Sunday, 14 September 2025

d100 More Petty Rural Tourist Attractions & some handy links



I decided that more cheap, quick entertainment for tourists and pilgrims is needed. Portal tourism is for only the richest lamest people who dont even eat local food.

https://elfmaidsandoctopi.blogspot.com/2025/08/try-tourist-campagn-pointcrawl.html
https://elfmaidsandoctopi.blogspot.com/2025/07/a-funny-thing-happened-on-our-shrine.html
https://elfmaidsandoctopi.blogspot.com/2025/08/aquaduct-ruins.html

https://elfmaidsandoctopi.blogspot.com/2015/08/d100-village-idiots.html
https://elfmaidsandoctopi.blogspot.com/2017/04/d100-campsites-on-road.html
https://elfmaidsandoctopi.blogspot.com/2018/08/d100-petty-magic-dealers.html
https://elfmaidsandoctopi.blogspot.com/2020/10/local-festivals-or-why-you-need-frog.html
https://elfmaidsandoctopi.blogspot.com/2020/11/d100-local-mayor-favours.html
https://elfmaidsandoctopi.blogspot.com/2021/06/d100-terrible-village-customs.html
https://elfmaidsandoctopi.blogspot.com/2022/01/d100-tavern-entertainments.html
https://elfmaidsandoctopi.blogspot.com/2023/01/d100-petty-village-hazzards.html
https://elfmaidsandoctopi.blogspot.com/2023/04/carry-on-local-weirdos-creeps.html
https://elfmaidsandoctopi.blogspot.com/2024/05/foulness-underfoot-for-village-cult.html
https://elfmaidsandoctopi.blogspot.com/2024/12/market-places-again-test.html
https://elfmaidsandoctopi.blogspot.com/2024/02/d100-village-weirdos.html
https://elfmaidsandoctopi.blogspot.com/2023/08/d100-puppet-shows.html
https://elfmaidsandoctopi.blogspot.com/2023/01/d100-petty-urban-hazzards.html
https://elfmaidsandoctopi.blogspot.com/2020/11/d100-tavernkeepers-adventure-tips.html
https://elfmaidsandoctopi.blogspot.com/2020/02/magic-jerks-you-meet-in-taverns.html
https://elfmaidsandoctopi.blogspot.com/2018/08/ruins-in-wastes-of-eldritch-aeons.html
https://elfmaidsandoctopi.blogspot.com/2018/05/d100-remnants-of-lost-empires.html
https://elfmaidsandoctopi.blogspot.com/2017/03/a-z-village-location-key.html
https://elfmaidsandoctopi.blogspot.com/2016/08/d100-poems-and-why-your-bards-are-lame.html
https://elfmaidsandoctopi.blogspot.com/2014/03/d100-shonky-deals-in-shadelport-pt1.html
https://elfmaidsandoctopi.blogspot.com/2014/03/d100-big-shonky-deals-in-shadelport-pt-2.html
https://elfmaidsandoctopi.blogspot.com/2014/07/foodies-guide-to-exile-island-1.html
https://elfmaidsandoctopi.blogspot.com/2014/07/foodies-guide-to-exile-island-2-pub-grub.html
https://elfmaidsandoctopi.blogspot.com/2014/07/foodies-guide-to-exile-island-3-wtf-is.html
https://elfmaidsandoctopi.blogspot.com/2014/07/1d100-things-to-happen-in-pub.html
https://elfmaidsandoctopi.blogspot.com/2014/03/d100-shonky-deals-in-shadelport-pt1.html
https://elfmaidsandoctopi.blogspot.com/2013/11/d100-saucy-pamphlets-of-shadel-port.html
https://elfmaidsandoctopi.blogspot.com/2013/10/tonights-theatres-of-exile-island-guide.html
https://elfmaidsandoctopi.blogspot.com/2013/12/street-seller-stalls-of-shadel-port.html
https://elfmaidsandoctopi.blogspot.com/2018/03/d100-bandits.html
https://elfmaidsandoctopi.blogspot.com/2013/06/d100-crossroads.html
https://elfmaidsandoctopi.blogspot.com/2014/07/foodies-guide-to-exile-island-1.html
https://elfmaidsandoctopi.blogspot.com/2014/07/foodies-guide-to-exile-island-2-pub-grub.html
https://elfmaidsandoctopi.blogspot.com/2014/07/foodies-guide-to-exile-island-3-wtf-is.html
https://elfmaidsandoctopi.blogspot.com/2014/07/foodies-guide-to-exile-island-3-wtf-is.html

also see my village stuff, carousing gear and my murder hobo shanty town stuff

I just had my game of 2 regulars and 6 randos torn into me running a seperate game. My game failed to launch going from overpopulated to one healthy person free. Local adelaide oldschool miicon was good with apub hangout after. Got some nice zines and got to play a Rat looting the mortlock library in my city.

