Monday, 8 January 2024

Marvel 1949 Golden Age character rewrites
























I have been rewriting players' characters to be 30%-50% better stats and more powers and done a new character gen for my TSR Marvel homebrew which i change character gen every campaign starting after a 20-year game I ran. Mostly I added a charisma stat as ppl were persuading people in disguise all the time and popularity didn't cut it as a functional attribute. Also Id say Steve Rogers uses charisma when he is in disguise and convincing someone to have hope, not Popularity af his hero ID.

Im glad in this game we had characters with instant change and separate forms as hero and non hero. Some people having to cope with the average military equipment is not as cool as now.I hope to have some tanks come into use and vehicular combat.   

I will update these here if changed and add up to three more characters. 
Might see if i can spin into a monthly game or do next cluster of holidays maybe jump into the 1950s to battle communism and mars

I have three more of these soon for two games this month
might add to our extra occasional game roster
hoping on some more planet psychon too
am playing gamma world and dnd5 as player
my call of cthulhu in space game at stage where cults and gods after players so may not last much longer

Ace of Aces
Mysterious Pilot Adventurer

F*v   Gd    Rm        
A*     Gd    Rm
Sv     Ty     Ex   
E       Ty     Ex
C*     Gd    
R       Ty     
I*       Gd    Rm
P       Gd    

             100
K               66    
Pop           20 secret id/25 hero id
Resources Gd

Powers
Mutant Flight Gd (10)
Mutant Regeneration Gd (10)
Mutant Hypersenses (Ex)
-Possible stunts x-ray vision, sonar, radar, telescopic vision

Talents
Airforce Test Pilot (occupational)
Mechanic
Demolitions
Guns
Medic (Occupational)
Pilot

Contacts
Mechanic - Corky
Radio operator
Younger Co-pilot
Paratrooper and base security
Mob Boss
RAAF Wing Commander

Options 
Veteran
Custom Douglas A1 Skyraider MGx2 Bombsx4 2 crew, Rm Tech
-can get 
experimental stunts like Autopilot, Vtol, Stealth 

Secret artificial island base
-barracks
-hanger
-Bell x1 rocket plane 
-Canberra bomber with observation gear and 
-Supermarine walrus seaplane
-fuel refinery mini oil rig
-can pay 400 karma for new features like defence gun, missile launcher, submarine pen

Items
Two Browning 9mm automatic pistols plus two clips each 10 damage
Lewis gun one drum 97 rounds 20 damage burst fire
Flare pistol 4 rounds
Two Ex door charges with timers
Survival knife
Compass
Bulletproof vest Typ(6) vs bullets
Parachute
goggles, flight suit, jacket, cap, scarf

plus island base and custom plane

Origin
Atomic secret test pilot

d10 Recent Encounters
1 Aircraft test flight
2 Battle air pirates
3 SOS rescue
4 Raid on smugglers
5 Secret recon mission
6 Secret airforce briefing
7 Dogfight with enemy ace from ww2
8 Investigate an aerial phantom - foul or fake?

Chase a foo fighter
10 Battle evil flying city of bird people  

Ramases
Superhuman Adventurer, Archeologist, Egyptian god

F*     Ty     Ex
A*     Gd    Rm
S       Pr     Rm
E      Gd     Ex
C*     Gd    
R      Ty     
I *      Ty   Ex
P*     Gd    

H              30/100
K              46   
Pop          15 human id/35 in Hero id
Resources Rm

Powers
Magic Flight Ex (20)
Magic Fire Bolt Rm(30)
-Possible stunts fire sheath, fire wall, summon fire creature, extra bolt, explosive

Talents

Archeologist (occupational)
Egyyptologist (occupational)
Military
Occultist (occupational)
Egyptian Weapons (spear, boomerang, khopesh, mace, dagger, bow)

Contacts
University Egyptology Professor - Louis
Ancient Egyptian Language
Sun god Amon Ra 
Newspaper Journalist
Egyptian occultist-wizard 
Banker (from wealth)

