Sunday, 24 May 2015

Vehicle sheet for Roadwar BRP

Will do vehicle mods next speed and stats in kph

Name (+Passengers) Price HP AP MAX Accel Decel Handling Space Range
Bicyle (+1) $100 5 0 56 6 16 +20 0

Moped (+1) $500 10 0/1 50 8 20 +20 1/2 225
Vespa (+1) $2000 12 0/2 136 16 40 +20 1/2 322
Light Motorcycle (+1) Kawasaki $1000 15 0/2 225 60 90 +20 1 560
Medeum Motorcycle (+1) Harley copy $4000 18 0/3 190 50 80 +20 1 400
Heavy Motorcycle (+1) BMW $6000 20 0/4 176 50 100 +20 2 550
Dirtbike (+1) $1500 16 0/3 130 50 50 -20/+30 1 640
Policebike (+1) $10000 20 0/4 193 50 80 +20 2 400
Super Heavy Motorcycle (0) Honda Akira $30000 25 0/6 243 70 100 +30 3 500
Lt Trike, Bike & Sidecar or Quadbike (+1) $2500 20 0/3 160 35 50 +10 3 460
Hvy Trike, Bike & Sidecar or Quadbike (+1) $6000 25 0/4 144 30 40 +10 4 400
Sub compact Car or Buggy (+1) $5000 25 1/4 160 16 40 +10 4 480
Compact Sedan Car (+3) $8 000 30 1/4 176 20 60 +20 5 330
Light Sedan (+3) $14 000 35 1/4 144 12 40 0 5 440
Typical Sedan Car (+3) $18 000 40 2/4 168 16 40 0 6 440
Heavy Duty Sedan $25 000 40 3/5 177 20 50 +5 6 600
Police Cruiser (+3) $30000 40 2/4 193 24 60 +10 6 510
Police Intercepter (+1) $60 000 35 2/4 209 30 70 +20 5 560
Sports Car (+1) $60 000 35 2/4 240 30 70 +20 5 390
Luxury Sports Car (+1) $100 000 35 1/3 266 40 80 +30 4 600
Super Luxury Sportscar (+1) $250 000 35 1/3 300 48 97 +40 4 800
Station Wagon (+3) $20 000 45 2/4 185 12 40 -10 6/2 590
Light Utility truck (+1) $22 000 45 2/4 144 16 30 -10 5/4 480
4WD Utility truck (+1) $36 000 50 3/5 144/97 8 30 -20/+20 6/4 480
Limosine (+5) $80 000 50 3/5 185 12 40 -20 8 640
Light SUV (+3) $30 000 45 2/4 160/80 14 40 -30/+10 6/1 260
Range Rover (+4) $50 000 50 3/5 153/103 16 40 -20/+20 8/2 540
Hummer (+3) $80 000 55 3/6 144/97 16 40 -20/+20 8/2 600
Van (+1) $25 000 50 2/4 185 16 24 -20 8/6 640
Delivery Truck (+1) $30 000 60 3/5 129 14 16 -30 10/10 400
Dump Truck (+1) $50 000 70 3/5 113 9 16 -40 12/12 400
Semi Truck (+2) 5 ton truck & 60 ton trailor $80 000 120 3/5 177 16 16 -50 14/15 800
Semi Truck (+2) 20 ton truck & 160 ton trailor $150 000 160 3/5 160 8 12 -60 18/30 800
Motor Home (+6) $30 000 60 2/4 144 9 24 -50 10/4 560
Minibus (+13) $25 000 60 2/4 129 12 18 -30 10/2 400
School Bus (+30) $30 000 70 2/4 113 8 16 -40 14/4 560
Coach bus (+46) $50 000 80 3/5 185 12 16 -50 18 800
Tractor $8 000 60 2/6 48 3 16 +20 12 400
Caterpillar Earthmover $40 000 80 2/6 16 2 2 +30 18 800
APC (+13) $1.6 Million 90 18 64/6 6 32 +40/-20 12 400
Tank (+5) $7.5 Million 120 30 72 6 32 +40 24 340
Light Hovercraft - land/water (+1) $8000 30 2/4 112/60 14 30 -20 4 360


Friday, 22 May 2015

Games currently on and Prep

Ive been run down this week watching vids again but will get more stuff done this weekend and next week. d100 magic umbrellas coming soon. Domain tables for FRP being researched. D100 Requests as ever welcome. Thanks for guys who rated me top10 of late again. Remember ive done plenty of road war theme posts last year if your going mad max.

