware it;s foul miasma or become a vile mutant 
46 Mutants cant all be bad, they get treated so mean and mostly don't cause trouble
47 Mutants like to eat babies and smell them for miles
48 Some of the butchers have been selling mutant animal meat
49 Make sure all your meat is butchered the church approved way and your food is blessed
50 If your child is mutated catch the mutie that done it then beat them to take the mutation back
51 If you cut a mutants arm or head off it will grow back, a useful test for the impure

52 If you examine the colour of a mutants bile you can identify what type of mutant bloodlines they belong to
53 Giving a penny to a mutant gives you good luck from the gods
54 I hear the mutants have some kind of secret meeting place
55 Cities have been building public bath houses so mutants cant hide 
56 Bathing helps prevent mutations so more than once a year bath from now on
57 Other countries are really just mutants, only the pure humans of this land are perfect
58 Crime is higher an areas where mutants live and
59 The other day a awful mutant youth gang attacked some old people
60 I've heard talk of huge mutant leviathans battling in the sea
61 Mutant kids live in the sewers are changing into a new subterranean race
62 Mutants living in caves and underland kingdoms are the creepiest and strangest
63 Some of the most fervent agents of law begin to become metallic or crystalline golems with souls
64 Basilisks, gorgons, manticores are just mutant breeds that stay true to type
65 If you make a mutie scream more will come from miles around
66 Churches have threatened to cut off those who truck with mutantkind
67 There are cults that introduce mutagens to their chosen
68 When a mutant gets too tainted often they die or lose all humanity or devolve into a monster
69 Some stronger mutant survivors seem to improve and grow more strange
70 There is a mutant church that teaches they are the meek who will inherit the earth
71 Devil cults will cure your mutation by trading it for a pact with the lords of hell

72 Some mutants breed with beastmen and monsters and each other producing horrible mongrel spawn
73 One day a great leader will arise and lad us to cleansing all mutant kind forever
74 Mutants prefer to eat garbage, sleep on filthy straw and drink dirty water
75 One day a great mutant leader will emerge and lead their crusade to start the apocalypse
76 We once had a mutant servant and they seemed harmless enough and never complained
77 If mutants were free their simpleton puny brains will make them exploited so best the stay on their mutant missions
78 Many priests have been setting up missions to help the mutants and give them work
79 Some mutants look normal and hide among us, look out!
80 Mutants might look cold but they like it outdoors even in the snow
81 We shouldn't kill all the mutants some could be kept in a zoo or a freak show
82 The university pays good money for mutant body parts and organs preserved in jars
83 The gods made humans to be good and beautiful and mutants to be hideous and evil
84 Mutants are deviants who must be punish lest our nation be destroyed
85 Adultery, murder and theft don't count if a proper person does them to a mutant
86 A surgeon in the city has done wonders with operations for some mutants
87 I saw a public dissection of a mutant and it was foul beyond belief
88 We hung all the mutants in my village years ago and had no problems since
89 Wherever you find mutants you gotta find the physical source of their taint
90 Mutant hunting is just an excuse to be bastards
91 Saw a show with mutant pit fights that was pretty amazing, some of them are scrappers
92 Mutants that are useful should b aloud to live as slaves th
e rest must burn 

93 If we are cruel to mutants it makes us worse people, mutants are just pathetic afflicted freaks  
94 We should b kind to mutants and just banish them from the kingdom not burn them all
95 Without mutants who will clean our sewers? Who will mine our lead and asbestos? Who will tend the cities plague grave pits? Or work with compost or dyers pits or piss brewers
96 Any goods touched by mutants must be smashed or burned any animals they touch must be burned
97 I don"t blame mutants for hating us, i mean they just got sick and everybody treats them like shit 
98 Some mutants in my old church that seemed pious and god faring, one made really nice jam and scones
99 A mutant saved a drowning child and we had to let the mutant keep the child once they touched it the priest said
100 Any offspring of a normal human with a mutant will always be a mutant

