Tuesday, 24 February 2026

Barking Alien Challenge day25: Shopping Adventures






































Ive been spending more hobby money on froggery and collecting UK comics. Partly for the art, the time warp nostalgia and finding strange forgotten brit superheroes who lasted decades in multiple books. Strongman was very wild in Smash! He is a muscular guy in a sort of Flash Gordon outfit with a pistol holster on his back. He zaps enemies with his gravity pistol, then beats them to a pulp while they can't move.

Challenge is winding up this week, and I'm glad I did it, and I'm relieved it's over. Getting into a writing habit is good. I am playing about 3-4 games a week at the moment, and more d&d5/24. Met gamers my age for Cthulhu, which was interesting.

Not lots of gaming books I want currently, as all my KS books came in last year. Im probably getting Grim Hollow players' book and a few Goodman Games tomes of adventure as i see them on sale. Maybe some old-school essentials. I am finding the brevity of descriptions in some people's hands works and still has flavour. Other people write stuff that is as fun to read as computer code. The Goodman Games I think, vary a bit but are imaginative. Some books have better descriptions than others or are better organised. A few found it harder to read. I still think there could be a middle road between OSE and DCC.

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In-game, other than price lists, what I've posted in this series and the link page I did early on with shopping as an activity. Maybe a d100 shopping table for carousing in markets. Ive been meaning to add an extra page on my campaign price lists. 

I would recommend that wilderness travel, exploring a base community, and a dungeon are kinda core oldschool tropes, but I think shopping in a big city is an adventure also. It's not just talking to shopkeepers and haggling over the price of a wig. 
 Spending time in a city is dangerous. Shopping is an adventure because while shopping, you may get leads to magic items, adventure gossip or jobs. You can have run-ins with crime, the law or barfights. The sewers are a giant dungeon, too. A rooftop chase is a different challenge for adventurers. Spells used on people can cause problems in public, and you can get accused of witchcraft. Cults are always up for urban adventure, also. 

Shopping takes time to look around, especially for quality or rare goods. Selling dungeon loot can be a part of this. Getting your next job or claiming a reward takes time. A session of city adventure was about 1in4 sessions in many of my games.

People you meet could offer jobs, gossip, sales of special items and rivalry.

d12 Village Visits
1 Find a bargain or rural produce
2 Terrible price or scarcity on needed item
3 Goldrush prices as food and metal goods cost more
4 Seasonal goods at a good price
5 Market flooded in dungeon rubbish
6 Meet criminals (bandits/thieves)
Meet travellers (merchants/mercenaries)
8 Meet adventurers
9 Meet some local drunks
10 Meet the village idiot
11 Meet an old storyteller or gossip
12 Meet a local spell user

d12 Village Trouble
1 Bandit or robber
2 Livestock accident
3 Farmer injured or in trouble
4 Rural bullies
5 Peasant who hates adventurers
6 Barbarian or humanoid raiders
 Uppity mayor dislikes armed strangers
8 Haunting
9 Noble jerk
10 Local witch or druid resents adventurers
11 Inquisitor visits seeking unlawful spell casters
12 Minor spirit or faerie trouble

d12 Town Visits
1 Market shortage with high prices
2 Market surplus with low prices
3 Meet some drunks
4 Meet a gang boss
5 Meet a guildsman
6 Meet merchants
7 Meet homeless urchins
8 Meet entertainers (bards, jesters, carnies)
9 Meet mercenaries or adventurers
10 Meet cult members
11 Meet a noble
12 Meet a spell caster

d12 Town Trouble
1 Pick pocket
2 Gang of robbers
3 Murder mystery
4 Fire
5 Riot
6 Criminal guild
7 Charletan offers investment
8 Dangerous cult
9 Haunting 
10 Things from the sewers
11 Romance goes wrong
12
 Shapeshifters

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