Real True Detectives
Ive been running Call of Cthulhu 1920s again - as I did no prep I just ran adventures straight from Robert Chambers The King In Yellow which I did in the past. Has been very enjoyable and players flinching at doors being slammed with pretty much nothing happenind. On player finally got King In Yello manyscript and locked in a safe kind of stone walling story a bit. Basicly players are poor detectives investigating a artist who has been seeing the clients daughter and detectives paid to research him and look for potential scandal. Players have developed enough side sub plots to not even need adventures. Had a squabble about players mortgage for 10 minutes which ive never done in CoC. As a major player leaving on trip soon I will probably cut this game soon and reschedule later. Next session will turn up heat.

Roadwar
Crikey i need to get roadwar design process done today (mostly done). MADMAX fever might renew interest in the game as im a few players short. I have collected 130 toy vehicles and now have lots of modern 172 scale terrorist and special forces minis. Some more terrain and tokens for mines, oil needed. Will compile all my roadwar stuff shortly in a PDF - only a few more d100 tables.

Exiles DnD
I find high level dnd more tedious - more rule book checking, more dice rolls (30d20 hit rolls in big combats for the monsters sides) more paperwork for treasure and harder to kill. 10th lv party but i still get to kill some followers regularly. Mostly anything they fight lasts under 5 rounds - trying to challenge without killing all or making easy gets harder. Gods will be getting involved more. Subjects for my d100 is getting harder to find. Looking for more monster minis for my 1/72 minis and looking for tiny octopus minis to put weapons in tentacles.

Rome
Just read Gurps Rome - a lot more readable than BRP one. BRP one is awesome but heavy. Will be reading more history and im reading and looking at mass tactics more. Will get a big set of 1/72 roman army I have plenty of ancients and germans and celts and gladiators. Im thinking of setting in either Augustus/nero/trajan period. Oddly all the gurps and BRP books both slowest items i bought online both took 3months.

Viking Rus 920AD
Have had two sessions will blog soon. Have two big hardcovers of fine line art of everyday life and settlements of Vikings and Slavs - very good guides. Enjoyed the history research. Some reason my rare copy of RUS game from 80s australiam missing. Think last landlord chucked some of my stuff while i was moving out. Had great magic and folklore. Have several sets of vikings now and more coming - got some Rus peasant militia too all 1/72. Running as kids of last game and hope to use lots of modules i never used. Also a LOTFP module set in a monastary i might use.

Weird War One
I have ordered airfix german/french/british/american infantry and will get extra sets of germans and russians later. Have a diecast tank and plane and will get more. A7v german tank ive seen at ok price. Hat brand pack of 2 small french tanks a good price too. Will start game as seemingly historic and get weirder. Sucker Punch ww1 sequence was nice (only babydoll was good looking rest were dogs). Will be a bridge between steam punk age and diesel punk. Was a PC wargame that did ths too but i dont rememer name - so many building/tech tree wargames around 97. players will be pilots. Possibly will muster out for global adventures by time martians defeated. Lots more reading and digging up stuff from popular mechanics and other sources. WW1 seems much more horrible to me - everything crude and ill conceived. No idea when I will run possibly will do a con game in NOV. I got Dawn Partol TSR gam a while back and was inspired - I was a big fan of WW1 biggles as a boy. Shame hard to get cheap diecast SE5 and albatross fighters.

I was a big plastic plane kit fan as well as 1/72 mini fan as a kid but kits too fragile and harder to store. My family big plane nuts and another branch train nuts (trains suck withou guns on them). My moms family from a long line of techies with flat feet who dodged war but got medals for making better guns. Carpenters on wooden ships and fitters and turners most of 20thc and lots of mining middle managers and tool makers. Guns were family sport for generations but all got out now as hobby full of dickheads.

Wednesday, 20 May 2015

Exile Log: Pugilism and Property Sales

So once again thanks to all who worked on petty gods - one of my fave products of last few years. Will be very handy as my party 10th level and I was about to pull out Deities and Demigods as a monster manual again.

So spells were mostly exhausted and the party were at the gates of one of the Princes of evil fire lords on a quasi plane of fire.

Tash drank a potion of clairvoyance and and spied on the structure rising from the molten fire sea. Pyrax with two huge elementals with two robed sorcerers and 5 branded kilt wearing slaves throwing purple scented logs into Pyrax's holy throne brazier.

We can lick that.

So they waited a bit and drank last healing potions. As climbed up the giant went forward wearing the octopus sorcerer on his head and Tash close behind.  The rest slunk back as most of the party followers shouldn't really be here.

The five branded slaves with empty sacks, leather togas and sandals came down stairs. Party killed them and searched them. Sacks made from salamander wool and fire proof. Gave them to halfling sailor followers to play with and they started having sack races. Continued up stairs and the forward team entered the holy fire chamber of the fire lord. Tash and her familiar turned invisible sending her explosive trapped flying skulls forward at her command. The fire lord threw up a fire wall splitting the party. His sorcerers spat fireballs and his elementals began to stride forward. One went through the fire wall and battled the halfling pirate lord Asper and a few party flunkies. The fishman grabbed spare magic trident from Asper's  back pack. The octopus scuttled away for saftey after throwing some fire shuriken and tried to dispel the firewall. The sorcerers peppered heroes with fire shuriken too.

