Sunday, 21 February 2016

d100 Strange Memorials




Recently on my Gothic table compilation project I found I had repeated some stuff so now taking a while to check my past blogs. It is a bit time consuming - normally i churn out as fast as I can. Id rather write 3 or 4 blogs imperfect than spend a few days editing and still get things wrong. At worst tables that over lap can just add diversity. I started d100 stuff because I don't like repeated results of smaller dice so being able to use another set occasionally or a Judges Guild book. I like my own stuff because it is nastier and grittier than stuff on market.

This is for graves to find in a sandbox to springboard adventure or exploration
http://elfmaidsandoctopi.blogspot.com.au/2013/10/d100-strange-lone-graves.html

I wish i did this - fits in well
http://ironrationss.blogspot.com.au/2015/09/meet-me-at-cemetery-gates-60-gravestone.html

Good for rich bodies
http://elfmaidsandoctopi.blogspot.com.au/2013/10/d100-rich-corpse-table.html
coffins and common bodies
http://elfmaidsandoctopi.blogspot.com.au/2013/08/gothic-zone-book-intro.html
funery urns to smash for loot
http://elfmaidsandoctopi.blogspot.com.au/2013/09/graverobbing-update.html
more graves more oriented for barbarians
http://elfmaidsandoctopi.blogspot.com.au/2013/10/grave-robbing-2-headstones-and-crypts.html
Graveyard generators and basic guardians
http://elfmaidsandoctopi.blogspot.com.au/2013/10/grave-robbing-3-guardians-and-graveyards.html
Older crypts table and extra grave guardians- i would class these as tombs more now
http://elfmaidsandoctopi.blogspot.com.au/2014/04/d100-random-strange-crypts-and-extra.html
Spooky stuff in graveyards
http://elfmaidsandoctopi.blogspot.com.au/2014/02/d100-strange-things-in-graveyard.html

Some Definitions
In older post I had crypts as smaller structures, tombs as larger or more elaborate and mausoleum as a built graveyard. By some definitions Crypt has a surface opening and is mostly underground but mist must have a surface entrance.

Other tables described graves to loot and kickstart adventure or provide distractions. This table more about curious memorials which might just be curiosities, local colour or inspire adventurers to loot them. It's a different approach to same problem but more about decorating grave plots with interesting stuff than leading to adventure.

