Wednesday, 20 November 2024

River Travel Tables For Chagrinspire




































Marsh Folk - green skinned abjuman fisher folk who live in the swamp. Some have taken up degenerate cults and are inbred mutants but the ones on Marsh Town and found in other wetland communities 

d12 Water Hazards
1 Sea mine - crude black powder and a lit fuse inside or steel high explosive model 
2 Tangled in nets, ropes, sails or garbage
3 Tangled in seaweed often with creatures inside d4 1=giant crabs 2=fish folk 3=giant ammonite 4=giant trilobites
4 Swarm of carnivorous flying fish
5 Aquatic turbulence from something (?) or whirlpool (a drain in deep?) or weather
6 Rocks or ice
7 Underwater wreckage
8 Oil slick or miasma
9 Giant Lake Serpent or marine dinosaur
10 Kelpie or sirens
11 Tentacled abomination (shoggoth?)
12 Other vessel

d12 Waterway Vessels
1 Coracle - circular wicker frame with hide or coiled rope with bitumen 1-8 person versions. 
Used by d6 1=frog folk 2=fish folk 3=marsh folk 4=otter folk 5=beaver folk 6=rat folk
2 Raft - wood or bundles of reeds or frame with inflated animal skins, small 1-4 persons per 3m section. Used by d6 1=frog folk 2=fish folk 3=marsh folk 4=otter folk 5=beaver folk 6=rat folk
3 Canoe - single or larger ones for war or transport, some have outriggers Used by d6 1=frog folk 2=fish folk 3=marsh folk 4=otter folk 5=beaver folk 6=rat folk
4 Rowboat - various sizes 2-12 person versions from a single to a jollyboat. Used by d6 1=bandits 2=pirates 3=cultists 4=slavers 
5 Fishing Boat - with sails and nets for 1-6 crew versions. Used by d6 1=frog folk 2=fish folk 3=marsh folk 4=otter folk 5=beaver folk 6=rat folk
6 Barge - large flatboat used for ferries and transporting troops or livestock or goods. Used by various factions d6 1=frog folk 2=fish folk 3=marsh folk 4=adventurers from Magic Island a camp of foreign mercenaries and wizards sent by universities 
7 Longboat -  for war or trade with oars and sails with animal prows, can be pulled by oxen overland. Crewed by d4 1=barbarians 2=marsh folk 3=orcs 4=chaos cannibal cult 
8 Canal Boat - a long narrow boat for canals over the wasteland including under the wasteland with underground automated locks to reach higher or lower waterways. Most are pulled by a horse or people on shore, and Some are golem-powered. They are comparable to trains and some will tow cargo canal boats. Many varieties d12 1=transport 2=marsh folk nomads 3=merchants 4=scavengers 5=fish folk hybrids 6=funeral barge with undead 7=cultists with beast abhumans 8=adventurers 9=pirates 10=fish folk and hybrid cultists 11=Black sphere automated transport barge 12=Black Sphere automated work barge
9 Gun Boat - with a small cannon or Gatling gun. Crew either serve the Black Sphere and clones or the Allies crewed by the undead. Has a dozen crew to operate and fire optimally 
10 Paddlesteamer - golem boat powered by a wheel, used for freight, war or passengers. One is a travelling market and casino. Have 20-100 crew 
11 Submarine - armoured golem sub-crewed by gnome aquamarines and commandoes. Some are small with 4 but others may have several dozen crew
12 Ironclad - armoured golem boat with cannons, highly resilient, sitting mostly below the waterline. Crew either serve the Black Sphere and clones or the Allies crewed by the undead. Has a dozen crew to operate and fire optimally 

d12 Marine structures
1 Signal bouy with light or fog horn
2 Tethered raft with shack
3 Wrecked cargo vessel
4 Wrecked millitary vessel
5 Floating wood and scrap settlement with boast hulls incorporated
6 Concrete gun bunker
7 Oil platform
8 Observation platform
9 Aquatic habitat surface platform
10 Marine fort
11 Marine airstrip/airship mast
12 Floating islands of debris or aquatic plants

d10 Marine Rubbish
or coastal mimics
1 Flotsam and Jetsam
2 Corpses
3 Organic
4 Boating
5 Castaway
6 Baggage
7 Household
8 Fluids & Continers
9 Odd
10 Magic