The skulls exploded killing the sorcerers and blasting their corpses to shreds. A fire elemental died too in blasts and the Giant killed another with his magic maul. The fire lord shrugged off most spells of course and called another huge fire elemental which the giant killed. He lobbed a huge Finaly all pounded the fire lord with spells and blows banishing him. The fire wall fell and the were reunited as the others behind it managed to kill the last elemental.

The heroes (I use term loosely) waited for hours for the molten gold filled with gems too cool and looked through charred scraps of sorcerer flesh for surviving magic items. Got ring of fire resistance, a fireball wand, a fancy staff and a fancy pope like hat of fire elemental command. Debated to sell magic mirror to talk to fire lord weekly or keep it to taunt him. After all enemies of party might use against party as fire cult would be most likely to buy it. Party loaded up undead after rest and marched back way they came with no monsters they killed having re-spawned (this rally happens on a quasi fire plane). With bugbear guide went to beach to meet jollyboats and kidnapped their guide. All keen to head home but got lost for a few days with overcast weather.

Only a few days to visit Island of the Wine God but all keen to get home and divide loot and sell gold and gems and magic. Over 66 000gp loot so the Halfling Asper and Skullcrusher the giant went halves in a ruined castle with dungeon (sight unseen). Asper bought two more pubs.Tried to buy Bugbear Island but apparently was a city trading post.

Asper recruited a chaotic evil priest of demon god of greed and murder, who needed to get out of town. The high priest  killed anyone who was close to his rank and asper found priests tales of debauchery amusing.

"Id marry him if he was a lady", said Asper.

Octopus bought a apothecary and lab and a pawnshop.  Skullcrusher visited his dungeon and all met up in city to prepare to visit the temporary Island of the wine god. A night on the town and the fourth voyage would begin. Was another creepy monolith on a rocky outcrop they saw at sea too on way home.

Tuesday, 12 May 2015

Exile Log: Happy Name Level Day

After the hobgoblin halls was taken by the heroes and the sorcerers citadel above things went quickly. The discovery of a a magic murder machine marvel of the gods wars got them more urgent and called in the Barron and hired a Necromancer to help seal the artifact away. Or at least till the stars were no longer right to be used. Chondaru the party foe since way back had been shape changed into a woman and had murdered the citadel master and done a runner with the best loot. Other wizards had fled but plenty of magic loot left.

So back to city to get titles (9th level hit) and spend cash and go to the noble only magic mart. Took some time to work on domain and set followers to work. Finally decided to go sailing. Some heroes left party and other joined. Whole tone of aadventures turned to nasty evil murder hobo nobility.

Lord Skullscrusher the giant squabbled with the priests over the Hobgoblin halls as they wanted it for church. As the LE Barron always supports the LG minority and keeps them in line with demon phobia he supported church claims. He gave the giant his own dungeon near rest of party holdings on edge of mountains near to Shadelport. He was titled Dungeon Lord and was given some prisoner to keep out of circulation in secret by the state. Managed to recruit lots of kobolds, goblins (has a minor king for a follower), bandits and wild dogs. Always out to recruit some extra monsters and has his bodyguard hitman bugbear. The giant is pretty amoral and just likes to smoosh stuff. Has taken to adopting cursed tribal relics of stone age and is willing to accept curses or try to deal with spirits in them. Has even adopted a set whose disadvantages together make a plus - cannot first aid below zero HP, auto stabilise below zero hits and a back up survival interested spirit takes over body till positive HP and can flee.  As long as he gets glory and to smoosh people he is happy. Is becoming a Warrior (Giant 8 Warrior 2) as was worried growth would be a problem. Now getting more fancy fighting finesse and superhuman strength. He can also turn into bird, Dimension Door once a week and has a tail. He is a brilliant chef and still likes to show off how he makes random roadkill and dead monsters into tasty food. Ordered a suit of platemail and bankrupted himself to point of borrowing 4gp.

Lady Nahme the Angel has established herself as a Bishop of the Sungod with Aproval of the Baron . Is married with several younger siblings and priest followers. Has a temple and manour running a small new crossroads and a shared party dungeon underneath. It is full of poor houses and workshops to trade and educate them. Also a bunch of kobolds (defence traps and building crew) and a few goblins (best at running a fungi garden), orcs and bugbears and other critters. Some areas full of weird magic fog still. She is considered the guardian of the rebuilding work turning the Hobgoblin Hall and Sorcerers Citadel into the Holy Halls they were 800 years ago. She spends lots of time there. Has several poor houses. Refuses shares of party treasure constantly but actually filthy rich. Her workshop is developing linen exports and she uses to house those reformed from her city poorhouses and ladies guest houses for virtuous women. She has retired from adventuring. They were a means to and end and and she couldn't stand dealing with their money and power grubbing. She did force them to go to church for healing and insist they all get married which was a start.

