Sunday, 10 August 2025

More Murder Murder Hobos & Non-Humans Join In




































Did you know you can meet not just murder hobo parties in a dungeon, but there are common types to look out for. These parties or warbands attack the dungeon for treasure. They dont want to share, and humans are just another dungeon humanoid to them.

Each party has a name
Each is out for gold and glory or relics
Maybe adventurers might be holding relics they own
Or maybe humans just look at them funny

Also, this d12 for any rival parties

d20 What Made Adventurers Turn Bad?
1 Greed and murder turn them increasingly cruel and craving blood and gold
2 Debt from vices like drugs, gambling, and carousing. Gotta kill to make more money again
3 Tragic backstories have made them bitter edgelords and they dress the part, and they use them to justify cruelty and vindictiveness
4 Evil cultists influenced them with treasure and unrestrained killing, leading adventurers to embrace a strange cult for a purpose in life
5 Evil patron employed them on increasingly dank missions to wear down their empathy for others with gold and violence
6 Vain and proud, obsessed with some personal code and revenge against rivals trying to steal their glory and gold. Might request a duel, but will want a blood feud
7 Desperate bastards and lesser children of nobility desperate for money and power and to be accepted or revenged against families
8 Obsessed with vengeance and needing cash, anyone in the way is an enemy who does not matter
9 Tainted by evil through mean deeds and contamination from lurking in haunted places
10 Medical problems, brain damage, dementia, diseases, parasites, mutagens
11 Psychotic and ultra-violent, d4 1=berserkers 2=paranoid & deluded 3=crazed canibals 4=ethos of violence and evil from hellish influence
12 
Tainted by curses, evil books, alien spores and forbidden occult knowledge, now nobody else matters, only the acquisition of more dark knowledge. Possibly, they had a well-intentioned reason once and may even have been on other planes
13 Been desperate for food and starved in the wilderness, made them bitter survivalists and, in some cases, cannibals
14 From desperate poverty or had been living homeless for a while. Now we are desperate to make good and live well, possibly flamboyantly and a bit vulgar. Crushed velvet hats with feathers might be a sign that they make money
15 Homeless veterans living on the road, doing odd jobs, murdering people for small change or boots. Maybe even eaten someone once in hard times. Pissed off and scarred
16 Former agents of a faction are doing increasingly odd, violent jobs. Even worse now, freelance. May adventure for cash, bounties or on a quest for an employer. Dirty, competitive and users
17 Served in the military and became jaded to slaughtering humanoids in dungeons with a millitary organisation. They only think of their group and survival and have all become worse
18 Prison escapees, lived as bandits on the run and now dungeon raiders for cash and a way to get back good in with civilisation. Paranoid and willing to use lethal ambushes and lots of sneaky thieves
19 Members of an order involving beatings and mindless suffering and lost empathy for those not so enlightened. Become more indifferent to others and maybe rationalise murder with philosophy and reincarnation
20 Young brat pack able to torment others without consequence and the approval of families. Cool to be cruel rakes and harlots who live for parties, vice and breaking taboos. Murdering dungeon monsters becomes pleasant like hunting or fishing, a relaxing hobby. Probably best they dont hang around urban areas so much now

d20 Past Dirty Deeds of Party
1 Robbed and murdered a caravan or shop when needed cash
2 Killed a town sheriff and some bailiffs, and militia
3
 Massacred a humanoid village and sold their bones and teeth
4 Killed everyone in a tavern
5 Captured and sold slaves
6 Slaghtered a noble in their manor and defiled the household
7 Killed some priests and robbed the church while villagers watched
8 Slaughtered refugees fleeing a crisis
9 Massacred a village for kicks
10 Burned down a school or orphanage
11 Angered a dragon that rampaged over a region in revenge
12 Driven out of town by an angry mob
13 Took over a town and ran it into the ground with corruption and vice
14 Betrayed former employers, killing and robbing them
15 Corrupted a noble youth, they were meant to rescue 
16 Ran a famous dungeon as bosses until adventurers destroyed it
17 Started a war between humans and a humanoid species
18 Released a monster or demon
19 Sold soul to hell or joined a cult
20 
killed the last survivors of a sentient species