Options 
+1 option as power only works in hero ID
+1 option powers could be interfered with by magic with difficulty
Costume Instant Change - Gd armour (no powers without change takes 1 round)
-stunts could include magic pockets for items, change to any clothing
Rich - has invested some in gold treasure from tomb has a mansion
Magic Flaming Sword - Rm damage and Incredible material
-with a stunt:  Morphing change to any Egyptian weapon and self-repair
-with a stunt: holds spirit of old friend and advisor on war & magic, only works with permission

Items
Golden magical armband is the source of powers needs ritual or anti-magic to remove
Magical sword - Rm damage and Inc material
Egyptian Weapons all Gd material 
-golden mace +5 damage
-golden spear+10 damage with both hands
-golden dagger no damage bonus but edged 
-golden composite bow with 20 arrows in quiver 
Purse with gold coins for walking around money

As human carries tool kit for archaeology in a satchel and some textbooks

Origin
Awoke in modern times and replaced the archaeologist who found him during war

d10 Recent Encounters
1 Opening gala event at the museum
2 Thieves attempt to steal your stash of gold
3 Interview from newspaper or journal
4 Occultist seeks to have magic power over you
5 Prestigious journal wants an essay
6 Invited to a seance by a mystic
7 Uncover stolen artefacts and thieves
8 Investigate an aerial phantom - foul or fake?

9 See a spirit or demon while inspecting artefacts
10 Summoned to Heliopolis as Sun god wants to question you

The Amazing Bionic Woman
Mysterious Bionic Agent

F*v+    Gd     Rm          
A*+      Gd    Rm
Sv+      Ty     Ex   
E+        Ty     Ex
C*+      Gd    Rm
R*+      Gd     
I+          Ty    Ex
P+         Ty    Ex

H              100
K              80    
Pop          10 secret id/45 hero id
Resources Gd

Powers
Bionic Rocket Flight Legs Ex (20) 
-Possible stunts cone fx rocket blast attack, hyper leap, hammer kick (+Gd to kicks)
Bionic Body Armour Ex (20)
-Possible stunts include laser, concealed storage, giger counter, video camera, data jack

Talents
Espionage (occupational)
Electrics
Electronics
Repair
Martial arts D
Guns

Contacts
Husband, spy and agent for Superhuman control 
Famous Bionics Doctor works in secret millitary laboratory
Gun Expert at Defence Armoury lab
Mr Peebles an experimental prototype chrome robot is a moron but strong and pistol proof
Army general in charge of secret bionics program

Options 
+1 option bionic powers can be scrambled with EM jammers, intense radar
Veteran
Utility Belt - 20 current tech items with lockable trunk (buy extra set for 400)
Advanced technology (electronics)
Extra Bionic Power

Items
gas mask, first aid kit. thompson machine gun 15 damage burst 50 rounds, commando knife, browning pistol 10 damage 13 shots 2 clips, silent welrod pistol with tranq and normal ammo clip 6 damage 10 shots, hand held radio 1 mile range, 2 tear gas grenaides, 2 smoke grenades, frag grenaides, flare pistol 4 shots, grappling hook and line, handcuffs, Rifle 20 damage 10 shots 2 clips with IR scope, IR lamp and goggles, microfilm camera, phone tapping kit, Rm demolition pack and radio detonator, disguise kit, radio tracker bug   

Car with pistol in glovebox and weapon trunk in boot plus lots of costumes

Origin
Bionic and electronic developed in a secret gov lab

d10 Recent Encounters
1 Date with husband as both so busy
2 Secret briefing from millitary
3 Spotted by crowds and swarmed by fans
4 Testing new gadgets and bionics
5 Check up with the Doc
6 Investigate superhumans with sidekicks
7 Investigate matter for superhuman test treaty
8 Battle a forgotten ww2 villain seeking revenge 

9 Battle an out of control technological marvel
10 Capture a wanted war criminal in hiding

Doctor Strong
Superhuman Scientist

F    Pr       Ex       
A    Ty       Ex
S    Pr       Rm
E*   Gd      RM
C    Ty        
R**  Ex       Rm 
I*     Gd     
P*    Gd      

