Some tables to make mazes actually interesting.
Obviously, most adults with brains can methodically solve a maze so they don't work as mazes in game but they are good locations.
These are stuff to populate your maze and make term more annoying.
Feel free to cap d12 to lower numbers for less dangerous monsters.
3 drfts on patreon next few days
-anuranomicon
-ethyria with large amounts of a bronze age megadungeon
-2025 draft of my home rules part 1
d12 Maze Decor
1 Dead bodies of those who never got out
Obviously, most adults with brains can methodically solve a maze so they don't work as mazes in game but they are good locations.
These are stuff to populate your maze and make term more annoying.
Feel free to cap d12 to lower numbers for less dangerous monsters.
3 drfts on patreon next few days
-anuranomicon
-ethyria with large amounts of a bronze age megadungeon
-2025 draft of my home rules part 1
d12 Maze Decor
1 Dead bodies of those who never got out
2 Graffiti on walls of warning, despair or just marking route
3 Fake graffiti with dangerous advice about trap or hazard
4 length of string (might lead to trap or monster collecting string)
5 Diagram of a maze, on the wall, but most likely also or misleading
6 Shrine to a spirit of the maze or divinity
7 Monster droppings
8 Relief sculpture on the wall like an ornamental face
9 Trail of blood, possibly least to or from a trap or hazard
10 Phantom or poltergeist menaces people near a passage, trap, or hazard
11 Kobolds are working on repairing a trap
12 Phantom or wizard and guards working on a magic trap or hazard
d12 Hazard
1 Chasm to cross (over water or just deep)
1 Chasm to cross (over water or just deep)
2 Chasm with rope swing or bridge
3 Chasm over lava or acid or monsters
4 Guard post with a monster
5 Patterned floor, wrong path activates attack spell
6 Slippery floor (possibly slope to a trap or hazard)
7 Timed dart launcher or spell effect fires in a rhythmic pattern
8 Swinging pendulums in the path
9 Bait for a trap or ambush
10 Illusion covering a trap or ambush
11 Statues with an attacking spell guard a passage
12 Floor on fire or covered in magical damaging
d12 Trick
1 Rotating room or corridor, or wall
2 Slide or pit to another level
3 Moving walls change the layout or crush
4 Secret or fake passage or door
5 Portcullis gate or self-sealing passage
6 Magical disorientation or direction
7 One-way or self-sealing door or passage
8 Fog, darkness or blinding light
1 Rotating room or corridor, or wall
2 Slide or pit to another level
3 Moving walls change the layout or crush
4 Secret or fake passage or door
5 Portcullis gate or self-sealing passage
6 Magical disorientation or direction
7 One-way or self-sealing door or passage
8 Fog, darkness or blinding light
9 Illusion covering a threat or passage
10 Magic mirror or fountain
11 Flooded passage or doorway
12 Teleporter pad
d12 Trap
1 Pit with vermin or rancid water
2 Pit with self-sealing trapdoor
3 Pit with steaks or poison spikes
4 Pit with monster
5 Snare or foot clamp or concealed poison spikes
6 Murder holes
7 Deadfall or rolling boulder
8 Crossbow or poison dart
9 Pop-out spikes or stakes
10 Pendulum or scythe
11 Gas, poison or sleep or hallucination
12 Damaging spell
d12 Ambush Monsters
1 Thieves
2 Sheet phantom and/or sheet ghoul
3 Doppelganger
4 Mimic
10 Magic mirror or fountain
11 Flooded passage or doorway
12 Teleporter pad
d12 Trap
1 Pit with vermin or rancid water
2 Pit with self-sealing trapdoor
3 Pit with steaks or poison spikes
4 Pit with monster
5 Snare or foot clamp or concealed poison spikes
6 Murder holes
7 Deadfall or rolling boulder
8 Crossbow or poison dart
9 Pop-out spikes or stakes
10 Pendulum or scythe
11 Gas, poison or sleep or hallucination
12 Damaging spell
d12 Ambush Monsters
1 Thieves
2 Sheet phantom and/or sheet ghoul
3 Doppelganger
4 Mimic
5 Trapper or Lurker or stun jelly
6 Cloaker or Darkmantle
7 Living statue
8 Slithering tracker
9 Grell or gibbering mouther
6 Cloaker or Darkmantle
7 Living statue
8 Slithering tracker
9 Grell or gibbering mouther
10 Golem
11 Invisible stalker
11 Invisible stalker
12 Stone juggernaut
d12 Wandering Monsters
1 Vermin or swarm
2 Carrion Worm or giant beetles
3 Insane berserk warriors or cultists
4 Giant spiders or a scorpion
5 Giant lizards (gekko) or frogs (treefrogs)
6 Nilbog or quickling gang
d12 Wandering Monsters
1 Vermin or swarm
2 Carrion Worm or giant beetles
3 Insane berserk warriors or cultists
4 Giant spiders or a scorpion
5 Giant lizards (gekko) or frogs (treefrogs)
6 Nilbog or quickling gang
7 Gelatinous cube
8 Minotaur hero or minotaur gang
9 Animated weapons or armour
10 Medusan or basilisk
11 Elemental
12 Willow the whisp
No comments:
Post a Comment
I love and welcome feedback but not spambots
Good feedback and suggestions inspire me to write more