Saturday, 21 September 2013

Techtonics of Psychon and Wierd Geology

My previous posts here on dungeon tectonics apply in part. This is a specific guide to Psychon but other weird worlds could benefit. As Psychon is a mess of incompatible hexes, and is terraformed often, many changes are cosmetic and skin deep. Previous layers could be only a few years old. Or a layer of dragon fossils might be created freshly for a hex divine makeover. Rolling for colours of each layer beneath the soil. Often layers are just different coloured but some layers quite odd. 2d6+3 layers generally with 1d4-1 rolls on below table.

d12 Base Colours on Psychon
 

1 Crimson (red, brick, maroon)
2 Magenta (rose, pink)
3 Cyan (sky, light blue)
4 Turquoise (sea, turquoise, aquamarine)
5 Yellow (gold)
6 Tangerine (orange, bronze)
7 Emerald (olive, forest)
8 Green (lime, light green)
9 Violet (Indigo, purple, lavender)
10 Lapis (dark blue, midnight, navy)
11 Ivory (bone, pearl, shell, silver) or roll 1d10 twice
12 Jet or roll 1d10 1d4+1 times

d100 Psychonian Wierd Geology
 

Roll d4-1 per hex.
1 Swiss cheese of giant caverns with seperate eco systems and civilizations, possibly who hid from terraforming in past
2 Huge cave complex with remains of burried civilization trapped here aeons ago
3 Riddled with caves, often connected across land with some larger caves
4 Underwater rivers network the hex, wells are easy to make and some are navigable
5 A subterranean ocean with islands and long hidden life forms
6 A huge multi chambered cavern with artificial sun and many eco zones and peoples
7 Huge layer of of ancient ruins over whole hex underground, often mined
8 Ancient battlefeild of ash, ruins, skeletons and buried forbidden weapons
9 A layer with many buried corpses infected by necrovirus intact and ready to raise if disturbed
10 A huge layer of buried city with intact buildings and possibly long trapped inhabitants
11 Many bunkers buried in layer
12 Trans continental vacuum train tubes, now ruined may run beneath hundreds of hexes
13 Industrial wasteland full of poison and buried synthetic life like robots and androids
14 Layer of ancient junkmail with occasional buried ruins smothered underneath
15 A great dome built as great refuge but anything could have happened
16 A layer of amazing fossils like giants, dragons, robots or other
17 A layer of ice which would cause chaos if melted
18 A layer of boiling mud and clay that land floats on, occasional boiling mud on surface
19 A layer of toxic chemicalsand industrial waste and garbage
20 A layer contaminated by psychotronic nanoids and nerve agents
21 A layer contaminated by active necrovirus spores 
22 A layer of ancient dead vegetation
23 A layer of ancient dead vegetation that gives off horror spores if opened
24 A layer of Morlock tunnels and complexes with eloi herds
25 A layer of beastmen tunnels for molefolk or ratmen or reptilian folk
26 A layer with Eldren mantaining equipment beneath surface
27 Massive shelters and drain system over hex
28 Magma layer causing occasional volcanoes and lava flows on surface
29 Unstable causes earth quakes
30 Boiling water, rises in steam geysers and springs
31 Flamable Gas
32 Sulpherous lakes, leak in hot springs on surface
33 Contaminated by disease which occasionally gets loose
34 Oil deposits, oil, bitumen and gas found on surface
35 Precious metals seams
36 Metal seams of several types
37 Acidic ground water forms acid wells on surface
38 Coal layer with some gas, some burning for decades
39 Ground water may rise occasionally
40 Huge salt deposits rises occasionally or salt mines found
41 Whole layer paved in cement, bitumen, brick or metal with foundations
42 Remains where surface flew away long ago, rubble from here still floats
43 Magical layer occasionally floats off carrying terrain with it
44 Crystaline layer
45 Gems and jewelery mine  seams (the gods are sick)
46 Huge complex of ancient AI or god, sleeping or active
47 Huge maintenance complex where humanoids maintain all surface
48 Gargantua layer, frequently a beast arises or buries self here
49 Whole layer a force feild
50 Ancient meteor crash area, covered in objects
51 Layer of edible manna, critters might get into and undermine hex 
52 Buried spacecraft, aliens crap or spacetrash
53 Living flesh with epidermis, fat layer then meat
54 Crystalline caverns
55 Crystalline sheet layer
56 Crystalline living beings
57 Solid star molecular circuitry belonging to a god
58 Organic living soup seeks to absorb life if freed into mindless mass
59 Organic living soup seeks to absorb life into collective perverse inteligence
60 Radioactives and irradiated crap
61 A mass of gigantic slumbering shoggoths 
62 Beings frozen in stasis then buried by god for safekeeping
63 Plastic either mass or plastic waste heaps of ancients
64 Tyres, ruined cars and bitumen with remains of drivers inside
65 Layer of Impenetrable Duralinium
66 Network of huge giant veins pumping blood like fluid
67 Mass graves of enormous massacre of ancient humans
68 Mass graves of ancient beasts, possibly extinct megafauna or dinos
69 Mass graves of androids and robots shattered and laying charred
70 Strange wind layer, possibly inhabited by elementals, holds higher layers aloft
71 Mass of squirming huge worms, some are gigantic
72 Glass layer
73 Huge flaming underworld with elementals, devils and devilborgs
74 Frozen underworld caverns of ice with frosty devils, giants and other hoorors
75 Great underworld prison of the dead guarded by devil and borgs
76 Datastacks of the underworld gods where souls and lives of the dead are stored for re-use in a huge supercomputer complex served by devils and androids
77 Primordial ocean of darkness full of spawn of Tiamat

78 Primordial ocean of darkness where where the god Enki data stacks are kept
79 Raw mass of primal chaos swarming with chaos daemons, mutates on contact
80 Layer of bricks with concrete foundations
81 Layer of bricks actually modular robots
82 Layer of bricks actually demons of law that can form composite beings or structures
83 Huge mausoleum sprawling for miles, often crawling with dead or monsters
84 Massive buried subworld ruled from depth by a death machine with a flaming sword
85 A domed garden utopia where playful eldren serve a god who keeps them hidden
86 A domed garden utopia where eldren serve as cattle eloi for morlock master
87 Sandstone
89 Marble
90 Basalt
91 Granite
92 Asbestos (salamander scales)
93 Quartz
94 Psychonian gemstone
95 Psychonian metal
96 Ash, often compressed like volcanic pumice stone
97 Ancient buried nanoswarm
98 Sedimentary rock
99 Limestone
100 roll 1d2+1 more times possibly combine

Using in adventures
A princess calls your dreams from a citadel between a layer of glass and crystal deep beneath your land.

Deep beneath Psychon, past the sleepers frozen like jewels in stasis, past the great sickness carrying glowing rubble, is a band packed thick with undead corpses from the apocalypse. Only necromancers would dig that deep!

Beneath the magenta rubble which floats, there is a chasm world with a artificial sun and strange creatures and beneath that is a eldren paradise that the drunken battered eldren dreams of returning too.


Under the great saltmines there is a buried wasteland of ancient factories and landfill where robots and android bodies are broken and scattered. Below that is a layer of ancient duralinium nothing may pass hiding some secret of the gods forever.

