Wednesday, 29 January 2025

Elemental Heretics



Elementalism and You
Elementalists are very ancient and predate the mortal world
Over aeons so many elemental cults have come and gone no book knows them all
Elementalists might consider your elemental allegiance more important than alignment

Elemental sorcerers are blood or oathbound to elemental beings
Wizards tend to specialise in schools and are more interested in exploiting elements
Elemental templar priests in past ages were the most common and powerful
Elemental druids might specialise in an element

d12 Elemental Encounters
(by magician apply any spell cater, a leader can be any class useful to cult) 
1 Elemental Commoners d6+6 zero Lv with a 1st lv leader with clubs, rope, tools or torches wearing common clothes
2 Elemental Zealots d6+6 zero Lv with a 1st lv leader in common clothes with clubs, rope and daggers
3 Elemental Cultists d4+4 1st Lv with 5th Lv leader in robes, with clubs, rope and daggers
4 Elemental Mutants d4+4 1st Lv with 5th Lv leader, in leather with flails and axes
5 Elemental Templars d4+4 1st Lv with 5th Lv caster with maces in chain with shield
6 Elemental Magicians d4+4 1st Lv with 5th Lv caster with daggers and robes
7 Elemental Beast Handlers d3+3 2nd Lv with whips, chains, spiked clubs and 4HD of beasts
8 Elemental Riders on horseback d4+4 or chariot with javelins, led by 2nd Lv leader with spears, swords or lassos
9 Elemental Chariot Team with a crew of d4+1 and d3+3 skirmishers, with javelins, spears, swords or lassos
10 Elemental Warriors d6+6 2nd Lv troops and a d5+1 Lv leader, wear uniform of chain or plate with sword and shield 
11 Elemental Beast Riders 4x 2nd Lv warriors each riding a 4HD elemental monster
12 Elemental Summoners with d3+1 5th Lv magicians led by a 10th caster controlling an elemental, with four 2nd level guards in a plate with sheilds, swords and crossbows or guns

d12 How Many Elements
1-2 One
3-4 Two
5-6Three
7-9 Four
10 Four prime plus many lesser hybrid elements
11 Five four classic plus one extra element, use a pentacle sign 
12 Six four elements + radiance & shadow

d12 Extra Elements 
1 Shadow
2 Radience 
3 Life
4 Death
5 Void
6 Spirit
7 Mind
8 Wood
9 Metal
10 Time 
11 Flesh (heresy of Xor have bone, blood, flesh, animus)
12
 Hybrid or sub-element 

d4 Possible hybrid and sub-elements
1 Earth - metal crystal mire wood stone sand dust 
2 Fire - smoke lava heat ash radiance solar dry
3 Water - slime ice acid salt cold lunar shadow damp

4 Air - lightning 
vapour force sky death motion

d12 Friends & Foes
1 Only one true element the rest are derived from the first
2 One original element vs enemy opposite element in eternal conflict
3 One original element was first the rest are submissive offspring
4 One elem
ent knows what is best and is best suited to leadership and security
6 Pure elements vs impure thoughts (tainted by one undesirable alignment )
7 Elemental unity all united in one temple against enemy powers of other cults
8 Elements locked in an eternal struggle to rule the temple then the mortal world
9 Elements must cooperate and conquer the universe and outer worlds
10 Elemental chaos, the elements must struggle to make the universe change
11 Elementals must hybrid with mortal life to make superior elemental abhumans and beasts
12 Elementals must compete with each other but unite against non-elementalists 

d12 Weird Elemental Sects
1 Petty helpful elemental spirit cults, local beings for local people
2 Elemental beast cults 
3 Elemental spirit folk
4 Elemental abhumans
5 Elemental faerie 
6 Elemental giants
7 Elemental dragons
8 Elemental kaiju
9 Elemental daemons
10 Elemental land spirits and divinities
11 Elemental nobility (pre humanoid)
12 Elemental gods, the old gods

If different sects meet or unite, they may have schisms. Adventurers can exploit this to split them or even take over. With great changes, differences between cults stand out more. Burial customers, sexual attitudes, and other alignment values might cause schisms. What kind of beings deserve attention and are not too demanding? 

Any elemental group might have a subgroup that has a different agenda they would prefer. These tables should help make up a chaotic mess of wildly different sects all calling themselves elemental templars. Barbarians hate elemental templars and their wizards finding the two cooperating even more enraging. Elemental barbarian and abhuman tribes exist many worship elemental beasts like firebird, icecrab or windwolf or firetoad 

Cosmic Lore Featuring Elementals
First there was the void then darkness and then the elements. Generations of more humanoid gods defeated monstrous forbears and formed the world separating the sky and sea and land. There was a golden age of faerie folk and celestial beings many immortal. But some bad gods aided the outer gods from the void to bring about an age of darkness rules by monster kings (whose roster changed). That age ended when barbarians and orcs revolted their service as abhumanoid bastards of wizardry. The world was blasted but a lesser race of humans spread over the world and slowly rediscovered arts like fire and stone and metal. But necromancers using wicked magic of the age of darkness and death templars threatened the world. Barbarians came and finished most of them and burned most of their cities. There was a less successful elementalist templar heresy trying to bring back primal prehuman elemental nobility cults. Then there was the age of Exilon where elemental templars emerged from the Arcane Empire and flooded the world when releasing primal elementals from imprisonment by the gods.. 

The first empire was a new age of city-states united into an empire. The second empire went further but it was also the start of the apocalypse war. When the apocalypse was called over a third empire rose and fell leaving fragmented states around barbarian wastes and the mighty Auldwood. Elemental cults from all over the world have come to the Chagrinspire wasters to seize power. They may fight each other or try to cooperate or unite. 


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