I doubted a pre xmas game would happen but everyone seems to be starting early, having more smaller events we ended up with three players. Have an uncanny xmas and remember to blame rich for everything at family gatherings. Last post given a warning by google and 15 ppl seen vs hundreds viewing previous post before.
Arsh the dog beast boi who is now Lv4 Abhuman and a 1st Lv Druid
-got a flashy new +2 ring of protection and fire resistance with an oath
- mostly a good guy who wants to help good and stop bad
Nebos a 7"6 sky giant youth Lv5
-has become a famous builder and engineer
-his jester now carries the party banner
-tends to look after Balzac a fleshy 4 foot golem they are trying to raise proper
-even did divination to determine if Balzac should eat all corpses they find or make
The man with no name Lv thief - contemplating being a mutant or wizard
-an alchemy based thief worked well and I have more rules on a blog soon
-with Rat Sonya a swashbuckling 7-foot-tall rat lady
The party is quite good, but now whenever they meet neutrals, they are suspicious. They could do anything and call it self-interest!
"I sense the neutral presence here!"
I gave them starting point options and assumed characters had spent weeks training and crafting. The nameless man has taken to entering battle with a long-lasting fuse in his teeth so he can light bombs. Also teamed up with the dogman who can cast druidic ignite on thrown bombs.
So from Marsh village they went to the gatehouse on the plateau and the orcs let them in. The orc chief was keen to remind them of the deal for 50% cut and a choice of magic items first. He showed off an orc sorcerer and priest.
They considered the kobold entrance but the party priest who spoke kobold was away for a religious conference. So they decided to wait. They had made trade with former kobold enemies before.
Up a great ramp they went with orcs slamming a gate behind them.
They came to a great conjunction where a pentagonal outer highway passage met a huge outer circle inside the pentagon and a smaller circle of the local segment. The saw 6 train station entrances at the great intersection and looked at signs. The straight highway had offices running east and west and there were signs indicating the segment circle was half admin (tax and banking) and some kind of workshops adjacent to the Ministry of Information.
Explored some offices noise entering glass and iron doors attracted three ghouls which actually paralysed half the whole party and was a worry. No-man used a light spell to blind a ghoul breaking the undead resolve and finishing them. Arsh and the man with no name had done some save-boosting things and it helped. They rested and searched offices finding some documents and Black Sphere dark ale bottles. Found more documents that made them realise the Ministry of Information was the secret police and the workshops for special spy equipment and examining strange objects. There were many petty poltergeists and haunt phenomena. Did find some potions including age-reducing ointment.
So they headed for the workshops and found a turnstile gate so Rat Sonya squeezed through and returned when she found signs of a blood trail of a dragged corpse. So they found corpses of river pirates with eyes and mouths that arose as sniffing tracking zombies they defeated and found unpleasant. One office had a spectral secretary menace them and only some had the magic required to harm it. Found two weird chests with magic locks so left them hidden.
One has an evil tree seed from the stars
The second a piece of star metal from a hairy star
Inside the first workshop was a bullet-headed worker automaton repairing another one. They asked who authorised this and it explained was under orders to repair other units. It kept stopping to watch the party as they searched. There were 7 benches beside the robot one. with weird items the party could not identify so they grabbed the portable stuff. It was weird stuff from the global reach of the
A strange metal sarcophagi they left (a star person mummy nobody would touch)
A dried tentacle tip of an extinct kaiju squid
A metal head-size box (vampire head)
A jade idol in a wooden box (a small golem)
A purple crystal from the stars (See Gus L crystal adventures)
A sealed metal box with a frozen sphere of green slime from a glacier
An urn with storm runes (released a cloud)
They grabbed the portable stuff but avoided the frozen slime and alien coffin. They released a storm cloud that covered the ceiling providing an indoor microclimate.
So made their way back to the orcs. As they had not identified the stuff they took turns grabbing loot. The cackling orc magicians were pleased with the dark tree seed and the vampire head in a box. They also got the crystal and pray watched them snap it and sneeze from the dust. Party learned with divination what they missed and wondered if the orc stuff meant trouble later.