Layers have uses including interesting levels for dungeons or perhaps a miners pit uncovers multiple horrors to face. Prospecting on psychon can be deadly and people in some hexes forbid deep digging beneath scratching soil for crops. A canyon might cut through many layers. A river or well may become polluted by actions of a different layer.

Thursday, 19 September 2013

What to buy and design next?

Times are a changing. Despite my health - been a bit better i have lots of school holiday art teaching jobs coming up and a paid appearance at a zine fair. I should be working on a coloring book now to print tomorrow, worst case is i buy a printer cartridge and make a 1/2 size edition. Hope to do some DnD zines or versions of my PDFs as limited run zines on hemp in future which will get me some media attention. I could milk the old school DnD angle as young hip nerds think its cooler far more than modern DnD gamers.

I wanna do 3 colouring books. One of fake comics, one of my puffy octopoid cuties and another one of octopuses in dungeons which kids like lots. So Ill be quitting a few games im playing in. I will keep up herbies 70s paranormal agents game and tonight we playtested his reverse Cthulhu con game. We play house servents of our untrained in magic new mistress who keeps being tempted to chase boys and buy dresses. We protect her from island of sanity in the cruel cosmos - the local village. Tonight my gardener burned all the dress shops in the village to keep her safe. Us cultists keep trying to convert her to our god and then she will lead us to conquer/destroy the world. Big fun. Just a few more weeks till  Sydcon. Got to design my player aid hand outs for Planet Psychon and maybe a gamer zine or some stickers for this site might be good giveaways.

Might get to DM something while other Keeper away in Jakarta pitching toy deals. So Psychon or RQ or post apocalypse/carwars/cyberpunk/dredd type thing or sf game or supers might be viable...

Went to game shop to stare at stuff. Ended up getting Cthulhy New York Source books. Will get some more Cthulhu stuff and some 3rd party gear is very good and even laid out more like old cthulhu stuff. Magic world i stared at. Seems like old stormbringer rules really. I really find big type a turn off but a maybe. Amber Coast tempting but i find crusaders, samurai and ss death camp guards really unappealing as game material (history ok).  BRP Iceland looks good but once again slightly big type. I feel dumber reading big print or something. Mutant Future RPG is super dense and as a designer I dislike layout bloat. Although well stocked with good sales my local shop has only a few games I would buy, mostly Cthulhu, BRP and still tempted by eclipse phaze. Id snap up right history books in a flash. Looked at A-Z Dungeon book and would rather PDF than book. I can make wacky tables myself and have some fine peers on blogger doing it to.

Have a online want list, half by independant bloggers

Gothic Stuff
Gothic game stuff in production and necromancer piece jumped to 6th biggest page Ive done in 2 days. So something to think about apeal of that one. Good to mix with redbrick elements and very useful in game at moment. Gothic+dwarf table worked well to improvise a dwarf ruin in play.  Lots of Gothic projects done but more still:

Rich mans pockets
d100 Grave Urns and funery vases - smash=loot?
d100 saint relics - bits and items of great holy folk
d100 Dungeon Decor Table - dress up dull dungeon
d1000 curses
d100 Tragedy table
d100 Haunting table I did reasons for haunting table - overlaps with tragedy one
d100 religious items - religious drssings, probably lootable
d100 Things in Coffins
d100 Corpses
d100 Commoner's pockets
d100 Wealthy pockets
d100 Random Crypt Table
d100 Random Corpse Tables
d100 Non Corporeal Undead Encounters
d100 Corporeal Undead Encounters
d100 in the graveyard at night
d100 Weird old Houses
d100 Forbidden Castles
d100 Doomed Immortals
d100 Necromancers
d100 Towers 1 and 2
d100 Crossroads
d100 Islands

Castle Geomorphs
Manour Geomorphs
Crypt and tomb Geomorph
Mousoleom and cathedral Geomorphs
d100 Strange Graveyards
d100 Grave lone grave
d100 Necromancer Relics
d100 wandering holy folk, hermits and hunters of unholy

Planet Psychon
Needs more play i have done heaps. But some ideas include:


Techtonics on psychon - weird table to apply to a hex for interesting stuff underground
October – my Sydcon Module
Space Gods and aliens
Elder Gods and pre human horror
Mutations and mutant characters class
Beastmen character class
Robots and synthetic characters class
Spaceman characters class?
Ancient character class?
Organizations and other creeds of psychon...

Gammaworld recycling a bit but I wanna run my Spacefleed DnD sometime for a bit and want to see it rise up in my top10 again. Some of this stuff will overlap with psychon and gamma world in space.

crew, hardware, gunboats, setting intro
http://elfmaidsandoctopi.blogspot.com.au/2013/02/spaceships-and-spacemarines.html

ships, encounters, random colonies
http://elfmaidsandoctopi.blogspot.com.au/2013/02/spaceships-and-spacemarines-2.html

Plenty to keep me going plus:
Revise cthulhu 1490s sheet
Mapof Shadelport
Exile Island high detail map or at least map of mountains and highlands

Cthulhu 1490 been a hit but might have a SF Cthulhu interlude break for a change soon...

Wednesday, 18 September 2013

Gamelog: Smackdown of the Hill Giant Cheiftain

So the heroes faced personal attacks.

Milknog the reformed druid was in his holy hidden valley with his followers raising baby sylvan monsters whe a hill giant arived seeking his 3 dead brothers. When he was still Bloodnog he tricked them into building megaliths then killed and sacrificed them. The newly reformed Druid confessed as he wont lie now and showed the remains rotting in the woods. Giant was outraged and Milknog offered to reincarnate them. One as a kobold, the other a gnoll and one a orc. Giant not impressed scooped up his brothers and took them home muttering. The druid has found passage to sea and scouted the semi tropical volcanic jungle island off the coast from afar. Crawling in dinosaurs and ruins.

Linden was enjoying a full house when alarmed students said lizard men outside. Put on his crown of reptilian speech and walked out. They demanded their temple and gods crown back and accused him of sacrilege. Had a duel with lizard hero and won. Charmed lizard men leaders with song, convinced them to be his friends even though he killed the Naga they worshiped. They abandoned their god and will now be his allies and worship the Goddess of local town in her serpent form. Helped the lizard men and heard from king of Highlands of giants driving wildmen into his lands. These had never been peaceful before and were now begging for protection from giants.

Zorg the no longer humble was in his pleasure pit with city rich youths when several died. After third time he detected evil to find an assasin. "Your poison is too mild for me" said the sorcerer. The angry cult assassin attacked and Zorg melted the hit mans dagger, burning his hand. Then sent him to sleep with a spell. Found poison tooth capsule and replaced it with truth serum. Revealed the Lotus cult unimpressed with him seizing their western dealership. Wh cares thought Zorg and went back to party. Someone get those corpses out of here.

Emy had a giant eagle tell her of Hippogriffs besieged by orcs in a cave and with Sir Douglas her guard and Her School Chum Hell, they flew via eagle to the site and blasted 70 orcs with multiple lightning bolts. With her superhuman brains she does best lightning ricochets. Blasted Hippogriffs free and they all hunted and killed all the orcs. Hooray. One had scroll mentioning bring hippogriffs to giants HQ written in dark elf. Emy had heard from eagles of two hidden forest lands to the north. She asked Lindens Elf Wife about them.