d100 Crap to find floating or onshore
01 Broken raft of wood and junk
02 Empty Barrels but 1in6 time is sealed with beer inside
03 Glass spheres or wooden floats and some fishing nets 
04 Eel or crab trap
05 Fisherman's hat
06 Empty crate 1in6 with sealed navy biscuits
07 Damaged fishing nets
08 Item of clothing like hat, coat, scarf or boot
09 Fishing rod
10 Gaffhook on a long wooden pole
11 Dead fish or birds
12 Drowned sailor or fisherman
13 Dead fish folk or frog folk
14 Mash folk remain badly eaten by something
15 Lake monster corpse covered in crabs
16 Severed tentacle
17 Dead goat
18 Floating zombies respond poorly if poked
19 Dead giant bat
20 Dead kobold
21 Lake monster ambergris worth 100gp
22 Huge jellyfish trailing toxic stingers
23 Interesting sea shell
24 Raft of marine vegetation 1in6 hostile
25 Vast mass of slime 1in6 a shoggoth
26 Raft of marine creature eggs
27 Raft of floating worms
28 Lumps of fascinating driftwood
29 Log or tree stump or whole tree
30 Dead horrible slimy rotten thing with eyes
31 Mast of a small sailing boat with a sail
32 Life preserver or flotation vest
33 Part of a broken canoe 1in6 intact
34 A single oar
35 Prow off a longboat often a horse or dragon or humanoid figure
36 Length of rope 1in6 attached to anchor stone
37 Crude raft abandoned 1in6 with a wretched survivor who needs help
38 Rowboat with no oars
39 Broken rudder
40 Flag from a boat
41 Kobold in a box
42 Goblin in a barrel
43 Orc hanging onto a log
44 Unconcious bandit clinging to log
45 Gnome with life-preserver in naval uniform from a submarine
46 Children d4 on a raft with no oars or rudder lost
47 Unconcious flight crew from an airship and a parachute
48 Yelling human in water is really a fish folk hybrid and fish folk underwater await for an ambush
49 Kelpie pretends to be an attractive woman floating in the water
50 Deathguard flesh golem on a raft reluctant to swim (possibly in a transparent transport pod)
51 Trunk of good clothing and grooming supplies
52 First aid bag
53 Wooden box of tools
54 Bag of cook knives and a pan
55 Trunk of old books and newspapers
56 Trunk with portable writing desk
57 Satchel of orders in code and maps of a location in wastes
58 Case of mineral samples and a map of a mine location
59 Sailors sea chest with clothes and a scrimshaw monster tooth worth 2d6x20gp
60 Wooden case with a small hideous mummified mermaid
61 Old sofa or couch crawling in marine bugs
62 Broken chair
63 Intact table
64 Cooking pot or cauldron
65 Rusted toaster
66 Toilet seat
67 Wardrobe (maybe something lives in it)
68 Kitchen sink
69 Gramaphone player, hand-cranked, working
70 Meatsafe with something rotten and maggot-ridden
71 Ship in a bottle
72 Glass or ceramic bottles
73 Note or map in a bottle
74 Bottle of rum
75 Jar of pickled eggs
76 Strange freak creature in a bottle of spirits
77 Glass ampules of ancient drugs 2d6
78 Drum of alchemical waste
79 Slick of flammable oil
80 Slick of blood from some huge creature
81 Wooden display case with small hideous mummified mermaid
82 Block of ice with humanoid inside
83 Coffin 1in6 has an undead inside
84 Cage with a chicken
85 Carved wooden idol of some deity
86 Barometre and aurora warning gauge
87 Barrel of monkeys
88 Mass of fish folk eggs with tiny moving babies inside
89 Mass of snakes writhing in some seasonal gathering
90 Burning funeral boat or raft
91 Carved ancient idol, its spirit curses who discards or harms it thoughtlessly
92 Locked chest with a cursed item and possibly a human hand
93 Box of d6 cursed fish folk gold bars worth 100gp each, that fishfolk all over the world sense if it comes near their waters
94 Glass orb with dark swirling purple vapour inside, a communication orb that lets you verbally contact a master orb holder. The larger master orb can see back through the orb to spy on it's keeper and may have many spy orbs. Popular with dark lords and ancient wizards
95 Box with a magical flare pistol that requires no ammunition and can fire each round without ever reloading
96 Leather soldiers harness with a sheathed magic dagger or small sword, +1 +3 vs anyone under the effect of a magic potion
97 Gleaming Curiass AC+5 resist bullets with full AV, stops non-magical missile weapons as long as there is daylight
98 Cloak +1 protection can turn into a bat for one hour by night 1% chance per use infects user with were bat lycanthropy due to a flaw in creation intended to kill the creator
99 Cavalry helmet with the red brush on top, the wearer has +1 Protection and is immune to fear
100 Crystal key can summon a fragile  crystal ornithopter which will fly up to six passengers to the moon

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