Wednesday, 3 September 2025

Who feeds all these monsters? Monster Keepers & Menageries



So I loved that Zoati in the original 40k were enslaved by tyranids who fed them zoatibix. It also kept them passive, and those who were free of it went feral and became psions or druids. Modern games killed them.

My current game has vending machine golems everywhere, which sorely tempted players to spend 30 extra minutes going downstairs. Chagrinspire has vast cloning labs for monsters. Kobolds have set up a shadow of this monster farm. Frogfolk breed bugs and will even release swarms on enemy stores, then when they take over, big fat bugs are everywhere. Monsters do need dinner, and somebody must deliver it. You would probably find some in dungeons and might ask questions.

Monster feed for your dungeons!
Monster breeders or just pet keepers!

Every room needs monster larders and possibly stewards to feed monsters, care for live food and deal with traders. 

Every big dungeon has a monster nursery or menagerie for the boss monsters to restock dungeon losses and even breed and trade monsters.

Monsters will know how to detoxify dungeon food like slimes and mould
Real animals eat antidotes with poison food

d12 Long Life Monster Food
1 Kobold Chow - sold by bag 1cp or sack 4sp, dried biscuits with root vegetables, calcium and organ meat 
2 Owlbear Pellets - large dried organ meat pellets with calcium for sharp claws and beak, and mandrake root for sparkling eyes 5gp sack. Dont confuse with pellets, owlbears caugh up everywhere. Lots of creatures like it 
3 Dried Larvae - dried giant bugs by bag 1sp or sack 1gp
4 Dried Organ Meat - livers and other viscera dried and chopped into chunks
5 Monster Sausage - old meat and ground bugs, and whatever the butcher can shove in, 1cp each sausage, sold in strings for easy carrying, can be dried. Giant sausage 1sp
6 Dried & Salted fish - good for lots of creatures, some need rehydrated, some dont like salt
7 Pickled Centipedes - turn a pest into a meal for lots of creatures (orcs like them)
8 Trog Chow - dried cave mushrooms, dried frogs, eel and fish 2cp day
9 Goblin Lunch - mushrooms, dried bugs, bug egg, lizard or a frog. Fresh best 2cp but dry standard 1cp
10 Hard Tack - dried biscuit can be soaked in water to soften, keeps for years 1cp day ration
11 Gnome Gruel - alchemical, nutricious slop, some monsters need blood mixed with it to make it edible. Can meal1gp Huge Can 12gp Dried by the box for a week 4gp mix with water
12 Orc Lunch - olives, dried figs and dates or other fruit, chillis, beans, black bread, dried meat and sausage or dried fish 4cp day

