
Ethyria book update - all surface ruins are described,
some map symbols need work, and inset map art each spread
Then onto level two. It's a bit odd as im writing for BX style but running as 5th ed
Chagrinspire has had a player with some struggles for a while. We have an emerging old school scene here and had a meetup and having a minor con every 3 months. Im running my Intro to Planet Psychon. Hoping I can get one or two new players. The study has started too and need a job asap.
latest Game
The man with no name, the bishop of the Gateway kingdom, got their demon ichor-powered paddleboat fitted with a mortar and set off to the lake country. Rat warrior woman Sonya, Bishop's bodyguard and the water scavengers gang, plus a few frog folk marine commandos, came along. Disguised as slavers, they set off to the Pickleton Bulwark. At first sight, the man with no name put on his frog mask and, with the able frog warriors, went ahead attaching clay-bodied sea mines with a fuse on the bulwark pylons.
Then, as advised by the gods of light, the steamer pulled up at the bullwark and all their leaders and many visitors came to see the famous golem ship. The man with no name said he was here to get the wizards researching gun technology and played the part of a crotchety cynical captain who won't take no for an answer. He explained the guild has the paddle steamer again and trade will return.
The Bulwark was a cross-project of an Eastern continent merc guild here to get superior weapons to end the warring kingdoms with better guns, a merchant guild represented by the mayor and a criminal guild. He loaded the wizards and sailed away. They were complaining about the ship having dung on the deck and went upstairs. A frog lit the fuses and swam back to the boat. As the two wizards seated themselves, the Bishop could not lie so kept away in the bridge above. When the Bulwark and its gunpowder stores and lab violently exploded, killing almost everybody.
The man with no name quick-drew his magic blunderbus and shot both. They resisted the confusion effect. They resisted a hold person from upstairs and some other attacks; one was unconscious. The other stronger wizard teleported away with the unconscious follower. Mission failed. Further divination and their names indicated they were returning to the capital of the mad Emperor down south. Ruled by a warmongering demigod, players had not killed for years now.
So a bit frustrated about that job, they chugged to the other side of the lake and got dropped off with a frog sailor and a water scavenger. They in disguise, got right into Shankheim, and it was a mess of starving men eating grass and bugs and chewing tree bark. The first men who saw them charged so they webbed them and marched into the square. They could also see across the river, north was the slave fort. frog marines had let loose food-eating bugs into the village and fort. There were signs or incomplete fortifications of the village and signs that they were forcing half the villagers out of their homes for slaver troops. The party got guild signs from the Shankheim scavengers, made to be servants. The officers poorly in control of usually 11 out of 12 morale men who asked for food, and the party said they would get some.
They marched towards home on the trade route they helped popularise. On the way met some worm cultists (apparently eating slavers) and merchant mutant farmers with carts of musk cabbage for the soldiers. The party bribed them to come with them to the party lands and would personally introduce them to the river crossing market traders. Reached home to meet the paddleboat, sent it to the lake with troops. The party gathered 300 barbarians, including wild forest folk and beast folk barbarian warriors. They bought 3 wagons of cabbage beer, which they drugged, and some turnips. The warriors hung back while the party, with some farmer militia to manage the donkey carts. The hungry soldiers drank heavily and stuffed themselves, many passing out with the party joining them. One of the sub commanders passed ou,t and the big boss stood up and pointed out that something was wrong and got stabbed by the Man with no name. local guild folk servants started stabbing the drunken soldiers while the party fought their leaders. The boss surrendered, but the bishop summoned his burning throne of light to sear chaotic evil enemies while levitating on his glowing throne.
Slavers in the fort could see this, but not react, as they had a problem. There was smoke above the clifftop fort over the river.
After the battle, some local scavengers and rat farmers were convinced the Bishop's religion looked freaking awesome. All listened to The man with no name declare he was the guildmaster and mayor. The real gyuildmaster was locked up back in the party base. He came to them for help when slavers took over. They took his money to help ex-slaves. Shankheim had many useful skills. The locals ate and drank the leftover drugged food and drink, and passed out.
