65,936 hits on my blog otherday up from 6k daily recently
And still no comments, sigh. I guess its all bots
(two comments about dr mabutu helping me force ppl to love me with spells)
Free pdf of draft of my homebrew rules part A (stats and zero lv) on patreon now as a public post. Two patron only drafts up today.
Inspired by Ford's Fairy Book as it has lots of child monsters
Yes I will accept a from the spaceknight doll if anyone sends me one
Please stop trying to send me glochs in my comments if you can resist the urge
also see
https://elfmaidsandoctopi.blogspot.com/2019/03/puppet-people-of-toy-town.html
Coming soon
More train lines for Chagrinspire
d12 How Fancy?
Roll a few times till satisfied and stop or reroll if incongruent
1 Rustic made from scraps
2 Common materials like wood, leather or cloth
And still no comments, sigh. I guess its all bots
(two comments about dr mabutu helping me force ppl to love me with spells)
Free pdf of draft of my homebrew rules part A (stats and zero lv) on patreon now as a public post. Two patron only drafts up today.
Inspired by Ford's Fairy Book as it has lots of child monsters
Yes I will accept a from the spaceknight doll if anyone sends me one
Please stop trying to send me glochs in my comments if you can resist the urge
also see
https://elfmaidsandoctopi.blogspot.com/2019/03/puppet-people-of-toy-town.html
Coming soon
More train lines for Chagrinspire
d12 How Fancy?
Roll a few times till satisfied and stop or reroll if incongruent
1 Rustic made from scraps
2 Common materials like wood, leather or cloth
3 High quality with intricate designs, but common materials
4 Painted in bright colour
5 Painted many colours
6 Painted many colours with intricate designs
7 Name written on it (possibly famous)
8 Realistic-looking but smaller
9 Glows in the dark or emits light when used
10 Colours change while in use
11 Silver or chrome shiny
12 Golden 1in6 with encrusted gems
d10 Quick Toy Types
1 Sport
2 Skill
3 Dolls
4 Figures
5 Stuffed
6 Tools
7 Boxes
8 Musical
9 Games
10 Puzzles
d100 MagicToy
01 Bouncing ball - will bounce in place forever unless stopped or touched
02 Returning Ball - will return to who kicks or throws to catch or kick again
03 Amazing ball - on command, it floats and sparkles until hit or kicked
04 Obedient Ball - will move by the bonded owners will, great for cheating, can roll uphills, stairs or over obstacles by clinging to surface
05 Bladder of Beans - an unbreakable pigs bladder stuffed with beans popular in village games
06 Bat of Beyond - +1 club that knocks balls a long distance
07 Bag of Balls - colourful hand-sized balls in a silk bag return to held bag on command
07 Rasient Hoop - colourful hoop, sticks to the user so you cant drop it while performing tricks or spinning around your body. Some come instead with a stick
08 Goblin Ball - on a command ball vanishes and returns on command
09 Impossible Ball - can split into three normal balls or back, the balls improve juggling ability and some have more balls
10 Sinister Ball - if played with or stolen, the handler becomes trapped inside the ball. Often come with a child trapped inside for d4 centuries. The bonded owner is immune to this effect. Some might have something worse inside
11 Knucklebones Bags - Set of 5 colourful knucklebones inside that return to the bag at will so you cant lose them
12 Cheaters Dice - roll the result the roller wants, 1in6 come in sets of 2
13 Cup & Ball - If you can succeed ten times without missing a piece of candy appears to reward the user
14 YoYo of Doom - yoyo has a 3m string and good for amazing yoyo feats but also can entangle an enemy or strike someone for 1hp damage. 1in4 have pop out spikes or blades on command and do d4
15 Spinning Top - can summon a 2HD air elemental or dust devil once a day to play for 10 minutes
16 Hypno Top - spinning top with spiral patterns, 4HD or less beings who see in 3m save or gaze at it in wonder for a d3 rounds
