
Dungeon Moths
I will amend this as more moth types known or suggested
Moth Swarm
Neutral swarm of animals
AC +0 HD 2 Att smother Morale 8 Mov 6 or Fly 15
Attracted to lights or fire or cabbages, huge edible moths from huge grubs and cacoons
Smothering targets with bodies in a 3m circle
-round one targets -2 sight relayed tasks
Smothering targets with bodies in a 3m circle
-round one targets -2 sight relayed tasks
-round two targets -4 blinded and need a roll to breathe each round
-you can burn or use unarmed attacks to remove them or kill the swarm
-on the second round out of the swarm your condition is as round one smother
-you can burn or use unarmed attacks to remove them or kill the swarm
-on the second round out of the swarm your condition is as round one smother
Striking them fills their area with choking dust causing 2 hp damage per round breathing creatures are inside and fail a save for only 1 damage
Grubs don't fly but instead damage 2 HP a round to those in 6m area from gnawing
Blood Moth
Nuetral giant medeum animal
AC +3 HD 2d8 Necrotic Sting x2 d4+stun Morale 10 Move 6 or Fly 12
Grubs don't fly but instead damage 2 HP a round to those in 6m area from gnawing
Blood Moth
Nuetral giant medeum animal
AC +3 HD 2d8 Necrotic Sting x2 d4+stun Morale 10 Move 6 or Fly 12
Eats fungus or rotting meat killed with its fleshy abdominal tendrils, also used to impress mates, can smell blood or rotten flesh from a distance, some carry one or two small passengers possibly an archer and a pilot
A sting with two toxic tendrils requires a save or stunned one round, cumulative each attack
Anyone touched by them smells of the moths and may attract more over a d3 days
-bathing or vinegar all over stops this tracking effect, some use scent for assassination
Striking them fills their area with blinding dust over 3m area for a round causing -2 on attacks or sight-based skills for a d4 hours
A sting with two toxic tendrils requires a save or stunned one round, cumulative each attack
Anyone touched by them smells of the moths and may attract more over a d3 days
-bathing or vinegar all over stops this tracking effect, some use scent for assassination
Striking them fills their area with blinding dust over 3m area for a round causing -2 on attacks or sight-based skills for a d4 hours
Grubs lack flight but instead burrow 3
Cloud Moth
Nuetral giant medeum animal
AC +3 HD 2d8 Claw x2 d3 Morale 10 Move 6 or Fly 24
Peaceful giant moths for food or mounts used in great caves under the earth, in certain dark places and on the moon. They are quite fluffy and cuddly for their carers unless startled
Choking Dust can be used once per hour if hit in melee, 3m area save or choke for a d4 rounds, -2 all actions and one damage per round burning eyes and airways
Cloud Moth
Nuetral giant medeum animal
AC +3 HD 2d8 Claw x2 d3 Morale 10 Move 6 or Fly 24
Peaceful giant moths for food or mounts used in great caves under the earth, in certain dark places and on the moon. They are quite fluffy and cuddly for their carers unless startled
Choking Dust can be used once per hour if hit in melee, 3m area save or choke for a d4 rounds, -2 all actions and one damage per round burning eyes and airways
Death Moth
Chaotic Evil giant planar animal
AC +6 HD 6d8 Blood Siphon 2d4 Morale 11 Move 9 Fly 18
Once the siphon hits it keeps sucking 2d4 HP a round until the food gone or breaks free
Death Dust can shower 6m area in black dust causing 2d4 damage
-any who fail a save carry spores to arise as a zombie when dead
-might shower a graveyard then attack any who attack the undead.