In the morning, slave pikemen in masks marched from the cliffs and reached the ferry that began taking men 12 at a time across. The party watched and was ready. After about fifty men had crossed, barbarian pony riders swept through, killing them all, and the allied ferrymen fled. Furious 2050 men began cutting trees and building. The Bishop made magical food on their side of the river for the starving enemy to see. Finally, their crowded rafts headed over, and the man with no name had hidden archers shoot alchemical incendiary arrows at the new rafts while frog folk helped tip the boats over and sink 2 rafts. Sixty more men were killed. The slavers retreated to their castle. With the captured rafts the party allied barbarians and frog marines crossed in pursuit. The fort sent an envoy promising to surrender the fort if given time to flee. The party agreed but saw the cheats sending 200 men overland and 150 going into the underground train station to the slavers' secret freight train. So the party sent the barbarians to wipe out the surface slavers for betrayal. They scattered, and some were picked off by mutants and undead of the swamp. A small few got back to the next slaver outpost and probably gained a level and some parasites or mutations. Chrysopasia is nominated as guildmaster by the man with no name and his representative.
The party plans to assault the train at the station. This station could be connected to their trailine. The B team of flunkies had finished the line to the barbarian fort station, through Turnipton, through to the adventurers' guild and the underplateau station. The train is their last link across the continent due to party meddling. That's why an army came to kill them and has now had a humiliating defeat.
Party considering visiting the hidden rat folk city, meeting mutants, taking two forts controlled by cults, and working out if elemental templars settlements are trouble or not. They have a blob added to the map with a hex and a half. They also have a border with undead and mutants in a swamp.
One hex they passed through on foot was perfect for frog and toad folk as crawling with bugs. The Fort, Village and army camp they ruined with giant bugs were now feeding their troops. Friendly frog prince explains the frog kingdoms could produce 4-5 thousand soldiers in 4 years. The party noted they were mysteriously very effective at holding wetlands. They had also stopped all fish from going downriver to starve the fort.
Thuvia of the stars, her undead brother and the dwarf prince priest had been adventuring inside the Chagrinspire just a bit. Stealing furnishings for their palace and inns. The party hope the visiting Archbishop will resurrect Thuviuas' brother. Divination reveals her celestial dynasty was killed off a thousand years ago.
Arsh the Dog folk druid had discovered two new hidden villages on ancient parts of the ancient aqueduct and has built his own. The druid village is very friendly, and the Elemental Templar is a mystery. Thousands of years ago, barbarians killed them all off several times when the elemental cults ruled supreme.
King Nebos at home building with some young giants and masons he has gathered.
Apparently, the land is short on nature spirits, and so bringing plant petty gods here is helpful. Also, Black Sphere killed and imprisoned gods for power. They know where two slime gods are imprisoned.
The man with no name, the bishop of the Gateway kingdom, got their demon ichor-powered paddleboat fitted with a mortar and set off to the lake country. Rat warrior woman Sonya, Bishop's bodyguard and the water scavengers gang, plus a few frog folk marine commandos, came along. Disguised as slavers, they set off to the Pickleton Bulwark. At first sight, the man with no name put on his frog mask and, with the able frog warriors, went ahead attaching clay-bodied sea mines with a fuse on the bulwark pylons.
Then, as advised by the gods of light, the steamer pulled up at the bullwark and all their leaders and many visitors came to see the famous golem ship. The man with no name said he was here to get the wizards researching gun technology and played the part of a crotchety cynical captain who won't take no for an answer. He explained the guild has the paddle steamer again and trade will return.
The Bulwark was a cross-project of an Eastern continent merc guild here to get superior weapons to end the warring kingdoms with better guns, a merchant guild represented by the mayor and a criminal guild. He loaded the wizards and sailed away. They were complaining about the ship having dung on the deck and went upstairs. A frog lit the fuses and swam back to the boat. As the two wizards seated themselves, the Bishop could not lie so kept away in the bridge above. When the Bulwark and its gunpowder stores and lab violently exploded, killing almost everybody.
The man with no name quick-drew his magic blunderbus and shot both. They resisted the confusion effect. They resisted a hold person from upstairs and some other attacks; one was unconscious. The other stronger wizard teleported away with the unconscious follower. Mission failed. Further divination and their names indicated they were returning to the capital of the mad Emperor down south. Ruled by a warmongering demigod, players had not killed for years now.
So a bit frustrated about that job, they chugged to the other side of the lake and got dropped off with a frog sailor and a water scavenger. They in disguise, got right into Shankheim, and it was a mess of starving men eating grass and bugs and chewing tree bark. The first men who saw them charged so they webbed them and marched into the square. They could also see across the river, north was the slave fort. frog marines had let loose food-eating bugs into the village and fort. There were signs or incomplete fortifications of the village and signs that they were forcing half the villagers out of their homes for slaver troops. The party got guild signs from the Shankheim scavengers, made to be servants. The officers poorly in control of usually 11 out of 12 morale men who asked for food, and the party said they would get some.