d12 Common Tourist Parties
1 Pilgrims visiting holy places or places mentioned in holy texts or myth 1 in 6 are cultists or heretics
2 Missionaries who want to see corruption and poverty so they can d4 1=moralise 2=proselytise 3=persecute 4=complain about outrage they feel, maybe burn heretics alive
3 War veterans visit famous battlefields and monuments, and to drink, just back from war
4 Sports fans follow competitions often in village fairs to compete or just get drunk and riot
5 Noble married couple on holiday with their favourite servants 
6 Young well-off and connected rakes and harlots out for vice d4 1=clubs 2=fraternal secret societies 3=students 4=nobility
7 Romantics admire ruins and nature for inspiration and write their names everywhere
8 Scholars seeking to see culture, art, history and to get drunk
9 Gourmet travellers who write reviews and publish diaries filled with food and vice stories
10 Barbarian mercenaries on holiday and seeing what civilisation has to offer, 1in6 are berserks
11 Non-humans visiting secret enclaves and significant places of the ancients
12 Spell casters seeing places of myth and magic, plus drinking

d12 VIP Tourist Party Accesories
1 Horses or ponies, and/or for pack horses of goods
2 Palenquin 100gp per 2 porters 1, bigger ones have servants and attendants
3 Chariot with a driver and perhaps a soldier, attendants run alongside or behind
4 Chef wagon with a gourmet cook and d4 servants
5 Baggage wagon with driver with a whip and a porter with a blunderbus
6 Merchant caravan of goods to trade with a storekeeper and a driver
7 Doctors' wagon with a healer and an assistant who drives
8 Coach with luxury fittings and artistic style with 2 or 4 or 6 horses, depending on load
9 Tent Wagon with tents for parties and a large tent for feasts and gatherings
10 Professional bard or jester and a d4 other entertainers, including jugglers, musicians and acrobats (one is a d4 1=spy 2=cultist 3=serial killer 4=on a mission of personal revenge)
11 Wagon or carriage for party dependants such as d4 1=lovers 2=wives 3=children 4=parents 5=grandparents 6=servants 
12 Magician or spell caster of at least 5th level and a d4 acolytes or apprentices

d12 Pathetic Tourist Party Accessories
1 Vermin infested d6 1=Fleas 2=worms 3=ticks 4=flies 5=weevils 6=leeches
2 Beggers following pilgrims and looking miserable
3 Box with some fake relics or icons they deeply revere 
4 Cart pulled by an old horse or tired donkey, has some straw and d4 1=food for travels 2=sick old person 3=children xd4 4=farm animals xd4
5 Diseased ex-member of the party following at a distance with plague
6 Idol carried by 2 or more people, like a holy symbol or an idol of a god, usable as a portable shrine
7 Flagellant or self-mortifying maniac following and tormenting self and showing off piety
8 World-weary old ex-soldier travels along to protect others in disguise, but carries a sword
9 Templar priests and a d4 acolytes protecting travellers, especially pilgrims but also keep roads safe
10 Bard or other entertainer travelling along, singing for supper and beer on the road 
11 Someone has a bag of coins and a ledger to pay for party food and accommodation, and is stingy
12 Magical protector working in secret d4 1=intelligent goat magician in disguise, keeping eye out for chaos goats 2=minor cherebim, faerie or imp watches over them depending on alignment and maybe influences dreams so it can proselytise and make bargains 3=a relic or item that someone has a guardian spirit within it 4=someone protected by spirit of departed loved one or ancestor 5=an animal in party or following is a spirit animal folk that may assume human form to interact at times 6=an invisible stalker hangs back spying on one person in paty and ordered to protect them but not be too obvious, it has gotten pretty good