d100  Strange Memorials
01 Headstone with names of a family sharing a large grave together 
02 Headstone with names of a patriarch and many wives
03 Headstone with names scratched off and witch hex marks added 
04 Headstone with name, rank and military insignia, relief carving of a heraldic shield
05 Headstone with old names scratched off and a new one engraved over the top  
06 Headstone with engraving of gloomy underworld scene
07 Headstone with symbols of a guildsman
08 Headstone with symbols of a obscure cult
09 Headstone with images of owners business
10 
Headstone with a dragon or other monster carving
11 Headstone with images of saints and religious stories
12 
Headstone with symbols of wizardry or alchemy
13 Headstone with relief engraving of town or city
14 Headstone with carvings of skulls and skeletons
15 Headstone with landscape scene
16 Headstone with engraved large leaf patterns 
17 Headstone with carvings of laurel wreathes
18 Headstone with skull and crossbones
19 Headstone with engraved national flag
20 Headstone with urn filled with flowers (1in6 fresh)
21 Headstone with sundial
22 Headstone with carving of woodland animal
23 Headstone with astrological symbols
24 Headstone with relief art of grim reaper
25 Headstone with carved flowers and love poem
26 Headstone with carving of helmet and war poem
27 Headstone with engraved crescent moon and possibly stars
28 Headstone with sheaf's of wheat
29 Headstone with carved bowl of fruit
30 Headstone with a weeping angel 
31 Headstone with carved gargoyle on top 
32 Headstone with carved books 
33 Headstone with carved doves 
34 Headstone with carved triumphant eagle 
35 Headstone with engravings of instruments
36 Headstone with carved urn for lighting a fire in 
37 Headstone with carved human hands
38 Headstone with carved cornucopia with fruit and grain 
39 Headstone with carving of a holy templar knight
40 Headstone with carving preying monk 
41 Headstone with script in unknown language
42 Headstone with carving of winged hourglass
43 Headstone with carving of scythe or sickle 
44 Headstone with carved lantern or oil lamp 
45 Headstone with carving of a dog or cat asleep
46 Headstone with carving of a bell 
47 Headstone with carved embracing skeletons  
48 Headstone with carved gloomy face
49 Headstone with carved hands holding carved memorial scroll
50 Headstone with carved winged skull
51 A statue of deceased in fine clothes
52 A statue of a shrouded figure with hidden face 
53 A statue of an angel
54 A statue of a cherub
55 A statue of a holy person or saint
56 A statue of a naked woman
57 A statue of a equestrian 
58 A statue of a sleeping couple
59 A statue of a sleeping knight holding sword
60 A statue of a grim reaper playing a bone organ
61 A statue of a sphynx
62 A statue of a wise and wizened old person
63 A statue of a wizard with a distinctive hat
64 A statue of a devil with a trident
65 A statue of a woman with a baby
66 A statue of a terrified adventurer with equipment
67 A statue of a woman holding snakes
68 A statue of a warrior on guard holding weapon
69 A statue of robed woman holding a brazier bowl
70 A bust on a pedestal or block
71 A stone pyramid
72 A stone sphere
73 A stone archway
74 A stone fountain
75 A stone horse trough with plaque
76 A circular or square pedestal
77 A ornate column
78 A large stone skull
79 A stone engraved cylinder
80 A stone table with inscriptions on surface
81 A large obelisk carved with many names, memorial to war or plague
82 A very tall thin pointy obelisk
83 A black obelisk with a angel holding a sword 
84 A tall grey obelisk with circular base and metal sculpture on tip
85 A obelisk surrounded by headstones within a iron fence 
86 A squat obelisk with a funerary urn on top
87 A obelisk with a statue of a bare chested woman holding ritual implements
88 A large obelisk with sphinx statues
89 A tall green obelisk engraved with arcane symbols
90 Twin obelisks side by side
91 A featureless ancient worn black monolith
92 A crude box of sheet slate from ancient times
93 A black monolith with elder sigils scratched out  with modern symbols
94 Iron cage over a sarcophagi to keep robbers out or something in?
95 Statues of gladiators or soldiers in battle on a stone slab
96 A crude dolmen, three menhir support a horizontal slab 
97 A cluster of prehistoric menhir, some toppled over
98 A huge boulder with patterns engraved on surface
99 A worn squat stone figure thought to be a gnome or dwarf, actually a ancient god 
100 A huge tree grown over a sarcophagi visible between roots

Friday, 19 February 2016

d100 Petty Undead



Petty undead are the sort that don't cause most adventurers problems but might ad a bit of colour. For low level or zero level you might make them fill a whole adventure. Possibly just hopping around a necromancer lab or in a tainted graveyard. Some might come from funeral urns or canoptic jars. Good for grisly Reanimator action.

Basic Stats
Most have only a d4 HP
Armour as a unarmoured person +1d4
Some with * symbol require silver, cold iron, normal fire or magical item to harm
Some have no attack or only inflict a d2 or d3 or most often d4
All can see in the dark and sense life

d100 Petty Undead
01 Phantom head* - severed non corporeal phantom head appears mouths silent words
02 Moaning head - severed zombie head which comes to life when living hears and moans
03 Chattering skull - when disturbed hops about biting anything alive in sight, often in set
04 Foul Cranium - soft squishy rotten head that spits diseased phlegm at living in sight
05 Fire Skull - a flaming screeching flying skull that illuminates and guards dungeon06 Slime Skull - if disturbed by life will vomit a yard wide pool of acid every round in front
07 Laughing Head* - a form of phantom head but laughs with jollity if disturbed by living
08 Drowned Hand - blue rotten waterlogged severed hand that leaves a dripping trail
09 Clutching Hand - zombie hands left in high places that drop onto victims and grip them
10 Grasping Hand - crawling hand sneaks on sleeping and resting victims to strangle

