My Planet Psychon character gen has been entertaining with various starting stuff tables. Also seen a newish dice roll system that was pretty nice. Oldschool but not as mean.
So firstly for may Hombrew EMO houserules character ability scores:
Starting points could be for the group to meet quick or individually how you met another party member so each has its own link to another player. Could be how you met a follower. Past or current situations can be derived from these stories.
I did test all these methods.
Method one rolling 4 characters all of them came up substandard but one guy made a moleman abhuman nightfighter formerly a blacksmith for a bandit gang and he got a starting follower of the second best character who is clumsy and ugly. Method 2 I made a dwarf war survivor and he was pretty ordinary but he had fast draw flintlock and gun skills, needed some extra guns but its ok. Method 3 I got an interesting wizard who did arena fights with some nifty background loot. And finally I did a druid orphaned murder hobo who was partly raised by wild animals. Ill try this again they seemed pretty diverse. The 1st was probably best and interesting weirdo b list fighter designed to ignore magical darkness. Id probably pick no3 the wizard but the druid seemed fun and silly roleplaying opportunity.
Minimum scores
Only one attribute can be 8 or less, if have more raise them to 9
Prime requisite for character class can be raised to a minimum of 12
May choose your worst rolled score as your class prerequisite for a minimum of 12
Method 1 Grimdark Start
Roll 3d6 per attribute in order and generate up to six zero-level zero character. Run them all but by 1st Level pick a final character (use follower slots from CHA to adopt them)
-fighting folk d6 HP two weapons and one art skills
-crafty folk d4HP one weapon two arts skills
-These are bonuses to 1st level HD and akills for risking the zero level start
When you achieve your first sortie one character becomes the 1st level character and other surviving ones can be used as potential starting followers for who created them first then anybody else. Characters can take CHA bonus for followers plus one as of 1st level.
Start with clothes (shirt and trousers or a dress), old shoes, one tool of your trade, d4cp
Use this for an unusual grimdark challenge or lesson in suffering and resource horror
1 Prison Inmates
2 Workhouse Slaves
3 Garbage scavengers
4 Sewer Workers
5 Cult Fanatics
6 Homeless Beggars
1 Brawler - unarmed expert+1, Unarmed strike, first aid
2 Guard - sword, dagger, spot
3 Labourer - d6 club, endurance
4 Servant - d4HP dagger, etiquette, grooming
5 Outlaw - d4HP dagger, sneak, night sight
6 Hunter - d6HP shortbow, dagger, survival
Roll 3d6 in order
Use sample equipment and money as given under character class
Use this for a typical challenge adventurer
1 Tavern Strangers
2 Caravan Journey
3 On Sea Voyage
4 Military Conscripts
5 On Pilgrimage
6 Holy Shrine
7 Serving Nobility
8 Met at Job Board
9 Labourers at Work
10 Marketplace Gate
11 During Festival
12 Middle of War
Method 3 Heroic Start
Roll 3d6 in order rerolling any result of 1 on a dice
Roll 3d6 x5gp for starting money plus clothes, armour for class and one weapon
Use this for a more daring starting character
Suitable campaigns where characters start as 3rd or better level
d12 Heroic Starting Points
1 Shipwrecked in a strange country
2 Drug plunged your mind into your ancestor's body
3 Survived a fanatic purge against your kind
4 In a battle on edge of the frontier
5 Hunted by a cult because of some prophets words
6 Participating in a public contest of skill
7 Mysterious inheritance arrives
8 Trapped with others during a monster attack
9 War survivors barely survived
10 A feast with local important people
11 Attacked on the highway travelling
12 Letter from former patron offering a good job
Method 4 Veteran
Allocate the following 6 numbers in the six ability scores: 15 13 12 11 10 9
50gp starting money plus clothes, armour for class and one weapon (+10 shots ammo)
Use this if you spat the dummy at a character rolled by any method above once