d10 Types
1 Farm wonders
2 Religious
3 Fraudulent
4 Natural
5 Hospitality
6 Local ruin
7 Caves 
8 Folly
9 Museum
10 Prehistory

d100 Petty Rural Tourist Attractions 
01 Wonderous erotic vegetable museum 1cp no children or halflings
02 Mearl's Bottled Freaks & Monstrosities 1sp mutant farm animals in jars
03 Earl's Wonders of the Ancients 1cp see wonders dug up in a farmer's field over generations with scraps of pottery, rusty swords and bones he has assembled wildly into fantastic fantasy humanoids
04 Wondrous Ancient Mosaic in a farmer's barn, 1cp a look but not for the sensitive or children
05 Granny's Happy Herbs sells common herbal and fungal drugs and sometimes common potions. Granny has a big black cat and is loved by lots of adventurers she raised from orphans. See her garden, drying rooms, wine cellar and kitchen 
06 Mutant Petting Zoo 1cp a visit to see mutant farm animals like the headless chicken, the two-headed goat, the three-legged dog, Borris the six-legged pig
07 Murder Museum run by a creepy unmarried man runs a display in sheds of remains of a local witch cult, the skull of a local cannibal, Hungry Norbert, bloody sheets from the murder house, a collection of witch cult curse charms and shrunken heads
08 Mystery Living Pit has a shed built on top locked, used to dump organic scraps by the village. A fleshy pit consumes anything thrown down and is a part of Xor, the living world of meat, reaching into other planes to eat. It is unsettling to see eat
09 Earl's Wooden Carvings displays for sale sculptures of religious figures, collectable monsters and heroic figures. Free entry! Has a special room for adventurous 1sp men with his satyr and sucubus erotica collection that would get him burned at the stake by a mob
10 Bone Museum in a farmer's barn 1cp
11 Spring of St Morris 1cp donation to drink some water and meet one of the holy hermits, grants 1 temporary HP for 12 hours - he helps travellers and the poor and was killed by a monster to save orphans
12 Well of St Morag 1cp donation, see the miracle well she made and meet her sacred crows. Crows will trade you a prophetic dream for a human eye. Some wonder if she is a proper saint and a bit witchy and was burned by a mob for healing a mutant
13 Stone of St Guldran 1cp donation, where a smith and his dwarf best friend carved moulds for bronze daggers to fight an ancient boar demon and massacre its cult
14 Temple Ruined Abbey of the Martyred Monks was ruined by a greedy king wanting the tax and land of the church. The Abbey and the kingdom were destroyed. People come to see the ruins and the pleasant countryside
15 Chapel of the Nursing Mother, where a statue in the basement catacomb in the ancient style of a naked sky goddess who seems to be lactating. 1cp to see or 1sp for a drink. Possibly, it is sewer water. There is often a line-up of locals 
16 Devils Footprints, local for 1cp will tell of how a devil was driven from the village by a priest and show the location where there are clawed footprints in the stone
17 Visit the new Cathedral, just past the now infamous Haunted Abbey
18 Collosus of St Crimpin, for 1sp taken to a cliff and if you squint, it looks like a standing person, sort of
19 Tomb of Saint Dobbin, friend of horses, with a water trough out the front. For a 1sp donation, the acolyte tells how the horse saved a bishop and was made a saint
20 Wicked Arts of the Ancients, a basement under a tavern with erotic ancient statues, local clergy protest and scold users while they drink
21 Amazing Talking Chickens 1cp to meet one in a special booth by a barn with a hidden halfling under the chicken