They marched towards home on the trade route they helped popularise. On the way met some worm cultists (apparently eating slavers) and merchant mutant farmers with carts of musk cabbage for the soldiers. The party bribed them to come with them to the party lands and would personally introduce them to the river crossing market traders. Reached home to meet the paddleboat, sent it to the lake with troops. The party gathered 300 barbarians, including wild forest folk and beast folk barbarian warriors. They bought 3 wagons of cabbage beer, which they drugged, and some turnips. The warriors hung back while the party, with some farmer militia to manage the donkey carts. The hungry soldiers drank heavily and stuffed themselves, many passing out with the party joining them. One of the sub commanders passed ou,t and the big boss stood up and pointed out that something was wrong and got stabbed by the Man with no name. local guild folk servants started stabbing the drunken soldiers while the party fought their leaders. The boss surrendered, but the bishop summoned his burning throne of light to sear chaotic evil enemies while levitating on his glowing throne.
Slavers in the fort could see this, but not react, as they had a problem. There was smoke above the clifftop fort over the river.
After the battle, some local scavengers and rat farmers were convinced the Bishop's religion looked freaking awesome. All listened to The man with no name declare he was the guildmaster and mayor. The real gyuildmaster was locked up back in the party base. He came to them for help when slavers took over. They took his money to help ex-slaves. Shankheim had many useful skills. The locals ate and drank the leftover drugged food and drink, and passed out.
In the morning, slave pikemen in masks marched from the cliffs and reached the ferry that began taking men 12 at a time across. The party watched and was ready. After about fifty men had crossed, barbarian pony riders swept through, killing them all, and the allied ferrymen fled. Furious 2050 men began cutting trees and building. The Bishop made magical food on their side of the river for the starving enemy to see. Finally, their crowded rafts headed over, and the man with no name had hidden archers shoot alchemical incendiary arrows at the new rafts while frog folk helped tip the boats over and sink 2 rafts. Sixty more men were killed. The slavers retreated to their castle. With the captured rafts the party allied barbarians and frog marines crossed in pursuit. The fort sent an envoy promising to surrender the fort if given time to flee. The party agreed but saw the cheats sending 200 men overland and 150 going into the underground train station to the slavers' secret freight train. So the party sent the barbarians to wipe out the surface slavers for betrayal. They scattered, and some were picked off by mutants and undead of the swamp. A small few got back to the next slaver outpost and probably gained a level and some parasites or mutations. Chrysopasia is nominated as guildmaster by the man with no name and his representative.
The party plans to assault the train at the station. This station could be connected to their trailine. The B team of flunkies had finished the line to the barbarian fort station, through Turnipton, through to the adventurers' guild and the underplateau station. The train is their last link across the continent due to party meddling. That's why an army came to kill them and has now had a humiliating defeat.
Party considering visiting the hidden rat folk city, meeting mutants, taking two forts controlled by cults, and working out if elemental templars settlements are trouble or not. They have a blob added to the map with a hex and a half. They also have a border with undead and mutants in a swamp.
One hex they passed through on foot was perfect for frog and toad folk as crawling with bugs. The Fort, Village and army camp they ruined with giant bugs were now feeding their troops. Friendly frog prince explains the frog kingdoms could produce 4-5 thousand soldiers in 4 years. The party noted they were mysteriously very effective at holding wetlands. They had also stopped all fish from going downriver to starve the fort.
Thuvia of the stars, her undead brother and the dwarf prince priest had been adventuring inside the Chagrinspire just a bit. Stealing furnishings for their palace and inns. The party hope the visiting Archbishop will resurrect Thuviuas' brother. Divination reveals her celestial dynasty was killed off a thousand years ago.
Arsh the Dog folk druid had discovered two new hidden villages on ancient parts of the ancient aqueduct and has built his own. The druid village is very friendly, and the Elemental Templar is a mystery. Thousands of years ago, barbarians killed them all off several times when the elemental cults ruled supreme.
King Nebos at home building with some young giants and masons he has gathered.
Apparently, the land is short on nature spirits, and so bringing plant petty gods here is helpful. Also, Black Sphere killed and imprisoned gods for power. They know where two slime gods are imprisoned.
No comments:
Post a Comment
I love and welcome feedback but not spambots
Good feedback and suggestions inspire me to write more