Wednesday, 3 January 2018
SF Things To Do
So Ive been wanting to do some more SF stuff again
In recent years my best effort was gammaworld and planet psychon and my roadwar games that have SF elements. Ive also run Cthulhu SF and I have a new sourcebook in the post now. Id like to do some more again but at this stage space cthulhu most likely to be run. I just got a pile of GURPS sf books on the way also. Ive done lots of Apocalypse/cyberpunk stuff. I have lots of note on this including TV programing for cable tv shows and channels.
I have lots of setting notes from over years enough for a whole BRP game or setting
If anyone likes the sound of any of this let me know...
Other games I would like to run would include:
A dnd SF engine of colonial gunships visiting the lost colonies - kinda a parody of star trek. With dnd engine you know your gonna live
BRP space opera based on battle of the planets which i ran for several years before. Can flip between gritty and even occasionally funny. Ran as space force psionic science ninja game for years in the caste clone corp era. Was very anime inspired.
BRP Engine of my space opera game of immortals trying to find earth in the 30th millenium - kinda gritty and characters weird and powerful
I have a mecha setting and figures all ready to run and have been accumulating space ships
These all kind of the same setting at various time periods
List of Unfinished SF Stuff to do:
Robots part2 - i never finished my robot spell list but it worked very well also for cyborgs
Mutant characters class - now i have lots of mutation tables to make viable
Spaceman characters class? A psionic class?
Mindhacking tech - more on psychotronic warfare, dollhouse style tech
bio dungeon treasures - biological tech
races/planets - all hand written up already
space patrol in different eras with personal kit
d100 alien space ruins
d100 missing exploration vessels
d100 explorer mission shipwrecks
d100 cargo ships and payloads
space immortals - ways to live on the edge of forever
Tech
tech templates - long descriptions of the three tech templates my setting uses
weapon lists for BRP for my sf and cyberpunk era weapons
space patrols crew kit various tech levels
I've divided my tech into three templates which are standard tech levels that fabricators can make this stuff if authorised or hacked
-T1 2300, Cyberpunk, Low Traveller, slow FTL, not FTL coms
-T2 Simple Anti gravity/forcefields, energy weapons, FTL coms
-T3 Advanced fields and antiG, Star gates, high Traveller, Star Trek
I could do a longer work on tech describing these in detail
Each template is the universal print codes used by colony fabricators
Most powers limit the availability of tech on colonies
Gigastructures and gen ships
megaship interiors for gamma/alpha gaming post crash games
I always liked space hulk stuff and have done some biological ship sections already
1 Engineering - power and engine sections
2 Ships boats, docking, drone rack, fighter bays
3 fabrication, factories, industrial
4 superstructure
5 gunnery, weapons and defense systems
6 exodus storage and supplies, terraforming
7 medical, suspended animation, dna vault, life support sections
8 crew quarters, mess, training, relaxation, hab modules
9 Sensor/coms/electronics/computer section
10 Bridge and command sections
a whole book of this would be good
Zak has been talking about this before and recently too
Ive been running this since the 80s "Fate of the Skylords" Fasa module and Serpieri comic Morbis Gravis in heavy metal
In my setting most alien races actually man made. Some races became cyborgs or left only. The first alien race proximen were made from uplifted pigs to scare colonists into joining the commonwealth when it discovered FTL coms. Synthetic races were left behind by some heavily modified colonies (I had a race of robot cat men for a while)
I use hivers (traveller) and pentapods, kafer (2300) for genuine aliens
Id also like several insectoid races like the ones from Humanx and Zuraquor from star frontiers. I kinda liked star frontiers lizard races and the original 4 races including sathar. The volturus racer were ok too. Occasionally real humanoid aliens appear and everyone assumes they are human stock. My main alien partners of humanity are insectoids or tentacled things. 40k has lots of gold ideas ind i ran a 40k rpg in 80s for years but everyone being zealots or cultists is pretty nasty.
I like lots of things about traveller universe. I enjoyed star frontiers for several years and wouldn't say no to running again. Ringworld RPG is one of my favorite BRP versions. Eclipse Phase and Hellas have some nice stuff too. Starfinder had some niche character images but a bit too much science fantasy for me. Starwars and star trek not so much of interest to me. I cant say any SF setting as is would really suit me. GURPS space probably the best overall SF product I could use. I have spaceships and spacemen and I kind of liked the Buck Rogers RPG though I generally like grittier games.
Im a big fan of outer limits, old Dr Who, Quartermass but haven't really thought too much about them as much but sources for ideas. I've considered using Call of Cthulhu for a 50s strange science investigation game but I cant see this happening soon. My quatermass Cthulhu mod worked well and I quite like recreating san tables for variant horror genres. I've considered a hammer horror set of mods too. Non cthulhu horror settings for players over cthulhu seems worthwhile. Ive had interest in my cthulhu-espionage-superhero game and might do something on powers based on Superworld. My Quatermass Cthulhu mod might make a con game.
I have a few steampunk things and have plenty of content for those settings but not alot more original than anything published. Some good victorian wargames available too. I like decopunk too but cant really justify more work on this.