Lord Aculard has the tower hideout of a former assassin cult. He was a common poachers son who tuned into the deadliest archer in the land. He become a orc lover, married Olga (one of Nahme's reformed followers) then become a orc then convinced his other wife and dad and brother into becoming orcs. His assassin tower is a official bastion of the secret police and he is now a captain. Has increased defences adding a keep and other towers, courtyards and moat works. Had builders killed. Filled the place with orcs. Still trades with Nahmes Dungeon orcs. Has a dungeon, disguise and forgery labs and lts of neat stuff. Assassin orc training centre for the next generation. Has lots of Kobold wives and is Inlaw of Kobold King (and Heir). These are Kobolds that live in Nahme's dungeon. He has several interesting houses in city. One of his human wives divorced over him becoming a Orc. He had been declared dead by Chondaru who also married Aculards other wife just to piss him off during a months long underland quest. He has contacts with orc tribe deep under the earth too. Retired to build his power base (player has Ninja commitments same night). He also sold his soul to a Devil to be raised from the dead in the underland by a Ork king. Sneaking up on a cateoplas not a good idea he learned the hard way.

Lady Tash the party Bard had returned from long absence before dungeon finished and now she was a state supported Bard Lord decided to buy a theater. Turned down several plays about necromancy then quit party as she thought they were too evil. Lives with her girlfriend and goat familiar in a nice town house with lots of money. Now considered a great Bard is feared for powers of slander by everyone. State gives some artistic freedoms and she accepts the Barony as a necessity.

Serren the wicked Tako Sea Lord octopus fairy has had a great time on the surface with adventurers. Choosing the vilest relics the party find and seeking knowledge of the elder age when his god Cthulhu held sway has been great for developing his sorcery powers and patronage. Has his spells down so tight just needs to think them and can still use other tentacles. Has bought a seaside pub next to a wharf with a party warehouse nearby. Is building a seaside tower with underwater level.  Also has in dungeon village of party creation several water access magically locked chambers, wet and dry. Serren likes to kill things and fascinated by the power of Necromancy. Has bought a old prison hulk and filled with ranks of zombie oarsmen (he plans to attach to a undead whale and make the whole thing a necro-submersible. His followers include deep ones, eel men, lizard men and others (he has lost interest in some and let them die). Has just got a bucket with zero level young octopi from his evil home city. Has a letter of marque from the Barony and is one of the pirate lords of the city. It limits his piracy but Shadelport is a pirate paradise after all.

Kali the Lady Wizard is a necromancer who tries to be fairly decent for her kind with her raven has rejoined the party. She is enjoying her apprentice filled tower mostly run by older apprentices. She has been working on spells that keep severed heads as talking undead heads with memories and a spell to make flying flaming skulls. The new direction of the party has made her being able to grab evil secrets more easy making her mighty for her age.

Asper Cumberbitch the Halfling has returned with even more of his look alike cousins. Has several pubs and properties including a bathhhouse where he just bought and put a follower in charge to run as a pimp. First gang he befriended helps his racket and he has helped them get a influence on wizardry students of the university and expand to several other districts. Wants to work gang connection into a secret society and is building own tunnels and safe houses off sewer system. Has connection with cities biggest drug dealer. He re met party as has a warf and ship near Serren's. Under his waterside pub is a secret trapdoor he uses to press gang his crew. Has mostly halflngs and human salty semen (marine murder hobo's). A bunch of human freaks who are mellowed out by the chaotic evil halflings who dine on the hour every hour on board. Strangely only crew to get fat and not lose a man per day at sea. As a sea lord privateer he has studied navigation and it is estimated his exploration range will exeed any other ship due to his crews superior health and morale. He employed a pit fighter as mate who controls the human crew while halfling cousins are officers and important crew (like chefs). Asper is a greedy sleazy little pimp who makes halflings look bad. He partly is motivated by annoying tall people.

So party has got collection of all the island treasure maps they have been collecting for years, got some more and have been buying more. Sailed out in Autum with mostly gloomy weather to explore and loot. Had been to several Islands years ago where Asper and Kali met a imortal who they after rescuing him got sick of his whining and nailed him in a barrel and threw him in the sea. Also found a treasure with hundreds of skeleton guards that was a bit harrowing. Asper and Kali were grave robbers together in old days. So they had some experience as treasure hunters.