22 Meet the Spider Woman - a woman's head with a papier-mache spider prop behind bars 1cp or risk a kiss for 1sp at own risk
23 See the Wild Man Mummy - 1cp to see this hideous wild man. The body of a forest person was looted from a tomb. Maybe it gets fed up 
24 Highwaymen's Head Museum with over a dozen heads! 1cp a tour. Actually, they are not highwaymen's heads obtained legally 
25 See Wild Man, a halfling actor in a cage with a very hairy body who eats live chicken and screams 1cp
26 Two-headed Woman, only 1cp, just straps and a prop sofa and two girls, one whose body is concealed
27 Amazing Numerist Goat! 1cp to see in the barn, but really, the goat can talk and is here to spy on chaos cultists. If it can give a clue to adventurers without exposing its espionage, it will. It might have some spells
28 Art studio, an unimaginative realist sells still lifes painted from a mimic partner or portraits from a doppelganger model. The latter portraits might be cursed or magical without the artist. Maybe the monsters exploited and better artists
29 Madam Amy's prophecy hut, 1sp she will read cards or palm, 1gp will get a seance where she uses petty spells to fake spirits, as she is a magic school dropout
30 Stab or beat a troll, one go 1cp or 5gp for ten minutes
31 Giant Brothers, a row of stone formations that sort of look like petrified giants, if turned to flesh, most of their skin has been lost, and they are skinless. Angry, wounded giants might blame rescuers
32 Hag Rock, said to be a petrified hag tricked into being awake in sunlight by a local heroine, silencing roosters
33 Bottomless pit in a cave 1sp a black pit dropping into an imprisoned god of living darkness. Great silver runewards are nailed into rock walls and worth 40gp each. A few have been stole 
34 Dolmen or trilithon of great stones, 1in6 has patterns or symbols carved in one
35 Huge carved stone with ancient markings but badly worn or covered in lichen
36 Shellrock Rift is a cliff with petrified trilobites, ammonites and shellfish from the ancient seas that covered the world. Fossils were sold from a hut, or buy a prospecting licence for a day 1sp 
37 Boulder Creek, a lovely stream with rapids and some large round stones surrounded by white water rapids, emerges from the water. This is where tourists add names to rocks, which is a bit risky, and a few die every season
38 Crystal Creek, a creek through a hill, exposing large quartz crystals and some of the crystals in the creek are tumbled smooth and round. Rare ones have interesting colours. Locals charge a fee to search per person per day of 4cp
39 Gold Dust Gorge, a creek with miners and losers panning for gold living in filthy camps, some will let you pan on their claim and protect you from other miners for 1sp
40 Petrified forest with remains of creatures and tree stumps turned to stone when the age of darkness ended. Buy ancient teeth and bones of giant salamanders, bugs and fish
41 Whack a rat Inn, hunt giant rats in a real taver basement! Charge? We pay you for the dead rats!. Rat leather and meat goods are also sold. Rooms are cheap but a bit ratty, and you can hear them scuttling in the walls
42 Hikers Hole is a halfling hole with a sly grog shop, but also sells tea and cake and has a family working constantly in the ovens in their sprawling underground bakery. Well-behaved "members" can stay in a room and have access to an improved dining hall and some smaller, relaxing rooms with chairs and books. This family business is like a franchise. Members all wear tweed, most smoke and drink, and eat lots
43 Aunt Fanny's Sandwich Parlour, a nice tea room also serving other herbal and exotic lotus teas from abroad. Has lots of ceramic owls, live cats, lace doilies and unusual themed tea sets