Tuesday, 2 January 2018
d100 Wilderness Caves

These are caves you can chuck in wilderness hex crawls or put in bigger cavern complexes or passages for some variety. Most are not too big and many are lairs or may hide hidden treasure caches or natural wonders. Should be able to add any where or several in a hill or cliff or in a great cavern might be workable adventure. Could possibly do a d100 mine tunnels.
d20 Cave Decor
1 Fossils of ancient aquatic life forms
2 Sparkling mica deposits
3 Ancient cave art of early man
4 Erotic dark elf relief sculpture
5 Ancient rusted junk and machinery
6 Spectacular stone formations
7 Fungus garden
8 Crystal deposits
9 Overgrown with root mass
d20 Cave Decor
1 Fossils of ancient aquatic life forms
2 Sparkling mica deposits
3 Ancient cave art of early man
4 Erotic dark elf relief sculpture
5 Ancient rusted junk and machinery
6 Spectacular stone formations
7 Fungus garden
8 Crystal deposits
9 Overgrown with root mass
10 Carved tomb with burial niches
11 Dwarven statue or rune carvings
11 Dwarven statue or rune carvings
12 Savage hunter totem made with bones
13 Ancient worn fishman sculpture
14 Water feature like a waterfall and pond
15 Ancient fertility shrine and potterey
16 Petrified animal remains covered in calcium
17 Assemblage of ancient bones
18 Crates and barrels from forgotten storage cache
19 Piles of large ancient sea or snail shells
20 Ancient stone altar once for sacrifices
d100 Wilderness Caves
01 The Black Heart - magically dark cave with shadow guards and a evil relic
02 Demon Bear Cave - home of a mutant cave bear that sleeps for decades
03 Bloodfeast Cave - altar to the bat goddess, ceiling covered in squirming vampire bats
01 The Black Heart - magically dark cave with shadow guards and a evil relic
02 Demon Bear Cave - home of a mutant cave bear that sleeps for decades
03 Bloodfeast Cave - altar to the bat goddess, ceiling covered in squirming vampire bats
04 Pissstain Cave - full of broken bottles and stench of urine, homeless drunks haunt05 Iceheart Cave - dripping icicles and frozen corpses, icetoads breed here
06 Gladiator Cave - once place of sacrifice now gladiators worship the shrine of the fallen
07 Hunters Cave - with cave paintings, stockpiled arrows and animal skins and skulls
08 Ogres Cave - home to a family of ogres and years of victims bones
09 Hellhound Cave - shrine once used by devil cults now guarded by hellhounds
10 Bloody Eye Cave - home of a giant and his blinded slave cattle victims
11 Stinkwizzle Cave - home to a family of troglodytes who like to play musical skulls
12 Meltwater Cave - a chilled stream flows out and a young white dragon lives inside
13 Gorehome Cave - a stinking blood spattered home of a savage dinosaur
14 Firebourne Cave - salamanders guard a locked gate to the fire plane inside
15 Stonespear Cave - a lamia lives here with several charmed servants
16 Foaming Cave - frothing waters fill cave with foam where giant toads frolic
17 Scorpion Cave - where several giant scorpions live with remains of a lost treasure
18 Bloody Hand Cave - where a savage cult come to make sacrifices to their shrine
19 Minotaur Cave - winding twisting complex where several minotaurs live
20 Werewolf Cave - where lycanthropes come to worship and induct new werewolves
21 Crystal Cave - misty cave of strange lights which can transport travellers through time
22 Fireflesh Cave - ever burning zombies live here guarding a shrine of evil fire gods
23 Bonedirt Cave - skeletons who can burrow 3" guard a necromancers chest
24 Bigfish Cave - pond inside with island with chests, guarded by a giant angry fish
25 Beetlegnaw Cave - lair of giant flesh eating beetles with dozens of suits of armour inside
26 Yellowrock Cave - home to a fly demon awaiting a mission so he can return home
27 Vampire Cave - where a ancient degenerate vampire lives so old forgotten language
28 Redclaw Cave - home to several harpy sisters guarding ancient treasure
29 Sculptors Cave - filled with statues, a medusa lives in a secret section with her loot
30 Gibbering Cave - home to a shoggoth guarding a ancient monolith of prehuman writing
31 Skeleton Cave - filled with bones of ancient mammals guarded by undead mammoth
32 Hangmans Cave - cave fisher lives here with dried corpses hanging from ceiling
33 Stonecrab Cave - home to several giant crabs guarding a fishman shrine and gold
34 Pincer Cave - several giant cave lobsters guarding a aeon slumbering catfishman
35 Shipwreck Cave - somehow a wrecked ship got in here guarded by a cave octopus
36 Ochre Cave - bloody ochre jellies live in water here guarding chest of gold
37 Wight Cave - evil warriors buried here long ago guard their comrades remains
38 Grimgore Cave - dire wolves live here and have dragged hundreds of victims here
39 Stoneshank Cave - home of many piercers and a great mysterious stone chest
40 Stirge Cave - breeding colony of bloodsuckers in a long abandoned burial ground
41 Haunted Cave - wrath lair guarding a stone tomb of ancient evil lord
42 Painted Cave - covered in artworks and clay sculpture, savage artists often working here
43 Toadstool Cave - overgrown with shrooms where goblins frolic and brew potions
44 Kobold Cave - a colony of tiny mining men, heavily trapped and ruled by a king
45 Black Orc Cave - gang of horrid orcs guard body of wizard who made them years ago
46 Dark Crystal Cave - black gems and fungus covered with a brother and sister dark elf
47 Heart Cave - once for lovers but now a succubi lives here preying on explorers
48 Ghoul Cave - once a ancient tomb cave has been home to ghouls for millenia
49 Serpent Cave - giant snake guards ancient serpent man sealed doorway
50 Fishbone Cave - goblins use as a fishing hole for aeons with mounds of bones
51 Shithole Cave - stinking cave has a pool of filth with a tentacled horror
52 Batkin Cave - clan of werebat messengers live here with many children