17 Kite of The Wind - can fly without wind, 100m line never tangles, can lift skilled user 1m off ground every second round
18 Toy Bow - in a quiver with 10 arrows that return to quiver on command and cause no harm but stick to the target till recalled
19 Skittles of Wonder - 9 wooden pins on command will all fall over, all stand up in a triangle formation or will not fall if knocked over. Great for cheating
20 Golden Jump Rope - stretch from 1-3m at will, can spin by self or with one person holding one end to facilitate skipping games 1in6 amplifies skipping songs as if more children playing
21 Polly Perkins - fine china doll on command can chit chat, drink tea or play simple games for one hour, unbreakable and carries no stains
22 Goblin Doll - ugly goblin doll at night becomes a gremlin who plays pranks like moves or hides items or poops in shioes
23 Princess Saphire - posh talking princess doll who teaches good manners, encourages eating and bathing properly
24 Baba Yaga's Dolly - an ugly witch doll with a happy smile, will cackle if thrown or attacked but is unbreakable. 1in6 will beat a child with a stick if a parent or guardian commands or the child is being naughty in a way the parent would not like
25 Wooden Nesting Doll - painted brightly on command opens in half and another half size doll jumps our d4+4 total dolls are possible and on command they return to normal
26 Tabitha Tantrum - a surly dolly that speaks and in a joking ironic tone, it will be mean to child enemies with soul-destroying personal insults and if the child is threatened, the doll pulls out a hatpin and stabs enemies for a d3 damage (AC5 HD2 Mv12). Some call her Stabitha and if she finds poison will use it on her pin
27 Molly Dolly - a cloth simple doll that can't speak but can mime, if child is owner is in trouble, she will run to get help. She also cleans the child's possessions while they sleep. Once every week 1in6 chance she brought home a new doll, figurine or plush non-magical toy from who knows where but she does like other talking dolls
28 Mad Mary - will talk and play games, but do to a defect, after a while will recommend dangerous tasks as double dares child. she is hard to get rid of once you have a relationship
29 Gossiping Ginny - a talking friend who plays games but also rats out child activities and behaviour to parents
30 Troll Doll - an ugly but lovable hairy naked rubbery green doll with a big nose, claws, grin and pointy ears. If the child is in peril, the doll turns into a real troll to aid the child. Only rarely defective child eating ones 1in6
31 Johnny Soldier - wooden soldier with a sword, on command marches forward swinging sword or halts. 1in6 can fight and gives child fencing lessons and is a bodyguard (AC+3 HD1 Mov6)
32 Wooden menagerie - set of 3d4+4 wooden figures that, on command, move about and play with a child. They scream loudly if damaged
33 Dolly House - a furnished wooden house with a set of a d6 wooden figures who are a family who live in the house and act like a family. 1in6 become deeply resentful of being spied on and plot against the child
34 Nut Cracker - a wooden angry sergeant who crushed nuts not fingers on command. 1in6 will bark officious orders and wiggle a moustache to drill the child in military marching. Will protect choild from rats with its d3 sword (AC+3 HD1 Mov6)
35 Wooden Dragon - articulated dragon with wheels. On command, will move, snap teeth and carry small objects. Will let other toys ride it. If left alone puts any toys left out in a pile and guard them, snapping until ordered to stop
35 Wooden Dog - on command, becomes a real dog who will bravely defend a child. If killed reverts to wood and breaks
36 Equestrian Hero - wooden soldier on a horse on command will loudly gallop, do drills, jump small obstacles, swim or battle other toys
37 Silver Knight - a toy knight that will grow to a real knight to fight if the child is in danger of attack (AC+8 HD2 Mov18), then back again once the threat passes.