11 Flaming Hand - floating burning phantom hand that tries to set alight victims
12 Pugilistic Fist - floating zombie fists punch victims often appear in groups

13 Jilted Hand - from a spurned suicidal lover, attacks opposite gender especially with rings
14 Spectral Claw* - floating glowing phantom hands reach inside victims body
15 Rending Fist - skinless swollen hand that tries to batter self into victims body
16 Putrid Claw - rotting slimy hand that touches
17 Wizards Claw - wizened hand covered with tatoos can cast a d5 zero lv Wizard spells
18 Mummy's Hand - bandaged desiccated hand that crawls and drains moisture from living
19 Wraith Hand - a shadowy phantom hand that drains life on touch
20 Plague Hand - crawling pox marked hand, touch drains a CHA point, week/point recover 
21 Bloody Torso - limbless and headless torso that hops and bashes living victims
22 Hungry Torso - ribs open like a horrible mouth and intestines drag victim inside
23 Angry Bones - a collection of loose skeletal parts that hurl themselves at victims
24 Shambling Gore - dripping mound of ground flesh and bones that crushes victims
25 Shambling Eyes - mass of all seeing eyeballs, try and force selves inside a victim
26 Tongue Fiend - mass of crawling tongues that attempt to grapple then smother victim 
27 Gut Buster - animated intestines that strangle and spray stomach acid
28 Gutsack Horror - floating digestive tract, floats or bites or grapples, explodes on death
29 Gastric Fiend - floating gas filled stomach with eyes sprays acid or stinking gas 
30 Hopping Fiends - these hopping purple legs kick intruders, usually found in heaps
31 Scalp Horror - a collection of scalps with animated hair tries to strangle victims
32 Shambling Ash -  mound of cremation ash which can blind and choke victims
33 Stabbing Fiends - arms or legs with sharp bone protruding from stump used to stab
34 Phantom Heart* - non corporeal heat beats loudly when living come near inducing fear
35 Bloody Heart - horrible hopping bloody gristle that tries to enter bodies of the living
36 Clotted Horror - animated pool of blood that leaches victims blood to increase mass 
37 Shadow Heart* - non corporeal shadow that eats light & attacks with tendrils of darkness 
38 Putrid Heart - this crawling slimy horror attacks with strangling diseased arteries
39 Orphan's Teeth - a mass of rotten teeth that crawls and gnaws living things
40 Grey Horror - undead brains that drip acid and crawl like slugs to drop from above
41 Beggar Bones - a crawling crippled skeleton with useless deformed legs
42 Crawling Carcass - zombie human body cut off at waist leaving a trail of rotten goop 
43 Zombie Baby - these horrors often crawl in city sewers, they can leap and bite
44 Zombie Orphan - these undead feral children usually attack in a pack but flee if losing  
45 Spectral Baby*- phantom babies cause fear with a touch and can bite
46 Spectral Orphan* - lost children cause fear with a gaze or can drain blood by touch 
47 Skulk Claws - joined skull, shoulders and arms, attack with a two scratching claws
48 Torso Apparition* - glowing and bloated phantom from waist up, bites and grabs
49 Bloated Carcass - pulsing torso sack full of gas, explodes with stinking or diseased gas
50 Skull Snake - skull with spinal column which crawls and bites
51 Zombie Rat Ball - a group of slowly crawling ferocious rats with fused tails
52 Death Rat - a undead giant rat, as a giant rat but with undead abilities
53 Death Dog - a undead stray street dog, often found in graveyards feeding on dead
54 Gore Hound - skinless savage dog fights as a berserk in negative HP
55 Puss Hound - white dripping stinking undead dog with a diseased bite
56 Bone Dog - these suddenly leap from piles of bones assembling into skeleton dogs