First Islands visited:
Mad hermit Island with weird haunted house, stole tableware
Witch Island with a monolith to call dead ancestors, weighed 4 tonne and party nicked it
Kobold Island they traded with kobolds and bought three prisoners including a elf
Druid Island with blood monoliths that the party had to kill
Goblin Island where the ran away from a goblin open cut mine in fear of swarming
Cult Island a former colony of banned cult found tainted gold and a giant death watch bug killed a few followers - lost interest in bug filled island, found clues to next island

Second Voyage Islands:
Sunken City of coast of mysterious East continent had sunken tips of star spawn towers - drove a star godling back into its crystal crypt

Third Voyage:
Bugbear Island was surrounded in sleet and fog but party met a bugbear in volcanic thermal baths who guided them to the fire caverns. He waited with drugged rum and cash for party who left two of the giants men to guard him. Inside a volcanic cavern with paths  a foot above lava river went on  for miles. Killed fire bugbears, salamanders (1st ed style) and holes in roadway full of fire snakes they could easily kill but snakes kept pouring from holes so party ran as Giant in full plate kept them busy. Found fire snake eggs and huge piles of gems and cash. They know they are in fact in a demi fire plane ruled by Pyronex the lord of evil fire elementals. Party using hoardes of undead to clear through encounters (mostly fire spell proof) and zombie monsters to transport dead monster body parts to sell in city. Greedily following treasure deep into monster lands.

Sunday, 10 May 2015

d100 Pit Stop Weirdos



So we have covered normal folk you meet on road and pitstops. Here are the freaks and weirdos. People you less often want to meet. A few more of these table coming then i will make a pdf for use in play. d100Mutants d100Cyborgs d100Cults and d100corporations in pipeline requests considered. Wanna start on my Weird War One setting soon.


d10 Pit Stop Weirdos
1 
Beggars
2 Law men
3 Hustler
4 Fugitive
5 Cult
6 Muties
7 Punks
8 Hippies
9 Carny Folk
10 Agents and ops