38 Wooden Horse - a colourful dog-sized horse will give children rides and will throw them off if cruel or rude. will only work again for that user if they apologise. 1in6 can talk and be a jolly companion
39 Peg People - set of 4d4+4 tiny people in a box with tiny houses. Once set up, they go about their behaviour as if real village folk, and you can even eavesdrop on them. They don't notice the child until picked up, and they might be friendly but 1in6 the peg person screams and the village attacks the child
40 Wheeled Duck - wooden duck with a string and quacks
41 Polly Pure - a plush maid who can talk and play with a child and teaches them literacy, manners, basic geography (possibly dated) and can prepare small meals if it can operate a stove or fire (she is fireproof). 1in6 is a polly Perril who will also teach the child combat, escapology and poison lore
42 Billy the Bear - a plush bear if a child is in danger, turns into a grizzly or polar bear to aid the child. It can also carry bears to safety
43 Stripey Cat - a colourful plush cat that can turn invisible and tell jokes if asked, 1in6 can walk on hind legs and talk at will and will advise the child of perils
44 Plush Dragon - bombastic and makes wild threats of claws and teeth, and fire, but it can only talk, and its invulnerable to non-magic damage. It will protest if hugged and promise terrible acts of revenge. It also tells stories of heroic deed of the past
45 Plush Lion - can roar and play with a child, and it is also quite warm
46 Plush Orc - will play with a child, harmlessly wrestling and punching them on command. If alone with child will threaten and tease child to provoke a fight in a light hearted way
47 Plush Owlbear - adorable cuddly beast that feels warm and makes hooting sounds when hugged, 1in6 have real owlbear fur and prone to possession by the owlbears spirit, making it aware and active all the time. Good children it protects, and naughty ones it mauls
46 Plush Devil - conversational and discusses metaphysics and sin with the child. Unconvincingly offers to buy child should to teach them resistance. Fire proof, tells stories of sinners' lives and how they burn in hell. Supposed to teach child to resist temptation. If hugged it complains. 1in6 dolls are corrupted and offer magic toys for their soul
49 Wooly Bah - plush shhp that can carry a child and gently butt them and is warm and cuddly. The sheep will sing lulabies and will butt foes of the child
50 Plush Scarecrow - talks to birds and translates for the child, can abuse birds so they leave offended to protect a garden. 1in6 dolls are anointed to the turnip god Bogrump and he whispers to the child in their dreams secrets of turnip cultivation so the child grows up madly in love with turnip
51 Music Box - plays music when the lid open d4 1=one only 2=10 songs 3=100 songs 4=never the same song twice
52 Jack in the Box - a springing jester pops out and giggles. it will tell jokes or make puns or tell limericks. 1in6 knows adult jokes also when there are no children present
53 Toy Box - box of various toys, when the child finishes all move back in the box to keep clean. New toys can be added
54 Barrel of Mischief - small holds a colony of troublesome creatures who won't harm the box owner once a day, after 10 minutes, they return sometimes with plunder you will never see again. If any child-sized person squeezes in they are lost in fairyland. If killed they fade away and new ones come out later. There are 4 types d4 1=gremlins 4d+4 2=goblins d4+4 3=kobolds 2d4+4 4=monkeys 2d4+4 (adventurers with shrink potions might fit)
55 Flatulant Box - when open releases fart noises and keeps it up for hours. 1in6 includes terrible odours, wildly different every time
56 Sound Trap - creates a field 3m around the box when open that prevents sound from leaving but lets it in. Handy for annoying noisy children
57 Voice Box - repeats whatever is said to it in a strange voice. You can shut the box before it replies and it will say the phrase when opened
58 Dream Box - with a quartz grey screen and several glowing control gems, let you dial up pictorial stories to entertain the family, 1in6 are adult-only versions
59 Soldiers Box - contains two tiny lead armies that will when opened line up on sides then kill each other in a gory battle lasting 10 minutes, and die, then vanish. Works once a day. 1in6 are corrupted and attack as a swarm