44 Red Dragon Coachhouse Inn, a franchise for wealthy travellers, often monopolising trade routes with members' benefits for 1gp a month (priority bookings, discounts, extra butter, house 2 servants or horses for the price of one deal). All staff have long red hair and are related. They worship the old ways in the woods, but otherwise seem modern and have decent accommodations
45 Sausage Hut, where a man sells various sausages and buys meat from dungeon explorers. Has a small smokehouse and hut where the owner lives. There are quite a few of these now as people copy the original, and if there are more than one they fight and slander each other
46 Pie Cart where someone sells the local pie type d4 1=eel 2=gristle 3=vegetable 4=meat. Some pie makers use dungeon meat they buy cheap from adventurers, and at least one in a city was a front for a cannibal cult
47 Sly Grog Shoppe, a tent or hut selling drinks, but if tax men or law come round, the host claims these are just friends. Often supplies bandits, drunks and outsiders or monsters with drink
48 Red Lantern Inn, a chain of seedy inns frequently reputed to be for drugs and prostitutes for rich travellers, many won't touch local clients. Religious authorities complain frequently if not paid off with donations
49 The Old Way Roadhouse Inn a chain of inns operated by a tourist club for the rich. The lesser public may be let in if in their best clothes and well-behaved. Some locals come here to show off and be superior and are willing to pay extra. Well-off travellers with fashionable hiking clothes and luggage lounge about in drawing rooms, reading and playing games
50 Music Hall Saloon with dancing showgirls, gambling, and brawls, popular with bandits, shepherds, miners, loggers and tough guys. Religious authorities complain frequently if not paid off with donations
51 Haunted Abby a burned ruin, local will show you around for 1cp or 1gp for a night tour (with actors in grave shrouds)
52 Devils Mill, a burned mill where a cult was located and burned, a local will show you around for 1cp, but the tour finds some hoof prints, fresh blood and candles
53 Aquaduct of Emperor Zagan, a fairly intact section with a hiking path, for 1 sp a guide will lead a 4-hour hike with luncheon and a tavern meal after. Explains information on building, the ancients and events said to have happened. One of the pylons can be entered and has an ancient shrine of the emperor cult inside
54 The Black Castle in an isolated island in a moat or lake, gloomy and haunted. A local for 1cp will tell the tale of the castle and show you around. Ravens, sounds of a weeping widow sobbing, monks and a black knight have been reported
55 Dungeon Experience, after the adventurers killed almost everything, local gleaners sold every scrap of bone and anything of value. Now locals operate it as a museum of the exciting story of how heroes massacred everyone who lived here. Some of the old residents' heads are mounted like trophies on walls. Locals have since redecorated it to be extra creepy and filled it with bats and huge spiders. Actors in costumes use secret doors to surprise guests 1sp a tour. Novelties like tabards with the dungeon coat of arms are for sale in the gift shop. Some have a food court. Usually, lower levels are sealed and require pest control
56 Ancient Theatre with catacombs 3cp a two hour tour, evenry season some monsters move in and operators require murder hobos to clean up
57 Wizards Tower, see where an evil wizard was killed by adventurers 1cp tour or 1sp for the version with actors in costume. 1gp have a meal in the tower after tour!