53 Blue Cave - blue crystals here guarded by a giant spider and cobwebbed mummies
54 Faceless Cave - eyeballs in walls twitch and watch intruders enigmatically
55 Crimson Cave - splattered in blood from aeons of cult sacrifices with relics in boxes
56 Golden Cave - sparkling fools gold cave with statue of glittering ox
57 Lead Cave - long used as place to find lead, some old mining tools scattered
58 Gullet Cave - slimy winding cave with pool with a hag and her treasure
59 Slime Cave - green slime pool guarding a ancient druid crypt
60 Mirror Cave - shining mica mirrors on surfaces hide doppelganger family
61 Troll Cave - family of grumpy insane troll live here who often fight each other
62 Faerie Cave - sprites and pixies live in a fungus garden dancing and feasting
63 Five Fingers Cave - with five corridors each with a chest and guardians
64 Gremlin Cave - home of dozens of gremlins who will try and hide in explorers bags
65 Cream Cave - white calcite cave of great peace and beauty with a magical well
66 Mole Rat Cave - burrow complex of a clan of molerat men warriors ruled by a queen
67 Devouring Cave - giant cave axolotls live in shallow pools guarding a stone chest
68 Golem Cave - remains of a smashed lab and failed golems and a dead alchemist
69 Hellgate Cave - resembles a terrible face, inside great locked doors to the dread domain
70 Siren Cave - beautiful cave with fine acoustics where a siren lives cursed to never leave
71 Foul Cave - stinking cave with huecuva corpses and a mummy with stone age relics
72 Strange Cave - carved dark elf erotica decorated hall, a crypt thing guards it
73 Dire Cave - demonic cult degenerated into cannibals worshiping a lesser demon
74 Cricket Cave - full of fungus and giant crickets who will chirp if intruders enter
75 Deathwatch Cave - corpse littered cave home of a giant deathwatch beetle
76 Cave of Chaos - formarian giant wallows in pool of corpses and filth guarding a gateway
77 Wizards Cave - once a secret study of a spellcaster who's rotting remains lie here
78 Sisters Cave - three ogre sisters live here and will offer advice for someone to eat
79 Nightmare Cave - creatures from the nightmare world leak into the waking world here
80 Cauldron Cave - a black well of darkness returns corpses to life as zombies
81 Dwarf Cave - lonely old dwarf lives here all that remains of a destroyed colony
82 Imp Cave - pesky imps guard a hidden devils treasure awaiting cult to return
83 Woolly Cavern - a great curly haired spider lives here and goblins would shear for wool
84 Checker Cavern - has a chessboard like floor, a magical death trap built by a wizard
85 Starry Cave - mica on ceiling looks like a night sky by lamplight, very quiet place
86 Jewel Cave - gems in walls but cursed by hell making collectors mad with greed
87 Spiders Cave - home to magic using evil spiders who's cult bring them victims
88 Phlegm Cave - slime covered cave with multiple gelatinous cubes inside
89 Lion Cave - home of a flea bitten black sabertooth lion, long been a maneater
90 Brazen Cave - guarded by a bronze golem, inside is lab of a long dead sorceress
91 Silver Cave - shining silver veins in walls have imprisoned several wights for aeons
92 Green Cave - green crystalline walls carved with ancient historical writings
93 Holy Cave - dozens of shrines with remains of offerings and cave paintings
94 Stone Cave - ancient stone age wizard cave with wall carvings and ritual items
95 Goat Cave - cave where goats come to shelter, occasionally a predator is attracted
96 Shrine Cave - numerous holy shrines hidden here during a religious purge aeons ago
97 Glory Cave - six dwarf miners live here collecting rare crystals used by alchemists
98 Worm Cave - a great pit here where cultists feed a hungry purple worm
99 Nightfang Cave - fanged cave geckos live here but roam on hunts
100 Rat Cave - giant bear sized mutant rat lives here with some smaller rats
06 Gladiator Cave - once place of sacrifice now gladiators worship the shrine of the fallen
07 Hunters Cave - with cave paintings, stockpiled arrows and animal skins and skulls
08 Ogres Cave - home to a family of ogres and years of victims bones
09 Hellhound Cave - shrine once used by devil cults now guarded by hellhounds
10 Bloody Eye Cave - home of a giant and his blinded slave cattle victims
11 Stinkwizzle Cave - home to a family of troglodytes who like to play musical skulls
12 Meltwater Cave - a chilled stream flows out and a young white dragon lives inside
13 Gorehome Cave - a stinking blood spattered home of a savage dinosaur
14 Firebourne Cave - salamanders guard a locked gate to the fire plane inside
15 Stonespear Cave - a lamia lives here with several charmed servants
16 Foaming Cave - frothing waters fill cave with foam where giant toads frolic
17 Scorpion Cave - where several giant scorpions live with remains of a lost treasure
18 Bloody Hand Cave - where a savage cult come to make sacrifices to their shrine
19 Minotaur Cave - winding twisting complex where several minotaurs live
20 Werewolf Cave - where lycanthropes come to worship and induct new werewolves
21 Crystal Cave - misty cave of strange lights which can transport travellers through time
22 Fireflesh Cave - ever burning zombies live here guarding a shrine of evil fire gods
23 Bonedirt Cave - skeletons who can burrow 3" guard a necromancers chest
24 Bigfish Cave - pond inside with island with chests, guarded by a giant angry fish
25 Beetlegnaw Cave - lair of giant flesh eating beetles with dozens of suits of armour inside
26 Yellowrock Cave - home to a fly demon awaiting a mission so he can return home
27 Vampire Cave - where a ancient degenerate vampire lives so old forgotten language
28 Redclaw Cave - home to several harpy sisters guarding ancient treasure
29 Sculptors Cave - filled with statues, a medusa lives in a secret section with her loot
