Thursday 7 November 2024

d100 Strange Inheritances





































Some starting background trinkets for starting players with some to get them started on the property ladder or possible adventure hooks, Perhaps could meet in a legal office instead of a pub.

d10 Quick Types
1 Purse
2 Documents
3 Arms & Armour
4 Diary
5 Transport
6 Servant
7 Land
House
9 Tomb
10 Magic

d100 Strange Inheritances
01 Purse with 100sp and a key
02 Purse with 3d6x5gp and a locket
03 Purse with 5d6cp and a copper ring worth 10sp
04 Purse with 5d6sp and a silver wing worth 10gp
05 Puse with 5d6gp and gold ring worth 100gp
06 A set of thief's lockpicks, a sharpened coin and a garotte
07 Purse with marked cards, two loaded dice and a two-headed coin
08 Purse with a bottle of holy water and a gold holy symbol worth 30gp
09 Purse with fools gold nuggets and a ring of delusion
10 Purse with 5d6pp and a +1 ring of protection
11 Letters revealing your secret ancestry
12 Letter wishing the recipient the best and requesting to visit a mysterious relative in a city
13 Letter telling heir they will inherit 300gp if they marry a specific person
14 Letter mentioning a family lost magic item
15  Letter warning you not to sell your soul to hell and apologies for leaving you nothing
16 Treasure map but somebody build an inn on top of the location
17 Treasure Map showing an island but no idea if at sea or a lake or where
18 Treasure Map to a church where ancestor's bones are buried with a magic item
19 Letter claiming you owe a crime guild for a dead relative's debts
20 Letters of credit from a merchant banking cartel worth 300sp
21 +1 knife d3 always points north under the moonlight
22 Silver dagger, 12 silver crossbow bolts and a cold iron horseshoe knuckleduster
23 +1 +2 vs giants & ogres family sword with an inscription naming an ancestor knight
24 +1 +2 vs undead mace left by a cleric ancestor 
25 +1 dagger can light as a lamp on command
26 +1 club +2 vs rats
27 +1 shield blocks non-magic missiles for one ten-minute period per day
28 +1 hand axe three times a day will return to your hand at the end of a round if you don't move after throwing it
29 +1 Shortsword stings the owner if any try to pick pockets or steal items from the wielder while handing on the hilt in the scabbard
30 +1 Spear once a day will add a d4 electrical damage on command for one round
31 Diary of ancestor adventurer with various feuds with monster heroes and visited several fabulous ruins
32 Diary of ancestor in millitary noting an army payroll was buried under a battlefield
33 Diary of ancestor in the slave trade who records various strange islands they visited with tales of strange treasure and inhuman monsters
34 Diary of an ancestor thief who tells of various heists. It describes several dungeons they tried and failed to enter but survived 
35 Diary of an ancestor ghost hunter describing tombs they robbed and undead they met
36 Diary of a midshipman who visited various strange islands while lost at sea for several years and some of the lands sound wonderous and rich
37 DIary of a relative who was a courtier in a famous castle and it describes several secret doors 
38 Diary of a Royal Servant possibly questions the ancestry of an important noble. Such information could make you rich or murdered
39 Diary shows safe routes through the great forest and teaches the rituals needed to placate faerie folk and basic manners. It advises you to be polite but dull and not too interesting
40 DIary showing continental slaver routes and secret prisons worth a fortune in the right hands of use it to destroy the slavers guild
41 Donkey with papers of ownership
42 Donkey with a pack load of old adventurer rubbish like rope, iron spikes, pick, hammer
43 Donkey with a small cart 
44 Letter that will get you free passage on a ship with the mariners' guild
45 Covered wagon with cart horse
46 Rowing boat and fishing rod and a d6 eel traps
47 Riding pony with a gentle nature
48 Fierce nomad pony that bites enemies
49 Pack horse with saddlebags and a tent
50 Riding horse with saddle
51 Loyal farm dog, a good guard and shepherd
52 Hunting hound, a good tracker and game dog
53 Warhound, a huge hungry vicious dog
54 Your very own serf labourer with a life contract