60 Secret Toy Box - a transp-dimensional toy box with little mass, holds many (d4 1=10 2=20 3=50 4=100) toys you can randomly pull out one at a time. A child or pet could also fit inside, and time does not exist inside. Will not accept anything dangerous or made to be harmful or violent. You can shake the contents out one at a time
61 Ghost Trap - glass bottle traps a poltergeist, and the child can talk with it and release it if required. Once released, the spirit will flee the bottle on sight
62 Woodland Logs - a bag of small wooden logs for building houses and walls for play. Includes a magic squirrel who will play with child and clean up after completion or give the child a warm honey chestnut if they do the work
12 Golden 1in6 with encrusted gems
d10 Quick Toy Types
1 Sport
2 Skill
3 Dolls
4 Figures
5 Stuffed
6 Tools
7 Boxes
8 Musical
9 Games
10 Puzzles
d100 MagicToy
01 Bouncing ball - will bounce in place forever unless stopped or touched
02 Returning Ball - will return to who kicks or throws to catch or kick again
03 Amazing ball - on command, it floats and sparkles until hit or kicked
04 Obedient Ball - will move by the bonded owners will, great for cheating, can roll uphills, stairs or over obstacles by clinging to surface
05 Bladder of Beans - an unbreakable pigs bladder stuffed with beans popular in village games
06 Bat of Beyond - +1 club that knocks balls a long distance
07 Bag of Balls - colourful hand-sized balls in a silk bag return to held bag on command
07 Rasient Hoop - colourful hoop, sticks to the user so you cant drop it while performing tricks or spinning around your body. Some come instead with a stick
08 Goblin Ball - on a command ball vanishes and returns on command
09 Impossible Ball - can split into three normal balls or back, the balls improve juggling ability and some have more balls
10 Sinister Ball - if played with or stolen, the handler becomes trapped inside the ball. Often come with a child trapped inside for d4 centuries. The bonded owner is immune to this effect. Some might have something worse inside
11 Knucklebones Bags - Set of 5 colourful knucklebones inside that return to the bag at will so you cant lose them
12 Cheaters Dice - roll the result the roller wants, 1in6 come in sets of 2
13 Cup & Ball - If you can succeed ten times without missing a piece of candy appears to reward the user
14 YoYo of Doom - yoyo has a 3m string and good for amazing yoyo feats but also can entangle an enemy or strike someone for 1hp damage. 1in4 have pop out spikes or blades on command and do d4
15 Spinning Top - can summon a 2HD air elemental or dust devil once a day to play for 10 minutes
16 Hypno Top - spinning top with spiral patterns, 4HD or less beings who see in 3m save or gaze at it in wonder for a d3 rounds
17 Kite of The Wind - can fly without wind, 100m line never tangles, can lift skilled user 1m off ground every second round
18 Toy Bow - in a quiver with 10 arrows that return to quiver on command and cause no harm but stick to the target till recalled
19 Skittles of Wonder - 9 wooden pins on command will all fall over, all stand up in a triangle formation or will not fall if knocked over. Great for cheating
20 Golden Jump Rope - stretch from 1-3m at will, can spin by self or with one person holding one end to facilitate skipping games 1in6 amplifies skipping songs as if more children playing
21 Polly Perkins - fine china doll on command can chit chat, drink tea or play simple games for one hour, unbreakable and carries no stains
22 Goblin Doll - ugly goblin doll at night becomes a gremlin who plays pranks like moves or hides items or poops in shioes
23 Princess Saphire - posh talking princess doll who teaches good manners, encourages eating and bathing properly
24 Baba Yaga's Dolly - an ugly witch doll with a happy smile, will cackle if thrown or attacked but is unbreakable. 1in6 will beat a child with a stick if a parent or guardian commands or the child is being naughty in a way the parent would not like
25 Wooden Nesting Doll - painted brightly on command opens in half and another half size doll jumps our d4+4 total dolls are possible and on command they return to normal
26 Tabitha Tantrum - a surly dolly that speaks and in a joking ironic tone, it will be mean to child enemies with soul-destroying personal insults and if the child is threatened, the doll pulls out a hatpin and stabs enemies for a d3 damage (AC5 HD2 Mv12). Some call her Stabitha and if she finds poison will use it on her pin
27 Molly Dolly - a cloth simple doll that can't speak but can mime, if child is owner is in trouble, she will run to get help. She also cleans the child's possessions while they sleep. Once every week 1in6 chance she brought home a new doll, figurine or plush non-magical toy from who knows where but she does like other talking dolls