30 Gibbering Cave - home to a shoggoth guarding a ancient monolith of prehuman writing
31 Skeleton Cave - filled with bones of ancient mammals guarded by undead mammoth
32 Hangmans Cave - cave fisher lives here with dried corpses hanging from ceiling
33 Stonecrab Cave - home to several giant crabs guarding a fishman shrine and gold
34 Pincer Cave - several giant cave lobsters guarding a aeon slumbering catfishman
35 Shipwreck Cave - somehow a wrecked ship got in here guarded by a cave octopus
36 Ochre Cave - bloody ochre jellies live in water here guarding chest of gold
37 Wight Cave - evil warriors buried here long ago guard their comrades remains
38 Grimgore Cave - dire wolves live here and have dragged hundreds of victims here
39 Stoneshank Cave - home of many piercers and a great mysterious stone chest
40 Stirge Cave - breeding colony of bloodsuckers in a long abandoned burial ground
41 Haunted Cave - wrath lair guarding a stone tomb of ancient evil lord
42 Painted Cave - covered in artworks and clay sculpture, savage artists often working here
43 Toadstool Cave - overgrown with shrooms where goblins frolic and brew potions
44 Kobold Cave - a colony of tiny mining men, heavily trapped and ruled by a king
45 Black Orc Cave - gang of horrid orcs guard body of wizard who made them years ago
46 Dark Crystal Cave - black gems and fungus covered with a brother and sister dark elf
47 Heart Cave - once for lovers but now a succubi lives here preying on explorers
48 Ghoul Cave - once a ancient tomb cave has been home to ghouls for millenia
49 Serpent Cave - giant snake guards ancient serpent man sealed doorway
50 Fishbone Cave - goblins use as a fishing hole for aeons with mounds of bones
51 Shithole Cave - stinking cave has a pool of filth with a tentacled horror
52 Batkin Cave - clan of werebat messengers live here with many children
53 Blue Cave - blue crystals here guarded by a giant spider and cobwebbed mummies
54 Faceless Cave - eyeballs in walls twitch and watch intruders enigmatically
55 Crimson Cave - splattered in blood from aeons of cult sacrifices with relics in boxes
56 Golden Cave - sparkling fools gold cave with statue of glittering ox
57 Lead Cave - long used as place to find lead, some old mining tools scattered
58 Gullet Cave - slimy winding cave with pool with a hag and her treasure
59 Slime Cave - green slime pool guarding a ancient druid crypt
60 Mirror Cave - shining mica mirrors on surfaces hide doppelganger family
61 Troll Cave - family of grumpy insane troll live here who often fight each other
62 Faerie Cave - sprites and pixies live in a fungus garden dancing and feasting
63 Five Fingers Cave - with five corridors each with a chest and guardians
64 Gremlin Cave - home of dozens of gremlins who will try and hide in explorers bags
65 Cream Cave - white calcite cave of great peace and beauty with a magical well
66 Mole Rat Cave - burrow complex of a clan of molerat men warriors ruled by a queen
67 Devouring Cave - giant cave axolotls live in shallow pools guarding a stone chest
68 Golem Cave - remains of a smashed lab and failed golems and a dead alchemist
69 Hellgate Cave - resembles a terrible face, inside great locked doors to the dread domain
70 Siren Cave - beautiful cave with fine acoustics where a siren lives cursed to never leave
71 Foul Cave - stinking cave with huecuva corpses and a mummy with stone age relics
72 Strange Cave - carved dark elf erotica decorated hall, a crypt thing guards it
73 Dire Cave - demonic cult degenerated into cannibals worshiping a lesser demon
74 Cricket Cave - full of fungus and giant crickets who will chirp if intruders enter
75 Deathwatch Cave - corpse littered cave home of a giant deathwatch beetle
76 Cave of Chaos - formarian giant wallows in pool of corpses and filth guarding a gateway
77 Wizards Cave - once a secret study of a spellcaster who's rotting remains lie here
78 Sisters Cave - three ogre sisters live here and will offer advice for someone to eat
79 Nightmare Cave - creatures from the nightmare world leak into the waking world here
80 Cauldron Cave - a black well of darkness returns corpses to life as zombies
81 Dwarf Cave - lonely old dwarf lives here all that remains of a destroyed colony
82 Imp Cave - pesky imps guard a hidden devils treasure awaiting cult to return
83 Woolly Cavern - a great curly haired spider lives here and goblins would shear for wool
84 Checker Cavern - has a chessboard like floor, a magical death trap built by a wizard
85 Starry Cave - mica on ceiling looks like a night sky by lamplight, very quiet place
86 Jewel Cave - gems in walls but cursed by hell making collectors mad with greed
87 Spiders Cave - home to magic using evil spiders who's cult bring them victims
88 Phlegm Cave - slime covered cave with multiple gelatinous cubes inside
89 Lion Cave - home of a flea bitten black sabertooth lion, long been a maneater
90 Brazen Cave - guarded by a bronze golem, inside is lab of a long dead sorceress
91 Silver Cave - shining silver veins in walls have imprisoned several wights for aeons
92 Green Cave - green crystalline walls carved with ancient historical writings
93 Holy Cave - dozens of shrines with remains of offerings and cave paintings
94 Stone Cave - ancient stone age wizard cave with wall carvings and ritual items
95 Goat Cave - cave where goats come to shelter, occasionally a predator is attracted
96 Shrine Cave - numerous holy shrines hidden here during a religious purge aeons ago
97 Glory Cave - six dwarf miners live here collecting rare crystals used by alchemists
98 Worm Cave - a great pit here where cultists feed a hungry purple worm
99 Nightfang Cave - fanged cave geckos live here but roam on hunts
100 Rat Cave - giant bear sized mutant rat lives here with some smaller rats
Monday, 1 January 2018
Best Posts 2017
A bunch of stuff that rated well this year...