H              24 +10 secret id/90 +10 hero id
K              36    
Pop          -4 secret id/-10 hero id
Resources Gd

Powers
Bio Body armour Ex (20)
-Possible stunts include, hyper-leap, claws, extra health
Bio Regeneration Gd (10)

Talents
Chemistry
Engineering
Medicine*
Leadership
Martial arts B +1 punch

Contacts
Nazi genetics scientist in asylum - Brotherhood of the Black Sun science division
German Language
Superhuman Control pharmacist with secret lab
American metahuman control scientist Jack Johnson
Hospital Director includes a secret wing for supervillain mental patients

Options 
+1 option powers work in hero id only requires one round to use monster serum
+1 option powers can be scrambled by certain chemical agents and biological triggers
Costume instant change and +Gd armour
Advanced technology (chemistry)
Extra good regeneration power - biological 

Items
quick change stretchable rubber suit Gd protection and stacks with armour
Doctors bag
Box of 4 prepared syringes
Car with crowbar and car tools in boot

Origin
Miracle formula invention

d10 Recent Encounters
1 Find a new replacement ingredient of the miracle potion
2 Visit mental hospital to debrief former peer
3 Required to perform a dangerous operation
4 Treating youths addicted to an inferior copy of your serum
5 Hunt an escaped supervillain from the hospital
6 Important superhuman direction required by defence
7 Required to help a new medical wonder drug or surgical method
8 Collect and study a mysterious biological sample

9 Investigate a monster sighting
10 Attacked by ww2 enemy assassin

Avalanche
Superhuman Comando

F*v    Gd     Rm          
A*      Ty      Ex    
Sv     Ty     Ex                 
E*      Gd    Rm     
C*      Ty    
R       Ty     
I         Ty    
P        Ty    Ex

H              90
K              80    
Pop          10 secret id/45 hero id
Resources Gd

Powers
Rm Growth (stronger and faster as a giant)
-Shrink
-Hyperleap
-Rm Rock Armour (form from rock, bricks, concrete or glass)
-Tunneling
-Ablative (20)

Talents

Millitary Commando (occupation)
Martial Arts B D
Guns
Security (occupation)
Drive

Contacts
Security guards secret base
General in charge of super soldiers
Commando war buddy
Army motor pool sarge
Armoury supply sarge

Options 


Items
as security guard secret ID at secret gov lab:
webly revolver 10 damage, 4 quickloaders, uniform, hat, 2 sets of manacles, electric torch, truncheon, bullhorn, riot shield, 10 gauge riot gun with rubber bullets (Ex blunt force)

as comando:
comando knife, sten gun with two clips, BAR rifle 20 damage burst two clips, 2 frag grenaides, 2 tear gas grenaides, 2 spoke grenaides, wellrod silence pistol 2 clips one 6 damage other is tranq, gas mask, radio pack, Rm radio detonated demolitions pack    

as regular public hero: 
Jeep, webly revolver and 4 quickloaders, helmet, trench tool, commando knife, grappling hook and line. flare pistol and 4 flares, two smoke grenades

Origin
Exposed to compound x guarding secret gov lab

d10 Recent Encounters
1 Investigate a recent security breach the secret gov lab
2 Military base has missing supplies or equipment
3 Millitary secret briefing
4 Millitary exercise with your powers
5 Secret commando mission overseas
6 Hunting a war criminal supervillain
7 Battle an assassin from ww2 enemies
8 Investigate a possible base staffer selling secrets

9 Capture an out-of-control superhuman in a test
10 Fighting gangsters robbing a bank

The Conjurer
Mysterious Magician

F     Pr          
A*   Gd   Rm
S    Pr                  
E     Ty     Ex
C*   Gd    Rm
R*   
Gd    
I*     Gd    Ex
P *   Gd    Rm

H              58+30
K             
90 hero
Pop          20 secret id/45 hero id
Resources Gd