d12 Live Monster Food
1 Giat Rats - common pest animal, but farms grow them to be clean and safe for your monsters without the disease and parasite risk. Breeders like unnatural colours to stand out from cheap wild ones living in privies or medical waste AC+3 HD d4 Att d3 bite Mov 12 Swim 6 Climb 9. Come in wire cages 1cp
2 Cave Crickets - giant hopping ave bugs AC+4 HD d4 Att d3 bite Mov 12 Fly 12 Climb 12 Hop 6 can chirp loudly, which people love or hate. Can double as an alarm (they go quiet if anyone moves near). Come in a crate 1sp
3 Giant Larvae - beetle of fly, dont let them loose or pupate and fly away, size of a forearm good for all kinds of giant insectivores, frogfolk are the main bug dealers. Bite and clamp onto a caras and start chewing AC+2 HD d4 Att d3 bite auto hit and hang on Mov 6 Jump 1 Burrow  3 Swim 3. Come in a wooden crate or barrel. Some use the adults also 1cp
4 Giant Earthworms - can fit a dozen in a barrel of earth but fiesty and can attack with constriction and bite AC+1 HD d4 Att d3 bite & grapple Mov 6 Burrow 6 4cp
5 Giant Cockroach - need wire cages as they eat wood and squeeze through gaps, not dangerous unless really hungry, but acute senses AC+4 HD d4 Att 1pt bite Mov 12 Fly 12 Climb 12 2cp
6 Bullfrogs - size of two hands packed in crates with moss or tubs with water. Escape easily and need lots of bugs to keep. Lots of monsters love them. May be noisy, but may go quiet if disturbed by strangers 1cp
7 Fish - in a tub or barrel with water, or fresh with ice or salted for some creatures, but monsters like them alive or fresh. Lizards like stinky fish people wouldn't eat, so you can sometimes get them cheaply 1cp
8 Kobold Eggs - all kinds of reptiles and carnivores like them, but kobolds are outraged 1sp
9 Dogs - not common street dogs, farmed dogs, sold in wooden crates, plus they have hides 2cp street dog 3cp farm dog 4cp
10 Pigs - adapt well to dungeon life and will eat food scraps and even sewerage come in various sizes for all monster sizes 1sp for piglet 12gp for young pig, 100gp for giant pig 
11 Dungeon Eggs - enjoyed by lots of creatures, but look out, they can escape and grow huge. Include bug or insect, or spider 1cp. Some call dungeon grapes
12 Goats - easy to handle if fed 4-12gp depending on size and breed. Captured feral goats are the cheapest and most unruly

d12 Supplements
1 Norbert's calcium and vitamin-rich bug feed, so bug eaters are healthy 1cp per bag
2 Lotus stems, byproduct of the drug trade, monsters like to eat it and nap, so a useful monster handling tip 5gp a bushel. Humans use it as a dream-inducing tea, but addictive. Good for transporting, hoof trimming, checking chains intact or giving medical aid
3 Skankberry makes animals buzzed and aggressive for a d3 hours. +1 initiative and grumpy, addictive, so don't use it too much, 1 gp dose or 5gp for large creatures
4 Clurtan's Monster Revivication Powder increases monsters' daily healing by 10gp a box, 1gp a day for medium animals. More doses in a row than your Con bonus and save vs addiction each use after
5 Kloras' Monster Chum, a sealed bag of living guts, gore and blood that keeps for a week. At two weeks, the bag burst from rotten gas 5gp a bundle for a large creature
6  Rainbow Monster Chow, sold by 25gp small keg, calms monsters once they are addicted, until they go without for a week
7 Mephistophiles Monster Mix - bulks up creatures and makes them irritable but infertile, 25gp a small keg
8 Bottled Blood for various monsters 1sp for animal blood,10 gp for human, preserved for long life. Some versions come with rubber nipples for baby monsters
9 Monster Baby Formula, an alchemical milk to help baby monsters grow 10% faster 10sp a tin and 1sp for a bottle with a nipple
10 Mana Powder helps magic creatures' magic abilities develop 100gp tin, silver and metallic
11 Shellgrit for helping digestion and calcium
12 Sand or monster dust baths

d12 Wild dungeon Foods 
1 Fungus and mushrooms
2 Giant bugs, roaches, crickets
3 Flies huge or by swarm
4 Giant bugs or spiders, or scorpions
5 Giant rats
6 Giant Lizard
7 Duneon Bugs (lizard or bug)
8 Slugs and snails
9 Cave lobsters or shellfish
10 Cave fish
11 Giant worms
12 Dungeon roots

d12 Food Delivery Service to Dungeon, Tower or Tomb
1 Gnome caravan traders, all kinds of good, but gnome slop and pellets are common
2 Herdfsmen with porters with loads, move livestock and farm goods
3 Orc traders who supply other tribes' raids, trade between dungeons 
4 Bandits with wagons disguised as traders, sell goods they steal or make guild deliveries
5 Zombies with a wagon by night, with an evil apprentice or acolyte, unwanted meat and bones
6 Gnome or dwarf tunnels with a railway freight station nearby, processed food 
7 Goblin traders often are middlemen for goblin farmers, who prefer mushrooms and bugs
8 Mutant clan already hated and hunter 
9 Inbred s
mugglers, also d6 1=wreckers 2=cannibals 3=hybrids 4=cultists 5=beast folk 6=mutant chaos band
10 Goat automaton ridden by a gnome courier, may have baggage handler slaves to carry packs. Gat is defence and mount 
11 Automaton postman with golem cart of goods, light machinegun turret on top
12 Autonomous flying drones drop a pod with a parachute

