Sunday, 22 February 2026

Barking Alien Challenge day23 Exports



Barking Alien Challenge day23+24: Imports & Exports
I did like the Mystara maps with global trade usable as a game aid and a game.

I imagine this would be handy for treasure, especially in a maritime setting.
Imports tommorrow.

This starts with the regions of the continant then the less detailed regions beyond. Goods from these lands are more exotic and tend to be luxury. 

d12 Common Exports of the Northern Continent
1 Wood goods
2 Fur & hide
3 Iron goods
4 Wheat & barley
Cured pork & pigs
6 Bows & Bowstaves
7 Coal & rock oil
Pine Nuts & hazelnuts
9 Pickled Vegetables
10 Dried Mushrooms
11 Sheep & goats for wool & dairy
12 Fish, dried or smoked

d12 Fancy Exports of the Northern Continent
1 Armour 
2 Weapons
3 Gems & semiprecious stones
4 Amber
5 Honey & Mead
6 Tapestries
7 Alchemist spirits (distilled grog/lamp fuel)
8 Scented soap
Walrus or whale Ivory
10 Troll bones
11 Magical block of slow-melting ice
12 Dried Mermaid in a display case

d12 Common Exports of the Southern Continent
1 Dried Beans
2 Sea biscuits
3 Olive oil
4 Wine & Vinegar
5 Fish sauce
6 Dairy & Beef
7 Dried Fruit
8 Spicy sausages 
9 Tin
10 Salt
11 Linen cloth & clothes
12 Salted Fish

d12 Fancy Exports of the Southern Continent
1 Gold and silver
2 Vintage wines
3 Horses
4 Safron & Silphium 
5 Religious relics & icons
6 Felt hats
7 Artisanal leather goods
8 Jewellery
9 Crossbows
10 Dye
11 Aromatic oil
12 Holy Water

d12 Exports of the Mysterious West
Ceramics
2 Spices
3 Ivory
4 Narcotics
5 Paper
6 Poison
7 Medicine
8 Insence
9 Exotic fruits
10 Exotic birds & apes 
11 Dragon bones
12 Gunpowder & fireworks  

d12 Exports of the Warring East*
Blackpowder, guns
2 Quality steel
3 Arms & armour
4 Ships
5 Alchemist spirits (distilled grog)
6 Exotic tribal idols
7 Exotic birds & lizards
8 Clocks
9 Tools
10 Books
11 Mercenaries
12 Silver & gold

*Shadeloport has similar trade and lots of influence over the warring colonies of the West
The western colonies are a small region of the west, mostly its jungles, dinosaurs, ruins and cults like Forbidden Island

d12 Exports of the Northern Lands
1 Whale and walrus ivory
2 Obsidian
3 Amber 
4 Furs
5 Wood
6 Stone idols
7 Seashells
8 Ochre
Semiprecious stones
10 Honey
11 Giant animals
12 Prehuman artefacts

d12 Exports of the South Continent
1 Salt
2 Dye
3 Wheat & barley
4 Dried Fruits
5 Copper, bronze and brass
6 Silver & gold
7 Wine
8 Rock oil
9 Narcotics
10 Mumified humans & animals*
11 Ancient relics
12 Potions

*used for fertiliser, fuel, paint, alchemy, and medicine. Yes, it's dangerous and unhealthy

d12 Exports of the Islands
1 Fish
2 Dye
3 Stone idols
4 Hardwood goods
5 Shells
6 Pearls
7 Obsidian
8 Seaweed
9 Scented woods
10 Perfume
11 Coral
12 Prehuman relics

d12 Wasteland Exports
1 Mercenaries
2 Horses
3 Cattle
4 Fur
5 Flint
6 Venison
7 Bison
8 Herbs
Horn
10 Giant animals 
11 Monster body parts
12 Composite bows

d12 Auldwood Exports
1 Wood
2 Fur
3 Herbs
4 Fruit, nuts & acorns
5 Captured beasts
6 Jewellery
7 Superior linen cloth
8 Slaves (golinoid, kold, human, orc)  
9 Halfling crafts & foods
10 Dwarf metal goods
11 Elf luxury goods
12 Prehuman relics

d12 Chagrinspire Exports*
1 Guns
2 Scrap metal
3 Slavery
4 Machine parts
5 Tools
6 Ancient texts & art
Giant bugs
8 Mushrooms 
9 Slavery (currently in decline due to adventurers)
10 Gunpowder
11 Alchemist ingredients
12 Magic items, potions & scrolls
*Items from the ruins and wastes and the underland 

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