57 Phantom Dog* - these spectral hounds howl by night and leap through people to attack 
58 Necro Owl - evil owls attack those visiting graves with flesh shredding claws 
59 Spectral Owl* - phantom owls can turn invisible and claws ignore non magic armour
60 Nightmare Owl* these shadowy owls call a victims name instilling fear
61 Ghost Fish* - especially hate fishermen, swim through air or through flesh to drain life
62 Necro Fish - undead fish dwell in water of all kinds and can jump to bite those on land
63 Snake Skeleton - these bone snakes can bite or stab with their tails and crawl quickly
64 Nerve Snake - forms from spinal nerve tissue, bite causes ghoul like paralysis
65 Putrid Worm - rotten slimy snakes that can spit acid, leave stinking trails 
66 Sting Worm - these horrid snakes have a bite and paralyzing tail stinger
67 Shadow Cat* - can run through walls and attack by ambush with life draining touch
68 Crypt Cat - seemingly normal cat but up close can see fatal wounds, fierce and sneaky
69 Phantom Cat* - follows loudly screeching, blinks away if attacked, bites from ambush
70 Mummy Cat* - desiccated, bandaged and often bejeweled cats cause disease by bite
71 Shadow Rabbit* - bring dread to rabbits but will attack humans with shadow touch
72 Necro Hare - hopping evil terrors can be seen dancing by night, jump and bite
73 Grave Squirrel - big black rodents that rob graves for flesh, often attack in packs
74 Slime Squirrel - wet stinking critters leap at foes then explode into a small stinking cloud
75 Grave Hog - deadly grave flesh feasting hedgehogs shoot bony spurs often from cover
76 Grave Toad - large toads are former necromancer familiars, bite and know d4 cantrips
77 Shadow Bat - shadowy creatures fly through corporeal bodies and drain life force
78 Blood Bat - skinless bats that drip blood and attach selves to victims to drain blood
79 Stench Bat - putrid bats leave a trail of stinking odor behind them to bite those overcome 
80 Bone Beaver - builds dam from bones dug from graves for material, bite or slap attack
81 Gore Beaver - builds dams from corpses to collect pools of blood, bite or slap attack
82 Doom Drake - black and grey ducks that attack in flocks
83 Night Raven - undead ravens some mutter abusive phases when they attack with pecks
84 Necro Bee Swarm - nocturnal bees make evil honey potions & guard them from thieves 
85 Necro Termite Swarm - Mostly build hives and at wood but can attack from below
86 Necro Crab - a undead crab from the deep, can grapple or nip 2/round,+1 on right claw 
87 Necro Ants Swarm - great diggers can attack from below and some kinds can fly
88 Necro Locust Swarm - eat every bit of meat they can find, and skeletonise the living
89 Necro Wasp Swarm - dwell in evil hive, victims killed arise as zombies
90 Hell Fleas - these are just like blood sucking fleas but normal treatments don't stop them
91 Protoplasmic Horror - gelatinous mass of necrotic organic matter that crushes living
92 Ectoplasmic Fiend* - slimy mass from beyond crushes victim, carries dead to other plane
93 Miasmic Cloud - a stinking vapour that spreads disease but flees any threat
94 Shadow Mist* - a small shadow being that lurks in shadows and drains life away
95 Putrescent Slime - a rotten mass of dead tissue surrounded by stinking gas cloud 
96 Proto Phantom* - remains of a unborn soul with no distinct features that drains life
97 Shroud Phantom* - glowing sheet phantom with a chilling touch, has no memory of past 
98 Screaming Phantom* - translucent human dressed as burial, scream causes fear
99  Grave Phantom* - translucent human dressed as burial, attacks if had a weapon
100 Jack-o-evil* - flying carved pumpkin stuffed with human brains, shoots sparks from eyes