Giantland is a primordial kingdom where giant tribes met to wage war on man, the gods, dragons, elves and everybody. Every thousand years the become enraged and attack everyone. Now is about due. The other land was an important kingdom in past but elves and men of that land all killed when that kingdom fell aeons ago.

So party jump on giant eagles and ride to opening of giant land for a peek. See huge wooden hall. With drink sodden guards and orc slaves hauling out buckets of giant vomit out back.

"Those giants love their grog!", remarked someone
"We should get them drunk and sneak in while they are messed up", said Emy
"You mean just like they are right now" replied someone

So murdered first few sleeping guards, got int0 servant passages and grabbed an orc. Orc let them in on situation and offered to help. Party attacked kitchen and killed ogres and giantesses and freed the orcs.

Then into the feasting hall, with giant nobles and other breed ambassadors at one table. Two tables of hill giant warriors and some ogre butlers at work serving them. Milknog tried advocating peace and letting them be but gave in to party beating his drums of terror. This scared away orcs but Linden called a horde of 22 zero level men at arms with his magic horn, other beasts like wargs and giant rats were summoned including several elementals.

Wave after wave of magic blasts thinned the giants who killed almost all the militia men before Linden blew again. Emy and Hel got excellent blasts frying all the dignitaries seated, killing several stone dead. Party was a magical wave of fury. Eventually everyone hurt and Hell nearly killed. Dwarf best armoured in party barely got a scratch. Monsters killed totaling over 70 deaths in room. Leader escaped. Most over the top fight in my game yet.

My next trick is to convince them to keep looking around despite wounds and lack of spells, to stop the chief. Should finish module next session. Actually i really like this format 12 pages + maps + cover. Gonna be printing zines on hemp this year.

Tuesday, 17 September 2013

Exile Island - New Villages

As some time has passed in my game world probably about 30 months or 36 including previous party ramblings about and the leading powers of the Empire have chilled out and focused on settling new lands cooperatively. I still have to map the north which is feature of high level giants war coming up. The Highland kingdom and the new mountain lands belonging to the players have to be detailed next. Some other sections of the city can be detailed too like the mariners district. Scale on the city map wrong too. Started writing up new EMO DnD Houserules and looking better than my last attempt. I will make some hard copies with colour maps too.

The party having moved into the territorial phaze of DnD where they can start to change the civilized map. Exploration should be easier with flying eagles. After a years time jump the heroes are rich and more ingrained in Islands politics and economics. I am going a bit Pendragon here with a solo each, some micro management of their businesses and holdings.

Yearly events for cities, kingdoms, empires, villages, religions, syndicates, military syndicates and schools might be handy to develop for high level play. Of course when you make it, old friends, family and enemies tend to turn up. Doing PC sheets for greatest followers now too.

Like Pendragon this Game I am doing a Solo phase for each

Milknog the Druid will face an angry Giant who is unimpressed at his kin being betrayed then killed and sacrificed. This will help kick off Giant Wars.

Emy the Bird Wizard finds orcs menacing Hippogriffs and gets a chance to tame a flock/herd

Zorg the Sorcerer has some assasins after him over his drug empire

Linden the Bard has some Angry reptilians angered over him redecorating their pre human temple

The only real enemy about is a Lich who may try to recruit some of their weaker or dead foes into a new team. Off to read more Gygax gorefests with the giant series. Will modify story of this campaign and use for party to expand mountain holdings before going to the underlands. 20th is as far as I am willing to take my current DnD antics. Apotheosis will take care of players at that point. I look forward to some Psychon games and even a new 1st level Exile Island party.

d100 Monster Babies

Apologies to mothers everywhere these could be curses, mutations, science or sorcery based freak pregnancies. Many monsters abuse women and some divine beings promise to restore virginity of maidens as they are so holy.

d20
Hows Mum?

1 Normal and happy with loving husband nearby

2 Normal seeming, husband missing
3 Oblivious to condition so far
4 Normal but mum wont say secret shame of fathers identity
5 Mum had some funny dreams now this
6 Mum looking for husband fast
7 Mom homeless and lost, driven from home
8 Mum unconscious, oddly marked with tattoo, brand or scar
9 Mum demands urgent medical or religious attentions
10 Mum seems normal but strange and voluminous appetites
11 Mum seeks bloodthirsty revenge on "father"
12 Mum pursued by strange sect she is evading
13 Mum hears voices telling her all is well, feels calm
14 Mum insane and looking forward to her little angel
15 Mum suicidal wont say why
16 Mum insane and hostile
17 Mum in shock, memory loss from trauma
18 Mum in a coma
19 Mum knows daddy a monster doesn't care
20 Mum is a cultist and quite happy with everything

d100
Monster Babies
1 Giant carnivorous worm with paralyzing tentacles 
2 Giant wasp grub, eats then cocoons then bursts free as adult
3 Giant crayfish with aggressive nippers
4 A baby zombie will gnaw out if hindered
5 A doppelganger shape shifter exploits and abuses humans
6 Dominator, psionic mutant charms mum and anyone around her from womb
7 Necromancer, animates dead from womb, mum followed by zombie babies
8 A minotaur monster
9 A beastfolk of a random type or most common in area
10 A giant, huge at first but grows to "adult" human by age 6 then keeps growing
11 A shoggoth like horror covered in tentacles
12 A invisible shoggoth like horror with normal looking twin, a witch child
13 A witch child with strange powers, smart beyond years with strange mental powers
14 A Siamese twin mutant
15 A sub human cave person, strong, savage, fails to use basic text
16 An animal like a gorilla, goat, crocodile, baboon, wolf, dolphin, snake
17 A were beast, often hostile and deadly at birth if mum not a were beast
18 Child is monster messiah and strange forces and other monsters protect it
19 Child is spawn of angelic being, illuminated and wise beyond years, hard to harm
20 A mess of small creatures like frogs, newts, lizards, rats, centipedes
21 Baby part fishman but symptoms don't develop till later, merely odd in meantime
22 Baby not going anywhere, dominates mother with mind powers, happy to stay here
23 A large flexible egg of a snake or reptilian
24 A demi humanoid with elf or dwarf of other fey race like features
25 A changeling with goblinoid features, hideous and cries lots
26 A horrifying part demon looking being, hostile to all
27 A demonic being able to look human but at times assumes true demon form
28 A minor being of divine power, thanks everybody, heals mum then flies off into space
29 A crystalline child with strange abilities
30 A child has a second hidden face and evil personality
31 Furry all over but mostly normal
32 Baby has a single huge snaggletooth and rapidly grows into a horrible cruel brute
33 Baby is reincarnation of evil cult master who's cult seek the evil child to make their lord
34 Baby is reincarnation of a great sage that good monks seek to identify and defend
35 Demons or devilish beings appear and demand the child
36 Strange skin colour but mostly normal
37 Child has a huge chaos gem in their belly button
38 Child is a satyr or a centaur like being
39 Child climbs walls and spins webs, develops other spider like features
40 Child a hermaphrodite or siamese twin, has a talent for alchemy and philosophy 
41 Child cold resistant and healthy, hears voices in the north winds
42 Child fire resistant and pyromaniac
43 Child constantly attacked by snakes but amazingly kills them all, grows very strong
44 Child born with skin hood over face, becomes prophet or seer, sees strange things
45 Baby is a dinosaur
46 Baby is made of vegetal matter with green skin, feels kinship to all plants
47 Baby is an amphibious octopoid who behaves according to its early treatment
48 Baby has a tail
49 Baby has horns (only buds when born)
50 Baby is an ogre and grows to be a monstrous brute
51 Baby is a troll and savage beyond reckoning
52 Baby a reincarnated druid and can shape shift into a animal like a bird or salmon
53 Baby swaps place with monster twin who dwells in other plane at times of danger
54 Baby is a cyclops
55 Happy baby just with a few tentacles and a fang
56 Baby is a gelatinous horror that expands into a living gate that lets monster through
57 Baby is a floating brain with tentacles and a beak
58 Baby is a floating head which shoots rays from its eye stalks
59 Baby bursts into flames in normal atmosphere
60 Baby is a grey skinned huge black eyed freak from the stars
61 Baby is a tiny little human who
can speak as an adult
62 Glowing baby radiates lethal energy when born
63 Poison baby skin deadly to the touch
64 Baby can fly and is as strong as an adult
65 Baby breathes water and loves to swim like a fish
66 Baby has a beard and looks like he understands everything, does not cry
67 Baby has strange feeding apparatus like a prehensile tongue or extendable jaws
68 Baby releases stinking cloud if scared
69 Baby has chameleon skin
70 Baby looks dead and rotten but seems healthy but likes to play dead lots
71 Baby has fangs and drinks only blood till older and loses teeth
72 Baby shoots heat rays from his eyes
73 Baby can teleport or walk through walls at times
74 Baby vomits deadly corrosive acid
75 Baby has savage claws and teeth, can run on all fours
76 Baby is a fleshy pyramid with one eye and wings that tries to fly away
77 A flock of birds fly out never to be seen again