d100 Loot - particular goods flooding the market during the invasion
01 Potion of living mutant protoplasm causes a minor bio mutation 20gp
02 Sealed box with d6 chunks of dried mutant ghoul flesh that if eaten cause a necro mutation 50gp
03 Jeweled jar with srpent man eye ointment if used causes a minor reptilian mutation 100gp
04 Packet of faerie food if eaten inflicts faerie minor mutation, save or become addicted to magic faerie food 30gp
05 Potion extracted from psionic brains, can cause a minor mental mutation 200gp
06 Rare mushroom found in the underland inflicts a subterranean minor mutation 50gp
07 Angels tear in tiny bottle dripped in your eyes grants a angelic minor mutation 1000gp
08 Drug of law made for a champions of order inflicts a cyber mutation if injected 400gp
09 Bottle of Pills from a gateway infects consumer with a minor psychon mutation 100gp
10 Surgical instructions and bottle of strange organs if used inflicts a minor surgical mutation 100gp
11 Large potion bottle from giant land kind of like beer, inflicts a giant minor mutation if drunk 25gp 
12 Pill of law used by beings serving,the lords of order to fight chaos, inflicts a minor law mutation 100gp 
13 Drug that opens mind to ultraterrestrial beings inflicts a minor outsider mutation 200gp
14 Potion of Cure Lesser Mutation 300gp
15 Potion of Cure Major Mutation 1000gp
16 Potion of detect mutant ten minutes 10" radius senses mutants 300gp
17 Potion of resist minor Mutation can ignore lesser mutagenic contaminants or taints for 24 hours 300gp
18 Potion of resist major Mutation can ignore all mutagenic contaminants or taints for 24 hours 300gp
19 Mutant Flesh Potion heals d6 HP and inflicts a minor mutation 50gp
20 Mutant Heart Potion heals 3d6 and inflicts a major mutation 1000gp
21 Scroll of Detect mutants 300gp
22 Scroll of  Change Mutation lets roll existing mutation on table 500gp
23 Scroll of Minor Mutation 300gp
24 Scroll of Major Mutation 1000gp
25 Scroll of Protection from mutants
26 Scroll of protection from mutants 10" Radius 1000gp
27 Scroll open Chaos Portal 1000gp
28 Scroll of Cure Lesser Mutation 300gp
29 Scroll of Cure Major Mutation 1000gp
30 Scroll with ritual to call a demon prince
31 Dagger of Mutant Hunting +1, glows if mutant with 1" 1500gp
32 Sword of Mutant Slaying +1 +2 vs mutants, 2d8 damage to mutants on natural 20 3000gp
33 Sheild Against the Deviant +1 +3 vs mutants, +2 sav vs mutations or mutant abilities or magic 2500gp
34 Hammer of the Mutants +2 hammer d4+2 damaged or 2d4 vs mutant 
35 Staff of the Mutant +1 victim saves or revives minor mutation (max of on per day per person) 
36 Club of the mutant +1 +3 vs mutant, a gnarled carved club
37 Axe of the Mutant is a +2 cursed berserk weapon 2000gp
38 Blade of the Damned +2 Sword can call a d8 in HD of suicidal mutants three times a day for ten minutes 3500gp
39 Flail of the Beast +1 +3 vs Mutants 2d4 one hand flail
40 Axe of the Mutant Slayer is a +2 hatchet +d3 electrical damage vs mutants 3000gp 
41 Book of the Deviant Hunter, church guide to mutant hunting and vile rants of hatred. It is cited in court cases as evidence  200gp
42 Plea for Mutant Rights, a pamphlet calling for mutant rights by idealistic priest 20gp
43 Manual of Mutants and Miscreants, details mutant lore such as types of mutations and causes 200gp 
44 I Deviant -The Book of Chaos, book of mutant revolutionary plans to destroy the kingdoms of man and frolic with chaos monsters. 100gp
45 The Book of Vile Corruption advises cultists how and where to find mutagenic sources of corruption to make mutants 300gp
46 Sins of the Flesh a book of surgical treatment of mutation for healers and  surgeons.300gp
47 The Mutant Problem, book considering state options in treatment of mutants and various testimonies. It is cited in court cases as evidence  400gp
48 Beware the Deviant book of paranoid rumours and gossip and lies encouraging hatred of mutants used by mob leaders and people in power 75gp
49 Riddle of the Cosmic Cancer, manual of esoteric anti chaos occultism that gives hints and signs of evil chaos infiltration use by chaos hunters 500gp
50 Crimes of the Witch Cults describes various cults exterminated since ancient times by church heroes, enjoyed by holy witch hunters and the chaos curious. It is cited in court cases as evidence 400gp
51 Mutant warhound, extra frightening 14AC 1HD d8 bite Mov12" 200gp