Non-Human Hurder Hobos
These are for some variety from killing humans. They could range from evil characterisations you would never trust to more ambiguous or even deceptive ones in false garb and smiles.

d12 Non-Human Murder Hobos
1 Dwarves! Most parties are a bunch of basic dwarf warriors with at least 2 experts, including a thief and a spellcaster. Each group has a boss and a sub-boss, and they are mad for loot and glory in battle. d4 1=Gun crazed drunks and wary of humans stealing their tech, also like black powder grenades 2=Crazed cultist psionic dwarves or derro party 2=Dwarf mercenaries need cash for some dwarf cause at any cost 4=Dwarf berserks out for glorious death
2 Elves! Most elves have a mix of combat and magic skills, with a leader. They usually are on a magic quest for relics or lost artworks. d4 1=sadistic dark elves like mischief and stealth 2=
high elf supremists snub dirty humans to spite them 3=wood elf scouts mostly archers with skirmish tactics and light armour 4=grey elf knights  
3 Orcs! Often a squad with warriors, scouts, a leader and a spell caster, seeking adventure and violence without restraint, d4 1=serve the dark lord, hunting foes and relics 2=hell orcs fight for a duke of hell 3=orc mercenaries, famous for cruelty 4=barbarian orc berserkers seek priests and wizards to kill
4 Goblinoids! A mixed band of 3d4 goblins, 2d4 hobgoblins and a d3 bugbears. One will be a boss and one a spellcaster. They are exploring for anything beneficial for their trips, from food to loot or good places to colonise. d4 1=serve faerie via messages 2=barbaric goblin bandits 3=bat riders with bows and giant bats for goblins 4=wolf riders with wolf riging goblin archers
5 Halflings! Usually a skirmisher group with a boss after wealth so they never have to work or go hungry again d4 1=plate armoured war vets, 2=theives guild of killers, 3=dungeon robbing mercenary, 4=halfling cult with robes and a spell caster 
6 Gnomes! Most can fight and use spells and have other minor powers. One is usually a leader and they are quite cautious and sneaky d4 1=Murderous redcaps bandits with sickle swords and growth spells 2=black caps are evil brigands, slavers and smugglers and greedy villains who like vice and poison and cruelty 3=gloomy underland greycap gnomes often with guns and an automaton, like to march invisibly,  4=nature gnomes with pet animals and animal forms to escape
7 Giantkin, often half ogres, ogres, trolls, monster pets, led by a giant that can fit in a dungeon like a hill giant. Food and violence is enough of a reason to be in a dungeon or to take over. d6 1=formarian chaos mutant giant with chaos gang 2=one ogre is a priest of the cannibalism god of hunger 3=mutants in group with extra heads and/or tentacles 4=infested by parasites or gremlins or insect swarms depending on demon patron 5=boss is handsome and civilised giant idealist 6=undead, hungry
8 Changeling shapeshifting spirit folk, all skilled at unarmed combat and magic, some specialise as monks or sorcerers - change between human and alternate form. Often have strange quests for alignment reasons. Evil ones want to cause suffering and to eat people. Others are indifferent or well intended d4 1=animal species 2=elemental spirit 3=demon cambion 4=
angelic  5=plant or fungus spirits 6=monster like unicorn or dragon
9 Abhuman beast folk party of one type of beast hybrid humanoids often hunting or seeking glorious battle or on a quest d4 1=mammal 2=reptile 3=amphibian 4=bird 5=arthropod 6=fish
10 
 Abhuman humanoid seeking adventure and battle d6 1=barbarian (human or orc) 2=amazons (human or orc) 3=wild hairy forest folk 4=subtereanean cave folk
11 Abuhman unusual types often seek survival or on a quest, indifferent to rivals' existence d6 1=plant 2=fungus 3=slime 4=android 5=necroid 6=
element or several exotic combined elements
12 Party of minor supernatural beings and a leader, often in disguise on an alignment-based mission, may have lesser minions and prisoners d4 1=demons 2=devils 3=rakasha 4=ogre magi 5=undead 6=archon and minions

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