Repair injured undead outside combat with silk for a d4 HP with ten minutes work
Grubs lack flight but instead burrow 3 Grubs eat corpses and will dig them up for parents to help the next generation get started after they feed themselves
Moon Moth
Neutral Good titanic animal
AC +20 HD 30d8 Claw x2 10d6 Morale 9 Move 12 of Fly 36
Grubs lack flight but instead burrow 3 Grubs eat corpses and will dig them up for parents to help the next generation get started after they feed themselves
Moon Moth
Neutral Good titanic animal
AC +20 HD 30d8 Claw x2 10d6 Morale 9 Move 12 of Fly 36
Healing Dust all in 30m area gets 2d6 HP healing
Sleep Dust all on 30m circle 8 or less HD fall asleep, higher HD save to resist
Translation Dust all in 30m circles can understand each other's languages
Sleep Dust all on 30m circle 8 or less HD fall asleep, higher HD save to resist
Translation Dust all in 30m circles can understand each other's languages
Can be used to carry people to or from the moon or other celestial bodies
When it is time to be reborn they go fight a kaiju or fly into the sun or lay an egg to activate their serial immortality
Mothlings
Chaotic Nuetral small humanoid moth folk
AC+3 HD d8/Lv Dart d3 or sling 4d or stick d4 Morale 7 Mov 12
Small halfling-moth people who live in deep or the moon
Glide ability with wings
Superior scent and vibration senses as good as sight, 360 degree B&W vision
May sleep in a cacoon to rest from wounds a few days
Moth Folk Abhumans
Lawful Nuetral humanoid moth folk
AC+3 HD d12/Lv halberd d10 or heavy crossbow 2d6 Morale 10 Mov 12 Leap 1
7foot/210cm moth people who live in the deep or the moon, mostly peaceful
Superior scent and vibration senses as good as sight, 360 degree B&W vision
Moth Wings: 3rd Lv feather fall, 6th Lv Glide 12th Lv Fly 24
Enemies may enslave them and use eggs or babies or pheromones to control adults
May sleep in a cacoon to rest from wounds a few days
Variants
1in4 flammable, fail all saving throws vs fire
1in4 frightened of light
1in4 double healing from rest in a cacoon
1in6 bite d4 per 2 HD
1in6 poison flesh save or die vs if the enemy uses bite attack
1in6 detect invisible 1 range per level/HD
1in8 silk web 1m/HD area once per hour, some cacoon victims for transport
1in8 glowing abdomens, blood and dust, leave melee foes glowing like faerie fire for d4 hours
1in10 immune to poison
1in10 crazed to steal one type of food d6 1=grain 2=fabric (swarms will strip people's clothing) 3=meat 4=documents 5=old wood 6=beehives
1in12 healing cacoon can recover HP in 24 hours rest in a cacoon
1in12 generates fog cloud 3m/HD area
1in20 fly long distances through the void to other stars or the moon
1in20 Sunlight paralysed and destroys them in a d3 rounds leaving ash
d12 Adventures
When it is time to be reborn they go fight a kaiju or fly into the sun or lay an egg to activate their serial immortality
Mothlings
Chaotic Nuetral small humanoid moth folk
AC+3 HD d8/Lv Dart d3 or sling 4d or stick d4 Morale 7 Mov 12
Small halfling-moth people who live in deep or the moon
Glide ability with wings
Superior scent and vibration senses as good as sight, 360 degree B&W vision
May sleep in a cacoon to rest from wounds a few days
Moth Folk Abhumans
Lawful Nuetral humanoid moth folk
AC+3 HD d12/Lv halberd d10 or heavy crossbow 2d6 Morale 10 Mov 12 Leap 1
7foot/210cm moth people who live in the deep or the moon, mostly peaceful
Superior scent and vibration senses as good as sight, 360 degree B&W vision
Moth Wings: 3rd Lv feather fall, 6th Lv Glide 12th Lv Fly 24
Enemies may enslave them and use eggs or babies or pheromones to control adults
May sleep in a cacoon to rest from wounds a few days
Variants
1in4 flammable, fail all saving throws vs fire
1in4 frightened of light
1in4 double healing from rest in a cacoon
1in6 bite d4 per 2 HD
1in6 poison flesh save or die vs if the enemy uses bite attack
1in6 detect invisible 1 range per level/HD
1in8 silk web 1m/HD area once per hour, some cacoon victims for transport
1in8 glowing abdomens, blood and dust, leave melee foes glowing like faerie fire for d4 hours
1in10 immune to poison
1in10 crazed to steal one type of food d6 1=grain 2=fabric (swarms will strip people's clothing) 3=meat 4=documents 5=old wood 6=beehives
1in12 healing cacoon can recover HP in 24 hours rest in a cacoon
1in12 generates fog cloud 3m/HD area
1in20 fly long distances through the void to other stars or the moon
1in20 Sunlight paralysed and destroys them in a d3 rounds leaving ash
d12 Adventures
1 At the annual moth festival hunters gather and eat the huge moth swarms that mature every seven years
2 A local well has moth swarms inside meaning there must be something rotten in the well,, so go clean it up to keep moths away
3 A mountain top has been plagued by moths and several climbers are trapped in a cabin on top. Go save them and beware of moths blinding you when smothering you
4 A were-moth witch has sent out her minions to harass the village for not paying her offerings or worshipping the shrine she has built for them
5 The local graveyard has been swarming with moths and now the dead have risen, what's next?
6 A small local inn locals all fear a single moth seeking a lamp indoors and explain there is a giant moth creature that menaces animals and tries to break in the smokehouse and butcher shed
7 A wizard wants some big burly adventurers to get the moths in their library
8 Moths ate all the local cabbages and beet tops ruining the harvest, a goblin witch demands we pay her to stop the moths but we would rather someone stop her
8 Moths ate all the local cabbages and beet tops ruining the harvest, a goblin witch demands we pay her to stop the moths but we would rather someone stop her
9 Strange palid moon goblins are stealing and it appears they are raiding goods to take to the moon on their tribal giant moth friends. More might be coming
10 A goblin druid has been planting dangerous moth colonies in the area to target important human supplies needed on the frontier
11 The ancient order of beekeepers needed someone to silence the secret order of the moth forever for all the harm they do to bees
12 A moon dryad and her lunar friends invite you for a romp on the moon with their moon moth friend
Love these!
ReplyDeleteI made a moth awhile back that I'm pretty proud of: https://deadtreenoshelter.blogspot.com/2022/11/monsterhazard-powder-moth.html
thanks for comment and link
Deletelike your blog