d100
01 Old veteran with missing cyber limbs "Govment say I can't be trusted"
02 Drug addict offering to wash windows
03 Pilgrim or nun or salvation army collecting for poor fund
04 Cultist collecting for esoteric commune of weirdos nearby
05 Blind man with a tray, a dog and a musical instrument
06 Desperate for drugs offers to sell remaining organs discount
07 Desperate student working as a amateur pits stop prostitute
08 Old man with dogs trained to beg with him
09 Death racer legs blown off by mines lost everything
10 Crazy old drunk prospector mumbles about gold deposits in zombie country for booze
11 Old sheriff tired and negligent on trail of criminals, hopelessly outclassed
12 Sheriff with interceptor out on mad gang killing spree out of revenge
13 Redneck deputy with pet dawg looking for vice and blackmail opportunities
14 Undercover cop trying tp look like wilderness scum and not getting it quite right
15 Cyborg corporate cop on a search and destroy mission
16 City lawman retired and come to bring law to the wastes, biomodified with ultra tech tools
17 Off duty cop hunting crook who got away on technicality or by crossing border
18 Eager keen young copper, helpful polite, clean and naive
19 Customs officer in disguise looking for smuggled drugs, dino embryos, slaves or worse
20 Cyber-Narc out to kill dealers and destroy labs, torture addicts for information then kills 
21 Used arms dealer offering discount military grade weapons
22 Mad old scientist offers experimental technology stolen from lab
23 Car dealer has lot of second hand vehicles and parts not too far away
24 Back yard doctor will surgerize and healificate the needy for cash no questions asked
25 Counterfeit papers dealer with passports, licences, new IDs, hacked records, the works
26 Pro drug dealer deals in many substances including un-tested black lab drugs
27 Pimp offers lovers for average tastes 1in6 offering stranger tastes
28 Merc broker deals in finding jobs and recruitment
29 Black lab medic installs used cyberwear and vat grown synthetic organs
30 Fence for stolen goods will buy and sell goods on black market 
31 Cyborg on the run from lab will beg for help, goes psychotic if guns fired
32 Escaped serial killer and cannibal
33 Escaped prison death racer seeks new ID and face so can go pro
34 Escaped from corp biolab d4 1=replicant 2=psionic 3=mutant 4=organ donor clone
35 Escaped cult leader from death row out to start new cult for sex, murder and slavery
36 AWOL military cyborg being hunted as memory not erased for security reasons
37 Escaped whistle blower journalist embarrassed rich and powerful now on the run
38 Escaped drug dealer keen to set up lab and a gang more carefully this time
39 Foreign spy fled into outback desperate to escape continent, hunted by agents
40 Scientist fled company lab with secrets looking for a new deal, chased by assasins 
41 Pro mutants cultists spreading contaminants to humans
42 Death race fans hoping to steal souvenirs like hair, clothing and car parts from heroes
43 Cultists looking for interesting people to murder as initiation
44 Cultists looking for worthy human sacrifices for upcoming ritual
45 Flirty fisher cultists offering sex to recruit members into love sect
46 Cult assassins hunting for enemies to eliminate, corpses turn to mist when dead
47 Cultists looking for stolen goods to recover, will beg, offer cash then try theft or murder
48 Death cultists trying to spread zombie plague, might mess with graves to awaken dead
49 Green cultists spreading red weed and triffid seeds in human areas
50 Saucer cultists collecting sightings, explaining all your problems from UFO abduction
51 Mutant merc offering his services and strange power
52 Mutant looking for love, chronic stalkers who trails love object uncannily anywhere
53 Mutant dying from disgusting degenerative condition looking to gp out with a bang
54 Alien spy pretending to be a mutant or a mutant pretending to be alien
55 Mutant cannibal come among humans to sate cannibalistic cravings
56 Disease resistant mutant being hunted by corporations to dissect
57 Crazy mutant teens pranking humans and uncool types with powers
58 Mutant with rope burns on neck running from lynch mob needs help
59 Mutant bounty hunters looking for anti mutant criminals
60 Mutant prostitute offering her powers as exotic relief
61 Punk kids arguing with law makers and looking to make trouble
62 Punk hacker kids selling services for limited time only
63 Punk rock band on wasteland tour to build grass roots credibility
64 Punk kids run away from school and heading for open road if they can steal vehicles
65 Punk kids mutilating selves with tatoos, piercings, safety pins and implants
66 Punk hair stylists offer make overs for low price
67 Punk kids competing for prizes with knife fights or vehicle stunts
68 Punk mechanics looking for work, adults don't take their talent seriously
69 Punk gang taunting and heckling passers by, bullying for fun
70 Punk gang cooking up some drugs in a makeshift kitchen
71 Healers amazing treatments d4 1=psychic power 2=medicine 3=prayer 4=new age
72 Drugged hippies clutter up place stoned out of minds and drooling
73 Hippies playing terrible music and trying to start impromptu music festival
74 Hippie trader selling beads, granny glasses, wigs, scarves, and tie dye shirts
75 Hippies have crossed a triffid with marijuana proudly showing their baby to world
76 Hippies protesting a local injustice with signs and chants, locals unimpressed
77 Shaved hippies looking for help, commune under attack by rednecks who cut their hair
78 Hippies on bicycles trying to convince everyone benefits of pedal power
79 Hippie guru and followers playing music, light shows & offering masters for wisdom
80 Hippie sect claim powers from meditation and drugs, actually guru use mutagens
81 Mutant freak show with pay per view shows in tents
82 Travelling casino run by carny folk gang
83 Gamblers offering to play all comers will leave when sucked cash dry or mob forms
84 Tattooed acrobats working as prostitutes to finance their circus
85 Menagerie of mutant creatures with ringmaster and creature tamers
86 Gang of homicidal clowns if teased or insulted go into murder frenzy
87 Gang of cannibal clowns, some already part zombie
88 Travelling circus with variety of acts, struggling poor and vice ridden
89 Stunt cyclist telling all about tomorrows stunt show only $5 bucks a ticket
90 Carny folk seemingly out for good time actualy trying to recruit kids to join circus
91 Vatican Monk/Nun of the inquisition hunting supernatural and religious enemies
92 Sanctioned op on mission, killing some time before hitting the road
93 Corporate agent watching area for company interests, reports anything unusual
94 Government black op looking for gang, mutant or criminal trouble makers to kill
95 Martial artist with incredible ability hunting a cult as favour for dead friend
96 Hired hit man looking to kill target shortly, mostly mob and corp hits  
97 Professor and students out to solve local mystery and looking for escorts
98 Undercover vigilante d4 1=psionic 2=mutant 3=cyborg 4=turning undead
99 Alien investigator looking for answers or interesting stuff to blame on aliens
100 Secret society agent seeks d4 1=relic 2=enemy sect 3=escaped member 4=chosen one

Gamma Dungeon One Mod

Based on this and letters column
http://jasoomiandreams.blogspot.com.au/2015/05/good-riddance-experience-points.html

Mod based on some discussion of ending xp systems which went further to mess with level system. Replace uniform level gain with random mod or extra ability. Gammaworld status level did is this in old versions. Levels are status thing you earn by doing what culture or secret society or faction expects. Yo get to roll a benefit each level.

This is my terrible version of idea pushing further for gonzo power gaming.
Chuck standard adventurer progression. Everyone starts gross and randomly progresses

Basically this is for one short campaigns of 10 games or so or one off.