Thanks everyone for reading so far and have a better 2018
Library Encounters in sprawling university
http://elfmaidsandoctopi.blogspot.com.au/2017/12/encounters-in-forbidden-library.html
A-Z city key
http://elfmaidsandoctopi.blogspot.com.au/2017/12/a-z-city-key.html
Mystery levers for bored players to pull
http://elfmaidsandoctopi.blogspot.com.au/2017/11/d100-mystery-dungeon-levers.html
Nasty Pranks for dark elves and witches
http://elfmaidsandoctopi.blogspot.com.au/2017/11/d100-cruel-pranks-for-witches-dark-fey.html
Paladin Smack Talk
http://elfmaidsandoctopi.blogspot.com.au/2017/10/d100-paladin-smack-talk.html
Subterranean Mutations
http://elfmaidsandoctopi.blogspot.com.au/2017/09/d100-subterranean-mutations.html
Wizard Smack Talk
http://elfmaidsandoctopi.blogspot.com.au/2017/09/d100-wizard-smack-talk.html
Village Mysteries
http://elfmaidsandoctopi.blogspot.com.au/2017/08/d100-low-level-village-mysteries-or.html
Goblin Tribes
http://elfmaidsandoctopi.blogspot.com.au/2017/06/d100-goblin-tribes-and-their-customs.html
Goblin Mine Book + Kobold bindles
http://elfmaidsandoctopi.blogspot.com.au/2017/08/post-1100-goblin-mine-pdf-kobold-bindle.html
Knights
http://elfmaidsandoctopi.blogspot.com.au/2017/05/d100-knights-of-exile-island.html
Dungeon Taverns
http://elfmaidsandoctopi.blogspot.com.au/2017/05/dungeon-monster-taverns.
Faerie Mutations
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/05/faerie-mutations.html
Rings
http://elfmaidsandoctopi.blogspot.com.au/2017/05/d100-ancient-rings.
Wizard Dicks - you are what you eat
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/05/d100-wizard-dicks-by-request.
One room dungeons
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/06/d100-one-room-dungeons.
Dungeon Boss and Goons BFF
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/04/a-dungeon-boss-and-his-goons-for.
Petty Dungeon Bosses
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/04/d100-petty-dungeon-bosses.
Pimp My Zombie + Spell
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/04/pimp-my-zombie-lotfp-spell.
Magic Frogs
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/04/d100-magic-frogs-for-village-frog-shop.
Prison Convicts
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/02/d100-horrible-prison-convicts.
Terrible letters from home
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/02/d100-terrible-letter-from-home.
Plant Mutations
http://elfmaidsandoctopi.blogspot.com.au/2017/03/d100-plant-mutations.html
Secrets of the castle
http://elfmaidsandoctopi.blogspot.com.au/2017/03/d100-horrible-secrets-in-castle.html
Dungeon Wonders and Spectacles
http://elfmaidsandoctopi.blogspot.com.au/2017/03/d100-dungeon-wonders-spectacles.
A-Z Village Key
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/03/a-z-village-location-key.
Mystery Virgins
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/01/d100-mystery-virgins.
Monsters last words
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/01/d100-monsters-last-words.