78 A horrible rat creature with a human face
79 A corossive ball of slime hostile to all
80 Looks like a baby but a shape shifting fleshy horror in reality that can mimic objects
81 Child can levitate, has puny body and mind powers, hates less evolved but Mumsy
82 A litter of adorable kittens, puppies or bunnies
83 Baby is a clone of mum from a long line of parthenagenic clones
84 Baby is biomechanical life form
85 Baby is albino with IR sight and superior smell and hearing, likes digging
86 Baby is evil miscoloured dwarf
87 Baby morphs from mother and can fuse with multiple fleshy beings and control them
88 A huge intelligent snake that tries best to flee and hide
89 Baby has fly head and loves rotten meat, later grows wings, likes to buzz people
90 Baby can talk and swears like a sailor demanding access to vice, booze, smokes, etc
91 Baby talks, gives everyone unwanted medical and spiritual advice
92 Baby talks, here to warn of great danger to world, after crisis normal and healthy
93 Baby talks, demands luxury, rapidly grows into sinister adult who abandons mom
94 Baby an inside out looking horror but otherwise healthy and normal
95 Baby has wings: insect, bat or bird, constantly getting into trouble
96 Baby made of precious metal but otherwise healthy and very beautiful
97 A mess of stinging gelatinous tendrils
98 A tiny dragon which tries to escape by flying away
99 An Imp, probably a wise guy starts mouthing off "what are you looking at bub?"
100 A huge croaking frog

Monday, 16 September 2013

d100 Necromancers

So Im plodding over enhanced EMO DnD PDF now and then will get redbrick book done and on RPG net. Editing and other persons reading still biggest problem for me as i am dyslexic (slipdixic?) or whatever and make weird mistakes i cant see like repetition and with vowels.

I do have a list of additional Psychon projects but for a break I'm doing some stuff for Gothic sequel for Redbrick. So here is some random bad guys with evil plans to torment your heroes.


A Clark Ashton Smith necromancer filled world might be fun.