58 Ancient Tombs, many ancient barrow mounds and some open and can be entered safely by day with a guide. Some are more haunted. If you pay the village 100gp they let you dig up a barrow
59 Ruin of a fort built by a dark lord by orcs, for 1cp local will tell you of all the terrible things the dark lord and the orcs did 
60 Dwarf carved into the mountain, possibly a cave or underground shrine with 1sp for a 4 hour tour. Some think secret doors are remaining inside
61 Cave sanctuary, a carved complex of shrines in ancient styles 
62 Cave tomb, with tombs worked into natural caves some are sealed
63 Rainbow Cave, foggy, glowing grotto with a d4 hermits trying to escape civilisation
64 Spider Cavern, home of real giant spiders, see a safe tunnel with webs, bundles of bones, and insect shed chitin up close. No accidents for 90 days
65 Bleak Cavern, the latest cave craze discovery, is still being explored and vandalised and people have only mapped about 10% (?). Their are ancient graves and sealed galleries and flowing water and even giant bugs and cave critters
66 Witch Cave, see the strange ancient art of the wild witch folk who lived in these parts
64 Xorian Flesh Cave with an ecology of glowing pulsing mutant things with mouths and eyes gibbering madly. 1sp entry no children or weak-hearted. Some say cave leads to a chaos god. You can catch a creature and get it stuffed for 20gp
65 Dream Cave or Khadash, those who sleep in the main chamber with all the ancient witch cult art have amazing dreams and talk to fearsome ancients. 1gp a night with mushroom tea provided
66 Lizard Cavern with art and sculpture and bones of ancient lizards and dinosaurs, some under calcium formations and very ancient. Even have a stone magic coffin with a sleeping lizard king inside to see 1sp. Lizard jerky and pets available
67 Stone labyrinth used by ancients as a prison on some levels. The top level is sealed with a gift shop and a guide for 1sp (1cp locals). You can get paid for vermin control in the deep
68 Dark God Cavern, villagers for 1sp take you to a cave they found when purging local cultists with an imprisoned slime god. The hideous one-eyed being begs for help and offers wishes by telepathy to any who looks into its eye. It tells wild lies according to the sign and guides
69 Ice cave, part a storhouse for local produce and part for tourists with a frozen cave where people mine ice blocks. One chamber has all the weird frozen creatures that they keep finding, including a yeti, cold salamander and an ice toad who actually help keep the cave cold
70 Lake cave a delightful grotto of thermally heated water for bathing or fishing
71 Brick Pyramid built by mad noble a century ago, locals tell wild stories about it and how this was an ancient capital of Exilon over 4000 years ago! Local taverns and shops all sell pyramid-themed goods. Pyramid cakes in the bakery
72 Small crude castle with towers and ramps built for goats as a tourist attraction. The goats are friendly, but they try to steal food. One is a secretly sentient spell caster here to observe chaos cults for the secret goat spy network
73 The Big Turnip a giant turnip three stories tall with a turnip shrine inside. For 1cp you get a tour inside and a turnip meal deal. A gallery of turnip-headed scarecrows guards it by night and toils in fields around the shrine
74 Maze in a barley field with sweet barleycakes and barleywine, 2cp with snacks
75 Underground Tunnels of a former dungeon under the village. Now for storage, emergencies and tourists. They have filled lots of rooms with fake torture equipment and wax sculptures, 1sp adults only, hard children allowed for free or 1cp if they flee or cry
76 Skull Rock, an ancient wizard lair that resembles a skull with a tour inside and some ogre bones on display 1cp a tour and see where the ogre ate people
77 Farieland a miniature village built for faeries. Some surly brownies lie about smoking, farting, drinking, spitting, belching and vomiting. They only stay because the village feeds them and supplies beer. 1sp a look funds help feed the faeries. At least one is a flasher.