Fantasy Love Intersests
htmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/02/d100-romantic-fantasy-love-interests.html
I didn't include most of the gaming philosophy stuff but this was popularhtmlhttp://elfmaidsandoctopi.blogspot.com.au/2017/04/reflections-on-d100-list-making-osr-and.html
And the Shadel Port Book launch was biggest thing for the year - 2158 hits
http://elfmaidsandoctopi.blogspot.com.au/2017/10/free-shadel-port-pdf.html
I did leave out Xor and non fantasy stuff too
Farmland Encounters Revised
As part of village comp im working on
a few old tables i need to revise
d100 Farmland Encounters
01 Farmers at work in fields
02 Farm workers relaxing over meal and drink
03 Children picking berries
04 Singing farm women and children
05 Stray dog follows you
06 See some elves watching from the distance
07 Stray goat follows you
08 Beggar tells a sad story
09 Wandering bard looking for a group to follow
10 Wandering drunk used to be a murder hobo
11 Travelling workers looking for farm work
12 Youthful rich having a nature ramble
13 Nomad waggons parked while they sing and dance
14 Monks or nuns chanting
15 Preacher out to convert troubled souls
16 wandering soothsayer with sacrificial sheep
17 Stray hungry ogre looking for food
18 Prospector will sell dungeon location maps
19 Hunters returning home with game
20 Village women off to holy place
21 Bored kids follow adventurers
22 Child leading some animals
23 Villagers travelling to market
24 Waggon train of traders
25 Waggon train of settlers
26 Coach service on the road
27 Highwayman on horseback with pistols
28 Wild forest folk might be brave enough to trade or steal
29 Lizard men visiting other clan don't want to fight
30 Muddle headed drunks trying to find place to keep drinking
31 Healer making rounds of villages
32 Priest with pilgrims on way to holy place
33 Druids with ceremonial waggon and guards
34 Village idiots visiting other village
35 Merchant caravan with guards
36 Goat hereders with animals
37 Poacher selling rabbits
38 Cattle with herders
39 Shepherd looking for stray animals
40 Herd of sheep with shepherds
41 Waggon of livestock being taken to butcher
42 Waggon of vegetables going to market with farmers boy
43 Waggon of bread going to market with bakers boy
44 Waggon of grain going to market with farmers boy
45 Militia leading bandits to be executed in city
46 Beadle with waggon of drunks in cage taken to be dumped somewhere
47 Sheriff with posse looking for a young criminal
48 Local sherif and beadles escorting prisoner
49 Local militia on patrol
50 Wagon loads of rendered animal fat from Bloodsand to Shadelport
51 Wagon load of criminal scum sent as workers to Bloodsand
52 Cultists feign peacefulness to get close and murder
53 Cultists demand sacrifice or gold from party
54 Villages with produce for Skullport
55 Villages with hand made goods for Skullport
56 Villages with wood for Skullport
57 Miners with waggon of metal of coal for Skullport
58 Empty wagons return home from Skullport
59 Elves stalk party
60 Wolves hungrily track and chase
61 Werewolf if by night, wanderer by day
62 Magical being in disguise visiting humans from curiosity
63 Lynch mob looking for victim for some crime
64 Witch hunter searching roads for evil
65 Cultists looking for missing new recruits
66 Kids on the run from cult
67 Cultists looking for new member from anyone who listens
68 Cultists mutilating animals
69 Cultist sacrificing villager or animal
70 Tinker with backpack of wares
71 Food stall offer treats
72 Roadside shrine and priests attending
73 Professional bandit scum looking for victims
74 Escaped work gang looking to rob and kill
75 Killer cannibal clan from caves hunting game
76 Barbarians traveling, attack anyone they think they can beat
77 Workgang on way to Bloodsand, kill any softies they pass
78 Scum from Bloodsand expand definition of animals to abuse to include travellers
79 Evil halfling letches and pickpockets
80 Puritanical halfling farmers taking goods to market
81 Adventurer party on way to dungeon happy to swap maps
82 Orcs from the swamp looking for human prey
83 Goblin gang out looking for trouble and mischief
84 Kobolds out hunting for “giants”
85 Warg riding goblins stalk party looking for weakness or right moment
86 Bat riding goblins swoop by
87 Shadelport Militia out patrolling roads
88 Imperial Knight looking for good deeds and duels and jousts
89 Barron’s secret police black riders on horseback on a mission
90 Bandits from Freecamp liberating wealth for the poor by robbing the rich
91 Imperial Agents of the empire spying in disguise as merchants
92 Witch pretends escaped from bandits to get close
93 Lost village idiot will follow anyone with a free follower slot
94 Farm kids off to city with bright eyes for future dreams
95 Wagons of manure on way to farm
96 Mercenaries clearing roads of criminals
97 Wizard school class smiting bandits for credit d12 students d4 Lv + 5th Lv tutor
98 Nomad horseman bowmaster tries hit and run
99 Vikings willing to trade or fight
100 Local youth try charging illegal petty toll
Angelic Mutations for Paladins
"Paladins don't get mutations, they get holy powers from the god's"
"Thats classic mutant talk son, mutations are mutations no matter whatcha callem"
So most people don't think of a holy blessing the same way as you might a mutation. Holy mutations are considered blessings and the body parts of such blessed are revered as holy. Many saint relics are made this way.
"Thats classic mutant talk son, mutations are mutations no matter whatcha callem"
So most people don't think of a holy blessing the same way as you might a mutation. Holy mutations are considered blessings and the body parts of such blessed are revered as holy. Many saint relics are made this way.