28 Mad Mary - will talk and play games, but do to a defect, after a while will recommend dangerous tasks as double dares child. she is hard to get rid of once you have a relationship
29 Gossiping Ginny - a talking friend who plays games but also rats out child activities and behaviour to parents
30 Troll Doll - an ugly but lovable hairy naked rubbery green doll with a big nose, claws, grin and pointy ears. If the child is in peril, the doll turns into a real troll to aid the child. Only rarely defective child eating ones 1in6
31 Johnny Soldier - wooden soldier with a sword, on command marches forward swinging sword or halts. 1in6 can fight and gives child fencing lessons and is a bodyguard (AC+3 HD1 Mov6)
32 Wooden menagerie - set of 3d4+4 wooden figures that, on command, move about and play with a child. They scream loudly if damaged
33 Dolly House - a furnished wooden house with a set of a d6 wooden figures who are a family who live in the house and act like a family. 1in6 become deeply resentful of being spied on and plot against the child
34 Nut Cracker - a wooden angry sergeant who crushed nuts not fingers on command. 1in6 will bark officious orders and wiggle a moustache to drill the child in military marching. Will protect choild from rats with its d3 sword (AC+3 HD1 Mov6)
35 Wooden Dragon - articulated dragon with wheels. On command, will move, snap teeth and carry small objects. Will let other toys ride it. If left alone puts any toys left out in a pile and guard them, snapping until ordered to stop
35 Wooden Dog - on command, becomes a real dog who will bravely defend a child. If killed reverts to wood and breaks
36 Equestrian Hero - wooden soldier on a horse on command will loudly gallop, do drills, jump small obstacles, swim or battle other toys
37 Silver Knight - a toy knight that will grow to a real knight to fight if the child is in danger of attack (AC+8 HD2 Mov18), then back again once the threat passes.
38 Wooden Horse - a colourful dog-sized horse will give children rides and will throw them off if cruel or rude. will only work again for that user if they apologise. 1in6 can talk and be a jolly companion
39 Peg People - set of 4d4+4 tiny people in a box with tiny houses. Once set up, they go about their behaviour as if real village folk, and you can even eavesdrop on them. They don't notice the child until picked up, and they might be friendly but 1in6 the peg person screams and the village attacks the child
40 Wheeled Duck - wooden duck with a string and quacks
41 Polly Pure - a plush maid who can talk and play with a child and teaches them literacy, manners, basic geography (possibly dated) and can prepare small meals if it can operate a stove or fire (she is fireproof). 1in6 is a polly Perril who will also teach the child combat, escapology and poison lore
42 Billy the Bear - a plush bear if a child is in danger, turns into a grizzly or polar bear to aid the child. It can also carry bears to safety
43 Stripey Cat - a colourful plush cat that can turn invisible and tell jokes if asked, 1in6 can walk on hind legs and talk at will and will advise the child of perils
44 Plush Dragon - bombastic and makes wild threats of claws and teeth, and fire, but it can only talk, and its invulnerable to non-magic damage. It will protest if hugged and promise terrible acts of revenge. It also tells stories of heroic deed of the past
45 Plush Lion - can roar and play with a child, and it is also quite warm
46 Plush Orc - will play with a child, harmlessly wrestling and punching them on command. If alone with child will threaten and tease child to provoke a fight in a light hearted way
47 Plush Owlbear - adorable cuddly beast that feels warm and makes hooting sounds when hugged, 1in6 have real owlbear fur and prone to possession by the owlbears spirit, making it aware and active all the time. Good children it protects, and naughty ones it mauls
46 Plush Devil - conversational and discusses metaphysics and sin with the child. Unconvincingly offers to buy child should to teach them resistance. Fire proof, tells stories of sinners' lives and how they burn in hell. Supposed to teach child to resist temptation. If hugged it complains. 1in6 dolls are corrupted and offer magic toys for their soul
49 Wooly Bah - plush shhp that can carry a child and gently butt them and is warm and cuddly. The sheep will sing lulabies and will butt foes of the child