78 Pleasure Palace of the Ancients, a feast hall in the style of the ancients, 100gp for up to 20 guests with entertainment, servants and music. Orgies cost double for the cleaning
79 Menagerie of Wonder, a sad collection of old tired monsters drugged to the eyeballs in small cages. They are always looking to buy cheap meat, but it's 1sp to see the zoo
80 Goblin Market built to attract goblins for their exotic goods and addictive fruits
81 Goblinarium, where you can see up to 50 types of goblins in a museum and see live goblins in an underground laboratory. You can even buy some goblins or pet and feed them candy. Prices vary 1cp commoners, no frills 1sp with tour and petting experience 1gp with feast and a goblin floorshow in a theatre restaurant
82 Village Hall Museum & Library, where most of the village's written words are kept, and some curious items of antiquity found in fields, some depicting heroes and monsters and local landmarks
83 Beer Museum with a tavern inside and a tour of the brewery and a collection of beer bottles from many lands, including an adult section, 2cp with one free beer, salty spicy snacks included, children only 1cp
84 Village Museum of Witchcraft, in an attic or basement and well locked, with artwork of witch trials, a tour, some torture implements and some bottled familiars and burned witch skulls
85 Museum of Oddities with bottled mutants, badly stuffed monsters and a two-headed goat with a snake tail called Pete, 1cp, not for ladies or children (except for Pete he is ok to pet)
86 Fishermans Museum a desiplay of stuffed record fish, trophies, a few weird mutant fish in jars, funny things caught in competitions or inside fish, rod and reel assemblies, knot and lure tying displays. Sells bait and supplies for fishing and licenses for out-of-towners
87 Museum of Local Ghosts with displays about local haunted sites within several days, with stories and artwork, and books of records
88 Village Gallery with works by locals and a nearby artist colony. Most are somewhat hideous, but some are emerging talent and experimental work. Portrait commission artists available. Lots of paintings of award-winning livestock and vegetables. Also, portraits of local beauties, mayors and nobles for generations and possibly some landmarks
89 Museum of Local Cats with paintings, stuffed cats, figurines, cake, and cat-themed clothing. Many cats and old people are here, and it's a bit smelly
90 Giant Museum of mammoth bones arranged into a giant humanoid shape in a semi-excavated pit in a basement inside remains of a crumbling giant coffin. 4cp a look, see the original, not the fake copy one. Has displays of giants and their wonders, with some displays of giant shoes and toenail clippings of a frost giant. Also a giant splinter, a giant stool, a giant flower, a dead giant bee and a giant pube. They have several terror birds in a pen with a sign calling them giant chickens. Books sold of made up of "Giant History" based on fairy tales with unkillable heroes who never suffer and outlandish magic weapons 100gp a copy
91 Witch Stones - stone circle said to be witches petrified at dawn, 1cp. A local tells the story of the stones and tells each stone's name and wicked deeds
92  Dwarf Ruin with a guided tour 1cp for the top level. Lower levels connect to an underground ancient highway
93 Blasphemous ruins, prehuman god statues long worn, some defaced or beheaded. Locals will spy on any visitors creepily. If you find the right man, for 10gp will take you by night to spy on a witch orgy with goat folk and demons
94 Row or circle of standing monolith stones, locals will tell you a legend for 1cp part of an ancient apparatus for d4 1=summoning 2=teleporter 3=planar gate 4=prison for demons or elementals or something
95 Faerie Ruins of ancient, sophisticated artisanal, crumbling walls. Faerie rings of flowers and mushrooms are everywhere. For 10gp by night, a local will take you to spy on faeries
96 Basalt black ruined towers of the age of darkness, no windows and a sealed doorway for d4 1=serpent folk 2=necromancer 3=shoggoth 4=lich
97 Barrows of the ancients, some looted and you can see inside, guide will tell of all the troubles opening a barrow caused d4 1=undead 2=elves 3=gnomes 4=
98 Black basalt tomb sealed since the Stone Age by the first human wizards
99 Idol built by a pre-human folk d4 1=fish folk 2=lizard folk 3=frog folk 4=insect folk
100 Crystal monolith in a cave with secret wizard writing all over the walls, local will unlock cave and show travellers for 1sp each. What is it? d4 1=imprisoned spirit or sorcerer that might be able to communicate with a telepathic person 2=part of an ancient magic plot and a cult is searching for it 3=artifact lost since the preduluvian ages, which it helped cause 4=captive god can be reeased with a ritual, if somehow contacted, the being offers to grant all your wishes in return but really it just wants to eat souls

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