Mutations
Xor Bio Mutations
Necro Mutations
Reptilian Mutations
Diabolic Mutations
Plant Mutations
Faerie Mutations
Mental Mutations
Subterranean Mutations
Failed mutation system
Apotheosis Mutations - too many mutations
d10 Sources of Mutation
1 Blessed by holy creature for good deed
2 Related to hoy person from mythology
3 Blessing from the gods
4 Visited a holy place
5 handled a holy relic
6 Holy ray or bolt struck you
7 Blessing from holy servant like a angel or saint
8 Ate a holy wafer sent by an angel
9 Read a holy message on a scroll or book
10 Read burning letters on rock or in sky or on water
d10 basic types
1 Facial/sensory
2 Skin
3 Torso/body
4 Abdomen
5 Arms/manipulation
6 Legs/locomotion
7 Mouth
8 Cranium/skull
9 Organs
10 Brain
d100 Minor Mutations
2 Skin
3 Torso/body
4 Abdomen
5 Arms/manipulation
6 Legs/locomotion
7 Mouth
8 Cranium/skull
9 Organs
10 Brain
d100 Minor Mutations
01 Sparkling clean hair
02 Sparkling shiny pearl teeth03 Amber eyes
04 Bejeweled eyes
05 Holy symbols in pupils
06 Golden perfect teeth
07 Always smell sweet odours
08 Everything sounds like music
09 Glowing eyes, enough to read by like candle
10 Flames inside mouth can spit spark to start fire
11 Soft feathers all over
12 Taste like delicious sweets, even a kiss
13 Sweat of fine perfume and musk
14 Feathers instead of hair
15 Holy scripture tattoos on body
16 Brazen skin +1AC
17 Golden skin +1 save vs evil
18 Silver skin can harm some creatures with bare hands
19 Blue skin +1 save vs magic
20 Pearl like skin with dim glow
21 Holy symbol of gold embedded in chest
22 Small feathered non functional wings
23 Hold breathe round per CON point
24 Toughness +d3 HP
25 Platinum Nipples
26 Bejeweled niples
27 Resist fire +1 Save -1HP per dice of damage
28 Resist cold +1 Save -1HP per dice of damage
29 Resist electricity +1 Save -1HP per dice of damage
30 Urinate holy fluid once a day d4 type 1=holy water 2=acid 3=lamp oil 4=wine
31 Bellybutton gem
32 Never need to go to toilet or flatulent
33 Your flatulence is sweet angelic music
34 marble six pack of perfect muscle
35 Perfect marble buttocks
36 You excrete a d20 copper coins a day
37 Resist poison +1 save -1HP per dice of damage
38 You are fed by being in sun all day
39 Resistant to natural diseases
40 Lion or ox tail
41 Mother of pearl fingernails
42 Gold fingernails
43 Have 12 fingers, better at counting
44 Holy knuckle duster +1 magic holy damage on punch
45 Bird claw finger nails d3 unarmed
46 Can play religious music on any instrument
47 Can write with beautiful calligraphy
48 Golden rings on fingers with church designs
49 Any only wooden weapon +1 to hit (club, staff, stick)
50 Heal a d3 damage by touch once a day
51 Small feathered non functional wings on ankles
52 Extra digits with 12 toes and beautiful feat
53 Gold or silver or opal toenails
54 Holy glowing footstep trail 30 feet behind
55 Feet smell and taste delicious animals like too follow your trail
56 Your feet smoulder on unholy ground and feel hot
57 Bird or lion claw feet d4 unarmed damage
58 Legs covered in feathers and scales +1AC
59 Lithe legs +d3" move rate when running
60 Leave nectar in footprints animals think is delicious
61 Bird beak face or leoninne teeth d3 unarmed attack
62 Serene voice
63 Unearthly voice
64 Musical voice
65 Speak in verse +1 reaction
66 Can quote scriptures at will
67 Sweat breath like incence
68 Everything tastes delicious
69 Bejeweled ruby lips
70 Golden perfect lips
71 Silver circlet can sense d4 1=devils 2=lycanthropes 3=wights 4=vampires)
72 Colden circlet can sense unholy beings or places
73 Gold cow horns d4 headbutt for unarmed attack
74 Golden Crown +1 Followers morale
75 Tall domed forehead with bulging intelect
76 Jewel set in your forhead
77 Tiny coin size angel orbits around skull occasionally
78 Glowing Halo, enough to read by like candle
79 Glowing arcane letters on your forhead
80 Blazing arcane eye appears on forehead an any stress or effort situation
81 Heart can keep beating until -20 HP instead of -10
82 Holy Vigilance once a day +3 Initiative
83 Blood is holy water causes +1hp damage on weapons and unarmed vs unholy
84 Holy bile +1 vs unholy for one ten minute turn once a day or righteous rage
85 Holy Spittle can make a unarmed or weapon make one magical hit, spit x1/lv/day
86 Sexless, genitalia vanishes and can live without any sexual characteristics or interest
87 Holy pineal cast detect magic once a day
88 Holy wrath +1 STR for one ten minute turn once a day or righteous rage
89 Holy word, round a day your words come out as burning writing or form from smoke
90 When you slay a evil being a chord from a holy bell or choir is heard from your body
91 Learn a new language including elemental or outer planar alignment languages
92 Know key scripture off by heart
93 Always tell the truth
94 Cannot swear or say anything offencive
95 Cannot tolerate injustice
96 Love all people and only speak kindness
97 Cannot strike enemies first
98 Cannot touch blood
99 Cannot touch excrement or filth
100 Always dream of religion visions
d10 basic types
1 Facial/sensory
2 Skin
3 Torso/body
4 Abdomen
5 Arms/manipulation
6 Legs/locomotion
7 Mouth
8 Cranium/skull
9 Organs
10 Brain
d100 Major Mutations
01 Corona of divine flame aurora +1 CHA
02 Light emits from eyes illuminating as 3" cone 30 foot indoors 30 yards outdoors03 Face has a golden mask appear at will to hide identity
04 Perfect porcelain face is a work of art +1CHA
05 Detect evil in 1"/lv by sight or smell
06 Detect chaos in 1"/lv by sight or smell
07 Detect invisible one ten minute turn per day
08 Blazing eye night vision with burning pupils
09 Second sight can see through illusions one ten minute turn per day
10 Face can alter appearance for a ten minute turn per day
11 Metallic steel armour as if wearing plate mail, slows move and noisier