Players are a semi divine hero but most are zero level mooks

1HD per CON Point

Warrior 1d10 HD 
+5 To hit Use any weapon or armour
10 WP 4NWP 1d4 Languages
Priest 1d8 HD
+3 To hit Use cult approved weapons (mace, crossbow, sling, dagger, staff) and medium armour
5WP 5NWP 1d6 Languages10th Lv Preist Spells
Rogue 1d6 HD
+3 To hit Concealable weapons (dagger, staff, bow, sword) and light armour
4WP 10NWP 1d8 Languages
Wizard 1d4 HD
+0 To hit Use Dagger, staff, dart or crossbow, no armour
2WP 10NWP 2d6 Languages 10th Lv Wizard Spells

As you go up a status level by donating stuff or killing for your cause you get a roll here

d10 every time you go up a status rank
1 +1 on a choice stat, class required stat can exceed 18
2 +1 level on spell casting ability or pick a new spell class/list
3 +1 to hit
4 +1d3 languages
5 +d3 WP proficiency slots
6 +d3 NWP proficiency slots
7+1AC
8 +1 WP, NWP and 1 language
0 1d6 followers each with a d4 HD
9 1 follower with 6D
10 Mutation or other random power

Also ad to mix lots of random magic items - wands are like firearms and magic stuff is common but dangerous for zero level types to touch. Aim dungeons at 10th level even use gammaworld monsters. Deities and demigods has lotsa useful monsters too.

XPs if used gained for donating cash or relics, sacrificing enemies in battle, resolving story and plot threads, especially if towards the characters chosen faction - a cult, church, knight order, secret society, criminal gang, country, wizard school whatever. The below status table below used for head over one faction of a cosmopolitan city. If settlement totally dominated by one faction then would be counted as a next size up locale and would have factional sub groups with own leaders.

Status 3 head of local or village chapter or band of disciples
Status 5 head of town chapter or extended clan
Status 9 head of knight or wizard dominion or city
Status 13 head of a kingdom
Status 18 one of known heads in world

I might do this for a short campaign or a one off or as a hothouse for heroes on planet Psychon or next time I run a heroes in hell day (Post 10th lv vs hell one offs).

Friday, 8 May 2015

d100 Common Folk on Murder Road


d10 Common Folk on road or pit stops
1 Farmer - common folk who live off he land, drive farm utility vehicles, off road and trucks

2 Workers - labourers to and from work, drive cheap personal transport or work vehicle
3 Family - ordinary family on errands with sensible family car
4 Traders - dealers, grifters and salesmen with economy or offroad cars or vans
5 Pilgrims - religious travellers with sensible cars, mini buses and even horse and cart
6 Nomads - wild mobile clan folk with fleets of buses, trucks, bikes, buggies and cars
7 Entertainers - often busk for rides and food, cheap vehicles even bicycle
8 Drivers - delivery and transport workers mostly in cars , station wagons, vans or utility 
9 Refugees - fleeing a disaster or poverty in anything that moves or even foot
10 Militia - seem ordinary but armed militia trained gun lover who prefer off road ore utility trucks