d100 Necromancers and their deranged plans
1 Kustarg Durmargis - A middle aged necromancer who
sets his students to work building a defence force of basic undead. From his underground lair he has been seeking to plumb the secrets of a well reputed to hold a fragment of a dead god.
2 Dr Nosterang Barlanth - A portly bespectacled dissections and flesh golem maker has students grave robbing terrorising locals who fear relatives bodies being robbed. A pit filled with reject creations has started to make lots of noises.
3 Lady Pahrzethra Molochi - A beautiful widow has been poisoning young men about town to be her undead consorts, her students procure her the bodies of those who she kills from afar. Locals are living in fear and young men are fleeing the area.
4 Polhardrig Meshtaron has been local undertaker for decades and now feels locals are living lives contrary to the dead in his care. He has adopted the title of death master in his senility and his undead goons kidnap an punish locals for petty sins.
5 Klardrag Menglestien leads a secret black school working on a great undead colossus to rule the land. His students steal corpses and rob graves and rend the parts for the great project. As local corpses running low, they are now on murdering spree
6 Helosia Tremastag a grim beauty dwells in a ruined temple outside of town and is trying to drain beauty from other maidens. Her giant undead ravens kidnap the girls from their beds.
7 Lady Marsia Beradee bathes in blood of young girls to retain her beauty. Her servants are helping her and she spends far too much time with pretty young men to perfect the process. Any men who see her change to her true age her servants kill. Her incomplete research keeps turning up after her destruction, spreading the cycle of death forever.
8 Kiasaar Mendloth had all her kin die in a plague but has returned them as undead to serve her. She tries to cover it with illusions and invites travellers into her luxurious but dusty and a bit stinky home. If they see the true horror she sets her kin to eat the defilers.
9 Pariziah Kogoranth a scrawny old man dwells beneath a ruined old house and has developed a way to create minor phantoms which are spreading around the community. While not actually deadly many live in terror and some have had grisly accidents while fleeing.
10 Dongelldenna Chrastell a deranged student wizard has been trying to communicate with wights beneath a barrow near town. She does not realise she has awakened dozens of wights who will soon arise en mass and destroy everyone for miles. She is committed to her study and believes the dead are misunderstood. When killed she arises as a spell casting wight
11 Largan Arbatt a handsome romantic heart stealer attracts beautiful girls and keeps their hearts beating in bell jars and makes their bodies his zombie concubines
12 Lamardis Parmaj is a local respectable merchant with wife and four kids who daily teleports across world to kill and murder for his colonial empire over tribal people in secret
13 Herizah Matonis is a lovely maiden who steals victims shadows and if bothered releases them as undead Shadows. If driven off by priest they return naturally if killed character loses shadow forever
14 Kandibar Tolloses is a sweet Young woman who has been stealing towns pets and robbing pet graves to make a horde of killer undead critters she loves. If discovered she tries to kill those who find out
15 Vorgnarg Terrill is a frustrated theatre manager who studied necromancy under his uncle as a youth. When his troop performed badly he poisoned them all and made them zombies. His shows hide smell with incense but if exposed he will have to kill audience or any witnesses too 
16 Talask Vorquiem is an astronomer using zombies with abacuses to perform calculus. If bothered he miscounts and destroys dolts who ruin his project
17 Dolazok Maarz a long dead necromancer placed his spirit in a ring found by a yokel ferryman Yars Tlinker. Now Yars has funny blackouts where he tips passengers in and drowned dead pulls them under the river for a future army
18 Maboath Trahn from his ruined swamp sunk palace sends dreams across the world to lure victims into his service
19 Mahalia Terazzovan keeps a pit of undead children she madly believes are getting a second chance at life. She tricks people to search the pit for treasure to feed them. If her children are killed she flies into a mad rage
20 Rolagadad Menzarl runs a zombie sweatshop producing cheap inferior goods. Local merchants and guilds seek an end to this economic peril and seek adventurers
21 Panzarian Kellogmash a pretty albino noble seeks beautiful dancers to serve in his troop of undead ballet performers. A few bards for orchestra needed too. From his castle undead giant bats seize suitable victims his agents find
22 Minaque Kodzolt travelling salesman has been selling undead repellent, if locals don't buy they strangely find zombies scratching at their door by night
23 Varius Mataan found a crypt of mummified cats and raised them as an army to serve him, he dresses in an ancient crypt dressed in finery guarded by mummified lions
24 Tozikhaan Meldoth follows adventurers with a waggon and collects bodies to use in his experiments ", I'm not as bad as bastards who kill them". Has robed zombie guards when follows party into dungeon, always polite to adventurers
25 Kodlizok Bandashikag likes to pit adventurers against his latest undead constructs, if heroes win he teleports away to build something bigger and better till he wins. Then find new adventurers. He dwells in a ruined castle at the end of the world
26 Trollek Barnjtard has developed means of making regenerating zombies and plans to test them on a village one night. He also requires troll blood and has upset local trolls who may aid heroes out to stop him
27 Parnara Willstone a beautiful but evil araristocrat has contacted shadow beings from the other world. Great winged pterodactyl shadows from the dawn age are hers to command. She uses them to slay political and magical rivals
28 Carnaria Danzral A wicked necromancer queen vanished long ago before the mob could find and burn her. Recently her full length mirror was purchased by a young warlock who has been using her techniques. A pocket world in her mirror has everything a necromancer might need but fresh corpses and victims to molest
29 Tarquil Venger has built a tower of headstones offending clerics from all faiths. Inside he has gate to underworld where he plunders lost lore and treasure from the dead
30 Zargan Mackmoth collects severed wizard heads he can extract spells from and talk to. Friends of the murdered wizards have noted Zargan's use of secret spells he could not have developed. In his lair he has attached some heads to bugbear bodies to use as guardians
31 Norath the Unquenchable sends out his undead to kidnap maidens for miles around to present them as a gift to Orcus in return for spellbooks seized by the demon prince long ago
32 Calaria Zanadar has developed a taste for human brains she believes make her smarterer.  Of late she has been laughing uncontrollably and has become morbidly obese. Her undead ambush travellers and seize only their heads
33 Zumdish Cadnaver has been convincing people that undead made from criminals is totally legit. Villages use them as labour and are getting used to walking blasphemies among them. His zombie scribes have published elegantly convincing brochures that have become popular discussion. He has means to control them all and see through their eyes
34 Terloc Bonebane has built terrible self mobile seige engines from skeletons that have been tested on isolated villages. His bone tower is defended by skeletons and bone golems. He likes only very skinny women so he keeps several locked up and starving in his dungeon
35 Zaria Hellstrom spurned by men for being scrawny has unleashed terrible famines with clouds that destroy crops so everyone will starve and look like her. The evil cloud creatures guard her and she calls them her babies
36 Targan Nightfang dwells with his pet giant spiders and makes undead from the cobweb mumified bodies they leave after snacking. Many prisoners are ensnared in his tower and he keeps them or conversation, letting his pets eat them when bored of them
37 Dolram Karmung from his castle sends undead to slay the weak, illiterate, diseased or anyone he feels is unworthy of life. His judgements are increasingly bizarre and he claims he makes the local people superior for his efforts
38 Veerkam Meek a school teacher has become sick of being bullied and ran to the hills with some necromatic tomes from the vaults in his town library. Undead now carry off those who mocked him
39 Arkam Zaragang a failed adventurer now leads his dead comrades as undead. He keeps repairing them and bringing them back and together they loot local dungeons. You might meet him one day
40 Modren Kragmoth failed poet fled to the mountains in shame after his last recital was ridiculed. Since then bards and poets in area have all been killed with vampire like wounds. Villagers wisely staked them and debate if Modren was lucky or if killer wouldn't think him talented enough to kill. Modren hoping to be welcomed back as surviving artist became enraged by this and plans to kill whole population in revenge
41 Morkirim Blagthorn, dark elf necromancer turning farmers and beasts into zombies and deliver produce to dark elves, several farms tken over, somebody must find his tree fort and kill him
42 Captain Horton Stagchester a retired sea captain and black magician sends his zombie crewed ship out to trade human captives for fishmen gold. Locals disappear while he gets richer 
43 Caspan Ranadivek a miserly old mine owner drove off his miners so used necromancy to raise the miners from the site grave pit to work the pit. A pleading phantom begs passers by the mine road for aid freeing the damned men
44 Lorinda Katzenkeller has prospered under tutelage of her hellcat and needs to really earn a place in hell. She has traveled the land killing populations of orphanages for some dark unrevealed reason to serve her masters bidding. She poses as a giver of charity and gives poisoned candy and mummy rot diseased blankets. She is guarded by several lesser invisible devils unbeknown to her
45 Haggia Marandra a wicked she monster rides the sky in a flying giants skull, killing travellers for sport. Her favorite schemes involve tormenting, kidnapping and mistreating youngsters, sometimes using their own dead parents
46 Toroth the Magnificent, dwells in a ruined temple of a forgotten god and makes his zombies and skeletons worship him. He insanely believes he has cheated the gods and now demands his "followers" sacrifice the living to him
47 Kajvang Makkaran the great beast is hated by civilised clergy but travels from court to court contacting the dead kin of kings seeking advice. He spreads vice, corruption and evil philosophy and many rulers and young aristocrats adore him and provide for his defence
48 Picaron Mellonwarg a not so horrible man is using undead to dredge the river for lost treasure, from goldstream creek. This waterway cuts through ancient dungeons deep in the mountains. Unfortunately he has found remnants of an ancient warlock and revived them by accident. The evil warlock assumes his form to commit atrocities while Picaron is unaware of troubles
49 Corigaar Kemenos was robbed of his title in a brutal succession and wants revenge. He has spent years preparing a plan to drive the men mad before killing them. Kidnapping their heirs, robing their ceremonial regalia, haunting them with victims of their past murders. The rulers need adventurers to kill Corigar and silence history forever.
50 Trengath Vanz preaches he is an enlightened biomancer, a man of science and reason who regenerates the wounded, heals diseased and all manner of miracles. Actually he is coning them and killing the originals using an artifact that belongs to pre human slavers. He replaces important persons who serve him. Flesh golems, mutants and mimics serve him along with undead
51 Xiarg Krunn is a foreign drug and slave lord who works from beneath the city with his cult the Black Lotus. He is one of several immortal magicians who serve the cult, representing them in this land. He corrupts the city officials and turns the poor districts into criminal gangland slums. The hidden temple is guarded by undead and he personally has several devil guards serving hells interests 
52 Orebus Kantellow began life as a apprentice funeral director who has been studying the black arts on the side. Instead of burying people he makes them do all his chores. If discovered he kills witnesses and his master and accuses them of the crime. Given time he will dominate his field in a large city, with his own underworld undead sweatshop
53 Zandra Kellmorris an attractive adventuress seeks to join parties claiming only the dead and undead for research and any necromancer magic. She is charming, competent and helpful, taking occasional breaks to her ancestral home and lab. She even controls a zombie dire wolf as a pack beast and will carry party treasure, her plans are bigger than the party and they dont rate in the scheme of things so she is always honorable to them
54 Lorrisa Makkesh seeks to end chaos by killing that which lives, following in her uncles demented lawful philosophy. She means no malice but her army cleanses the land of all life and spreads disease. She has many underworld sponsors who wish her well and send her servitor beings to protect her. She wields doomreaper, a level draining scythe
