DnD5 wed
Call of Cthulhu tues
BX oldschool essentials online fri
Marvel spy fy sat
Maybe dnd5 on Sunday
and maybe Monday
band practice Tuesday
then two games
so will probably focus on the challenge over new content
most gaming i had since i lived above a game club
I guess its taken 5 years to get to this in my city and its probably rare
was good at the oz orc con i met a reader who knew my stuff which was nice
d12 Top Mysteries
Call of Cthulhu tues
BX oldschool essentials online fri
Marvel spy fy sat
Maybe dnd5 on Sunday
and maybe Monday
band practice Tuesday
then two games
so will probably focus on the challenge over new content
most gaming i had since i lived above a game club
I guess its taken 5 years to get to this in my city and its probably rare
was good at the oz orc con i met a reader who knew my stuff which was nice
d12 Top Mysteries
1 Was Chagrinspire defeated or delayed, or is centuries of invaders being wiped out is the plan, and the nullification engine will be started again on its true schedule
2 What about the palaces of the star people and life on the moon? What's going on in the heavens, and why does their stuff fall to the mortal world sometimes? Are they bound by astrological fates, or do they make it?
3 The ends of many past apocalypses are unclear, so any evidence or detailed facts are rare. Even lesser spirits and planar beings are vague on the topic. There are many ancient ruins to explore but thee ultimate cause of theor doom is still unclear. Most blame the gods
4 They say it is possible to pass through Hell's depths and back to the mortal world. Each realm of hell has a gatekeeper you must comply with, or you can use secret paths to bypass these, but they may be more dangerous. Gatekeepers' requests are usually burdens and curses
5 Beneath the earth is the Underland, a region still populated by beings from the age of darkness and other peoples who have come to dwell in the deeps. Radiations of the deep can change long-time dwellers and their offspring to be more specialised in the deeps. Humanoids and demihumans dominate the upper realms, with stranger beings in the deep. Whole regions once on the surface had mountains dropped on them. The Underland Common is related to the toungue of the great darkness age
6 What happened to the old folk? Giants and Trolls once fought the gods and now their civilisations are mostly gone. Giant ruins are common and most giants people see are the dumber cruder ones. More young giants have been living among humans like cuckoos and some of these grew to influence world events and seek their own kind's lost secrets. Giants had many cloud castles once but the last people say were destroyed trying to drop on Chagrinspire from the heavens. The engines might be recoverable and wizards of Zorda may have lore to use them. Trolls tried to create a new breed of replaceable healing killers and rapidly their civilisation vanished but it predated elves and dwarves. Giant-land and Troll-land were partly annexed by Faerieland and difficult to enter for mortals
7 What is the secret empire of the west about? Is it a remnant of the Monster Empire and the age of darkness? Are they a god or a wizard? How did they become the world's drug dealers and assassins?
8 They say many kindoms sunk in the apocalypses of the past may live on as fish folk, sea elves, mermaids or others as a mercy of the gods. There is also an undersea faerieland and a common undersea speech. They say there is an undersea war between elder chaos and the undersea faerie folk. They say sea spirits, gods and dragons rule domains and kingdoms. Some beings operate under the sea just as surface folk do, but others operate under the rules of the sea like fish. So sea peoples may grow crops and keep seacreatures as farm animals. There are many wrecks and ruins under the sea, and many are occupied by monsters
9 Many dungeons have levels from previous ages, and the deepest levels can be time capsules of the past. The deepest overlap with other planes, like hell or elements. Hell has a sub-realm, the dungeon dimension, that is sentient and may connect or overlap with dungeons. Many dungeon spirits may act like little gods, and residents keep shrines to them. Spirits might warn inhabitants of threats. Vindictive spirits may draw in the dungeon dimension rather than lose to adventurers, but they risk becoming subservient to greater spirits
10 Nobody has been beyond the west or east lands since the first empire. The gods seem to have blocked the routes. The west is blocked by mountains and wastelands of barbaric peoples. The east has vast jungles of hostile cults that hate invaders and eat them. They say beyond them is sea and a great rift where water falls to the underworld and is purified and rejuvinates underland waters
11 The faerie lands have been expanding since creation and the Auldwood and other forests are expanding, smothering villages and bringing in strange, long-lost beasts and faerie beings. Its slow enough humans dont really notice. If the stories that every elf king and queen among all the many elf bloodlines are in fact the same beings and may also be related to some human divinties also
12 Strange isolated places report outgrowths of flesh with eyes and faces, and creepy hairless creatures. Some sailors reported finding flesh islands. Some people of the deep summon portals where they gather meat, then close them. These are manifestations of Xor, the living land of meat and wonder. A living universe that eats other worlds and mashes them all up inside to digest. Visiting Xorthe Devourer you can walk on its flesh or through massages within its respiratory or digestive tract. Native creatures can exist on meat or graze on forests of hair or meat plants. Metal is rare, and the locals value it. Xor is a wonder to explore and a possible threat to existence. It may also be salvation for medicine and food. Overfeeding on Xor causes it to react, and reflexive self-defences are attracted. Demons invade, causing infections. They seek to use the mass of Xor to make demons or corrupt Xor to chaos and use to absorb the multiverse. Every few decades wizardsof Shadelport send explorers to investigate and learn what they can about Xor.