d12 Menagerie Staff
1 Keeper who feeds and cleans the monsters
2 Guards who protect animals from thieves or adventurers
3 Stewards who help manage animals in the zoo and protect them, carry whips and clubs
4 A scholar who studies monsters and breeding, and keeping methods
5 Butcher who prepares food for monsters and scrounges for meat, carries axes and blades
6 Pest Controller catches rats and parasites. Rats and bugs are useful to feed monsters
7 Groundskeeper who manages plants, fungi, gardens, paths and might feed animals
8 Cook who prepares speciality meals for creatures' diets, carries big knives and clever
9 Crafters, especially with wood or blacksmith for building, a potter is also useful
10 Chief Keeper who manages the facility, budgets and staff  
11 Wizard for magic animal control and transmogrification, or an alchemist for making mutations and enhancing monsters
12 Druids who can heal and talk to animals, or a healer for staff and animals

d12 Menagerie Type
1 Monster circus
2 Pet pound where monsters leave pets while away or at work
3 Research Laboratory for making new monster hybrids and mutants
4 Greenhouses with iron frames and crystal panes, each a separate environment
5 Cavern ecology with fungus, then giant bugs, then frogs and lizards
6 Farm for gourmet monster foods
7 Stalls for keeping confined monsters to milk them of bile and other alchemical ingredients
8 Breeding stalls with nursery and pens of superior breeding stock
9 Prison cells tuned into breeding pens, lots of chains
10 Menagerie with iron-barred large cells (round or square) with a few items to enrich monsters
11 Monster Garden is a curated area with mixed species and a controlled environment. Multi-levels may have different conditions with service levels in between 
12 Zoo for monsters to visit with public entry 1sp, sprawling with cages for public views and service lanes 

d12 Speciality Menageries
1 Slimes in pools or pits sealed for safety
2 Garden with plants or fungus, many magic or ambulant
3 Insectarium with giant bugs and swarms
4 Reptile House with reptilians and possibly dinosaurs, and synapsids
5 Amphibian Complex with lots of giant frogs, toads and newts
6 Mammal house
7 Humanoids d4 1=demihumans 2=beast folk 3=humans 4=giants
8
 Lycanthropes
9 Aquarium with crystal tanks and pools of aquatic creatures
10 Undead
11 Elementals
12
 Demons or devils or daemons

d12 Menagerie Sideshows
1 Pet stall
2
 Baby monster petting zoo 
3 Freak show with lurid signs and some fakes 1cp a peek
4 Carnival contests with prizes
5 Food stalls for guests, possibly a restaurant
6 Drink stand or bar 
7 Novelty rides on animals or machines
8 Merchandise store with clothes, trinkets and treasures
9 Monster Education Centre to recruit new workers or tomorrow from the young
10 Art gallery with works for sale
11 Monster meat and smallgoods stall
12 Monster nursery experience 10gp

d12 Other Items (price range for size)
1 Grooming brush for monsters
2 Collars 1-10gp, Muzzles 5-20gp
3 Whips 3gp
4 Plush toys 1-40gp
5 Various bowls and basins for food and water 1-4gp
6 Bale of hay 2cp
7 Wire cage 5-20gp
8 Dried Hog Heads 4cp and Pigs ears 1cp
9 Scratching post 1sp
10 Bathtub 12gp
11 Lpush bed 4-12gp
12 Exercise wheel 10-100gp could be used to turn a spit or mill grain

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