12 Skin can burn for a ten minute turn once a day anything hitting mutant takes d4 fire
13 Immune to non magical fire, half damage from magic version
14 Immune to non magical ice, half damage from magic version
15 Immune to non magical electricity, half damage from magic version
16 Immune to non magical acid, half damage from magic version
17 Immune to all poison
18 Immune to all magical disease
19 Holy Mesh +2d6 HP
20 Skin is wrapped in sacred linen casts protection from evil once per day
21 Lactate sweet blessed heavenly milk once a day
22 Feathered wings Lv 1-3 as featherfall 4-6 as glide across as far as height 7+ as fly
23 Loud religious music pours from your body on command
24 You require magic weapons or gold weapons to be hit or harmed
25 Can change into small creature and back daily d4 1=eagle 2=cherub 3=dove 4=lion cub
26 Can change into a animal and back daily d4 1=lion 2=ox 3=horse 4=wardog
27 Roar a cone of sound d6/3lv three times a day 3" range
28 Chest Ray a 1/3lv three times a day from a eye or mystic letter appears on chest
29 Cloak of burning gold +2 AC
30 Summon Monster three times a day (d4 1=cherub 2=dogs 3=rams 4=spectral minions)
31 Can urinate a small bucket of beer three times a day
32 Can excrete a d10pg per day instead of natural waste
33 Can heal a HP per hour in sunlight
34 Immortal
35 Does not eat
36 Can eat any matter for food
37 Regenerate a HP per ten minute turn
38 Resilience +1 CON
39 Blazing below the belt is a holy fire inflicts a d4 to unholy beings by touch
40 Shapechange into a centaur for a turn each day including your armour
41 Once a day can remove any ropes or chains or bonds on mutants hands or feet
42 Knock spell once per day
43 Glowing sigil on palm casts light spell
44 Blue glowing hands cast cure light wounds once per day
45 Lion claw +1 d6 extra unarmed attack
46 Shocking grasp with one hand three times a day
47 Hand of silver +1 DEX
48 Hand of gold +1 CHA
49 Conjure sceptre a +3 golden mace for three ten minute turns a day
50 Conjure +5 sword for one ten minute turn a day
51 Bird feet can hang from feet and +1 d6 unarmed attack per round
52 Silence one ten minute turn per day
53 Walk on water once per day
54 Featherfall at will
55 Angelic legs +6" run
56 Leap add +1" per level
57 Footprints burn for a round after with holy light 3" around route for a round
58 Dimension door once a day
59 Teleport once a week
60 Levitate at will
61 Food enters your mouth is purified
62 Immune to recreational drugs and alcohol or sleeping potions
63 Lion Maw +1 d6 extra unarmed attack
64 You can cast charm person with a kiss three times per day
65 Flame breath extra attack +1 2d6 1" range x1/lv/day
66 Can live of any plant matter including grass and foliage
67 Holy Shout 3d6 to unholy creatures in 3" three times a day
68 Call a d4 blink dogs once a week for ten minutes
69 Holy Kiss casts bless three times a day
70 Healing Kiss three cure light wound spells per day
71 Head is a glowing golden skull 3" light always on
72 Head is a holy templar helmet can resist charm magic
73 Inside of head glows like a tiny sun at will 6" radius, face not visible
74 Golden Crown +1CHA
75 Golden Crown +6" Command radius +2 Morale
76 Unicorn Horn +1 d6 extra unarmed attack
77 Vibrating visage, face becomes a blur, +3" move +2AC ten minutes per day
78 Eagle Head +1 d6 extra unarmed attack can change on or off at will*
79 Ox Head +1 d6 extra unarmed attack can change on or off at will*
80 Lion Head +1 d6 extra unarmed attack can change on or off at will*
81 Golden heart +d6 HP +1 CON
82 Golden blood can heal any one a d3 once per day by touch
83 Holy tears can make a weapon harm magic creatures for ten minutes
84 Sacred crucible - eat a gp to heal a hp per round, abdomen glows with heat and power
85 Cast sanctify once a day - use to make a place or thing hostile to hunholy things
86 - astral travel for ten minutes per week
87 Ethereal travel once a week for ten minutes
88 Speak tongues ten minutes per day
89 Pineal probe - dan see chaos or evil within 9"
90 Third Eye - can see magic or invisible spirits inside 6"
91 Exorcism once per day
92 Raise dead once per week
93 Keep a pet like a lion or horse in limbo can summon and hide one per day at will
94 Can keep one item like sword in limbo at a time and summon into your hand at will
95 Hear instructions from heavenly voices comune once per day
96 Does not sleep ever
97 Speak to dead once per day
98 Hold Person via holy words once per day
99 Comprehend language once per day
100 Neutralize undead once per day can destroy an undead in 12" that fails a save vs death
*you can have all three like some awesome gnostic neoplatonic angel
d10 Apotheosis Paladin Mutations
1 God rewards you with a mission to invade the infernal realm and fight a archduke
2 God rewards you with mission to thwart demon kind in your world
3 God rewards you with mission to destroy a evil god and thwart there worldly schemes
4 God makes bet with enemy deity and they torment you with awful sufferings
5 God strikes you dead so you can serve in the afterlife
6 God sends a horrific land ravaging monster to punish you for hubris
7 You are made a saint so god plans a terrible ordeal of suffering for you
8 God commands you to lead a crusade against a enemy or herasy
9 A enemy of your god declares your death sending their minions to ruin your life
10 God takes all your loved ones to paradise so they are safe for you to enjoy in the afterlife
11 God sends a test where you curse or aid the world depending on your success
12 God calls you to afterlife to serve in celestial court of the gods
Labels:
adventure,
apocalypse,
Chaos,
cleric,
cosmic,
cult,
curses,
demon,
devils,
Elfmaids,
mutant,
Octopi,
Pandora
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