50 Plush Scarecrow - talks to birds and translates for the child, can abuse birds so they leave offended to protect a garden. 1in6 dolls are anointed to the turnip god Bogrump and he whispers to the child in their dreams secrets of turnip cultivation so the child grows up madly in love with turnip
51 Music Box - plays music when the lid open d4 1=one only 2=10 songs 3=100 songs 4=never the same song twice
52 Jack in the Box - a springing jester pops out and giggles. it will tell jokes or make puns or tell limericks. 1in6 knows adult jokes also when there are no children present
53 Toy Box - box of various toys, when the child finishes all move back in the box to keep clean. New toys can be added
54 Barrel of Mischief - small holds a colony of troublesome creatures who won't harm the box owner once a day, after 10 minutes, they return sometimes with plunder you will never see again. If any child-sized person squeezes in they are lost in fairyland. If killed they fade away and new ones come out later. There are 4 types d4 1=gremlins 4d+4 2=goblins d4+4 3=kobolds 2d4+4 4=monkeys 2d4+4 (adventurers with shrink potions might fit)
55 Flatulant Box - when open releases fart noises and keeps it up for hours. 1in6 includes terrible odours, wildly different every time
56 Sound Trap - creates a field 3m around the box when open that prevents sound from leaving but lets it in. Handy for annoying noisy children
57 Voice Box - repeats whatever is said to it in a strange voice. You can shut the box before it replies and it will say the phrase when opened
58 Dream Box - with a quartz grey screen and several glowing control gems, let you dial up pictorial stories to entertain the family, 1in6 are adult-only versions
59 Soldiers Box - contains two tiny lead armies that will when opened line up on sides then kill each other in a gory battle lasting 10 minutes, and die, then vanish. Works once a day. 1in6 are corrupted and attack as a swarm
60 Secret Toy Box - a transp-dimensional toy box with little mass, holds many (d4 1=10 2=20 3=50 4=100) toys you can randomly pull out one at a time. A child or pet could also fit inside, and time does not exist inside. Will not accept anything dangerous or made to be harmful or violent. You can shake the contents out one at a time
61 Ghost Trap - glass bottle traps a poltergeist, and the child can talk with it and release it if required. Once released, the spirit will flee the bottle on sight
62 Woodland Logs - a bag of small wooden logs for building houses and walls for play. Includes a magic squirrel who will play with child and clean up after completion or give the child a warm honey chestnut if they do the work
63 Clinging Blocks - a bag of 5d5 colourful blocks with runes on them. With a command a block pressed against another block or surface will cling for one hour. Adventurers will find other uses like making climbing holds or blocking doors. Force can separate them, but it might damage some surfaces
64 Tool Box - with hammer, saw, hand drill and chisel. Each tool has a command word and will go to work for ten minutes three times a day. They are 1/4 normal size and cannot harm a living being
65 Toy Cart - small wooden cart that will follow its child around and can even carry a small child or dog
66 Toy Mallet - for a child looks like a realistic large mallet from a quarry but it is brightly coloured and when you tit someone it just tickles
67 Toy Stove - a small self-igniting stove and flames won't burn a living being or ignite flammables. Can bake tiny cakes or an egg. Comes with a frying pan, baking tray and a tiny cauldron but some have more. 1in6 has a timer and offers cooking tips and can turn itself off
68 Brick Mould - 1/3 normal size, turns mud or sand into a brick in one minute, can be used to build tiny structures
69 Toy Cauldron - self-heating cauldron but won't boil or scald anyone, on command heat turns on or off
70 Toy Tattoo Needle - can draw on people without pain, self-inking and art fades the next dawn
71 Toy Horn - plays military signals with minimal effort or skill 1/3 normal size
72 Toy Drum - a small noisy drum, on command from the parent, only the person beating it can hear it
73 Magic Drum - plays by self, usually marches
74 Magic Flute - has a face and plays itself, has tiny legs and arms and will play games, tell stories and sing songs. Often gold or silver with gems or semiprecious stones
75 Tin Whistle - blows very loudly but also can mimic any bird
76 Wonder Cymbals - three times a day if you clash three times, a small honey cake morsel appears
77 Magic Lyre - self self-playing lyre that also sings and tells stories, 1in6 also knows adult songs, 1/3 normal size