55 Lars Falconstien is a fiendish dealer in secrets and espionage. His undead kill other agents then he questions the dead and sells their secrets. Unfortunately a victims employer saught an oracle and now their is a rich reward on the necromatic spymaster. His lair is filled with skulls that he may see through using a spell of his invention 
56 Karmana Delorian a hideous had likes to curse newborn heirs of the kingdoms so as to keep dynasties fearful of her pay her ransoms. Finally she asked for too much and the nobility of normally hostile clans seek heroes to kill her
57 Zormarg Thunn runs a secret school for black magic and its use is being seen more and more often in cheap, flashy and grotesque ways. Undead are being used for a quick buck. The clergy are fed up and want the school burned and teaching staff killed
58 Henagas Thrumpengarg seeks the wand of Orcus and will kill to get it. He and his students, cultists and undead servitors kill scholars, raid universities and murder respected holy folk in his quest to learn anything he can. A bounty is finally raised offering a great reward for his head
59 Porja Krunkenzel is a cruel mistress of the darkness who has undead agents are hidden by illusions of being living till too late. She is replacing local nobility and working her way up, using her influence to be invited to court so she may flirt with royalty. Once in power and a richwidow or even a queen she unleashes horror on the world
60 Kristobel Sarrithar lost everything when her family were burned for herasy. Spared as she was a child she ran away with her imp familiar and learned her craft. Now she kills those who slew her family then the whole kingdom will pay. She has a powerful high level dawntime scroll she believes will lay waste to the region making all under 1HD life save or die
61 Mogrug Tharjbrut is a thug and savage with more brains than most. Recognised by his now dead master from a gang urchin he learned all he could before killing his teacher and taking his old gang. None know the gang employ death magic and are evolving into a clan of magical assassins
62 Cylena Taveraad rules a tiny cave kingdom hidden in the underland. There she enslaves her mole people and albinos into a hierachy enforced by her undead. The molefolk mine and gather food while the humans serve her and worship her. Recently an ancient well to the surface has opened and she sends undead molemen to kidnap surface people to renew her peoples bloodline. She also steals their youth to secure her beauty
63 Valtar Dysen is obsessed with puppets and theatre but local priests shut hid demented shows down. Now his army of dancing undead beastmen, ghoul princesses and zombie rats have come to destroy the town
64 Aldrass Menyar a sexual pervert has been building flesh golems for his own sexual needs. His undead kidnap women with the most desirable parts and bring them to him to use as parts. His lair is a palace of unimaginable depravity and sexual horror
65 Cadir Harrad has travelled the world and discovered other forms of ghouls from far off lands. Unlike local creatures some can disguise as humans, while others are black hairy beasts of the dark. Locals are clueless about such new monsters and dont even realize undead are to blame. Some of her monster harass party and they witness one of the apparent unconnected violent tragedies which they may find a link
66 Cherop Mandaarzan seeks a lover for his undead master, a foul mummy from the ancient world when men and demons mingled more. With a gang of beast headed mummies he has made they kidnap poor victims for his teacher
67 Zondar Kragnorn has wanderers the world for aeons and now if he cant die then everyone else will. His undead agent are looting sealed ancient megaliths to find fragments of an ancient evil god he plans to resurrect. He hopes it will kill everybody and him too. He was cursed to live and now finds it a maddening burden
68 Krissiara Thantan was spurned by a cad and now wants all men dead or undead period. Her army is growing but none suspect her, a rich noble widow of being to blame. When people realize only men being killed males panic and go on withch burning frenzy if she isnt stopped
69 Cinnibar Moontree has been summoning other worldly lovers to her bedchamber. Fed up with mere humans not respecting her romantic epics about herself, she has called on the deathof the leading writers and literate persons of the land. Scribes, bookmakers, printers all in the written trades are her victims. Most become undead monsters and run riot till killed. Locals are turning on the literate
70 Chrassus Bloodtoungue a sophisticated cannibal seeks to taste all races, ages and creeds for comparison and exotic adventurers might just be the thing. His lover the ghoul queen supports him with ghouls in droves
71 Hrastus Nightspear wields a terrible black level draining staff that feeds her power. She has been on a murder spree but in between dwells in a city crypt with her mummy lover
72 Ganron Fragglaris specializes in making undead burrowing insects which he uses to break walls down for his orc and beastmen allies
73 Noisetta Palengmar was tired of being told to be quiet by male necromancers so she developed means to ritually torture a elfmaid to create banshees. Her first use when she killed all her rival members at their all male club. Now she has been doing it to wipe out frontier villages then raises them to be her slaves - she will only deal with female spell casters
74 Herog Ghaantrey is building a land leviathan of stone, bone and twisted flesh to lead his armies, a mobile Ziggurat of necrotic evil power. He is preparing and army to escort it but plucky do gooders might stop him before it becomes mobile
75 Vorsus Blackfang is a master poisoner who uses unseen servants to poison others then he robs them. He started small but works himself to killing small towns with necrotic gas. Nowdays he uses undead to hurl barrels of venom into wells by night. He may even pretend to be a victim of poison to throw of investigators
76 Mysteriosa a sadistic masked beauty who steals from grave goods with her ghoul servants. She revels in the wealth and mostly hordes it. She has just begun to run out of rich pickings and now seeks rich travellers
77 Kaeg Maalor has developed use of human skin vellum undead skin like scrolls, so he has been skinning victims and making skinless zombies his servants. Locals dont apreciate his innovation.
78 Bhuttran Gehesporg has erected a huge quivering tower of living flesh filled with undead infested slimy tunnels. He lives in his horror ecology of undead meat to the living world outside. The tower has been moving and has crushed several farms raising attention of locals
79 Funesirra Doneseris lives in a sunken funeral barge thanks to his ring of water breathing. He now sends his monsters to raid coastal and river side areas. His sea undead ride undead dolphins and bring him riches and more loot. He uses sea elf spell book making techniques
80 Vothrang Arbest tried to befriend elves but they found him a repulsive loser. Now he hunts and kills them for undead and has even made undead from sylvan creatures, plants and more. In his lab he building a horror from many beings he believes will host his spirit some day
81 Serra Vrontarg keeps undead wolfs to steal livestock and kill peasants who complain about him. His terror increases over the area and vampire lords have sent him two vampire wolves to serve him.
82 Penell Grumfrug has zombie and skeleton labour on his farm. Occasionaly a pig eats a zombie but business is mostly good he thinks with no wages. Chickens peck chunks off zombies and cows lick salty excretions on skeletons. Bits of workers drop in and contaminate the food. His inferior corpse tainted products have caused some health problems and sickness and a lynchmob want party to help them end this
83 Dorrisa Klagwar thinks zombies just need a makeover to make acceptable, she soaks them in fragrant oil and spice, does their hair with ribbons and flowers and gives them nice frocks. Villagers still not impressed so she now plans to kill hem all
84 Mortserg Blatzentarg has evidence world is made from corpse of a primordial beast killed by gods and plans to restore it to life. He has been gathering artifacts and remains of gods to aid his research. So far he has just caused earthquakes but local priests have dreams that the end is comming
85 Kalam Orrives has raised several undead giants and is gathering more. Locals don't believe he means well and have raised a puny reward to stop him
86 Rystella Junidrang a great beauty had her favorite pony die and has become a necromancer. Now her skeleton tended stables are full of undead steeds. Pleased about this and angry at world for letting ponies die she leads her nightmare cavalry to lay waste to villagers. Her own pony has been enhanced and even has a huge bone horn like a parody of a unicorn. Druids and elves have put price on her head, while other world craving necromancers seek to woo her to gain cavalry force
87 Eristrara Behthoroth has her zombies enhanced by hobgoblin smiths with spikes, amour, built in weapons, and even suicide models with explosives. Building her experimental army of necrocyborgs but needs testing by killing travellers
88 Adiqqua Morsoth is builting a tower made of zombies and skeletons, bound by sinew and skin and bone to the moon. He hopes to conquer it and stay there. In the meantime he needs thousands of bodies and nobody wants to volenteer. What is a poor necromancer to do?
89 Klerndar Rumdash a clan of evil wreckers headed by this villain sink ships and send out undead to drown survivors and help loot ship. Sharks were a problembut now some undead ones serve the clan. From their hidden cave they meddle with lighthouses and place false signals to wreck ships 
90 Robyn Nightbane a former bard turned to necromatic arts, played with an undead orchestra but disappointing. Has kidnapped audiences she keeps in animated skeletons built as chairs that hold prisoners and force them to watch and clap. Prisoners are force fed and if die become new band members or chairs. Off beat undead are sent on kidnapping patrols
91 Gondra Snaggletooth is the last of a clan of wicked magicians driven into caves generations ago. Cannibal bandits often degenerate and inbred or even mutated are all that remain of clan, only he still casts spells on human skin book deep in caves. He has new ambition for clan and they have been grave robbing to build an army
92 Eldremstarg the wizard of Dungdale village claims they are haunted by an evil necromacer and pays them to kill him. Only problem the villain is his own split personality who by night makes the streets unsafe. The evil personality is prepared for the party and knows plenty about them. When evil he wears a black hood
93 Grundlaff the Black uses zombie halflings to do his bidding, stealing magic treasures and delivering them to him from all across the world. He pretends to be a kindly old codger who hangs around fringes of hobbit areas when really he serves a dark god and has promised him an evil relic if found
94 Radi Pemnock has perfected means of creating undead flying severed heads and has created many variant spells. Locals tormented by flaming skulls, snapping zombie and ghoul heads and more. Other necromancers sending aprentices and gold to buy these important discoveries
95 Volrus Kantigen a fabulously obese man with a palanquin hauled by skeletons. He likes to eat roast zombie animals while his army raise villages to find him new foodstuffs. If killed his huge corpse bursts into a mess of parasites and surprised looking imps
96 Honourius Sangfen was a teacher who's students so disappointed him he made them undead. Over years he has been attempting to teach more intelligent undead spells with mixed success. Recently alarms when out when village priest killed by ghouls with magic missile spells. His black school fallen into ruin and he dwells in cellar teaching ghouls and wights and rewards them with cutlets made from villagers, curious visitors and troublemakers
97 Karag Slagfen has travelled to north and made zombie walrusses he has taken home and set loose in the swamps. Locals live in terror and Karag wondering what other exotic undead species relocations he can try
98 Talinda Crowstharn turned to craft when her familiar Mr Bunny killed. Now she surrounds herself at home in undead monsters - her new "bunnies". She hires adventurers to get her monster corpses and should take some time before she shows her demented true nature. She might even flirt with a animal loving adventurer. Restoring Mr Bunny to life might make her reform
99 Herogi Patamis started making undead on sly as student to do his chores and went on studying forbidden lore for years before killing his master and taking the black books in his collection. Party sent by other wizard to seek information from book to find wizard and most students dead and books gone
100 Goram Gorak has been using undead vultures to trade spells across world with other necromancers. Good wizards are alarmed by progress of evil necromancers over last few years and spread of dark and lost ways. If hunted and killed in his tower, roll 1d4+1 other necromancers on table who try to avenge or resurrect him

