Older possibly relevant post
https://elfmaidsandoctopi.blogspot.com/2015/07/year-on-domain.html
https://elfmaidsandoctopi.blogspot.com/2017/03/a-z-village-location-key.html
https://elfmaidsandoctopi.blogspot.com/2020/05/d100-strange-estates.html
https://elfmaidsandoctopi.blogspot.com/2016/09/d100-evil-frontier-farms.html do for wthy
possible to do for ethyria?
-Ethyrian Mutations with lots of snake tails, goat legs, etc
PART 1
https://elfmaidsandoctopi.blogspot.com/2025/07/farmer-drama-1-chagrinspire-farm-life.html
https://elfmaidsandoctopi.blogspot.com/2015/07/year-on-domain.html
https://elfmaidsandoctopi.blogspot.com/2017/03/a-z-village-location-key.html
https://elfmaidsandoctopi.blogspot.com/2020/05/d100-strange-estates.html
https://elfmaidsandoctopi.blogspot.com/2016/09/d100-evil-frontier-farms.html do for wthy
possible to do for ethyria?
-Ethyrian Mutations with lots of snake tails, goat legs, etc
PART 1
https://elfmaidsandoctopi.blogspot.com/2025/07/farmer-drama-1-chagrinspire-farm-life.html
This is for my Ethyria book and game for my 5th-level players, getting bastions no,w and will interact with militias a bit more
Land owners and middle-class families can afford at least one hopoilite
Poor commoners were generally equipped as light infantry, archers or slingers
The really rich have chariots or at least a horse, but they are uncommon in the colony; war horses are the rarest. New roads have made imported horses more desirable. There are wild horses and ponies to the north of the island now open to adventurers.
Officer Ranks:
Taxiarch: Commander of a division (usually one from each tribe in Athens).
Strategos: General, elected from each division.
Polemarch: Commander of a mora (unit within the Spartan army).
Lochagos: Unit commander.
Enomotarchos: Commander of a sworn band.
Pentekonter: Commander of 50 men.
Farm life and rural strife
Most of the city and village people have farmland so even the rich see themselves as farmers.
Sailors, ship owners and fishermen will work on maritime defence. Most Ethyrian colonists are familiar with the sea and farming and have been on a boat. Boats are important for trade.
Kallikantzaros goblins are common pesky faerie folk who steal and prank villagers, but can be placated with cake and sausages thrown on the roof. They are hairy and goat legged.