Could be a single person or a group of such persons

d100 Common Folk on road
01 A group farmers moving animals
02 A group farmers moving grown produce
03 Farmers looking to repair a large farm vehicle or ag-mech
04 Part of a lynch mob looking for who got local girl pregnant
05 Wandering about looking people to share homespun wisdom with
06 Out hunting d4 1=mutants 2=dingos 3=zombies 4=geese
07 On the way to a major fair for produce and sideshow carnies
08 On the way to see a live hanging (possibly not legal)
09 Looking for missing livestock lost or stolen
10 Farm Inspector looking for slave labour, mutant or zombie sheep and other undesirables
11 Builders with tools and supplies working on a site
12 Mining company geologists just looking to frag your area or claim your land
13 Farm workers with hats, blue singlets and boots working on farm
14 Slaver taking his wares to a site 1in6 on year slave labour entry visa
15 Prostitutes having a breather and working the area
16 Swagmen, wandering homeless old itinerant old workers with no families
17 Non English speaking workers 1in6 illegal refugee rest multigenerational residents
18 Miners working a company site looking to blow cash and steam 
19 Meatworkers often mobile with tools, wear bloody stinking aprons and carry knives
20 Mechanics work in garage or mobile service with high fees
21 Kids out for adventure on d4 1=go carts 2=motorbikes 3=rollerblades 4=powerscooters
22 Teens out for kicks, fighting, car races, hunting monsters and other cheap thrills
23 Family out shopping for groceries
24 Family out to release unwanted pet d4 1=puppy 2=kitty 3=triffid 4=small shoggoth 
25 Group of ladies out doing groceries, getting hair done and flirting
26 Dads taking sons on manly trip d4 1=hunting 2=scouts 3=kill a hobo 4=secret cult
27 Moms taking daughters on trip for d4 1=shopping 2=hair 3=teashop 4=witchcraft
28 Grandparent out on field trip, 1in6 ex military veterans armed and paranoid
29 School field trip d4 1=tiny tots 2=screaming kids 3=frisky teens 4=mutant teens 
30 Dads out for drinking beer and shooting and driving fun
31 Con artist selling personalised bibles, fake shares, bigfoot blood, timeshare holidays
32 Desperate salesman selling brushes, pots, fur coats, vacuums, 
33 Ladies selling cosmetics, perfume, plastic dinnerware, fashion and hats
34 Drug dealer selling mostly d4 1=pot 2=speed 3=fractyl dust 4=mutagen
35 Travelling store selling favorite brands, meat, drygoods, ration packs
36 Travelling gunsmith repairing guns and making ammo, very well armed
37 Travelling grog and tobacco sales
38 Travelling medicine show d4 1=sham quack 2=new age therapist 3=unlicensed doc 4=legit chemist with modern product
39 Foodvan d6 1=soy burgers 2=hot dog 3=Soylent Green 4=icecream 5=roadkill 6=cannibalism
40 Flashy business man in luxury car and servant, cons rich and towns from cash
41 Family on way to church event in best clothes
42 Nuns on way to visit sacred church 1in6 are hardcore gun nun combat vets
43 True believers inspired to visit a miracle site, sing lots
44 Hippies on way to protest d4 1=military 2=cops 3=racists 4=detention centres
45 Cultists on way to join commune to prepare for end of the world, flirty recruiters
46 Cultists on holy murder trail, ritually murdering people to anoint sacred sites
47 Religious vigilante motor gang out performing good deeds and fighting cults
48 Aboriginals on way to religious gathering and family BBQ
49 Christian missionaries trying to save the damned of the cursed wasteland
50 Christian charismatic preacher d4 1=healing scam 2=sex mad 3=cash scam 4=actually mythos cultist
51 Nomad teens out for thrills and adult adventure
52 Nomad warriors hunting d4 1=criminal 2=enemy 3=bounty 4=contract kill
53 Nomad scouts looking for route for main tribal convoy
54 Nomad traders shopping and swapping goods
55 Nomad louts looking for trouble and excuse to call whole gang for fight
56 Nomad carnies offering entertainment, cons, games, snacks and prizes
57 Nomad gamblers looking to fleece area systematically with clan bodyguards
58 Nomad mercenaries looking for opportunities for work
59 Nomad feral hippy plague carriers looking for food, sex and dancing 
60 Nomad mutants, ugly and unwelcome, poorer and more resentful than most nomads 
61 Band looking for gigs and tours d6 1=punk 2=country 3=metal 4=rock 5=hip hop 6=polka
62 Busking carny folk living fragile life as on the road artists
63 Travelling clowns out to spread joy to the wasteland, not very receptive so far
64 Religious performers sucker in audience with fun then start preaching
65 Travelling movie show set up theatre or drive-ins for country towns 
66 Bitter stand up comics riddled with vice and always speak in foul language
67 Travelling hobo band with home made instruments of the wasteland surprisingly good
68 Traveling talent show seeks to recruit attractive youths for inner city pimps
69 Sports team trying to get locals to play for bet d4 1=Turkey Shoot 2=football 3=murderball 4=deathrace
70 Travelling theatre troop actually a cult into ritual murder
71 Postal workers on delivery routs some on foot others on huge outback routes
72 Delivery driver mostly in vans with goods
73 Truck drivers out to relax after long journey
74 Armoured car drivers transporting cash, well armed and wary
75 Refrigerated food delivery drivers
76 Medical courier moving organs and medical supplies
77 Sanctioned op company crew meeting for big operation
78 Black market courier d4 1=drugs 2=vice 3=bootleg videos 4=bootleg guns
79 Cross country courier or decoys delivering packages no questions asked
80 Bus and taxi drivers plus passengers
81 Starving family with no idea about survival on the run from immigration camp
82 Elderly people on run from crisis
83 Children without parents on the run from slavers
84 Desperate refugees from zombie plague infected area
85 Family farmers on run from d4 1=gangs 2=zombi attack 3=mutants 4=cultists
86 Teachers from school with students on run from gang
87 Awol military on run from military disaster in disguise as farmers
88 Cult fleeing lynch mob, tell how rest of town were satanists tormenting them  
89 Clones escaped from medical corp who are very keen to get back 
90 Workers escaped a site disaster and fleeing gangs
91 Deputy sheriff among armed farmers
92 Militia recruits in casual clothes
93 Militia vets in uniforms looking out for trouble makers
94 Militia off for beer after target practice
95 Militia incognito lookin fer weirdos, cultists, hobos or city folk to blame stuff on
96 Local cops in civies looking to relax but wary of outsidrs
97 Local mobsters running protection racket and collecting fees
98 Military taking break in between working on d4 1=mutie cull 2=feral animal cull 3=disaster relief 4=hunting zombies 5=building structure 6=reruiting
99 Militia transporting supplies some relaxing others on guard
100 Sanctioned ops d4 1=on mission but playing cool 2=scouts 3=suicidal mission 4=drunk