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Quick Cthulhu Game
Finished running Corbit house with a new table of Cthulhu tonight
Had a Private investigator in 70s with an eyepatch, a irish priest priest and a retired senior policeman. Im using 2nd edition - its faster and makes less combat monsters.
Had usual players scared upstairs and attacked by a window and furniture. The old PI fell out a window but gripped the roof. The priest was convinced he drove away the ghost and the ghost really had to try hard to not attack the priest again. So they went to the cellar and the cop broke the wall with a crowbar (others subnormaly weak). The one eyed detective held the torch. The priest held his bible and started an exorcism.
The cop just made enough of a hole and saw a bier and some occult symbols but the priest screamed. Others went to look and the cop thought he heard footsteps behind him. The priest had been stabbed in the back with a weird knife. The PI waved his torch and screamed. The cop snatched the knife as the priest tried to swat it away. They all had some san loss seeing the knife and the undead wizard. The PI got a terrible fear of the dead. Then the undead wizard attacked. The PI empties a gun into it and the priest swats it with a bible. The cop shot it and swung his crowbar. The bullets did nothing. The bible didnt do enough damage, so he switched to his large crucifix with metal on the tips. They all got some scratches. The PI holding the torch tried to run upstairs while reloading his gun and his walking stick. The wizard manipulated the stairs and he fell, dropping the torch without breaking it and gun and bullets. The priest hit it but not quite hard enough. The cop smashed the wizards arm off. The priest got to finish it with a crucifix through the skull. Exorcism complete.
Two were bew players. Several players my age and one with adult gaming kids, which is nice. So I have 2 shop games a week for a while.
--------------------------------
Quick Cthulhu Game
Finished running Corbit house with a new table of Cthulhu tonight
Had a Private investigator in 70s with an eyepatch, a irish priest priest and a retired senior policeman. Im using 2nd edition - its faster and makes less combat monsters.
Had usual players scared upstairs and attacked by a window and furniture. The old PI fell out a window but gripped the roof. The priest was convinced he drove away the ghost and the ghost really had to try hard to not attack the priest again. So they went to the cellar and the cop broke the wall with a crowbar (others subnormaly weak). The one eyed detective held the torch. The priest held his bible and started an exorcism.
The cop just made enough of a hole and saw a bier and some occult symbols but the priest screamed. Others went to look and the cop thought he heard footsteps behind him. The priest had been stabbed in the back with a weird knife. The PI waved his torch and screamed. The cop snatched the knife as the priest tried to swat it away. They all had some san loss seeing the knife and the undead wizard. The PI got a terrible fear of the dead. Then the undead wizard attacked. The PI empties a gun into it and the priest swats it with a bible. The cop shot it and swung his crowbar. The bullets did nothing. The bible didnt do enough damage, so he switched to his large crucifix with metal on the tips. They all got some scratches. The PI holding the torch tried to run upstairs while reloading his gun and his walking stick. The wizard manipulated the stairs and he fell, dropping the torch without breaking it and gun and bullets. The priest hit it but not quite hard enough. The cop smashed the wizards arm off. The priest got to finish it with a crucifix through the skull. Exorcism complete.
Two were bew players. Several players my age and one with adult gaming kids, which is nice. So I have 2 shop games a week for a while.

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