Saturday, 23 August 2025

Chagrinspire: The Slaughter Express


























The Bishop of Gateway, high priest of light, Lord of Flatspur
The King of the Gateway kingdom, a giant 
The Guildmaster of Gateway, The-Man-With-No-Name (MWNN)

Last session, they calculated 150 slavers and 40 slaves were in fact in the train tunnels under the slavers' keep. Not with the 150 who fled across country north to die at the hands of mutants and undead as per the agreement. News of defeating the slavers' army was continental news. the 

the B Team, including Chrysopasia the Rake, the King's Jester and some priests and wolves, had continued clearing train lines and killed off an outpost of the Worm Cult. 

Last game party led barbarians and frog folk to assault the Slavers territory, "liberating" Shankheim. Then routing the slaver's army again. The slavers agreed to withdraw and asked for time. As evacuating, the Guildmaster and Giant king saw the numbers didn't add up, so went into the train station to investigate. This was an older, more civilian deco station on a one-way line. While they crept downstairs and saw three vending machine golems.

One perk one was selling chock bars, the other kept offering religious idols of the pre-apocalypse gods and claimed it would be scrapped if it didnt make a sale. The third was a what-the-butler-saw machine, the party shunned despite its sleazy taunts.

The guildmaster didn't want to talk; he wanted to kill, so he went ahead. Saw guards in a ticket booth and got past them. Saw some cooks carrying gruel and heard an announcement that the train was leaving. The guards and cooks packed up and moved to the lower platform via stairs.  The BBisho and the giant came to help and paralysed the cooks, then killed the guards with hold person spells and melee. The occupants of a train station saw the giant liquify two men so they retreated int the train and shut the doors. Meanwhile, the man with no name and his abhuman Rat Sonya sneaked up on the engine and slaughtered the crew and stopped the golem train.

The priest summoned his glowing levitating throne and called holy bells, burning the wicked, he blinded one of the carriages, then swept through them again killing most of 30 slaver passengers. The giant king moved towards the front and saw The Guildmaster attacking the front of the carriage and barricading the back door, so he went ahead and followed the guild master. The Guildsman threw an incendiary bomb, igniting it mid-air and exploding, then fired his blunderbus. The Giant began to slaughter his way through the train, covering the walls in blood. The Guild master changed to his light SMG and emptied the magazine. The Bishop, The King, and the Man With No Name chewed through the last carriage and killed over 90 men in quite a short time and captured two cooks who were slaves. The slavers got off some good volleys of muskets but were simply too pissweak. 

There were at least 100 people missing. One lot of 40 troops went north on foot, a distraction heading for the last slaver base in the waste. The party went the other way, where 20 slavers had 40 skilled crafter, high-value slaves and families. The party called their frog folk allies to kill the soldiers and they personally freed the slavers and massacred the last slavers.

They left administrators at new conquests and met the B team, who were investigating a fort operated by a false sun god of darkness that seemed to be influencing the Empire and its' mad emperor. The Giant, the Bishop and the Guildmaster went to their now thriving river port. The giant had 6 dire wolves and 4 younger stone giant labourers working on walls, roads and other constructions. A surprise call from a great leader of the slavers who came to talk terms and peace. The party were not impressed. The guildmaster called servants to show three chests and poured out lead coins. They were very disappointed and surprised. The party killed them and their guards. As cleaning up a merchant gnome and scavenger followers arrived, he was the gnome who had been spying on them in a Black Sphere uniform in the past. 

He gave the party a few thousand GP in ingots of platinum from the Black Sphere mint. He complained they didn't kill 2 wizards he paid them to kill. They didn't get their gun research from ruins of the wasteland to the Warring lands of the East, where they planned to unite. They did get to the Empire via teleportation and were now working for the Mad Emperor. So the gnome gave the party, maps of the kingdom with a route, a castle map and a flying carpet. It was a bit odd taking money from the bad guys to stop other bad guys.

So while the priest was doing divinations, the Bishop and the Guildman flew off to test drive the rug and visit some allies like barbarians and druids, and met the elves, who were useful.Met Elementalists who 10000 1nd 6000 years ago tried gloval conquest but had not done much latley but survived with dozens of sects. they included any ancient gods they considered elemental. Met dwarves and while flying near Mount Grime, did a flyover of the Prison of the twin slime gods they heard was active. It was a huge shift with a pillar in the centre rotating but connected by a bridge. This is The Bottomless Pit of Zorth by G. Hawkins. They flew about and killed some slime minions and escaped with the orange helm.  After identifying it they rested and returned the next day.

Apparently, some adventurers had visited, leaving supplies on the top of the great pillar. They killed new slime minions and a brain creature about to turn prisoners into new slimes. They were inept low-level adventurers. They wanted to find friends teleported into the deep. The party thought they had some moxie. They met other adventurers and had to kill them and they got a nice haul of magic items. The complex had drawn people here to be converted to slime minions. Other adventurers were lost in the deep. The party wondered did they get drawn here too? They decided to rest and ran away with the rescued humans joined the Gateway Kingdom. The party swore to return. Lots of new trade and factions reached. The Guildmaster declared the Scavengers Guild was open to all sapient species and mutants.

Next game:
-The Dark Sun cult. Do they have links to the Mad Emperor or the Black Sphere?
-The slimy god prison seems to be growing more active
-The Giant King has been seeking cloud tongs and the ruins of flying giant clouds
-Fly to the Emperor's gun lab and kill the last two wizard gunsmiths

The Bishop certainly needed to be involved.

I skipped stuff in the module It is very good and led me to get everything by the writer.
Players grossed out and were very lucky to use a magic rug they never got off in the dungeon.

Som sloppy biological ambient sounds for a slime dungeon
https://www.youtube.com/watch?v=G7HS6hP21LA
https://www.youtube.com/watch?v=LZeNKZOXAOo
I mixed these with dark ambient horror tracks

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