55 Servant aids in grooming, cooking and hospitality
56 Child servant good at fetching, delivering messages and holding a lantern 
57 Elderly porter to carry your baggage, only complains once an hour
58 Bodyguard professional thug with a club ad a knife, paid contract with the mob
59 Bodyguard professional guard with spear, shield, leather and helmet
60 Apprentice with one basic trade skill almost a journeyman rank and half a tool kit
61 A patch of land near a cursed bog with a farm shack and a raft
62 An apple orchard and a cabin on a small block of land surrounded by strange yokels
63 Deed to a mine with a shack and basic tools, only a few monsters
64 Patch of woodland with a logger shack abandoned due to some horror
65 Two hides of land in a village with mean neighbours trying to grab land for themselves
66 Small patch of farmland with tenants with a for-life lease who pay two sacks of turnips a year. If they left on own accord or died you could make money from this
67 Abandoned quarry that something moved into and scared away workers 
68 Small block of land with a small cave used as a cellar for beer and root vegetables and the back section boarded up for some reason
69 Stony poor farm with shack and an ancient stone circle, dolmen and barrow mounds
70 Patch of rocky shoreline with a shack where a family of fisherfolk lived but vanished years ago
71 Filthy vermin infected shack in the beggers district
72 The old witch house abandoned since last occupants all fled screaming
73 The murder house, a city townhouse where a famous murderer lived and used this house to hack up body parts to make furniture. Locals shun the house
74 Seedy tavern is currently operated by the local thieves guild
75 Crumbling townhouse occupied by desperate squatters d4 1=orphans 2=wounded war veterans 3=elderly 4=pathetic mutants
76 Old crumbling stone house on a storm-prone hill, someone has seen smoke from some squatters d4 1=bandits 2=goblins 3=cultists 4=gargoyle family
77 Ruined old house said to be used by a cult who were all beheaded and burned. The house is vandalised with blood, occult sigils, pentacles, candles and goat skulls
78 Crumbling stone house and other buildings on a property infested with kobolds or ratlings
79 Haunted ruined castle on a bleak foggy hilltop
80 Ruined manor house property with several entrances to a dungeon complex full of monsters and the most deplorable human bandits and cultists
81 Small fenced family graveyard
82 Plot of land with family graves and a stone crypt with the door wrenched off
83 Family cave tomb unused for generations too poor looking to rob
84 Grave and coffin package deal with a letter to claim it from a famous mortician
85 Inherit a long-term rental storage shed full of family coffins
86 Place reserved in a family crypt under a church with a waiting coffin
87 Chest with 2d4+6 funeral urns of the ashes of your family, very convenient for contacting them with magic
88 Bag of old bones of your ancestors jumbled together and a map to an old family stone crypt in the hills
89 Tunnel in underground catacombs where your ancestors were buried and space for your remains
90 Stone family crypt in a city necropolis now has been opened and has bones lying about and a stinking tunnel into the earth inside
91 Box with d4+1 d4 healing potion and a map to a dungeon entrance
92 A shuttered mining lantern but inside is a rock with a permanent light spell cast on it
93 Box with six bottles of holy water, a holy symbol and a priest scroll of cure light wounds and light
94 Book of magic theory for beginners with a d4 1st level wizard spell scrolls 
95 Box with four potions of might and a salve of hair removal
96 Magic sticks d4+4 each can give you a +1 on a roll then breaks, you can stack them and use as many sticks as you need at once  
97 Magical tattoo you woke up with once gives you +1 HP and glows under moonlight or caves dimly and less than a candle
98 Got a family ring and if you wear it in your sleep one of your ancestors chats to you in your dreams
99 Magical key can cast Knock a d3+1 times 
100 Magic Flute - while playing rats will come out and dance to the music but if it stops or they are attacked they react as normal

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