52 Mutant donkey carries bigger loads fights as a black bear 450gp
53 Mutant Goat 100gp
54 Mutant Cockrel is a cockatrice egg 1000gp
55 Mutant Cow explodes if killed or catapulted as a fireball 500gp
56 Gremlin in a box causs havok and sabotage 30gp
57 Imp in a bottle 500gp
58 Tentacled blob monster in oil jar sealed with wax sigil 500gp
59 Mutant flesh eating plant 300gp
60 Giant mutant animal 500gp
61 Oil jar with liquid primal chaos inside can pour out or keep, small mutant creatures spawn inside and crawl out daily 5000gp
62 Glowing Rock from the Stars, save vs mutation or take a lesser mutation if inside 1" area, 3000gp
63 Brain in a jar, found in possession of certain night demons, can be communicated with 350gp
64 Ever living tentacle from a chaos spawn, used by alchemists and students of the occult for experiments 300gp
65 Swarm Sac of mutant bugs creates a insect swarm if thrown 30 ground only 75gp for flying swarm
66 Angry Mutant Fetus in a jar, casts charm person at will to make people feed and clan his jar 1000gp
67 Mutant Slime popular water based alternative lubricant or fertilizer sold in clay bottles by gallon, used by cultists in rituals often in boxes with a d6 bottles that weigh 10lb each bottle 15gp each
68 Mutant Pod, a strange plant pod found in the wilderness with a sleeping humanoid mutant inside. Once opened the mutated being awakens and is ignorant of their past making them a compliant servants with no past memories 300gp
69 Mutant Gonads people believe eating them can give you a quality lesser mutation 10gp
70 Mutant Necklace from fingers or ears mostly pretty sure are mutants with at least 8 pieces, monsters think they are lucky (d6+7) 5gp
71 Mutant Totem +1 once on a save vs mutation, poison or disease 1lb 30gp

72 Mutant Idol will bless a mutant for 10 rounds once a day if touched often used before a battle 3000gp
73 Mutant Skin Cloak Of The Elders, can reroll any mutation gained while wearing it 1500gp
74 Mutant Skin Drums, can be heard by all mutants within a mile when played 3000gp
75 Mutant Skull Cap, dried scalp of a mutant shaman of old, if worn can learn a 1st Lv cleric spell once per day 5000gp
76 Mutant Skull Harp mage with spine and sinew and yak horns. Mutants can hear it being played within 30" and many will be curious and investigate it 1500gp
77 Mutant Bone Bundle used by mutant shamen to find lost mutants or mutagen sources with a daily divination ritual for one hour, will point to closest 1500gp
78 Mutantskin Gloves can handle mutagens, poisons and disease 750gp
79 Mutant Stomach Sack, stretches from a 10lb sack to a 100 lb sack 75gp
80 Cube of mutant flesh you can eat some each day and use as rations for a meal a day of meat, save or will poison eater who dies and a mutant bursts out 30gp
81 Mutant Healing Plant d4 HP reputed to cause lesser mutation with failed save 50gp
82 Chaos Mushroom inflicts random mutation d6 1=4=minor mutation 5=major mutation 6=apotheosis can save to resist if eaten unwillingly
83 Mutant Root, makes a drug that lets you contact th mutant ancestors to get advice 30gp
84 Mutant Weed, popular drug plant smoked by wizards, makes everything sparkly 15gp a pouch
85 Mutant Tubers make a high quality glue or food 1gp per pound
86 Mutant Spice if inhaled or huffed as smoke will give visions from mutant ancestors in the primordial age aeons ago 40gp
87 Mutant Dye Gland from shellfish makes amazing rainbow colourful dye 30gp per pound often dried in bricks of 2d12
88 Shrieking Fungus in a pot, very useful security device inside chests or safes or treasure rooms or by doorways, 30gp
89 Chaos Spores if huffed save or become infected with mummy rot, if succeed can sense chaos for an hour within a mile, starting with the strongest first 1 target/Lv at a time
90 Chaos Mandrake are kept in lead boxes, their scream kills any within 1" area once a day then the tiny mandrake tries to flee to plant itself. Is usable as regular mandrake but it is a tiny humanoid root with a face 300gp
91 Mutant Blood Chalice once per month if anointed in mutant blood you can summon a greater demon into the world, best have some means of getting it to cooperate 3000gp
92 Great head sized Egg of some mystery chaos beast 500gp

93 Mutant Cauldron, if dead placed within they arise after a night cooking as a mongrel abhuman mutant zombie that follow the creator for one month before going feral 4000gp
94 Eye of Balor, magic chaos gem if implanted in the eye socket of a living being it can fire a single magic missile per round up to one per level per day. Some say Lord balor sees through them. You can also see fairy land gates and lay lines 3500gp
95 Great Ring of Psychon a great three yard metal ring with alien designs if struck by any lightning will open for a round per dice of damage it inflicted. It Opens to Planet Psychon a techno magical reality 3000gp

96 Horn of Xor, great mammoth like tusk horn rumoured to end the world by calling on a invading cosm of living flesh to fed off this world. It might be driven away before fully entering our world or just eat a few hundred people 3000gp
97 A strange metal prism binding a lesser elder god inside. If released it is unleashed into the world since it's imprisonment aeons ago in the dawn age. It can speak to the holder and offer them advice 3000gp
98 Crystal Helmet of Chaos provides telepathy and detect mutants 12" range, glows 3" area when in use 3000gp
99 Crystal Goggles of Chaos can see invisible and other planar beings 12" range, 2000gp
100 Ring of Mutation each day roll for a random new lesser mutation of one blood 1500gp type one in 6 are major mutation rings worth 3000gp These mutations don't count against the mutants mutation limit

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