78 Bagpipe of Flatulance - plays novelty fatrt sounds mixed in with horrible bagpipe squarks and easier to play than a normal one, only 1/3 size
79 Musical Marrionette - plays a small instrument like a lyre, flute, drum or lute, can follow a child and will play with others, often comes in a set, making a little band
80 Brazen Bell - rings on command or can be given conditions like ring at a certain time or if someone performs a certain action. 1in6 have a face and can't talk with a personality suiting their sound
81 Wonderous Chess Set - pieces come to life and battle entertainingly in play
82 Three in a row board - simple peg game you can play alone as pegs move on their own (like noughts & crosses/tic tac toe)
83 Backgammon Board of Wonder - if you win three games, the game releases a copper coin, some do silver and gold but coin supply per day limited to a few coins a day
84 Manticores & Mazes - boardgame with dice where you race to the end, avoiding monsters. When your piece is killed it moves to the beginning and the animated art shows the player being eaten
85 Ramps & Lizards - board game with dice where you move around the board but ramp squares advance you further and lizards take your piece back. The ramp and lizards move your piece automatically and a voice explains how sin advances or devolves your soul
86 Klobok - a goblin game with dice, when pieces die they scream and tiny ghosts hang around bodies until game ends, 4 players compete in races through a maze, the losers all become wildly flatulent for a d4 rounds
87 Wizards Game - by holding one of four gems set into the board, you can have a telekinetic hand wrestle another player's telekinetic hand. Superior mental attributes win so the game is really used to test wizardry students
88 Magic Maze Game - A maze image on the board changes each use, you trace the maze route with your finger, and if you go backwards, you get electrocuted for 1hp damage. Adult versions with lethal damage are found in mad wizard dungeons to open doors
89 Zebor - a kingdom building game with illusionary animations as players kingdoms grow and battle and manage resources. Solo, 2, 3 and 4 player versions
90 Klabergon - boardgame with various collectable pieces and cards. The pieces animate and battle and the cards have animations. A set has 2d4+4 pieces and 2d6+6cards but larger ones exist. Pieees and cards only work on the official table. Some people collect more pieces and play for keeps and run tournaments. Legendary pieces, rare cards or boards are sometimes found alone in treasure hoards or are the target of wizard fetch quests. Players find game addictive and board owners become fanatics and seek more cards and figures
91 Wonderous Puzzle Cube - glimmering rotating cube, when complete its colour changes and the puzzle randomises again while playing a tune
93 Amazing Puzzlebox - when opened rewards user with a nut or candied fruit then randomises again. Also popular with smart pets
94 Secure Puzzlebox - can be used to contain small treasures and a combination set. Only be harmed by magic
95 Puzzle Prism - held in front of light the crystal projects patterns and the correct angle that is tricky to achieve shows an image. Some have multiple images. Some have treasure maps
96 Beehive Puzzle - when activated has a ticking timer. If opened in time you get a blob of honey, if you fail a d6 bees come out and chase the user
97 Kelidoscope of Wonder - if you stare at the amazing patterns, save or spend a d6 hours thoroughly absorbed but others can snap you out of it. Used to keep children quiet but some adults are addicted or develop odd beliefs about the patterns, like they think they see extradimensional beings. Some say these ruined a civilisation of wizards
98 Klorgus - a slimy gelatinous blob that makes fart sounds and can be moulded into shapes or figures that slowly return to a blob
99 Orb of Wonder - a floating telikinetic sphere that can talk and gives mild electric shocks to inattentive students. Some teach dated lore or use an ancient language
100 Spinning top of the Planes - a spinning top with rotating sections, you can dial up other planes. While spinning you can see crude images of everyday life forms of another dimension
72 Toy Drum - a small noisy drum, on command from the parent, only the person beating it can hear it
73 Magic Drum - plays by self, usually marches
74 Magic Flute - has a face and plays itself, has tiny legs and arms and will play games, tell stories and sing songs. Often gold or silver with gems or semiprecious stones