d10 Quick drama Types
1 Weather
2 Labour
3 Crops & Livestock
4 Crime
5 Defence
6 Discovery
7 Neighbors
8 Structure
9 Sylvan
10 Supernatural
10 Supernatural
d100 Ethyria Farm Life
01 Sudden storm endangers shipping and trade, with possible shipwrecks
02 Unseasonal hot spell makes crops thirsty and water short
03 Eerie mist comes from the sea or mountain
04 Unseasonal cold snap or frost
05 Flood where creeks overflow banks and new streams in the hills
06 Still quiet weather with clear sky, no rain or sailing
07 Dust winds from beyond the northern mountain
08 Earthquake causes some damage and scares livestock
09 Stunningly good sun and breeze, and extra fishing at sea
10 Musical wind makes animals excitable and hazardous
11 Seasonal workers are in short supply and need to get more
11 Seasonal workers are in short supply and need to get more
12 Satyrs and dryads keep taking labourers away
13 Sickness spreads through workers
14 Workers demand d4 1=pay 2=a feast 3=better conditions 4=better food
15 Trouble maker stirs up workers with stories, and some go adventuring in a dungeon
16 Cultist among the workers tries to recruit
17 Lycanthropes among workers
18 Cult sacrifices a worker, and others are afraid
19 Trouble maker encourages workers and slaves to revolt
20 Satyr keeps leading workers into wild late-night revelry
21 Plague of vermin d4 1=snakes 2=scorpions 3=moles 4=locusts 5=ra
22 Predatory beast attacks livestock d4 1=wolf 2=lion 3=giant snake 4=jackals
23 Fungus or disease of crops outbreak
24 Rustlers are stealing livestock (possibly satyrs or centaurs)
25 Mystery person casting curses on crops and beasts
26 Faerie leading livestock into peril
27 Sinister sylvan beings seen spying and pilfering items
28 Unusual beast in area d4 1=talking goat 2=amphisbaena 3=giant 4=dragon
29 Monsters stealing food 1=harpy 2=goat legged hairy goblins 3=cyclops orcs 4=ogre
30 Hydra eats one crop by night and runs away
31 Important animal stolen
31 Important animal stolen
32 Roving bandits in the area
33 Charletan, selling inferior goods, after selling out, flees the island by the next ship
34 Chaletan pretends to be an expert or hero and tells wild, dangerous stories
35 Travelling entertainers are also thieves
36 Youth gang of well-off bored children from better-off classes
37 Terrible murderer has fled, and people are alarmed and shocked by the deaths
38 Someone is murdered, and a mob demands that someone be punished quickly
39 Grannery is robbed, and there may be a trail
40 Someone is stealing offerings from a shrine
41 Gang of roaming monsters require militia patrols
42 Militia patrol members disappear; where are they?
43 Satyrs or centaurs or wild folk causing mischief and looking for wine
44 Militia busy on coast d4 1=gang of ship wreckers using a false beacon to guide ships into the rocks and loot the remains 2=smugglers 3=slavers 4=pirates
45 Barbaric warlord demands tribute or to meet on the battlefield
46 Pirates seen and not friendly ones, locals know, militia and scouts on the lookout
47 Seasonal goat legged hairy goblins from a cave prank locals if they dont give them sausages and honeycake. Each gang have their own surface raiding season once a year
48 Village militia declares competitive military games, but one team cheats
49 Miltia were drunk while raiders attacked d4 1=cave folk 2-cyclops orcs 3=forest wild folk 4=northern barbarians
50 A giant and a d4 pets and followers have eaten some farmers and are looking for a lost dog
51 Discover a sealed tomb mound in fields
51 Discover a sealed tomb mound in fields
52 Discover ancient armour and weapons in fields
53 Discover possible bones of giants or megafauna
53 Discover possible bones of giants or megafauna
54 Discover a sinkhole into an underworld cavern
55 Discover buried ruins still intact
56 Discover a supernatural being or monster that lives close by in the wilderness
57 Discovery of buried treasure gets everyone local searching
58 Discovery of a strange grotto or cave
59 Discovery of a magic spring
60 Discovery of a haunted ruin
61 Neighbours caught trying to move borderstones
61 Neighbours caught trying to move borderstones
62 Mean neighbours and a kinsman caught in a shocking affair that could start a fight
63 Neighbour caught sabotaging rivals' farm
64 Neighbour keeping strange hours and hiding something in the barn
65 Neighbour keeps trying to lure stud animals into their herds
66 Neighbour enraged attacks the next farm workers or family over a foolish grudge
67 Neighbour plotting and bribing officials to gain an advantage over the next farm
68 Neighbour kids disappear exploring a cave they found
69 Neighbour proposes a contest or bet to solve a dispute
70 Neigbor offers family alliance via marriage and will be offended if rejected
71 Fire damages a building
71 Fire damages a building
72 Building struck by lightning
73 A Crack in the earth damages the building
74 Road washed out by mudslide
75 Rockslide deposits tons of rubble on farm
76 Old building needs repairs, discover a strange token hidden in the roof
77 Faerie folk infest roofs and make noises
78 Something large is burrowing under the fields or the floor of the house
79 Locals demand structure build d6 1=road 2=hall 3=tomb 4=grannery 5=shrine 6=church
80 Someone found an underground complex or abandoned building
81 Field spirits detected in crops, sacrifice might please them and secure their aid
81 Field spirits detected in crops, sacrifice might please them and secure their aid
82 Spirit seen in the forest, glaring at civilisation, perhaps a sacrifice or pact will subdue its rage
83 Magical hermit has been seen living in a cave with animal friends
84 Nature spirits and sylvan beings meet to slow the spread of civilisation
85 Dryad or Nymph seeks aid against some blight on her domain
86 Hunter is missing, and their dogs returned home
87 Giant boar menaces the area, and famous hunters try to take it
88 Man returns after missing decades living with a dryad
89 Centaurs or satyrs d4 1=trade 2=demand booze 3=kidnapping 4=festivities
90 Unicorns seen blessing a local spring for forest animals
91 Elemental wild and roaming found in the wilderness near the farm
91 Elemental wild and roaming found in the wilderness near the farm
92 Ghost haunting an old building has been disturbing locals and demands justice
93 Pesky minor faerie pranksters need dealing with
94 Someone has a miracle - a gift of the gods
95 Talking animals heard near farms
96 Someone has been sending curses to farmers and their farms
97 An undead is roaming at night and requires help to rest in peace
98 Wild omens seen by farmers are interpreted by various oracles and seers
99 Supernatural being has fathered multiple children area possibly with deceit
100 Someone met a stranger who they now think was a god
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