Some references here to undead insect magic a rare specialization for necromancers. They keep queens alive and nurture eggs and larvae then make them undead when hatch into adult stage. In past they made great hives towers and were known as feared Insect wizards. In human times their magic has become less known.

Saturday, 13 February 2016

d100 Catacomb Dungeon Dressings



This is for decrepit built underground cemeteries under churches, ruins, cities and dungeons. Roll a few for a small complex or roll as a theme for new areas opened up or levels. Ive been playing with the Zac S system of placing several courtyards about and some other features like from my pre-keyed locations or from a table. Then I connect them with shapes based on letterforms for passages and perhaps add soe more rooms where lines terminate or meet. Ive done a few and has got me doing the whole chaotic complex thng. Normally my stuff is too sensible, rigid and boxy.  

d10 Quick Catacomb Dungeon Dressing
01 Remains of dead
02 
Niches, shelves and
03 Tombs, crypt and sarcophogi
04
 Ladders, trapdoors and stairs
05 Gates and archways
06 Plinths, pedestals and altars
07 Relief carving and statues
08 Paintings, tapestries
09 Floors and condition
10 Weird conditions
 


d100 Catacomb Dungeon Dressing
01 Piles of loose bones and 
02 Piles of loose old coffins stacked up
03 Piles of mummified bodies
04 Piles of stacked skulls and bones sealed off passage
05 Barred cell with body on plinth with heaps of dead flowers
06 Skeletons assembled as art works with symbolic robes and tools
07 Bodies on plinths in rusted cobweb covered armour and tabards of holy order
08 Skeleton with scythe actually a trap if passed
09 Skeletons in robes posed praying or holding lamps
10 Cases of mumifie children

11 Mumified bodies standing upright in niches
12 Skeletons laying sideways in niches

13 Small sealed niches where mumified bodies inserted head
14 Shelves of coffins
15 Shelves of mummies
16 Niche with graffiti from past
17 Niche with bars and ancient gilded skeleton
18 Niche with huge bladed pendulum trap
19 Niche with swinging battering ram
20 Niche with spiked bars block passage and possibly impale someone slow
21 Rows of sarcophagi with fine carved line art or former heroes
22 Entrance to much older tomb with older art and different symbology
23 Great stone sarcophagi with carved figure of great leader
24 Smashed sarcophagi robbed and vandalized
25 Sealed stone door to chamber full of sarcophagi
26 Huge holy symbol seals crypt entry 
27 Upright sarcophagi with carved likeness of once important occupant 
28 Crypt carved with figures in middle of room sealed with bars
29 Open sarcophagi with open coffin inside no body
30 Hole in wall to sealed tomb patched up with skulls and mortar 
31 Wooden trapdoor 1in6 locked d4 1=wood ladder 2=stone footholds 3=rope 4=rope ladder
32 A heave flagstone trapdoor cover, with iron staple wall ladder to another level
33 Iron bar lid locked or built in, situated in floor or ceiling, possibly a drain or air vent
34 Open shaft connecting upper and lower levels for goods, possibly with rope and winches
35 A secret iron ladder in shaft to other level
36 A well shaft which cuts through several levels or even into a cave or underground stream
37 A secret spiral staircase to other level
38 Steep stone winding staircase
39 Grand stone staircase with skull and death symbols carved in stone
40 Tiny cramped srairs reaching into depths of crawlspaces within walls
41 Grim archway actually a concealed portcullis trap
42 Ornamental archway with skeletal death statue harvesting souls
43 Arch with bars covering entrance to tomb
44 Pillars either side of barred stairs to tomb
45 Grim Reaper life size statues with scythes or sickles either side of door 
46 Door arch is a huge crude brutish face with door for mouth
47 Rows of pillars and buttresses
48 Archways with skeletons chained hanging by limbs or tiny cages
49 Archway gate with locked iron gate with bars
50 Archway gate with portcullis and hanging chains 
51 Bejeweled mummified body inside Glass case on plinth
52 Small caged shrine with old boxes stacked inside
53 Stage with stalls for robed singers and very acoustic ceiling
54 Dais with holy symbol in stone
55 Dais with ritual altar
56 Dais with caged sarcophagus
57 Dais with ritual font surrounded by skulls
58 Dead adventurer shoved in open panel in base of plinth with statute
59 Podiums with mummified monks, some are holding crumbling old books
60 Podium with scroll shelf for records of burials, candles, wax, quills and dry ink
61 Rough hewed coarse stone walls
62 Smooth dressed stonework
63 Glazed brick walls with strong earthy red  and black colours
64 Crude brick walls with some patterns forming simple symbols
65 Carved scenes of skeletons, the reaper and the underworld entrances and demons
66 Carved scene from creation or other important religious event
67 Gargoyle pair guarding a door or crypt 
68 Doorway carved as entry to d4 1=hell 2=primordial garden 3=heaven 4=judgement
69 Carved grotto with water flowing from spring or well
70 A great carved mythic beast like a sphinx or dragon or divine beast
71 Family scene mural
72 Underworld mural
73 Graffiti covers walls some dating to ancient times or secret cults
74 Painted scenes of agriculture, farmland and landed class wealth
75 Mythic feats of religious heroes mural
76 Mural of funeral scene with weeping mourners
77 Tapestry of conquest over the old people
78 Tapestry of coronation of long ago ruler
79 Tapestry of heretics being rounded up and stopped
80 Honour roles of names who helped fund catacombs
81 Floor covered in bone, rat dung, bits of bodies and garbage
82 Floor covered in chalky white bone meal and dirt
83 Ancient worn cobblestones, some areas smooth worn by foot steps and water
84 Water covers some lower floors and areas where drains blocked
85 Roots burst through walls, ceiling and floors in places
86 Water drips through from above forming streams and slime 
87 Sewerage and water has turned area into awful stinking mess
88 Fungus and mould everywhere with bad air, shrooms & floating balls of slime in pools
89 Crumbling and prone to collapse if doors slammed or loud noises
90 Mozaic tile floor depicting underworld of funeral
91 Everywhere lit by magic candles and torches or glowing skulls
92 All the dead and faces in art look tormented
93 Find some remains with same face or inscription of similar name 
94 Tiny goblin or gargoyle or gremlin faces peek out from architecture everywhere
95 Huge sealed ornamental gate with magic symbols and ritual altar
96 Dead whispers heard often get worse as skulls and artworks or phantoms join in
97 Doomed phantoms re enact past tragedies or wander about depressed
98 Cobwebs from huge spiders are thick here with mummified bodies in spidersilk found
99 Spacial anomalies make it hard to map or find the way out easily
100 Spores cause dreamlike hallucinations and religious visions