75 Tin Whistle - blows very loudly but also can mimic any bird
76 Wonder Cymbals - three times a day if you clash three times, a small honey cake morsel appears
77 Magic Lyre - self self-playing lyre that also sings and tells stories, 1in6 also knows adult songs, 1/3 normal size
78 Bagpipe of Flatulance - plays novelty fatrt sounds mixed in with horrible bagpipe squarks and easier to play than a normal one, only 1/3 size
79 Musical Marrionette - plays a small instrument like a lyre, flute, drum or lute, can follow a child and will play with others, often comes in a set, making a little band
80 Brazen Bell - rings on command or can be given conditions like ring at a certain time or if someone performs a certain action. 1in6 have a face and can't talk with a personality suiting their sound
81 Wonderous Chess Set - pieces come to life and battle entertainingly in play
82 Three in a row board - simple peg game you can play alone as pegs move on their own (like noughts & crosses/tic tac toe)
83 Backgammon Board of Wonder - if you win three games, the game releases a copper coin, some do silver and gold but coin supply per day limited to a few coins a day
84 Manticores & Mazes - boardgame with dice where you race to the end, avoiding monsters. When your piece is killed it moves to the beginning and the animated art shows the player being eaten
85 Ramps & Lizards - board game with dice where you move around the board but ramp squares advance you further and lizards take your piece back. The ramp and lizards move your piece automatically and a voice explains how sin advances or devolves your soul
86 Klobok - a goblin game with dice, when pieces die they scream and tiny ghosts hang around bodies until game ends, 4 players compete in races through a maze, the losers all become wildly flatulent for a d4 rounds
87 Wizards Game - by holding one of four gems set into the board, you can have a telekinetic hand wrestle another player's telekinetic hand. Superior mental attributes win so the game is really used to test wizardry students
88 Magic Maze Game - A maze image on the board changes each use, you trace the maze route with your finger, and if you go backwards, you get electrocuted for 1hp damage. Adult versions with lethal damage are found in mad wizard dungeons to open doors
89 Zebor - a kingdom building game with illusionary animations as players kingdoms grow and battle and manage resources. Solo, 2, 3 and 4 player versions
90 Klabergon - boardgame with various collectable pieces and cards. The pieces animate and battle and the cards have animations. A set has 2d4+4 pieces and 2d6+6cards but larger ones exist. Pieees and cards only work on the official table. Some people collect more pieces and play for keeps and run tournaments. Legendary pieces, rare cards or boards are sometimes found alone in treasure hoards or are the target of wizard fetch quests. Players find game addictive and board owners become fanatics and seek more cards and figures
91 Wonderous Puzzle Cube - glimmering rotating cube, when complete its colour changes and the puzzle randomises again while playing a tune
93 Amazing Puzzlebox - when opened rewards user with a nut or candied fruit then randomises again. Also popular with smart pets
94 Secure Puzzlebox - can be used to contain small treasures and a combination set. Only be harmed by magic
95 Puzzle Prism - held in front of light the crystal projects patterns and the correct angle that is tricky to achieve shows an image. Some have multiple images. Some have treasure maps
96 Beehive Puzzle - when activated has a ticking timer. If opened in time you get a blob of honey, if you fail a d6 bees come out and chase the user
97 Kelidoscope of Wonder - if you stare at the amazing patterns, save or spend a d6 hours thoroughly absorbed but others can snap you out of it. Used to keep children quiet but some adults are addicted or develop odd beliefs about the patterns, like they think they see extradimensional beings. Some say these ruined a civilisation of wizards
98 Klorgus - a slimy gelatinous blob that makes fart sounds and can be moulded into shapes or figures that slowly return to a blob
99 Orb of Wonder - a floating telikinetic sphere that can talk and gives mild electric shocks to inattentive students. Some teach dated lore or use an ancient language
100 Spinning top of the Planes - a spinning top with rotating sections, you can dial up other planes. While spinning you can see crude images of everyday life forms of another dimension
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