nominations for most evil of the year are....
place your nominations or edit suggestions in comment box

Sunday, 15 September 2013

Cthulhu 1490: Honestly We are the Good Guys


So the party has been running around Germany hunting Master Albrecht the cult master who monthly sends demons to kill the party. They have stolen so much loot from cults and seized a castle and one got knighted for freeing hostages. Well liked, rich but demon hunted the party await information on the next high holy sabbat.

Deep students of evil books and the serpent man in their care have made them sorcerers. One a pagan can perform dream divination. Several have learned see invisible ritual. The leader summons invisible angels from the stars to smite his foes like enemy demons. Have a smattering of alchemy and since blowing up a Deep One village meeting hall has become higher priority. Some training in stats and weapons. A few guest players questioned what makes them better than enemy. The party claim God on their side and wants them to rob cultists and kill unchristian magicians. Heretics.

Anyway tonight game after robbing fish men and seizing control of an assylum and lab via blackmail, they went to a ruined tower to see what demon cultist Albrecht would send against them this month. On way in saw a witch teaching a townsman a curse for duelists. While the woodsman watched in silence and rest of party in distant trees, the party knight scholar was spotted then walked up claiming to be a wanna be cultist too. He paid the crone a grossen she hid under a flappy witch tit but he failed to learn the curse. The other gent exchanged guild and city details and went home. Witch offered knight to join in ritual. Sure. Two more hideous crones came and started to party and eventually got him to drink fermented  mushrooms. Then everybody stripped and the witches rubbed them selves with ointment, cast spells and turned to beautiful young women. He kept up his act a few hours till the woodsman climbed he ruined tower, signaled the rest of the party for help with a lamp as midnight the demon hour aproached. The party included 5 most troublesome former robber men they had press ganged. They arrived and knight encouraged men at arms to have sex while he backed into tower to talk to others. The woodsman hear flapping and AAAAAAWRKS! distantly. Then saw the huge demonic winged worm horror fly towards them. With his freshly imported polish horse bow he shot it 4 times, scratching it once.

As it swung around the tower the Pict hit it with his axe, the knight struck it ineffectively and fled. The pile of lovers stood up most running. The knight used his dread Curse of Azathoth and weakened it a bit but he was unimpressed at cost. A witch cursed its bite attack and its coil bound a man at arms crushing him into fountains of gore. The party pelted it and the monster bit the witch in half. Some men at arms were squished. The serpent man priest with a ray gun killed it just in time. Party hunted those that fled killing their own men easily (dont want future cultists do we).  Their SAN was probably about 30 by now and they had seen too many horrible things and refused to come back. So they had to die. Witches came back now convinced knight was a great warlock and returned to hag form. A few party members barfed. He commanded they bow to him and he killed them in the name of Jesus.

Bugs, worms and lizards crawled from their remains so party burned everything.




Everyone trained and eventually the Pict used his dream spell and saw a city, some water features and the site of the next High Sabbat while training his CON. Knight worked on reading the masters book actually revealed as Necronmicon. Learned some funny spells like Call Master of the Universe and Call Blind Idiot God and some others. Woodsman tried to learn more and had bad luck but serpent man offered to operate on his tongue to improve his pronunciation. Did pick up some speak serpent man.

