Sunday 23 October 2022

Weekend Games - Kosmosaurs and Ziggurats



Finally finished module party stuck in for months due to meetup troubles for 3 months and of course characters were trapped together so no sandbox sidequests like I normally do and have been playing Horror on the Hill B series module and some of my stuff on side.

Also playing Kosmosaurs but will look for something else next. It has been fun but I possibly have urge to tweak it. As 3rd session players have got quite a bit better at using abilities and stacking dice. I think Id rather people get a new skill vs the things you are good at as the skills seem much more specific and more plausible to learn. What your good at to me could be sports or science while skills would be more specific. Possibly it is just my take. Possibly I will do something like every extra defence roll you make in a round you lose another dice - it makes targeting ppl with teamwork vs tough ppl work better plus lots of near meiis FX do that already. Once someone has lost a stat point things go down hill fast. Todays adventure was more planning, travelling,and investigating with less pressure and action than I managed to bring to bear the previous two games. Players gaining a few extra d6 seem to throw combat out of wack. I guess lots of GMing is really risk management. Will do at least one more game and possibly find some other family friendly game. If I use my stuff I will probably be too dark for juves.

EMO homebrew D&D Exilon Campaign
As we were together had to check through the module for exactly the party location and work out what treasures and clues we had after months apart. Manages to get moving and avoid several combats, Trapped in the ziggurat they had to overcome lots of beautiful ancient decor dungeon chambers and creatures and gain quite a few impressive items of royal regalia. Was a moment when a player wanted to save vs his own stupidity at wanting to ice storm the most beautiful bejewelled tree of the gods just to get some vermin. As you go up the dungeon certain choices and opportunities can be closed. They avoided one locations and missed one of the sacred regalia ranking them a B grade success. They had to battle some divine petty gods with metallic skin and hair and were rewarded with a fortune if treasure.Their semisuccess meant the kingdom would do well and prosper in war. The local millitary got exited.

The module over (Sacred Temple of Erwadu - players all rated highly), time for my Exilon campaign to kick in. So they were sent to the ziggurat under oath a character received healing and was willing to owe a quest. So from that they were all locked in the dungeon. They also got to meet lots of kings on the way as it was a big deal every 40 years or so occasion. When they got out they were heroes and 9th-10th level and ready to rock estates and land. The King of Ikathin granted them all lands and they swore oaths to him and most of the party was pretty pro-Enki now. The king also said he would like to send a ship over the horizon to visit Enki's magic island. The wizard character had a tower built opposite the river of her Amazonian home city.The draconic shape shifter and earth spirit found a good estate on the border with the sun kingdom more central to the free city league centre and his snakey homeland. The barbarian was granted land near the Tyranean border a progressive one barbarian power united and mostly an ally. The king also wanted him to build the template for a propper chariot corp for the kingdom no the ox battlewagons they were still using. The guest party cleric got to be in charge of a larger temple in a city. The guest party cleric got to be in charge of a larger temple in a city. The guest party cleric got to be in charge of a larger temple in a city. 

Plans were made, land was allotted and 25 settlers were provided. The wizard had been learning lots of new spells and teleported everyone back to their starting village to check on their family and business at home. The wizard did more teleporting to the various royal palaces they had visited and stayed atover recent times. As the kingdom elites wondered who they could fight to benefit from being blessed in war, news came the fall great death templar city that had stood since humans re-invented thousands of years ago. This means instead of yearly fighting undead legions their is now a border contiguous with more barbarians and the Arcane Empire where elemental wizards are prominent. So quickly The king of mighty Ikathon renewed all his allegiances with the free city-states, the amazons, the Sythron hordes and the Tyraneam league. So war has broken out and the players will be expected to get lots of expensive new clothes and build their mansions. 

Was possible in adventure for city to be destroyed or ruined and for players to kill each one to be king (my first order would be to get my buddies raised from the dead). Could run adventure again with later era campaign as the adventure has options of running it as a monster-filled ruin and less of a mythical test-quest.

Kosmosaurs
Called to help a noble who claimed a diplomat had stolen an enigmatic elder alien starcore and needed it back at all costs. Party were fairly interested in possibly the relic being to dangerous for anyone. Had to bring along a galactic pen pusher to process all the antiquities filings over such a relic, When arrived heard a mayday to find local space cop hopper crew shooting at a station. Team kosmosaur drove them off and helped the people and improved their life support, medical facilities and force field. The local authorities were not too thrilled. Finally met the noble on the industrial volcano planet and became more suspicious especially the bit about don't believe the ex-diplomat he has mind control powers so gag him. Party found some evidence and met black market and local rebels. Turns out the system rebels and planet rebels had a split. Party managed to uncover evidence this split was engineered and crime and some rebels were infiltrated and being played by the state, Turns out an oppressive regime with mind control for dissidents needed rebels to justify everything crap they did.

So they made a deal to get the diplomat and relic and made plans with law t pretend to fight if need be to help them be convincing. Players managed to reunite the rebel factions with the power of friendship and kosmosaur neutrality. Filled out some forms to clear possible overthrow of despotic state,

Turned out the rebels had an ancient battlemoon powered by the relic and they were gonna destroy the evil fleet and rulers and then spread the revolution. Kosmosuars managed to take over the moon, threaten the rusty old war fleet then dropped to planet to arrest the tyrant. Took out his engine with the pterodactyls smart bomb. As party battled killbots one kosmosaur (duck billed ex gardner) silently followed the leader into his escape craft to confront him and used his smart trowel to beat the boss with a light sword. The kosmosaurs did a switcheroo on the starcore with a fake and threw it in the sun on the way back to base. Only had a few days filing forms as the celestial bureaucrat was satisfied at their compliance in this subplot complication.

The Kosmosuars were commended and got an increase in their budget the next galactic summit

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