So made it back to marsh village to rest. They got the jade idol to talk, its a highly magically resilient creation.
Arsh the dog beast boi who is now Lv4 Abhuman and a 1st Lv Druid
-got a flashy new +2 ring of protection and fire resistance with an oath
- mostly a good guy who wants to help good and stop bad
Nebos a 7"6 sky giant youth Lv5
-has become a famous builder and engineer
-his jester now carries the party banner
-tends to look after Balzac a fleshy 4 foot golem they are trying to raise proper
-even did divination to determine if Balzac should eat all corpses they find or make
The man with no name Lv thief - contemplating being a mutant or wizard
-an alchemy based thief worked well and I have more rules on a blog soon
-with Rat Sonya a swashbuckling 7-foot-tall rat lady
The party is quite good, but now whenever they meet neutrals, they are suspicious. They could do anything and call it self-interest!
"I sense the neutral presence here!"
I gave them starting point options and assumed characters had spent weeks training and crafting. The nameless man has taken to entering battle with a long-lasting fuse in his teeth so he can light bombs. Also teamed up with the dogman who can cast druidic ignite on thrown bombs.
So from Marsh village they went to the gatehouse on the plateau and the orcs let them in. The orc chief was keen to remind them of the deal for 50% cut and a choice of magic items first. He showed off an orc sorcerer and priest.
They considered the kobold entrance but the party priest who spoke kobold was away for a religious conference. So they decided to wait. They had made trade with former kobold enemies before.
Up a great ramp they went with orcs slamming a gate behind them.
They came to a great conjunction where a pentagonal outer highway passage met a huge outer circle inside the pentagon and a smaller circle of the local segment. The saw 6 train station entrances at the great intersection and looked at signs. The straight highway had offices running east and west and there were signs indicating the segment circle was half admin (tax and banking) and some kind of workshops adjacent to the Ministry of Information.
Explored some offices noise entering glass and iron doors attracted three ghouls which actually paralysed half the whole party and was a worry. No-man used a light spell to blind a ghoul breaking the undead resolve and finishing them. Arsh and the man with no name had done some save-boosting things and it helped. They rested and searched offices finding some documents and Black Sphere dark ale bottles. Found more documents that made them realise the Ministry of Information was the secret police and the workshops for special spy equipment and examining strange objects. There were many petty poltergeists and haunt phenomena. Did find some potions including age-reducing ointment.
So they headed for the workshops and found a turnstile gate so Rat Sonya squeezed through and returned when she found signs of a blood trail of a dragged corpse. So they found corpses of river pirates with eyes and mouths that arose as sniffing tracking zombies they defeated and found unpleasant. One office had a spectral secretary menace them and only some had the magic required to harm it. Found two weird chests with magic locks so left them hidden.
One has an evil tree seed from the stars
The second a piece of star metal from a hairy star
Inside the first workshop was a bullet-headed worker automaton repairing another one. They asked who authorised this and it explained was under orders to repair other units. It kept stopping to watch the party as they searched. There were 7 benches beside the robot one. with weird items the party could not identify so they grabbed the portable stuff. It was weird stuff from the global reach of the
A strange metal sarcophagi they left (a star person mummy nobody would touch)
A dried tentacle tip of an extinct kaiju squid
A metal head-size box (vampire head)
A jade idol in a wooden box (a small golem)
A purple crystal from the stars (See Gus L crystal adventures)
A sealed metal box with a frozen sphere of green slime from a glacier
An urn with storm runes (released a cloud)
They grabbed the portable stuff but avoided the frozen slime and alien coffin. They released a storm cloud that covered the ceiling providing an indoor microclimate.
So made their way back to the orcs. As they had not identified the stuff they took turns grabbing loot. The cackling orc magicians were pleased with the dark tree seed and the vampire head in a box. They also got the crystal and pray watched them snap it and sneeze from the dust. Party learned with divination what they missed and wondered if the orc stuff meant trouble later.
So made it back to marsh village to rest. They got the jade idol to talk, its a highly magically resilient creation.
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