Friday, 12 February 2016

d100 Colossal Dungeon Dressings



Medieval noodle bars anyone? So returning to my Gothic stuff and rewriting some stuff needlessly. Which is ok so working on not doing this. Developing another genre project on side also. So figuring out a few basic play styles will help flesh out the rest of the dungeon zone type.

Faux Gothic Setting Adventure Modes:
Gothic castles & churches
Graveyards from village plot to city necropolis
Catacombs for built underground graveyards
Colossal dungeon is a prison and torture complex
Haunting of hell house
Romantic ruins 
exploration
Tragedy and doom!


Gothic castles & churches
This is to explore recent ish human structures of the officials of the nation and clergy. Big posh stone houses with religious and historical objects to make a statement. The nobility want to follow the kings style from highest duke to lowest land owning knight. Priesthood such as clerical orders and warrior monks enjoy building like this too. So adventurers may explore a modern lords home or church fort. his is basic gothic setting type and others are related to this one by being burred beneath it. While most are orderly grids, some are confused follies built by madmen, or built add hock into sprawling composite buildings.

Graveyards

From grave robbing to protecting graves or finding a specific crypt, there is always danger in these locations. Dealing with a petty graveyard haunt is a good career start. Caring for a big graveyard is a big job and sometimes bad spirits arise from tragedy or curse and even good comunities have problems. Definitely bring a priest. Built castles are better for keeping people out. Built prisons keep people inside. Making prisons a threat to criminals is important, So random torture 

Catacombs
Are underground graveyards beneath some cities or old church districts. Some connect to sewers, drains or storage cellars. Often heaped with dead and no witnesses but chances of getting lost are high. Monsters love these places and the dead walk freely.

Colossal Dungeon
This complex is a prison, often 
the basement beneath a ex fort or castle. Prison life is harsh but the occupants are harder. Special prisons include for mad, lame diseased or political prisoners. Punishment, cruel confinement and torture are the norm. Guards control walkways and towers while the boss lives over the gate house.

Haunting of hell house 
More a furnished fine house but the house is cursed and entities of other planes visit looking for victims, undead arise if left, cultists and madmen are drawn here to draw blood. You cant get out until you have put the evil to rest. Anything could happen.


