Monday, 12 October 2026

Simple Transit Tables & Rates




































Just some tables for land and sea trips

Coach Rates
-cross a city ward 1cp 10-30 minutes
-cross a city ward in a posh carriage 1sp 10-30 minutes
-Poor Passage 4cp per day (may be large wagons with no cover or outside carriage)
-Coach Passage inside 1sp per day (6-8 persons)
-Luxury Coach 1gp per day (only from large towns and cities, 2-6 passengers)
-food and overnight stay 1sp
-luxury food and overnight stay 1gp

Coach Frequency
-isolated village once per week to larger settlement
-highway village daily to larger settlement
-market town twice a day to similar or larger settlement
-city three times a day to major market towns or other cities
-the first two are variant routes from larger centres
-routes may vary different times or days
-express routes may link larger places with no stops

Overnight Trips
Coach houses and inns on the way might provide accommodation
Poor travellers camp or sleep on an inn common room floor
Organised services own their own coach house and have packages with food and board

d12 Road Coach Travel Delays
1 Horse flu or plague outbreak 
2 Highwayman or gang in area
3 Famine
4 Bridge or road out
5 Area overrun with lawless bands
6 Terrible weather
7 Law roadblocked on manhunt 
8 Inquisitor inspections
9 Surprise Tax inspections
10 Battlefield in path
11 Humanoid raiders from the Underland
12 Haunting or supernatural manifestations

d12 City Coach Travel Delays
1 Mud or sewerage roadblock
2 Traffic blocked by drama
3 Beggars block traffic
4 Robber gangs
5 Violent gang fight
6 Angry mob
7 Guild protest
8 Brawl fills streets
9 Surprise Tax inspections
10 Cult panic
11 Secret police searches
12 Haunting or supernatural manifestations 

d12 Haunting or supernatural manifestations
1 Skeletons from crypt attack
2 Zombies from exposed old graveyard
3 Phantom manifestation blocks road
4 Spectral horseman disturbing traffic
5 Ghostly monk menacing area
6 Wailing woman spirit empties streets
7 Saint spirit draws huge mob of worshippers
8 Shadowy hounds howling in area
9 Undead knight seen slaughtering travellers
10 Rampant witch cults in area
11 Imps seen doing mischief
12 Outbreak of chaos demons and mutants

d12 Poor Travellers
1 Farmers
2 Beggar or drunk
3 Off-duty veterans
4 Actor or dancer or cook
5 Templar or Ranger
6 Friars, hermits or poor priest
7 Orphan sent as freight
8 Criminal or Prostitute
9 Pilgrims
10 Cultist or witch
11 Tinkerer or Trader
12 Apprentice

d12 Common Travellers
1 Clerk or scribe
2 Monk or priest
3 Bard
4 Merchant
5 Tax collector
6 Servant
7 Journeyman or artisan
8 Woman or maiden with escort
9 Officer, possibly retired
10 Highwayman or criminal in disguise
11 Elderly retirees 
12 Students (possibly drunk)

d12 Rich Travellers for Luxury Trips
1 Knight
2 Ranking clergy
3 Scholar or artist or poet
4 Guildmaster
5 Spoiled child, often with nanny
6 Rich snob
7 Rich lady
8 Rich eccentric libertine
9 Famous artist, writer or performer
10 Secret police or assassin
11 Rich merchant or banker
12 Nobility

Ship Passage Rates
-low passage used by poor settlers 1sp a day with poor rations in hold
-medium passage in shared bunk room 10sp a day with adequate rations
-luxury passage with private room 5gp a day with quality food 
-a horse costs the same as medium passage 
-medium and luxury may not be available in smaller locations

Passage Frequency
-isolated colony per d6 months
-small coastal or river village d4 days
-coastal or river town d4 per day
-
coastal or river city 3d4 per day
-half will be low passage at least
-rest will have mixed passage types
-luxury only is rare but possible

d12 Water Travel Delays
1 Port locked down with plague
2 Pirates!
3 Mysterious Fog
4 Sinister passenger 
5 Enemy naval raids
6 Terrible weather
10 Monster
11 Aquatic humanoids or merfolk raid
12 Haunting or supernatural manifestations 

d12 Haunting or supernatural manifestations
1 Spirit haunting below decks with mischief
2 Zombies climb onto the deck to attack
3 Ghostly ship seen ahead with undead crew
4 Spectral being rises from the sea to menace ship
5 Passenger dies and rises as an undead
6 Wailing or sobbing from a ghost on board
7 Strange lights seen ahead or around the mast or prow
8 Moaning phantoms circle the ship
9 Sea witch summons monsters and cackles
10 Cultists on board try to hijack or wreck ship
11 Sobbing spirit offers omens of danger
12 Outbreak of chaos demons and mutants

d12 Poor Travellers
1 Settlers
2 Pilgrims
3 Sailors
4 Journeyman or apprentice crafters
5 
Humanoids
6 Monks
7 Mercenaries
8 Convicts
9 Fisherfolk 
10 Orphans
11 Casket maidens
12 Cultists

d12 Common Travellers
1 Clerks or scribes
2 Priests
3 Bards
4 Merchants
5 Demihumans
6 Servants
7 Journeymen or artisans
8 Women or maidens with escort
9 Officer, possibly retired
10 Missionaries
11 Exile or criminal 
12 Students (possibly drunk)

d12 Rich Travellers
1 Tourists
2 Ranking clergy
3 Scholar or artist or poet
4 Guildmaster
5 Spoiled child, often with nanny
6 Rich snob
7 Rich lady
8 Rich eccentric libertine
9 Famous artist or performer
10 Famous traveller or explorer
11 Rich merchant or banker
12 Nobility

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