Tuesday, 9 September 2025

What D&D5 Books Would I like

























My only win 10 laptop that runs all my productivity, has been broken and needs replacement. Mostly about 200 bux, so not too bad. Also, i start a work placement so i have no idea how this will affect this blog. Last time I was bedridden a day for each day working so it was actually very productive. Chagrinspire Vol 4 in works. Starting a page here just for links. Need to update my link pages, but it was all messed up a bit by Google a few times.

Having had a dive through 2nd-4th lv splatbooks recently, I thought what books would I like for D&D5. 

To be open my favourite 5th ed books were Theros, Bigby's Giants, and Saltmarsh. They are probably only reason I got into collecting them, other than them being available and on sale. Also, Dyson maps started me buying them. The video game looking walkthroughs colour/embossed looking ones are sometimes ok.

Stop world-hopping so much unless it's explicitly a plane-hopping campaign like Planescape. lazy teleporting plane-hopping devices for the adventure comps are like playing a computer game. Stop stripping episodes of larger campaigns into just a dungeon. 

More retro Adventure reprints. Theme linked like Saltmarsh or a real campaign like Frostmaiden.

I like the giant and dragon books. I'd like to see a revision of the reptile book, maybe with a lost world location or dwellers of the forbidden city. I like the modern dandy faerie frog folk but dumb bullywug thugs are ok too. A ruined ity with actual detail instead of just a cinematic scene location that doesnt really ant to explore it. The first Dragonlance module had an amazing city but they dont really encourage you to explore outside the railroad.

A desert-themed book with lots of fantasy Near Eastern-themed stuff, with some ruin desert hexcrawl exploration. Desert of Desolation might have been a good core adventure, lone and level sands from dragon and others with some class perks and monsters and spells.

An undead splatbook with necromancers stuff, hauntings, graveyards and tomb adventures. Im enjoying the old ravenloft book on mummies now with 5 tiers of mummy power which is nice.

Proper hell sourcebook and adventures for high-level or an Abyss one with no Waterdeep content.

A faerie book with whimsical stuff like Beyond the Crystal Gave and Beyond the Witchlight book, but also a scary world tree and Shadowfell.

Adventures to revise into a modern comp? Mostly, I prefer the Goodman Game books but I do prefer the recent D&D5 version of S3 Barrier Peaks. The lost caverns remake without the wilderness and WG4 overlap is a bit sad. I still appreciate some of these reboots. Ghost Tower of Inverness, Bone Hill, Forbidden city with the implied time travel leads followed up. Most of the UK branded stuff is very good. Reptile God, Desert Nomad series (maybe a bit more sensitivity would help it), Horror on the hill, D series, etc. Some stuff from dragon or dungeon mags could be in a comp to blend themes in.

The new dragon adventure book seems to be testing lots of different styles of art. Maybe it's a test run or for marketing future books.

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