Make most money from selling monster bodies in jars, stuffed and skeletons. Universities and town halls compete for best collections (no doubt seized by Nazis in 20th C). Serpent man has taught them a mix of handy and soul shattering magic. He has plenty of time. Especially as they gave him all their serpent man death rays to recharge and promised to return him to the ruin they found his cryopod in with laborers.

"Golly he seems so tops a bloke why not. That stuff he says about us being feeble minded monkeys he wished would all die is just tough talk. Really he needs us."

So the serpent man in priest form went with party goons to his old cave with their collections of two and a half power charged cells and 4 death rays.

The gang worked out next site was was near Berlin from merchants who recognized his map. They investigated valley where 400 witches would be with animals, familiars and spirits for Master Albrecht dressed as Antipope and the Dark man who are really one.

Knight checked out prices of bombard cannons and artillery mercenaries on way home. Awaiting him was Brother a knight surgeon returned from the Baltic killing heathens for the Sword Knight order with his brother of common origins. They were medical corp fanatics and the knight was obligated to support them at fathers command now he has made it. Family interested in him again. Pict met a wild hairy woman in woods and helped her escape human hunters. Visited her again and stayed with the forest folk (pre fall humans hair suit like serpents had legs). So the band marched to Dreseden to investigate werewolves.

On road Bishop of Dresden and retinue tried to press them for cash and party whined way out with talk of return from Baltic wars. Paid a bit to have weapons blessed and went on way. But the Knight read bishops mind and decided he was just a unholy crook and sent a invisible demon to crush him into a screaming broken bloodless heap. Which seemed harsh.

Found isolated village, wolf plagued yet not in grip of werewolf mania as areas they passed through. Few adult women, many missing persons and traps that never work had party suspicious. Local priest even had fled. Party turned church into barracks and stables as all have horses now. So one sword knight guarded horses, woodsman and Pict explored the forest and the knight and his unwelcome sword order brother questioned locals.

The woodsman and the last of the Picts met two teen village girls who gave directions to their clifftop home and times when daddy was away. Pict told them how he liked wolves and was ashamed he was having to harm noble beasts. New Senior sword knight heard of this meeting and insisted on accompanying them to ensure all Godly. While the Pict entertained the girls the woodsman and the sword knight surgeon dug up trash heaps to find human bones. The lead knight with a hunter visited various huts and found scared hunters and many with missing kin then went to the one last hut. Guarding the horses in the church, wolves outside scratched at the doors.

Three simultaneous fights broke out. Knight in church had wolves jump through window. The garbage diggers had to face Daddy the werewolf with two wolves. Pict had two teen wolves and was naked. The lead knight alone with his guide when the previously helpful man turned into a werewolf.

The knight managed to kill his werewolf parrying rather than strikes but party silver weapons and two members in full plate paid off. Werewolves had never been harmed ever before. Sword night with horses killed two wolves with only a scratch. Naked Pict let girls escape in secret passage and joined his friends naked with a pole axe. Surgeon knight and woodsman managed to win but both scratched by big daddy. Surgeon knight couldn't hurt it  but blocked for the woodsman saving him.

Pict tried to convince girls to come with him but they fled into mountains. May meet again. Found a poor pregnant captive who would die if gave birth to werewolf so the crafty surgeon aborted the fetus and put in a jar. Party left with tragic townsfolk crying but grateful.

Sold fetus to Dresden University it was discovered fetus under skin had wolf fur under skin increasing its value as a specimen. Surgeon knights treatment of wounds with wolfs bane, silver powder and holy water, plus his devotion to God saved him. Woodsman and Pict had long fevers and now need to shave hair more.

The next full moon is the high holy sabbat when they plan to fight the cult leaders in a final battle. Werewolves handy? Only time will tell.


A fun and popular game of mine in club with healthy 5 players regularly. Way more bonkers, horrible and dodgy than planned. Somehow these guys have a few sessions to avert the apocalypse. Lucky they are the good guys.

My apologies to any witches out there.

Hunterian Museum






Friday, 13 September 2013

Pulp Villainy






Being ill again slowed my imagination down a bit so I'm watching videos more.

Have filled in some holes in my pulp history and watched Danger Diabolic and first of 60s Fantomas Trilogy. Both are classics often overlooked by non Europeans. Fantomas has been filmed many times from silent to modern era and is a bridge between 19th century villainy and modern serial killers.

In the 60s a trilogy was filmed a bit more light hearted with little murder. Basically a non stop chase with some slapstick comedy. What we can get from this is how a villain once interested in a hero seeks to sadistically meddle in his life. The villain has become interested in the hero he will mess with heroes life. Stealing his face to commit crimes, seduce his girl and ruin the heroes populaity. The villain is supremely competent but uses agents for most of his plans. Sabotage heroes vehicles and having getaway craft (like a stylish submarine) is a must too. In the pulp novels he imaginatively kills with bizarre deathtraps like snakes, sand filled rooms and worse. When he steals though he leaves calling cards and seems to like being chased a little bit, with elaborate escapes at the ready. His victims usually realise the crime fairly quickly after the fact thanks to his use of calling cards.

Danger Diabolik is one of the most stylish 60s action films ever. Based on a very long running stylish comic book sadly not printed much in English. His secret base makes Batman's seem like a hovel. Moricone sound track sadly 80 pounds at the moment or Id snap it up.  Diabolic was raised and trained on an island base of criminals. He escaped and killed them all and now mostly robs criminals. With his incredibly beautiful girl Eva he robs with daring plans, gadgets and disguises. He likes to humiliate the law. In the film when when new minister announces a million dollar reward for him he blows up all Italian tax offices and records in revenge. The government melts all remaining gold into a giant ingot to tempt him which he of course steals. Villains of this sort apparently are tempted by traps like this allot. In the comic he uses knives and preys mostly on criminals. He is kind of a antihero James Bond and Robin Hood.

Both villains don't seem to steal for wealth. As genius inventors they could clearly make billions from the defence industry. Almost concerned more by aesthetics. The villains in the cartoon Cutie Honey only steal to deprive ordinary people of pretty things. More like impulsive magpies than greedy.

Dr Phibes would fit in as well for his bizarre cruelty and sadistic traps would fit in here and comes off more horrible than either previous mentioned film versions of these villains. Motivated by love and revenge make him only slightly less awful. I need to watch both these films again to get a good handle on him and am not looking forward to another Tim Burton Johnny Depp hash job. Old style Batman villains panache for deathtraps, weird objects of desire behind crimes fit in this mould. FuManchu Sax Romer novels worth a read despite racism bur that is a given in anything that old and I'm sure future people will  laugh at our own age of hypocrisy. Marvel comics did a Kung Fu comic in 70s with a Bruce Lee inspired hero with MI6 vs FuManchu which was pretty good too.

Perhaps I need to do a d100 deathtraps for any genre

I have neglected good villains in my DnD games. Heroes seem pretty good at destroying everything but bad guys usually escape. I had someone abuse me for this online saying competent heroes should be able to stop villains escapes. Competent villains always escape and the best have plans to return from the dead.

On a related note here are the writing tips from Doc Savage creator Lester Dent
http://www.paper-dragon.com/1939/dent.html
We could all benefit from his advice.