Powers
Ex Illusions
-Mind control stunt
-possible stunts include telepathy, aura sense, empathy, vampirism, psi bolt
Gd Telekinesis


Talents

Escapology
Stage Magic (occupation)
Sleight
Occult
Evocation
Iron Will

Contacts
Manager takes care of money and shows
Magician Assistant and journalist for World Magicians Journal
Magical old hobo
Wizard in a hidden mysterious land

Evokable
Mentor's Spirit Gd in the spirit world knows occult news about the other side
Fire Elemental Ex (violent burning salamander spirit enters a fire if called) 
Poltergeist Gd (Elizabethan wizard Thomas Kempe kept in a bottle)
Kindukush wizard patron and lord of order Rm (indifferent deity in overspace)

Options 
+1 vulnerable to power scrambling from magic or anti-magic powers 
Arkane Technology can make magic items with research and rituals like science
Costume (Gd) instant change and protection
Arcane Bag (utility belt) - ten magic items made in the past 
Contacts everywhere +4 and half-price

Items
As a performer carries:
Van, fez, suit, rabbit, two white homing pigeons, flowers, silk scarves, straight jacket, 2 sets of manacles

In Arcane Bag (stores magic tools and ingredients)
plenty of Gd Smoke pellets, Ex electric pentacle takes 10 minutes to set up or pack with hour battery, Ex ghost bottle, Ex visibility dust 4 pouches, seal of solomon wards demons with Ex rank, Ex magic dagger harms enchanted or non-material beings, Ex speech translation ring,  Gd Flying Carpet flies for hour a day seats 6, Ex levitation cloak, Zap Wand Gd electric damage infinite shots 

Origin
Studied real magic with secret wizards on a hidden world

d10 Recent Encounters
1 Assistant meddling with strange forces they underestimate
2 Investigate a haunting
3 Holding a ritual such as a seance
4 Working on making or fixing a magic item
5 Looking for ancient books or magic ingredients
6 Hunting a cult hiding and up to no good
7 Prestigious magic show
8 New wizard does not worry about consequences or warnings 

9 Capture a troublesome spirit or poltergeist
10 One of your supernatural contacts makes demands or mischief

The Spectre
Mysterious Adventurer

Fv*   Gd    Rm   
A*     Gd    
Sv     Ty     Ex   
E*      Gd    Rm    
C       Ty    Ex
R       Ty     
I**      Ex    Rm
P       Ty     Ex

             90
K              76    
Pop          16 secret id/1 hero id
Resources Rm

Powers
Shadow form Ex (20) 2d form darkness
Telepathy Ex (20)

Talents
Detective (occupational)
Guns
Drive
Espionage (occupational)
Streetwise (occupational)
Martial Arts - slam

Contacts
Gang punk
Lawyer
Police Sargeant
Secretary
Stock Broker
Butler/driver

Options 
+1 Magic and anti magic can scramble powers
Costume Gd protection and quick-change 
Utility Belt
Wealth
Veteran 

Items
Swingline, grapple gun (2 parts), 4 small frag grenades, 4 small smoke grenades, 
 4 small paint grenades, 4 small tear gas grenades, gasmask, 2x colt 45 +2 clips each, tommygun 2x 20 round clips (breaks into 3 parts), first aid kit, walkie-talkie (to car 1 mile), wire saw, small bolt cutters, crowbar, truncheon, survival knife, 2 bola, noose and rope, riot gun - rubber buckshot riot rounds

The car has a police radio, and spare ammo, the driver wears bulletproof vest and has a shotgun

Origin
Supernatural powers bestowed

d10 Recent Encounters
1 Criminals attempt to kill hero again in ambush
2 Expose a corrupt white-collar criminal
3 Hunt a demented serial killer beyond the law
4 Someone needs help vs the mob
5 Psychic misusing powers
6 Sinister foreign criminal syndicate attempts to gain a foothold
7 Violent gun battles with mobsters
8 Battle an evil mystical warrior

Chasing your own shadow that is up to something
10 Shadow demons loose in the material world

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