Wednesday, 28 January 2026

Barking Alien Challenge





























https://barkingalien.blogspot.com/2026/01/barking-aliens-rpg-campaign-tour.html?

I have been writing again and my 3 month character class revisio for my EMO rules is almost done. My new classes are performing well and massaging all my classes again to make all fit together. Im still considering a mystic class for mentalism spells that includes an allied spirit with various forms, ive considered an expert class - much like a theif but +4 to hit applied to a skill and dam multiplier is instead used for speed or use less materials. Medic and Pilot could work under this for my post apoc and sf games. Id like a alchemist or building type class but I feel it will take possibly years to finish.

I probably have to revise spells and skills shortly

Im going to put my campaign world through this challenge and try to incorporate more setting weirdness in my homebrew rule book. Im very happy with a class varient i made for sea going viking werewolves. I also figure if i can nod off dreaming about what characters could do its a good sign. I will also have sidebars and notes for using for SF and post apoc settings. This helped me remove some fidly stuff. Last draft was over 68 pages this one most classes fit on a spread - Priests and a few others have more because building priests has lots of uses in a setting and also explores gods.  

Ive been playtesting characters and followers through the Queen's Harvest and the King's Festival. Whatever modules. I was not a fan but very simple stuff works better for solo stuff and includes more tactical information to help noob DMs. We recruited lots of people on the way to just throw rocks, and it was quite handy. It felt quite risky but just survivable. NPCs with more spells and healing scrolls helped survive. With small dungeons, I assume the monsters would repopulate with allies and be on red alert or will flee so rest isnt an option for a day. I did not these adventures used monsters in way id not noted but is a thing in old games. The reason we have so many sentient humanoids sharing dungeons is they create factions for players to exploit. Not enough dungeon drama? Add another semtient species or a cult.

I named my setting years ago but too many other games have similar names, so I'm dropping that. Maybe ill misapropriate some word from 70s UK SFTV.  Azlantor,  Aranz, Kalemondrel, Ordel, Fabtasia or something with lots of Z's.

I've run distinctly different era campagns including Stone Age sorcery, Exilon desert city states, various games set in the 2nd and 3rd empire or Exile Island. Chagrinspire has been the most recent and because the tower plundered the globe im making maps of how main languages spread and when. 13 years of blogging fits in this setting. It has mythology, fantasy geology and cosmology and remnants of games I ran in the 90s and 80s still kicking. Chagrinspire is used as a reference for the main continent like Timbuctoo once was as a place of mystery.

The next campaign will probably be Auldwood in a recovering kingdom on the edge of the great woods. It will be full of fairy woods, knights and ghosts as civilisation returns to forgotten backwoods regions after a long war impoverishing the continent.

This project will help fill sidebars in my player's book.

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