Romantic ruins exploration
Gothics love 
rambling throughruins to write poems. Exploration by night is the best. The more bloody the ruins history the better. Seeking pagan pornographic art, performing thrilling and forbidden deeds. It is quite the lark. 

Tragedy and doom!
Before you start the dungeon your party can have personal reasons to be at the dungeon, vendettas with local villain, tragic pasts and more. Characters, enemies and certain locations all linked by doom.Sometimes a attempt to relax turns into a adventure or a old tragedy returns.

Im considering moodscapes for gothic sub zones. Basically a additional layer of weirdness for your dungeon. More on this later.

Im considering doing a madness table with temporary WIS stat losses and recovery rules but see my to do list below.

So far I want to spread my tables to cover these things
Quite a bit of my city stuff and maritime stuff could be applicable
Maybe my DX Psionics as a spell system and some classes renamed exorcist (Shaman)
Start writing some guidelines to use these
Will group my tables under these headers


Some Gothic Zone Stuff To Do
d100 Tragedy table - haunting covered some ideas for this too
d100 Lesser hauntings
d100 Madness, horror, shocks
d100 Alluring strange headstones
d100 Shrines
d100 Sarcophagi
d100 Madhouses and prisons

something about dramatic manor stair cases
d100 Haunted Ruins
d100 Pirenesi/gothic ruins
d100 Crimes and common punishments

d100 Non fatal tortures
Found notes on "holiness factor" for grave areas
d100 Non Corporeal Undead Encounters
d100 Corporeal Undead Encounters
d100 Wandering holy folk, hermits and hunters of unholy
d100 Secret Societies
d100 Cults
d100 Gothic Dungeon Masterminds
d100 Undead boss monsters - might do sub-bosses also
d100 Honest undead motivations
d100 Madmen and their monsters
d100 Old lonely women/hags
d100 Violent convicts
d100 Insane inmates
d100 Virtuous young nobles and ladies
d100 Wicked young nobles and ladies
d100 Emotional Hysteria to break the tension...and get adventure happening
d100 Disappointments

So my basic idea of a gothic book has expanded quite a bit. Still looking for more emotions and melodrama. Thinking of Mood effecting or eating undead, Seven Sin Stimulating devils to guide you. I need to get a look at oriental adventures spirits again.

This set designed to be for a sprawling prison complex, but also a mental asylum, a workhouse for the poor, poor hospital or slave labour. It also includes lots of torture and architectural scaled devices of cruelty.

d10 Quick 
Colossal Dungeon Features
01 Cells
02 Courtyards
03 Gatehouses
04 Towers and walkways
05 Torture and punishment
06 Workshops
07 Hospital
08 Secret doors and spyholes
09 Mechanical apparatus
10 Administration


d100 Colossal Dungeon Dressings

01 Hall lined with small cells behind thick doors with for slots
02 Hall lined with barred cells easily observed
03 Hall with a giant open cell
04 Hall with cell pits with locked barred lids
05 Hall with rows of manacles or leg irons 
06 Hall hanging with small cages and gibbets
07 Hall with walk way around deep pits for prisoners
08 Half submerged pits with rocks to sit on with leg irons
09 Hall strewn in garbage, bones and scraps from prisoners
10 Hall with rows of small cages without room to sit or stand

11 Courtyard with bare rock where lone prisoners left exposed
12 Courtyard with sunken floor and walkway around for madmen 