If your character by another above method gets a total bonus of only +1 to less use this
Or if you like building characters from the ground up
d12 Veteran Starting Points
1 Gladiator and duelling scene
2 Orphans whose families all murdered must keep their names secret
3 Mercenary guild members in several wars
4 Heists, scams and trouble with underworld figures
5 On the road travellers have wandered for years
6 Agents of a temple on missions for holy cuase
7 Agents of noble securing information and troubleshooting
8 Agents of a wizard seeking strange ingredients and research
9 Agent of a guild moving information and keeping eyes open
11 Recruited by an esoteric secret society
12 Orphan whose parents deadbeat murder hobos abandoned as urchins
Starting Extras
These are starting item extras
Method 1 zero rolls
Method 2 one roll
Method 2 three rolls
Method 4 two rolls
Roll only once per table so 3 rolls get three different tables
d12 Random Inheritances
1 Rustic
2 Nautical
3 Urban
4 Street
5 Potion
6 Magician
7 Murder Hobo
8 Occult
9 Tribal
10 Market
11 Military
12 Noble
d12 Rustic Inheritance
1 Livestock d4 1=goat 2=pig 3=sheep 4=cow
d12 Nautical Inheritance
d12 Murder Hobo Inheritance
1 Pipe, tobacco, nude painted playing cards, d4 bottles of rum, naughty pamphlet
d12 Occult Inheritance
1 Creepy painting of an infamous evil ancestor
2 Secret society signet ring worth 15gp or to gain entry to a secret club
3 Minor mutation (use d100 or d4 1=boils 2=polyps 3=oozing wound 4=warts)
4 Occult tattoos of a secret society
7 Book of star charts and codes to locate a lost treasure
9 Map of a secret panel in an abandoned haunted house
10 +1 Wavy dagger with goat head handle, the blade is its toungue
11 Slim Black volume telling you how to sell your soul to the black lodge of magic and how to call an imp to help you sign the contract for a wish (wishes may be abused)
12 Magic Missile wand or healing rod (2d4HP per charge) 3d4 charges
d12 Tribal Inheritance
2 Tribal tattoos and scars
3 Bodypaint d4 uses as Protection from evil spell for an hour
4 Cloak of prehistoric beast handed down from past
5 Bag of ochre in d4 colours worth 30gp per colour for painting
6 Shrunken heads d6 of enemy +1HP each (one use each)
7 Drum has power to contact local spirits once
8 Medicine Bag +1 on one type of saving throw
9 Medallions 2d4 one use +1 saving throws
10 +1 Leather armour or sheild
11 + tribal weapon of stone and bone and sinew
12 +1 ring of protection
d12 Market Inheritance
1 Token for goods in a warehouse in another city
2 Donkey with saddlebags
3 A youthful servant adopted from a poor customer d4HP
4 Bag of exotic spices and herbs for cooking worth 75gp
5 A merchants outfit fit for guild event
6 A set of common tools d4 1=carpenter 2=mason 3=blacksmith 4=taxidermy
7 Abacus and scale set in a lacquered case
8 Fancy scribe set worth 90gp in lacquered case
9 Human bodyguard d6HP uses a club and dagger
10 Map of kingdoms with trade routes with d4 ruins marked
11 +1 staff or dagger
12 +1 ring of protection
d12 Military Inheritance
1 Chest of foriegn coins 3d6x 5gp
2 Exotic foreign helmet or war mask worth 65gp
3 Exotic melee weapon and shield
4 Exotic suit of plate armour
5 Gold signet ring 65gp from enemies hand
6 Loyal servant from war d6 HP spear, grooming, first aid
7 One 2d4 healing potion
9 Riding horse and saddle
10 +1 magic weapon in an exotic ancient or foreign style
11 +1 protection helmet
12 Cloak +2 save vs fear +1 morale to commanded group
d12 Noble Inheritance
1 Multiple piece of jewellery d6x 30gp
2 3d6x 5gp gold pieces
3 Outfit suitable for a visit to court or church
4 Cameo of a beloved relative 120gp
5 Gold chain necklace 90gp
6 Inherit a ruined building and abandoned land
7 Coat of arms recognised for generations by experts
8 Riding horse and saddle
9 Young servant d4HP dagger, grooming, animal handling
10 Elderly relative d4 dagger, steward, etiquette
11 Banner +1 Morale to forces under your command
12 +1 shield with ancestors coat of arms
No comments:
Post a Comment
I love and welcome feedback but not spambots
Good feedback and suggestions inspire me to write more