13 Courtyard with nameless grave pits for dead inmates
14 Courtyard for exercising inmates or a few hours a day
15 Courtyard with battered tables and shambling beds 
16 Courtyard where guards drill and have target practise or shooting squads
17 Courtyard full of stores and building materials
18 Courtyard where prisoners chained to large rocks and left exposed
19 Courtyard with flogging frames
20 Courtyard with gallows or chopping block
21 A ornate gatehouse with gargoyles and governors offices and residence above
22 A gatehouse to control movement between prison sections
23 A gatehouse with observation area to watch adjacent courtyards and cell blocks
24 A gatehouse with records office and guard station
25 A gatehouse were trolleys (food or laundry) moved through and searched
26 A gatehouse with bathhouse where prisoners are controlled while bathing
27 A gate with store rooms for clothing, bed linen and other goods
28 A gatehouse with infirmary where basic medical needs like pulling teeth met
29 A gatehouse with guards armoury and murder holes
30 A gate house where keys kept and made
31 Watch tower for guards to see grounds
32 Solitary prison tower for isolated prisoner
33 Solitary tower with luxury cell for nobles or rich guests
34 A punishment tower with gallows and stretching apparatus
35 A guard tower with best marksmen on duty
36 Walkways for guards and marksmen to cross sections of prison faster 
37 Walkway used for storage of junk
38 Walkway between areas left alone due to hauntings
39 Walkways up high for guards to spy into various areas of prison
40 Walkway granting views over several courtyards
41 Torture room with fire pit, iron braziers, cauldrons and chains
42 Torture room with stretching and impaling apparatus
43 Torture room with great wheel for breaking men
44 Torture room with iron maidens and spiked beds 
45 Torture room with torture chair with clamps and implements 
46 Torture room with well used for dunking and water torture
47 Torture room collection of severed heads, limbs and bodies in gibbets
48 Torture room with tiny dark locked punishment boxes
49 Torture room with dissection room with seating for important persons to view
50 Torture room benches for restraining victims with collections of knives and implements
51 Weaving workshop with looms and spinning wheels, piles of cloth, wool and spindles
52 Woodshop where prisoners make wheels, carts, doors and work on prison repairs
53 Metalshop where blacksmith and helpers make bars and chains
54 A kitchen and bakery where workers cook prison food or goods to sell
55 A laundry with well where prison washing and commercial jobs handled
56 A basket weaving workshop with piles of dried vines and finished baskets
57 A tailoring workshop where inmates sew clothes and sails in dim light
58 A stone working pit with rocks to be cut or broken into gravel with mallets
59 A ceramics workshop with clay, wheels, pots, bricks and roof tiles made
60 A brewery where prisoners make grog possibly without permission
61 A hospital foe quarantining disease carriers
62 A medical delousing area with chemical baths and powders
63 Wing of small cages or cells for the worst insane inmates
64 A medical operating room and laboratory for normally illegal experiments
65 A surgical room with multiple bloody benches and rusty tools
66 Dental chairs with pliers, tongs, hammers and rope
67 A medical area for staff and guards, clean with stocked alcohol cupboard 
68 A room of stores for medical supplies including chests of artificial limbs
69 A apothecary for making medicine possibly unofficial and run by mob or guards or both
70 Row of beds with straps and manacles for ill prisoners unfit to work
71 Secret passage for staff escape
72 Secret storage room with weapons and booze
73 Secret panic room to hide from riots
74 Secret prisoner dug tunnel under concealed loose stone
75 Secret cell with dead prisoner, possibly haunted
76 Secret tunnel partly collapsed with dead inmates
77 Secret panel into crawl space between walls and get into basement or catacombs
78 Secret door into crawlspace where you can spy on many cells
79 Secret compartment with tobacco, soap and a knife
80 Secret compartment used as letter drop
81 Flour mill cranked by human labour several stories high with grain silos
82 Huge portcullis gate apparatus with hand winched crank
83 Huge machine to simulate person being torn apart by horses
84 Huge crushing apparatus with spiked platform for victim 
85 Room with crushing spiked walls or ceiling
86 Room which can be flooded with hand cranked pump and reservoir 
87 A apparatus that kills men loaded into crushing wheels and they come out zombies 
88 A rotating wobbling disk with randomly popping up spikes for prisoner death matches
89 A room where restrained victims are flooded with bugs or snakes or rats
90 A room where prisoners run gauntlet through traps and loose monsters
91 Scriptorium and current records room
92 Document storage room with records to earliest days of prison
93 Staff kitchen and mess room
94 Office for section chief or governor
95 Barracks for staff or bedrooms for officers and wives
96 School for staff children often taught by good behaviour educated inmate
97 Library with plenty of religious, penal theory and stories of reform and torture
98 Prison shrine and priest office
99 Theatre where semi reformed put on talent shows and plays
100 Morgue where special prisoners bodies like magicians remains kept under lock